@bigmistqke/view.gl 0.1.3 → 0.1.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/tag.mjs CHANGED
@@ -1,4 +1,71 @@
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+ var __defProp = Object.defineProperty;
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+ var __export = (target, all) => {
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+ for (var name2 in all)
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+ __defProp(target, name2, { get: all[name2], enumerable: true });
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+ };
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+
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+ // src/features.ts
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+ var INSTANCED_ARRAYS_WRAPPER_MAP = /* @__PURE__ */ new WeakMap();
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+ function getInstancedArrays(gl) {
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+ if (gl instanceof WebGL2RenderingContext) return gl;
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+ const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl);
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+ if (cached) return cached;
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+ const ext = gl.getExtension("ANGLE_instanced_arrays");
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+ if (!ext) return void 0;
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+ const wrapper = {
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+ drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),
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+ drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),
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+ vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext)
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+ };
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+ INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper);
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+ return wrapper;
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+ }
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+ var VERTEX_ARRAY_OBJECT_WRAPPER_MAP = /* @__PURE__ */ new WeakMap();
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+ function getVertexArrayObject(gl) {
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+ if (gl instanceof WebGL2RenderingContext) return gl;
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+ const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl);
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+ if (cached) return cached;
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+ const ext = gl.getExtension("OES_vertex_array_object");
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+ if (!ext) return null;
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+ const wrapper = {
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+ bindVertexArray: ext.bindVertexArrayOES.bind(ext),
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+ createVertexArray: ext.createVertexArrayOES.bind(ext),
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+ deleteVertexArray: ext.deleteVertexArrayOES.bind(ext)
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+ };
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+ VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper);
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+ return wrapper;
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+ }
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+
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+ // src/utils/object.ts
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+ var object_exports = {};
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+ __export(object_exports, {
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+ forEach: () => forEach,
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+ map: () => map
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+ });
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+ function forEach(value, callback) {
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+ let index2 = 0;
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+ for (const key in value) {
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+ callback(value[key], key, index2);
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+ index2++;
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+ }
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+ for (const key of Object.getOwnPropertySymbols(value)) {
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+ callback(value[key], key, index2);
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+ index2++;
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+ }
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+ }
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+ function map(value, callback) {
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+ const result = {};
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+ forEach(value, (value2, key, index2) => {
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+ result[key] = callback(value2, key, index2);
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+ });
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+ return result;
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+ }
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+
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  // src/utils/index.ts
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+ function assertedNotNullish(value, message) {
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+ if (value === void 0 || value === null) throw new Error(message);
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+ return value;
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+ }
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  function createGLShader(gl, type, source) {
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  const shader = gl.createShader(type);
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  if (!shader) throw new Error("Failed to create shader");
@@ -32,16 +99,60 @@ function createProgram(gl, vertexSource, fragmentSource) {
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  gl.deleteShader(fragmentShader);
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  return program;
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  }
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+ var kindToUniformFnName = (kind) => {
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+ switch (kind[0]) {
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+ // mat
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+ case "m":
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+ return "Matrix" + kind.slice(3) + "fv";
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+ // sampler/booleans/integer
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+ case "s":
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+ case "b":
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+ case "i":
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+ return (kind.match(/\d/)?.[0] ?? "1") + "i";
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+ // unsigned integers
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+ case "u":
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+ return (kind[4] || "1") + "ui";
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+ // vec
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+ case "v":
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+ return kind[3] + "f";
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+ default:
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+ switch (kind) {
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+ case "float":
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+ return "1f";
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+ case "uint":
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+ return "1ui";
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+ default:
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+ return "1i";
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+ }
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+ }
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+ };
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+ var kindToSize = (kind) => {
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+ switch (kind[0]) {
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+ case "m":
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+ const [a, b] = kind.match(/\d+/g).map(Number);
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+ return a * (b ?? a);
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+ case "v":
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+ case "i":
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+ case "b":
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+ case "u":
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+ const match = kind.match(/\d/);
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+ return match ? +match[0] : 1;
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+ default:
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+ return 1;
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+ }
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+ };
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+ var isMatKind = (kind) => kind.includes("mat");
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+ var isSamplerKind = (kind) => kind.includes("sampler");
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  function createUpsertMap(constructor) {
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- const map = new (constructor ?? Map)();
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- return Object.assign(map, {
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+ const map2 = new (constructor ?? Map)();
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+ return Object.assign(map2, {
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  getOrInsert(key, value) {
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- let result = map.get(key);
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+ let result = map2.get(key);
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  if (result) {
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  return result;
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  }
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  result = value();
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- map.set(key, result);
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+ map2.set(key, result);
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  return result;
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  }
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  });
@@ -60,8 +171,186 @@ function toID(key) {
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  }
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  return key.toString();
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  }
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+ function view(gl, program, schema, options) {
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+ return {
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+ uniforms: !schema.uniforms ? void 0 : uniformView(gl, program, schema.uniforms),
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+ attributes: !schema.attributes ? void 0 : attributeView(gl, program, schema.attributes, options),
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+ interleavedAttributes: !schema.interleavedAttributes ? void 0 : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),
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+ buffers: !schema.buffers ? void 0 : bufferView(gl, schema.buffers)
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+ };
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+ }
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+ function uniformView(gl, program, schema) {
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+ return object_exports.map(schema, ({ kind, size }, key) => {
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+ const name2 = toID(key);
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+ const location = gl.getUniformLocation(program, name2);
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+ if (isSamplerKind(kind)) {
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+ return {
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+ set(arg) {
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+ gl.uniform1i(location, arg);
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+ }
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+ };
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+ }
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+ const fnName = `uniform${kindToUniformFnName(kind)}${size ? "v" : ""}`;
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+ const fn = gl[fnName].bind(gl);
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+ if (isMatKind(kind)) {
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+ return {
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+ set(...args) {
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+ fn(location, false, args[0]);
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+ }
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+ };
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+ }
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+ return {
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+ set(...args) {
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+ fn(location, ...args);
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+ }
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+ };
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+ });
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+ }
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+ function handleAttribute(gl, location, size, stride, offset, type, instanced) {
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+ gl.enableVertexAttribArray(location);
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+ gl.vertexAttribPointer(location, size, gl[type], false, stride, offset);
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+ if (instanced) {
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+ assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1);
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+ }
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+ }
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+ function attributeView(gl, program, schema, { signal } = {}) {
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+ const attributes = object_exports.map(
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+ schema,
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+ ({ kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) }, key) => {
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+ const name2 = toID(key);
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+ const location = gl.getAttribLocation(program, name2);
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+ if (location < 0) {
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+ throw new Error(`Attribute '${name2}' not found`);
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+ }
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+ const size = kindToSize(kind);
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+ const type = kind.startsWith("i") ? "INT" : "FLOAT";
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+ return {
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+ buffer,
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+ bind() {
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+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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+ handleAttribute(gl, location, size, 0, 0, type, instanced);
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+ },
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+ dispose() {
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+ gl.deleteBuffer(buffer);
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+ },
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+ set(data, usage = "STATIC_DRAW") {
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+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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+ gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage]);
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+ return this;
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+ }
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+ };
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+ }
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+ );
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+ signal?.addEventListener("abort", function dispose() {
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+ object_exports.forEach(attributes, (value) => value.dispose());
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+ });
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+ return attributes;
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+ }
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+ function interleavedAttributeView(gl, program, schema, { signal } = {}) {
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+ const interleavedAttributes = object_exports.map(schema, ({ layout, instanced }) => {
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+ let index2 = 0;
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+ const handles = layout.map((layout2) => {
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+ const name2 = toID(layout2.key);
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+ const location = gl.getAttribLocation(program, name2);
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+ if (location < 0) {
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+ throw new Error(`Attribute '${name2}' not found`);
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+ }
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+ const size = kindToSize(layout2.kind);
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+ const offset = index2;
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+ const type = layout2.kind.startsWith("i") ? "INT" : "FLOAT";
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+ index2 += size * 4;
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+ return () => handleAttribute(gl, location, size, stride, offset, type, instanced);
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+ });
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+ const stride = index2;
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+ const buffer = assertedNotNullish(gl.createBuffer());
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+ let vao = void 0;
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+ const feature = getVertexArrayObject(gl);
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+ if (feature) {
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+ const vertexArray = feature.createVertexArray();
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+ feature.bindVertexArray(vertexArray);
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+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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+ for (const handle of handles) {
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+ handle();
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+ }
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+ feature.bindVertexArray(null);
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+ vao = {
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+ unbind() {
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+ feature.bindVertexArray(null);
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+ },
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+ bind() {
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+ feature.bindVertexArray(vertexArray);
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+ },
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+ dispose() {
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+ feature.deleteVertexArray(vertexArray);
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+ }
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+ };
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+ }
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+ return {
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+ bind() {
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+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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+ if (vao) {
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+ vao.bind();
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+ } else {
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+ for (const handle of handles) {
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+ handle();
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+ }
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+ }
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+ },
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+ unbind() {
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+ if (vao) {
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+ vao.unbind();
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+ }
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+ },
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+ dispose() {
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+ gl.deleteBuffer(buffer);
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+ if (vao) {
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+ vao.dispose();
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+ }
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+ },
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+ set(value, usage = "STATIC_DRAW") {
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+ if (vao) {
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+ vao.bind();
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+ } else {
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+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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+ }
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+ gl.bufferData(gl.ARRAY_BUFFER, value, gl[usage]);
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+ if (vao) {
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+ vao.unbind();
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+ }
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+ }
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+ };
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+ });
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+ signal?.addEventListener("abort", function dispose() {
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+ object_exports.forEach(interleavedAttributes, (value) => value.dispose());
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+ });
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+ return interleavedAttributes;
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+ }
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+ function bufferView(gl, schema, { signal } = {}) {
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+ const buffers = object_exports.map(schema, ({ target = "ARRAY_BUFFER", usage = "STATIC_DRAW" }) => {
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+ const buffer = assertedNotNullish(gl.createBuffer());
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+ return {
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+ bind() {
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+ gl.bindBuffer(gl[target], buffer);
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+ },
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+ dispose() {
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+ gl.deleteBuffer(buffer);
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+ },
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+ set(data) {
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+ gl.bindBuffer(gl[target], buffer);
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+ gl.bufferData(gl[target], data, gl[usage]);
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+ }
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+ };
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+ });
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+ signal?.addEventListener("abort", function dispose() {
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+ object_exports.forEach(buffers, (value) => value.dispose());
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+ });
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+ return buffers;
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+ }
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  // src/tag.ts
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+ function glsl(template, ...slots) {
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+ return { template, slots, type: "glsl" };
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+ }
65
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  var uniform = new Proxy(
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  {},
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  {
@@ -103,55 +392,114 @@ function interleave(key, layout, { instanced, buffer } = {}) {
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  buffer
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  };
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  }
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- function glsl([initial, ...rest], ...holes) {
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- const v300 = initial?.startsWith("#version 300 es");
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- const template = rest.reduce((out, templatePart, index2) => {
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- const hole = holes[index2];
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- const holePart = typeof hole === "string" || typeof hole === "number" || typeof hole === "symbol" ? toID(hole) : hole.type === "interleavedAttribute" ? hole.layout.reduce(
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- (a, v) => v300 ? `${a}in ${v.kind} ${toID(v.key)};
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- ` : `${a}attribute ${v.kind} ${toID(v.key)};
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- `,
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- ""
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- ) : typeof hole === "object" && hole.type === "uniform" && "size" in hole ? `${hole.type} ${hole.kind} ${toID(hole.key)}[${hole.size}];` : `${hole.type === "attribute" && v300 ? "in" : hole.type} ${hole.kind} ${toID(hole.key)};`;
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- return out + holePart + templatePart;
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- }, initial || "");
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- return holes.reduce(
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- (resources, resource) => {
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- if (typeof resource === "string" || typeof resource === "number" || typeof resource === "symbol") {
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- return resources;
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- }
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- const { key: name2, type, ...rest2 } = resource;
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- resources[`${type}s`][name2] = rest2;
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- return resources;
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+ function compile(gl, vertex, fragment, overrideSchema) {
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+ const _vertex = resolveGLSLTag(vertex);
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+ const _fragment = resolveGLSLTag(fragment);
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+ const schema = {
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+ uniforms: {
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+ ..._vertex.schema.uniforms,
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+ ..._fragment.schema.uniforms
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+ },
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+ attributes: {
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+ ..._vertex.schema.attributes,
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+ ..._fragment.schema.attributes
126
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  },
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- {
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- template,
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- uniforms: {},
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- attributes: {},
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- interleavedAttributes: {}
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+ interleavedAttributes: {
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+ ..._vertex.schema.interleavedAttributes,
409
+ ..._fragment.schema.interleavedAttributes
132
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  }
133
- );
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- }
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- function compile(gl, vertex, fragment) {
136
- const program = createProgram(gl, vertex.template, fragment.template);
411
+ };
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+ for (const kind in overrideSchema) {
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+ const schemaKind = schema[kind];
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+ const overrideSchemaKind = overrideSchema[kind];
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+ for (const key in overrideSchemaKind) {
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+ schemaKind[key] = {
417
+ // @ts-expect-error
418
+ ...schemaKind[key],
419
+ ...overrideSchemaKind[key]
420
+ };
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+ }
422
+ }
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+ const program = createProgram(gl, _vertex.template, _fragment.template);
137
424
  return {
138
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  program,
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- schema: {
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- uniforms: {
141
- ...vertex.uniforms,
142
- ...fragment.uniforms
143
- },
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- attributes: {
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- ...vertex.attributes,
146
- ...fragment.attributes
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- },
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- interleavedAttributes: {
149
- ...vertex.interleavedAttributes,
150
- ...fragment.interleavedAttributes
151
- }
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- }
426
+ schema,
427
+ view: view(gl, program, schema)
153
428
  };
154
429
  }
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+ function resolveGLSLTag(tag) {
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+ return {
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+ template: glslTagToString(tag),
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+ schema: glslTagToSchema(tag)
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+ };
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+ }
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+ function glslTagToSchema(tag) {
437
+ const result = {
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+ uniforms: {},
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+ attributes: {},
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+ interleavedAttributes: {}
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+ };
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+ function handleSlot(slot) {
443
+ if (Array.isArray(slot)) {
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+ slot.forEach(handleSlot);
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+ return;
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+ }
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+ if (typeof slot !== "object") {
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+ return;
449
+ }
450
+ if (slot.type === "glsl") {
451
+ const { uniforms, attributes, interleavedAttributes } = glslTagToSchema(slot);
452
+ result.uniforms = {
453
+ ...result.uniforms,
454
+ ...uniforms
455
+ };
456
+ result.attributes = {
457
+ ...result.attributes,
458
+ ...attributes
459
+ };
460
+ result.interleavedAttributes = {
461
+ ...result.interleavedAttributes,
462
+ ...interleavedAttributes
463
+ };
464
+ return;
465
+ }
466
+ const { key: name2, type, ...rest } = slot;
467
+ result[`${type}s`][name2] = rest;
468
+ }
469
+ tag.slots.forEach(handleSlot);
470
+ return result;
471
+ }
472
+ function glslTagToString({ template: [initial, ...rest], slots }) {
473
+ const v300 = !!initial?.startsWith("#version 300 es");
474
+ let template = initial ?? "";
475
+ for (let i = 0; i < rest.length; i++) {
476
+ template += `${glslSlotToString(slots[i], v300)}${rest[i]}`;
477
+ }
478
+ return template;
479
+ }
480
+ function glslSlotToString(slot, v300) {
481
+ if (typeof slot !== "object") {
482
+ return toID(slot);
483
+ }
484
+ if (Array.isArray(slot)) {
485
+ return slot.map((slot2) => glslSlotToString(slot2, v300)).join("");
486
+ }
487
+ if (slot.type === "glsl") {
488
+ return glslTagToString(slot);
489
+ }
490
+ if (slot.type === "interleavedAttribute") {
491
+ return slot.layout.reduce(
492
+ (a, v) => v300 ? `${a}in ${v.kind} ${toID(v.key)};
493
+ ` : `${a}attribute ${v.kind} ${toID(v.key)};
494
+ `,
495
+ ""
496
+ );
497
+ }
498
+ if (slot.type === "uniform" && "size" in slot) {
499
+ return `${slot.type} ${slot.kind} ${toID(slot.key)}[${slot.size}];`;
500
+ }
501
+ return `${slot.type === "attribute" && v300 ? "in" : slot.type} ${slot.kind} ${toID(slot.key)};`;
502
+ }
155
503
  export {
156
504
  attribute,
157
505
  compile,
package/dist/tag.mjs.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/utils/index.ts","../src/index.ts","../src/tag.ts"],"sourcesContent":["import type {\n AttributeKind,\n FramebufferOptions,\n GL,\n KIND_TO_SIZE_MAP,\n KIND_TO_UNIFORM_FN_NAME_MAP,\n TextureOptions,\n UniformKind,\n} from '../types'\n\nexport * as ObjectUtils from './object'\n\nexport function assertedNotNullish<T>(value: T, message?: string): NonNullable<T> {\n if (value === undefined || value === null) throw new Error(message)\n return value\n}\n\nfunction createGLShader(gl: GL, type: number, source: string): WebGLShader {\n const shader = gl.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const info = gl.getShaderInfoLog(shader)\n gl.deleteShader(shader)\n throw new Error(\n `Failed to compile ${type === gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader: ${info}`,\n )\n }\n\n return shader\n}\n\nexport function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram {\n const program = gl.createProgram()\n if (!program) throw new Error('Failed to create WebGL program')\n\n const vertexShader = createGLShader(gl, gl.VERTEX_SHADER, vertexSource)\n const fragmentShader = createGLShader(gl, gl.FRAGMENT_SHADER, fragmentSource)\n\n gl.attachShader(program, vertexShader)\n gl.attachShader(program, fragmentShader)\n gl.linkProgram(program)\n\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n const info = gl.getProgramInfoLog(program)\n gl.deleteProgram(program)\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n throw new Error(`Failed to link program: ${info}`)\n }\n\n // Clean up shaders after linking\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n\n return program\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Uniform Name */\n/* */\n/**********************************************************************************/\n\nexport const kindToUniformFnName = <T extends UniformKind>(\n kind: T,\n): KIND_TO_UNIFORM_FN_NAME_MAP[T] => {\n switch (kind[0]) {\n // mat\n case 'm':\n return 'Matrix' + kind.slice(3) + 'fv'\n // sampler/booleans/integer\n case 's':\n case 'b':\n case 'i':\n return (kind.match(/\\d/)?.[0] ?? '1') + 'i'\n // unsigned integers\n case 'u':\n return (kind[4] || '1') + 'ui'\n // vec\n case 'v':\n return kind[3] + 'f'\n default:\n switch (kind) {\n case 'float':\n return '1f'\n case 'uint':\n return '1ui'\n default:\n return '1i'\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureOptions,\n data?: ArrayBufferView | null,\n): WebGLTexture {\n const texture = gl.createTexture()\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name]\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n console.log(minFilter)\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = `Framebuffer '${name}' not complete. Status: `\n switch (status) {\n case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_DIMENSIONS'\n break\n case gl.FRAMEBUFFER_UNSUPPORTED:\n errorMessage += 'FRAMEBUFFER_UNSUPPORTED'\n break\n default:\n errorMessage += `Unknown (${status})`\n }\n super(errorMessage)\n }\n}\n\nexport function createFramebuffer(gl: GL, { attachment, texture, ...options }: FramebufferOptions) {\n // Create texture for the framebuffer\n texture ??= createTexture(gl, options)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(\n gl.createFramebuffer(),\n `Failed to create framebuffer: ${name}`,\n )\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n return {\n texture,\n framebuffer,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | WeakMap<T, U>\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n","import { getInstancedArrays, getVertexArrayObject } from './features'\nimport type {\n AttributeMethods,\n AttributeSchema,\n AttributeView,\n BufferSchema,\n BufferView,\n GL,\n UniformView as InferUniformView,\n InterleavedAttributeMethods,\n InterleavedAttributeSchema,\n InterleavedAttributeView,\n UniformSchema,\n View,\n ViewOptions,\n ViewSchema,\n} from './types'\nimport {\n assertedNotNullish,\n createUpsertMap,\n isMatKind,\n isSamplerKind,\n kindToSize,\n kindToUniformFnName,\n ObjectUtils,\n} from './utils'\n\n/**********************************************************************************/\n/* */\n/* To ID */\n/* */\n/**********************************************************************************/\n\nlet index = 0\nconst PREFIX = 'VIEW_GL_ALIAS'\n\nconst SYMBOL_MAP = createUpsertMap(WeakMap<symbol, string>)\n\nexport function toID(key: string | number | symbol) {\n if (typeof key === 'string') {\n return key\n }\n if (typeof key === 'symbol') {\n return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`)\n }\n return key.toString()\n}\n\n/**********************************************************************************/\n/* */\n/* View */\n/* */\n/**********************************************************************************/\n\nexport function view<T extends ViewSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n options?: ViewOptions,\n): View<T> {\n return {\n uniforms: !schema.uniforms ? undefined : uniformView(gl, program, schema.uniforms),\n attributes: !schema.attributes\n ? undefined\n : attributeView(gl, program, schema.attributes, options),\n interleavedAttributes: !schema.interleavedAttributes\n ? undefined\n : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),\n buffers: !schema.buffers ? undefined : bufferView(gl, schema.buffers),\n } as View<T>\n}\n\n/**********************************************************************************/\n/* */\n/* Uniform View */\n/* */\n/**********************************************************************************/\n\nexport function uniformView<T extends UniformSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n): InferUniformView<T> {\n return ObjectUtils.map(schema, ({ kind, size }, key) => {\n const name = toID(key)\n\n const location = gl.getUniformLocation(program, name)\n\n if (isSamplerKind(kind)) {\n return {\n set(arg: number) {\n gl.uniform1i(location, arg)\n },\n }\n }\n\n const fnName = `uniform${kindToUniformFnName(kind)}${size ? 'v' : ''}`\n\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const fn = gl[fnName].bind(gl)\n\n if (isMatKind(kind)) {\n return {\n set(...args: any[]) {\n fn(location, false, args[0])\n },\n }\n }\n\n return {\n set(...args: any[]) {\n fn(location, ...args)\n },\n }\n })\n}\n\n/**********************************************************************************/\n/* */\n/* Attribute View */\n/* */\n/**********************************************************************************/\n\n// Shared attribute helper functions\n// between attributeView and interleavedAttributeView\nfunction handleAttribute(\n gl: GL,\n location: number,\n size: number,\n stride: number,\n offset: number,\n type: 'FLOAT' | 'INT',\n instanced?: boolean,\n) {\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, size, gl[type], false, stride, offset)\n\n if (instanced) {\n // Get instanced-arrays-feature: extension if webgl, gl if webgl2\n assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1)\n }\n}\n\nexport function attributeView<T extends AttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): AttributeView<T> {\n const attributes = ObjectUtils.map(\n schema,\n (\n { kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) },\n key,\n ): AttributeMethods => {\n const name = toID(key)\n\n const location = gl.getAttribLocation(program, name)\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(kind)\n const type = kind.startsWith('i') ? 'INT' : 'FLOAT'\n\n return {\n buffer,\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n handleAttribute(gl, location, size, 0, 0, type, instanced)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data, usage = 'STATIC_DRAW') {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage])\n return this\n },\n }\n },\n )\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(attributes, value => value.dispose())\n })\n\n return attributes\n}\n\n/**********************************************************************************/\n/* */\n/* Interleaved Attribute View */\n/* */\n/**********************************************************************************/\n\nexport function interleavedAttributeView<T extends InterleavedAttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): InterleavedAttributeView<T> {\n // Initialize interleaved attributes\n const interleavedAttributes = ObjectUtils.map(schema, ({ layout, instanced }) => {\n // Increment number to keep track of offset\n let index = 0\n\n // Calculate layout information\n const handles = layout.map(layout => {\n const name = toID(layout.key)\n\n const location = gl.getAttribLocation(program, name)\n\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(layout.kind)\n const offset = index\n const type = layout.kind.startsWith('i') ? 'INT' : 'FLOAT'\n index += size * 4\n\n return () => handleAttribute(gl, location, size, stride, offset, type, instanced)\n })\n\n // Set stride to final index\n const stride = index\n\n // Create a buffer\n const buffer = assertedNotNullish(gl.createBuffer())\n\n // Create VAO to cache attribute state\n let vao: { unbind(): void; bind(): void; dispose(): void } | undefined = undefined\n\n // Get VAO-feature: extension if webgl1, gl if webgl2\n const feature = getVertexArrayObject(gl)\n if (feature) {\n const vertexArray = feature.createVertexArray()\n feature.bindVertexArray(vertexArray)\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n for (const handle of handles) {\n handle()\n }\n feature.bindVertexArray(null)\n vao = {\n unbind() {\n feature.bindVertexArray(null)\n },\n bind() {\n feature.bindVertexArray(vertexArray)\n },\n dispose() {\n feature.deleteVertexArray(vertexArray)\n },\n }\n }\n\n return {\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n if (vao) {\n vao.bind()\n } else {\n // Fallback: manual attribute setup\n for (const handle of handles) {\n handle()\n }\n }\n },\n unbind() {\n if (vao) {\n vao.unbind()\n }\n },\n dispose() {\n gl.deleteBuffer(buffer)\n if (vao) {\n vao.dispose()\n }\n },\n set(value, usage = 'STATIC_DRAW') {\n if (vao) {\n vao.bind()\n } else {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n }\n gl.bufferData(gl.ARRAY_BUFFER, value, gl[usage])\n if (vao) {\n vao.unbind()\n }\n },\n } satisfies InterleavedAttributeMethods\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(interleavedAttributes, value => value.dispose())\n })\n\n return interleavedAttributes\n}\n\n/**********************************************************************************/\n/* */\n/* Buffer View */\n/* */\n/**********************************************************************************/\n\nexport function bufferView<T extends BufferSchema>(\n gl: GL,\n schema: T,\n { signal }: ViewOptions = {},\n): BufferView<T> {\n // Initialize buffers\n const buffers = ObjectUtils.map(schema, ({ target = 'ARRAY_BUFFER', usage = 'STATIC_DRAW' }) => {\n const buffer = assertedNotNullish(gl.createBuffer())\n return {\n bind() {\n gl.bindBuffer(gl[target], buffer)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data: Float32Array) {\n gl.bindBuffer(gl[target], buffer)\n gl.bufferData(gl[target], data, gl[usage])\n },\n }\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(buffers, value => value.dispose())\n })\n\n return buffers\n}\n","import { toID } from '.'\nimport type {\n AttributeKind,\n AttributeOptions,\n AttributeTag,\n AttributeTagFn,\n GLSL,\n InterleaveTag,\n Merge,\n Prettify,\n UniformKind,\n UniformOptions,\n UniformTag,\n} from './types'\nimport { createProgram } from './utils'\n\n/**********************************************************************************/\n/* */\n/* Tag Utilities */\n/* */\n/**********************************************************************************/\n\ninterface UniformTagFn<TKind extends UniformKind> {\n <const TKey extends string | symbol, const TOptions extends Omit<UniformOptions, 'kind'>>(\n key: TKey,\n TOptions: TOptions,\n ): Prettify<UniformTag<TKey, TKind, TOptions>>\n <const TName extends string | symbol>(key: TName): Prettify<UniformTag<TName, TKind>>\n}\n\nexport const uniform = new Proxy(\n {} as {\n [TKey in UniformKind]: UniformTagFn<TKey>\n },\n {\n get(target, property) {\n // @ts-expect-error\n if (typeof property === 'symbol') return target[property]\n return (key: string, options?: Omit<UniformOptions, 'kind'>) => ({\n type: 'uniform',\n key,\n kind: property,\n ...options,\n })\n },\n },\n)\n\nexport const attribute = new Proxy(\n {} as {\n [TKey in AttributeKind]: AttributeTagFn<TKey>\n },\n {\n get(target, property) {\n // @ts-expect-error\n if (typeof property === 'symbol') return target[property]\n return (key: string, options?: Omit<AttributeOptions, 'kind'>) => ({\n type: 'attribute',\n key,\n kind: property,\n ...options,\n })\n },\n },\n)\n\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeTag<string | symbol, AttributeKind, undefined>>,\n const TOptions extends Omit<AttributeOptions, 'kind'>,\n>(key: TKey, layout: TLayout, instanced: TOptions): InterleaveTag<TKey, TLayout, TOptions>\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeTag<string | symbol, AttributeKind, undefined>>,\n>(key: TKey, layout: TLayout): InterleaveTag<TKey, TLayout, { instanced: false }>\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeTag<string | symbol, AttributeKind, undefined>>,\n const TOptions extends Omit<AttributeOptions, 'kind'>,\n>(key: TKey, layout: TLayout, { instanced, buffer }: Partial<TOptions> = {}) {\n return {\n type: 'interleavedAttribute',\n key,\n // remove instanced- and type-property\n layout: layout.map(({ key, kind }) => ({\n key,\n kind,\n })),\n instanced: !!instanced,\n buffer,\n } as unknown as InterleaveTag<TKey, TLayout, TOptions>\n}\n\n/**********************************************************************************/\n/* */\n/* GLSL */\n/* */\n/**********************************************************************************/\n\nexport function glsl<\n Elem extends string,\n Template extends ReadonlyArray<Elem>,\n Hole extends UniformTag | AttributeTag | InterleaveTag | string | number | symbol,\n Holes extends Hole[],\n>([initial, ...rest]: Template, ...holes: [...Holes]) {\n const v300 = initial?.startsWith('#version 300 es')\n\n const template = rest.reduce((out, templatePart, index) => {\n const hole = holes[index]\n const holePart =\n typeof hole === 'string' || typeof hole === 'number' || typeof hole === 'symbol'\n ? toID(hole)\n : hole.type === 'interleavedAttribute'\n ? hole.layout.reduce(\n (a, v) =>\n v300\n ? `${a}in ${v.kind} ${toID(v.key)};\\n`\n : `${a}attribute ${v.kind} ${toID(v.key)};\\n`,\n '',\n )\n : typeof hole === 'object' && hole.type === 'uniform' && 'size' in hole\n ? `${hole.type} ${hole.kind} ${toID(hole.key)}[${hole.size}];`\n : `${hole.type === 'attribute' && v300 ? 'in' : hole.type} ${hole.kind} ${toID(hole.key)};`\n return out + holePart + templatePart\n }, initial || '')\n\n return holes.reduce(\n (resources, resource) => {\n if (\n typeof resource === 'string' ||\n typeof resource === 'number' ||\n typeof resource === 'symbol'\n ) {\n return resources\n }\n // @ts-expect-error\n const { key: name, type, ...rest } = resource\n // @ts-expect-error\n resources[`${type}s`][name] = rest\n return resources\n },\n {\n template,\n uniforms: {},\n attributes: {},\n interleavedAttributes: {},\n } as {\n template: string\n uniforms: {\n [K in Extract<Holes[number], UniformTag> as K['key']]: Prettify<Omit<K, 'name' | 'type'>>\n }\n attributes: {\n [K in Extract<Holes[number], AttributeTag> as K['key']]: Prettify<Omit<K, 'name' | 'type'>>\n }\n interleavedAttributes: {\n [K in Extract<Holes[number], InterleaveTag> as K['key']]: Prettify<Omit<K, 'name' | 'type'>>\n }\n },\n )\n}\n\n/**********************************************************************************/\n/* */\n/* Compile */\n/* */\n/**********************************************************************************/\n\nexport function compile<TVertex extends GLSL, TFragment extends GLSL>(\n gl: WebGLRenderingContext,\n vertex: TVertex,\n fragment: TFragment,\n) {\n const program = createProgram(gl, vertex.template, fragment.template)\n\n return {\n program,\n schema: {\n uniforms: {\n ...vertex.uniforms,\n ...fragment.uniforms,\n },\n attributes: {\n ...vertex.attributes,\n ...fragment.attributes,\n },\n interleavedAttributes: {\n ...vertex.interleavedAttributes,\n ...fragment.interleavedAttributes,\n },\n },\n } as {\n program: WebGLProgram\n schema: {\n uniforms: Prettify<Merge<TVertex['uniforms'], TFragment['uniforms']>>\n attributes: Prettify<Merge<TVertex['attributes'], TFragment['attributes']>>\n interleavedAttributes: Prettify<\n Merge<TVertex['interleavedAttributes'], TFragment['interleavedAttributes']>\n >\n }\n 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+ {"version":3,"sources":["../src/features.ts","../src/utils/object.ts","../src/utils/index.ts","../src/index.ts","../src/tag.ts"],"sourcesContent":["import type { GL, RemoveSuffix } from './types'\n\nconst INSTANCED_ARRAYS_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n ANGLE_instanced_arrays,\n 'drawArraysInstancedANGLE' | 'drawElementsInstancedANGLE' | 'vertexAttribDivisorANGLE'\n >,\n 'ANGLE'\n > | null\n>()\nexport function getInstancedArrays(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('ANGLE_instanced_arrays')\n if (!ext) return undefined\n\n const wrapper = {\n drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),\n drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),\n vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext),\n }\n INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n\nconst VERTEX_ARRAY_OBJECT_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n OES_vertex_array_object,\n 'bindVertexArrayOES' | 'createVertexArrayOES' | 'deleteVertexArrayOES'\n >,\n 'OES'\n > | null\n>()\nexport function getVertexArrayObject(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('OES_vertex_array_object')\n if (!ext) return null\n\n const wrapper = {\n bindVertexArray: ext.bindVertexArrayOES.bind(ext),\n createVertexArray: ext.createVertexArrayOES.bind(ext),\n deleteVertexArray: ext.deleteVertexArrayOES.bind(ext),\n }\n VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n","export function forEach<T extends Record<string, any>>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => void,\n) {\n let index = 0\n for (const key in value) {\n callback(value[key], key, index)\n index++\n }\n for (const key of Object.getOwnPropertySymbols(value)) {\n callback(value[key as keyof T], key as keyof T, index)\n index++\n }\n}\n\nexport function map<T extends Record<string, any>, TReturn>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => TReturn,\n): { [TKey in keyof T]: TReturn } {\n const result = {} as { [TKey in keyof T]: TReturn }\n\n forEach(value, (value, key, index) => {\n result[key] = callback(value, key, index)\n })\n\n return result\n}\n","import type {\n AttributeKind,\n FramebufferOptions,\n GL,\n KIND_TO_SIZE_MAP,\n KIND_TO_UNIFORM_FN_NAME_MAP,\n TextureOptions,\n UniformKind,\n} from '../types'\n\nexport * as ObjectUtils from './object'\n\nexport function assertedNotNullish<T>(value: T, message?: string): NonNullable<T> {\n if (value === undefined || value === null) throw new Error(message)\n return value\n}\n\nfunction createGLShader(gl: GL, type: number, source: string): WebGLShader {\n const shader = gl.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const info = gl.getShaderInfoLog(shader)\n gl.deleteShader(shader)\n throw new Error(\n `Failed to compile ${type === gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader: ${info}`,\n )\n }\n\n return shader\n}\n\nexport function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram {\n const program = gl.createProgram()\n if (!program) throw new Error('Failed to create WebGL program')\n\n const vertexShader = createGLShader(gl, gl.VERTEX_SHADER, vertexSource)\n const fragmentShader = createGLShader(gl, gl.FRAGMENT_SHADER, fragmentSource)\n\n gl.attachShader(program, vertexShader)\n gl.attachShader(program, fragmentShader)\n gl.linkProgram(program)\n\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n const info = gl.getProgramInfoLog(program)\n gl.deleteProgram(program)\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n throw new Error(`Failed to link program: ${info}`)\n }\n\n // Clean up shaders after linking\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n\n return program\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Uniform Name */\n/* */\n/**********************************************************************************/\n\nexport const kindToUniformFnName = <T extends UniformKind>(\n kind: T,\n): KIND_TO_UNIFORM_FN_NAME_MAP[T] => {\n switch (kind[0]) {\n // mat\n case 'm':\n return ('Matrix' + kind.slice(3) + 'fv') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // sampler/booleans/integer\n case 's':\n case 'b':\n case 'i':\n return ((kind.match(/\\d/)?.[0] ?? '1') + 'i') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // unsigned integers\n case 'u':\n return ((kind[4] || '1') + 'ui') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // vec\n case 'v':\n return (kind[3] + 'f') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n switch (kind) {\n case 'float':\n return '1f' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n case 'uint':\n return '1ui' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n return '1i' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureOptions,\n data?: ArrayBufferView | null,\n): WebGLTexture {\n const texture = gl.createTexture()\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name as keyof typeof gl] as any\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n console.log(minFilter)\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = `Framebuffer '${name}' not complete. Status: `\n switch (status) {\n case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_DIMENSIONS'\n break\n case gl.FRAMEBUFFER_UNSUPPORTED:\n errorMessage += 'FRAMEBUFFER_UNSUPPORTED'\n break\n default:\n errorMessage += `Unknown (${status})`\n }\n super(errorMessage)\n }\n}\n\nexport function createFramebuffer(gl: GL, { attachment, texture, ...options }: FramebufferOptions) {\n // Create texture for the framebuffer\n texture ??= createTexture(gl, options)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(\n gl.createFramebuffer(),\n `Failed to create framebuffer: ${name}`,\n )\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n return {\n texture,\n framebuffer,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | (T extends WeakKey ? WeakMap<T, U> : never)\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n","import { getInstancedArrays, getVertexArrayObject } from './features'\nimport type {\n AttributeMethods,\n AttributeSchema,\n AttributeView,\n BufferSchema,\n BufferView,\n GL,\n UniformView as InferUniformView,\n InterleavedAttributeMethods,\n InterleavedAttributeSchema,\n InterleavedAttributeView,\n UniformSchema,\n View,\n ViewOptions,\n ViewSchema,\n} from './types'\nimport {\n assertedNotNullish,\n createUpsertMap,\n isMatKind,\n isSamplerKind,\n kindToSize,\n kindToUniformFnName,\n ObjectUtils,\n} from './utils'\n\n/**********************************************************************************/\n/* */\n/* To ID */\n/* */\n/**********************************************************************************/\n\nlet index = 0\nconst PREFIX = 'VIEW_GL_ALIAS'\n\nconst SYMBOL_MAP = createUpsertMap(WeakMap<symbol, string>)\n\nexport function toID(key: string | number | symbol) {\n if (typeof key === 'string') {\n return key\n }\n if (typeof key === 'symbol') {\n return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`)\n }\n return key.toString()\n}\n\n/**********************************************************************************/\n/* */\n/* View */\n/* */\n/**********************************************************************************/\n\nexport function view<TSchema extends ViewSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: TSchema,\n options?: ViewOptions,\n): View<TSchema> {\n return {\n uniforms: !schema.uniforms ? undefined : uniformView(gl, program, schema.uniforms),\n attributes: !schema.attributes\n ? undefined\n : attributeView(gl, program, schema.attributes, options),\n interleavedAttributes: !schema.interleavedAttributes\n ? undefined\n : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),\n buffers: !schema.buffers ? undefined : bufferView(gl, schema.buffers),\n } as View<TSchema>\n}\n\n/**********************************************************************************/\n/* */\n/* Uniform View */\n/* */\n/**********************************************************************************/\n\nexport function uniformView<T extends UniformSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n): InferUniformView<T> {\n return ObjectUtils.map(schema, ({ kind, size }, key) => {\n const name = toID(key)\n\n const location = gl.getUniformLocation(program, name)\n\n if (isSamplerKind(kind)) {\n return {\n set(arg: number) {\n gl.uniform1i(location, arg)\n },\n }\n }\n\n const fnName = `uniform${kindToUniformFnName(kind)}${size ? 'v' : ''}`\n\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const fn = gl[fnName].bind(gl)\n\n if (isMatKind(kind)) {\n return {\n set(...args: any[]) {\n fn(location, false, args[0])\n },\n }\n }\n\n return {\n set(...args: any[]) {\n fn(location, ...args)\n },\n }\n })\n}\n\n/**********************************************************************************/\n/* */\n/* Attribute View */\n/* */\n/**********************************************************************************/\n\n// Shared attribute helper functions\n// between attributeView and interleavedAttributeView\nfunction handleAttribute(\n gl: GL,\n location: number,\n size: number,\n stride: number,\n offset: number,\n type: 'FLOAT' | 'INT',\n instanced?: boolean,\n) {\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, size, gl[type], false, stride, offset)\n\n if (instanced) {\n // Get instanced-arrays-feature: extension if webgl, gl if webgl2\n assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1)\n }\n}\n\nexport function attributeView<T extends AttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): AttributeView<T> {\n const attributes = ObjectUtils.map(\n schema,\n (\n { kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) },\n key,\n ): AttributeMethods => {\n const name = toID(key)\n\n const location = gl.getAttribLocation(program, name)\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(kind)\n const type = kind.startsWith('i') ? 'INT' : 'FLOAT'\n\n return {\n buffer,\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n handleAttribute(gl, location, size, 0, 0, type, instanced)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data, usage = 'STATIC_DRAW') {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage])\n return this\n },\n }\n },\n )\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(attributes, value => value.dispose())\n })\n\n return attributes\n}\n\n/**********************************************************************************/\n/* */\n/* Interleaved Attribute View */\n/* */\n/**********************************************************************************/\n\nexport function interleavedAttributeView<T extends InterleavedAttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): InterleavedAttributeView<T> {\n // Initialize interleaved attributes\n const interleavedAttributes = ObjectUtils.map(schema, ({ layout, instanced }) => {\n // Increment number to keep track of offset\n let index = 0\n\n // Calculate layout information\n const handles = layout.map(layout => {\n const name = toID(layout.key)\n\n const location = gl.getAttribLocation(program, name)\n\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(layout.kind)\n const offset = index\n const type = layout.kind.startsWith('i') ? 'INT' : 'FLOAT'\n index += size * 4\n\n return () => handleAttribute(gl, location, size, stride, offset, type, instanced)\n })\n\n // Set stride to final index\n const stride = index\n\n // Create a buffer\n const buffer = assertedNotNullish(gl.createBuffer())\n\n // Create VAO to cache attribute state\n let vao: { unbind(): void; bind(): void; dispose(): void } | undefined = undefined\n\n // Get VAO-feature: extension if webgl1, gl if webgl2\n const feature = getVertexArrayObject(gl)\n if (feature) {\n const vertexArray = feature.createVertexArray()\n feature.bindVertexArray(vertexArray)\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n for (const handle of handles) {\n handle()\n }\n feature.bindVertexArray(null)\n vao = {\n unbind() {\n feature.bindVertexArray(null)\n },\n bind() {\n feature.bindVertexArray(vertexArray)\n },\n dispose() {\n feature.deleteVertexArray(vertexArray)\n },\n }\n }\n\n return {\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n if (vao) {\n vao.bind()\n } else 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Initialize buffers\n const buffers = ObjectUtils.map(schema, ({ target = 'ARRAY_BUFFER', usage = 'STATIC_DRAW' }) => {\n const buffer = assertedNotNullish(gl.createBuffer())\n return {\n bind() {\n gl.bindBuffer(gl[target], buffer)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data: Float32Array) {\n gl.bindBuffer(gl[target], buffer)\n gl.bufferData(gl[target], data, gl[usage])\n },\n }\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(buffers, value => value.dispose())\n })\n\n return buffers\n}\n","import { toID, view } from '.'\nimport type {\n AttributeKind,\n AttributeOptions,\n AttributeTag,\n AttributeTagFn as AttributeTagMethod,\n DeepMerge,\n GLSLSlot,\n GLSLTag,\n InterleaveTag,\n Prettify,\n ShallowMerge,\n UniformKind,\n UniformOptions,\n UniformTag,\n UniformTagFn as UniformTagMethod,\n View,\n ViewSchema,\n ViewSchemaPartial,\n} from './types'\nimport { createProgram } from './utils'\n\nexport function glsl<TSlot extends GLSLSlot, TSlots extends TSlot[]>(\n template: TemplateStringsArray,\n ...slots: [...TSlots]\n): GLSLTag<TSlots> {\n return { template, slots, type: 'glsl' }\n}\n\nexport const uniform = new Proxy(\n {} as {\n [TKey in UniformKind]: UniformTagMethod<TKey>\n },\n {\n get(target, property) {\n // @ts-expect-error\n if (typeof property === 'symbol') return target[property]\n return (key: string, options?: Omit<UniformOptions, 'kind'>) => ({\n type: 'uniform',\n key,\n kind: property,\n ...options,\n })\n },\n },\n)\n\nexport const attribute = new Proxy(\n {} as {\n [TKey in AttributeKind]: AttributeTagMethod<TKey>\n },\n {\n get(target, property) {\n // @ts-expect-error\n if (typeof property === 'symbol') return target[property]\n return (key: string, options?: Omit<AttributeOptions, 'kind'>) => ({\n type: 'attribute',\n key,\n kind: property,\n ...options,\n })\n },\n },\n)\n\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends 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TOptions>\n}\n\n/**********************************************************************************/\n/* */\n/* Compile */\n/* */\n/**********************************************************************************/\n\ntype glslTagToSchema<TTag extends GLSLTag> =\n FlattenSlots<TTag> extends infer TSlots\n ? TSlots extends Array<any>\n ? GLSLSlotsToSchema<TSlots>\n : never\n : never\n\ntype GLSLSlotsToSchema<TSlots extends Array<GLSLSlot>> = {\n uniforms: {\n [K in Extract<TSlots[number], UniformTag> as K['key']]: Prettify<Omit<K, 'name' | 'type'>>\n }\n attributes: {\n [K in Extract<TSlots[number], AttributeTag> as K['key']]: Prettify<Omit<K, 'name' | 'type'>>\n }\n interleavedAttributes: {\n [K in Extract<TSlots[number], InterleaveTag> as K['key']]: Prettify<Omit<K, 'name' | 'type'>>\n }\n}\n\ntype FlattenSlots<T> =\n T extends GLSLTag<infer TSlots>\n ? _FlattenSlots<TSlots>\n : T extends Array<GLSLSlot>\n ? _FlattenSlots<T>\n : never\n\ntype _FlattenSlots<T extends Array<GLSLSlot>> = T extends [infer First, ...infer Rest]\n ? First extends GLSLTag\n ? [...FlattenSlots<First>, ...FlattenSlots<Rest>]\n : First extends unknown[]\n ? 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