@bigmistqke/view.gl 0.1.15 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,7 +1,7 @@
1
1
  import {
2
2
  getInstancedArrays,
3
3
  getVertexArrayObject
4
- } from "./chunk-BZU5QEWD.mjs";
4
+ } from "./chunk-WSNE4JVQ.mjs";
5
5
 
6
6
  // src/utils.ts
7
7
  function assertedNotNullish(value, message) {
@@ -166,7 +166,12 @@ function uniformView(gl, program, schema) {
166
166
  }
167
167
  function handleAttribute(gl, location, size, stride, offset, type, instanced) {
168
168
  gl.enableVertexAttribArray(location);
169
- gl.vertexAttribPointer(location, size, gl[type], false, stride, offset);
169
+ if (type === "INT" || type === "UNSIGNED_INT") {
170
+ ;
171
+ gl.vertexAttribIPointer(location, size, gl[type], stride, offset);
172
+ } else {
173
+ gl.vertexAttribPointer(location, size, gl[type], false, stride, offset);
174
+ }
170
175
  if (instanced) {
171
176
  assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1);
172
177
  }
@@ -181,7 +186,7 @@ function attributeView(gl, program, schema, { signal } = {}) {
181
186
  throw new Error(`Attribute '${name2}' not found`);
182
187
  }
183
188
  const size = kindToSize(kind);
184
- const type = kind.startsWith("i") ? "INT" : "FLOAT";
189
+ const type = kind.startsWith("u") ? "UNSIGNED_INT" : kind.startsWith("i") ? "INT" : "FLOAT";
185
190
  return {
186
191
  buffer,
187
192
  bind() {
@@ -215,7 +220,7 @@ function interleavedAttributeView(gl, program, schema, { signal } = {}) {
215
220
  }
216
221
  const size = kindToSize(layout2.kind);
217
222
  const offset = index2;
218
- const type = layout2.kind.startsWith("i") ? "INT" : "FLOAT";
223
+ const type = layout2.kind.startsWith("u") ? "UNSIGNED_INT" : layout2.kind.startsWith("i") ? "INT" : "FLOAT";
219
224
  index2 += size * 4;
220
225
  return () => handleAttribute(gl, location, size, stride, offset, type, instanced);
221
226
  });
@@ -313,4 +318,4 @@ export {
313
318
  interleavedAttributeView,
314
319
  bufferView
315
320
  };
316
- //# sourceMappingURL=chunk-4YLGYQ3G.mjs.map
321
+ //# sourceMappingURL=chunk-EBMXKCOV.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/utils.ts","../src/index.ts"],"sourcesContent":["import type {\n AttributeKind,\n FramebufferDefinition,\n GL,\n KIND_TO_SIZE_MAP,\n KIND_TO_UNIFORM_FN_NAME_MAP,\n TextureDefinition,\n UniformKind,\n} from './types'\n\nexport function assertedNotNullish<T>(value: T, message?: string): NonNullable<T> {\n if (value === undefined || value === null) throw new Error(message)\n return value\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Uniform Name */\n/* */\n/**********************************************************************************/\n\nexport const kindToUniformFnName = <T extends UniformKind>(\n kind: T,\n): KIND_TO_UNIFORM_FN_NAME_MAP[T] => {\n switch (kind[0]) {\n // mat\n case 'm':\n return ('Matrix' + kind.slice(3) + 'fv') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // sampler/booleans/integer\n case 's':\n case 'b':\n case 'i':\n return ((kind.match(/\\d/)?.[0] ?? '1') + 'i') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // unsigned integers\n case 'u':\n return ((kind[4] || '1') + 'ui') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // vec\n case 'v':\n return (kind[3] + 'f') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n switch (kind) {\n case 'float':\n return '1f' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n case 'uint':\n return '1ui' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n return '1i' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureDefinition,\n data?: ArrayBufferView | null,\n): WebGLTexture {\n const texture = gl.createTexture()\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name as keyof typeof gl] as any\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n console.log(minFilter)\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = `Framebuffer '${name}' not complete. Status: `\n switch (status) {\n case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_DIMENSIONS'\n break\n case gl.FRAMEBUFFER_UNSUPPORTED:\n errorMessage += 'FRAMEBUFFER_UNSUPPORTED'\n break\n default:\n errorMessage += `Unknown (${status})`\n }\n super(errorMessage)\n }\n}\n\nexport function createFramebuffer(\n gl: GL,\n { attachment, texture, ...options }: FramebufferDefinition,\n) {\n // Create texture for the framebuffer\n texture ??= createTexture(gl, options)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(\n gl.createFramebuffer(),\n `Failed to create framebuffer: ${name}`,\n )\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n return {\n texture,\n framebuffer,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | (T extends WeakKey ? WeakMap<T, U> : never)\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n\nexport function forEachObject<T extends Record<string, any>>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => void,\n) {\n let index = 0\n for (const key in value) {\n callback(value[key], key, index)\n index++\n }\n for (const key of Object.getOwnPropertySymbols(value)) {\n callback(value[key as keyof T], key as keyof T, index)\n index++\n }\n}\n\nexport function mapObject<T extends Record<string, any>, TReturn>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => TReturn,\n): { [TKey in keyof T]: TReturn } {\n const result = {} as { [TKey in keyof T]: TReturn }\n\n forEachObject(value, (value, key, index) => {\n result[key] = callback(value, key, index)\n })\n\n return result\n}\n","import { getInstancedArrays, getVertexArrayObject } from './gl'\nimport type {\n AttributeMethods,\n AttributeSchema,\n AttributeView,\n BufferSchema,\n BufferView,\n GL,\n UniformView as InferUniformView,\n InterleavedAttributeMethods,\n InterleavedAttributeSchema,\n InterleavedAttributeView,\n UniformSchema,\n View,\n ViewOptions,\n ViewSchema,\n} from './types'\nimport {\n isSamplerKind,\n kindToUniformFnName,\n isMatKind,\n assertedNotNullish,\n kindToSize,\n forEachObject,\n} from './utils'\nimport { createUpsertMap, mapObject } from './utils'\nexport * from './types'\n\n/**********************************************************************************/\n/* */\n/* To ID */\n/* */\n/**********************************************************************************/\n\nlet index = 0\nconst PREFIX = 'VIEW_GL_ALIAS'\n// Firefox has currently a bug where it can not handle symbol as WeakRef / key for WeakMap\n// see https://bugzilla.mozilla.org/show_bug.cgi?id=1710433\nconst HAS_WEAK_SYMBOL = (() => {\n try {\n const symbol = Symbol()\n new WeakMap().set(symbol, '')\n return true\n } catch {\n return false\n }\n})()\n// NOTE: fallback to Map will currently cause a minor memory leak.\nconst SYMBOL_MAP = createUpsertMap(HAS_WEAK_SYMBOL ? WeakMap<symbol, string> : Map<symbol, string>)\n\nexport function toID(key: string | number | symbol) {\n if (typeof key === 'string') {\n return key\n }\n if (typeof key === 'symbol') {\n return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`)\n }\n return key.toString()\n}\n\n/**********************************************************************************/\n/* */\n/* View */\n/* */\n/**********************************************************************************/\n\nexport function view<TSchema extends ViewSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: TSchema,\n options?: ViewOptions,\n): View<TSchema> {\n return {\n uniforms: !schema.uniforms ? undefined : uniformView(gl, program, schema.uniforms),\n attributes: !schema.attributes\n ? undefined\n : attributeView(gl, program, schema.attributes, options),\n interleavedAttributes: !schema.interleavedAttributes\n ? undefined\n : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),\n buffers: !schema.buffers ? undefined : bufferView(gl, schema.buffers),\n } as View<TSchema>\n}\n\n/**********************************************************************************/\n/* */\n/* Uniform View */\n/* */\n/**********************************************************************************/\n\nexport function uniformView<T extends UniformSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n): InferUniformView<T> {\n // @ts-expect-error - conditional return type based on size is hard to infer\n return mapObject(schema, ({ kind, size }, key) => {\n const name = toID(key)\n\n if (isSamplerKind(kind)) {\n const location = gl.getUniformLocation(program, name)\n return {\n set(arg: number) {\n gl.uniform1i(location, arg)\n },\n }\n }\n\n // Array uniform - support both bulk set and indexed access\n if (size) {\n const bulkFnName = `uniform${kindToUniformFnName(kind)}v`\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const bulkFn = gl[bulkFnName].bind(gl)\n const bulkLocation = gl.getUniformLocation(program, name)\n\n const elementFnName = `uniform${kindToUniformFnName(kind)}`\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const elementFn = gl[elementFnName].bind(gl)\n\n // Build array of element setters\n const elements: Array<{ set(...args: any[]): void }> = []\n for (let i = 0; i < size; i++) {\n const location = gl.getUniformLocation(program, `${name}[${i}]`)\n elements[i] = {\n set(...args: any[]) {\n elementFn(location, ...args)\n },\n }\n }\n\n // Return array-like object with bulk set\n return Object.assign(elements, {\n set(arg: Float32Array) {\n bulkFn(bulkLocation, arg)\n },\n })\n }\n\n // Non-array uniform\n const location = gl.getUniformLocation(program, name)\n const fnName = `uniform${kindToUniformFnName(kind)}`\n\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const fn = gl[fnName].bind(gl)\n\n if (isMatKind(kind)) {\n return {\n set(...args: any[]) {\n fn(location, false, args[0])\n },\n }\n }\n\n return {\n set(...args: any[]) {\n fn(location, ...args)\n },\n }\n })\n}\n\n/**********************************************************************************/\n/* */\n/* Attribute View */\n/* */\n/**********************************************************************************/\n\n// Shared attribute helper functions\n// between attributeView and interleavedAttributeView\nfunction handleAttribute(\n gl: GL,\n location: number,\n size: number,\n stride: number,\n offset: number,\n type: 'FLOAT' | 'INT' | 'UNSIGNED_INT',\n instanced?: boolean,\n) {\n gl.enableVertexAttribArray(location)\n if (type === 'INT' || type === 'UNSIGNED_INT') {\n ;(gl as WebGL2RenderingContext).vertexAttribIPointer(location, size, gl[type], stride, offset)\n } else {\n gl.vertexAttribPointer(location, size, gl[type], false, stride, offset)\n }\n\n if (instanced) {\n // Get instanced-arrays-feature: extension if webgl, gl if webgl2\n assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1)\n }\n}\n\nexport function attributeView<T extends AttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): AttributeView<T> {\n const attributes = mapObject(\n schema,\n (\n { kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) },\n key,\n ): AttributeMethods => {\n const name = toID(key)\n\n const location = gl.getAttribLocation(program, name)\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(kind)\n const type = kind.startsWith('u') ? 'UNSIGNED_INT' : kind.startsWith('i') ? 'INT' : 'FLOAT'\n\n return {\n buffer,\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n handleAttribute(gl, location, size, 0, 0, type, instanced)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data, usage = 'STATIC_DRAW') {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage])\n return this\n },\n }\n },\n )\n\n signal?.addEventListener('abort', function dispose() {\n forEachObject(attributes, value => value.dispose())\n })\n\n return attributes\n}\n\n/**********************************************************************************/\n/* */\n/* Interleaved Attribute View */\n/* */\n/**********************************************************************************/\n\nexport function interleavedAttributeView<T extends InterleavedAttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): InterleavedAttributeView<T> {\n // Initialize interleaved attributes\n const interleavedAttributes = mapObject(schema, ({ layout, instanced }) => {\n // Increment number to keep track of offset\n let index = 0\n\n // Calculate layout information\n const handles = layout.map(layout => {\n const name = toID(layout.key)\n\n const location = gl.getAttribLocation(program, name)\n\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(layout.kind)\n const offset = index\n const type = layout.kind.startsWith('u')\n ? 'UNSIGNED_INT'\n : layout.kind.startsWith('i')\n ? 'INT'\n : 'FLOAT'\n index += size * 4\n\n return () => handleAttribute(gl, location, size, stride, offset, type, instanced)\n })\n\n // Set stride to final index\n const stride = index\n\n // Create a buffer\n const buffer = assertedNotNullish(gl.createBuffer())\n\n // Create VAO to cache attribute state\n let vao: { unbind(): void; bind(): void; dispose(): void } | undefined = undefined\n\n // Get VAO-feature: extension if webgl1, gl if webgl2\n const feature = getVertexArrayObject(gl)\n if (feature) {\n const vertexArray = feature.createVertexArray()\n feature.bindVertexArray(vertexArray)\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n for (const handle of handles) {\n handle()\n }\n feature.bindVertexArray(null)\n vao = {\n unbind() {\n feature.bindVertexArray(null)\n },\n bind() {\n feature.bindVertexArray(vertexArray)\n },\n dispose() {\n feature.deleteVertexArray(vertexArray)\n },\n }\n }\n\n return {\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n if (vao) {\n vao.bind()\n } else {\n // Fallback: manual attribute setup\n for (const handle of handles) {\n handle()\n }\n }\n },\n unbind() {\n if (vao) {\n vao.unbind()\n }\n },\n dispose() {\n gl.deleteBuffer(buffer)\n if (vao) {\n vao.dispose()\n }\n },\n set(value, usage = 'STATIC_DRAW') {\n if (vao) {\n vao.bind()\n }\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, value, gl[usage])\n if (vao) {\n vao.unbind()\n }\n },\n } satisfies InterleavedAttributeMethods\n })\n\n signal?.addEventListener('abort', function dispose() {\n forEachObject(interleavedAttributes, value => value.dispose())\n })\n\n return interleavedAttributes\n}\n\n/**********************************************************************************/\n/* */\n/* Buffer View */\n/* */\n/**********************************************************************************/\n\nexport function bufferView<T extends BufferSchema>(\n gl: GL,\n schema: T,\n { signal }: ViewOptions = {},\n): BufferView<T> {\n // Initialize buffers\n const buffers = mapObject(schema, ({ target = 'ARRAY_BUFFER', usage = 'STATIC_DRAW' }) => {\n const buffer = assertedNotNullish(gl.createBuffer())\n return {\n bind() {\n gl.bindBuffer(gl[target], buffer)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data: Float32Array) {\n gl.bindBuffer(gl[target], buffer)\n gl.bufferData(gl[target], data, gl[usage])\n },\n }\n })\n\n signal?.addEventListener('abort', function dispose() {\n forEachObject(buffers, value => value.dispose())\n })\n\n return buffers\n}\n"],"mappings":";;;;;;AAUO,SAAS,mBAAsB,OAAU,SAAkC;AAChF,MAAI,UAAU,UAAa,UAAU,KAAM,OAAM,IAAI,MAAM,OAAO;AAClE,SAAO;AACT;AAQO,IAAM,sBAAsB,CACjC,SACmC;AACnC,UAAQ,KAAK,CAAC,GAAG;AAAA;AAAA,IAEf,KAAK;AACH,aAAQ,WAAW,KAAK,MAAM,CAAC,IAAI;AAAA;AAAA,IAErC,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACH,cAAS,KAAK,MAAM,IAAI,IAAI,CAAC,KAAK,OAAO;AAAA;AAAA,IAE3C,KAAK;AACH,cAAS,KAAK,CAAC,KAAK,OAAO;AAAA;AAAA,IAE7B,KAAK;AACH,aAAQ,KAAK,CAAC,IAAI;AAAA,IACpB;AACE,cAAQ,MAAM;AAAA,QACZ,KAAK;AACH,iBAAO;AAAA,QACT,KAAK;AACH,iBAAO;AAAA,QACT;AACE,iBAAO;AAAA,MACX;AAAA,EACJ;AACF;AAQO,IAAM,aAAa,CAAwB,SAAiC;AACjF,UAAQ,KAAK,CAAC,GAAG;AAAA,IACf,KAAK;AACH,YAAM,CAAC,GAAG,CAAC,IAAI,KAAK,MAAM,MAAM,EAAG,IAAI,MAAM;AAC7C,aAAQ,KAAK,KAAK;AAAA,IACpB,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACH,YAAM,QAAQ,KAAK,MAAM,IAAI;AAC7B,aAAQ,QAAQ,CAAC,MAAM,CAAC,IAAI;AAAA,IAC9B;AACE,aAAO;AAAA,EACX;AACF;AAQO,IAAM,YAAY,CAKvB,SAC2C,KAAK,SAAS,KAAK;AAEzD,IAAM,gBAAgB,CAC3B,SACyD,KAAK,SAAS,SAAS;AA4I3E,SAAS,gBACd,aACA;AACA,QAAM,MAAM,KAAK,eAAe,KAAK;AACrC,SAAO,OAAO,OAAO,KAAK;AAAA,IACxB,YACE,KACA,OACA;AACA,UAAI,SAAS,IAAI,IAAI,GAAG;AACxB,UAAI,QAAQ;AACV,eAAO;AAAA,MACT;AACA,eAAS,MAAM;AACf,UAAI,IAAI,KAAK,MAAM;AACnB,aAAO;AAAA,IACT;AAAA,EACF,CAAC;AACH;AAEO,SAAS,cACd,OACA,UACA;AACA,MAAIA,SAAQ;AACZ,aAAW,OAAO,OAAO;AACvB,aAAS,MAAM,GAAG,GAAG,KAAKA,MAAK;AAC/B,IAAAA;AAAA,EACF;AACA,aAAW,OAAO,OAAO,sBAAsB,KAAK,GAAG;AACrD,aAAS,MAAM,GAAc,GAAG,KAAgBA,MAAK;AACrD,IAAAA;AAAA,EACF;AACF;AAEO,SAAS,UACd,OACA,UACgC;AAChC,QAAM,SAAS,CAAC;AAEhB,gBAAc,OAAO,CAACC,QAAO,KAAKD,WAAU;AAC1C,WAAO,GAAG,IAAI,SAASC,QAAO,KAAKD,MAAK;AAAA,EAC1C,CAAC;AAED,SAAO;AACT;;;ACjPA,IAAI,QAAQ;AACZ,IAAM,SAAS;AAGf,IAAM,mBAAmB,MAAM;AAC7B,MAAI;AACF,UAAM,SAAS,OAAO;AACtB,yBAAI,QAAQ,GAAE,IAAI,QAAQ,EAAE;AAC5B,WAAO;AAAA,EACT,QAAQ;AACN,WAAO;AAAA,EACT;AACF,GAAG;AAEH,IAAM,aAAa,gBAAgB,kBAAkB,UAA0B,GAAmB;AAE3F,SAAS,KAAK,KAA+B;AAClD,MAAI,OAAO,QAAQ,UAAU;AAC3B,WAAO;AAAA,EACT;AACA,MAAI,OAAO,QAAQ,UAAU;AAC3B,WAAO,WAAW,YAAY,KAAK,MAAM,GAAG,MAAM,IAAI,OAAO,EAAE;AAAA,EACjE;AACA,SAAO,IAAI,SAAS;AACtB;AAQO,SAAS,KACd,IACA,SACA,QACA,SACe;AACf,SAAO;AAAA,IACL,UAAU,CAAC,OAAO,WAAW,SAAY,YAAY,IAAI,SAAS,OAAO,QAAQ;AAAA,IACjF,YAAY,CAAC,OAAO,aAChB,SACA,cAAc,IAAI,SAAS,OAAO,YAAY,OAAO;AAAA,IACzD,uBAAuB,CAAC,OAAO,wBAC3B,SACA,yBAAyB,IAAI,SAAS,OAAO,uBAAuB,OAAO;AAAA,IAC/E,SAAS,CAAC,OAAO,UAAU,SAAY,WAAW,IAAI,OAAO,OAAO;AAAA,EACtE;AACF;AAQO,SAAS,YACd,IACA,SACA,QACqB;AAErB,SAAO,UAAU,QAAQ,CAAC,EAAE,MAAM,KAAK,GAAG,QAAQ;AAChD,UAAME,QAAO,KAAK,GAAG;AAErB,QAAI,cAAc,IAAI,GAAG;AACvB,YAAMC,YAAW,GAAG,mBAAmB,SAASD,KAAI;AACpD,aAAO;AAAA,QACL,IAAI,KAAa;AACf,aAAG,UAAUC,WAAU,GAAG;AAAA,QAC5B;AAAA,MACF;AAAA,IACF;AAGA,QAAI,MAAM;AACR,YAAM,aAAa,UAAU,oBAAoB,IAAI,CAAC;AAEtD,YAAM,SAAS,GAAG,UAAU,EAAE,KAAK,EAAE;AACrC,YAAM,eAAe,GAAG,mBAAmB,SAASD,KAAI;AAExD,YAAM,gBAAgB,UAAU,oBAAoB,IAAI,CAAC;AAEzD,YAAM,YAAY,GAAG,aAAa,EAAE,KAAK,EAAE;AAG3C,YAAM,WAAiD,CAAC;AACxD,eAAS,IAAI,GAAG,IAAI,MAAM,KAAK;AAC7B,cAAMC,YAAW,GAAG,mBAAmB,SAAS,GAAGD,KAAI,IAAI,CAAC,GAAG;AAC/D,iBAAS,CAAC,IAAI;AAAA,UACZ,OAAO,MAAa;AAClB,sBAAUC,WAAU,GAAG,IAAI;AAAA,UAC7B;AAAA,QACF;AAAA,MACF;AAGA,aAAO,OAAO,OAAO,UAAU;AAAA,QAC7B,IAAI,KAAmB;AACrB,iBAAO,cAAc,GAAG;AAAA,QAC1B;AAAA,MACF,CAAC;AAAA,IACH;AAGA,UAAM,WAAW,GAAG,mBAAmB,SAASD,KAAI;AACpD,UAAM,SAAS,UAAU,oBAAoB,IAAI,CAAC;AAGlD,UAAM,KAAK,GAAG,MAAM,EAAE,KAAK,EAAE;AAE7B,QAAI,UAAU,IAAI,GAAG;AACnB,aAAO;AAAA,QACL,OAAO,MAAa;AAClB,aAAG,UAAU,OAAO,KAAK,CAAC,CAAC;AAAA,QAC7B;AAAA,MACF;AAAA,IACF;AAEA,WAAO;AAAA,MACL,OAAO,MAAa;AAClB,WAAG,UAAU,GAAG,IAAI;AAAA,MACtB;AAAA,IACF;AAAA,EACF,CAAC;AACH;AAUA,SAAS,gBACP,IACA,UACA,MACA,QACA,QACA,MACA,WACA;AACA,KAAG,wBAAwB,QAAQ;AACnC,MAAI,SAAS,SAAS,SAAS,gBAAgB;AAC7C;AAAC,IAAC,GAA8B,qBAAqB,UAAU,MAAM,GAAG,IAAI,GAAG,QAAQ,MAAM;AAAA,EAC/F,OAAO;AACL,OAAG,oBAAoB,UAAU,MAAM,GAAG,IAAI,GAAG,OAAO,QAAQ,MAAM;AAAA,EACxE;AAEA,MAAI,WAAW;AAEb,uBAAmB,mBAAmB,EAAE,CAAC,EAAE,oBAAoB,UAAU,CAAC;AAAA,EAC5E;AACF;AAEO,SAAS,cACd,IACA,SACA,QACA,EAAE,OAAO,IAAiB,CAAC,GACT;AAClB,QAAM,aAAa;AAAA,IACjB;AAAA,IACA,CACE,EAAE,MAAM,WAAW,SAAS,mBAAmB,GAAG,aAAa,CAAC,EAAE,GAClE,QACqB;AACrB,YAAMA,QAAO,KAAK,GAAG;AAErB,YAAM,WAAW,GAAG,kBAAkB,SAASA,KAAI;AACnD,UAAI,WAAW,GAAG;AAChB,cAAM,IAAI,MAAM,cAAcA,KAAI,aAAa;AAAA,MACjD;AAEA,YAAM,OAAO,WAAW,IAAI;AAC5B,YAAM,OAAO,KAAK,WAAW,GAAG,IAAI,iBAAiB,KAAK,WAAW,GAAG,IAAI,QAAQ;AAEpF,aAAO;AAAA,QACL;AAAA,QACA,OAAO;AACL,aAAG,WAAW,GAAG,cAAc,MAAM;AACrC,0BAAgB,IAAI,UAAU,MAAM,GAAG,GAAG,MAAM,SAAS;AAAA,QAC3D;AAAA,QACA,UAAU;AACR,aAAG,aAAa,MAAM;AAAA,QACxB;AAAA,QACA,IAAI,MAAM,QAAQ,eAAe;AAC/B,aAAG,WAAW,GAAG,cAAc,MAAM;AACrC,aAAG,WAAW,GAAG,cAAc,MAAM,GAAG,KAAK,CAAC;AAC9C,iBAAO;AAAA,QACT;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAEA,UAAQ,iBAAiB,SAAS,SAAS,UAAU;AACnD,kBAAc,YAAY,WAAS,MAAM,QAAQ,CAAC;AAAA,EACpD,CAAC;AAED,SAAO;AACT;AAQO,SAAS,yBACd,IACA,SACA,QACA,EAAE,OAAO,IAAiB,CAAC,GACE;AAE7B,QAAM,wBAAwB,UAAU,QAAQ,CAAC,EAAE,QAAQ,UAAU,MAAM;AAEzE,QAAIE,SAAQ;AAGZ,UAAM,UAAU,OAAO,IAAI,CAAAC,YAAU;AACnC,YAAMH,QAAO,KAAKG,QAAO,GAAG;AAE5B,YAAM,WAAW,GAAG,kBAAkB,SAASH,KAAI;AAEnD,UAAI,WAAW,GAAG;AAChB,cAAM,IAAI,MAAM,cAAcA,KAAI,aAAa;AAAA,MACjD;AAEA,YAAM,OAAO,WAAWG,QAAO,IAAI;AACnC,YAAM,SAASD;AACf,YAAM,OAAOC,QAAO,KAAK,WAAW,GAAG,IACnC,iBACAA,QAAO,KAAK,WAAW,GAAG,IACxB,QACA;AACN,MAAAD,UAAS,OAAO;AAEhB,aAAO,MAAM,gBAAgB,IAAI,UAAU,MAAM,QAAQ,QAAQ,MAAM,SAAS;AAAA,IAClF,CAAC;AAGD,UAAM,SAASA;AAGf,UAAM,SAAS,mBAAmB,GAAG,aAAa,CAAC;AAGnD,QAAI,MAAqE;AAGzE,UAAM,UAAU,qBAAqB,EAAE;AACvC,QAAI,SAAS;AACX,YAAM,cAAc,QAAQ,kBAAkB;AAC9C,cAAQ,gBAAgB,WAAW;AACnC,SAAG,WAAW,GAAG,cAAc,MAAM;AACrC,iBAAW,UAAU,SAAS;AAC5B,eAAO;AAAA,MACT;AACA,cAAQ,gBAAgB,IAAI;AAC5B,YAAM;AAAA,QACJ,SAAS;AACP,kBAAQ,gBAAgB,IAAI;AAAA,QAC9B;AAAA,QACA,OAAO;AACL,kBAAQ,gBAAgB,WAAW;AAAA,QACrC;AAAA,QACA,UAAU;AACR,kBAAQ,kBAAkB,WAAW;AAAA,QACvC;AAAA,MACF;AAAA,IACF;AAEA,WAAO;AAAA,MACL,OAAO;AACL,WAAG,WAAW,GAAG,cAAc,MAAM;AACrC,YAAI,KAAK;AACP,cAAI,KAAK;AAAA,QACX,OAAO;AAEL,qBAAW,UAAU,SAAS;AAC5B,mBAAO;AAAA,UACT;AAAA,QACF;AAAA,MACF;AAAA,MACA,SAAS;AACP,YAAI,KAAK;AACP,cAAI,OAAO;AAAA,QACb;AAAA,MACF;AAAA,MACA,UAAU;AACR,WAAG,aAAa,MAAM;AACtB,YAAI,KAAK;AACP,cAAI,QAAQ;AAAA,QACd;AAAA,MACF;AAAA,MACA,IAAI,OAAO,QAAQ,eAAe;AAChC,YAAI,KAAK;AACP,cAAI,KAAK;AAAA,QACX;AACA,WAAG,WAAW,GAAG,cAAc,MAAM;AACrC,WAAG,WAAW,GAAG,cAAc,OAAO,GAAG,KAAK,CAAC;AAC/C,YAAI,KAAK;AACP,cAAI,OAAO;AAAA,QACb;AAAA,MACF;AAAA,IACF;AAAA,EACF,CAAC;AAED,UAAQ,iBAAiB,SAAS,SAAS,UAAU;AACnD,kBAAc,uBAAuB,WAAS,MAAM,QAAQ,CAAC;AAAA,EAC/D,CAAC;AAED,SAAO;AACT;AAQO,SAAS,WACd,IACA,QACA,EAAE,OAAO,IAAiB,CAAC,GACZ;AAEf,QAAM,UAAU,UAAU,QAAQ,CAAC,EAAE,SAAS,gBAAgB,QAAQ,cAAc,MAAM;AACxF,UAAM,SAAS,mBAAmB,GAAG,aAAa,CAAC;AACnD,WAAO;AAAA,MACL,OAAO;AACL,WAAG,WAAW,GAAG,MAAM,GAAG,MAAM;AAAA,MAClC;AAAA,MACA,UAAU;AACR,WAAG,aAAa,MAAM;AAAA,MACxB;AAAA,MACA,IAAI,MAAoB;AACtB,WAAG,WAAW,GAAG,MAAM,GAAG,MAAM;AAChC,WAAG,WAAW,GAAG,MAAM,GAAG,MAAM,GAAG,KAAK,CAAC;AAAA,MAC3C;AAAA,IACF;AAAA,EACF,CAAC;AAED,UAAQ,iBAAiB,SAAS,SAAS,UAAU;AACnD,kBAAc,SAAS,WAAS,MAAM,QAAQ,CAAC;AAAA,EACjD,CAAC;AAED,SAAO;AACT;","names":["index","value","name","location","index","layout"]}
@@ -1,4 +1,7 @@
1
1
  // src/gl.ts
2
+ function isWebGL2RenderingContext(gl) {
3
+ return typeof WebGL2RenderingContext !== "undefined" && gl instanceof WebGL2RenderingContext;
4
+ }
2
5
  function createShader(gl, type, source) {
3
6
  const shader = gl.createShader(type);
4
7
  if (!shader) throw new Error("Failed to create shader");
@@ -34,7 +37,7 @@ function createProgram(gl, vertexSource, fragmentSource) {
34
37
  }
35
38
  var INSTANCED_ARRAYS_WRAPPER_MAP = /* @__PURE__ */ new WeakMap();
36
39
  function getInstancedArrays(gl) {
37
- if (gl instanceof WebGL2RenderingContext) return gl;
40
+ if (isWebGL2RenderingContext(gl)) return gl;
38
41
  const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl);
39
42
  if (cached) return cached;
40
43
  const ext = gl.getExtension("ANGLE_instanced_arrays");
@@ -49,7 +52,7 @@ function getInstancedArrays(gl) {
49
52
  }
50
53
  var VERTEX_ARRAY_OBJECT_WRAPPER_MAP = /* @__PURE__ */ new WeakMap();
51
54
  function getVertexArrayObject(gl) {
52
- if (gl instanceof WebGL2RenderingContext) return gl;
55
+ if (isWebGL2RenderingContext(gl)) return gl;
53
56
  const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl);
54
57
  if (cached) return cached;
55
58
  const ext = gl.getExtension("OES_vertex_array_object");
@@ -69,4 +72,4 @@ export {
69
72
  getInstancedArrays,
70
73
  getVertexArrayObject
71
74
  };
72
- //# sourceMappingURL=chunk-BZU5QEWD.mjs.map
75
+ //# sourceMappingURL=chunk-WSNE4JVQ.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/gl.ts"],"sourcesContent":["import { RemoveSuffix } from './type-utils'\nimport type { GL } from './types'\n\nfunction isWebGL2RenderingContext(gl: WebGLRenderingContext | WebGL2RenderingContext): gl is WebGL2RenderingContext {\n return typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext\n}\n\n/**********************************************************************************/\n/* */\n/* Create Shader */\n/* */\n/**********************************************************************************/\n\nexport function createShader(gl: GL, type: number, source: string): WebGLShader {\n const shader = gl.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const info = gl.getShaderInfoLog(shader)\n gl.deleteShader(shader)\n throw new Error(\n `Failed to compile ${type === gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader: ${info}`,\n )\n }\n\n return shader\n}\n\n/**********************************************************************************/\n/* */\n/* Create Program */\n/* */\n/**********************************************************************************/\n\nexport function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram {\n const program = gl.createProgram()\n if (!program) throw new Error('Failed to create WebGL program')\n\n const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource)\n const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource)\n\n gl.attachShader(program, vertexShader)\n gl.attachShader(program, fragmentShader)\n gl.linkProgram(program)\n\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n const info = gl.getProgramInfoLog(program)\n gl.deleteProgram(program)\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n throw new Error(`Failed to link program: ${info}`)\n }\n\n // Clean up shaders after linking\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n\n return program\n}\n\n/**********************************************************************************/\n/* */\n/* Get Instanced Arrays */\n/* */\n/**********************************************************************************/\n\nconst INSTANCED_ARRAYS_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n ANGLE_instanced_arrays,\n 'drawArraysInstancedANGLE' | 'drawElementsInstancedANGLE' | 'vertexAttribDivisorANGLE'\n >,\n 'ANGLE'\n > | null\n>()\nexport function getInstancedArrays(gl: GL) {\n if (isWebGL2RenderingContext(gl)) return gl\n\n const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('ANGLE_instanced_arrays')\n if (!ext) return undefined\n\n const wrapper = {\n drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),\n drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),\n vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext),\n }\n INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n\n/**********************************************************************************/\n/* */\n/* Get Vertex Array Object */\n/* */\n/**********************************************************************************/\n\nconst VERTEX_ARRAY_OBJECT_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n OES_vertex_array_object,\n 'bindVertexArrayOES' | 'createVertexArrayOES' | 'deleteVertexArrayOES'\n >,\n 'OES'\n > | null\n>()\nexport function getVertexArrayObject(gl: GL) {\n if (isWebGL2RenderingContext(gl)) return gl\n\n const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('OES_vertex_array_object')\n if (!ext) return null\n\n const wrapper = {\n bindVertexArray: ext.bindVertexArrayOES.bind(ext),\n createVertexArray: ext.createVertexArrayOES.bind(ext),\n deleteVertexArray: ext.deleteVertexArrayOES.bind(ext),\n }\n VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n"],"mappings":";AAGA,SAAS,yBAAyB,IAAkF;AAClH,SAAO,OAAO,2BAA2B,eAAe,cAAc;AACxE;AAQO,SAAS,aAAa,IAAQ,MAAc,QAA6B;AAC9E,QAAM,SAAS,GAAG,aAAa,IAAI;AACnC,MAAI,CAAC,OAAQ,OAAM,IAAI,MAAM,yBAAyB;AAEtD,KAAG,aAAa,QAAQ,MAAM;AAC9B,KAAG,cAAc,MAAM;AAEvB,MAAI,CAAC,GAAG,mBAAmB,QAAQ,GAAG,cAAc,GAAG;AACrD,UAAM,OAAO,GAAG,iBAAiB,MAAM;AACvC,OAAG,aAAa,MAAM;AACtB,UAAM,IAAI;AAAA,MACR,qBAAqB,SAAS,GAAG,gBAAgB,WAAW,UAAU,YAAY,IAAI;AAAA,IACxF;AAAA,EACF;AAEA,SAAO;AACT;AAQO,SAAS,cAAc,IAAQ,cAAsB,gBAAsC;AAChG,QAAM,UAAU,GAAG,cAAc;AACjC,MAAI,CAAC,QAAS,OAAM,IAAI,MAAM,gCAAgC;AAE9D,QAAM,eAAe,aAAa,IAAI,GAAG,eAAe,YAAY;AACpE,QAAM,iBAAiB,aAAa,IAAI,GAAG,iBAAiB,cAAc;AAE1E,KAAG,aAAa,SAAS,YAAY;AACrC,KAAG,aAAa,SAAS,cAAc;AACvC,KAAG,YAAY,OAAO;AAEtB,MAAI,CAAC,GAAG,oBAAoB,SAAS,GAAG,WAAW,GAAG;AACpD,UAAM,OAAO,GAAG,kBAAkB,OAAO;AACzC,OAAG,cAAc,OAAO;AACxB,OAAG,aAAa,YAAY;AAC5B,OAAG,aAAa,cAAc;AAC9B,UAAM,IAAI,MAAM,2BAA2B,IAAI,EAAE;AAAA,EACnD;AAGA,KAAG,aAAa,YAAY;AAC5B,KAAG,aAAa,cAAc;AAE9B,SAAO;AACT;AAQA,IAAM,+BAA+B,oBAAI,QASvC;AACK,SAAS,mBAAmB,IAAQ;AACzC,MAAI,yBAAyB,EAAE,EAAG,QAAO;AAEzC,QAAM,SAAS,6BAA6B,IAAI,EAAE;AAClD,MAAI,OAAQ,QAAO;AAEnB,QAAM,MAAM,GAAG,aAAa,wBAAwB;AACpD,MAAI,CAAC,IAAK,QAAO;AAEjB,QAAM,UAAU;AAAA,IACd,qBAAqB,IAAI,yBAAyB,KAAK,GAAG;AAAA,IAC1D,uBAAuB,IAAI,2BAA2B,KAAK,GAAG;AAAA,IAC9D,qBAAqB,IAAI,yBAAyB,KAAK,GAAG;AAAA,EAC5D;AACA,+BAA6B,IAAI,IAAI,OAAO;AAE5C,SAAO;AACT;AAQA,IAAM,kCAAkC,oBAAI,QAS1C;AACK,SAAS,qBAAqB,IAAQ;AAC3C,MAAI,yBAAyB,EAAE,EAAG,QAAO;AAEzC,QAAM,SAAS,gCAAgC,IAAI,EAAE;AACrD,MAAI,OAAQ,QAAO;AAEnB,QAAM,MAAM,GAAG,aAAa,yBAAyB;AACrD,MAAI,CAAC,IAAK,QAAO;AAEjB,QAAM,UAAU;AAAA,IACd,iBAAiB,IAAI,mBAAmB,KAAK,GAAG;AAAA,IAChD,mBAAmB,IAAI,qBAAqB,KAAK,GAAG;AAAA,IACpD,mBAAmB,IAAI,qBAAqB,KAAK,GAAG;AAAA,EACtD;AACA,kCAAgC,IAAI,IAAI,OAAO;AAE/C,SAAO;AACT;","names":[]}
package/dist/gl.mjs CHANGED
@@ -3,7 +3,7 @@ import {
3
3
  createShader,
4
4
  getInstancedArrays,
5
5
  getVertexArrayObject
6
- } from "./chunk-BZU5QEWD.mjs";
6
+ } from "./chunk-WSNE4JVQ.mjs";
7
7
  export {
8
8
  createProgram,
9
9
  createShader,
package/dist/index.mjs CHANGED
@@ -5,8 +5,8 @@ import {
5
5
  toID,
6
6
  uniformView,
7
7
  view
8
- } from "./chunk-4YLGYQ3G.mjs";
9
- import "./chunk-BZU5QEWD.mjs";
8
+ } from "./chunk-EBMXKCOV.mjs";
9
+ import "./chunk-WSNE4JVQ.mjs";
10
10
  export {
11
11
  attributeView,
12
12
  bufferView,
package/dist/tag.mjs CHANGED
@@ -2,10 +2,10 @@ import {
2
2
  createUpsertMap,
3
3
  toID,
4
4
  view
5
- } from "./chunk-4YLGYQ3G.mjs";
5
+ } from "./chunk-EBMXKCOV.mjs";
6
6
  import {
7
7
  createProgram
8
- } from "./chunk-BZU5QEWD.mjs";
8
+ } from "./chunk-WSNE4JVQ.mjs";
9
9
 
10
10
  // src/tag.ts
11
11
  function glsl(template, ...slots) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@bigmistqke/view.gl",
3
- "version": "0.1.15",
3
+ "version": "0.1.17",
4
4
  "description": "👀 Utilities for managing WebGL resources.",
5
5
  "exports": {
6
6
  ".": {
@@ -42,7 +42,7 @@
42
42
  "dev": "vite serve dev",
43
43
  "format": "prettier -w \"src/**/*.{js,ts,json,css,tsx,jsx}\" \"dev/**/*.{js,ts,json,css,tsx,jsx}\"",
44
44
  "lint:types": "tsc --noEmit",
45
- "prepublish": "pnpm build",
45
+ "prepublish": "pnpm test && pnpm build",
46
46
  "test:coverage": "vitest run --coverage",
47
47
  "test:ui": "vitest --ui",
48
48
  "test": "vitest --run"
package/src/gl.ts CHANGED
@@ -1,6 +1,10 @@
1
1
  import { RemoveSuffix } from './type-utils'
2
2
  import type { GL } from './types'
3
3
 
4
+ function isWebGL2RenderingContext(gl: WebGLRenderingContext | WebGL2RenderingContext): gl is WebGL2RenderingContext {
5
+ return typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext
6
+ }
7
+
4
8
  /**********************************************************************************/
5
9
  /* */
6
10
  /* Create Shader */
@@ -74,7 +78,7 @@ const INSTANCED_ARRAYS_WRAPPER_MAP = new WeakMap<
74
78
  > | null
75
79
  >()
76
80
  export function getInstancedArrays(gl: GL) {
77
- if (gl instanceof WebGL2RenderingContext) return gl
81
+ if (isWebGL2RenderingContext(gl)) return gl
78
82
 
79
83
  const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl)
80
84
  if (cached) return cached
@@ -109,7 +113,7 @@ const VERTEX_ARRAY_OBJECT_WRAPPER_MAP = new WeakMap<
109
113
  > | null
110
114
  >()
111
115
  export function getVertexArrayObject(gl: GL) {
112
- if (gl instanceof WebGL2RenderingContext) return gl
116
+ if (isWebGL2RenderingContext(gl)) return gl
113
117
 
114
118
  const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl)
115
119
  if (cached) return cached
package/src/index.ts CHANGED
@@ -15,7 +15,14 @@ import type {
15
15
  ViewOptions,
16
16
  ViewSchema,
17
17
  } from './types'
18
- import { isSamplerKind, kindToUniformFnName, isMatKind, assertedNotNullish, kindToSize, forEachObject } from './utils'
18
+ import {
19
+ isSamplerKind,
20
+ kindToUniformFnName,
21
+ isMatKind,
22
+ assertedNotNullish,
23
+ kindToSize,
24
+ forEachObject,
25
+ } from './utils'
19
26
  import { createUpsertMap, mapObject } from './utils'
20
27
  export * from './types'
21
28
 
@@ -166,11 +173,15 @@ function handleAttribute(
166
173
  size: number,
167
174
  stride: number,
168
175
  offset: number,
169
- type: 'FLOAT' | 'INT',
176
+ type: 'FLOAT' | 'INT' | 'UNSIGNED_INT',
170
177
  instanced?: boolean,
171
178
  ) {
172
179
  gl.enableVertexAttribArray(location)
173
- gl.vertexAttribPointer(location, size, gl[type], false, stride, offset)
180
+ if (type === 'INT' || type === 'UNSIGNED_INT') {
181
+ ;(gl as WebGL2RenderingContext).vertexAttribIPointer(location, size, gl[type], stride, offset)
182
+ } else {
183
+ gl.vertexAttribPointer(location, size, gl[type], false, stride, offset)
184
+ }
174
185
 
175
186
  if (instanced) {
176
187
  // Get instanced-arrays-feature: extension if webgl, gl if webgl2
@@ -198,7 +209,7 @@ export function attributeView<T extends AttributeSchema>(
198
209
  }
199
210
 
200
211
  const size = kindToSize(kind)
201
- const type = kind.startsWith('i') ? 'INT' : 'FLOAT'
212
+ const type = kind.startsWith('u') ? 'UNSIGNED_INT' : kind.startsWith('i') ? 'INT' : 'FLOAT'
202
213
 
203
214
  return {
204
215
  buffer,
@@ -254,7 +265,11 @@ export function interleavedAttributeView<T extends InterleavedAttributeSchema>(
254
265
 
255
266
  const size = kindToSize(layout.kind)
256
267
  const offset = index
257
- const type = layout.kind.startsWith('i') ? 'INT' : 'FLOAT'
268
+ const type = layout.kind.startsWith('u')
269
+ ? 'UNSIGNED_INT'
270
+ : layout.kind.startsWith('i')
271
+ ? 'INT'
272
+ : 'FLOAT'
258
273
  index += size * 4
259
274
 
260
275
  return () => handleAttribute(gl, location, size, stride, offset, type, instanced)
@@ -449,21 +449,66 @@ describe('attributeView', () => {
449
449
  const attributes = attributeView(gl, program, schema)
450
450
 
451
451
  attributes.a_index.bind()
452
- expect(gl.vertexAttribPointer).toHaveBeenCalledWith(
452
+ expect(gl.vertexAttribIPointer).toHaveBeenCalledWith(
453
453
  expect.any(Number),
454
454
  1, // size for int
455
455
  gl.INT,
456
- false,
457
456
  0,
458
457
  0,
459
458
  )
460
459
 
461
460
  attributes.a_indices.bind()
462
- expect(gl.vertexAttribPointer).toHaveBeenCalledWith(
461
+ expect(gl.vertexAttribIPointer).toHaveBeenCalledWith(
463
462
  expect.any(Number),
464
463
  2, // size for ivec2
465
464
  gl.INT,
466
- false,
465
+ 0,
466
+ 0,
467
+ )
468
+ })
469
+
470
+ it('should handle unsigned integer attributes', () => {
471
+ const schema = {
472
+ a_sorted_index: { kind: 'uint' },
473
+ a_uindices2: { kind: 'uvec2' },
474
+ a_uindices3: { kind: 'uvec3' },
475
+ a_uindices4: { kind: 'uvec4' },
476
+ } satisfies AttributeSchema
477
+
478
+ const attributes = attributeView(gl, program, schema)
479
+
480
+ attributes.a_sorted_index.bind()
481
+ expect(gl.vertexAttribIPointer).toHaveBeenCalledWith(
482
+ expect.any(Number),
483
+ 1, // size for uint
484
+ gl.UNSIGNED_INT,
485
+ 0,
486
+ 0,
487
+ )
488
+
489
+ attributes.a_uindices2.bind()
490
+ expect(gl.vertexAttribIPointer).toHaveBeenCalledWith(
491
+ expect.any(Number),
492
+ 2, // size for uvec2
493
+ gl.UNSIGNED_INT,
494
+ 0,
495
+ 0,
496
+ )
497
+
498
+ attributes.a_uindices3.bind()
499
+ expect(gl.vertexAttribIPointer).toHaveBeenCalledWith(
500
+ expect.any(Number),
501
+ 3, // size for uvec3
502
+ gl.UNSIGNED_INT,
503
+ 0,
504
+ 0,
505
+ )
506
+
507
+ attributes.a_uindices4.bind()
508
+ expect(gl.vertexAttribIPointer).toHaveBeenCalledWith(
509
+ expect.any(Number),
510
+ 4, // size for uvec4
511
+ gl.UNSIGNED_INT,
467
512
  0,
468
513
  0,
469
514
  )
@@ -687,12 +732,14 @@ describe('interleavedAttributeView', () => {
687
732
 
688
733
  interleavedAttributes.data.bind()
689
734
 
690
- const calls = (gl.vertexAttribPointer as any).mock.calls
735
+ const floatCalls = (gl.vertexAttribPointer as any).mock.calls
736
+ const intCalls = (gl.vertexAttribIPointer as any).mock.calls
691
737
 
692
- // Check that integer attributes use INT type
693
- expect(calls[0][2]).toBe(gl.FLOAT) // vec2
694
- expect(calls[1][2]).toBe(gl.INT) // int
695
- expect(calls[2][2]).toBe(gl.INT) // ivec2
738
+ // Float attributes use vertexAttribPointer
739
+ expect(floatCalls[0][2]).toBe(gl.FLOAT) // vec2
740
+ // Integer attributes use vertexAttribIPointer
741
+ expect(intCalls[0][2]).toBe(gl.INT) // int
742
+ expect(intCalls[1][2]).toBe(gl.INT) // ivec2
696
743
  })
697
744
 
698
745
  it('should set buffer data', () => {
@@ -42,6 +42,7 @@ export function createMockGL() {
42
42
  DYNAMIC_DRAW: 0x88e8,
43
43
  FLOAT: 0x1406,
44
44
  INT: 0x1404,
45
+ UNSIGNED_INT: 0x1405,
45
46
  UNSIGNED_BYTE: 0x1401,
46
47
  TRIANGLES: 0x0004,
47
48
  LINES: 0x0001,
@@ -120,6 +121,7 @@ export function createMockGL() {
120
121
 
121
122
  enableVertexAttribArray: vi.fn(),
122
123
  vertexAttribPointer: vi.fn(),
124
+ vertexAttribIPointer: vi.fn(),
123
125
  vertexAttribDivisor: vi.fn(),
124
126
 
125
127
  // Uniform methods
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/utils.ts","../src/index.ts"],"sourcesContent":["import type {\n AttributeKind,\n FramebufferDefinition,\n GL,\n KIND_TO_SIZE_MAP,\n KIND_TO_UNIFORM_FN_NAME_MAP,\n TextureDefinition,\n UniformKind,\n} from './types'\n\nexport function assertedNotNullish<T>(value: T, message?: string): NonNullable<T> {\n if (value === undefined || value === null) throw new Error(message)\n return value\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Uniform Name */\n/* */\n/**********************************************************************************/\n\nexport const kindToUniformFnName = <T extends UniformKind>(\n kind: T,\n): KIND_TO_UNIFORM_FN_NAME_MAP[T] => {\n switch (kind[0]) {\n // mat\n case 'm':\n return ('Matrix' + kind.slice(3) + 'fv') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // sampler/booleans/integer\n case 's':\n case 'b':\n case 'i':\n return ((kind.match(/\\d/)?.[0] ?? '1') + 'i') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // unsigned integers\n case 'u':\n return ((kind[4] || '1') + 'ui') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // vec\n case 'v':\n return (kind[3] + 'f') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n switch (kind) {\n case 'float':\n return '1f' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n case 'uint':\n return '1ui' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n return '1i' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureDefinition,\n data?: ArrayBufferView | null,\n): WebGLTexture {\n const texture = gl.createTexture()\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name as keyof typeof gl] as any\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n console.log(minFilter)\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = `Framebuffer '${name}' not complete. Status: `\n switch (status) {\n case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_DIMENSIONS'\n break\n case gl.FRAMEBUFFER_UNSUPPORTED:\n errorMessage += 'FRAMEBUFFER_UNSUPPORTED'\n break\n default:\n errorMessage += `Unknown (${status})`\n }\n super(errorMessage)\n }\n}\n\nexport function createFramebuffer(\n gl: GL,\n { attachment, texture, ...options }: FramebufferDefinition,\n) {\n // Create texture for the framebuffer\n texture ??= createTexture(gl, options)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(\n gl.createFramebuffer(),\n `Failed to create framebuffer: ${name}`,\n )\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n return {\n texture,\n framebuffer,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | (T extends WeakKey ? WeakMap<T, U> : never)\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n\nexport function forEachObject<T extends Record<string, any>>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => void,\n) {\n let index = 0\n for (const key in value) {\n callback(value[key], key, index)\n index++\n }\n for (const key of Object.getOwnPropertySymbols(value)) {\n callback(value[key as keyof T], key as keyof T, index)\n index++\n }\n}\n\nexport function mapObject<T extends Record<string, any>, TReturn>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => TReturn,\n): { [TKey in keyof T]: TReturn } {\n const result = {} as { [TKey in keyof T]: TReturn }\n\n forEachObject(value, (value, key, index) => {\n result[key] = callback(value, key, index)\n })\n\n return result\n}\n","import { getInstancedArrays, getVertexArrayObject } from './gl'\nimport type {\n AttributeMethods,\n AttributeSchema,\n AttributeView,\n BufferSchema,\n BufferView,\n GL,\n UniformView as InferUniformView,\n InterleavedAttributeMethods,\n InterleavedAttributeSchema,\n InterleavedAttributeView,\n UniformSchema,\n View,\n ViewOptions,\n ViewSchema,\n} from './types'\nimport { isSamplerKind, kindToUniformFnName, isMatKind, assertedNotNullish, kindToSize, forEachObject } from './utils'\nimport { createUpsertMap, mapObject } from './utils'\nexport * from './types'\n\n/**********************************************************************************/\n/* */\n/* To ID */\n/* */\n/**********************************************************************************/\n\nlet index = 0\nconst PREFIX = 'VIEW_GL_ALIAS'\n// Firefox has currently a bug where it can not handle symbol as WeakRef / key for WeakMap\n// see https://bugzilla.mozilla.org/show_bug.cgi?id=1710433\nconst HAS_WEAK_SYMBOL = (() => {\n try {\n const symbol = Symbol()\n new WeakMap().set(symbol, '')\n return true\n } catch {\n return false\n }\n})()\n// NOTE: fallback to Map will currently cause a minor memory leak.\nconst SYMBOL_MAP = createUpsertMap(HAS_WEAK_SYMBOL ? WeakMap<symbol, string> : Map<symbol, string>)\n\nexport function toID(key: string | number | symbol) {\n if (typeof key === 'string') {\n return key\n }\n if (typeof key === 'symbol') {\n return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`)\n }\n return key.toString()\n}\n\n/**********************************************************************************/\n/* */\n/* View */\n/* */\n/**********************************************************************************/\n\nexport function view<TSchema extends ViewSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: TSchema,\n options?: ViewOptions,\n): View<TSchema> {\n return {\n uniforms: !schema.uniforms ? undefined : uniformView(gl, program, schema.uniforms),\n attributes: !schema.attributes\n ? undefined\n : attributeView(gl, program, schema.attributes, options),\n interleavedAttributes: !schema.interleavedAttributes\n ? undefined\n : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),\n buffers: !schema.buffers ? undefined : bufferView(gl, schema.buffers),\n } as View<TSchema>\n}\n\n/**********************************************************************************/\n/* */\n/* Uniform View */\n/* */\n/**********************************************************************************/\n\nexport function uniformView<T extends UniformSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n): InferUniformView<T> {\n // @ts-expect-error - conditional return type based on size is hard to infer\n return mapObject(schema, ({ kind, size }, key) => {\n const name = toID(key)\n\n if (isSamplerKind(kind)) {\n const location = gl.getUniformLocation(program, name)\n return {\n set(arg: number) {\n gl.uniform1i(location, arg)\n },\n }\n }\n\n // Array uniform - support both bulk set and indexed access\n if (size) {\n const bulkFnName = `uniform${kindToUniformFnName(kind)}v`\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const bulkFn = gl[bulkFnName].bind(gl)\n const bulkLocation = gl.getUniformLocation(program, name)\n\n const elementFnName = `uniform${kindToUniformFnName(kind)}`\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const elementFn = gl[elementFnName].bind(gl)\n\n // Build array of element setters\n const elements: Array<{ set(...args: any[]): void }> = []\n for (let i = 0; i < size; i++) {\n const location = gl.getUniformLocation(program, `${name}[${i}]`)\n elements[i] = {\n set(...args: any[]) {\n elementFn(location, ...args)\n },\n }\n }\n\n // Return array-like object with bulk set\n return Object.assign(elements, {\n set(arg: Float32Array) {\n bulkFn(bulkLocation, arg)\n },\n })\n }\n\n // Non-array uniform\n const location = gl.getUniformLocation(program, name)\n const fnName = `uniform${kindToUniformFnName(kind)}`\n\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const fn = gl[fnName].bind(gl)\n\n if (isMatKind(kind)) {\n return {\n set(...args: any[]) {\n fn(location, false, args[0])\n },\n }\n }\n\n return {\n set(...args: any[]) {\n fn(location, ...args)\n },\n }\n })\n}\n\n/**********************************************************************************/\n/* */\n/* Attribute View */\n/* */\n/**********************************************************************************/\n\n// Shared attribute helper functions\n// between attributeView and interleavedAttributeView\nfunction handleAttribute(\n gl: GL,\n location: number,\n size: number,\n stride: number,\n offset: number,\n type: 'FLOAT' | 'INT',\n instanced?: boolean,\n) {\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, size, gl[type], false, stride, offset)\n\n if (instanced) {\n // Get instanced-arrays-feature: extension if webgl, gl if webgl2\n assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1)\n }\n}\n\nexport function attributeView<T extends AttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): AttributeView<T> {\n const attributes = mapObject(\n schema,\n (\n { kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) },\n key,\n ): AttributeMethods => {\n const name = toID(key)\n\n const location = gl.getAttribLocation(program, name)\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(kind)\n const type = kind.startsWith('i') ? 'INT' : 'FLOAT'\n\n return {\n buffer,\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n handleAttribute(gl, location, size, 0, 0, type, instanced)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data, usage = 'STATIC_DRAW') {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage])\n return this\n },\n }\n },\n )\n\n signal?.addEventListener('abort', function dispose() {\n forEachObject(attributes, value => value.dispose())\n })\n\n return attributes\n}\n\n/**********************************************************************************/\n/* */\n/* Interleaved Attribute View */\n/* */\n/**********************************************************************************/\n\nexport function interleavedAttributeView<T extends InterleavedAttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): InterleavedAttributeView<T> {\n // Initialize interleaved attributes\n const interleavedAttributes = mapObject(schema, ({ layout, instanced }) => {\n // Increment number to keep track of offset\n let index = 0\n\n // Calculate layout information\n const handles = layout.map(layout => {\n const name = toID(layout.key)\n\n const location = gl.getAttribLocation(program, name)\n\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(layout.kind)\n const offset = index\n const type = layout.kind.startsWith('i') ? 'INT' : 'FLOAT'\n index += size * 4\n\n return () => handleAttribute(gl, location, size, stride, offset, type, instanced)\n })\n\n // Set stride to final index\n const stride = index\n\n // Create a buffer\n const buffer = assertedNotNullish(gl.createBuffer())\n\n // Create VAO to cache attribute state\n let vao: { unbind(): void; bind(): void; dispose(): void } | undefined = undefined\n\n // Get VAO-feature: extension if webgl1, gl if webgl2\n const feature = getVertexArrayObject(gl)\n if (feature) {\n const vertexArray = feature.createVertexArray()\n feature.bindVertexArray(vertexArray)\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n for (const handle of handles) {\n handle()\n }\n feature.bindVertexArray(null)\n vao = {\n unbind() {\n feature.bindVertexArray(null)\n },\n bind() {\n feature.bindVertexArray(vertexArray)\n },\n dispose() {\n feature.deleteVertexArray(vertexArray)\n },\n }\n }\n\n return {\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n if (vao) {\n vao.bind()\n } else {\n // Fallback: manual attribute setup\n for (const handle of handles) {\n handle()\n }\n }\n },\n unbind() {\n if (vao) {\n vao.unbind()\n }\n },\n dispose() {\n gl.deleteBuffer(buffer)\n if (vao) {\n vao.dispose()\n }\n },\n set(value, usage = 'STATIC_DRAW') {\n if (vao) {\n vao.bind()\n }\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, value, gl[usage])\n if (vao) {\n vao.unbind()\n }\n },\n } satisfies InterleavedAttributeMethods\n })\n\n signal?.addEventListener('abort', function dispose() {\n forEachObject(interleavedAttributes, value => value.dispose())\n })\n\n return interleavedAttributes\n}\n\n/**********************************************************************************/\n/* */\n/* Buffer View */\n/* */\n/**********************************************************************************/\n\nexport function bufferView<T extends BufferSchema>(\n gl: GL,\n schema: T,\n { signal }: ViewOptions = {},\n): BufferView<T> {\n // Initialize buffers\n const buffers = mapObject(schema, ({ target = 'ARRAY_BUFFER', usage = 'STATIC_DRAW' }) => {\n const buffer = assertedNotNullish(gl.createBuffer())\n return {\n bind() {\n gl.bindBuffer(gl[target], buffer)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data: Float32Array) {\n gl.bindBuffer(gl[target], buffer)\n gl.bufferData(gl[target], data, gl[usage])\n },\n }\n })\n\n signal?.addEventListener('abort', function dispose() {\n forEachObject(buffers, value => value.dispose())\n })\n\n return buffers\n}\n"],"mappings":";;;;;;AAUO,SAAS,mBAAsB,OAAU,SAAkC;AAChF,MAAI,UAAU,UAAa,UAAU,KAAM,OAAM,IAAI,MAAM,OAAO;AAClE,SAAO;AACT;AAQO,IAAM,sBAAsB,CACjC,SACmC;AACnC,UAAQ,KAAK,CAAC,GAAG;AAAA;AAAA,IAEf,KAAK;AACH,aAAQ,WAAW,KAAK,MAAM,CAAC,IAAI;AAAA;AAAA,IAErC,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACH,cAAS,KAAK,MAAM,IAAI,IAAI,CAAC,KAAK,OAAO;AAAA;AAAA,IAE3C,KAAK;AACH,cAAS,KAAK,CAAC,KAAK,OAAO;AAAA;AAAA,IAE7B,KAAK;AACH,aAAQ,KAAK,CAAC,IAAI;AAAA,IACpB;AACE,cAAQ,MAAM;AAAA,QACZ,KAAK;AACH,iBAAO;AAAA,QACT,KAAK;AACH,iBAAO;AAAA,QACT;AACE,iBAAO;AAAA,MACX;AAAA,EACJ;AACF;AAQO,IAAM,aAAa,CAAwB,SAAiC;AACjF,UAAQ,KAAK,CAAC,GAAG;AAAA,IACf,KAAK;AACH,YAAM,CAAC,GAAG,CAAC,IAAI,KAAK,MAAM,MAAM,EAAG,IAAI,MAAM;AAC7C,aAAQ,KAAK,KAAK;AAAA,IACpB,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACH,YAAM,QAAQ,KAAK,MAAM,IAAI;AAC7B,aAAQ,QAAQ,CAAC,MAAM,CAAC,IAAI;AAAA,IAC9B;AACE,aAAO;AAAA,EACX;AACF;AAQO,IAAM,YAAY,CAKvB,SAC2C,KAAK,SAAS,KAAK;AAEzD,IAAM,gBAAgB,CAC3B,SACyD,KAAK,SAAS,SAAS;AA4I3E,SAAS,gBACd,aACA;AACA,QAAM,MAAM,KAAK,eAAe,KAAK;AACrC,SAAO,OAAO,OAAO,KAAK;AAAA,IACxB,YACE,KACA,OACA;AACA,UAAI,SAAS,IAAI,IAAI,GAAG;AACxB,UAAI,QAAQ;AACV,eAAO;AAAA,MACT;AACA,eAAS,MAAM;AACf,UAAI,IAAI,KAAK,MAAM;AACnB,aAAO;AAAA,IACT;AAAA,EACF,CAAC;AACH;AAEO,SAAS,cACd,OACA,UACA;AACA,MAAIA,SAAQ;AACZ,aAAW,OAAO,OAAO;AACvB,aAAS,MAAM,GAAG,GAAG,KAAKA,MAAK;AAC/B,IAAAA;AAAA,EACF;AACA,aAAW,OAAO,OAAO,sBAAsB,KAAK,GAAG;AACrD,aAAS,MAAM,GAAc,GAAG,KAAgBA,MAAK;AACrD,IAAAA;AAAA,EACF;AACF;AAEO,SAAS,UACd,OACA,UACgC;AAChC,QAAM,SAAS,CAAC;AAEhB,gBAAc,OAAO,CAACC,QAAO,KAAKD,WAAU;AAC1C,WAAO,GAAG,IAAI,SAASC,QAAO,KAAKD,MAAK;AAAA,EAC1C,CAAC;AAED,SAAO;AACT;;;ACxPA,IAAI,QAAQ;AACZ,IAAM,SAAS;AAGf,IAAM,mBAAmB,MAAM;AAC7B,MAAI;AACF,UAAM,SAAS,OAAO;AACtB,yBAAI,QAAQ,GAAE,IAAI,QAAQ,EAAE;AAC5B,WAAO;AAAA,EACT,QAAQ;AACN,WAAO;AAAA,EACT;AACF,GAAG;AAEH,IAAM,aAAa,gBAAgB,kBAAkB,UAA0B,GAAmB;AAE3F,SAAS,KAAK,KAA+B;AAClD,MAAI,OAAO,QAAQ,UAAU;AAC3B,WAAO;AAAA,EACT;AACA,MAAI,OAAO,QAAQ,UAAU;AAC3B,WAAO,WAAW,YAAY,KAAK,MAAM,GAAG,MAAM,IAAI,OAAO,EAAE;AAAA,EACjE;AACA,SAAO,IAAI,SAAS;AACtB;AAQO,SAAS,KACd,IACA,SACA,QACA,SACe;AACf,SAAO;AAAA,IACL,UAAU,CAAC,OAAO,WAAW,SAAY,YAAY,IAAI,SAAS,OAAO,QAAQ;AAAA,IACjF,YAAY,CAAC,OAAO,aAChB,SACA,cAAc,IAAI,SAAS,OAAO,YAAY,OAAO;AAAA,IACzD,uBAAuB,CAAC,OAAO,wBAC3B,SACA,yBAAyB,IAAI,SAAS,OAAO,uBAAuB,OAAO;AAAA,IAC/E,SAAS,CAAC,OAAO,UAAU,SAAY,WAAW,IAAI,OAAO,OAAO;AAAA,EACtE;AACF;AAQO,SAAS,YACd,IACA,SACA,QACqB;AAErB,SAAO,UAAU,QAAQ,CAAC,EAAE,MAAM,KAAK,GAAG,QAAQ;AAChD,UAAME,QAAO,KAAK,GAAG;AAErB,QAAI,cAAc,IAAI,GAAG;AACvB,YAAMC,YAAW,GAAG,mBAAmB,SAASD,KAAI;AACpD,aAAO;AAAA,QACL,IAAI,KAAa;AACf,aAAG,UAAUC,WAAU,GAAG;AAAA,QAC5B;AAAA,MACF;AAAA,IACF;AAGA,QAAI,MAAM;AACR,YAAM,aAAa,UAAU,oBAAoB,IAAI,CAAC;AAEtD,YAAM,SAAS,GAAG,UAAU,EAAE,KAAK,EAAE;AACrC,YAAM,eAAe,GAAG,mBAAmB,SAASD,KAAI;AAExD,YAAM,gBAAgB,UAAU,oBAAoB,IAAI,CAAC;AAEzD,YAAM,YAAY,GAAG,aAAa,EAAE,KAAK,EAAE;AAG3C,YAAM,WAAiD,CAAC;AACxD,eAAS,IAAI,GAAG,IAAI,MAAM,KAAK;AAC7B,cAAMC,YAAW,GAAG,mBAAmB,SAAS,GAAGD,KAAI,IAAI,CAAC,GAAG;AAC/D,iBAAS,CAAC,IAAI;AAAA,UACZ,OAAO,MAAa;AAClB,sBAAUC,WAAU,GAAG,IAAI;AAAA,UAC7B;AAAA,QACF;AAAA,MACF;AAGA,aAAO,OAAO,OAAO,UAAU;AAAA,QAC7B,IAAI,KAAmB;AACrB,iBAAO,cAAc,GAAG;AAAA,QAC1B;AAAA,MACF,CAAC;AAAA,IACH;AAGA,UAAM,WAAW,GAAG,mBAAmB,SAASD,KAAI;AACpD,UAAM,SAAS,UAAU,oBAAoB,IAAI,CAAC;AAGlD,UAAM,KAAK,GAAG,MAAM,EAAE,KAAK,EAAE;AAE7B,QAAI,UAAU,IAAI,GAAG;AACnB,aAAO;AAAA,QACL,OAAO,MAAa;AAClB,aAAG,UAAU,OAAO,KAAK,CAAC,CAAC;AAAA,QAC7B;AAAA,MACF;AAAA,IACF;AAEA,WAAO;AAAA,MACL,OAAO,MAAa;AAClB,WAAG,UAAU,GAAG,IAAI;AAAA,MACtB;AAAA,IACF;AAAA,EACF,CAAC;AACH;AAUA,SAAS,gBACP,IACA,UACA,MACA,QACA,QACA,MACA,WACA;AACA,KAAG,wBAAwB,QAAQ;AACnC,KAAG,oBAAoB,UAAU,MAAM,GAAG,IAAI,GAAG,OAAO,QAAQ,MAAM;AAEtE,MAAI,WAAW;AAEb,uBAAmB,mBAAmB,EAAE,CAAC,EAAE,oBAAoB,UAAU,CAAC;AAAA,EAC5E;AACF;AAEO,SAAS,cACd,IACA,SACA,QACA,EAAE,OAAO,IAAiB,CAAC,GACT;AAClB,QAAM,aAAa;AAAA,IACjB;AAAA,IACA,CACE,EAAE,MAAM,WAAW,SAAS,mBAAmB,GAAG,aAAa,CAAC,EAAE,GAClE,QACqB;AACrB,YAAMA,QAAO,KAAK,GAAG;AAErB,YAAM,WAAW,GAAG,kBAAkB,SAASA,KAAI;AACnD,UAAI,WAAW,GAAG;AAChB,cAAM,IAAI,MAAM,cAAcA,KAAI,aAAa;AAAA,MACjD;AAEA,YAAM,OAAO,WAAW,IAAI;AAC5B,YAAM,OAAO,KAAK,WAAW,GAAG,IAAI,QAAQ;AAE5C,aAAO;AAAA,QACL;AAAA,QACA,OAAO;AACL,aAAG,WAAW,GAAG,cAAc,MAAM;AACrC,0BAAgB,IAAI,UAAU,MAAM,GAAG,GAAG,MAAM,SAAS;AAAA,QAC3D;AAAA,QACA,UAAU;AACR,aAAG,aAAa,MAAM;AAAA,QACxB;AAAA,QACA,IAAI,MAAM,QAAQ,eAAe;AAC/B,aAAG,WAAW,GAAG,cAAc,MAAM;AACrC,aAAG,WAAW,GAAG,cAAc,MAAM,GAAG,KAAK,CAAC;AAC9C,iBAAO;AAAA,QACT;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAEA,UAAQ,iBAAiB,SAAS,SAAS,UAAU;AACnD,kBAAc,YAAY,WAAS,MAAM,QAAQ,CAAC;AAAA,EACpD,CAAC;AAED,SAAO;AACT;AAQO,SAAS,yBACd,IACA,SACA,QACA,EAAE,OAAO,IAAiB,CAAC,GACE;AAE7B,QAAM,wBAAwB,UAAU,QAAQ,CAAC,EAAE,QAAQ,UAAU,MAAM;AAEzE,QAAIE,SAAQ;AAGZ,UAAM,UAAU,OAAO,IAAI,CAAAC,YAAU;AACnC,YAAMH,QAAO,KAAKG,QAAO,GAAG;AAE5B,YAAM,WAAW,GAAG,kBAAkB,SAASH,KAAI;AAEnD,UAAI,WAAW,GAAG;AAChB,cAAM,IAAI,MAAM,cAAcA,KAAI,aAAa;AAAA,MACjD;AAEA,YAAM,OAAO,WAAWG,QAAO,IAAI;AACnC,YAAM,SAASD;AACf,YAAM,OAAOC,QAAO,KAAK,WAAW,GAAG,IAAI,QAAQ;AACnD,MAAAD,UAAS,OAAO;AAEhB,aAAO,MAAM,gBAAgB,IAAI,UAAU,MAAM,QAAQ,QAAQ,MAAM,SAAS;AAAA,IAClF,CAAC;AAGD,UAAM,SAASA;AAGf,UAAM,SAAS,mBAAmB,GAAG,aAAa,CAAC;AAGnD,QAAI,MAAqE;AAGzE,UAAM,UAAU,qBAAqB,EAAE;AACvC,QAAI,SAAS;AACX,YAAM,cAAc,QAAQ,kBAAkB;AAC9C,cAAQ,gBAAgB,WAAW;AACnC,SAAG,WAAW,GAAG,cAAc,MAAM;AACrC,iBAAW,UAAU,SAAS;AAC5B,eAAO;AAAA,MACT;AACA,cAAQ,gBAAgB,IAAI;AAC5B,YAAM;AAAA,QACJ,SAAS;AACP,kBAAQ,gBAAgB,IAAI;AAAA,QAC9B;AAAA,QACA,OAAO;AACL,kBAAQ,gBAAgB,WAAW;AAAA,QACrC;AAAA,QACA,UAAU;AACR,kBAAQ,kBAAkB,WAAW;AAAA,QACvC;AAAA,MACF;AAAA,IACF;AAEA,WAAO;AAAA,MACL,OAAO;AACL,WAAG,WAAW,GAAG,cAAc,MAAM;AACrC,YAAI,KAAK;AACP,cAAI,KAAK;AAAA,QACX,OAAO;AAEL,qBAAW,UAAU,SAAS;AAC5B,mBAAO;AAAA,UACT;AAAA,QACF;AAAA,MACF;AAAA,MACA,SAAS;AACP,YAAI,KAAK;AACP,cAAI,OAAO;AAAA,QACb;AAAA,MACF;AAAA,MACA,UAAU;AACR,WAAG,aAAa,MAAM;AACtB,YAAI,KAAK;AACP,cAAI,QAAQ;AAAA,QACd;AAAA,MACF;AAAA,MACA,IAAI,OAAO,QAAQ,eAAe;AAChC,YAAI,KAAK;AACP,cAAI,KAAK;AAAA,QACX;AACA,WAAG,WAAW,GAAG,cAAc,MAAM;AACrC,WAAG,WAAW,GAAG,cAAc,OAAO,GAAG,KAAK,CAAC;AAC/C,YAAI,KAAK;AACP,cAAI,OAAO;AAAA,QACb;AAAA,MACF;AAAA,IACF;AAAA,EACF,CAAC;AAED,UAAQ,iBAAiB,SAAS,SAAS,UAAU;AACnD,kBAAc,uBAAuB,WAAS,MAAM,QAAQ,CAAC;AAAA,EAC/D,CAAC;AAED,SAAO;AACT;AAQO,SAAS,WACd,IACA,QACA,EAAE,OAAO,IAAiB,CAAC,GACZ;AAEf,QAAM,UAAU,UAAU,QAAQ,CAAC,EAAE,SAAS,gBAAgB,QAAQ,cAAc,MAAM;AACxF,UAAM,SAAS,mBAAmB,GAAG,aAAa,CAAC;AACnD,WAAO;AAAA,MACL,OAAO;AACL,WAAG,WAAW,GAAG,MAAM,GAAG,MAAM;AAAA,MAClC;AAAA,MACA,UAAU;AACR,WAAG,aAAa,MAAM;AAAA,MACxB;AAAA,MACA,IAAI,MAAoB;AACtB,WAAG,WAAW,GAAG,MAAM,GAAG,MAAM;AAChC,WAAG,WAAW,GAAG,MAAM,GAAG,MAAM,GAAG,KAAK,CAAC;AAAA,MAC3C;AAAA,IACF;AAAA,EACF,CAAC;AAED,UAAQ,iBAAiB,SAAS,SAAS,UAAU;AACnD,kBAAc,SAAS,WAAS,MAAM,QAAQ,CAAC;AAAA,EACjD,CAAC;AAED,SAAO;AACT;","names":["index","value","name","location","index","layout"]}
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/gl.ts"],"sourcesContent":["import { RemoveSuffix } from './type-utils'\nimport type { GL } from './types'\n\n/**********************************************************************************/\n/* */\n/* Create Shader */\n/* */\n/**********************************************************************************/\n\nexport function createShader(gl: GL, type: number, source: string): WebGLShader {\n const shader = gl.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const info = gl.getShaderInfoLog(shader)\n gl.deleteShader(shader)\n throw new Error(\n `Failed to compile ${type === gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader: ${info}`,\n )\n }\n\n return shader\n}\n\n/**********************************************************************************/\n/* */\n/* Create Program */\n/* */\n/**********************************************************************************/\n\nexport function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram {\n const program = gl.createProgram()\n if (!program) throw new Error('Failed to create WebGL program')\n\n const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource)\n const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource)\n\n gl.attachShader(program, vertexShader)\n gl.attachShader(program, fragmentShader)\n gl.linkProgram(program)\n\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n const info = gl.getProgramInfoLog(program)\n gl.deleteProgram(program)\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n throw new Error(`Failed to link program: ${info}`)\n }\n\n // Clean up shaders after linking\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n\n return program\n}\n\n/**********************************************************************************/\n/* */\n/* Get Instanced Arrays */\n/* */\n/**********************************************************************************/\n\nconst INSTANCED_ARRAYS_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n ANGLE_instanced_arrays,\n 'drawArraysInstancedANGLE' | 'drawElementsInstancedANGLE' | 'vertexAttribDivisorANGLE'\n >,\n 'ANGLE'\n > | null\n>()\nexport function getInstancedArrays(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('ANGLE_instanced_arrays')\n if (!ext) return undefined\n\n const wrapper = {\n drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),\n drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),\n vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext),\n }\n INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n\n/**********************************************************************************/\n/* */\n/* Get Vertex Array Object */\n/* */\n/**********************************************************************************/\n\nconst VERTEX_ARRAY_OBJECT_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n OES_vertex_array_object,\n 'bindVertexArrayOES' | 'createVertexArrayOES' | 'deleteVertexArrayOES'\n >,\n 'OES'\n > | null\n>()\nexport function getVertexArrayObject(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('OES_vertex_array_object')\n if (!ext) return null\n\n const wrapper = {\n bindVertexArray: ext.bindVertexArrayOES.bind(ext),\n createVertexArray: ext.createVertexArrayOES.bind(ext),\n deleteVertexArray: ext.deleteVertexArrayOES.bind(ext),\n }\n VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n"],"mappings":";AASO,SAAS,aAAa,IAAQ,MAAc,QAA6B;AAC9E,QAAM,SAAS,GAAG,aAAa,IAAI;AACnC,MAAI,CAAC,OAAQ,OAAM,IAAI,MAAM,yBAAyB;AAEtD,KAAG,aAAa,QAAQ,MAAM;AAC9B,KAAG,cAAc,MAAM;AAEvB,MAAI,CAAC,GAAG,mBAAmB,QAAQ,GAAG,cAAc,GAAG;AACrD,UAAM,OAAO,GAAG,iBAAiB,MAAM;AACvC,OAAG,aAAa,MAAM;AACtB,UAAM,IAAI;AAAA,MACR,qBAAqB,SAAS,GAAG,gBAAgB,WAAW,UAAU,YAAY,IAAI;AAAA,IACxF;AAAA,EACF;AAEA,SAAO;AACT;AAQO,SAAS,cAAc,IAAQ,cAAsB,gBAAsC;AAChG,QAAM,UAAU,GAAG,cAAc;AACjC,MAAI,CAAC,QAAS,OAAM,IAAI,MAAM,gCAAgC;AAE9D,QAAM,eAAe,aAAa,IAAI,GAAG,eAAe,YAAY;AACpE,QAAM,iBAAiB,aAAa,IAAI,GAAG,iBAAiB,cAAc;AAE1E,KAAG,aAAa,SAAS,YAAY;AACrC,KAAG,aAAa,SAAS,cAAc;AACvC,KAAG,YAAY,OAAO;AAEtB,MAAI,CAAC,GAAG,oBAAoB,SAAS,GAAG,WAAW,GAAG;AACpD,UAAM,OAAO,GAAG,kBAAkB,OAAO;AACzC,OAAG,cAAc,OAAO;AACxB,OAAG,aAAa,YAAY;AAC5B,OAAG,aAAa,cAAc;AAC9B,UAAM,IAAI,MAAM,2BAA2B,IAAI,EAAE;AAAA,EACnD;AAGA,KAAG,aAAa,YAAY;AAC5B,KAAG,aAAa,cAAc;AAE9B,SAAO;AACT;AAQA,IAAM,+BAA+B,oBAAI,QASvC;AACK,SAAS,mBAAmB,IAAQ;AACzC,MAAI,cAAc,uBAAwB,QAAO;AAEjD,QAAM,SAAS,6BAA6B,IAAI,EAAE;AAClD,MAAI,OAAQ,QAAO;AAEnB,QAAM,MAAM,GAAG,aAAa,wBAAwB;AACpD,MAAI,CAAC,IAAK,QAAO;AAEjB,QAAM,UAAU;AAAA,IACd,qBAAqB,IAAI,yBAAyB,KAAK,GAAG;AAAA,IAC1D,uBAAuB,IAAI,2BAA2B,KAAK,GAAG;AAAA,IAC9D,qBAAqB,IAAI,yBAAyB,KAAK,GAAG;AAAA,EAC5D;AACA,+BAA6B,IAAI,IAAI,OAAO;AAE5C,SAAO;AACT;AAQA,IAAM,kCAAkC,oBAAI,QAS1C;AACK,SAAS,qBAAqB,IAAQ;AAC3C,MAAI,cAAc,uBAAwB,QAAO;AAEjD,QAAM,SAAS,gCAAgC,IAAI,EAAE;AACrD,MAAI,OAAQ,QAAO;AAEnB,QAAM,MAAM,GAAG,aAAa,yBAAyB;AACrD,MAAI,CAAC,IAAK,QAAO;AAEjB,QAAM,UAAU;AAAA,IACd,iBAAiB,IAAI,mBAAmB,KAAK,GAAG;AAAA,IAChD,mBAAmB,IAAI,qBAAqB,KAAK,GAAG;AAAA,IACpD,mBAAmB,IAAI,qBAAqB,KAAK,GAAG;AAAA,EACtD;AACA,kCAAgC,IAAI,IAAI,OAAO;AAE/C,SAAO;AACT;","names":[]}