@bigmistqke/view.gl 0.1.18 → 0.1.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +26 -0
- package/dist/{chunk-WSNE4JVQ.mjs → chunk-CJTT7WPV.mjs} +1 -1
- package/dist/chunk-CJTT7WPV.mjs.map +1 -0
- package/dist/{chunk-CLMGHUTT.mjs → chunk-ZP4HP5H7.mjs} +66 -10
- package/dist/chunk-ZP4HP5H7.mjs.map +1 -0
- package/dist/gl.d.mts +1 -1
- package/dist/gl.mjs +1 -1
- package/dist/index.d.mts +2 -2
- package/dist/index.mjs +2 -2
- package/dist/tag.d.mts +1 -1
- package/dist/tag.mjs +2 -2
- package/dist/{types-CXqYX05f.d.mts → types-DTSPQclW.d.mts} +7 -4
- package/package.json +1 -1
- package/src/gl.ts +3 -1
- package/src/index.ts +98 -9
- package/src/types.ts +11 -13
- package/test/index.test.ts +106 -0
- package/test/mocks/webgl.ts +8 -0
- package/dist/chunk-CLMGHUTT.mjs.map +0 -1
- package/dist/chunk-WSNE4JVQ.mjs.map +0 -1
package/README.md
CHANGED
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@@ -204,6 +204,18 @@ attributes.instanceOffset.set(instanceData).bind()
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gl.drawArraysInstanced(gl.TRIANGLES, 0, 3, 100)
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```
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`bind()` returns a disposer that restores the state it changed — here the
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instancing divisor, which belongs to the attribute location rather than to the
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program, and so is inherited by whatever binds there next. Ignore it when the
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view owns its locations for the lifetime of the program; call it when they are
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shared:
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```typescript
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const unbind = attributes.instanceOffset.set(instanceData).bind()
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gl.drawArraysInstanced(gl.TRIANGLES, 0, 3, 100)
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unbind()
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```
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##### 📋 AttributeSchema
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A mapping of attribute names to their configuration.
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@@ -258,6 +270,16 @@ const interleavedAttributes = interleavedAttributeView(gl, program, {
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interleavedAttributes.vertexData.set(interleavedVertexData).bind()
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```
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Where vertex array objects are available this binds one, and it stays selected
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for every later draw — which would then write its own attributes into it. The
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disposer returned by `bind()` selects the previous array again:
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```typescript
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const unbind = interleavedAttributes.vertexData.bind()
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gl.drawElements(gl.TRIANGLES, count, gl.UNSIGNED_SHORT, 0)
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unbind()
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```
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##### 📋 InterleavedAttributeSchema
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A mapping of interleaved buffer names to their layout configuration. Each layout defines multiple attributes packed into a single buffer.
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@@ -296,6 +318,10 @@ const buffers = bufferView(gl, {
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buffers.indices.set(indexData).bind()
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buffers.data.set(dynamicData).bind()
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+
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// bind() returns a disposer restoring the previous binding for that target.
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// Worth calling for ELEMENT_ARRAY_BUFFER, whose binding is recorded in the
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// bound vertex array object.
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```
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##### 📋 BufferSchema
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@@ -0,0 +1 @@
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1
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{"version":3,"sources":["../src/gl.ts"],"sourcesContent":["import { RemoveSuffix } from './type-utils'\nimport type { GL } from './types'\n\nfunction isWebGL2RenderingContext(\n gl: WebGLRenderingContext | WebGL2RenderingContext,\n): gl is WebGL2RenderingContext {\n return typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext\n}\n\n/**********************************************************************************/\n/* */\n/* Create Shader */\n/* */\n/**********************************************************************************/\n\nexport function createShader(gl: GL, type: number, source: string): WebGLShader {\n const shader = gl.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const info = gl.getShaderInfoLog(shader)\n gl.deleteShader(shader)\n throw new Error(\n `Failed to compile ${type === gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader: ${info}`,\n )\n }\n\n return shader\n}\n\n/**********************************************************************************/\n/* */\n/* Create Program */\n/* */\n/**********************************************************************************/\n\nexport function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram {\n const program = gl.createProgram()\n if (!program) throw new Error('Failed to create WebGL program')\n\n const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource)\n const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource)\n\n gl.attachShader(program, vertexShader)\n gl.attachShader(program, fragmentShader)\n gl.linkProgram(program)\n\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n const info = gl.getProgramInfoLog(program)\n gl.deleteProgram(program)\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n throw new Error(`Failed to link program: ${info}`)\n }\n\n // Clean up shaders after linking\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n\n return program\n}\n\n/**********************************************************************************/\n/* */\n/* Get Instanced Arrays */\n/* */\n/**********************************************************************************/\n\nconst INSTANCED_ARRAYS_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n ANGLE_instanced_arrays,\n 'drawArraysInstancedANGLE' | 'drawElementsInstancedANGLE' | 'vertexAttribDivisorANGLE'\n >,\n 'ANGLE'\n > | null\n>()\nexport function getInstancedArrays(gl: GL) {\n if (isWebGL2RenderingContext(gl)) return gl\n\n const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('ANGLE_instanced_arrays')\n if (!ext) return undefined\n\n const wrapper = {\n drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),\n drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),\n vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext),\n }\n INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n\n/**********************************************************************************/\n/* */\n/* Get Vertex Array Object */\n/* */\n/**********************************************************************************/\n\nconst VERTEX_ARRAY_OBJECT_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n OES_vertex_array_object,\n 'bindVertexArrayOES' | 'createVertexArrayOES' | 'deleteVertexArrayOES'\n >,\n 'OES'\n > | null\n>()\nexport function getVertexArrayObject(gl: GL) {\n if (isWebGL2RenderingContext(gl)) return gl\n\n const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('OES_vertex_array_object')\n if (!ext) return null\n\n const wrapper = {\n bindVertexArray: ext.bindVertexArrayOES.bind(ext),\n createVertexArray: ext.createVertexArrayOES.bind(ext),\n deleteVertexArray: ext.deleteVertexArrayOES.bind(ext),\n }\n VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n"],"mappings":";AAGA,SAAS,yBACP,IAC8B;AAC9B,SAAO,OAAO,2BAA2B,eAAe,cAAc;AACxE;AAQO,SAAS,aAAa,IAAQ,MAAc,QAA6B;AAC9E,QAAM,SAAS,GAAG,aAAa,IAAI;AACnC,MAAI,CAAC,OAAQ,OAAM,IAAI,MAAM,yBAAyB;AAEtD,KAAG,aAAa,QAAQ,MAAM;AAC9B,KAAG,cAAc,MAAM;AAEvB,MAAI,CAAC,GAAG,mBAAmB,QAAQ,GAAG,cAAc,GAAG;AACrD,UAAM,OAAO,GAAG,iBAAiB,MAAM;AACvC,OAAG,aAAa,MAAM;AACtB,UAAM,IAAI;AAAA,MACR,qBAAqB,SAAS,GAAG,gBAAgB,WAAW,UAAU,YAAY,IAAI;AAAA,IACxF;AAAA,EACF;AAEA,SAAO;AACT;AAQO,SAAS,cAAc,IAAQ,cAAsB,gBAAsC;AAChG,QAAM,UAAU,GAAG,cAAc;AACjC,MAAI,CAAC,QAAS,OAAM,IAAI,MAAM,gCAAgC;AAE9D,QAAM,eAAe,aAAa,IAAI,GAAG,eAAe,YAAY;AACpE,QAAM,iBAAiB,aAAa,IAAI,GAAG,iBAAiB,cAAc;AAE1E,KAAG,aAAa,SAAS,YAAY;AACrC,KAAG,aAAa,SAAS,cAAc;AACvC,KAAG,YAAY,OAAO;AAEtB,MAAI,CAAC,GAAG,oBAAoB,SAAS,GAAG,WAAW,GAAG;AACpD,UAAM,OAAO,GAAG,kBAAkB,OAAO;AACzC,OAAG,cAAc,OAAO;AACxB,OAAG,aAAa,YAAY;AAC5B,OAAG,aAAa,cAAc;AAC9B,UAAM,IAAI,MAAM,2BAA2B,IAAI,EAAE;AAAA,EACnD;AAGA,KAAG,aAAa,YAAY;AAC5B,KAAG,aAAa,cAAc;AAE9B,SAAO;AACT;AAQA,IAAM,+BAA+B,oBAAI,QASvC;AACK,SAAS,mBAAmB,IAAQ;AACzC,MAAI,yBAAyB,EAAE,EAAG,QAAO;AAEzC,QAAM,SAAS,6BAA6B,IAAI,EAAE;AAClD,MAAI,OAAQ,QAAO;AAEnB,QAAM,MAAM,GAAG,aAAa,wBAAwB;AACpD,MAAI,CAAC,IAAK,QAAO;AAEjB,QAAM,UAAU;AAAA,IACd,qBAAqB,IAAI,yBAAyB,KAAK,GAAG;AAAA,IAC1D,uBAAuB,IAAI,2BAA2B,KAAK,GAAG;AAAA,IAC9D,qBAAqB,IAAI,yBAAyB,KAAK,GAAG;AAAA,EAC5D;AACA,+BAA6B,IAAI,IAAI,OAAO;AAE5C,SAAO;AACT;AAQA,IAAM,kCAAkC,oBAAI,QAS1C;AACK,SAAS,qBAAqB,IAAQ;AAC3C,MAAI,yBAAyB,EAAE,EAAG,QAAO;AAEzC,QAAM,SAAS,gCAAgC,IAAI,EAAE;AACrD,MAAI,OAAQ,QAAO;AAEnB,QAAM,MAAM,GAAG,aAAa,yBAAyB;AACrD,MAAI,CAAC,IAAK,QAAO;AAEjB,QAAM,UAAU;AAAA,IACd,iBAAiB,IAAI,mBAAmB,KAAK,GAAG;AAAA,IAChD,mBAAmB,IAAI,qBAAqB,KAAK,GAAG;AAAA,IACpD,mBAAmB,IAAI,qBAAqB,KAAK,GAAG;AAAA,EACtD;AACA,kCAAgC,IAAI,IAAI,OAAO;AAE/C,SAAO;AACT;","names":[]}
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import {
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getInstancedArrays,
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getVertexArrayObject
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} from "./chunk-
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} from "./chunk-CJTT7WPV.mjs";
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// src/utils.ts
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function assertedNotNullish(value, message) {
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} else {
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gl.vertexAttribPointer(location, size, gl[glType], normalized, stride, offset);
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}
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const instancedArrays = getInstancedArrays(gl);
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if (instanced) {
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assertedNotNullish(
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} else if (instancedArrays) {
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instancedArrays.vertexAttribDivisor(location, 0);
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}
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}
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var VERTEX_ATTRIB_ARRAY_DIVISOR = 35070;
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var VERTEX_ARRAY_BINDING = 34229;
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function readDivisor(gl, location) {
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}
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function once(restore) {
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restore();
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};
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}
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({
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({
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format,
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instanced,
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}, key) => {
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return {
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bind() {
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getInstancedArrays(gl)?.vertexAttribDivisor(location, previousDivisor);
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});
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throw new Error(`Attribute '${name2}' not found`);
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return () => handleAttribute(
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);
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const unbind = () => {
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};
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const previousDivisors = vao ? [] : locations.map((location) => [location, readDivisor(gl, location)]);
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return once(() => {
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feature.bindVertexArray(previousVertexArray);
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previousDivisors.forEach(([location, divisor]) => {
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});
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});
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}
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//# sourceMappingURL=chunk-
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//# sourceMappingURL=chunk-ZP4HP5H7.mjs.map
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+
{"version":3,"sources":["../src/utils.ts","../src/index.ts"],"sourcesContent":["import type {\n AttributeKind,\n FramebufferDefinition,\n GL,\n KIND_TO_SIZE_MAP,\n KIND_TO_UNIFORM_FN_NAME_MAP,\n TextureDefinition,\n UniformKind,\n} from './types'\n\nexport function assertedNotNullish<T>(value: T, message?: string): NonNullable<T> {\n if (value === undefined || value === null) throw new Error(message)\n return value\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Uniform Name */\n/* */\n/**********************************************************************************/\n\nexport const kindToUniformFnName = <T extends UniformKind>(\n kind: T,\n): KIND_TO_UNIFORM_FN_NAME_MAP[T] => {\n switch (kind[0]) {\n // mat\n case 'm':\n return ('Matrix' + kind.slice(3) + 'fv') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // sampler/booleans/integer\n case 's':\n case 'b':\n case 'i':\n return ((kind.match(/\\d/)?.[0] ?? '1') + 'i') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // unsigned integers\n case 'u':\n return ((kind[4] || '1') + 'ui') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // vec\n case 'v':\n return (kind[3] + 'f') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n switch (kind) {\n case 'float':\n return '1f' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n case 'uint':\n return '1ui' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n return '1i' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureDefinition,\n data?: ArrayBufferView | null,\n): WebGLTexture {\n const texture = gl.createTexture()\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name as keyof typeof gl] as any\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n console.log(minFilter)\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = `Framebuffer '${name}' not complete. Status: `\n switch (status) {\n case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_DIMENSIONS'\n break\n case gl.FRAMEBUFFER_UNSUPPORTED:\n errorMessage += 'FRAMEBUFFER_UNSUPPORTED'\n break\n default:\n errorMessage += `Unknown (${status})`\n }\n super(errorMessage)\n }\n}\n\nexport function createFramebuffer(\n gl: GL,\n { attachment, texture, ...options }: FramebufferDefinition,\n) {\n // Create texture for the framebuffer\n texture ??= createTexture(gl, options)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(\n gl.createFramebuffer(),\n `Failed to create framebuffer: ${name}`,\n )\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n return {\n texture,\n framebuffer,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | (T extends WeakKey ? WeakMap<T, U> : never)\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n\nexport function forEachObject<T extends Record<string, any>>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => void,\n) {\n let index = 0\n for (const key in value) {\n callback(value[key], key, index)\n index++\n }\n for (const key of Object.getOwnPropertySymbols(value)) {\n callback(value[key as keyof T], key as keyof T, index)\n index++\n }\n}\n\nexport function mapObject<T extends Record<string, any>, TReturn>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => TReturn,\n): { [TKey in keyof T]: TReturn } {\n const result = {} as { [TKey in keyof T]: TReturn }\n\n forEachObject(value, (value, key, index) => {\n result[key] = callback(value, key, index)\n })\n\n return result\n}\n","import { getInstancedArrays, getVertexArrayObject } from './gl'\nimport type {\n AttributeFormat,\n AttributeKind,\n AttributeMethods,\n AttributeSchema,\n AttributeView,\n BufferSchema,\n BufferView,\n GL,\n UniformView as InferUniformView,\n InterleavedAttributeMethods,\n InterleavedAttributeSchema,\n InterleavedAttributeView,\n UniformSchema,\n View,\n ViewOptions,\n ViewSchema,\n} from './types'\nimport {\n isSamplerKind,\n kindToUniformFnName,\n isMatKind,\n assertedNotNullish,\n kindToSize,\n forEachObject,\n} from './utils'\nimport { createUpsertMap, mapObject } from './utils'\nexport * from './types'\n\n/**********************************************************************************/\n/* */\n/* To ID */\n/* */\n/**********************************************************************************/\n\nlet index = 0\nconst PREFIX = 'VIEW_GL_ALIAS'\n// Firefox has currently a bug where it can not handle symbol as WeakRef / key for WeakMap\n// see https://bugzilla.mozilla.org/show_bug.cgi?id=1710433\nconst HAS_WEAK_SYMBOL = (() => {\n try {\n const symbol = Symbol()\n new WeakMap().set(symbol, '')\n return true\n } catch {\n return false\n }\n})()\n// NOTE: fallback to Map will currently cause a minor memory leak.\nconst SYMBOL_MAP = createUpsertMap(HAS_WEAK_SYMBOL ? WeakMap<symbol, string> : Map<symbol, string>)\n\nexport function toID(key: string | number | symbol) {\n if (typeof key === 'string') {\n return key\n }\n if (typeof key === 'symbol') {\n return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`)\n }\n return key.toString()\n}\n\n/**********************************************************************************/\n/* */\n/* View */\n/* */\n/**********************************************************************************/\n\nexport function view<TSchema extends ViewSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: TSchema,\n options?: ViewOptions,\n): View<TSchema> {\n return {\n uniforms: !schema.uniforms ? undefined : uniformView(gl, program, schema.uniforms),\n attributes: !schema.attributes\n ? undefined\n : attributeView(gl, program, schema.attributes, options),\n interleavedAttributes: !schema.interleavedAttributes\n ? undefined\n : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),\n buffers: !schema.buffers ? undefined : bufferView(gl, schema.buffers),\n } as View<TSchema>\n}\n\n/**********************************************************************************/\n/* */\n/* Uniform View */\n/* */\n/**********************************************************************************/\n\nexport function uniformView<T extends UniformSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n): InferUniformView<T> {\n // @ts-expect-error - conditional return type based on size is hard to infer\n return mapObject(schema, ({ kind, size }, key) => {\n const name = toID(key)\n\n if (isSamplerKind(kind)) {\n const location = gl.getUniformLocation(program, name)\n return {\n set(arg: number) {\n gl.uniform1i(location, arg)\n },\n }\n }\n\n // Array uniform - support both bulk set and indexed access\n if (size) {\n const bulkFnName = `uniform${kindToUniformFnName(kind)}v`\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const bulkFn = gl[bulkFnName].bind(gl)\n const bulkLocation = gl.getUniformLocation(program, name)\n\n const elementFnName = `uniform${kindToUniformFnName(kind)}`\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const elementFn = gl[elementFnName].bind(gl)\n\n // Build array of element setters\n const elements: Array<{ set(...args: any[]): void }> = []\n for (let i = 0; i < size; i++) {\n const location = gl.getUniformLocation(program, `${name}[${i}]`)\n elements[i] = {\n set(...args: any[]) {\n elementFn(location, ...args)\n },\n }\n }\n\n // Return array-like object with bulk set\n return Object.assign(elements, {\n set(arg: Float32Array) {\n bulkFn(bulkLocation, arg)\n },\n })\n }\n\n // Non-array uniform\n const location = gl.getUniformLocation(program, name)\n const fnName = `uniform${kindToUniformFnName(kind)}`\n\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const fn = gl[fnName].bind(gl)\n\n if (isMatKind(kind)) {\n return {\n set(...args: any[]) {\n fn(location, false, args[0])\n },\n }\n }\n\n return {\n set(...args: any[]) {\n fn(location, ...args)\n },\n }\n })\n}\n\n/**********************************************************************************/\n/* */\n/* Attribute View */\n/* */\n/**********************************************************************************/\n\ntype GLType =\n | 'FLOAT'\n | 'INT'\n | 'UNSIGNED_INT'\n | 'SHORT'\n | 'UNSIGNED_SHORT'\n | 'BYTE'\n | 'UNSIGNED_BYTE'\n\nconst FORMAT_TO_GL_TYPE: Record<AttributeFormat, GLType> = {\n float32: 'FLOAT',\n int32: 'INT',\n uint32: 'UNSIGNED_INT',\n int16: 'SHORT',\n uint16: 'UNSIGNED_SHORT',\n int8: 'BYTE',\n uint8: 'UNSIGNED_BYTE',\n}\n\nconst FORMAT_BYTE_SIZE: Record<AttributeFormat, number> = {\n float32: 4,\n int32: 4,\n uint32: 4,\n int16: 2,\n uint16: 2,\n int8: 1,\n uint8: 1,\n}\n\nfunction defaultFormat(kind: AttributeKind): AttributeFormat {\n if (kind.startsWith('u')) return 'uint32'\n if (kind.startsWith('i')) return 'int32'\n return 'float32'\n}\n\n// Shared attribute helper functions\n// between attributeView and interleavedAttributeView\nfunction handleAttribute(\n gl: GL,\n location: number,\n size: number,\n stride: number,\n offset: number,\n glType: GLType,\n isIntegerKind: boolean,\n normalized: boolean,\n instanced?: boolean,\n) {\n gl.enableVertexAttribArray(location)\n if (isIntegerKind) {\n ;(gl as WebGL2RenderingContext).vertexAttribIPointer(location, size, gl[glType], stride, offset)\n } else {\n gl.vertexAttribPointer(location, size, gl[glType], normalized, stride, offset)\n }\n\n // Always stated, never inherited: the divisor belongs to the location rather\n // than to the program, so a location left at 1 by an earlier instanced\n // attribute would feed one value to every vertex here.\n // Get instanced-arrays-feature: extension if webgl, gl if webgl2\n const instancedArrays = getInstancedArrays(gl)\n if (instanced) {\n assertedNotNullish(instancedArrays).vertexAttribDivisor(location, 1)\n } else if (instancedArrays) {\n instancedArrays.vertexAttribDivisor(location, 0)\n }\n}\n\n// Same enum in webgl2 and in the webgl1 extensions, which expose no constants\nconst VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88fe\nconst VERTEX_ARRAY_BINDING = 0x85b5\n\n// Reads the divisor currently attached to a location, 0 where instancing is\n// unavailable and nothing can have set one\nfunction readDivisor(gl: GL, location: number): number {\n return getInstancedArrays(gl)\n ? (gl.getVertexAttrib(location, VERTEX_ATTRIB_ARRAY_DIVISOR) as number)\n : 0\n}\n\n// Wraps a restore so it runs once: a disposer is per bind() and undoing twice\n// would put back state a later bind() is relying on\nfunction once(restore: () => void): () => void {\n let done = false\n return () => {\n if (done) return\n done = true\n restore()\n }\n}\n\nexport function attributeView<T extends AttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): AttributeView<T> {\n const attributes = mapObject(\n schema,\n (\n {\n kind,\n format,\n normalized = false,\n instanced,\n buffer = assertedNotNullish(gl.createBuffer()),\n },\n key,\n ): AttributeMethods => {\n const name = toID(key)\n\n const location = gl.getAttribLocation(program, name)\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(kind)\n const resolvedFormat = format ?? defaultFormat(kind)\n const glType = FORMAT_TO_GL_TYPE[resolvedFormat]\n const isIntKind = kind.startsWith('i') || kind.startsWith('u')\n\n return {\n buffer,\n bind() {\n // Snapshot before the change, restore in the disposer\n const previousDivisor = readDivisor(gl, location)\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n handleAttribute(gl, location, size, 0, 0, glType, isIntKind, normalized, instanced)\n return once(() => {\n getInstancedArrays(gl)?.vertexAttribDivisor(location, previousDivisor)\n })\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data, usage = 'STATIC_DRAW') {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage])\n return this\n },\n }\n },\n )\n\n signal?.addEventListener('abort', function dispose() {\n forEachObject(attributes, value => value.dispose())\n })\n\n return attributes\n}\n\n/**********************************************************************************/\n/* */\n/* Interleaved Attribute View */\n/* */\n/**********************************************************************************/\n\nexport function interleavedAttributeView<T extends InterleavedAttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): InterleavedAttributeView<T> {\n // Initialize interleaved attributes\n const interleavedAttributes = mapObject(schema, ({ layout, instanced }) => {\n // Increment number to keep track of offset\n let index = 0\n\n // Calculate layout information\n const locations: number[] = []\n const handles = layout.map(layout => {\n const name = toID(layout.key)\n\n const location = gl.getAttribLocation(program, name)\n\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n locations.push(location)\n\n const size = kindToSize(layout.kind)\n const offset = index\n const resolvedFormat = layout.format ?? defaultFormat(layout.kind)\n const glType = FORMAT_TO_GL_TYPE[resolvedFormat]\n const isIntKind = layout.kind.startsWith('i') || layout.kind.startsWith('u')\n const normalized = layout.normalized ?? false\n index += size * FORMAT_BYTE_SIZE[resolvedFormat]\n\n return () =>\n handleAttribute(\n gl,\n location,\n size,\n stride,\n offset,\n glType,\n isIntKind,\n normalized,\n instanced,\n )\n })\n\n // Set stride to final index\n const stride = index\n\n // Create a buffer\n const buffer = assertedNotNullish(gl.createBuffer())\n\n // Create VAO to cache attribute state\n let vao: { unbind(): void; bind(): void; dispose(): void } | undefined = undefined\n\n // Get VAO-feature: extension if webgl1, gl if webgl2\n const feature = getVertexArrayObject(gl)\n if (feature) {\n const vertexArray = feature.createVertexArray()\n feature.bindVertexArray(vertexArray)\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n for (const handle of handles) {\n handle()\n }\n feature.bindVertexArray(null)\n vao = {\n unbind() {\n feature.bindVertexArray(null)\n },\n bind() {\n feature.bindVertexArray(vertexArray)\n },\n dispose() {\n feature.deleteVertexArray(vertexArray)\n },\n }\n }\n\n // A selected vertex array stays selected for every later draw, which would\n // then write its own attributes into this one\n const unbind = () => {\n if (vao) {\n vao.unbind()\n }\n }\n\n return {\n bind() {\n // Snapshot before the change, restore in the disposer\n const previousVertexArray = feature\n ? (gl.getParameter(VERTEX_ARRAY_BINDING) as WebGLVertexArrayObject | null)\n : null\n const previousDivisors = vao\n ? []\n : locations.map(location => [location, readDivisor(gl, location)] as const)\n\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n if (vao) {\n vao.bind()\n } else {\n // Fallback: manual attribute setup\n for (const handle of handles) {\n handle()\n }\n }\n\n return once(() => {\n if (feature) {\n feature.bindVertexArray(previousVertexArray)\n }\n // Without a vertex array the manual setup wrote divisors straight to\n // the locations, so they are ours to put back\n if (!vao) {\n const instancedArrays = getInstancedArrays(gl)\n previousDivisors.forEach(([location, divisor]) => {\n instancedArrays?.vertexAttribDivisor(location, divisor)\n })\n }\n })\n },\n unbind,\n dispose() {\n gl.deleteBuffer(buffer)\n if (vao) {\n vao.dispose()\n }\n },\n set(value, usage = 'STATIC_DRAW') {\n if (vao) {\n vao.bind()\n }\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, value, gl[usage])\n if (vao) {\n vao.unbind()\n }\n },\n } satisfies InterleavedAttributeMethods\n })\n\n signal?.addEventListener('abort', function dispose() {\n forEachObject(interleavedAttributes, value => value.dispose())\n })\n\n return interleavedAttributes\n}\n\n/**********************************************************************************/\n/* */\n/* Buffer View */\n/* */\n/**********************************************************************************/\n\nexport function bufferView<T extends BufferSchema>(\n gl: GL,\n schema: T,\n { signal }: ViewOptions = {},\n): BufferView<T> {\n // Initialize buffers\n const buffers = mapObject(schema, ({ target = 'ARRAY_BUFFER', usage = 'STATIC_DRAW' }) => {\n const buffer = assertedNotNullish(gl.createBuffer())\n\n return {\n bind() {\n // Snapshot before the change, restore in the disposer. Restoring the\n // previous buffer rather than null matters for ELEMENT_ARRAY_BUFFER,\n // whose binding is recorded in the bound vertex array: clearing it\n // would strip the index buffer from an array the caller may not own.\n const previousBuffer = gl.getParameter(gl[`${target}_BINDING`]) as WebGLBuffer | null\n gl.bindBuffer(gl[target], buffer)\n return once(() => {\n gl.bindBuffer(gl[target], previousBuffer)\n })\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data: Float32Array) {\n gl.bindBuffer(gl[target], buffer)\n gl.bufferData(gl[target], data, gl[usage])\n },\n }\n })\n\n signal?.addEventListener('abort', function dispose() {\n forEachObject(buffers, value => value.dispose())\n })\n\n return 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package/dist/gl.d.mts
CHANGED
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@@ -1,4 +1,4 @@
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|
|
1
|
-
import { G as GL, R as RemoveSuffix } from './types-
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|
1
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+
import { G as GL, R as RemoveSuffix } from './types-DTSPQclW.mjs';
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2
2
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3
3
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/**********************************************************************************/
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4
4
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/**********************************************************************************/
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package/dist/gl.mjs
CHANGED
package/dist/index.d.mts
CHANGED
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@@ -1,5 +1,5 @@
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|
|
1
|
-
import { V as ViewSchema, G as GL, a as ViewOptions, b as View, U as UniformSchema, c as UniformView, A as AttributeSchema, d as AttributeView, I as InterleavedAttributeSchema, e as InterleavedAttributeView, B as BufferSchema, f as BufferView } from './types-
|
|
2
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-
export { z as AttributeDefinition, y as AttributeFormat, x as AttributeKind, C as AttributeMethods, w as AttributeShortHand, a6 as AttributeToken, a7 as AttributeTokenFn, H as BufferDefinition, J as BufferMethods, ae as CompileResult, ac as FlattenSlots, Z as Format, M as Framebuffer, L as FramebufferDefinition, a3 as GLSL, a1 as GLSLResult, a2 as GLSLSlot, ab as GLSLSlotsToSchema, a9 as GLSLToSchema, aa as GLSLToView, g as GLTarget, l as GLTextureFilter, j as GLTextureFormat, i as GLTextureTarget, k as GLTextureType, m as GLTextureWrap, h as GLUsage, a8 as InterleaveToken, E as InterleavedAttributeDefinition, D as InterleavedAttributeLayout, F as InterleavedAttributeMethods, Y as InternalFormat, n as KIND_TO_SIZE_MAP, K as KIND_TO_UNIFORM_FN_NAME_MAP, ad as MergeGLSLSchema, _ as PixelType, $ as TexImage2DOptions, T as TextureDefinition, P as TextureMethods, S as TextureParameterName, W as TextureParameterValue, X as TextureParameters, O as TextureSchema, N as TextureTarget, Q as TextureView, t as UniformArrayMethods, r as UniformDefinition, s as UniformElementMethods, o as UniformFnName, p as UniformKind, q as UniformKindMap, u as UniformMethods, a4 as UniformToken, a5 as UniformTokenFn, v as UniformValue, a0 as ViewSchemaPartial } from './types-
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1
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+
import { V as ViewSchema, G as GL, a as ViewOptions, b as View, U as UniformSchema, c as UniformView, A as AttributeSchema, d as AttributeView, I as InterleavedAttributeSchema, e as InterleavedAttributeView, B as BufferSchema, f as BufferView } from './types-DTSPQclW.mjs';
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2
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+
export { z as AttributeDefinition, y as AttributeFormat, x as AttributeKind, C as AttributeMethods, w as AttributeShortHand, a6 as AttributeToken, a7 as AttributeTokenFn, H as BufferDefinition, J as BufferMethods, ae as CompileResult, ac as FlattenSlots, Z as Format, M as Framebuffer, L as FramebufferDefinition, a3 as GLSL, a1 as GLSLResult, a2 as GLSLSlot, ab as GLSLSlotsToSchema, a9 as GLSLToSchema, aa as GLSLToView, g as GLTarget, l as GLTextureFilter, j as GLTextureFormat, i as GLTextureTarget, k as GLTextureType, m as GLTextureWrap, h as GLUsage, a8 as InterleaveToken, E as InterleavedAttributeDefinition, D as InterleavedAttributeLayout, F as InterleavedAttributeMethods, Y as InternalFormat, n as KIND_TO_SIZE_MAP, K as KIND_TO_UNIFORM_FN_NAME_MAP, ad as MergeGLSLSchema, _ as PixelType, $ as TexImage2DOptions, T as TextureDefinition, P as TextureMethods, S as TextureParameterName, W as TextureParameterValue, X as TextureParameters, O as TextureSchema, N as TextureTarget, Q as TextureView, t as UniformArrayMethods, r as UniformDefinition, s as UniformElementMethods, o as UniformFnName, p as UniformKind, q as UniformKindMap, u as UniformMethods, a4 as UniformToken, a5 as UniformTokenFn, v as UniformValue, a0 as ViewSchemaPartial } from './types-DTSPQclW.mjs';
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3
3
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4
4
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declare function toID(key: string | number | symbol): any;
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5
5
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/**********************************************************************************/
|
package/dist/index.mjs
CHANGED
package/dist/tag.d.mts
CHANGED
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@@ -1,4 +1,4 @@
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|
|
1
|
-
import { a2 as GLSLSlot, a3 as GLSL, a5 as UniformTokenFn, a7 as AttributeTokenFn, a6 as AttributeToken, x as AttributeKind, z as AttributeDefinition, a8 as InterleaveToken, a0 as ViewSchemaPartial, ae as CompileResult, af as Prettify, a9 as GLSLToSchema, G as GL } from './types-
|
|
1
|
+
import { a2 as GLSLSlot, a3 as GLSL, a5 as UniformTokenFn, a7 as AttributeTokenFn, a6 as AttributeToken, x as AttributeKind, z as AttributeDefinition, a8 as InterleaveToken, a0 as ViewSchemaPartial, ae as CompileResult, af as Prettify, a9 as GLSLToSchema, G as GL } from './types-DTSPQclW.mjs';
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2
2
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3
3
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declare function glsl<TSlot extends GLSLSlot, const TSlots extends TSlot[]>(template: TemplateStringsArray, ...slots: [...TSlots]): GLSL<TSlots>;
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4
4
|
declare const uniform: {
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package/dist/tag.mjs
CHANGED
|
@@ -2,10 +2,10 @@ import {
|
|
|
2
2
|
createUpsertMap,
|
|
3
3
|
toID,
|
|
4
4
|
view
|
|
5
|
-
} from "./chunk-
|
|
5
|
+
} from "./chunk-ZP4HP5H7.mjs";
|
|
6
6
|
import {
|
|
7
7
|
createProgram
|
|
8
|
-
} from "./chunk-
|
|
8
|
+
} from "./chunk-CJTT7WPV.mjs";
|
|
9
9
|
|
|
10
10
|
// src/tag.ts
|
|
11
11
|
function glsl(template, ...slots) {
|
|
@@ -212,9 +212,10 @@ type FormatToArray = {
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|
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212
212
|
};
|
|
213
213
|
interface AttributeMethods<T extends AttributeDefinition = AttributeDefinition> {
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|
214
214
|
buffer: WebGLBuffer;
|
|
215
|
-
|
|
215
|
+
/** Binds the attribute, returning a disposer that restores the divisor */
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|
216
|
+
bind(): () => void;
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|
216
217
|
set(data: FormatToArray[ResolvedFormat<T>], usage?: GLUsage): {
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|
217
|
-
bind(): void;
|
|
218
|
+
bind(): () => void;
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|
218
219
|
};
|
|
219
220
|
dispose(): void;
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220
221
|
}
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|
@@ -235,7 +236,8 @@ interface InterleavedAttributeDefinition {
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235
236
|
}
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|
236
237
|
type InterleavedAttributeSchema = Record<string | symbol, InterleavedAttributeDefinition>;
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|
237
238
|
interface InterleavedAttributeMethods<T extends InterleavedAttributeLayout[] = InterleavedAttributeLayout[]> {
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|
238
|
-
|
|
239
|
+
/** Binds the vertex array, returning a disposer that restores the previous one */
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|
240
|
+
bind(): () => void;
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|
239
241
|
unbind(): void;
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240
242
|
set(data: Float32Array, usage?: GLUsage): void;
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|
241
243
|
dispose(): void;
|
|
@@ -252,7 +254,8 @@ interface BufferDefinition {
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|
252
254
|
type BufferSchema = Record<string | symbol, BufferDefinition>;
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|
253
255
|
interface BufferMethods {
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|
254
256
|
set(data: Float32Array | Uint16Array | Uint32Array): void;
|
|
255
|
-
|
|
257
|
+
/** Binds the buffer, returning a disposer that restores the previous binding */
|
|
258
|
+
bind(): () => void;
|
|
256
259
|
dispose(): void;
|
|
257
260
|
}
|
|
258
261
|
type BufferView<T extends BufferSchema> = {
|
package/package.json
CHANGED
package/src/gl.ts
CHANGED
|
@@ -1,7 +1,9 @@
|
|
|
1
1
|
import { RemoveSuffix } from './type-utils'
|
|
2
2
|
import type { GL } from './types'
|
|
3
3
|
|
|
4
|
-
function isWebGL2RenderingContext(
|
|
4
|
+
function isWebGL2RenderingContext(
|
|
5
|
+
gl: WebGLRenderingContext | WebGL2RenderingContext,
|
|
6
|
+
): gl is WebGL2RenderingContext {
|
|
5
7
|
return typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext
|
|
6
8
|
}
|
|
7
9
|
|
package/src/index.ts
CHANGED
|
@@ -222,9 +222,38 @@ function handleAttribute(
|
|
|
222
222
|
gl.vertexAttribPointer(location, size, gl[glType], normalized, stride, offset)
|
|
223
223
|
}
|
|
224
224
|
|
|
225
|
+
// Always stated, never inherited: the divisor belongs to the location rather
|
|
226
|
+
// than to the program, so a location left at 1 by an earlier instanced
|
|
227
|
+
// attribute would feed one value to every vertex here.
|
|
228
|
+
// Get instanced-arrays-feature: extension if webgl, gl if webgl2
|
|
229
|
+
const instancedArrays = getInstancedArrays(gl)
|
|
225
230
|
if (instanced) {
|
|
226
|
-
|
|
227
|
-
|
|
231
|
+
assertedNotNullish(instancedArrays).vertexAttribDivisor(location, 1)
|
|
232
|
+
} else if (instancedArrays) {
|
|
233
|
+
instancedArrays.vertexAttribDivisor(location, 0)
|
|
234
|
+
}
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
// Same enum in webgl2 and in the webgl1 extensions, which expose no constants
|
|
238
|
+
const VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88fe
|
|
239
|
+
const VERTEX_ARRAY_BINDING = 0x85b5
|
|
240
|
+
|
|
241
|
+
// Reads the divisor currently attached to a location, 0 where instancing is
|
|
242
|
+
// unavailable and nothing can have set one
|
|
243
|
+
function readDivisor(gl: GL, location: number): number {
|
|
244
|
+
return getInstancedArrays(gl)
|
|
245
|
+
? (gl.getVertexAttrib(location, VERTEX_ATTRIB_ARRAY_DIVISOR) as number)
|
|
246
|
+
: 0
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
// Wraps a restore so it runs once: a disposer is per bind() and undoing twice
|
|
250
|
+
// would put back state a later bind() is relying on
|
|
251
|
+
function once(restore: () => void): () => void {
|
|
252
|
+
let done = false
|
|
253
|
+
return () => {
|
|
254
|
+
if (done) return
|
|
255
|
+
done = true
|
|
256
|
+
restore()
|
|
228
257
|
}
|
|
229
258
|
}
|
|
230
259
|
|
|
@@ -237,7 +266,13 @@ export function attributeView<T extends AttributeSchema>(
|
|
|
237
266
|
const attributes = mapObject(
|
|
238
267
|
schema,
|
|
239
268
|
(
|
|
240
|
-
{
|
|
269
|
+
{
|
|
270
|
+
kind,
|
|
271
|
+
format,
|
|
272
|
+
normalized = false,
|
|
273
|
+
instanced,
|
|
274
|
+
buffer = assertedNotNullish(gl.createBuffer()),
|
|
275
|
+
},
|
|
241
276
|
key,
|
|
242
277
|
): AttributeMethods => {
|
|
243
278
|
const name = toID(key)
|
|
@@ -255,8 +290,13 @@ export function attributeView<T extends AttributeSchema>(
|
|
|
255
290
|
return {
|
|
256
291
|
buffer,
|
|
257
292
|
bind() {
|
|
293
|
+
// Snapshot before the change, restore in the disposer
|
|
294
|
+
const previousDivisor = readDivisor(gl, location)
|
|
258
295
|
gl.bindBuffer(gl.ARRAY_BUFFER, buffer)
|
|
259
296
|
handleAttribute(gl, location, size, 0, 0, glType, isIntKind, normalized, instanced)
|
|
297
|
+
return once(() => {
|
|
298
|
+
getInstancedArrays(gl)?.vertexAttribDivisor(location, previousDivisor)
|
|
299
|
+
})
|
|
260
300
|
},
|
|
261
301
|
dispose() {
|
|
262
302
|
gl.deleteBuffer(buffer)
|
|
@@ -295,6 +335,7 @@ export function interleavedAttributeView<T extends InterleavedAttributeSchema>(
|
|
|
295
335
|
let index = 0
|
|
296
336
|
|
|
297
337
|
// Calculate layout information
|
|
338
|
+
const locations: number[] = []
|
|
298
339
|
const handles = layout.map(layout => {
|
|
299
340
|
const name = toID(layout.key)
|
|
300
341
|
|
|
@@ -304,6 +345,8 @@ export function interleavedAttributeView<T extends InterleavedAttributeSchema>(
|
|
|
304
345
|
throw new Error(`Attribute '${name}' not found`)
|
|
305
346
|
}
|
|
306
347
|
|
|
348
|
+
locations.push(location)
|
|
349
|
+
|
|
307
350
|
const size = kindToSize(layout.kind)
|
|
308
351
|
const offset = index
|
|
309
352
|
const resolvedFormat = layout.format ?? defaultFormat(layout.kind)
|
|
@@ -312,7 +355,18 @@ export function interleavedAttributeView<T extends InterleavedAttributeSchema>(
|
|
|
312
355
|
const normalized = layout.normalized ?? false
|
|
313
356
|
index += size * FORMAT_BYTE_SIZE[resolvedFormat]
|
|
314
357
|
|
|
315
|
-
return () =>
|
|
358
|
+
return () =>
|
|
359
|
+
handleAttribute(
|
|
360
|
+
gl,
|
|
361
|
+
location,
|
|
362
|
+
size,
|
|
363
|
+
stride,
|
|
364
|
+
offset,
|
|
365
|
+
glType,
|
|
366
|
+
isIntKind,
|
|
367
|
+
normalized,
|
|
368
|
+
instanced,
|
|
369
|
+
)
|
|
316
370
|
})
|
|
317
371
|
|
|
318
372
|
// Set stride to final index
|
|
@@ -347,8 +401,24 @@ export function interleavedAttributeView<T extends InterleavedAttributeSchema>(
|
|
|
347
401
|
}
|
|
348
402
|
}
|
|
349
403
|
|
|
404
|
+
// A selected vertex array stays selected for every later draw, which would
|
|
405
|
+
// then write its own attributes into this one
|
|
406
|
+
const unbind = () => {
|
|
407
|
+
if (vao) {
|
|
408
|
+
vao.unbind()
|
|
409
|
+
}
|
|
410
|
+
}
|
|
411
|
+
|
|
350
412
|
return {
|
|
351
413
|
bind() {
|
|
414
|
+
// Snapshot before the change, restore in the disposer
|
|
415
|
+
const previousVertexArray = feature
|
|
416
|
+
? (gl.getParameter(VERTEX_ARRAY_BINDING) as WebGLVertexArrayObject | null)
|
|
417
|
+
: null
|
|
418
|
+
const previousDivisors = vao
|
|
419
|
+
? []
|
|
420
|
+
: locations.map(location => [location, readDivisor(gl, location)] as const)
|
|
421
|
+
|
|
352
422
|
gl.bindBuffer(gl.ARRAY_BUFFER, buffer)
|
|
353
423
|
if (vao) {
|
|
354
424
|
vao.bind()
|
|
@@ -358,12 +428,22 @@ export function interleavedAttributeView<T extends InterleavedAttributeSchema>(
|
|
|
358
428
|
handle()
|
|
359
429
|
}
|
|
360
430
|
}
|
|
431
|
+
|
|
432
|
+
return once(() => {
|
|
433
|
+
if (feature) {
|
|
434
|
+
feature.bindVertexArray(previousVertexArray)
|
|
435
|
+
}
|
|
436
|
+
// Without a vertex array the manual setup wrote divisors straight to
|
|
437
|
+
// the locations, so they are ours to put back
|
|
438
|
+
if (!vao) {
|
|
439
|
+
const instancedArrays = getInstancedArrays(gl)
|
|
440
|
+
previousDivisors.forEach(([location, divisor]) => {
|
|
441
|
+
instancedArrays?.vertexAttribDivisor(location, divisor)
|
|
442
|
+
})
|
|
443
|
+
}
|
|
444
|
+
})
|
|
361
445
|
},
|
|
362
|
-
unbind
|
|
363
|
-
if (vao) {
|
|
364
|
-
vao.unbind()
|
|
365
|
-
}
|
|
366
|
-
},
|
|
446
|
+
unbind,
|
|
367
447
|
dispose() {
|
|
368
448
|
gl.deleteBuffer(buffer)
|
|
369
449
|
if (vao) {
|
|
@@ -404,9 +484,18 @@ export function bufferView<T extends BufferSchema>(
|
|
|
404
484
|
// Initialize buffers
|
|
405
485
|
const buffers = mapObject(schema, ({ target = 'ARRAY_BUFFER', usage = 'STATIC_DRAW' }) => {
|
|
406
486
|
const buffer = assertedNotNullish(gl.createBuffer())
|
|
487
|
+
|
|
407
488
|
return {
|
|
408
489
|
bind() {
|
|
490
|
+
// Snapshot before the change, restore in the disposer. Restoring the
|
|
491
|
+
// previous buffer rather than null matters for ELEMENT_ARRAY_BUFFER,
|
|
492
|
+
// whose binding is recorded in the bound vertex array: clearing it
|
|
493
|
+
// would strip the index buffer from an array the caller may not own.
|
|
494
|
+
const previousBuffer = gl.getParameter(gl[`${target}_BINDING`]) as WebGLBuffer | null
|
|
409
495
|
gl.bindBuffer(gl[target], buffer)
|
|
496
|
+
return once(() => {
|
|
497
|
+
gl.bindBuffer(gl[target], previousBuffer)
|
|
498
|
+
})
|
|
410
499
|
},
|
|
411
500
|
dispose() {
|
|
412
501
|
gl.deleteBuffer(buffer)
|
package/src/types.ts
CHANGED
|
@@ -285,14 +285,7 @@ export type AttributeKind =
|
|
|
285
285
|
| 'uvec3'
|
|
286
286
|
| 'uvec4'
|
|
287
287
|
|
|
288
|
-
export type AttributeFormat =
|
|
289
|
-
| 'float32'
|
|
290
|
-
| 'int32'
|
|
291
|
-
| 'uint32'
|
|
292
|
-
| 'int16'
|
|
293
|
-
| 'uint16'
|
|
294
|
-
| 'int8'
|
|
295
|
-
| 'uint8'
|
|
288
|
+
export type AttributeFormat = 'float32' | 'int32' | 'uint32' | 'int16' | 'uint16' | 'int8' | 'uint8'
|
|
296
289
|
|
|
297
290
|
export interface AttributeDefinition {
|
|
298
291
|
kind: AttributeKind
|
|
@@ -313,7 +306,9 @@ type DefaultFormat<K extends AttributeKind> = K extends IntKind
|
|
|
313
306
|
? 'uint32'
|
|
314
307
|
: 'float32'
|
|
315
308
|
|
|
316
|
-
type ResolvedFormat<T extends AttributeDefinition> = T extends {
|
|
309
|
+
type ResolvedFormat<T extends AttributeDefinition> = T extends {
|
|
310
|
+
format: infer F extends AttributeFormat
|
|
311
|
+
}
|
|
317
312
|
? F
|
|
318
313
|
: DefaultFormat<T['kind']>
|
|
319
314
|
|
|
@@ -329,8 +324,9 @@ type FormatToArray = {
|
|
|
329
324
|
|
|
330
325
|
export interface AttributeMethods<T extends AttributeDefinition = AttributeDefinition> {
|
|
331
326
|
buffer: WebGLBuffer
|
|
332
|
-
|
|
333
|
-
|
|
327
|
+
/** Binds the attribute, returning a disposer that restores the divisor */
|
|
328
|
+
bind(): () => void
|
|
329
|
+
set(data: FormatToArray[ResolvedFormat<T>], usage?: GLUsage): { bind(): () => void }
|
|
334
330
|
dispose(): void
|
|
335
331
|
}
|
|
336
332
|
|
|
@@ -361,7 +357,8 @@ export type InterleavedAttributeSchema = Record<string | symbol, InterleavedAttr
|
|
|
361
357
|
export interface InterleavedAttributeMethods<
|
|
362
358
|
T extends InterleavedAttributeLayout[] = InterleavedAttributeLayout[],
|
|
363
359
|
> {
|
|
364
|
-
|
|
360
|
+
/** Binds the vertex array, returning a disposer that restores the previous one */
|
|
361
|
+
bind(): () => void
|
|
365
362
|
unbind(): void
|
|
366
363
|
set(data: Float32Array, usage?: GLUsage): void
|
|
367
364
|
dispose(): void
|
|
@@ -386,7 +383,8 @@ export type BufferSchema = Record<string | symbol, BufferDefinition>
|
|
|
386
383
|
|
|
387
384
|
export interface BufferMethods {
|
|
388
385
|
set(data: Float32Array | Uint16Array | Uint32Array): void
|
|
389
|
-
|
|
386
|
+
/** Binds the buffer, returning a disposer that restores the previous binding */
|
|
387
|
+
bind(): () => void
|
|
390
388
|
dispose(): void
|
|
391
389
|
}
|
|
392
390
|
|
package/test/index.test.ts
CHANGED
|
@@ -409,6 +409,64 @@ describe('attributeView', () => {
|
|
|
409
409
|
expect(gl.vertexAttribDivisor).toHaveBeenCalledWith(expect.any(Number), 1)
|
|
410
410
|
})
|
|
411
411
|
|
|
412
|
+
it('should return a disposer from bind that clears the instancing divisor', () => {
|
|
413
|
+
const schema = {
|
|
414
|
+
a_instancePosition: { kind: 'vec3', instanced: true },
|
|
415
|
+
} satisfies AttributeSchema
|
|
416
|
+
|
|
417
|
+
const attributes = attributeView(gl, program, schema)
|
|
418
|
+
|
|
419
|
+
// The divisor is global to the location rather than to the program, so
|
|
420
|
+
// leaving it at 1 makes the next non-instanced attribute bound there read
|
|
421
|
+
// a single value for every vertex.
|
|
422
|
+
const unbind = attributes.a_instancePosition.bind()
|
|
423
|
+
expect(gl.vertexAttribDivisor).toHaveBeenCalledWith(expect.any(Number), 1)
|
|
424
|
+
|
|
425
|
+
unbind()
|
|
426
|
+
expect(gl.vertexAttribDivisor).toHaveBeenLastCalledWith(expect.any(Number), 0)
|
|
427
|
+
})
|
|
428
|
+
|
|
429
|
+
it('should state a zero divisor for non-instanced attributes rather than inherit one', () => {
|
|
430
|
+
const schema = {
|
|
431
|
+
a_position: { kind: 'vec2' },
|
|
432
|
+
} satisfies AttributeSchema
|
|
433
|
+
|
|
434
|
+
const attributes = attributeView(gl, program, schema)
|
|
435
|
+
|
|
436
|
+
// A location left at 1 by an earlier instanced attribute would otherwise
|
|
437
|
+
// feed a single value to every vertex here.
|
|
438
|
+
attributes.a_position.bind()
|
|
439
|
+
expect(gl.vertexAttribDivisor).toHaveBeenCalledWith(expect.any(Number), 0)
|
|
440
|
+
})
|
|
441
|
+
|
|
442
|
+
it('should restore the previous divisor rather than assume it was zero', () => {
|
|
443
|
+
const schema = {
|
|
444
|
+
a_instancePosition: { kind: 'vec3', instanced: true },
|
|
445
|
+
} satisfies AttributeSchema
|
|
446
|
+
|
|
447
|
+
const attributes = attributeView(gl, program, schema)
|
|
448
|
+
;(gl.getVertexAttrib as any).mockReturnValue(2)
|
|
449
|
+
|
|
450
|
+
const unbind = attributes.a_instancePosition.bind()
|
|
451
|
+
unbind()
|
|
452
|
+
expect(gl.vertexAttribDivisor).toHaveBeenLastCalledWith(expect.any(Number), 2)
|
|
453
|
+
})
|
|
454
|
+
|
|
455
|
+
it('should return a disposer that only restores once', () => {
|
|
456
|
+
const schema = {
|
|
457
|
+
a_instancePosition: { kind: 'vec3', instanced: true },
|
|
458
|
+
} satisfies AttributeSchema
|
|
459
|
+
|
|
460
|
+
const attributes = attributeView(gl, program, schema)
|
|
461
|
+
|
|
462
|
+
const unbind = attributes.a_instancePosition.bind()
|
|
463
|
+
unbind()
|
|
464
|
+
const callsAfterFirst = (gl.vertexAttribDivisor as any).mock.calls.length
|
|
465
|
+
// Undoing twice would put back state a later bind() is relying on.
|
|
466
|
+
unbind()
|
|
467
|
+
expect((gl.vertexAttribDivisor as any).mock.calls).toHaveLength(callsAfterFirst)
|
|
468
|
+
})
|
|
469
|
+
|
|
412
470
|
it('should use custom buffer if provided', () => {
|
|
413
471
|
const customBuffer = gl.createBuffer()!
|
|
414
472
|
const schema = {
|
|
@@ -726,6 +784,34 @@ describe('interleavedAttributeView', () => {
|
|
|
726
784
|
expect(interleavedAttributes.vertexData.set).toBeInstanceOf(Function)
|
|
727
785
|
})
|
|
728
786
|
|
|
787
|
+
it('should return a disposer from bind that restores the default vertex array', () => {
|
|
788
|
+
const schema = {
|
|
789
|
+
vertexData: {
|
|
790
|
+
layout: [
|
|
791
|
+
{ key: 'a_position', kind: 'vec3' },
|
|
792
|
+
{ key: 'a_color', kind: 'vec4' },
|
|
793
|
+
],
|
|
794
|
+
instanced: true,
|
|
795
|
+
},
|
|
796
|
+
} satisfies InterleavedAttributeSchema
|
|
797
|
+
|
|
798
|
+
const interleavedAttributes = interleavedAttributeView(gl, program, schema)
|
|
799
|
+
|
|
800
|
+
// A bound vertex array stays selected for everything drawn afterwards, so
|
|
801
|
+
// the next draw would write its own attributes into THIS array and corrupt
|
|
802
|
+
// the layer that owns it. The disposer hands the default back.
|
|
803
|
+
// Restoring the previous array rather than null keeps nested binds working.
|
|
804
|
+
const previous = { id: 'previously-bound-vao' }
|
|
805
|
+
;(gl.getParameter as any).mockReturnValue(previous)
|
|
806
|
+
|
|
807
|
+
const unbind = interleavedAttributes.vertexData.bind()
|
|
808
|
+
expect(unbind).toBeInstanceOf(Function)
|
|
809
|
+
|
|
810
|
+
;(gl.bindVertexArray as any).mockClear()
|
|
811
|
+
unbind()
|
|
812
|
+
expect(gl.bindVertexArray).toHaveBeenCalledWith(previous)
|
|
813
|
+
})
|
|
814
|
+
|
|
729
815
|
it('should calculate correct stride and offsets', () => {
|
|
730
816
|
const schema = {
|
|
731
817
|
vertexData: {
|
|
@@ -1080,6 +1166,26 @@ describe('bufferView', () => {
|
|
|
1080
1166
|
expect(gl.bindBuffer).toHaveBeenCalledWith(gl.ELEMENT_ARRAY_BUFFER, expect.any(Object))
|
|
1081
1167
|
})
|
|
1082
1168
|
|
|
1169
|
+
it('should return a disposer from bind that releases the target', () => {
|
|
1170
|
+
const schema = {
|
|
1171
|
+
indices: { target: 'ELEMENT_ARRAY_BUFFER' },
|
|
1172
|
+
} satisfies BufferSchema
|
|
1173
|
+
|
|
1174
|
+
const buffers = bufferView(gl, schema)
|
|
1175
|
+
|
|
1176
|
+
// An ELEMENT_ARRAY_BUFFER binding is recorded in whichever vertex array is
|
|
1177
|
+
// bound, so restoring the previous buffer rather than null keeps the
|
|
1178
|
+
// disposer from stripping the index buffer off an array we do not own.
|
|
1179
|
+
const previous = { id: 'previously-bound' }
|
|
1180
|
+
;(gl.getParameter as any).mockReturnValue(previous)
|
|
1181
|
+
|
|
1182
|
+
const unbind = buffers.indices.bind()
|
|
1183
|
+
expect(unbind).toBeInstanceOf(Function)
|
|
1184
|
+
|
|
1185
|
+
unbind()
|
|
1186
|
+
expect(gl.bindBuffer).toHaveBeenLastCalledWith(gl.ELEMENT_ARRAY_BUFFER, previous)
|
|
1187
|
+
})
|
|
1188
|
+
|
|
1083
1189
|
it('should set buffer data with specified usage', () => {
|
|
1084
1190
|
const schema = {
|
|
1085
1191
|
vertices: { target: 'ARRAY_BUFFER', usage: 'STATIC_DRAW' },
|
package/test/mocks/webgl.ts
CHANGED
|
@@ -38,6 +38,8 @@ export function createMockGL() {
|
|
|
38
38
|
// Constants
|
|
39
39
|
ARRAY_BUFFER: 0x8892,
|
|
40
40
|
ELEMENT_ARRAY_BUFFER: 0x8893,
|
|
41
|
+
ARRAY_BUFFER_BINDING: 0x8894,
|
|
42
|
+
ELEMENT_ARRAY_BUFFER_BINDING: 0x8895,
|
|
41
43
|
STATIC_DRAW: 0x88e4,
|
|
42
44
|
DYNAMIC_DRAW: 0x88e8,
|
|
43
45
|
FLOAT: 0x1406,
|
|
@@ -127,6 +129,12 @@ export function createMockGL() {
|
|
|
127
129
|
vertexAttribIPointer: vi.fn(),
|
|
128
130
|
vertexAttribDivisor: vi.fn(),
|
|
129
131
|
|
|
132
|
+
// State queries. Real contexts always have these; the disposers returned by
|
|
133
|
+
// bind() snapshot through them. Default to "nothing bound / no divisor",
|
|
134
|
+
// which tests override where the previous value is what is under test.
|
|
135
|
+
getParameter: vi.fn(() => null),
|
|
136
|
+
getVertexAttrib: vi.fn(() => 0),
|
|
137
|
+
|
|
130
138
|
// Uniform methods
|
|
131
139
|
getUniformLocation: vi.fn((program: MockWebGLProgram, name: string) => {
|
|
132
140
|
return { id: nextId++, name } as WebGLUniformLocation
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/utils.ts","../src/index.ts"],"sourcesContent":["import type {\n AttributeKind,\n FramebufferDefinition,\n GL,\n KIND_TO_SIZE_MAP,\n KIND_TO_UNIFORM_FN_NAME_MAP,\n TextureDefinition,\n UniformKind,\n} from './types'\n\nexport function assertedNotNullish<T>(value: T, message?: string): NonNullable<T> {\n if (value === undefined || value === null) throw new Error(message)\n return value\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Uniform Name */\n/* */\n/**********************************************************************************/\n\nexport const kindToUniformFnName = <T extends UniformKind>(\n kind: T,\n): KIND_TO_UNIFORM_FN_NAME_MAP[T] => {\n switch (kind[0]) {\n // mat\n case 'm':\n return ('Matrix' + kind.slice(3) + 'fv') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // sampler/booleans/integer\n case 's':\n case 'b':\n case 'i':\n return ((kind.match(/\\d/)?.[0] ?? '1') + 'i') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // unsigned integers\n case 'u':\n return ((kind[4] || '1') + 'ui') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // vec\n case 'v':\n return (kind[3] + 'f') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n switch (kind) {\n case 'float':\n return '1f' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n case 'uint':\n return '1ui' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n return '1i' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureDefinition,\n data?: ArrayBufferView | null,\n): WebGLTexture {\n const texture = gl.createTexture()\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name as keyof typeof gl] as any\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n console.log(minFilter)\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = `Framebuffer '${name}' not complete. Status: `\n switch (status) {\n case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_DIMENSIONS'\n break\n case gl.FRAMEBUFFER_UNSUPPORTED:\n errorMessage += 'FRAMEBUFFER_UNSUPPORTED'\n break\n default:\n errorMessage += `Unknown (${status})`\n }\n super(errorMessage)\n }\n}\n\nexport function createFramebuffer(\n gl: GL,\n { attachment, texture, ...options }: FramebufferDefinition,\n) {\n // Create texture for the framebuffer\n texture ??= createTexture(gl, options)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(\n gl.createFramebuffer(),\n `Failed to create framebuffer: ${name}`,\n )\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n return {\n texture,\n framebuffer,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | (T extends WeakKey ? WeakMap<T, U> : never)\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n\nexport function forEachObject<T extends Record<string, any>>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => void,\n) {\n let index = 0\n for (const key in value) {\n callback(value[key], key, index)\n index++\n }\n for (const key of Object.getOwnPropertySymbols(value)) {\n callback(value[key as keyof T], key as keyof T, index)\n index++\n }\n}\n\nexport function mapObject<T extends Record<string, any>, TReturn>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => TReturn,\n): { [TKey in keyof T]: TReturn } {\n const result = {} as { [TKey in keyof T]: TReturn }\n\n forEachObject(value, (value, key, index) => {\n result[key] = callback(value, key, index)\n })\n\n return result\n}\n","import { getInstancedArrays, getVertexArrayObject } from './gl'\nimport type {\n AttributeFormat,\n AttributeKind,\n AttributeMethods,\n AttributeSchema,\n AttributeView,\n BufferSchema,\n BufferView,\n GL,\n UniformView as InferUniformView,\n InterleavedAttributeMethods,\n InterleavedAttributeSchema,\n InterleavedAttributeView,\n UniformSchema,\n View,\n ViewOptions,\n ViewSchema,\n} from './types'\nimport {\n isSamplerKind,\n kindToUniformFnName,\n isMatKind,\n assertedNotNullish,\n kindToSize,\n forEachObject,\n} from './utils'\nimport { createUpsertMap, mapObject } from './utils'\nexport * from './types'\n\n/**********************************************************************************/\n/* */\n/* To ID */\n/* */\n/**********************************************************************************/\n\nlet index = 0\nconst PREFIX = 'VIEW_GL_ALIAS'\n// Firefox has currently a bug where it can not handle symbol as WeakRef / key for WeakMap\n// see https://bugzilla.mozilla.org/show_bug.cgi?id=1710433\nconst HAS_WEAK_SYMBOL = (() => {\n try {\n const symbol = Symbol()\n new WeakMap().set(symbol, '')\n return true\n } catch {\n return false\n }\n})()\n// NOTE: fallback to Map will currently cause a minor memory leak.\nconst SYMBOL_MAP = createUpsertMap(HAS_WEAK_SYMBOL ? WeakMap<symbol, string> : Map<symbol, string>)\n\nexport function toID(key: string | number | symbol) {\n if (typeof key === 'string') {\n return key\n }\n if (typeof key === 'symbol') {\n return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`)\n }\n return key.toString()\n}\n\n/**********************************************************************************/\n/* */\n/* View */\n/* */\n/**********************************************************************************/\n\nexport function view<TSchema extends ViewSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: TSchema,\n options?: ViewOptions,\n): View<TSchema> {\n return {\n uniforms: !schema.uniforms ? undefined : uniformView(gl, program, schema.uniforms),\n attributes: !schema.attributes\n ? undefined\n : attributeView(gl, program, schema.attributes, options),\n interleavedAttributes: !schema.interleavedAttributes\n ? undefined\n : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),\n buffers: !schema.buffers ? undefined : bufferView(gl, schema.buffers),\n } as View<TSchema>\n}\n\n/**********************************************************************************/\n/* */\n/* Uniform View */\n/* */\n/**********************************************************************************/\n\nexport function uniformView<T extends UniformSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n): InferUniformView<T> {\n // @ts-expect-error - conditional return type based on size is hard to infer\n return mapObject(schema, ({ kind, size }, key) => {\n const name = toID(key)\n\n if (isSamplerKind(kind)) {\n const location = gl.getUniformLocation(program, name)\n return {\n set(arg: number) {\n gl.uniform1i(location, arg)\n },\n }\n }\n\n // Array uniform - support both bulk set and indexed access\n if (size) {\n const bulkFnName = `uniform${kindToUniformFnName(kind)}v`\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const bulkFn = gl[bulkFnName].bind(gl)\n const bulkLocation = gl.getUniformLocation(program, name)\n\n const elementFnName = `uniform${kindToUniformFnName(kind)}`\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const elementFn = gl[elementFnName].bind(gl)\n\n // Build array of element setters\n const elements: Array<{ set(...args: any[]): void }> = []\n for (let i = 0; i < size; i++) {\n const location = gl.getUniformLocation(program, `${name}[${i}]`)\n elements[i] = {\n set(...args: any[]) {\n elementFn(location, ...args)\n },\n }\n }\n\n // Return array-like object with bulk set\n return Object.assign(elements, {\n set(arg: Float32Array) {\n bulkFn(bulkLocation, arg)\n },\n })\n }\n\n // Non-array uniform\n const location = gl.getUniformLocation(program, name)\n const fnName = `uniform${kindToUniformFnName(kind)}`\n\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const fn = gl[fnName].bind(gl)\n\n if (isMatKind(kind)) {\n return {\n set(...args: any[]) {\n fn(location, false, args[0])\n },\n }\n }\n\n return {\n set(...args: any[]) {\n fn(location, ...args)\n },\n }\n })\n}\n\n/**********************************************************************************/\n/* */\n/* Attribute View */\n/* */\n/**********************************************************************************/\n\ntype GLType =\n | 'FLOAT'\n | 'INT'\n | 'UNSIGNED_INT'\n | 'SHORT'\n | 'UNSIGNED_SHORT'\n | 'BYTE'\n | 'UNSIGNED_BYTE'\n\nconst FORMAT_TO_GL_TYPE: Record<AttributeFormat, GLType> = {\n float32: 'FLOAT',\n int32: 'INT',\n uint32: 'UNSIGNED_INT',\n int16: 'SHORT',\n uint16: 'UNSIGNED_SHORT',\n int8: 'BYTE',\n uint8: 'UNSIGNED_BYTE',\n}\n\nconst FORMAT_BYTE_SIZE: Record<AttributeFormat, number> = {\n float32: 4,\n int32: 4,\n uint32: 4,\n int16: 2,\n uint16: 2,\n int8: 1,\n uint8: 1,\n}\n\nfunction defaultFormat(kind: AttributeKind): AttributeFormat {\n if (kind.startsWith('u')) return 'uint32'\n if (kind.startsWith('i')) return 'int32'\n return 'float32'\n}\n\n// Shared attribute helper functions\n// between attributeView and interleavedAttributeView\nfunction handleAttribute(\n gl: GL,\n location: number,\n size: number,\n stride: number,\n offset: number,\n glType: GLType,\n isIntegerKind: boolean,\n normalized: boolean,\n instanced?: boolean,\n) {\n gl.enableVertexAttribArray(location)\n if (isIntegerKind) {\n ;(gl as WebGL2RenderingContext).vertexAttribIPointer(location, size, gl[glType], stride, offset)\n } else {\n gl.vertexAttribPointer(location, size, gl[glType], normalized, stride, offset)\n }\n\n if (instanced) {\n // Get instanced-arrays-feature: extension if webgl, gl if webgl2\n assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1)\n }\n}\n\nexport function attributeView<T extends AttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): AttributeView<T> {\n const attributes = mapObject(\n schema,\n (\n { kind, format, normalized = false, instanced, buffer = assertedNotNullish(gl.createBuffer()) },\n key,\n ): AttributeMethods => {\n const name = toID(key)\n\n const location = gl.getAttribLocation(program, name)\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(kind)\n const resolvedFormat = format ?? defaultFormat(kind)\n const glType = FORMAT_TO_GL_TYPE[resolvedFormat]\n const isIntKind = kind.startsWith('i') || kind.startsWith('u')\n\n return {\n buffer,\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n handleAttribute(gl, location, size, 0, 0, glType, isIntKind, normalized, instanced)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data, usage = 'STATIC_DRAW') {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage])\n return this\n },\n }\n },\n )\n\n signal?.addEventListener('abort', function dispose() {\n forEachObject(attributes, value => value.dispose())\n })\n\n return attributes\n}\n\n/**********************************************************************************/\n/* */\n/* Interleaved Attribute View */\n/* */\n/**********************************************************************************/\n\nexport function interleavedAttributeView<T extends InterleavedAttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): InterleavedAttributeView<T> {\n // Initialize interleaved attributes\n const interleavedAttributes = mapObject(schema, ({ layout, instanced }) => {\n // Increment number to keep track of offset\n let index = 0\n\n // Calculate layout information\n const handles = layout.map(layout => {\n const name = toID(layout.key)\n\n const location = gl.getAttribLocation(program, name)\n\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(layout.kind)\n const offset = index\n const resolvedFormat = layout.format ?? defaultFormat(layout.kind)\n const glType = FORMAT_TO_GL_TYPE[resolvedFormat]\n const isIntKind = layout.kind.startsWith('i') || layout.kind.startsWith('u')\n const normalized = layout.normalized ?? false\n index += size * FORMAT_BYTE_SIZE[resolvedFormat]\n\n return () => handleAttribute(gl, location, size, stride, offset, glType, isIntKind, normalized, instanced)\n })\n\n // Set stride to final index\n const stride = index\n\n // Create a buffer\n const buffer = assertedNotNullish(gl.createBuffer())\n\n // Create VAO to cache attribute state\n let vao: { unbind(): void; bind(): void; dispose(): void } | undefined = undefined\n\n // Get VAO-feature: extension if webgl1, gl if webgl2\n const feature = getVertexArrayObject(gl)\n if (feature) {\n const vertexArray = feature.createVertexArray()\n feature.bindVertexArray(vertexArray)\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n for (const handle of handles) {\n handle()\n }\n feature.bindVertexArray(null)\n vao = {\n unbind() {\n feature.bindVertexArray(null)\n },\n bind() {\n feature.bindVertexArray(vertexArray)\n },\n dispose() {\n feature.deleteVertexArray(vertexArray)\n },\n }\n }\n\n return {\n 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{"version":3,"sources":["../src/gl.ts"],"sourcesContent":["import { RemoveSuffix } from './type-utils'\nimport type { GL } from './types'\n\nfunction isWebGL2RenderingContext(gl: WebGLRenderingContext | WebGL2RenderingContext): gl is WebGL2RenderingContext {\n return typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext\n}\n\n/**********************************************************************************/\n/* */\n/* Create Shader */\n/* */\n/**********************************************************************************/\n\nexport function createShader(gl: GL, type: number, source: string): WebGLShader {\n const shader = gl.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const info = gl.getShaderInfoLog(shader)\n gl.deleteShader(shader)\n throw new Error(\n `Failed to compile ${type === gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader: ${info}`,\n )\n }\n\n return shader\n}\n\n/**********************************************************************************/\n/* */\n/* Create Program */\n/* */\n/**********************************************************************************/\n\nexport function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram {\n const program = gl.createProgram()\n if (!program) throw new Error('Failed to create WebGL program')\n\n const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource)\n const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource)\n\n gl.attachShader(program, vertexShader)\n gl.attachShader(program, fragmentShader)\n gl.linkProgram(program)\n\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n const info = gl.getProgramInfoLog(program)\n gl.deleteProgram(program)\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n throw new Error(`Failed to link program: ${info}`)\n }\n\n // Clean up shaders after linking\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n\n return program\n}\n\n/**********************************************************************************/\n/* */\n/* Get Instanced Arrays */\n/* */\n/**********************************************************************************/\n\nconst INSTANCED_ARRAYS_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n ANGLE_instanced_arrays,\n 'drawArraysInstancedANGLE' | 'drawElementsInstancedANGLE' | 'vertexAttribDivisorANGLE'\n >,\n 'ANGLE'\n > | null\n>()\nexport function getInstancedArrays(gl: GL) {\n if (isWebGL2RenderingContext(gl)) return gl\n\n const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('ANGLE_instanced_arrays')\n if (!ext) return undefined\n\n const wrapper = {\n drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),\n drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),\n vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext),\n }\n INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n\n/**********************************************************************************/\n/* */\n/* Get Vertex Array Object */\n/* */\n/**********************************************************************************/\n\nconst VERTEX_ARRAY_OBJECT_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n OES_vertex_array_object,\n 'bindVertexArrayOES' | 'createVertexArrayOES' | 'deleteVertexArrayOES'\n >,\n 'OES'\n > | null\n>()\nexport function getVertexArrayObject(gl: GL) {\n if (isWebGL2RenderingContext(gl)) return gl\n\n const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('OES_vertex_array_object')\n if (!ext) return null\n\n const wrapper = {\n bindVertexArray: ext.bindVertexArrayOES.bind(ext),\n createVertexArray: ext.createVertexArrayOES.bind(ext),\n deleteVertexArray: ext.deleteVertexArrayOES.bind(ext),\n }\n VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n"],"mappings":";AAGA,SAAS,yBAAyB,IAAkF;AAClH,SAAO,OAAO,2BAA2B,eAAe,cAAc;AACxE;AAQO,SAAS,aAAa,IAAQ,MAAc,QAA6B;AAC9E,QAAM,SAAS,GAAG,aAAa,IAAI;AACnC,MAAI,CAAC,OAAQ,OAAM,IAAI,MAAM,yBAAyB;AAEtD,KAAG,aAAa,QAAQ,MAAM;AAC9B,KAAG,cAAc,MAAM;AAEvB,MAAI,CAAC,GAAG,mBAAmB,QAAQ,GAAG,cAAc,GAAG;AACrD,UAAM,OAAO,GAAG,iBAAiB,MAAM;AACvC,OAAG,aAAa,MAAM;AACtB,UAAM,IAAI;AAAA,MACR,qBAAqB,SAAS,GAAG,gBAAgB,WAAW,UAAU,YAAY,IAAI;AAAA,IACxF;AAAA,EACF;AAEA,SAAO;AACT;AAQO,SAAS,cAAc,IAAQ,cAAsB,gBAAsC;AAChG,QAAM,UAAU,GAAG,cAAc;AACjC,MAAI,CAAC,QAAS,OAAM,IAAI,MAAM,gCAAgC;AAE9D,QAAM,eAAe,aAAa,IAAI,GAAG,eAAe,YAAY;AACpE,QAAM,iBAAiB,aAAa,IAAI,GAAG,iBAAiB,cAAc;AAE1E,KAAG,aAAa,SAAS,YAAY;AACrC,KAAG,aAAa,SAAS,cAAc;AACvC,KAAG,YAAY,OAAO;AAEtB,MAAI,CAAC,GAAG,oBAAoB,SAAS,GAAG,WAAW,GAAG;AACpD,UAAM,OAAO,GAAG,kBAAkB,OAAO;AACzC,OAAG,cAAc,OAAO;AACxB,OAAG,aAAa,YAAY;AAC5B,OAAG,aAAa,cAAc;AAC9B,UAAM,IAAI,MAAM,2BAA2B,IAAI,EAAE;AAAA,EACnD;AAGA,KAAG,aAAa,YAAY;AAC5B,KAAG,aAAa,cAAc;AAE9B,SAAO;AACT;AAQA,IAAM,+BAA+B,oBAAI,QASvC;AACK,SAAS,mBAAmB,IAAQ;AACzC,MAAI,yBAAyB,EAAE,EAAG,QAAO;AAEzC,QAAM,SAAS,6BAA6B,IAAI,EAAE;AAClD,MAAI,OAAQ,QAAO;AAEnB,QAAM,MAAM,GAAG,aAAa,wBAAwB;AACpD,MAAI,CAAC,IAAK,QAAO;AAEjB,QAAM,UAAU;AAAA,IACd,qBAAqB,IAAI,yBAAyB,KAAK,GAAG;AAAA,IAC1D,uBAAuB,IAAI,2BAA2B,KAAK,GAAG;AAAA,IAC9D,qBAAqB,IAAI,yBAAyB,KAAK,GAAG;AAAA,EAC5D;AACA,+BAA6B,IAAI,IAAI,OAAO;AAE5C,SAAO;AACT;AAQA,IAAM,kCAAkC,oBAAI,QAS1C;AACK,SAAS,qBAAqB,IAAQ;AAC3C,MAAI,yBAAyB,EAAE,EAAG,QAAO;AAEzC,QAAM,SAAS,gCAAgC,IAAI,EAAE;AACrD,MAAI,OAAQ,QAAO;AAEnB,QAAM,MAAM,GAAG,aAAa,yBAAyB;AACrD,MAAI,CAAC,IAAK,QAAO;AAEjB,QAAM,UAAU;AAAA,IACd,iBAAiB,IAAI,mBAAmB,KAAK,GAAG;AAAA,IAChD,mBAAmB,IAAI,qBAAqB,KAAK,GAAG;AAAA,IACpD,mBAAmB,IAAI,qBAAqB,KAAK,GAAG;AAAA,EACtD;AACA,kCAAgC,IAAI,IAAI,OAAO;AAE/C,SAAO;AACT;","names":[]}
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