@bigmistqke/view.gl 0.1.0 → 0.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/.claude/settings.local.json +2 -1
  2. package/.github/ISSUE_TEMPLATE/bug-report.yml +31 -0
  3. package/.github/ISSUE_TEMPLATE/feature-request.yml +27 -0
  4. package/.github/workflows/codeql.yml +46 -0
  5. package/.github/workflows/deploy-page.yml +38 -0
  6. package/.github/workflows/format.yml +40 -0
  7. package/README.md +92 -35
  8. package/dev/404.html +19 -0
  9. package/dev/dist/404.html +19 -0
  10. package/dev/dist/assets/bezier-DuLTb2d1.js +294 -0
  11. package/dev/dist/assets/game_of_life-D7qHdFcv.js +202 -0
  12. package/dev/dist/assets/grid-Ie22U_9K.js +173 -0
  13. package/dev/dist/assets/index-0qrXMlfv.js +109 -0
  14. package/dev/dist/assets/index-C2N3u8wj.css +12 -0
  15. package/dev/dist/assets/main-BZ1N6pp6.js +32 -0
  16. package/dev/dist/assets/overview-DAxtMIw5.js +78 -0
  17. package/dev/dist/assets/pix_sim-DIhzM_vu.js +501 -0
  18. package/dev/dist/assets/symbol-BouRL-Ni.js +65 -0
  19. package/dev/dist/assets/tag-C_bg62fD.js +516 -0
  20. package/dev/dist/assets/tetris-IMnkSi9p.js +344 -0
  21. package/dev/dist/assets/utils-CvCgsM08.js +50 -0
  22. package/dev/dist/index.html +51 -0
  23. package/dev/index.html +39 -10
  24. package/dev/{bezier.ts → src/examples/bezier.ts} +1 -1
  25. package/dev/{grid.ts → src/examples/grid.ts} +1 -1
  26. package/dev/{pix_sim.ts → src/examples/pix_sim.ts} +112 -97
  27. package/dev/src/examples/symbol.ts +79 -0
  28. package/dev/{tetris.ts → src/examples/tetris.ts} +1 -0
  29. package/dev/src/index.css +12 -0
  30. package/dev/src/index.ts +69 -0
  31. package/dev/{utils.ts → src/utils.ts} +8 -2
  32. package/dev/vite.config.ts +9 -1
  33. package/dist/index.d.mts +18 -0
  34. package/dist/index.mjs +324 -0
  35. package/dist/index.mjs.map +1 -0
  36. package/dist/tag.d.mts +97 -0
  37. package/dist/tag.mjs +162 -0
  38. package/dist/tag.mjs.map +1 -0
  39. package/dist/types-DoFAJoh-.d.mts +266 -0
  40. package/package.json +24 -10
  41. package/src/index.ts +39 -17
  42. package/src/tag.ts +47 -39
  43. package/src/types.ts +24 -24
  44. package/src/{utils.ts → utils/index.ts} +39 -14
  45. package/src/utils/object.ts +27 -0
  46. package/test/index.test.ts +1017 -0
  47. package/test/mocks/webgl.ts +248 -0
  48. package/test/setup.ts +13 -0
  49. package/test/tag.test.ts +790 -0
  50. package/vitest.config.ts +15 -0
  51. /package/dev/{game_of_life.ts → src/examples/game_of_life.ts} +0 -0
  52. /package/dev/{index.ts → src/examples/overview.ts} +0 -0
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/utils/index.ts","../src/index.ts","../src/tag.ts"],"sourcesContent":["import type {\n AttributeKind,\n FramebufferOptions,\n GL,\n KIND_TO_SIZE_MAP,\n KIND_TO_UNIFORM_FN_NAME_MAP,\n TextureOptions,\n UniformKind,\n} from '../types'\n\nexport * as ObjectUtils from './object'\n\nexport function assertedNotNullish<T>(value: T, message?: string): NonNullable<T> {\n if (value === undefined || value === null) throw new Error(message)\n return value\n}\n\nfunction createGLShader(gl: GL, type: number, source: string): WebGLShader {\n const shader = gl.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const info = gl.getShaderInfoLog(shader)\n gl.deleteShader(shader)\n throw new Error(\n `Failed to compile ${type === gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader: ${info}`,\n )\n }\n\n return shader\n}\n\nexport function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram {\n const program = gl.createProgram()\n if (!program) throw new Error('Failed to create WebGL program')\n\n const vertexShader = createGLShader(gl, gl.VERTEX_SHADER, vertexSource)\n const fragmentShader = createGLShader(gl, gl.FRAGMENT_SHADER, fragmentSource)\n\n gl.attachShader(program, vertexShader)\n gl.attachShader(program, fragmentShader)\n gl.linkProgram(program)\n\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n const info = gl.getProgramInfoLog(program)\n gl.deleteProgram(program)\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n throw new Error(`Failed to link program: ${info}`)\n }\n\n // Clean up shaders after linking\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n\n return program\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Uniform Name */\n/* */\n/**********************************************************************************/\n\nexport const kindToUniformFnName = <T extends UniformKind>(\n kind: T,\n): KIND_TO_UNIFORM_FN_NAME_MAP[T] => {\n switch (kind[0]) {\n // mat\n case 'm':\n return 'Matrix' + kind.slice(3) + 'fv'\n // sampler/booleans/integer\n case 's':\n case 'b':\n case 'i':\n return (kind.match(/\\d/)?.[0] ?? '1') + 'i'\n // unsigned integers\n case 'u':\n return (kind[4] || '1') + 'ui'\n // vec\n case 'v':\n return kind[3] + 'f'\n default:\n switch (kind) {\n case 'float':\n return '1f'\n case 'uint':\n return '1ui'\n default:\n return '1i'\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureOptions,\n data?: ArrayBufferView | null,\n): WebGLTexture {\n const texture = gl.createTexture()\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name]\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n console.log(minFilter)\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = `Framebuffer '${name}' not complete. Status: `\n switch (status) {\n case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_DIMENSIONS'\n break\n case gl.FRAMEBUFFER_UNSUPPORTED:\n errorMessage += 'FRAMEBUFFER_UNSUPPORTED'\n break\n default:\n errorMessage += `Unknown (${status})`\n }\n super(errorMessage)\n }\n}\n\nexport function createFramebuffer(gl: GL, { attachment, texture, ...options }: FramebufferOptions) {\n // Create texture for the framebuffer\n texture ??= createTexture(gl, options)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(\n gl.createFramebuffer(),\n `Failed to create framebuffer: ${name}`,\n )\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n return {\n texture,\n framebuffer,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | WeakMap<T, U>\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n","import { getInstancedArrays, getVertexArrayObject } from './features'\nimport type {\n AttributeMethods,\n AttributeSchema,\n AttributeView,\n BufferSchema,\n BufferView,\n GL,\n UniformView as InferUniformView,\n InterleavedAttributeMethods,\n InterleavedAttributeSchema,\n InterleavedAttributeView,\n UniformSchema,\n View,\n ViewOptions,\n ViewSchema,\n} from './types'\nimport {\n assertedNotNullish,\n createUpsertMap,\n isMatKind,\n isSamplerKind,\n kindToSize,\n kindToUniformFnName,\n ObjectUtils,\n} from './utils'\n\n/**********************************************************************************/\n/* */\n/* To ID */\n/* */\n/**********************************************************************************/\n\nlet index = 0\nconst PREFIX = 'VIEW_GL_ALIAS'\n\nconst SYMBOL_MAP = createUpsertMap(WeakMap<symbol, string>)\n\nexport function toID(key: string | number | symbol) {\n if (typeof key === 'string') {\n return key\n }\n if (typeof key === 'symbol') {\n return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`)\n }\n return key.toString()\n}\n\n/**********************************************************************************/\n/* */\n/* View */\n/* */\n/**********************************************************************************/\n\nexport function view<T extends ViewSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n options?: ViewOptions,\n): View<T> {\n return {\n uniforms: !schema.uniforms ? undefined : uniformView(gl, program, schema.uniforms),\n attributes: !schema.attributes\n ? undefined\n : attributeView(gl, program, schema.attributes, options),\n interleavedAttributes: !schema.interleavedAttributes\n ? undefined\n : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),\n buffers: !schema.buffers ? undefined : bufferView(gl, schema.buffers),\n } as View<T>\n}\n\n/**********************************************************************************/\n/* */\n/* Uniform View */\n/* */\n/**********************************************************************************/\n\nexport function uniformView<T extends UniformSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n): InferUniformView<T> {\n return ObjectUtils.map(schema, ({ kind, size }, key) => {\n const name = toID(key)\n\n const location = gl.getUniformLocation(program, name)\n\n if (isSamplerKind(kind)) {\n return {\n set(arg: number) {\n gl.uniform1i(location, arg)\n },\n }\n }\n\n const fnName = `uniform${kindToUniformFnName(kind)}${size ? 'v' : ''}`\n\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const fn = gl[fnName].bind(gl)\n\n if (isMatKind(kind)) {\n return {\n set(...args: any[]) {\n fn(location, false, args[0])\n },\n }\n }\n\n return {\n set(...args: any[]) {\n fn(location, ...args)\n },\n }\n })\n}\n\n/**********************************************************************************/\n/* */\n/* Attribute View */\n/* */\n/**********************************************************************************/\n\n// Shared attribute helper functions\n// between attributeView and interleavedAttributeView\nfunction handleAttribute(\n gl: GL,\n location: number,\n size: number,\n stride: number,\n offset: number,\n type: 'FLOAT' | 'INT',\n instanced?: boolean,\n) {\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, size, gl[type], false, stride, offset)\n\n if (instanced) {\n // Get instanced-arrays-feature: extension if webgl, gl if webgl2\n assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1)\n }\n}\n\nexport function attributeView<T extends AttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): AttributeView<T> {\n const attributes = ObjectUtils.map(\n schema,\n (\n { kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) },\n key,\n ): AttributeMethods => {\n const name = toID(key)\n\n const location = gl.getAttribLocation(program, name)\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(kind)\n const type = kind.startsWith('i') ? 'INT' : 'FLOAT'\n\n return {\n buffer,\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n handleAttribute(gl, location, size, 0, 0, type, instanced)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data, usage = 'STATIC_DRAW') {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage])\n return this\n },\n }\n },\n )\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(attributes, value => value.dispose())\n })\n\n return attributes\n}\n\n/**********************************************************************************/\n/* */\n/* Interleaved Attribute View */\n/* */\n/**********************************************************************************/\n\nexport function interleavedAttributeView<T extends InterleavedAttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): InterleavedAttributeView<T> {\n // Initialize interleaved attributes\n const interleavedAttributes = ObjectUtils.map(schema, ({ layout, instanced }) => {\n // Increment number to keep track of offset\n let index = 0\n\n // Calculate layout information\n const handles = layout.map(layout => {\n const name = toID(layout.key)\n\n const location = gl.getAttribLocation(program, name)\n\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(layout.kind)\n const offset = index\n const type = layout.kind.startsWith('i') ? 'INT' : 'FLOAT'\n index += size * 4\n\n return () => handleAttribute(gl, location, size, stride, offset, type, instanced)\n })\n\n // Set stride to final index\n const stride = index\n\n // Create a buffer\n const buffer = assertedNotNullish(gl.createBuffer())\n\n // Create VAO to cache attribute state\n let vao: { unbind(): void; bind(): void; dispose(): void } | undefined = undefined\n\n // Get VAO-feature: extension if webgl1, gl if webgl2\n const feature = getVertexArrayObject(gl)\n if (feature) {\n const vertexArray = feature.createVertexArray()\n feature.bindVertexArray(vertexArray)\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n for (const handle of handles) {\n handle()\n }\n feature.bindVertexArray(null)\n vao = {\n unbind() {\n feature.bindVertexArray(null)\n },\n bind() {\n feature.bindVertexArray(vertexArray)\n },\n dispose() {\n feature.deleteVertexArray(vertexArray)\n },\n }\n }\n\n return {\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n if (vao) {\n vao.bind()\n } else {\n // Fallback: manual attribute setup\n for (const handle of handles) {\n handle()\n }\n }\n },\n unbind() {\n if (vao) {\n vao.unbind()\n }\n },\n dispose() {\n gl.deleteBuffer(buffer)\n if (vao) {\n vao.dispose()\n }\n },\n set(value, usage = 'STATIC_DRAW') {\n if (vao) {\n vao.bind()\n } else {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n }\n gl.bufferData(gl.ARRAY_BUFFER, value, gl[usage])\n if (vao) {\n vao.unbind()\n }\n },\n } satisfies InterleavedAttributeMethods\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(interleavedAttributes, value => value.dispose())\n })\n\n return interleavedAttributes\n}\n\n/**********************************************************************************/\n/* */\n/* Buffer View */\n/* */\n/**********************************************************************************/\n\nexport function bufferView<T extends BufferSchema>(\n gl: GL,\n schema: T,\n { signal }: ViewOptions = {},\n): BufferView<T> {\n // Initialize buffers\n const buffers = ObjectUtils.map(schema, ({ target = 'ARRAY_BUFFER', usage = 'STATIC_DRAW' }) => {\n const buffer = assertedNotNullish(gl.createBuffer())\n return {\n bind() {\n gl.bindBuffer(gl[target], buffer)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data: Float32Array) {\n gl.bindBuffer(gl[target], buffer)\n gl.bufferData(gl[target], data, gl[usage])\n },\n }\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(buffers, value => value.dispose())\n })\n\n return buffers\n}\n","import { toID } from '.'\nimport type {\n AttributeKind,\n AttributeOptions,\n AttributeTag,\n AttributeTagFn,\n GLSL,\n InterleaveTag,\n Merge,\n Prettify,\n UniformKind,\n UniformOptions,\n UniformTag,\n} from './types'\nimport { createProgram } from './utils'\n\n/**********************************************************************************/\n/* */\n/* Tag Utilities */\n/* */\n/**********************************************************************************/\n\ninterface UniformTagFn<TKind extends UniformKind> {\n <const TKey extends string | symbol, const TOptions extends Omit<UniformOptions, 'kind'>>(\n key: TKey,\n TOptions: TOptions,\n ): Prettify<UniformTag<TKey, TKind, TOptions>>\n <const TName extends string | symbol>(key: TName): Prettify<UniformTag<TName, TKind>>\n}\n\nexport const uniform = new Proxy(\n {} as {\n [TKey in UniformKind]: UniformTagFn<TKey>\n },\n {\n get(target, property) {\n // @ts-expect-error\n if (typeof property === 'symbol') return target[property]\n return (key: string, options?: Omit<UniformOptions, 'kind'>) => ({\n type: 'uniform',\n key,\n kind: property,\n ...options,\n })\n },\n },\n)\n\nexport const attribute = new Proxy(\n {} as {\n [TKey in AttributeKind]: AttributeTagFn<TKey>\n },\n {\n get(target, property) {\n // @ts-expect-error\n if (typeof property === 'symbol') return target[property]\n return (key: string, options?: Omit<AttributeOptions, 'kind'>) => ({\n type: 'attribute',\n key,\n kind: property,\n ...options,\n })\n },\n },\n)\n\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeTag<string | symbol, AttributeKind, undefined>>,\n const TOptions extends Omit<AttributeOptions, 'kind'>,\n>(key: TKey, layout: TLayout, instanced: TOptions): InterleaveTag<TKey, TLayout, TOptions>\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeTag<string | symbol, AttributeKind, undefined>>,\n>(key: TKey, layout: TLayout): InterleaveTag<TKey, TLayout, { instanced: false }>\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeTag<string | symbol, AttributeKind, undefined>>,\n const TOptions extends Omit<AttributeOptions, 'kind'>,\n>(key: TKey, layout: TLayout, { instanced, buffer }: Partial<TOptions> = {}) {\n return {\n type: 'interleavedAttribute',\n key,\n // remove instanced- and type-property\n layout: layout.map(({ key, kind }) => ({\n key,\n kind,\n })),\n instanced: !!instanced,\n buffer,\n } as unknown as InterleaveTag<TKey, TLayout, TOptions>\n}\n\n/**********************************************************************************/\n/* */\n/* GLSL */\n/* */\n/**********************************************************************************/\n\nexport function glsl<\n Elem extends string,\n Template extends ReadonlyArray<Elem>,\n Hole extends UniformTag | AttributeTag | InterleaveTag | string | number | symbol,\n Holes extends Hole[],\n>([initial, ...rest]: Template, ...holes: [...Holes]) {\n const v300 = initial?.startsWith('#version 300 es')\n\n const template = rest.reduce((out, templatePart, index) => {\n const hole = holes[index]\n const holePart =\n typeof hole === 'string' || typeof hole === 'number' || typeof hole === 'symbol'\n ? toID(hole)\n : hole.type === 'interleavedAttribute'\n ? hole.layout.reduce(\n (a, v) =>\n v300\n ? `${a}in ${v.kind} ${toID(v.key)};\\n`\n : `${a}attribute ${v.kind} ${toID(v.key)};\\n`,\n '',\n )\n : typeof hole === 'object' && hole.type === 'uniform' && 'size' in hole\n ? `${hole.type} ${hole.kind} ${toID(hole.key)}[${hole.size}];`\n : `${hole.type === 'attribute' && v300 ? 'in' : hole.type} ${hole.kind} ${toID(hole.key)};`\n return out + holePart + templatePart\n }, initial || '')\n\n return holes.reduce(\n (resources, resource) => {\n if (\n typeof resource === 'string' ||\n typeof resource === 'number' ||\n typeof resource === 'symbol'\n ) {\n return resources\n }\n // @ts-expect-error\n const { key: name, type, ...rest } = resource\n // @ts-expect-error\n resources[`${type}s`][name] = rest\n return resources\n },\n {\n template,\n uniforms: {},\n attributes: {},\n interleavedAttributes: {},\n } as {\n template: string\n uniforms: {\n [K in Extract<Holes[number], UniformTag> as K['key']]: Prettify<Omit<K, 'name' | 'type'>>\n }\n attributes: {\n [K in Extract<Holes[number], AttributeTag> as K['key']]: Prettify<Omit<K, 'name' | 'type'>>\n }\n interleavedAttributes: {\n [K in Extract<Holes[number], InterleaveTag> as K['key']]: Prettify<Omit<K, 'name' | 'type'>>\n }\n },\n )\n}\n\n/**********************************************************************************/\n/* */\n/* Compile */\n/* */\n/**********************************************************************************/\n\nexport function compile<TVertex extends GLSL, TFragment extends GLSL>(\n gl: WebGLRenderingContext,\n vertex: TVertex,\n fragment: TFragment,\n) {\n const program = createProgram(gl, vertex.template, fragment.template)\n\n return {\n program,\n schema: {\n uniforms: {\n ...vertex.uniforms,\n ...fragment.uniforms,\n },\n attributes: {\n ...vertex.attributes,\n ...fragment.attributes,\n },\n interleavedAttributes: {\n ...vertex.interleavedAttributes,\n ...fragment.interleavedAttributes,\n },\n },\n } as {\n program: WebGLProgram\n schema: {\n uniforms: Prettify<Merge<TVertex['uniforms'], TFragment['uniforms']>>\n attributes: Prettify<Merge<TVertex['attributes'], TFragment['attributes']>>\n interleavedAttributes: Prettify<\n Merge<TVertex['interleavedAttributes'], TFragment['interleavedAttributes']>\n >\n }\n 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@@ -0,0 +1,266 @@
1
+ type Merge<A, B> = {
2
+ [K in keyof A | keyof B]: K extends keyof A ? K extends keyof B ? A[K] | B[K] : A[K] : K extends keyof B ? B[K] : never;
3
+ };
4
+ type Prettify<T> = {
5
+ [K in keyof T]: T[K];
6
+ } & {};
7
+ type GL = WebGLRenderingContext | WebGL2RenderingContext;
8
+ /**********************************************************************************/
9
+ /**********************************************************************************/
10
+ type GLTarget = 'ARRAY_BUFFER' | 'ELEMENT_ARRAY_BUFFER';
11
+ type GLUsage = 'STATIC_DRAW' | 'DYNAMIC_DRAW' | 'STREAM_DRAW';
12
+ type UniformKind = 'float' | 'vec2' | 'vec3' | 'vec4' | 'int' | 'ivec2' | 'ivec3' | 'ivec4' | 'bool' | 'bvec2' | 'bvec3' | 'bvec4' | 'mat2' | 'mat3' | 'mat4' | 'sampler2D' | 'samplerCube' | 'uint' | 'uvec2' | 'uvec3' | 'uvec4' | 'mat2x3' | 'mat2x4' | 'mat3x2' | 'mat3x4' | 'mat4x2' | 'mat4x3' | 'sampler3D' | 'sampler2DArray' | 'sampler2DShadow' | 'samplerCubeShadow' | 'sampler2DArrayShadow' | 'isampler2D' | 'isampler3D' | 'isamplerCube' | 'isampler2DArray' | 'usampler2D' | 'usampler3D' | 'usamplerCube' | 'usampler2DArray';
13
+ interface UniformKindMap {
14
+ float: [number];
15
+ vec2: [number, number];
16
+ vec3: [number, number, number];
17
+ vec4: [number, number, number, number];
18
+ int: [number];
19
+ ivec2: [number, number];
20
+ ivec3: [number, number, number];
21
+ ivec4: [number, number, number, number];
22
+ bool: [number];
23
+ bvec2: [number, number];
24
+ bvec3: [number, number, number];
25
+ bvec4: [number, number, number, number];
26
+ uint: [number];
27
+ uvec2: [number, number];
28
+ uvec3: [number, number, number];
29
+ uvec4: [number, number, number, number];
30
+ mat2: [Float32Array] | [
31
+ number,
32
+ number,
33
+ number,
34
+ number
35
+ ];
36
+ mat3: [Float32Array] | [
37
+ number,
38
+ number,
39
+ number,
40
+ number,
41
+ number,
42
+ number,
43
+ number,
44
+ number,
45
+ number
46
+ ];
47
+ mat4: [Float32Array] | [
48
+ number,
49
+ number,
50
+ number,
51
+ number,
52
+ number,
53
+ number,
54
+ number,
55
+ number,
56
+ number,
57
+ number,
58
+ number,
59
+ number,
60
+ number,
61
+ number,
62
+ number,
63
+ number
64
+ ];
65
+ mat2x3: [Float32Array] | [
66
+ number,
67
+ number,
68
+ number,
69
+ number,
70
+ number,
71
+ number
72
+ ];
73
+ mat2x4: [Float32Array] | [
74
+ number,
75
+ number,
76
+ number,
77
+ number,
78
+ number,
79
+ number,
80
+ number,
81
+ number
82
+ ];
83
+ mat3x2: [Float32Array] | [
84
+ number,
85
+ number,
86
+ number,
87
+ number,
88
+ number,
89
+ number
90
+ ];
91
+ mat3x4: [Float32Array] | [
92
+ number,
93
+ number,
94
+ number,
95
+ number,
96
+ number,
97
+ number,
98
+ number,
99
+ number,
100
+ number,
101
+ number,
102
+ number,
103
+ number
104
+ ];
105
+ mat4x2: [Float32Array] | [
106
+ number,
107
+ number,
108
+ number,
109
+ number,
110
+ number,
111
+ number,
112
+ number,
113
+ number
114
+ ];
115
+ mat4x3: [Float32Array] | [
116
+ number,
117
+ number,
118
+ number,
119
+ number,
120
+ number,
121
+ number,
122
+ number,
123
+ number,
124
+ number,
125
+ number,
126
+ number,
127
+ number
128
+ ];
129
+ sampler2D: [number];
130
+ samplerCube: [number];
131
+ sampler3D: [number];
132
+ sampler2DArray: [number];
133
+ sampler2DShadow: [number];
134
+ samplerCubeShadow: [number];
135
+ sampler2DArrayShadow: [number];
136
+ isampler2D: [number];
137
+ isampler3D: [number];
138
+ isamplerCube: [number];
139
+ isampler2DArray: [number];
140
+ usampler2D: [number];
141
+ usampler3D: [number];
142
+ usamplerCube: [number];
143
+ usampler2DArray: [number];
144
+ }
145
+ interface UniformOptions {
146
+ kind: UniformKind;
147
+ size?: number;
148
+ }
149
+ type UniformSchema = Record<string | symbol, UniformOptions>;
150
+ type UniformMethods<TOptions extends UniformOptions> = TOptions['size'] extends number ? {
151
+ set(arg: Float32Array): void;
152
+ } : {
153
+ set(...args: UniformKindMap[TOptions['kind']]): void;
154
+ };
155
+ type UniformView<T extends UniformSchema> = {
156
+ [K in keyof T]: UniformMethods<T[K]>;
157
+ };
158
+ type AttributeKind = 'float' | 'vec2' | 'vec3' | 'vec4' | 'mat2' | 'mat3' | 'mat4' | 'mat2x3' | 'mat2x4' | 'mat3x2' | 'mat3x4' | 'mat4x2' | 'mat4x3' | 'int' | 'ivec2' | 'ivec3' | 'ivec4' | 'uint' | 'uvec2' | 'uvec3' | 'uvec4';
159
+ interface AttributeOptions {
160
+ kind: AttributeKind;
161
+ instanced?: boolean;
162
+ buffer?: WebGLBuffer;
163
+ }
164
+ type AttributeSchema = Record<string | symbol, AttributeOptions>;
165
+ interface AttributeMethods<T = AttributeKind> {
166
+ buffer: WebGLBuffer;
167
+ bind(): void;
168
+ set(data: Float32Array, usage?: GLUsage): {
169
+ bind(): void;
170
+ };
171
+ dispose(): void;
172
+ }
173
+ type AttributeView<T extends AttributeSchema> = {
174
+ [K in keyof T]: AttributeMethods<T[K]['kind']>;
175
+ };
176
+ /**********************************************************************************/
177
+ /**********************************************************************************/
178
+ interface InterleavedAttributeLayout {
179
+ key: string | symbol;
180
+ kind: AttributeKind;
181
+ }
182
+ interface InterleavedAttributeOptions {
183
+ layout: InterleavedAttributeLayout[];
184
+ instanced?: boolean;
185
+ }
186
+ type InterleavedAttributeSchema = Record<string | symbol, InterleavedAttributeOptions>;
187
+ interface InterleavedAttributeMethods<T extends InterleavedAttributeLayout[] = InterleavedAttributeLayout[]> {
188
+ bind(): void;
189
+ unbind(): void;
190
+ set(data: Float32Array, usage?: GLUsage): void;
191
+ dispose(): void;
192
+ }
193
+ type InterleavedAttributeView<T extends InterleavedAttributeSchema> = {
194
+ [K in keyof T]: InterleavedAttributeMethods<T[K]['layout']>;
195
+ };
196
+ /**********************************************************************************/
197
+ /**********************************************************************************/
198
+ interface BufferOptions {
199
+ target?: GLTarget;
200
+ usage?: GLUsage;
201
+ }
202
+ type BufferSchema = Record<string | symbol, BufferOptions>;
203
+ interface BufferMethods {
204
+ set(data: Float32Array | Uint16Array | Uint32Array): void;
205
+ bind(): void;
206
+ dispose(): void;
207
+ }
208
+ type BufferView<T extends BufferSchema> = {
209
+ [K in keyof T]: BufferMethods;
210
+ };
211
+ /**********************************************************************************/
212
+ /**********************************************************************************/
213
+ interface ViewOptions {
214
+ signal?: AbortSignal;
215
+ }
216
+ interface ViewSchema {
217
+ uniforms?: UniformSchema;
218
+ attributes?: AttributeSchema;
219
+ interleavedAttributes?: InterleavedAttributeSchema;
220
+ buffers?: BufferSchema;
221
+ }
222
+ type View<T extends ViewSchema = ViewSchema> = {
223
+ attributes: T['attributes'] extends AttributeSchema ? AttributeView<T['attributes']> : undefined;
224
+ interleavedAttributes: T['interleavedAttributes'] extends InterleavedAttributeSchema ? InterleavedAttributeView<T['interleavedAttributes']> : undefined;
225
+ buffers: T['buffers'] extends BufferSchema ? BufferView<T['buffers']> : undefined;
226
+ uniforms: T['uniforms'] extends UniformSchema ? UniformView<T['uniforms']> : never;
227
+ };
228
+ /**********************************************************************************/
229
+ /**********************************************************************************/
230
+ interface GLSL {
231
+ template: string;
232
+ uniforms: Record<string | symbol, UniformOptions>;
233
+ attributes: Record<string | symbol, AttributeOptions>;
234
+ interleavedAttributes: Record<string | symbol, InterleavedAttributeOptions>;
235
+ }
236
+ type UniformTag<TKey extends string | symbol = string | symbol, TKind extends UniformKind = UniformKind, TOptions extends Partial<UniformOptions> = UniformOptions> = TOptions extends {
237
+ size: infer TSize;
238
+ } ? {
239
+ type: 'uniform';
240
+ kind: TKind;
241
+ key: TKey;
242
+ size: TSize;
243
+ } : {
244
+ type: 'uniform';
245
+ kind: TKind;
246
+ key: TKey;
247
+ };
248
+ interface AttributeTag<TKey extends string | symbol = string | symbol, TKind extends AttributeKind = AttributeKind, TInstanced extends boolean | undefined = boolean | undefined> {
249
+ type: 'attribute';
250
+ kind: TKind;
251
+ instanced: TInstanced;
252
+ key: TKey;
253
+ }
254
+ interface AttributeTagFn<TKey extends AttributeKind> {
255
+ <TName extends string | symbol, TOptions extends Omit<AttributeOptions, 'kind'>>(key: TName, options: TOptions): Prettify<AttributeTag<TName, TKey, TOptions['instanced']>>;
256
+ <TName extends string | symbol>(key: TName): Prettify<AttributeTag<TName, TKey, undefined>>;
257
+ }
258
+ type InterleaveTag<TKey extends string | symbol = string | symbol, TLayout extends Array<AttributeTag<string | symbol, AttributeKind, undefined>> = Array<AttributeTag<string | symbol, AttributeKind, undefined>>, TOptions extends Omit<AttributeOptions, 'kind'> = Omit<AttributeOptions, 'kind'>> = TOptions & {
259
+ key: TKey;
260
+ type: 'interleavedAttribute';
261
+ layout: {
262
+ [TKey in keyof TLayout]: Prettify<Pick<TLayout[TKey], 'kind' | 'key'>>;
263
+ };
264
+ };
265
+
266
+ export type { AttributeSchema as A, BufferSchema as B, GL as G, InterleavedAttributeSchema as I, Merge as M, Prettify as P, UniformSchema as U, ViewSchema as V, ViewOptions as a, View as b, UniformView as c, AttributeView as d, InterleavedAttributeView as e, BufferView as f, UniformKind as g, UniformOptions as h, UniformTag as i, AttributeTagFn as j, AttributeTag as k, AttributeKind as l, AttributeOptions as m, InterleaveTag as n, GLSL as o };
package/package.json CHANGED
@@ -1,29 +1,43 @@
1
1
  {
2
2
  "name": "@bigmistqke/view.gl",
3
- "version": "0.1.0",
4
- "description": "",
3
+ "version": "0.1.2",
4
+ "description": "🪟 Utilities for managing WebGL resources.",
5
5
  "exports": {
6
6
  ".": {
7
- "import": "./index.mjs",
8
- "types": "./index.d.mts"
7
+ "import": "./dist/index.mjs",
8
+ "types": "./dist/index.d.mts"
9
9
  },
10
10
  "./tag": {
11
- "import": "./tag.mjs",
12
- "types": "./tag.d.mts"
11
+ "import": "./dist/tag.mjs",
12
+ "types": "./dist/tag.d.mts"
13
13
  }
14
14
  },
15
- "keywords": [],
15
+ "keywords": [
16
+ "WebGL"
17
+ ],
16
18
  "author": "",
17
19
  "license": "ISC",
18
- "dependencies": {},
19
20
  "devDependencies": {
21
+ "@vitest/ui": "^3.2.4",
22
+ "concurrently": "^9.2.1",
23
+ "happy-dom": "^20.0.0",
24
+ "prettier": "^3.6.2",
20
25
  "tsup": "^8.5.0",
21
26
  "typescript": "^5.8.3",
22
27
  "vite": "^7.0.2",
23
- "vite-tsconfig-paths": "^5.1.4"
28
+ "vite-tsconfig-paths": "^5.1.4",
29
+ "vitest": "^3.2.4"
24
30
  },
25
31
  "scripts": {
32
+ "build": "tsup",
33
+ "dev:build": "vite build dev",
34
+ "dev:preview": "vite preview dev",
35
+ "dev:watch": "concurrently \"pnpm dev:preview\" \"vite dev:build --watch\"",
26
36
  "dev": "vite serve dev",
27
- "build": "tsup"
37
+ "format": "prettier -w \"src/**/*.{js,ts,json,css,tsx,jsx}\" \"dev/**/*.{js,ts,json,css,tsx,jsx}\"",
38
+ "prepublish": "pnpm build",
39
+ "test": "vitest --run",
40
+ "test:coverage": "vitest run --coverage",
41
+ "test:ui": "vitest --ui"
28
42
  }
29
43
  }
package/src/index.ts CHANGED
@@ -17,13 +17,35 @@ import type {
17
17
  } from './types'
18
18
  import {
19
19
  assertedNotNullish,
20
+ createUpsertMap,
20
21
  isMatKind,
21
22
  isSamplerKind,
22
23
  kindToSize,
23
24
  kindToUniformFnName,
24
- mapObject,
25
+ ObjectUtils,
25
26
  } from './utils'
26
27
 
28
+ /**********************************************************************************/
29
+ /* */
30
+ /* To ID */
31
+ /* */
32
+ /**********************************************************************************/
33
+
34
+ let index = 0
35
+ const PREFIX = 'VIEW_GL_ALIAS'
36
+
37
+ const SYMBOL_MAP = createUpsertMap(WeakMap<symbol, string>)
38
+
39
+ export function toID(key: string | number | symbol) {
40
+ if (typeof key === 'string') {
41
+ return key
42
+ }
43
+ if (typeof key === 'symbol') {
44
+ return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`)
45
+ }
46
+ return key.toString()
47
+ }
48
+
27
49
  /**********************************************************************************/
28
50
  /* */
29
51
  /* View */
@@ -59,7 +81,9 @@ export function uniformView<T extends UniformSchema>(
59
81
  program: WebGLProgram,
60
82
  schema: T,
61
83
  ): InferUniformView<T> {
62
- return mapObject(schema, ({ kind, size }, name) => {
84
+ return ObjectUtils.map(schema, ({ kind, size }, key) => {
85
+ const name = toID(key)
86
+
63
87
  const location = gl.getUniformLocation(program, name)
64
88
 
65
89
  if (isSamplerKind(kind)) {
@@ -123,12 +147,14 @@ export function attributeView<T extends AttributeSchema>(
123
147
  schema: T,
124
148
  { signal }: ViewOptions = {},
125
149
  ): AttributeView<T> {
126
- const attributes = mapObject(
150
+ const attributes = ObjectUtils.map(
127
151
  schema,
128
152
  (
129
153
  { kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) },
130
- name,
154
+ key,
131
155
  ): AttributeMethods => {
156
+ const name = toID(key)
157
+
132
158
  const location = gl.getAttribLocation(program, name)
133
159
  if (location < 0) {
134
160
  throw new Error(`Attribute '${name}' not found`)
@@ -156,9 +182,7 @@ export function attributeView<T extends AttributeSchema>(
156
182
  )
157
183
 
158
184
  signal?.addEventListener('abort', function dispose() {
159
- for (const name in attributes) {
160
- attributes[name].dispose()
161
- }
185
+ ObjectUtils.forEach(attributes, value => value.dispose())
162
186
  })
163
187
 
164
188
  return attributes
@@ -177,16 +201,18 @@ export function interleavedAttributeView<T extends InterleavedAttributeSchema>(
177
201
  { signal }: ViewOptions = {},
178
202
  ): InterleavedAttributeView<T> {
179
203
  // Initialize interleaved attributes
180
- const interleavedAttributes = mapObject(schema, ({ layout, instanced }) => {
204
+ const interleavedAttributes = ObjectUtils.map(schema, ({ layout, instanced }) => {
181
205
  // Increment number to keep track of offset
182
206
  let index = 0
183
207
 
184
208
  // Calculate layout information
185
209
  const handles = layout.map(layout => {
186
- const location = gl.getAttribLocation(program, layout.name)
210
+ const name = toID(layout.key)
211
+
212
+ const location = gl.getAttribLocation(program, name)
187
213
 
188
214
  if (location < 0) {
189
- throw new Error(`Attribute '${layout.name}' not found`)
215
+ throw new Error(`Attribute '${name}' not found`)
190
216
  }
191
217
 
192
218
  const size = kindToSize(layout.kind)
@@ -267,9 +293,7 @@ export function interleavedAttributeView<T extends InterleavedAttributeSchema>(
267
293
  })
268
294
 
269
295
  signal?.addEventListener('abort', function dispose() {
270
- for (const name in interleavedAttributes) {
271
- interleavedAttributes[name].dispose()
272
- }
296
+ ObjectUtils.forEach(interleavedAttributes, value => value.dispose())
273
297
  })
274
298
 
275
299
  return interleavedAttributes
@@ -287,7 +311,7 @@ export function bufferView<T extends BufferSchema>(
287
311
  { signal }: ViewOptions = {},
288
312
  ): BufferView<T> {
289
313
  // Initialize buffers
290
- const buffers = mapObject(schema, ({ target = 'ARRAY_BUFFER', usage = 'STATIC_DRAW' }) => {
314
+ const buffers = ObjectUtils.map(schema, ({ target = 'ARRAY_BUFFER', usage = 'STATIC_DRAW' }) => {
291
315
  const buffer = assertedNotNullish(gl.createBuffer())
292
316
  return {
293
317
  bind() {
@@ -304,9 +328,7 @@ export function bufferView<T extends BufferSchema>(
304
328
  })
305
329
 
306
330
  signal?.addEventListener('abort', function dispose() {
307
- for (const name in buffers) {
308
- buffers[name].dispose()
309
- }
331
+ ObjectUtils.forEach(buffers, value => value.dispose())
310
332
  })
311
333
 
312
334
  return buffers