@bigmistqke/view.gl 0.1.15 → 0.1.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-4YLGYQ3G.mjs → chunk-EBMXKCOV.mjs} +10 -5
- package/dist/chunk-EBMXKCOV.mjs.map +1 -0
- package/dist/{chunk-BZU5QEWD.mjs → chunk-WSNE4JVQ.mjs} +6 -3
- package/dist/chunk-WSNE4JVQ.mjs.map +1 -0
- package/dist/gl.mjs +1 -1
- package/dist/index.mjs +2 -2
- package/dist/tag.mjs +2 -2
- package/package.json +2 -2
- package/src/gl.ts +6 -2
- package/src/index.ts +20 -5
- package/test/index.test.ts +56 -9
- package/test/mocks/webgl.ts +2 -0
- package/dist/chunk-4YLGYQ3G.mjs.map +0 -1
- package/dist/chunk-BZU5QEWD.mjs.map +0 -1
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@@ -1,7 +1,7 @@
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import {
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getInstancedArrays,
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getVertexArrayObject
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} from "./chunk-
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} from "./chunk-WSNE4JVQ.mjs";
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// src/utils.ts
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function assertedNotNullish(value, message) {
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@@ -166,7 +166,12 @@ function uniformView(gl, program, schema) {
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}
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function handleAttribute(gl, location, size, stride, offset, type, instanced) {
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gl.enableVertexAttribArray(location);
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if (type === "INT" || type === "UNSIGNED_INT") {
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;
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gl.vertexAttribIPointer(location, size, gl[type], stride, offset);
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} else {
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gl.vertexAttribPointer(location, size, gl[type], false, stride, offset);
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}
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if (instanced) {
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assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1);
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}
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@@ -181,7 +186,7 @@ function attributeView(gl, program, schema, { signal } = {}) {
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throw new Error(`Attribute '${name2}' not found`);
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}
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const size = kindToSize(kind);
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const type = kind.startsWith("i") ? "INT" : "FLOAT";
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const type = kind.startsWith("u") ? "UNSIGNED_INT" : kind.startsWith("i") ? "INT" : "FLOAT";
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return {
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buffer,
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bind() {
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@@ -215,7 +220,7 @@ function interleavedAttributeView(gl, program, schema, { signal } = {}) {
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}
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const size = kindToSize(layout2.kind);
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const offset = index2;
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const type = layout2.kind.startsWith("i") ? "INT" : "FLOAT";
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const type = layout2.kind.startsWith("u") ? "UNSIGNED_INT" : layout2.kind.startsWith("i") ? "INT" : "FLOAT";
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index2 += size * 4;
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return () => handleAttribute(gl, location, size, stride, offset, type, instanced);
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});
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interleavedAttributeView,
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bufferView
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};
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//# sourceMappingURL=chunk-
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//# sourceMappingURL=chunk-EBMXKCOV.mjs.map
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{"version":3,"sources":["../src/utils.ts","../src/index.ts"],"sourcesContent":["import type {\n AttributeKind,\n FramebufferDefinition,\n GL,\n KIND_TO_SIZE_MAP,\n KIND_TO_UNIFORM_FN_NAME_MAP,\n TextureDefinition,\n UniformKind,\n} from './types'\n\nexport function assertedNotNullish<T>(value: T, message?: string): NonNullable<T> {\n if (value === undefined || value === null) throw new Error(message)\n return value\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Uniform Name */\n/* */\n/**********************************************************************************/\n\nexport const kindToUniformFnName = <T extends UniformKind>(\n kind: T,\n): KIND_TO_UNIFORM_FN_NAME_MAP[T] => {\n switch (kind[0]) {\n // mat\n case 'm':\n return ('Matrix' + kind.slice(3) + 'fv') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // sampler/booleans/integer\n case 's':\n case 'b':\n case 'i':\n return ((kind.match(/\\d/)?.[0] ?? '1') + 'i') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // unsigned integers\n case 'u':\n return ((kind[4] || '1') + 'ui') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // vec\n case 'v':\n return (kind[3] + 'f') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n switch (kind) {\n case 'float':\n return '1f' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n case 'uint':\n return '1ui' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n return '1i' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureDefinition,\n data?: ArrayBufferView | null,\n): WebGLTexture {\n const texture = gl.createTexture()\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name as keyof typeof gl] as any\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n console.log(minFilter)\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = `Framebuffer '${name}' not complete. Status: `\n switch (status) {\n case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_DIMENSIONS'\n break\n case gl.FRAMEBUFFER_UNSUPPORTED:\n errorMessage += 'FRAMEBUFFER_UNSUPPORTED'\n break\n default:\n errorMessage += `Unknown (${status})`\n }\n super(errorMessage)\n }\n}\n\nexport function createFramebuffer(\n gl: GL,\n { attachment, texture, ...options }: FramebufferDefinition,\n) {\n // Create texture for the framebuffer\n texture ??= createTexture(gl, options)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(\n gl.createFramebuffer(),\n `Failed to create framebuffer: ${name}`,\n )\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n return {\n texture,\n framebuffer,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | (T extends WeakKey ? WeakMap<T, U> : never)\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n\nexport function forEachObject<T extends Record<string, any>>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => void,\n) {\n let index = 0\n for (const key in value) {\n callback(value[key], key, index)\n index++\n }\n for (const key of Object.getOwnPropertySymbols(value)) {\n callback(value[key as keyof T], key as keyof T, index)\n index++\n }\n}\n\nexport function mapObject<T extends Record<string, any>, TReturn>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => TReturn,\n): { [TKey in keyof T]: TReturn } {\n const result = {} as { [TKey in keyof T]: TReturn }\n\n forEachObject(value, (value, key, index) => {\n result[key] = callback(value, key, index)\n })\n\n return result\n}\n","import { getInstancedArrays, getVertexArrayObject } from './gl'\nimport type {\n AttributeMethods,\n AttributeSchema,\n AttributeView,\n BufferSchema,\n BufferView,\n GL,\n UniformView as InferUniformView,\n InterleavedAttributeMethods,\n InterleavedAttributeSchema,\n InterleavedAttributeView,\n UniformSchema,\n View,\n ViewOptions,\n ViewSchema,\n} from './types'\nimport {\n isSamplerKind,\n kindToUniformFnName,\n isMatKind,\n assertedNotNullish,\n kindToSize,\n forEachObject,\n} from './utils'\nimport { createUpsertMap, mapObject } from './utils'\nexport * from './types'\n\n/**********************************************************************************/\n/* */\n/* To ID */\n/* */\n/**********************************************************************************/\n\nlet index = 0\nconst PREFIX = 'VIEW_GL_ALIAS'\n// Firefox has currently a bug where it can not handle symbol as WeakRef / key for WeakMap\n// see https://bugzilla.mozilla.org/show_bug.cgi?id=1710433\nconst HAS_WEAK_SYMBOL = (() => {\n try {\n const symbol = Symbol()\n new WeakMap().set(symbol, '')\n return true\n } catch {\n return false\n }\n})()\n// NOTE: fallback to Map will currently cause a minor memory leak.\nconst SYMBOL_MAP = createUpsertMap(HAS_WEAK_SYMBOL ? WeakMap<symbol, string> : Map<symbol, string>)\n\nexport function toID(key: string | number | symbol) {\n if (typeof key === 'string') {\n return key\n }\n if (typeof key === 'symbol') {\n return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`)\n }\n return key.toString()\n}\n\n/**********************************************************************************/\n/* */\n/* View */\n/* */\n/**********************************************************************************/\n\nexport function view<TSchema extends ViewSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: TSchema,\n options?: ViewOptions,\n): View<TSchema> {\n return {\n uniforms: !schema.uniforms ? undefined : uniformView(gl, program, schema.uniforms),\n attributes: !schema.attributes\n ? undefined\n : attributeView(gl, program, schema.attributes, options),\n interleavedAttributes: !schema.interleavedAttributes\n ? undefined\n : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),\n buffers: !schema.buffers ? undefined : bufferView(gl, schema.buffers),\n } as View<TSchema>\n}\n\n/**********************************************************************************/\n/* */\n/* Uniform View */\n/* */\n/**********************************************************************************/\n\nexport function uniformView<T extends UniformSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n): InferUniformView<T> {\n // @ts-expect-error - conditional return type based on size is hard to infer\n return mapObject(schema, ({ kind, size }, key) => {\n const name = toID(key)\n\n if (isSamplerKind(kind)) {\n const location = gl.getUniformLocation(program, name)\n return {\n set(arg: number) {\n gl.uniform1i(location, arg)\n },\n }\n }\n\n // Array uniform - support both bulk set and indexed access\n if (size) {\n const bulkFnName = `uniform${kindToUniformFnName(kind)}v`\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const bulkFn = gl[bulkFnName].bind(gl)\n const bulkLocation = gl.getUniformLocation(program, name)\n\n const elementFnName = `uniform${kindToUniformFnName(kind)}`\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const elementFn = gl[elementFnName].bind(gl)\n\n // Build array of element setters\n const elements: Array<{ set(...args: any[]): void }> = []\n for (let i = 0; i < size; i++) {\n const location = gl.getUniformLocation(program, `${name}[${i}]`)\n elements[i] = {\n set(...args: any[]) {\n elementFn(location, ...args)\n },\n }\n }\n\n // Return array-like object with bulk set\n return Object.assign(elements, {\n set(arg: Float32Array) {\n bulkFn(bulkLocation, arg)\n },\n })\n }\n\n // Non-array uniform\n const location = gl.getUniformLocation(program, name)\n const fnName = `uniform${kindToUniformFnName(kind)}`\n\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const fn = gl[fnName].bind(gl)\n\n if (isMatKind(kind)) {\n return {\n set(...args: any[]) {\n fn(location, false, args[0])\n },\n }\n }\n\n return {\n set(...args: any[]) {\n fn(location, ...args)\n },\n }\n })\n}\n\n/**********************************************************************************/\n/* */\n/* Attribute View */\n/* */\n/**********************************************************************************/\n\n// Shared attribute helper functions\n// between attributeView and interleavedAttributeView\nfunction handleAttribute(\n gl: GL,\n location: number,\n size: number,\n stride: number,\n offset: number,\n type: 'FLOAT' | 'INT' | 'UNSIGNED_INT',\n instanced?: boolean,\n) {\n gl.enableVertexAttribArray(location)\n if (type === 'INT' || type === 'UNSIGNED_INT') {\n ;(gl as WebGL2RenderingContext).vertexAttribIPointer(location, size, gl[type], stride, offset)\n } else {\n gl.vertexAttribPointer(location, size, gl[type], false, stride, offset)\n }\n\n if (instanced) {\n // Get instanced-arrays-feature: extension if webgl, gl if webgl2\n assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1)\n }\n}\n\nexport function attributeView<T extends AttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): AttributeView<T> {\n const attributes = mapObject(\n schema,\n (\n { kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) },\n key,\n ): AttributeMethods => {\n const name = toID(key)\n\n const location = gl.getAttribLocation(program, name)\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(kind)\n const type = kind.startsWith('u') ? 'UNSIGNED_INT' : kind.startsWith('i') ? 'INT' : 'FLOAT'\n\n return {\n buffer,\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n handleAttribute(gl, location, size, 0, 0, type, instanced)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data, usage = 'STATIC_DRAW') {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage])\n return this\n },\n }\n },\n )\n\n signal?.addEventListener('abort', function dispose() {\n forEachObject(attributes, value => value.dispose())\n })\n\n return attributes\n}\n\n/**********************************************************************************/\n/* */\n/* Interleaved Attribute View */\n/* */\n/**********************************************************************************/\n\nexport function interleavedAttributeView<T extends InterleavedAttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): InterleavedAttributeView<T> {\n // Initialize interleaved attributes\n const interleavedAttributes = mapObject(schema, ({ layout, instanced }) => {\n // Increment number to keep track of offset\n let index = 0\n\n // Calculate layout information\n const handles = layout.map(layout => {\n const name = toID(layout.key)\n\n const location = gl.getAttribLocation(program, name)\n\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(layout.kind)\n const offset = index\n const type = layout.kind.startsWith('u')\n ? 'UNSIGNED_INT'\n : layout.kind.startsWith('i')\n ? 'INT'\n : 'FLOAT'\n index += size * 4\n\n return () => handleAttribute(gl, location, size, stride, offset, type, instanced)\n })\n\n // Set stride to final index\n const stride = index\n\n // Create a buffer\n const buffer = assertedNotNullish(gl.createBuffer())\n\n // Create VAO to cache attribute state\n let vao: { unbind(): void; bind(): void; dispose(): void } | undefined = undefined\n\n // Get VAO-feature: extension if webgl1, gl if webgl2\n const feature = getVertexArrayObject(gl)\n if (feature) {\n const vertexArray = feature.createVertexArray()\n feature.bindVertexArray(vertexArray)\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n for (const handle of handles) {\n handle()\n }\n feature.bindVertexArray(null)\n vao = {\n unbind() {\n feature.bindVertexArray(null)\n },\n bind() {\n feature.bindVertexArray(vertexArray)\n },\n dispose() {\n feature.deleteVertexArray(vertexArray)\n },\n }\n }\n\n return {\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n if (vao) {\n vao.bind()\n } else {\n // Fallback: manual attribute setup\n for (const handle of handles) {\n handle()\n }\n }\n },\n unbind() {\n if (vao) {\n vao.unbind()\n }\n },\n dispose() {\n gl.deleteBuffer(buffer)\n if (vao) {\n vao.dispose()\n }\n },\n set(value, usage = 'STATIC_DRAW') {\n if (vao) {\n vao.bind()\n }\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, value, gl[usage])\n if (vao) {\n vao.unbind()\n }\n },\n } satisfies InterleavedAttributeMethods\n })\n\n signal?.addEventListener('abort', function dispose() {\n forEachObject(interleavedAttributes, value => value.dispose())\n })\n\n return interleavedAttributes\n}\n\n/**********************************************************************************/\n/* */\n/* Buffer View */\n/* */\n/**********************************************************************************/\n\nexport function bufferView<T extends BufferSchema>(\n gl: GL,\n schema: T,\n { signal }: ViewOptions = {},\n): BufferView<T> {\n // Initialize buffers\n const buffers = mapObject(schema, ({ target = 'ARRAY_BUFFER', usage = 'STATIC_DRAW' }) => {\n const buffer = assertedNotNullish(gl.createBuffer())\n return {\n bind() {\n gl.bindBuffer(gl[target], buffer)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data: Float32Array) {\n gl.bindBuffer(gl[target], buffer)\n gl.bufferData(gl[target], data, gl[usage])\n },\n }\n })\n\n signal?.addEventListener('abort', function dispose() {\n forEachObject(buffers, value => value.dispose())\n })\n\n return 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+
{"version":3,"sources":["../src/gl.ts"],"sourcesContent":["import { RemoveSuffix } from './type-utils'\nimport type { GL } from './types'\n\nfunction isWebGL2RenderingContext(gl: WebGLRenderingContext | WebGL2RenderingContext): gl is WebGL2RenderingContext {\n return typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext\n}\n\n/**********************************************************************************/\n/* */\n/* Create Shader */\n/* */\n/**********************************************************************************/\n\nexport function createShader(gl: GL, type: number, source: string): WebGLShader {\n const shader = gl.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const info = gl.getShaderInfoLog(shader)\n gl.deleteShader(shader)\n throw new Error(\n `Failed to compile ${type === gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader: ${info}`,\n )\n }\n\n return shader\n}\n\n/**********************************************************************************/\n/* */\n/* Create Program */\n/* */\n/**********************************************************************************/\n\nexport function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram {\n const program = gl.createProgram()\n if (!program) throw new Error('Failed to create WebGL program')\n\n const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource)\n const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource)\n\n gl.attachShader(program, vertexShader)\n gl.attachShader(program, fragmentShader)\n gl.linkProgram(program)\n\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n const info = gl.getProgramInfoLog(program)\n gl.deleteProgram(program)\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n throw new Error(`Failed to link program: ${info}`)\n }\n\n // Clean up shaders after linking\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n\n return program\n}\n\n/**********************************************************************************/\n/* */\n/* Get Instanced Arrays */\n/* */\n/**********************************************************************************/\n\nconst INSTANCED_ARRAYS_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n ANGLE_instanced_arrays,\n 'drawArraysInstancedANGLE' | 'drawElementsInstancedANGLE' | 'vertexAttribDivisorANGLE'\n >,\n 'ANGLE'\n > | null\n>()\nexport function getInstancedArrays(gl: GL) {\n if (isWebGL2RenderingContext(gl)) return gl\n\n const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('ANGLE_instanced_arrays')\n if (!ext) return undefined\n\n const wrapper = {\n drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),\n drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),\n vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext),\n }\n INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n\n/**********************************************************************************/\n/* */\n/* Get Vertex Array Object */\n/* */\n/**********************************************************************************/\n\nconst VERTEX_ARRAY_OBJECT_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n OES_vertex_array_object,\n 'bindVertexArrayOES' | 'createVertexArrayOES' | 'deleteVertexArrayOES'\n >,\n 'OES'\n > | null\n>()\nexport function getVertexArrayObject(gl: GL) {\n if (isWebGL2RenderingContext(gl)) return gl\n\n const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('OES_vertex_array_object')\n if (!ext) return null\n\n const wrapper = {\n bindVertexArray: ext.bindVertexArrayOES.bind(ext),\n createVertexArray: ext.createVertexArrayOES.bind(ext),\n deleteVertexArray: ext.deleteVertexArrayOES.bind(ext),\n }\n VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n"],"mappings":";AAGA,SAAS,yBAAyB,IAAkF;AAClH,SAAO,OAAO,2BAA2B,eAAe,cAAc;AACxE;AAQO,SAAS,aAAa,IAAQ,MAAc,QAA6B;AAC9E,QAAM,SAAS,GAAG,aAAa,IAAI;AACnC,MAAI,CAAC,OAAQ,OAAM,IAAI,MAAM,yBAAyB;AAEtD,KAAG,aAAa,QAAQ,MAAM;AAC9B,KAAG,cAAc,MAAM;AAEvB,MAAI,CAAC,GAAG,mBAAmB,QAAQ,GAAG,cAAc,GAAG;AACrD,UAAM,OAAO,GAAG,iBAAiB,MAAM;AACvC,OAAG,aAAa,MAAM;AACtB,UAAM,IAAI;AAAA,MACR,qBAAqB,SAAS,GAAG,gBAAgB,WAAW,UAAU,YAAY,IAAI;AAAA,IACxF;AAAA,EACF;AAEA,SAAO;AACT;AAQO,SAAS,cAAc,IAAQ,cAAsB,gBAAsC;AAChG,QAAM,UAAU,GAAG,cAAc;AACjC,MAAI,CAAC,QAAS,OAAM,IAAI,MAAM,gCAAgC;AAE9D,QAAM,eAAe,aAAa,IAAI,GAAG,eAAe,YAAY;AACpE,QAAM,iBAAiB,aAAa,IAAI,GAAG,iBAAiB,cAAc;AAE1E,KAAG,aAAa,SAAS,YAAY;AACrC,KAAG,aAAa,SAAS,cAAc;AACvC,KAAG,YAAY,OAAO;AAEtB,MAAI,CAAC,GAAG,oBAAoB,SAAS,GAAG,WAAW,GAAG;AACpD,UAAM,OAAO,GAAG,kBAAkB,OAAO;AACzC,OAAG,cAAc,OAAO;AACxB,OAAG,aAAa,YAAY;AAC5B,OAAG,aAAa,cAAc;AAC9B,UAAM,IAAI,MAAM,2BAA2B,IAAI,EAAE;AAAA,EACnD;AAGA,KAAG,aAAa,YAAY;AAC5B,KAAG,aAAa,cAAc;AAE9B,SAAO;AACT;AAQA,IAAM,+BAA+B,oBAAI,QASvC;AACK,SAAS,mBAAmB,IAAQ;AACzC,MAAI,yBAAyB,EAAE,EAAG,QAAO;AAEzC,QAAM,SAAS,6BAA6B,IAAI,EAAE;AAClD,MAAI,OAAQ,QAAO;AAEnB,QAAM,MAAM,GAAG,aAAa,wBAAwB;AACpD,MAAI,CAAC,IAAK,QAAO;AAEjB,QAAM,UAAU;AAAA,IACd,qBAAqB,IAAI,yBAAyB,KAAK,GAAG;AAAA,IAC1D,uBAAuB,IAAI,2BAA2B,KAAK,GAAG;AAAA,IAC9D,qBAAqB,IAAI,yBAAyB,KAAK,GAAG;AAAA,EAC5D;AACA,+BAA6B,IAAI,IAAI,OAAO;AAE5C,SAAO;AACT;AAQA,IAAM,kCAAkC,oBAAI,QAS1C;AACK,SAAS,qBAAqB,IAAQ;AAC3C,MAAI,yBAAyB,EAAE,EAAG,QAAO;AAEzC,QAAM,SAAS,gCAAgC,IAAI,EAAE;AACrD,MAAI,OAAQ,QAAO;AAEnB,QAAM,MAAM,GAAG,aAAa,yBAAyB;AACrD,MAAI,CAAC,IAAK,QAAO;AAEjB,QAAM,UAAU;AAAA,IACd,iBAAiB,IAAI,mBAAmB,KAAK,GAAG;AAAA,IAChD,mBAAmB,IAAI,qBAAqB,KAAK,GAAG;AAAA,IACpD,mBAAmB,IAAI,qBAAqB,KAAK,GAAG;AAAA,EACtD;AACA,kCAAgC,IAAI,IAAI,OAAO;AAE/C,SAAO;AACT;","names":[]}
|
package/dist/gl.mjs
CHANGED
package/dist/index.mjs
CHANGED
package/dist/tag.mjs
CHANGED
|
@@ -2,10 +2,10 @@ import {
|
|
|
2
2
|
createUpsertMap,
|
|
3
3
|
toID,
|
|
4
4
|
view
|
|
5
|
-
} from "./chunk-
|
|
5
|
+
} from "./chunk-EBMXKCOV.mjs";
|
|
6
6
|
import {
|
|
7
7
|
createProgram
|
|
8
|
-
} from "./chunk-
|
|
8
|
+
} from "./chunk-WSNE4JVQ.mjs";
|
|
9
9
|
|
|
10
10
|
// src/tag.ts
|
|
11
11
|
function glsl(template, ...slots) {
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@bigmistqke/view.gl",
|
|
3
|
-
"version": "0.1.
|
|
3
|
+
"version": "0.1.17",
|
|
4
4
|
"description": "👀 Utilities for managing WebGL resources.",
|
|
5
5
|
"exports": {
|
|
6
6
|
".": {
|
|
@@ -42,7 +42,7 @@
|
|
|
42
42
|
"dev": "vite serve dev",
|
|
43
43
|
"format": "prettier -w \"src/**/*.{js,ts,json,css,tsx,jsx}\" \"dev/**/*.{js,ts,json,css,tsx,jsx}\"",
|
|
44
44
|
"lint:types": "tsc --noEmit",
|
|
45
|
-
"prepublish": "pnpm build",
|
|
45
|
+
"prepublish": "pnpm test && pnpm build",
|
|
46
46
|
"test:coverage": "vitest run --coverage",
|
|
47
47
|
"test:ui": "vitest --ui",
|
|
48
48
|
"test": "vitest --run"
|
package/src/gl.ts
CHANGED
|
@@ -1,6 +1,10 @@
|
|
|
1
1
|
import { RemoveSuffix } from './type-utils'
|
|
2
2
|
import type { GL } from './types'
|
|
3
3
|
|
|
4
|
+
function isWebGL2RenderingContext(gl: WebGLRenderingContext | WebGL2RenderingContext): gl is WebGL2RenderingContext {
|
|
5
|
+
return typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext
|
|
6
|
+
}
|
|
7
|
+
|
|
4
8
|
/**********************************************************************************/
|
|
5
9
|
/* */
|
|
6
10
|
/* Create Shader */
|
|
@@ -74,7 +78,7 @@ const INSTANCED_ARRAYS_WRAPPER_MAP = new WeakMap<
|
|
|
74
78
|
> | null
|
|
75
79
|
>()
|
|
76
80
|
export function getInstancedArrays(gl: GL) {
|
|
77
|
-
if (gl
|
|
81
|
+
if (isWebGL2RenderingContext(gl)) return gl
|
|
78
82
|
|
|
79
83
|
const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl)
|
|
80
84
|
if (cached) return cached
|
|
@@ -109,7 +113,7 @@ const VERTEX_ARRAY_OBJECT_WRAPPER_MAP = new WeakMap<
|
|
|
109
113
|
> | null
|
|
110
114
|
>()
|
|
111
115
|
export function getVertexArrayObject(gl: GL) {
|
|
112
|
-
if (gl
|
|
116
|
+
if (isWebGL2RenderingContext(gl)) return gl
|
|
113
117
|
|
|
114
118
|
const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl)
|
|
115
119
|
if (cached) return cached
|
package/src/index.ts
CHANGED
|
@@ -15,7 +15,14 @@ import type {
|
|
|
15
15
|
ViewOptions,
|
|
16
16
|
ViewSchema,
|
|
17
17
|
} from './types'
|
|
18
|
-
import {
|
|
18
|
+
import {
|
|
19
|
+
isSamplerKind,
|
|
20
|
+
kindToUniformFnName,
|
|
21
|
+
isMatKind,
|
|
22
|
+
assertedNotNullish,
|
|
23
|
+
kindToSize,
|
|
24
|
+
forEachObject,
|
|
25
|
+
} from './utils'
|
|
19
26
|
import { createUpsertMap, mapObject } from './utils'
|
|
20
27
|
export * from './types'
|
|
21
28
|
|
|
@@ -166,11 +173,15 @@ function handleAttribute(
|
|
|
166
173
|
size: number,
|
|
167
174
|
stride: number,
|
|
168
175
|
offset: number,
|
|
169
|
-
type: 'FLOAT' | 'INT',
|
|
176
|
+
type: 'FLOAT' | 'INT' | 'UNSIGNED_INT',
|
|
170
177
|
instanced?: boolean,
|
|
171
178
|
) {
|
|
172
179
|
gl.enableVertexAttribArray(location)
|
|
173
|
-
|
|
180
|
+
if (type === 'INT' || type === 'UNSIGNED_INT') {
|
|
181
|
+
;(gl as WebGL2RenderingContext).vertexAttribIPointer(location, size, gl[type], stride, offset)
|
|
182
|
+
} else {
|
|
183
|
+
gl.vertexAttribPointer(location, size, gl[type], false, stride, offset)
|
|
184
|
+
}
|
|
174
185
|
|
|
175
186
|
if (instanced) {
|
|
176
187
|
// Get instanced-arrays-feature: extension if webgl, gl if webgl2
|
|
@@ -198,7 +209,7 @@ export function attributeView<T extends AttributeSchema>(
|
|
|
198
209
|
}
|
|
199
210
|
|
|
200
211
|
const size = kindToSize(kind)
|
|
201
|
-
const type = kind.startsWith('i') ? 'INT' : 'FLOAT'
|
|
212
|
+
const type = kind.startsWith('u') ? 'UNSIGNED_INT' : kind.startsWith('i') ? 'INT' : 'FLOAT'
|
|
202
213
|
|
|
203
214
|
return {
|
|
204
215
|
buffer,
|
|
@@ -254,7 +265,11 @@ export function interleavedAttributeView<T extends InterleavedAttributeSchema>(
|
|
|
254
265
|
|
|
255
266
|
const size = kindToSize(layout.kind)
|
|
256
267
|
const offset = index
|
|
257
|
-
const type = layout.kind.startsWith('
|
|
268
|
+
const type = layout.kind.startsWith('u')
|
|
269
|
+
? 'UNSIGNED_INT'
|
|
270
|
+
: layout.kind.startsWith('i')
|
|
271
|
+
? 'INT'
|
|
272
|
+
: 'FLOAT'
|
|
258
273
|
index += size * 4
|
|
259
274
|
|
|
260
275
|
return () => handleAttribute(gl, location, size, stride, offset, type, instanced)
|
package/test/index.test.ts
CHANGED
|
@@ -449,21 +449,66 @@ describe('attributeView', () => {
|
|
|
449
449
|
const attributes = attributeView(gl, program, schema)
|
|
450
450
|
|
|
451
451
|
attributes.a_index.bind()
|
|
452
|
-
expect(gl.
|
|
452
|
+
expect(gl.vertexAttribIPointer).toHaveBeenCalledWith(
|
|
453
453
|
expect.any(Number),
|
|
454
454
|
1, // size for int
|
|
455
455
|
gl.INT,
|
|
456
|
-
false,
|
|
457
456
|
0,
|
|
458
457
|
0,
|
|
459
458
|
)
|
|
460
459
|
|
|
461
460
|
attributes.a_indices.bind()
|
|
462
|
-
expect(gl.
|
|
461
|
+
expect(gl.vertexAttribIPointer).toHaveBeenCalledWith(
|
|
463
462
|
expect.any(Number),
|
|
464
463
|
2, // size for ivec2
|
|
465
464
|
gl.INT,
|
|
466
|
-
|
|
465
|
+
0,
|
|
466
|
+
0,
|
|
467
|
+
)
|
|
468
|
+
})
|
|
469
|
+
|
|
470
|
+
it('should handle unsigned integer attributes', () => {
|
|
471
|
+
const schema = {
|
|
472
|
+
a_sorted_index: { kind: 'uint' },
|
|
473
|
+
a_uindices2: { kind: 'uvec2' },
|
|
474
|
+
a_uindices3: { kind: 'uvec3' },
|
|
475
|
+
a_uindices4: { kind: 'uvec4' },
|
|
476
|
+
} satisfies AttributeSchema
|
|
477
|
+
|
|
478
|
+
const attributes = attributeView(gl, program, schema)
|
|
479
|
+
|
|
480
|
+
attributes.a_sorted_index.bind()
|
|
481
|
+
expect(gl.vertexAttribIPointer).toHaveBeenCalledWith(
|
|
482
|
+
expect.any(Number),
|
|
483
|
+
1, // size for uint
|
|
484
|
+
gl.UNSIGNED_INT,
|
|
485
|
+
0,
|
|
486
|
+
0,
|
|
487
|
+
)
|
|
488
|
+
|
|
489
|
+
attributes.a_uindices2.bind()
|
|
490
|
+
expect(gl.vertexAttribIPointer).toHaveBeenCalledWith(
|
|
491
|
+
expect.any(Number),
|
|
492
|
+
2, // size for uvec2
|
|
493
|
+
gl.UNSIGNED_INT,
|
|
494
|
+
0,
|
|
495
|
+
0,
|
|
496
|
+
)
|
|
497
|
+
|
|
498
|
+
attributes.a_uindices3.bind()
|
|
499
|
+
expect(gl.vertexAttribIPointer).toHaveBeenCalledWith(
|
|
500
|
+
expect.any(Number),
|
|
501
|
+
3, // size for uvec3
|
|
502
|
+
gl.UNSIGNED_INT,
|
|
503
|
+
0,
|
|
504
|
+
0,
|
|
505
|
+
)
|
|
506
|
+
|
|
507
|
+
attributes.a_uindices4.bind()
|
|
508
|
+
expect(gl.vertexAttribIPointer).toHaveBeenCalledWith(
|
|
509
|
+
expect.any(Number),
|
|
510
|
+
4, // size for uvec4
|
|
511
|
+
gl.UNSIGNED_INT,
|
|
467
512
|
0,
|
|
468
513
|
0,
|
|
469
514
|
)
|
|
@@ -687,12 +732,14 @@ describe('interleavedAttributeView', () => {
|
|
|
687
732
|
|
|
688
733
|
interleavedAttributes.data.bind()
|
|
689
734
|
|
|
690
|
-
const
|
|
735
|
+
const floatCalls = (gl.vertexAttribPointer as any).mock.calls
|
|
736
|
+
const intCalls = (gl.vertexAttribIPointer as any).mock.calls
|
|
691
737
|
|
|
692
|
-
//
|
|
693
|
-
expect(
|
|
694
|
-
|
|
695
|
-
expect(
|
|
738
|
+
// Float attributes use vertexAttribPointer
|
|
739
|
+
expect(floatCalls[0][2]).toBe(gl.FLOAT) // vec2
|
|
740
|
+
// Integer attributes use vertexAttribIPointer
|
|
741
|
+
expect(intCalls[0][2]).toBe(gl.INT) // int
|
|
742
|
+
expect(intCalls[1][2]).toBe(gl.INT) // ivec2
|
|
696
743
|
})
|
|
697
744
|
|
|
698
745
|
it('should set buffer data', () => {
|
package/test/mocks/webgl.ts
CHANGED
|
@@ -42,6 +42,7 @@ export function createMockGL() {
|
|
|
42
42
|
DYNAMIC_DRAW: 0x88e8,
|
|
43
43
|
FLOAT: 0x1406,
|
|
44
44
|
INT: 0x1404,
|
|
45
|
+
UNSIGNED_INT: 0x1405,
|
|
45
46
|
UNSIGNED_BYTE: 0x1401,
|
|
46
47
|
TRIANGLES: 0x0004,
|
|
47
48
|
LINES: 0x0001,
|
|
@@ -120,6 +121,7 @@ export function createMockGL() {
|
|
|
120
121
|
|
|
121
122
|
enableVertexAttribArray: vi.fn(),
|
|
122
123
|
vertexAttribPointer: vi.fn(),
|
|
124
|
+
vertexAttribIPointer: vi.fn(),
|
|
123
125
|
vertexAttribDivisor: vi.fn(),
|
|
124
126
|
|
|
125
127
|
// Uniform methods
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/utils.ts","../src/index.ts"],"sourcesContent":["import type {\n AttributeKind,\n FramebufferDefinition,\n GL,\n KIND_TO_SIZE_MAP,\n KIND_TO_UNIFORM_FN_NAME_MAP,\n TextureDefinition,\n UniformKind,\n} from './types'\n\nexport function assertedNotNullish<T>(value: T, message?: string): NonNullable<T> {\n if (value === undefined || value === null) throw new Error(message)\n return value\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Uniform Name */\n/* */\n/**********************************************************************************/\n\nexport const kindToUniformFnName = <T extends UniformKind>(\n kind: T,\n): KIND_TO_UNIFORM_FN_NAME_MAP[T] => {\n switch (kind[0]) {\n // mat\n case 'm':\n return ('Matrix' + kind.slice(3) + 'fv') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // sampler/booleans/integer\n case 's':\n case 'b':\n case 'i':\n return ((kind.match(/\\d/)?.[0] ?? '1') + 'i') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // unsigned integers\n case 'u':\n return ((kind[4] || '1') + 'ui') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // vec\n case 'v':\n return (kind[3] + 'f') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n switch (kind) {\n case 'float':\n return '1f' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n case 'uint':\n return '1ui' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n return '1i' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureDefinition,\n data?: ArrayBufferView | null,\n): WebGLTexture {\n const texture = gl.createTexture()\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name as keyof typeof gl] as any\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n console.log(minFilter)\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = `Framebuffer '${name}' not complete. Status: `\n switch (status) {\n case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_DIMENSIONS'\n break\n case gl.FRAMEBUFFER_UNSUPPORTED:\n errorMessage += 'FRAMEBUFFER_UNSUPPORTED'\n break\n default:\n errorMessage += `Unknown (${status})`\n }\n super(errorMessage)\n }\n}\n\nexport function createFramebuffer(\n gl: GL,\n { attachment, texture, ...options }: FramebufferDefinition,\n) {\n // Create texture for the framebuffer\n texture ??= createTexture(gl, options)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(\n gl.createFramebuffer(),\n `Failed to create framebuffer: ${name}`,\n )\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n return {\n texture,\n framebuffer,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | (T extends WeakKey ? WeakMap<T, U> : never)\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n\nexport function forEachObject<T extends Record<string, any>>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => void,\n) {\n let index = 0\n for (const key in value) {\n callback(value[key], key, index)\n index++\n }\n for (const key of Object.getOwnPropertySymbols(value)) {\n callback(value[key as keyof T], key as keyof T, index)\n index++\n }\n}\n\nexport function mapObject<T extends Record<string, any>, TReturn>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => TReturn,\n): { [TKey in keyof T]: TReturn } {\n const result = {} as { [TKey in keyof T]: TReturn }\n\n forEachObject(value, (value, key, index) => {\n result[key] = callback(value, key, index)\n })\n\n return result\n}\n","import { getInstancedArrays, getVertexArrayObject } from './gl'\nimport type {\n AttributeMethods,\n AttributeSchema,\n AttributeView,\n BufferSchema,\n BufferView,\n GL,\n UniformView as InferUniformView,\n InterleavedAttributeMethods,\n InterleavedAttributeSchema,\n InterleavedAttributeView,\n UniformSchema,\n View,\n ViewOptions,\n ViewSchema,\n} from './types'\nimport { isSamplerKind, kindToUniformFnName, isMatKind, assertedNotNullish, kindToSize, forEachObject } from './utils'\nimport { createUpsertMap, mapObject } from './utils'\nexport * from './types'\n\n/**********************************************************************************/\n/* */\n/* To ID */\n/* */\n/**********************************************************************************/\n\nlet index = 0\nconst PREFIX = 'VIEW_GL_ALIAS'\n// Firefox has currently a bug where it can not handle symbol as WeakRef / key for WeakMap\n// see https://bugzilla.mozilla.org/show_bug.cgi?id=1710433\nconst HAS_WEAK_SYMBOL = (() => {\n try {\n const symbol = Symbol()\n new WeakMap().set(symbol, '')\n return true\n } catch {\n return false\n }\n})()\n// NOTE: fallback to Map will currently cause a minor memory leak.\nconst SYMBOL_MAP = createUpsertMap(HAS_WEAK_SYMBOL ? WeakMap<symbol, string> : Map<symbol, string>)\n\nexport function toID(key: string | number | symbol) {\n if (typeof key === 'string') {\n return key\n }\n if (typeof key === 'symbol') {\n return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`)\n }\n return key.toString()\n}\n\n/**********************************************************************************/\n/* */\n/* View */\n/* */\n/**********************************************************************************/\n\nexport function view<TSchema extends ViewSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: TSchema,\n options?: ViewOptions,\n): View<TSchema> {\n return {\n uniforms: !schema.uniforms ? undefined : uniformView(gl, program, schema.uniforms),\n attributes: !schema.attributes\n ? undefined\n : attributeView(gl, program, schema.attributes, options),\n interleavedAttributes: !schema.interleavedAttributes\n ? undefined\n : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),\n buffers: !schema.buffers ? undefined : bufferView(gl, schema.buffers),\n } as View<TSchema>\n}\n\n/**********************************************************************************/\n/* */\n/* Uniform View */\n/* */\n/**********************************************************************************/\n\nexport function uniformView<T extends UniformSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n): InferUniformView<T> {\n // @ts-expect-error - conditional return type based on size is hard to infer\n return mapObject(schema, ({ kind, size }, key) => {\n const name = toID(key)\n\n if (isSamplerKind(kind)) {\n const location = gl.getUniformLocation(program, name)\n return {\n set(arg: number) {\n gl.uniform1i(location, arg)\n },\n }\n }\n\n // Array uniform - support both bulk set and indexed access\n if (size) {\n const bulkFnName = `uniform${kindToUniformFnName(kind)}v`\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const bulkFn = gl[bulkFnName].bind(gl)\n const bulkLocation = gl.getUniformLocation(program, name)\n\n const elementFnName = `uniform${kindToUniformFnName(kind)}`\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const elementFn = gl[elementFnName].bind(gl)\n\n // Build array of element setters\n const elements: Array<{ set(...args: any[]): void }> = []\n for (let i = 0; i < size; i++) {\n const location = gl.getUniformLocation(program, `${name}[${i}]`)\n elements[i] = {\n set(...args: any[]) {\n elementFn(location, ...args)\n },\n }\n }\n\n // Return array-like object with bulk set\n return Object.assign(elements, {\n set(arg: Float32Array) {\n bulkFn(bulkLocation, arg)\n },\n })\n }\n\n // Non-array uniform\n const location = gl.getUniformLocation(program, name)\n const fnName = `uniform${kindToUniformFnName(kind)}`\n\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const fn = gl[fnName].bind(gl)\n\n if (isMatKind(kind)) {\n return {\n set(...args: any[]) {\n fn(location, false, args[0])\n },\n }\n }\n\n return {\n set(...args: any[]) {\n fn(location, ...args)\n },\n }\n })\n}\n\n/**********************************************************************************/\n/* */\n/* Attribute View */\n/* */\n/**********************************************************************************/\n\n// Shared attribute helper functions\n// between attributeView and interleavedAttributeView\nfunction handleAttribute(\n gl: GL,\n location: number,\n size: number,\n stride: number,\n offset: number,\n type: 'FLOAT' | 'INT',\n instanced?: boolean,\n) {\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, size, gl[type], false, stride, offset)\n\n if (instanced) {\n // Get instanced-arrays-feature: extension if webgl, gl if webgl2\n assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1)\n }\n}\n\nexport function attributeView<T extends AttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): AttributeView<T> {\n const attributes = mapObject(\n schema,\n (\n { kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) },\n key,\n ): AttributeMethods => {\n const name = toID(key)\n\n const location = gl.getAttribLocation(program, name)\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(kind)\n const type = kind.startsWith('i') ? 'INT' : 'FLOAT'\n\n return {\n buffer,\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n handleAttribute(gl, location, size, 0, 0, type, instanced)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data, usage = 'STATIC_DRAW') {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage])\n return this\n },\n }\n },\n )\n\n signal?.addEventListener('abort', function dispose() {\n forEachObject(attributes, value => value.dispose())\n })\n\n return attributes\n}\n\n/**********************************************************************************/\n/* */\n/* Interleaved Attribute View */\n/* */\n/**********************************************************************************/\n\nexport function interleavedAttributeView<T extends InterleavedAttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): InterleavedAttributeView<T> {\n // Initialize interleaved attributes\n const interleavedAttributes = mapObject(schema, ({ layout, instanced }) => {\n // Increment number to keep track of offset\n let index = 0\n\n // Calculate layout information\n const handles = layout.map(layout => {\n const name = toID(layout.key)\n\n const location = gl.getAttribLocation(program, name)\n\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(layout.kind)\n const offset = index\n const type = layout.kind.startsWith('i') ? 'INT' : 'FLOAT'\n index += size * 4\n\n return () => handleAttribute(gl, location, size, stride, offset, type, instanced)\n })\n\n // Set stride to final index\n const stride = index\n\n // Create a buffer\n const buffer = assertedNotNullish(gl.createBuffer())\n\n // Create VAO to cache attribute state\n let vao: { unbind(): void; bind(): void; dispose(): void } | undefined = undefined\n\n // Get VAO-feature: extension if webgl1, gl if webgl2\n const feature = getVertexArrayObject(gl)\n if (feature) {\n const vertexArray = feature.createVertexArray()\n feature.bindVertexArray(vertexArray)\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n for (const handle of handles) {\n handle()\n }\n feature.bindVertexArray(null)\n vao = {\n unbind() {\n feature.bindVertexArray(null)\n },\n bind() {\n feature.bindVertexArray(vertexArray)\n },\n dispose() {\n feature.deleteVertexArray(vertexArray)\n },\n }\n }\n\n return {\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n if (vao) {\n vao.bind()\n } else {\n // Fallback: manual attribute setup\n for (const handle of handles) {\n handle()\n }\n }\n },\n unbind() {\n if (vao) {\n vao.unbind()\n }\n },\n dispose() {\n gl.deleteBuffer(buffer)\n if (vao) {\n vao.dispose()\n }\n },\n set(value, usage = 'STATIC_DRAW') {\n if (vao) {\n vao.bind()\n }\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, value, gl[usage])\n if (vao) {\n vao.unbind()\n }\n },\n } satisfies InterleavedAttributeMethods\n })\n\n signal?.addEventListener('abort', function dispose() {\n forEachObject(interleavedAttributes, value => value.dispose())\n })\n\n return interleavedAttributes\n}\n\n/**********************************************************************************/\n/* */\n/* Buffer View */\n/* */\n/**********************************************************************************/\n\nexport function bufferView<T extends BufferSchema>(\n gl: GL,\n schema: T,\n { signal }: ViewOptions = {},\n): BufferView<T> {\n // Initialize buffers\n const buffers = mapObject(schema, ({ target = 'ARRAY_BUFFER', usage = 'STATIC_DRAW' }) => {\n const buffer = assertedNotNullish(gl.createBuffer())\n return {\n bind() {\n gl.bindBuffer(gl[target], buffer)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data: Float32Array) {\n gl.bindBuffer(gl[target], buffer)\n gl.bufferData(gl[target], data, gl[usage])\n },\n }\n })\n\n signal?.addEventListener('abort', function dispose() {\n forEachObject(buffers, value => value.dispose())\n })\n\n return 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{"version":3,"sources":["../src/gl.ts"],"sourcesContent":["import { RemoveSuffix } from './type-utils'\nimport type { GL } from './types'\n\n/**********************************************************************************/\n/* */\n/* Create Shader */\n/* */\n/**********************************************************************************/\n\nexport function createShader(gl: GL, type: number, source: string): WebGLShader {\n const shader = gl.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const info = gl.getShaderInfoLog(shader)\n gl.deleteShader(shader)\n throw new Error(\n `Failed to compile ${type === gl.VERTEX_SHADER ? 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