@bigmistqke/view.gl 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,391 @@
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+ var __defProp = Object.defineProperty;
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+ var __export = (target, all) => {
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+ for (var name2 in all)
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+ __defProp(target, name2, { get: all[name2], enumerable: true });
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+ };
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+
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+ // src/features.ts
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+ var INSTANCED_ARRAYS_WRAPPER_MAP = /* @__PURE__ */ new WeakMap();
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+ function getInstancedArrays(gl) {
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+ if (gl instanceof WebGL2RenderingContext) return gl;
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+ const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl);
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+ if (cached) return cached;
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+ const ext = gl.getExtension("ANGLE_instanced_arrays");
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+ if (!ext) return void 0;
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+ const wrapper = {
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+ drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),
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+ drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),
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+ vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext)
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+ };
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+ INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper);
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+ return wrapper;
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+ }
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+ var VERTEX_ARRAY_OBJECT_WRAPPER_MAP = /* @__PURE__ */ new WeakMap();
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+ function getVertexArrayObject(gl) {
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+ if (gl instanceof WebGL2RenderingContext) return gl;
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+ const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl);
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+ if (cached) return cached;
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+ const ext = gl.getExtension("OES_vertex_array_object");
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+ if (!ext) return null;
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+ const wrapper = {
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+ bindVertexArray: ext.bindVertexArrayOES.bind(ext),
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+ createVertexArray: ext.createVertexArrayOES.bind(ext),
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+ deleteVertexArray: ext.deleteVertexArrayOES.bind(ext)
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+ };
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+ VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper);
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+ return wrapper;
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+ }
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+
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+ // src/utils/object.ts
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+ var object_exports = {};
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+ __export(object_exports, {
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+ forEach: () => forEach,
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+ map: () => map
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+ });
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+ function forEach(value, callback) {
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+ let index2 = 0;
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+ for (const key in value) {
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+ callback(value[key], key, index2);
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+ index2++;
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+ }
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+ for (const key of Object.getOwnPropertySymbols(value)) {
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+ callback(value[key], key, index2);
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+ index2++;
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+ }
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+ }
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+ function map(value, callback) {
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+ const result = {};
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+ forEach(value, (value2, key, index2) => {
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+ result[key] = callback(value2, key, index2);
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+ });
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+ return result;
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+ }
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+
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+ // src/utils/index.ts
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+ function assertedNotNullish(value, message) {
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+ if (value === void 0 || value === null) throw new Error(message);
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+ return value;
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+ }
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+ function createGLShader(gl, type, source) {
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+ const shader = gl.createShader(type);
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+ if (!shader) throw new Error("Failed to create shader");
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+ gl.shaderSource(shader, source);
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+ gl.compileShader(shader);
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+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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+ const info = gl.getShaderInfoLog(shader);
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+ gl.deleteShader(shader);
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+ throw new Error(
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+ `Failed to compile ${type === gl.VERTEX_SHADER ? "vertex" : "fragment"} shader: ${info}`
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+ );
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+ }
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+ return shader;
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+ }
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+ function createProgram(gl, vertexSource, fragmentSource) {
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+ const program = gl.createProgram();
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+ if (!program) throw new Error("Failed to create WebGL program");
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+ const vertexShader = createGLShader(gl, gl.VERTEX_SHADER, vertexSource);
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+ const fragmentShader = createGLShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
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+ gl.attachShader(program, vertexShader);
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+ gl.attachShader(program, fragmentShader);
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+ gl.linkProgram(program);
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+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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+ const info = gl.getProgramInfoLog(program);
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+ gl.deleteProgram(program);
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+ gl.deleteShader(vertexShader);
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+ gl.deleteShader(fragmentShader);
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+ throw new Error(`Failed to link program: ${info}`);
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+ }
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+ gl.deleteShader(vertexShader);
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+ gl.deleteShader(fragmentShader);
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+ return program;
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+ }
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+ var kindToUniformFnName = (kind) => {
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+ switch (kind[0]) {
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+ // mat
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+ case "m":
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+ return "Matrix" + kind.slice(3) + "fv";
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+ // sampler/booleans/integer
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+ case "s":
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+ case "b":
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+ case "i":
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+ return (kind.match(/\d/)?.[0] ?? "1") + "i";
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+ // unsigned integers
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+ case "u":
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+ return (kind[4] || "1") + "ui";
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+ // vec
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+ case "v":
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+ return kind[3] + "f";
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+ default:
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+ switch (kind) {
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+ case "float":
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+ return "1f";
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+ case "uint":
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+ return "1ui";
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+ default:
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+ return "1i";
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+ }
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+ }
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+ };
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+ var kindToSize = (kind) => {
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+ switch (kind[0]) {
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+ case "m":
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+ const [a, b] = kind.match(/\d+/g).map(Number);
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+ return a * (b ?? a);
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+ case "v":
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+ case "i":
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+ case "b":
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+ case "u":
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+ const match = kind.match(/\d/);
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+ return match ? +match[0] : 1;
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+ default:
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+ return 1;
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+ }
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+ };
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+ var isMatKind = (kind) => kind.includes("mat");
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+ var isSamplerKind = (kind) => kind.includes("sampler");
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+ function createUpsertMap(constructor) {
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+ const map2 = new (constructor ?? Map)();
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+ return Object.assign(map2, {
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+ getOrInsert(key, value) {
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+ let result = map2.get(key);
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+ if (result) {
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+ return result;
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+ }
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+ result = value();
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+ map2.set(key, result);
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+ return result;
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+ }
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+ });
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+ }
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+
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+ // src/index.ts
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+ var index = 0;
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+ var PREFIX = "VIEW_GL_ALIAS";
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+ var HAS_WEAK_SYMBOL = (() => {
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+ try {
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+ const symbol = Symbol();
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+ (/* @__PURE__ */ new WeakMap()).set(symbol, "");
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+ return true;
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+ } catch {
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+ return false;
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+ }
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+ })();
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+ var SYMBOL_MAP = createUpsertMap(HAS_WEAK_SYMBOL ? WeakMap : Map);
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+ function toID(key) {
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+ if (typeof key === "string") {
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+ return key;
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+ }
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+ if (typeof key === "symbol") {
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+ return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`);
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+ }
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+ return key.toString();
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+ }
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+ function view(gl, program, schema, options) {
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+ return {
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+ uniforms: !schema.uniforms ? void 0 : uniformView(gl, program, schema.uniforms),
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+ attributes: !schema.attributes ? void 0 : attributeView(gl, program, schema.attributes, options),
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+ interleavedAttributes: !schema.interleavedAttributes ? void 0 : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),
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+ buffers: !schema.buffers ? void 0 : bufferView(gl, schema.buffers)
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+ };
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+ }
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+ function uniformView(gl, program, schema) {
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+ return object_exports.map(schema, ({ kind, size }, key) => {
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+ const name2 = toID(key);
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+ if (isSamplerKind(kind)) {
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+ const location2 = gl.getUniformLocation(program, name2);
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+ return {
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+ set(arg) {
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+ gl.uniform1i(location2, arg);
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+ }
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+ };
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+ }
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+ if (size) {
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+ const bulkFnName = `uniform${kindToUniformFnName(kind)}v`;
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+ const bulkFn = gl[bulkFnName].bind(gl);
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+ const bulkLocation = gl.getUniformLocation(program, name2);
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+ const elementFnName = `uniform${kindToUniformFnName(kind)}`;
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+ const elementFn = gl[elementFnName].bind(gl);
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+ const elements = [];
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+ for (let i = 0; i < size; i++) {
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+ const location2 = gl.getUniformLocation(program, `${name2}[${i}]`);
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+ elements[i] = {
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+ set(...args) {
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+ elementFn(location2, ...args);
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+ }
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+ };
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+ }
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+ return Object.assign(elements, {
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+ set(arg) {
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+ bulkFn(bulkLocation, arg);
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+ }
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+ });
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+ }
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+ const location = gl.getUniformLocation(program, name2);
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+ const fnName = `uniform${kindToUniformFnName(kind)}`;
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+ const fn = gl[fnName].bind(gl);
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+ if (isMatKind(kind)) {
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+ return {
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+ set(...args) {
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+ fn(location, false, args[0]);
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+ }
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+ };
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+ }
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+ return {
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+ set(...args) {
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+ fn(location, ...args);
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+ }
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+ };
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+ });
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+ }
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+ function handleAttribute(gl, location, size, stride, offset, type, instanced) {
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+ gl.enableVertexAttribArray(location);
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+ gl.vertexAttribPointer(location, size, gl[type], false, stride, offset);
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+ if (instanced) {
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+ assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1);
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+ }
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+ }
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+ function attributeView(gl, program, schema, { signal } = {}) {
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+ const attributes = object_exports.map(
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+ schema,
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+ ({ kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) }, key) => {
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+ const name2 = toID(key);
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+ const location = gl.getAttribLocation(program, name2);
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+ if (location < 0) {
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+ throw new Error(`Attribute '${name2}' not found`);
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+ }
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+ const size = kindToSize(kind);
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+ const type = kind.startsWith("i") ? "INT" : "FLOAT";
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+ return {
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+ buffer,
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+ bind() {
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+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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+ handleAttribute(gl, location, size, 0, 0, type, instanced);
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+ },
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+ dispose() {
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+ gl.deleteBuffer(buffer);
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+ },
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+ set(data, usage = "STATIC_DRAW") {
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+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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+ gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage]);
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+ return this;
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+ }
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+ };
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+ }
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+ );
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+ signal?.addEventListener("abort", function dispose() {
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+ object_exports.forEach(attributes, (value) => value.dispose());
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+ });
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+ return attributes;
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+ }
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+ function interleavedAttributeView(gl, program, schema, { signal } = {}) {
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+ const interleavedAttributes = object_exports.map(schema, ({ layout, instanced }) => {
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+ let index2 = 0;
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+ const handles = layout.map((layout2) => {
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+ const name2 = toID(layout2.key);
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+ const location = gl.getAttribLocation(program, name2);
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+ if (location < 0) {
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+ throw new Error(`Attribute '${name2}' not found`);
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+ }
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+ const size = kindToSize(layout2.kind);
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+ const offset = index2;
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+ const type = layout2.kind.startsWith("i") ? "INT" : "FLOAT";
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+ index2 += size * 4;
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+ return () => handleAttribute(gl, location, size, stride, offset, type, instanced);
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+ });
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+ const stride = index2;
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+ const buffer = assertedNotNullish(gl.createBuffer());
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+ let vao = void 0;
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+ const feature = getVertexArrayObject(gl);
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+ if (feature) {
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+ const vertexArray = feature.createVertexArray();
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+ feature.bindVertexArray(vertexArray);
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+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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+ for (const handle of handles) {
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+ handle();
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+ }
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+ feature.bindVertexArray(null);
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+ vao = {
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+ unbind() {
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+ feature.bindVertexArray(null);
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+ },
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+ bind() {
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+ feature.bindVertexArray(vertexArray);
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+ },
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+ dispose() {
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+ feature.deleteVertexArray(vertexArray);
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+ }
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+ };
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+ }
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+ return {
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+ bind() {
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+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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+ if (vao) {
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+ vao.bind();
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+ } else {
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+ for (const handle of handles) {
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+ handle();
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+ }
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+ }
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+ },
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+ unbind() {
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+ if (vao) {
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+ vao.unbind();
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+ }
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+ },
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+ dispose() {
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+ gl.deleteBuffer(buffer);
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+ if (vao) {
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+ vao.dispose();
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+ }
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+ },
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+ set(value, usage = "STATIC_DRAW") {
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+ if (vao) {
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+ vao.bind();
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+ } else {
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+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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+ }
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+ gl.bufferData(gl.ARRAY_BUFFER, value, gl[usage]);
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+ if (vao) {
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+ vao.unbind();
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+ }
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+ }
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+ };
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+ });
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+ signal?.addEventListener("abort", function dispose() {
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+ object_exports.forEach(interleavedAttributes, (value) => value.dispose());
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+ });
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+ return interleavedAttributes;
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+ }
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+ function bufferView(gl, schema, { signal } = {}) {
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+ const buffers = object_exports.map(schema, ({ target = "ARRAY_BUFFER", usage = "STATIC_DRAW" }) => {
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+ const buffer = assertedNotNullish(gl.createBuffer());
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+ return {
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+ bind() {
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+ gl.bindBuffer(gl[target], buffer);
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+ },
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+ dispose() {
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+ gl.deleteBuffer(buffer);
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+ },
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+ set(data) {
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+ gl.bindBuffer(gl[target], buffer);
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+ gl.bufferData(gl[target], data, gl[usage]);
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+ }
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+ };
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+ });
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+ signal?.addEventListener("abort", function dispose() {
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+ object_exports.forEach(buffers, (value) => value.dispose());
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+ });
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+ return buffers;
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+ }
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+
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+ export {
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+ createProgram,
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+ createUpsertMap,
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+ toID,
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+ view,
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+ uniformView,
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+ attributeView,
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+ interleavedAttributeView,
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+ bufferView
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+ };
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+ //# sourceMappingURL=chunk-Z4F7UTKN.mjs.map
@@ -0,0 +1 @@
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+ {"version":3,"sources":["../src/features.ts","../src/utils/object.ts","../src/utils/index.ts","../src/index.ts"],"sourcesContent":["import { RemoveSuffix } from './type-utils'\nimport type { GL } from './types'\n\nconst INSTANCED_ARRAYS_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n ANGLE_instanced_arrays,\n 'drawArraysInstancedANGLE' | 'drawElementsInstancedANGLE' | 'vertexAttribDivisorANGLE'\n >,\n 'ANGLE'\n > | null\n>()\nexport function getInstancedArrays(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('ANGLE_instanced_arrays')\n if (!ext) return undefined\n\n const wrapper = {\n drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),\n drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),\n vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext),\n }\n INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n\nconst VERTEX_ARRAY_OBJECT_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n OES_vertex_array_object,\n 'bindVertexArrayOES' | 'createVertexArrayOES' | 'deleteVertexArrayOES'\n >,\n 'OES'\n > | null\n>()\nexport function getVertexArrayObject(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('OES_vertex_array_object')\n if (!ext) return null\n\n const wrapper = {\n bindVertexArray: ext.bindVertexArrayOES.bind(ext),\n createVertexArray: ext.createVertexArrayOES.bind(ext),\n deleteVertexArray: ext.deleteVertexArrayOES.bind(ext),\n }\n VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n","export function forEach<T extends Record<string, any>>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => void,\n) {\n let index = 0\n for (const key in value) {\n callback(value[key], key, index)\n index++\n }\n for (const key of Object.getOwnPropertySymbols(value)) {\n callback(value[key as keyof T], key as keyof T, index)\n index++\n }\n}\n\nexport function map<T extends Record<string, any>, TReturn>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => TReturn,\n): { [TKey in keyof T]: TReturn } {\n const result = {} as { [TKey in keyof T]: TReturn }\n\n forEach(value, (value, key, index) => {\n result[key] = callback(value, key, index)\n })\n\n return result\n}\n","import type {\n AttributeKind,\n FramebufferDefinition,\n GL,\n KIND_TO_SIZE_MAP,\n KIND_TO_UNIFORM_FN_NAME_MAP,\n TextureDefinition,\n UniformKind,\n} from '../types'\n\nexport * as ObjectUtils from './object'\n\nexport function assertedNotNullish<T>(value: T, message?: string): NonNullable<T> {\n if (value === undefined || value === null) throw new Error(message)\n return value\n}\n\nfunction createGLShader(gl: GL, type: number, source: string): WebGLShader {\n const shader = gl.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const info = gl.getShaderInfoLog(shader)\n gl.deleteShader(shader)\n throw new Error(\n `Failed to compile ${type === gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader: ${info}`,\n )\n }\n\n return shader\n}\n\nexport function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram {\n const program = gl.createProgram()\n if (!program) throw new Error('Failed to create WebGL program')\n\n const vertexShader = createGLShader(gl, gl.VERTEX_SHADER, vertexSource)\n const fragmentShader = createGLShader(gl, gl.FRAGMENT_SHADER, fragmentSource)\n\n gl.attachShader(program, vertexShader)\n gl.attachShader(program, fragmentShader)\n gl.linkProgram(program)\n\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n const info = gl.getProgramInfoLog(program)\n gl.deleteProgram(program)\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n throw new Error(`Failed to link program: ${info}`)\n }\n\n // Clean up shaders after linking\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n\n return program\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Uniform Name */\n/* */\n/**********************************************************************************/\n\nexport const kindToUniformFnName = <T extends UniformKind>(\n kind: T,\n): KIND_TO_UNIFORM_FN_NAME_MAP[T] => {\n switch (kind[0]) {\n // mat\n case 'm':\n return ('Matrix' + kind.slice(3) + 'fv') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // sampler/booleans/integer\n case 's':\n case 'b':\n case 'i':\n return ((kind.match(/\\d/)?.[0] ?? '1') + 'i') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // unsigned integers\n case 'u':\n return ((kind[4] || '1') + 'ui') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // vec\n case 'v':\n return (kind[3] + 'f') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n switch (kind) {\n case 'float':\n return '1f' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n case 'uint':\n return '1ui' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n return '1i' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureDefinition,\n data?: ArrayBufferView | null,\n): WebGLTexture {\n const texture = gl.createTexture()\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name as keyof typeof gl] as any\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n console.log(minFilter)\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = `Framebuffer '${name}' not complete. Status: `\n switch (status) {\n case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_DIMENSIONS'\n break\n case gl.FRAMEBUFFER_UNSUPPORTED:\n errorMessage += 'FRAMEBUFFER_UNSUPPORTED'\n break\n default:\n errorMessage += `Unknown (${status})`\n }\n super(errorMessage)\n }\n}\n\nexport function createFramebuffer(\n gl: GL,\n { attachment, texture, ...options }: FramebufferDefinition,\n) {\n // Create texture for the framebuffer\n texture ??= createTexture(gl, options)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(\n gl.createFramebuffer(),\n `Failed to create framebuffer: ${name}`,\n )\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n return {\n texture,\n framebuffer,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | (T extends WeakKey ? WeakMap<T, U> : never)\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n","import { getInstancedArrays, getVertexArrayObject } from './features'\nimport type {\n AttributeMethods,\n AttributeSchema,\n AttributeView,\n BufferSchema,\n BufferView,\n GL,\n UniformView as InferUniformView,\n InterleavedAttributeMethods,\n InterleavedAttributeSchema,\n InterleavedAttributeView,\n UniformSchema,\n View,\n ViewOptions,\n ViewSchema,\n} from './types'\nimport {\n assertedNotNullish,\n createUpsertMap,\n isMatKind,\n isSamplerKind,\n kindToSize,\n kindToUniformFnName,\n ObjectUtils,\n} from './utils'\nexport * from './types'\n\n/**********************************************************************************/\n/* */\n/* To ID */\n/* */\n/**********************************************************************************/\n\nlet index = 0\nconst PREFIX = 'VIEW_GL_ALIAS'\n// Firefox has currently a bug where it can not handle symbol as WeakRef / key for WeakMap\n// see https://bugzilla.mozilla.org/show_bug.cgi?id=1710433\nconst HAS_WEAK_SYMBOL = (() => {\n try {\n const symbol = Symbol()\n new WeakMap().set(symbol, '')\n return true\n } catch {\n return false\n }\n})()\n// NOTE: fallback to Map will currently cause a minor memory leak.\nconst SYMBOL_MAP = createUpsertMap(HAS_WEAK_SYMBOL ? WeakMap<symbol, string> : Map<symbol, string>)\n\nexport function toID(key: string | number | symbol) {\n if (typeof key === 'string') {\n return key\n }\n if (typeof key === 'symbol') {\n return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`)\n }\n return key.toString()\n}\n\n/**********************************************************************************/\n/* */\n/* View */\n/* */\n/**********************************************************************************/\n\nexport function view<TSchema extends ViewSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: TSchema,\n options?: ViewOptions,\n): View<TSchema> {\n return {\n uniforms: !schema.uniforms ? undefined : uniformView(gl, program, schema.uniforms),\n attributes: !schema.attributes\n ? undefined\n : attributeView(gl, program, schema.attributes, options),\n interleavedAttributes: !schema.interleavedAttributes\n ? undefined\n : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),\n buffers: !schema.buffers ? undefined : bufferView(gl, schema.buffers),\n } as View<TSchema>\n}\n\n/**********************************************************************************/\n/* */\n/* Uniform View */\n/* */\n/**********************************************************************************/\n\nexport function uniformView<T extends UniformSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n): InferUniformView<T> {\n // @ts-expect-error - conditional return type based on size is hard to infer\n return ObjectUtils.map(schema, ({ kind, size }, key) => {\n const name = toID(key)\n\n if (isSamplerKind(kind)) {\n const location = gl.getUniformLocation(program, name)\n return {\n set(arg: number) {\n gl.uniform1i(location, arg)\n },\n }\n }\n\n // Array uniform - support both bulk set and indexed access\n if (size) {\n const bulkFnName = `uniform${kindToUniformFnName(kind)}v`\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const bulkFn = gl[bulkFnName].bind(gl)\n const bulkLocation = gl.getUniformLocation(program, name)\n\n const elementFnName = `uniform${kindToUniformFnName(kind)}`\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const elementFn = gl[elementFnName].bind(gl)\n\n // Build array of element setters\n const elements: Array<{ set(...args: any[]): void }> = []\n for (let i = 0; i < size; i++) {\n const location = gl.getUniformLocation(program, `${name}[${i}]`)\n elements[i] = {\n set(...args: any[]) {\n elementFn(location, ...args)\n },\n }\n }\n\n // Return array-like object with bulk set\n return Object.assign(elements, {\n set(arg: Float32Array) {\n bulkFn(bulkLocation, arg)\n },\n })\n }\n\n // Non-array uniform\n const location = gl.getUniformLocation(program, name)\n const fnName = `uniform${kindToUniformFnName(kind)}`\n\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const fn = gl[fnName].bind(gl)\n\n if (isMatKind(kind)) {\n return {\n set(...args: any[]) {\n fn(location, false, args[0])\n },\n }\n }\n\n return {\n set(...args: any[]) {\n fn(location, ...args)\n },\n }\n })\n}\n\n/**********************************************************************************/\n/* */\n/* Attribute View */\n/* */\n/**********************************************************************************/\n\n// Shared attribute helper functions\n// between attributeView and interleavedAttributeView\nfunction handleAttribute(\n gl: GL,\n location: number,\n size: number,\n stride: number,\n offset: number,\n type: 'FLOAT' | 'INT',\n instanced?: boolean,\n) {\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, size, gl[type], false, stride, offset)\n\n if (instanced) {\n // Get instanced-arrays-feature: extension if webgl, gl if webgl2\n assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1)\n }\n}\n\nexport function attributeView<T extends AttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): AttributeView<T> {\n const attributes = ObjectUtils.map(\n schema,\n (\n { kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) },\n key,\n ): AttributeMethods => {\n const name = toID(key)\n\n const location = gl.getAttribLocation(program, name)\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(kind)\n const type = kind.startsWith('i') ? 'INT' : 'FLOAT'\n\n return {\n buffer,\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n handleAttribute(gl, location, size, 0, 0, type, instanced)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data, usage = 'STATIC_DRAW') {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage])\n return this\n },\n }\n },\n )\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(attributes, value => value.dispose())\n })\n\n return attributes\n}\n\n/**********************************************************************************/\n/* */\n/* Interleaved Attribute View */\n/* */\n/**********************************************************************************/\n\nexport function interleavedAttributeView<T extends InterleavedAttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): InterleavedAttributeView<T> {\n // Initialize interleaved attributes\n const interleavedAttributes = ObjectUtils.map(schema, ({ layout, instanced }) => {\n // Increment number to keep track of offset\n let index = 0\n\n // Calculate layout information\n const handles = layout.map(layout => {\n const name = toID(layout.key)\n\n const location = gl.getAttribLocation(program, name)\n\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(layout.kind)\n const offset = index\n const type = layout.kind.startsWith('i') ? 'INT' : 'FLOAT'\n index += size * 4\n\n return () => handleAttribute(gl, location, size, stride, offset, type, instanced)\n })\n\n // Set stride to final index\n const stride = index\n\n // Create a buffer\n const buffer = assertedNotNullish(gl.createBuffer())\n\n // Create VAO to cache attribute state\n let vao: { unbind(): void; bind(): void; dispose(): void } | undefined = undefined\n\n // Get VAO-feature: extension if webgl1, gl if webgl2\n const feature = getVertexArrayObject(gl)\n if (feature) {\n const vertexArray = feature.createVertexArray()\n feature.bindVertexArray(vertexArray)\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n for (const handle of handles) {\n handle()\n }\n feature.bindVertexArray(null)\n vao = {\n unbind() {\n feature.bindVertexArray(null)\n },\n bind() {\n feature.bindVertexArray(vertexArray)\n },\n dispose() {\n feature.deleteVertexArray(vertexArray)\n },\n }\n }\n\n return {\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n if (vao) {\n vao.bind()\n } else {\n // Fallback: manual attribute setup\n for (const handle of handles) {\n handle()\n }\n }\n },\n unbind() {\n if (vao) {\n vao.unbind()\n }\n },\n dispose() {\n gl.deleteBuffer(buffer)\n if (vao) {\n vao.dispose()\n }\n },\n set(value, usage = 'STATIC_DRAW') {\n if (vao) {\n vao.bind()\n } else {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n }\n gl.bufferData(gl.ARRAY_BUFFER, value, gl[usage])\n if (vao) {\n vao.unbind()\n }\n },\n } satisfies InterleavedAttributeMethods\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(interleavedAttributes, value => value.dispose())\n })\n\n return interleavedAttributes\n}\n\n/**********************************************************************************/\n/* */\n/* Buffer View */\n/* */\n/**********************************************************************************/\n\nexport function bufferView<T extends BufferSchema>(\n gl: GL,\n schema: T,\n { signal }: ViewOptions = {},\n): BufferView<T> {\n // Initialize buffers\n const buffers = ObjectUtils.map(schema, ({ target = 'ARRAY_BUFFER', usage = 'STATIC_DRAW' }) => {\n const buffer = assertedNotNullish(gl.createBuffer())\n return {\n bind() {\n gl.bindBuffer(gl[target], buffer)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data: Float32Array) {\n gl.bindBuffer(gl[target], buffer)\n gl.bufferData(gl[target], data, gl[usage])\n },\n }\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(buffers, value => value.dispose())\n })\n\n return 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package/dist/index.d.mts CHANGED
@@ -1,5 +1,5 @@
1
- import { V as ViewSchema, G as GL, a as ViewOptions, b as View, U as UniformSchema, c as UniformView, A as AttributeSchema, d as AttributeView, I as InterleavedAttributeSchema, e as InterleavedAttributeView, B as BufferSchema, f as BufferView } from './types-CHXzeNxF.mjs';
2
- export { v as AttributeDefinition, u as AttributeKind, w as AttributeMethods, t as AttributeShortHand, a2 as AttributeToken, a3 as AttributeTokenFn, C as BufferDefinition, D as BufferMethods, a9 as CompileResult, S as Format, E as Framebuffer, F as FramebufferDefinition, $ as GLSL, Z as GLSLResult, _ as GLSLSlot, a7 as GLSLSlotsToSchema, a5 as GLSLToSchema, a6 as GLSLToView, g as GLTarget, l as GLTextureFilter, j as GLTextureFormat, i as GLTextureTarget, k as GLTextureType, m as GLTextureWrap, h as GLUsage, a4 as InterleaveToken, y as InterleavedAttributeDefinition, x as InterleavedAttributeLayout, z as InterleavedAttributeMethods, Q as InternalFormat, n as KIND_TO_SIZE_MAP, K as KIND_TO_UNIFORM_FN_NAME_MAP, a8 as MergeGLSLSchema, W as PixelType, X as TexImage2DOptions, T as TextureDefinition, L as TextureMethods, N as TextureParameterName, O as TextureParameterValue, P as TextureParameters, J as TextureSchema, H as TextureTarget, M as TextureView, q as UniformDefinition, o as UniformFnName, p as UniformKind, s as UniformMethods, r as UniformSchemaPartial, a0 as UniformToken, a1 as UniformTokenFn, Y as ViewSchemaPartial } from './types-CHXzeNxF.mjs';
1
+ import { V as ViewSchema, G as GL, a as ViewOptions, b as View, U as UniformSchema, c as UniformView, A as AttributeSchema, d as AttributeView, I as InterleavedAttributeSchema, e as InterleavedAttributeView, B as BufferSchema, f as BufferView } from './types-Cggy6Gkm.mjs';
2
+ export { y as AttributeDefinition, x as AttributeKind, z as AttributeMethods, w as AttributeShortHand, a4 as AttributeToken, a5 as AttributeTokenFn, F as BufferDefinition, H as BufferMethods, ac as CompileResult, aa as FlattenSlots, X as Format, L as Framebuffer, J as FramebufferDefinition, a1 as GLSL, $ as GLSLResult, a0 as GLSLSlot, a9 as GLSLSlotsToSchema, a7 as GLSLToSchema, a8 as GLSLToView, g as GLTarget, l as GLTextureFilter, j as GLTextureFormat, i as GLTextureTarget, k as GLTextureType, m as GLTextureWrap, h as GLUsage, a6 as InterleaveToken, D as InterleavedAttributeDefinition, C as InterleavedAttributeLayout, E as InterleavedAttributeMethods, W as InternalFormat, n as KIND_TO_SIZE_MAP, K as KIND_TO_UNIFORM_FN_NAME_MAP, ab as MergeGLSLSchema, Y as PixelType, Z as TexImage2DOptions, T as TextureDefinition, O as TextureMethods, Q as TextureParameterName, R as TextureParameterValue, S as TextureParameters, N as TextureSchema, M as TextureTarget, P as TextureView, t as UniformArrayMethods, r as UniformDefinition, s as UniformElementMethods, o as UniformFnName, p as UniformKind, q as UniformKindMap, u as UniformMethods, a2 as UniformToken, a3 as UniformTokenFn, v as UniformValue, _ as ViewSchemaPartial } from './types-Cggy6Gkm.mjs';
3
3
 
4
4
  declare function toID(key: string | number | symbol): any;
5
5
  /**********************************************************************************/