@bgforge/mls-server 3.2.1 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -3
- package/out/completion.fallout-ssl.json +2500 -2580
- package/out/completion.fallout-worldmap-txt.json +133 -133
- package/out/completion.weidu-baf.json +2434 -2434
- package/out/completion.weidu-d.json +199 -153
- package/out/completion.weidu-tp2.json +1928 -1786
- package/out/{engine-proc-docs.json → fallout-ssl-engine-proc-docs.json} +2 -2
- package/out/hover.fallout-ssl.json +1212 -1260
- package/out/hover.fallout-worldmap-txt.json +48 -48
- package/out/hover.weidu-baf.json +1240 -1240
- package/out/hover.weidu-d.json +96 -72
- package/out/hover.weidu-tp2.json +1265 -1229
- package/out/server.js +423 -404
- package/out/tree-sitter-ssl.wasm +0 -0
- package/out/tree-sitter-weidu_d.wasm +0 -0
- package/out/tssl-plugin.js +4 -2
- package/package.json +6 -6
- /package/out/{engine-procedures.json → fallout-ssl-engine-procedures.json} +0 -0
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@@ -23,7 +23,7 @@
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"timed_event_p_proc": "This procedure is called by the function `add_timer_event(ObjectPtr obj, int time, int fixed_param)`.\n`ObjectPtr` points to the object whose script's `timed_event_p_proc` procedure you want to access.\nTime is the number of game ticks (1 game tick = 1/10 seconds) you want to pass before the `timed_event_p_proc` is called.\n`fixed_param` is a variable you can set to differentiate between various timed events.\nIn `timed_event_p_proc`, you can check the value of `fixed_param` against whatever number you used when calling `add_timer_event`.\nThis allows for multiple uses of `timed_event_p_proc` in the same script.",
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"use_ad_on_p_proc": "Called when an advantage is used on the object.",
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"use_disad_on_p_proc": "Called when a disadvantage is used on the object.",
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"use_obj_on_p_proc": "Called when:\n- A critter uses an object on another critter. (Or themselves).\n- A critter uses an object from inventory screen AND this object does not have \"Use\" action flag set and it's not active flare or explosive.\n- Player or AI uses any drug.\nThe parameter `obj_being_used_with` receives a pointer to the object that was used
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"use_p_proc": "Called when:\n- A critter uses an object from inventory which have \"Use\" action flag set or it's an active flare or dynamite.\n- Player uses an object from main interface.\nUse `source_obj` to get the object being used. Note: not called for some item types when working with inventory
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"use_obj_on_p_proc": "Called when:\n- A critter uses an object on another critter. (Or themselves).\n- A critter uses an object from inventory screen AND this object does not have \"Use\" action flag set and it's not active flare or explosive.\n- Player or AI uses any drug.\nThe parameter `obj_being_used_with` receives a pointer to the object that was used.\n",
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"use_p_proc": "Called when:\n- A critter uses an object from inventory which have \"Use\" action flag set or it's an active flare or dynamite.\n- Player uses an object from main interface.\nUse `source_obj` to get the object being used. Note: not called for some item types when working with inventory.\n",
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"use_skill_on_p_proc": "Called when a skill is used on the object. The skill number is passed via `action_being_used` (see DEFINE.H, Skill Equates)."
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}
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