@bgforge/mls-server 3.2.1 → 3.3.1

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@@ -1,146 +1,146 @@
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  {
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- "Ratio": {
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+ "Global": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\nRatio:#%\n```\nDetermines frequency of occurrence, %."
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+ "value": "```fallout-worldmap-txt\nGlobal\n```\nGlobal variable."
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  }
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  },
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- "pid": {
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+ "lookup_name": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\npid:<#>\n```\nDetermines what this critter's pid is.\n\n`pid:<string>` looks up the pid # from the string."
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+ "value": "```fallout-worldmap-txt\nlookup_name\n```\nEncounter table key"
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  }
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  },
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- "Script": {
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+ "maps": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\nScript:<#>\n```\nOverrides the default script with a new one."
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+ "value": "```fallout-worldmap-txt\nmaps\n```\nEncounter table key - list of maps."
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  }
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  },
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- "Dead": {
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+ "position": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\nDead\n```\nMeans that the critter starts out in a dead state."
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+ "value": "```fallout-worldmap-txt\nposition\n```\nEncounter table key - formation."
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  }
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  },
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- "Item": {
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+ "team_num": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\nItem\n```\n- `Item:<#>` gives an item of a given pid #.\n- `Item:<string>` dictates an item (from a lookup table) that this critter has.\n- `Item:(#)<string>` the # dictates quantity of the item, possibly a range.\n- `Item:(<string>)` gives a whole list of items."
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+ "value": "```fallout-worldmap-txt\nteam_num\n```\nEncounter table key - team number."
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  }
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  },
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- "If": {
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+ "Counter": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\nIf:<something>\n```\nConditionals, allows `<`,`>`,`<=`,`>=`,==`,`&` as well as tests on `Player(<stat/attribute/skill/etc.>)`,\n`Enctr(Num_Critters)`, `Time`, `Global(<variable index>)`, `Rand(Chance%)`."
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+ "value": "```fallout-worldmap-txt\nCounter\n```\nKeeps count of encounter entry and doesn't let it happen if over specified count?"
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  }
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  },
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- "Distance": {
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+ "Wielded": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\nDistance:#\n```\nForces the distance for a particular critter (if possible)."
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+ "value": "```fallout-worldmap-txt\nWielded\n```\nItem is equipped."
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  }
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  },
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- "TileNum": {
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+ "cone": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\nTileNum:#\n```\nForces this object to appear at a given tile `#`."
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+ "value": "```fallout-worldmap-txt\ncone\n```\nposition"
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  }
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  },
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- "Spatial": {
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+ "double_line": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\nSpatial<string>\n```\nAttaches a spatial script to the map."
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+ "value": "```fallout-worldmap-txt\ndouble_line\n```\nposition"
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  }
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  },
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- "Special": {
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+ "huddle": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\nSpecial\n```\nEncounter entry special flag."
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+ "value": "```fallout-worldmap-txt\nhuddle\n```\nposition"
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  }
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  },
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- "Spacing": {
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+ "straight_line": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\nSpacing:#\n```\nHexes between them (spread/density)."
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+ "value": "```fallout-worldmap-txt\nstraight_line\n```\nposition"
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  }
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  },
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- "lookup_name": {
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+ "surrounding": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\nlookup_name\n```\nEncounter table key"
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+ "value": "```fallout-worldmap-txt\nsurrounding\n```\nposition"
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  }
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  },
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- "maps": {
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+ "wedge": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\nmaps\n```\nEncounter table key - list of maps."
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+ "value": "```fallout-worldmap-txt\nwedge\n```\nposition"
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  }
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  },
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- "team_num": {
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+ "Dead": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\nteam_num\n```\nEncounter table key - team number."
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+ "value": "```fallout-worldmap-txt\nDead\n```\nMeans that the critter starts out in a dead state."
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  }
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  },
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- "position": {
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+ "Distance": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\nposition\n```\nEncounter table key - formation."
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+ "value": "```fallout-worldmap-txt\nDistance:#\n```\nForces the distance for a particular critter (if possible)."
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  }
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  },
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- "Wielded": {
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+ "If": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\nWielded\n```\nItem is equipped."
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+ "value": "```fallout-worldmap-txt\nIf:<something>\n```\nConditionals, allows `<`,`>`,`<=`,`>=`,==`,`&` as well as tests on `Player(<stat/attribute/skill/etc.>)`,\n`Enctr(Num_Critters)`, `Time`, `Global(<variable index>)`, `Rand(Chance%)`."
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  }
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  },
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- "Counter": {
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+ "Item": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\nCounter\n```\nKeeps count of encounter entry and doesn't let it happen if over specified count?"
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+ "value": "```fallout-worldmap-txt\nItem\n```\n- `Item:<#>` gives an item of a given pid #.\n- `Item:<string>` dictates an item (from a lookup table) that this critter has.\n- `Item:(#)<string>` the # dictates quantity of the item, possibly a range.\n- `Item:(<string>)` gives a whole list of items."
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  }
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  },
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- "Global": {
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+ "Ratio": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\nGlobal\n```\nGlobal variable."
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+ "value": "```fallout-worldmap-txt\nRatio:#%\n```\nDetermines frequency of occurrence, %."
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  }
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  },
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- "surrounding": {
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+ "Script": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\nsurrounding\n```\nposition"
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+ "value": "```fallout-worldmap-txt\nScript:<#>\n```\nOverrides the default script with a new one."
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  }
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  },
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- "straight_line": {
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+ "Spacing": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\nstraight_line\n```\nposition"
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+ "value": "```fallout-worldmap-txt\nSpacing:#\n```\nHexes between them (spread/density)."
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  }
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  },
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- "double_line": {
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+ "Spatial": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\ndouble_line\n```\nposition"
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+ "value": "```fallout-worldmap-txt\nSpatial<string>\n```\nAttaches a spatial script to the map."
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  }
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  },
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- "wedge": {
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+ "Special": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\nwedge\n```\nposition"
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+ "value": "```fallout-worldmap-txt\nSpecial\n```\nEncounter entry special flag."
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  }
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  },
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- "cone": {
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+ "TileNum": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\ncone\n```\nposition"
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+ "value": "```fallout-worldmap-txt\nTileNum:#\n```\nForces this object to appear at a given tile `#`."
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  }
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  },
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- "huddle": {
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+ "pid": {
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  "contents": {
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  "kind": "markdown",
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- "value": "```fallout-worldmap-txt\nhuddle\n```\nposition"
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+ "value": "```fallout-worldmap-txt\npid:<#>\n```\nDetermines what this critter's pid is.\n\n`pid:<string>` looks up the pid # from the string."
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  }
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  }
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  }