@bf6mods/sdk 1.6.0 → 1.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -2,7 +2,7 @@ declare global {
2
2
  /////////////////////////////////////////////////////////////////////////////
3
3
  //
4
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  // Generated automatically. Do *NOT* modify the contents of this file.
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- // Version: 1.1.3.0
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+ // Version: 1.2.2.0
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  //
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  /////////////////////////////////////////////////////////////////////////////
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@@ -40,6 +40,11 @@ declare global {
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  const EmplacementSpawnerSymbol: unique symbol;
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  export type EmplacementSpawner = { _opaque: typeof EmplacementSpawnerSymbol };
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+ // export type FixedCamera = never;
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+ // export type FixedCamera = Any;
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+ const FixedCameraSymbol: unique symbol;
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+ export type FixedCamera = { _opaque: typeof FixedCameraSymbol };
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+
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  // export type HQ = never;
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  // export type HQ = Any;
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  const HQSymbol: unique symbol;
@@ -85,11 +90,6 @@ declare global {
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  const SFXSymbol: unique symbol;
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  export type SFX = { _opaque: typeof SFXSymbol };
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92
 
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- // export type ScreenEffect = never;
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- // export type ScreenEffect = Any;
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- const ScreenEffectSymbol: unique symbol;
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- export type ScreenEffect = { _opaque: typeof ScreenEffectSymbol };
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-
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  // export type Sector = never;
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  // export type Sector = Any;
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  const SectorSymbol: unique symbol;
@@ -185,13 +185,13 @@ declare global {
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  | AreaTrigger
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  | CapturePoint
187
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  | EmplacementSpawner
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+ | FixedCamera
188
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  | HQ
189
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  | InteractPoint
190
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  | LootSpawner
191
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  | MCOM
192
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  | Player
193
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  | RingOfFire
194
- | ScreenEffect
195
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  | Sector
196
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  | SFX
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  | SpatialObject
@@ -206,6 +206,21 @@ declare global {
206
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  | WorldIcon;
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  //------------------------
208
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  export const stringkeys: Any;
209
+ export enum AiInput {
210
+ Crouch,
211
+ FireWeapon,
212
+ Interact,
213
+ Jump,
214
+ Prone,
215
+ Reload,
216
+ SelectCharacterGadget,
217
+ SelectOpenGadget,
218
+ SelectPrimary,
219
+ SelectSecondary,
220
+ SelectThrowable,
221
+ Sprint,
222
+ Strafe,
223
+ }
209
224
  export enum AmmoTypes {
210
225
  AR_Carbine_Ammo,
211
226
  Armor_Plate,
@@ -221,6 +236,7 @@ declare global {
221
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  }
222
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  export enum Cameras {
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  FirstPerson,
239
+ Fixed,
224
240
  Free,
225
241
  ThirdPerson,
226
242
  }
@@ -268,6 +284,7 @@ declare global {
268
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  Launcher_Unguided_Rocket,
269
285
  Melee_Combat_Knife,
270
286
  Melee_Hunting_Knife,
287
+ Melee_Ice_Axe,
271
288
  Melee_Sledgehammer,
272
289
  Misc_Acoustic_Sensor_AV_Mine,
273
290
  Misc_Anti_Personnel_Mine,
@@ -308,20 +325,21 @@ declare global {
308
325
  Badlands,
309
326
  Battery,
310
327
  Capstone,
328
+ Contaminated,
311
329
  Dumbo,
312
330
  Eastwood,
313
331
  Firestorm,
314
332
  Granite_ClubHouse,
315
333
  Granite_MainStreet,
316
334
  Granite_Marina,
335
+ Granite_MilitaryRnD,
336
+ Granite_MilitaryStorage,
317
337
  Granite_TechCampus,
318
338
  Limestone,
319
339
  Outskirts,
320
340
  Sand,
321
341
  Tungsten,
322
342
  }
323
- export enum MeleeWeapons {}
324
- export enum MiscGadgets {}
325
343
  export enum MoveSpeed {
326
344
  InvestigateRun,
327
345
  InvestigateSlowWalk,
@@ -390,9 +408,6 @@ declare global {
390
408
  Core_Urgency,
391
409
  Gauntlet_Amplitude,
392
410
  }
393
- export enum OpenGadgets {
394
- UnguidedRocketLauncher,
395
- }
396
411
  export enum PlayerDamageTypes {
397
412
  Default,
398
413
  Explosion,
@@ -420,7 +435,6 @@ declare global {
420
435
  Squad,
421
436
  TeamId,
422
437
  }
423
- export enum PrimaryWeapons {}
424
438
  export enum RestrictedInputs {
425
439
  CameraPitch,
426
440
  CameraYaw,
@@ -443,11 +457,6 @@ declare global {
443
457
  Sprint,
444
458
  Zoom,
445
459
  }
446
- export enum ResupplyTypes {
447
- AmmoBox,
448
- AmmoCrate,
449
- SupplyBag,
450
- }
451
460
  export enum RuntimeSpawn_Abbasid {
452
461
  ACModule_01,
453
462
  ACModule_02,
@@ -1834,6 +1843,7 @@ declare global {
1834
1843
  AirDuctPipe_512_01,
1835
1844
  AirfieldBlastBarrier_01,
1836
1845
  AlleyTrash_02,
1846
+ AlleyTrash_02_WinterEvent,
1837
1847
  AntennaRooftop_01,
1838
1848
  Area_01_MechanicalRoom_01,
1839
1849
  Area02_Structure_01,
@@ -1913,11 +1923,17 @@ declare global {
1913
1923
  Billboard_04_Sign,
1914
1924
  Billboard_Sign,
1915
1925
  Birch_01_M_A,
1926
+ Birch_01_M_A_Winter,
1916
1927
  Birch_01_M_B,
1928
+ Birch_01_M_B_Winter,
1917
1929
  Birch_01_M_C,
1930
+ Birch_01_M_C_Winter,
1931
+ Birch_01_M_D_Winter,
1918
1932
  Birch_01_M_E,
1933
+ Birch_01_M_E_Winter,
1919
1934
  Birch_01_M_F,
1920
1935
  Birch_01_S,
1936
+ Birch_01_S_A_Winter,
1921
1937
  BlackboardSchool_02,
1922
1938
  BlockCornice_01_640x128,
1923
1939
  BlockCornice_01_640x128_C90,
@@ -1940,6 +1956,7 @@ declare global {
1940
1956
  BottleMustard_01,
1941
1957
  Bougainvillea_01_L_A,
1942
1958
  Bougainvillea_01_M,
1959
+ Bougainvillea_01_M_B,
1943
1960
  BoxCardboard_01_A,
1944
1961
  BoxCardboard_01_C,
1945
1962
  BoxCardboard_01_D,
@@ -2011,7 +2028,9 @@ declare global {
2011
2028
  CafeTable_01_A,
2012
2029
  CameraSurveillance_01_A,
2013
2030
  CapePlumbago_01_M,
2031
+ CapePlumbago_01_M_B,
2014
2032
  CapePlumbago_01_S_B,
2033
+ CapePlumbago_01_S_C,
2015
2034
  Car4x4_01_Wreck_B,
2016
2035
  CarCompact_01,
2017
2036
  CarCompact_01_Wreck,
@@ -2512,6 +2531,7 @@ declare global {
2512
2531
  Hydrangea_01_S,
2513
2532
  Hydrangea_01_S_B,
2514
2533
  Hydrangea_02_S,
2534
+ Hydrangea_02_S_A,
2515
2535
  IMM_CableTray_128_01_B,
2516
2536
  IMM_CableTray_256_01_B,
2517
2537
  IMM_CableTray_C90_64_01_B,
@@ -2520,11 +2540,22 @@ declare global {
2520
2540
  IvyJapaneseHydrangeaBottom_01_M,
2521
2541
  IvyJapaneseHydrangeaBottom_01_M_B,
2522
2542
  IvyJapaneseHydrangeaFence_01_M,
2543
+ IvyJapaneseHydrangeaFenceVines_01_M_A,
2544
+ IvyJapaneseHydrangeaLargeVines_01,
2545
+ IvyJapaneseHydrangeaLargeVines_02,
2546
+ IvyJapaneseHydrangeaLargeVines_03,
2523
2547
  IvyJapaneseHydrangeaLargeWall_01,
2524
2548
  IvyJapaneseHydrangeaLargeWall_02,
2525
2549
  IvyJapaneseHydrangeaLargeWall_03,
2526
2550
  IvyJapaneseHydrangeaOuterCorner_01,
2551
+ IvyJapaneseHydrangeaOuterCornerVines_01,
2527
2552
  IvyJapaneseHydrangeaVines_01_M,
2553
+ IvyJapaneseHydrangeaVines_01_M_A,
2554
+ IvyJapaneseHydrangeaVines_01_M_B,
2555
+ IvyJapaneseHydrangeaVines_01_M_C,
2556
+ IvyJapaneseHydrangeaVines_01_M_D,
2557
+ IvyJapaneseHydrangeaVines_01_M_E,
2558
+ IvyJapaneseHydrangeaVines_01_M_F,
2528
2559
  IvyJapaneseHydrangeaWall_01_M,
2529
2560
  IvyJapaneseHydrangeaWall_01_M_B,
2530
2561
  IvyJapaneseHydrangeaWall_01_M_C,
@@ -2550,16 +2581,25 @@ declare global {
2550
2581
  LICPLA_PlatesGrouped,
2551
2582
  LightBuilding_07,
2552
2583
  LindenSilver_01_M,
2584
+ LindenSilver_01_M_A_Winter,
2553
2585
  LobbyCeilingLamp_01,
2554
2586
  LocustHoney_01_L,
2587
+ LocustHoney_01_L_A_Winter,
2555
2588
  LocustHoney_01_L_B,
2589
+ LocustHoney_01_L_B_Winter,
2556
2590
  LocustHoney_02_M_A,
2591
+ LocustHoney_02_M_A_Winter,
2557
2592
  LocustHoney_02_M_B,
2593
+ LocustHoney_02_M_B_Winter,
2558
2594
  LocustHoney_02_M_C,
2595
+ LocustHoney_02_M_C_Winter,
2559
2596
  LocustHoney_02_S,
2597
+ LocustHoney_02_S_A_Winter,
2560
2598
  LondonPlanetree_01_L,
2599
+ LondonPlanetree_01_L_A_Winter,
2561
2600
  LondonPlanetree_01_L_B,
2562
2601
  LondonPlanetree_01_L_B_Deco,
2602
+ LondonPlanetree_01_L_B_Winter,
2563
2603
  LondonPlanetree_01_S,
2564
2604
  LondonPlanetree_01_S_B,
2565
2605
  LondonPlanetree_01_S_C,
@@ -2604,6 +2644,7 @@ declare global {
2604
2644
  Manzanita_01_M_A,
2605
2645
  Manzanita_01_M_B,
2606
2646
  MapleJapanese_01_S,
2647
+ MapleJapanese_01_S_A_Winter,
2607
2648
  MetalFence_01_1024,
2608
2649
  MetalFence_01_512,
2609
2650
  MetalFence_02_256,
@@ -2659,14 +2700,21 @@ declare global {
2659
2700
  NASAStrutsShort_01,
2660
2701
  NASATurret_01,
2661
2702
  OakPin_01_L,
2703
+ OakPin_01_L_A_Winter,
2662
2704
  OakPin_01_L_B,
2705
+ OakPin_01_L_B_Winter,
2663
2706
  OakPin_01_M,
2707
+ OakPin_01_M_A_Winter,
2664
2708
  OakPin_01_M_B,
2709
+ OakPin_01_M_B_Winter,
2665
2710
  OakPin_01_S_A,
2711
+ OakPin_01_S_A_Winter,
2666
2712
  OakPin_01_S_B,
2713
+ OakPin_01_S_B_Winter,
2667
2714
  OakShrub_01_M,
2668
2715
  OakShrub_01_S,
2669
2716
  OakShrub_02_M_A,
2717
+ OB_FX_BD_Horizontal_SmokePlumes_01,
2670
2718
  OB_PRJ_Missile_AIM9X,
2671
2719
  OB_WEP_Gadget__ZiplineHangingRope_Bottom_01,
2672
2720
  OfficeChair_01,
@@ -2726,12 +2774,19 @@ declare global {
2726
2774
  PCBox_01,
2727
2775
  Pear_01_S_A,
2728
2776
  PearCallery_01_L_A,
2777
+ PearCallery_01_L_A_Winter,
2729
2778
  PearCallery_01_L_B,
2779
+ PearCallery_01_L_B_Winter,
2730
2780
  PearCallery_01_M_A,
2781
+ PearCallery_01_M_A_Winter,
2731
2782
  PearCallery_01_M_B,
2783
+ PearCallery_01_M_B_Winter,
2732
2784
  PearCallery_01_M_C,
2785
+ PearCallery_01_M_C_Winter,
2733
2786
  PearCallery_01_S_A,
2787
+ PearCallery_01_S_A_Winter,
2734
2788
  PearCallery_01_S_B,
2789
+ PearCallery_01_S_B_Winter,
2735
2790
  PedestrianButton_01,
2736
2791
  PedestrianLight_01,
2737
2792
  Pergola_01_A,
@@ -2957,6 +3012,9 @@ declare global {
2957
3012
  SingleMetalBeam_01,
2958
3013
  SmallWaterBottle_01_B,
2959
3014
  SnackBag_01_Open,
3015
+ Snowpile_01_A,
3016
+ Snowpile_01_B,
3017
+ Snowpile_01_C,
2960
3018
  SodaCan_01_C,
2961
3019
  SodaCan_01_D,
2962
3020
  SodaCan_01_E,
@@ -2990,6 +3048,7 @@ declare global {
2990
3048
  StreetLamp_02_B,
2991
3049
  StreetLamp_Globe_01,
2992
3050
  StreetLamp_Round_01,
3051
+ StreetLamp_Round_02_IES,
2993
3052
  StreetLight_02,
2994
3053
  StreetLight_02_Double,
2995
3054
  StreetRailingSlope_01_264,
@@ -3184,6 +3243,7 @@ declare global {
3184
3243
  WallShrapnel_01_E,
3185
3244
  WallShrapnel_01_F,
3186
3245
  Walnut_01_L_A_Burnt_onFire,
3246
+ Walnut_01_L_A_Winter,
3187
3247
  WarehouseBeamRoof_01_64x1024,
3188
3248
  WarningSign_01_A,
3189
3249
  WarningSign_01_C,
@@ -6060,6 +6120,7 @@ declare global {
6060
6120
  ElectricalOutletDimmer_01,
6061
6121
  ElectricalOutletSockets_01,
6062
6122
  ElectricalOutletSwitch_01,
6123
+ EnvironmentDecalVolume_Winter_Event,
6063
6124
  FireAlarmButton_01,
6064
6125
  FiringRange_CableTray_01,
6065
6126
  FiringRange_Ceiling_01_A,
@@ -6410,6 +6471,14 @@ declare global {
6410
6471
  FX_Rocket_RPG7V2_Trail_SP,
6411
6472
  FX_ShellEjection_DP12_12g_Buckshot,
6412
6473
  FX_Smoke_Marker_Custom,
6474
+ FX_Snow_BlowingSnow_L_01_TerrainSnap,
6475
+ FX_Snow_BlowingSnow_M_01_TerrainSnap,
6476
+ FX_Snow_BlowingSnow_S_01,
6477
+ FX_Snow_BlowingSnow_S_01_inShadow,
6478
+ FX_Snow_BlowingSnow_XS_01,
6479
+ FX_Snow_DriftingSnow_Rooftop_Bridge_01,
6480
+ FX_Snow_DriftingSnow_Rooftop_S_01,
6481
+ FX_Snow_WhiteLeaves_01,
6413
6482
  FX_SoldierScreen_HealingStarted,
6414
6483
  FX_SP_Glint_Collectable,
6415
6484
  FX_Sparks,
@@ -6429,6 +6498,7 @@ declare global {
6429
6498
  FX_Vehicle_Wreck_PTV_Calm,
6430
6499
  FX_WireGuidedMissile_SpooledWire,
6431
6500
  GolfFlagStickPole_01,
6501
+ HeatZone,
6432
6502
  HighwayOverpass_Bridge_01,
6433
6503
  HighwayOverpass_Bridge_02,
6434
6504
  HighwayOverpass_Bridge_04,
@@ -7445,6 +7515,1354 @@ declare global {
7445
7515
  WeaponsCache_01_Crate_B,
7446
7516
  WorldIcon,
7447
7517
  }
7518
+ export enum RuntimeSpawn_Contaminated {
7519
+ ACUnit_03,
7520
+ ACUnit_04_Support,
7521
+ AftermathDebrisPileMetal_210_01,
7522
+ AftermathDebrisRocks_310,
7523
+ AftermathDebrisRocks_310_B,
7524
+ AircraftWreckage_Jas39_01_Body,
7525
+ AirDuct_02_A_256,
7526
+ AirDuct_02_A_512,
7527
+ AirDuct_02_A_Corner,
7528
+ AirDuct_02_A_End,
7529
+ AirDuct_02_A_Joint,
7530
+ AirDuctPipe_01,
7531
+ AirDuctPipe_01_C90,
7532
+ AirDuctPipe_1024_01,
7533
+ AirDuctPipe_256_01,
7534
+ AirDuctPipe_256_C90_01,
7535
+ AirDuctPipe_512_01,
7536
+ AirDuctPipeCap_01,
7537
+ AirplaneJAS39_01,
7538
+ AirplaneJAS39_01_B,
7539
+ AirplaneJAS39_01_C,
7540
+ AirplaneJAS39_Repair_01,
7541
+ AirplaneJAS39Body,
7542
+ AirplaneJAS39Cab_01_Contaminated,
7543
+ AirplaneJAS39Cloth_01,
7544
+ AirplaneJAS39Cockpit_01,
7545
+ AirplaneJAS39EnginePlugsBack_01,
7546
+ AirplaneJAS39EnginePlugsLeft_01,
7547
+ AirplaneJAS39EnginePlugsRight_01,
7548
+ AirplaneJAS39Frame_01,
7549
+ AirplaneJAS39Frame_01_Contaminated,
7550
+ AirplaneJAS39Frame_02,
7551
+ AirplaneJAS39FuelTank_01,
7552
+ AirplaneJAS39LeftWing,
7553
+ AlleyTrash_02,
7554
+ AlleyTrash_06,
7555
+ AlleyTrash_08,
7556
+ AluminumBench_01,
7557
+ Antenna_01,
7558
+ Antenna_01_B,
7559
+ Antenna_02_B,
7560
+ AntennaRooftop_01,
7561
+ AntennaSmall_01_A,
7562
+ AntennaSmall_01_B,
7563
+ AntennaTall_01,
7564
+ AshTray_01_B,
7565
+ AsphaltChunks_01,
7566
+ AsphaltChunks_01_Snow,
7567
+ AsphaltChunks_02,
7568
+ AsphaltChunks_03,
7569
+ Backpack_01_B,
7570
+ Backpack_02,
7571
+ Backpack_03,
7572
+ BackroomStorageShe01,
7573
+ BagTarp_01,
7574
+ BannerFlag_01_Static_OnlyDamageProcess,
7575
+ BannerFlag_02_Static_OnlyDamageProcess,
7576
+ Barrack_01_A_1_Var_01,
7577
+ Barrack_02,
7578
+ Barrack_02_B,
7579
+ Barrack_02_B_03_MP_Contaminated,
7580
+ Barrack_02_B_Props_C,
7581
+ Barrack_02_B_Props_E,
7582
+ Barrack_02_E,
7583
+ Barrack_02_F,
7584
+ BarrackStair_01,
7585
+ BarrackStair_01_B,
7586
+ BarrelBurned_01,
7587
+ BarrelLabratory_01_115,
7588
+ BarrelLabratory_01_115_DDPF,
7589
+ BarrelOil_01_D,
7590
+ BarrelOil_01_group_04,
7591
+ BarrelOil_01_group_05,
7592
+ BarrelOil_01_group_06,
7593
+ BarrelOil_03,
7594
+ BarrierBlockConcrete_01_256x60,
7595
+ BarrierBlockConcrete_02_128_60,
7596
+ BarrierBlockConcrete_03_128_120,
7597
+ BarrierBlockConcreteRound_01,
7598
+ BarrierConcreteWall_01,
7599
+ BarrierConcreteWall_01_160x385,
7600
+ BarrierConcreteWall_01_192x320,
7601
+ BarrierConcreteWall_01_192x320_A_DDPF,
7602
+ BarrierHesco_01_128x120,
7603
+ BarrierHesco_01_128x240,
7604
+ BarrierHesco_01_256x240,
7605
+ BarrierHesco_01_64x60,
7606
+ BarrierHesco_02,
7607
+ BarrierHesco_03,
7608
+ BarrierHescoWire_Straight_01_256,
7609
+ BarrierHescoWire_Straight_01_512,
7610
+ BarrierJersey_01_256x124,
7611
+ BarrierJersey_01_256x124_B,
7612
+ BarrierJersey_02_256_120,
7613
+ BarrierJersey_Corner_01,
7614
+ BarrierJersey_Straight_01_1024,
7615
+ BarrierJersey_Straight_01_256,
7616
+ BarrierJersey_Straight_01_512,
7617
+ BarriersPedestrian_01_A,
7618
+ Bed_01,
7619
+ BedMilitary_01_B,
7620
+ Bicycle_01_C,
7621
+ Bin_01,
7622
+ BlockClusterConcrete_01_A,
7623
+ BlockClusterConcrete_01_B,
7624
+ BlockClusterConcrete_01_B_1,
7625
+ Bollard_01_256,
7626
+ Bollard_01_A,
7627
+ Bollard_02_A,
7628
+ Boots_01,
7629
+ BorderFence_01_2048,
7630
+ BorderFence_01_512,
7631
+ BorderFenceDoorFrame_01,
7632
+ BorderFencePole_01,
7633
+ BorderFencePole_02,
7634
+ BorderFenceTarp_01_512,
7635
+ BorderFenceTarp_01_512_Grey,
7636
+ BorderFenceVehicleGate_01,
7637
+ Bottle_02,
7638
+ BottleCrate_01_B,
7639
+ BoxCardboard_01_C,
7640
+ BoxCardboard_01_D,
7641
+ BoxCardboard_01_E,
7642
+ Boxwood_01_M,
7643
+ BR_ConstructionSetWallCinderblock_A_01_512x384,
7644
+ BR_ConstructionSetWallCinderblockDoorway_A_01_512x384,
7645
+ BR_MilitaryBrickBuildingRoof_01_A_Contaminated,
7646
+ BR_MilitaryBrickBuildingWall_02_Back,
7647
+ BR_MilitaryBrickBuildingWall_02_Back_B,
7648
+ BR_MilitaryBrickBuildingWall_02_Contaminated,
7649
+ BR_MudRidgeStraight_01,
7650
+ BR_MudRidgeStraight_02,
7651
+ BR_RadarStationRoof_01_A_2048x1024,
7652
+ BR_WallCompoundPillar_01_144,
7653
+ BrickPileLarge_01,
7654
+ BroadleafUrban_01_M_A,
7655
+ BrokenAsphaltRidge_01,
7656
+ BrokenAsphaltRidge_02,
7657
+ BrokenAsphaltRidge_02_B,
7658
+ BrokenAsphaltRidge_03_B,
7659
+ BrokenTruck_03,
7660
+ Broom_01,
7661
+ Bucket_01,
7662
+ Bucket_02,
7663
+ BucketMetal_01,
7664
+ BuildingVentLarge_01_A,
7665
+ BuildingVentSmall_01_A,
7666
+ BuildingVentSmall_01_B,
7667
+ Bunker_Main,
7668
+ BunkerChimney_01,
7669
+ BunkerCollapse_01_B,
7670
+ BunkerCollapseHesco_01,
7671
+ BunkerCollapseWire_01,
7672
+ BunkerCollapseWire_03,
7673
+ BunkerDoor_01,
7674
+ BunkerDoorFrame_02,
7675
+ BunkerIronWire_01,
7676
+ BunkerIronWire_01_B,
7677
+ BunkerPillar_A_128x512x128,
7678
+ BunkerRuin_02,
7679
+ BunkerTiny_01,
7680
+ BunkerTiny_01_B,
7681
+ BunkerTiny_02,
7682
+ BunkerTiny_05,
7683
+ BunkerTiny_Grass_01,
7684
+ BunkerTinyDamaged_01,
7685
+ BunkerTinyDamaged_02,
7686
+ BunkerTinyDamaged_03,
7687
+ BunkerWall_01,
7688
+ BunkerWall_01_A_Broken,
7689
+ BunkerWall_02,
7690
+ BunkerWall_02_B_Broken,
7691
+ BushPine_01_M,
7692
+ CableElectric_01_128x128_Corner,
7693
+ CableElectric_01_Straight_128,
7694
+ CableElectric_01_Straight_384,
7695
+ CableFloor_01,
7696
+ CableFloor_02,
7697
+ CableFloor_03,
7698
+ CableMess_01_A,
7699
+ CableMess_01_B,
7700
+ CableMess_01_C,
7701
+ CableReel_01,
7702
+ CableRoll_01,
7703
+ CableTray_1024_05,
7704
+ CableTray_128,
7705
+ CableTray_384,
7706
+ CanopyMetal_01_B,
7707
+ CanopyMetalFrame_01,
7708
+ CapePlumbago_01_S_B,
7709
+ CarCompact_01,
7710
+ CarCompact_Door_FrontLeft,
7711
+ CarCompact_Door_FrontRight,
7712
+ CarCompact_Door_RearLeft,
7713
+ CarCompact_Door_RearRight,
7714
+ CarCompact_Hood,
7715
+ CarCompact_Trunk,
7716
+ CardboardBox_02_B,
7717
+ CardboardBox_02_C,
7718
+ CardboardBox_02_D,
7719
+ CardboardBox_02_E,
7720
+ CardboardBox_02_F,
7721
+ CardboardPaper_01,
7722
+ CardboardPaper_02,
7723
+ CardboardTrashPile_01_A,
7724
+ CargoTrailerSmall_01,
7725
+ CargoTrailerSmall_01_WheelPuncture,
7726
+ Carpet_02_Folded,
7727
+ CarpetRoundMedium_01_256,
7728
+ CarSedan_02,
7729
+ CarSedan_02_Door_FrontLeft,
7730
+ CarSedan_02_Door_FrontRight,
7731
+ CarSedan_02_Door_RearLeft,
7732
+ CarSedan_02_Door_RearRight,
7733
+ CarSedan_02_Hood,
7734
+ CarSedan_02_Trunk,
7735
+ Cart_01,
7736
+ Cart_02,
7737
+ CaveEntrance_01,
7738
+ CaveEntrance_02,
7739
+ CementBags_01,
7740
+ CementBags_01_256x120,
7741
+ CementBagsPile_01,
7742
+ CementMixer_01,
7743
+ CementRubble_02,
7744
+ CementRubble_03,
7745
+ ChairCamping_01,
7746
+ ChairFolding_01_A,
7747
+ ChairFolding_01_B,
7748
+ ChairWooden_01_A,
7749
+ CinderblockWall_01_256x120x192,
7750
+ CliffHuge_01_Near,
7751
+ CliffHuge_02_B,
7752
+ CliffHuge_02_C,
7753
+ CliffHuge_20_CliffPoint_C,
7754
+ Clipboard_01,
7755
+ CoffeeCarafe_01,
7756
+ CoffeeCup_01_B,
7757
+ CoffeePaperCup_01,
7758
+ CoffeeTable_01,
7759
+ CommandPost_01_B,
7760
+ CommandPost_01_C,
7761
+ CommandPost_01_PropsB_1,
7762
+ CommercialInteriorDoor_01,
7763
+ CommunicationTable_01,
7764
+ ComputerMonitor_01,
7765
+ ComputerMouseKeyboard_01,
7766
+ ConcreteBarricadeIndestructible_01_512,
7767
+ ConcreteBarriers_01,
7768
+ ConcreteBunkerWall_384X512,
7769
+ ConcreteBunkerWall_384X512_B,
7770
+ ConcreteBunkerWall_384X512_C,
7771
+ ConcreteCover_01,
7772
+ ConcreteCover_02,
7773
+ ConcreteCover_04,
7774
+ ConcreteCover_06,
7775
+ ConcreteDebris,
7776
+ ConcreteDebrisPileBase_512x128_01,
7777
+ ConcreteEntrance_01_Wall_01,
7778
+ ConcreteEntrance_01_Wall_02,
7779
+ ConcreteEntrance_02,
7780
+ ConcreteHangar_01,
7781
+ ConcreteHangar_01_B,
7782
+ ConcreteHangar_01_Beam,
7783
+ ConcreteHangar_01_End,
7784
+ ConcreteHangar_01_HalfClose,
7785
+ ConcreteHangar_01_HalfClose2,
7786
+ ConcreteHangar_01_Middle,
7787
+ ConcreteHangar_01_Middle_B,
7788
+ ConcreteHangar_01_Props,
7789
+ ConcreteHangar_01_Props_B,
7790
+ ConcreteHangar_01_Props_C,
7791
+ ConcreteHangar_01_Props_D,
7792
+ ConcreteHangar_01_Props_E,
7793
+ ConcreteHangarDoor_01,
7794
+ ConcreteHangarDoor_02,
7795
+ ConcreteHangarRock_Close_01,
7796
+ ConcreteRubblePile_01,
7797
+ ConcreteRubblePile_03,
7798
+ ConcreteRubbleSlab_02,
7799
+ ConcreteSlabWallSloped_01_512,
7800
+ ConcreteSlabWallSloped_01_Corner,
7801
+ ConcreteTunnelFloorTerrain_B_512,
7802
+ ConcreteTunnelWall_384X512,
7803
+ ConcreteTunnelWall_384X512_B,
7804
+ Console_Battery_01,
7805
+ Console_Battery_02,
7806
+ ConstructionConcretePillar_64x64x512,
7807
+ ConstructionDirt_01,
7808
+ ConstructionDirt_02,
7809
+ ConstructionDirt_04,
7810
+ ConstructionDirt_05,
7811
+ ConstructionDirt_06,
7812
+ ConstructionDirt_07,
7813
+ ConstructionDirt_08,
7814
+ ConstructionFence_02_2m,
7815
+ ConstructionFloorConcrete_01_1024x64x1024,
7816
+ ConstructionFloorConcrete_01_1024x64x256_B,
7817
+ ConstructionFloorConcrete_01_256x64x256,
7818
+ ConstructionFloorConcrete_01_512x64x256,
7819
+ ConstructionFloorConcrete_01_512x64x256_B,
7820
+ ConstructionRoadPanel_01,
7821
+ ConstructionSetPillar_64x128x512,
7822
+ ConstructionSetPillarChip_01_E_C180_128x512x128,
7823
+ ConstructionSetSupportBeam_01_B_896x128x64,
7824
+ ConstructionSiteStair_01,
7825
+ ConstructionWallConcrete_01_1024x512x64,
7826
+ ConstructionWallConcrete_01_1024x512x64_B,
7827
+ ConstructionWallConcrete_01_256x512x64,
7828
+ ConstructionWallConcrete_01_384x512x64,
7829
+ ConstructionWoodenFrameCorner_184x88,
7830
+ Container_02_Closed,
7831
+ Container_02_Closed_DDPF,
7832
+ Container_02_Door_A,
7833
+ Container_02_Door_B,
7834
+ Container_02_Open_D,
7835
+ ContainerBox_02,
7836
+ ContainerStandard_01_640,
7837
+ ContainerStandard_Damaged_01_640,
7838
+ ContainerStandardDoor_Left_01,
7839
+ ContainerStandardDoor_Right_01,
7840
+ ContainerStandardOpen_01_640_A,
7841
+ ContainerStandardOpen_01_640_C,
7842
+ ContainerStandardOpen_01_640_D,
7843
+ ContainerStandardOpenSidewall_01_640,
7844
+ ContainerTrash_01,
7845
+ Contaminated_Bunker_01_PropsA,
7846
+ Contaminated_RaderStation_01_PropsA,
7847
+ Contaminated_RaderStation_01_PropsB,
7848
+ Contaminated_Tunnel_01,
7849
+ Contaminated_Tunnel_01_PropsA,
7850
+ CoolingTower_01,
7851
+ Corkboard_01,
7852
+ Corkboard_01B,
7853
+ Corkboard_01C,
7854
+ CoverLow_02,
7855
+ CoverLow_05,
7856
+ CoverMedium_01,
7857
+ CoverMedium_02,
7858
+ CoverMedium_03,
7859
+ CoverMedium_04,
7860
+ Crate_01_B,
7861
+ Crate_01_C,
7862
+ Crate_02,
7863
+ Crate_03_A,
7864
+ Crate_04_A,
7865
+ Crate_04_B,
7866
+ Crate_04_C,
7867
+ CrateAmmo_01_StackA_B,
7868
+ CrateAmmoPack_01,
7869
+ CrateAmmoPack_03,
7870
+ CrateMetal_01_C,
7871
+ CrateMetal_01_D,
7872
+ CrateMetal_02,
7873
+ CrateMetal_03,
7874
+ CrateMetalWide_01_A,
7875
+ CrateMilitaryStack_01,
7876
+ CratePack_01,
7877
+ CratePack_02,
7878
+ CratePack_05,
7879
+ CratePack_10,
7880
+ CratePallet_01,
7881
+ CratePallet_02_B,
7882
+ CratePlastic_02,
7883
+ Crater_AutopaintExample_Tungsten,
7884
+ CraterHugeDown_High_Decal_01,
7885
+ CraterHugeDown_High_Decal_01_Contaminated,
7886
+ CraterLargeDown_High_01,
7887
+ CraterLargeDown_High_01_Contaminated,
7888
+ CraterLargeDown_Low_Decal_02_Contaminated,
7889
+ CraterMaker_Large_Dynamic,
7890
+ CraterMaker_Large_Hard,
7891
+ CraterMaker_Medium_Hard,
7892
+ CraterMaker_Small_Dynamic,
7893
+ CraterMaker_Small_Soft,
7894
+ CraterSmallDown_High_01_Contaminated,
7895
+ CraterSmallDown_Low_01,
7896
+ CraterSmallDown_Low_02,
7897
+ CrateStack_01,
7898
+ CrateWood_01_A,
7899
+ CrateWood_01_B,
7900
+ CrateWood_01_C,
7901
+ CrateWood_01_D,
7902
+ CrateWood_01_E,
7903
+ CrateWood_02,
7904
+ CrateWooden_02,
7905
+ CrateWooden_02_B,
7906
+ Cup_01,
7907
+ CupCoffee_01,
7908
+ CurbCurve_01_CC15,
7909
+ CurbCurve_01_CC45,
7910
+ CurbCurve_01_CV22,
7911
+ CurbCurve_01_CV45,
7912
+ CurbCurve_01_CV90_B,
7913
+ CurbEnd_01_CV90,
7914
+ CurbStraight_01_1024,
7915
+ CurbStraight_01_2048,
7916
+ CurbStraight_01_256,
7917
+ CurbStraight_01_256_Broken,
7918
+ CurbStraight_01_512,
7919
+ Dam_Industrial_Unit_01_B_1,
7920
+ DE_Dirt_01,
7921
+ DE_Dirt_02,
7922
+ DE_Dirt_04,
7923
+ DE_Dirt_05,
7924
+ DE_StorageSectionalSign_01,
7925
+ DE_StorageSectionalSign_A1,
7926
+ DE_StorageSectionalSign_A3,
7927
+ DE_StorageSectionalSign_B1,
7928
+ DE_StorageSectionalSign_B2,
7929
+ DE_StorageSectionalSign_B3,
7930
+ Dead_01_M_A,
7931
+ DeadBush_01_S_A,
7932
+ DeadStump_01_M_B,
7933
+ DeadStump_01_M_C,
7934
+ DeadStump_01_M_D,
7935
+ DeadStump_01_M_D_Burning,
7936
+ DeadStump_02_L,
7937
+ DeadStump_02_M,
7938
+ DebrisRoofTiles_01,
7939
+ DebrisStructuralWall_01,
7940
+ DebrisWoodenPlanks_01,
7941
+ DEC_FacadeRuinPiles_01,
7942
+ Decal_128x128_NoCollision,
7943
+ Decal_PuddleLong_01,
7944
+ Decal_PuddleLong_02,
7945
+ Decal_PuddleLong_04,
7946
+ Decal_PuddleLong_06,
7947
+ Decal_PuddleLong_06b,
7948
+ Decal_PuddleLong_06b_Dark_01,
7949
+ Decal256x128,
7950
+ Decal256x256,
7951
+ DecalDirt_01,
7952
+ DecalDirt_02,
7953
+ DecalDirt_03,
7954
+ DecalDirt_04,
7955
+ DecalDirt_05,
7956
+ DecalDirt_06,
7957
+ DiningTable_01,
7958
+ DirtPile_01_B,
7959
+ DirtRubble_01,
7960
+ DogwoodEvergreen_01_S_D,
7961
+ DogwoodEvergreen_01_S_E,
7962
+ DogwoodEvergreen_01_S_F,
7963
+ DogwoodEvergreen_01_S_G,
7964
+ Dracaena_01_S_A,
7965
+ Dracaena_01_S_B,
7966
+ DracaenaPotted_01_S_A,
7967
+ DracaenaPotted_01_S_B,
7968
+ Dresser_02,
7969
+ DrywallPileLarge_01_Center_120,
7970
+ DrywallPileLarge_01_Ramp_210,
7971
+ Duffelbag_01,
7972
+ Dufflebag_01,
7973
+ Dufflebag_02,
7974
+ Dufflebag_03,
7975
+ Dufflebag_04,
7976
+ Dufflebag_05,
7977
+ Dumpster_01_C,
7978
+ Dumpster_01_Close,
7979
+ Dumpster_01_Open,
7980
+ Dumpster_02,
7981
+ Dumpster_03,
7982
+ EarthMoundLarge_01,
7983
+ EarthMoundLarge_01_B,
7984
+ EarthMoundLarge_03,
7985
+ ElectricalBox_04,
7986
+ ElectricalBox_05,
7987
+ ElectricalBox_06,
7988
+ ElectricalBox_07,
7989
+ ElectricalBoxes_01,
7990
+ ElectricalBoxes_02,
7991
+ ElectricalBoxFormation_02,
7992
+ ElectricalBoxPowerCut_01_A,
7993
+ ElectricalBoxPowerCut_01_B,
7994
+ ElectricalBoxPowerCut_01_Contaminated,
7995
+ ElectricalBoxPowerCut_01_DoorLeft,
7996
+ ElectricalBoxPowerCut_01_DoorRight,
7997
+ ElectricalOutletSwitch_01_B,
7998
+ ElectricalWallBox_01,
7999
+ ElectricalWallBox_01_B,
8000
+ ElectricalWallBox_06,
8001
+ ElectricalWallBox_07_B,
8002
+ ElectricalWallBox_08,
8003
+ ElectricalWallBox_08_B,
8004
+ ElectricBox_01_A,
8005
+ ElectricBox_01_B,
8006
+ ElectricBox_01_C,
8007
+ ElectricBox_01_D,
8008
+ ElectricBox_02_B,
8009
+ EmergencyKitBag_01,
8010
+ EuonymusGreen_01_S,
8011
+ EuonymusGreenPotted_01_S,
8012
+ Evacuated_01_Notepad,
8013
+ Evacuated_01_Toolbox,
8014
+ FallenTruck_12,
8015
+ FenceBarbedWire_01_512x64,
8016
+ FenceBarbedWire_01_512x64_B,
8017
+ FenceBarbedWire_02_A_256,
8018
+ FenceBarbedWire_02_B_512,
8019
+ FenceBarbedWireBracket_02,
8020
+ FenceMetal_01_256,
8021
+ FenceRural_01_256,
8022
+ FenceRural_01_512,
8023
+ FenceRuralEnd_01_256,
8024
+ FenceRuralPillarSingle_01,
8025
+ FenceRuralSingle_01,
8026
+ FenceWood_02_512,
8027
+ FenceWood_02_Stick,
8028
+ FigWeeping_01_M,
8029
+ FigWeepingPotted_01_M_A,
8030
+ FigWeepingPotted_01_M_B,
8031
+ Filing_Cabinet_Metal_01,
8032
+ FilingCabinet_02,
8033
+ FilingCabinet_02B,
8034
+ FireExtinguisher_01,
8035
+ FlagPole_01,
8036
+ FlightSuit_02,
8037
+ Floodlight_Rect_01_B,
8038
+ FloorConcreteFacadeStatic_01_B,
8039
+ FloorConcreteFacadeStatic_01_C,
8040
+ FloorConcreteFacadeStatic_01_E,
8041
+ FlourescentLamp_Tube_01,
8042
+ FlowerMisc_01_S,
8043
+ FlowerMisc_04_S,
8044
+ FlowerMisc_05_S,
8045
+ FlowerMiscPotted_01_S_C,
8046
+ FlowerMiscPotted_04_S,
8047
+ FlowerMiscPotted_05_S,
8048
+ FootBridge_01_Breakable,
8049
+ Forklift_01,
8050
+ ForwardOutpost,
8051
+ FoundationGunEmplacement_02,
8052
+ FoundationStairs_01_256x128_B,
8053
+ FoundationStairs_01_256x256_Contaminated,
8054
+ FoundationStairs_01_256x384_Contaminated,
8055
+ FoundationWallPileDebris_01,
8056
+ Fracking_01,
8057
+ FruitBowl_01,
8058
+ FuelTank_02_B,
8059
+ FuelTrailer_01,
8060
+ FX_Comtam_Rock_FallingRubble_S_V2,
8061
+ FX_Contam_Fire_Dripping,
8062
+ FX_Contam_FireLine_Close,
8063
+ FX_Contam_Ruin_SmokeSteam_Large_Thin,
8064
+ FX_Contam_Smoke_Hazy_Forest_L_Close,
8065
+ FX_Contam_Smoke_SmokeColumn_BurningTrees,
8066
+ FX_Contam_Smoke_Thin_GS,
8067
+ FX_Contam_SmokePillar_Medium_House,
8068
+ FX_Contam_Sparks_Blue_Red_Falling,
8069
+ FX_CTD_PropDest_RockFall_Impact_GS_V3,
8070
+ FX_CTD_Smoke_Cater_Thick_GS,
8071
+ FX_CTD_Smoke_FallingDust_M_GS,
8072
+ FX_CTD_Smoke_FallingDust_XL_GS_Event,
8073
+ FX_CTD_Smoke_FalllingDust_L_GS,
8074
+ FX_MP_Contam_BurnedTree_Fire_Trunk,
8075
+ FX_PropDest_RockFall_Impact_GS,
8076
+ FX_Sub_Concrete_Derbis_Break_Collision,
8077
+ FX_Sub_Smoke_FalllingDust_L_GS,
8078
+ FXPineLoblolly_01_M_C_Burnt,
8079
+ GAirplaneJAS39_01_A_Green,
8080
+ GAirplaneJAS39_01_A_Green_Contaminate,
8081
+ GAirplaneJAS39_01_B_Green,
8082
+ GAirplaneJAS39_02_A_01,
8083
+ GarbageCluster_01,
8084
+ GarbageCluster_01A,
8085
+ GarbageCluster_02_B,
8086
+ GarbageCluster_02_VFX_fliesOnly,
8087
+ GarbageCluster_03,
8088
+ GarbageCluster_03_VFX,
8089
+ GarbageCluster_04,
8090
+ GarbageCluster_05,
8091
+ GarbageCluster_Set_06,
8092
+ GasCutterTank_01,
8093
+ GateCheckpoint_01,
8094
+ GateCheckpoint_01_Pole,
8095
+ GCarCompact_01,
8096
+ GCargoTrailerSmall_01,
8097
+ GCarSedan_02,
8098
+ Generator_01_B,
8099
+ Generator_03,
8100
+ Generator_03_B,
8101
+ Generator_03_C,
8102
+ GlassDebris_01,
8103
+ Gloves_01,
8104
+ GM1083CargoTruck_01_Bed,
8105
+ GM1083CargoTruck_01_Bed_A_01,
8106
+ GM1083CargoTruck_01_Bed_Cargo05,
8107
+ GM1083CargoTruck_01_Bed_Cargo06,
8108
+ GM1083CargoTruck_01_Canopy,
8109
+ GM1083CargoTruck_01_Fuel,
8110
+ GTruckPickup_01,
8111
+ GuardTowerAntenna_01,
8112
+ GuardTowerWood_01,
8113
+ GuardTowerWood_01_Stairs,
8114
+ GuardTowerWood_01_Stairs_B,
8115
+ GuardTowerWood_01_Stand,
8116
+ GuardTowerWood_01_Tall,
8117
+ GVanPassenger_01,
8118
+ Handcart_01,
8119
+ HangarCeilingSupport_01_512,
8120
+ HangarDoorFrame_01_160x256,
8121
+ HangarDoorFrame_02_384x256,
8122
+ HangarEntrance_01,
8123
+ HangarSpace_Generator_03,
8124
+ Headset_01,
8125
+ Hedgehog_01,
8126
+ Hedgehog_Tires_01,
8127
+ Helmet_01,
8128
+ HEMTT_01,
8129
+ HEMTT_01_B,
8130
+ HEMTT_01_Door_FrontLeft,
8131
+ HEMTT_01_Door_FrontRight,
8132
+ HEMTT_01_Wheel,
8133
+ HescoBastion_01_B,
8134
+ HescoBastionPlatform_01,
8135
+ HescoBastionRoof_01,
8136
+ HescoBastionStructure_01,
8137
+ HescoTower_01_B,
8138
+ HighwaySignage_01_Overhead_German,
8139
+ HighwaySignage_03_NS_Arrows,
8140
+ HighwaySignPoleTall_01,
8141
+ HoseFracking_C90_01,
8142
+ HoseFracking_S512_01,
8143
+ HoseFrackingAdapter_01,
8144
+ HoseFrackingAdapter_02,
8145
+ HoseFrackingAdapter_03,
8146
+ HoseFrackingRoll_01,
8147
+ HotBunzBurgerBox_01_Ruin,
8148
+ HouseVillageBalcony_01,
8149
+ HouseVillageLarge_01_Ruin,
8150
+ HouseVillageLarge_01_Ruin_A_2,
8151
+ HouseVillageLarge_01_Ruin_A_2_Props,
8152
+ HouseVillageLarge_01_Ruin_A_2_Props_B,
8153
+ HouseVillageLarge_01_Ruin_A_2_Props_C,
8154
+ HouseVillageLarge_01_Ruin_A_2_Props_D,
8155
+ HouseVillageLarge_01_Ruin_B,
8156
+ HouseVillageLarge_01_Ruin_C,
8157
+ HouseVillageWainscoting_01,
8158
+ HVAC_01,
8159
+ IvyCapeFence_01_M,
8160
+ IvyCapeWall_01_M_A,
8161
+ IvyCapeWall_01_M_B,
8162
+ IvyCapeWall_01_M_C,
8163
+ IvyCapeWall_01_M_E,
8164
+ IvyCapeWall_01_M_F,
8165
+ IvyCapeWallBottom_01_M_A,
8166
+ IvyCapeWallBottom_01_M_B,
8167
+ IvyJapaneseHydrangeaVines_01_M,
8168
+ JAS39FuelTank_01,
8169
+ JAS39Missile_01,
8170
+ JerryCan_01_B,
8171
+ JetPile_A_2,
8172
+ Ladder_01B,
8173
+ LadderSupport_01,
8174
+ LadderWood_01,
8175
+ LampPostStadium_01,
8176
+ LampPostStadium_01_B,
8177
+ Lantana_01_S,
8178
+ LantanaPotted_03,
8179
+ Laptop_01,
8180
+ LargeWingFrame_01,
8181
+ LargeWingFrame_01_B,
8182
+ LeafScatter_01_Strip,
8183
+ LICPLA_PlatesGrouped,
8184
+ LightMast_01,
8185
+ LoadingBayDecal_02,
8186
+ LoadingBayDecalSingle_01,
8187
+ Lockers_01,
8188
+ LogPile_01,
8189
+ LoudSpeakers_01,
8190
+ LoungeTable_03,
8191
+ LunchBox_01,
8192
+ M1083CargoTruck_01,
8193
+ M1083CargoTruck_01_B,
8194
+ M1083CargoTruck_01_Bed,
8195
+ M1083CargoTruck_01_Bed_B,
8196
+ M1083CargoTruck_01_Canopy,
8197
+ M1083CargoTruck_01_Contaminated,
8198
+ M1083CargoTruck_01_Door_FrontLeft,
8199
+ M1083CargoTruck_01_Door_FrontRight,
8200
+ M1083CargoTruck_01_Hitch,
8201
+ M1083CargoTruck_01_WheelDamage,
8202
+ M1083CargoTruck_01_WheelPuncture,
8203
+ Mattress_01,
8204
+ MetalFence_02_256,
8205
+ MetalFence_128,
8206
+ MetalFence_128_B,
8207
+ MetalFence_256,
8208
+ MetalFence_256_B,
8209
+ MetalFence_512,
8210
+ MetalFence_512_B,
8211
+ MetalSheetCorrugated_01_A,
8212
+ MetalSheetCorrugated_01_B,
8213
+ MetalSign_01,
8214
+ MilitaryBrickBuilding_01_B_Back_Attachments,
8215
+ MilitaryLocker_01,
8216
+ MilitaryLocker_02,
8217
+ MilitaryLocker_05,
8218
+ MilitaryLocker_Destruction_02,
8219
+ MilitaryLocker_GunArmoryCage_Destruction_01,
8220
+ MilitaryLockerDoor_01,
8221
+ MilitaryLockerDoor_02,
8222
+ MilitaryLockerDoor_Destruction_01,
8223
+ MilitaryLockerDoor_Destruction_02,
8224
+ MilitaryLockerShe01,
8225
+ MilitaryLockerSheDestruction_01,
8226
+ MilitaryLockerShelfDoor_01,
8227
+ MilitaryLockerShelfDoor_Destruction_01,
8228
+ MilitaryLockerSingle_01,
8229
+ MilitarySigns_02,
8230
+ MilitarySigns_03,
8231
+ MilitarySigns_04,
8232
+ MilitarySigns_06,
8233
+ MilitarySigns_09,
8234
+ MilkCrate_01,
8235
+ MissileContainer_01_B,
8236
+ MissileContainerStack_01_B,
8237
+ MissileContainerStack_02_B,
8238
+ MissileContainerStack_03,
8239
+ MissileMaverick_01,
8240
+ MountainFort_BackgroundMesh_01_main,
8241
+ MountainFort_BackgroundMesh_02_main,
8242
+ MountainFort_BackgroundMesh_03_main,
8243
+ MountainFort_BackgroundMesh_04_main,
8244
+ MountainFort_BackgroundMesh_05_main,
8245
+ MountainFort_BackgroundMesh_06_main,
8246
+ MountainFort_BackgroundMesh_07_main,
8247
+ MountainFort_BackgroundMesh_08_main,
8248
+ MountainFort_Terrain_01_LastLOD,
8249
+ MountainFort_Terrain_02_LastLOD,
8250
+ MudRidgeBlendLeft_01,
8251
+ MudRidgeBlendRight_01,
8252
+ MudRidgeCorner_01,
8253
+ MudRidgeHuge_Corner_01,
8254
+ MudRidgeHuge_Straight_01,
8255
+ MudRidgeHuge_Straight_02,
8256
+ MudRidgeHuge_Straight_03,
8257
+ MudRidgeHuge_Straight_04,
8258
+ MudRidgeStraight_01,
8259
+ MudRidgeStraight_02,
8260
+ NASA01_A_Dented,
8261
+ NASA01_Base_01,
8262
+ NASA01_C_SP,
8263
+ NASABase_01,
8264
+ NASAHatch_01,
8265
+ NASAMissileContainers_01,
8266
+ NASAMissileContainers_Dented,
8267
+ NASARADAR_01_A_UNGROUPED,
8268
+ NASARADAR_Base_01,
8269
+ NASARADAR_Radar_01,
8270
+ NASARADAR_Turret_01,
8271
+ NASARADAR_Wheel_01,
8272
+ NASAStrutsLong_01,
8273
+ NASAStrutsLonger_01,
8274
+ NASATurret_01,
8275
+ NaturePlantBase_01,
8276
+ OakBur_01_L,
8277
+ OakShrub_01_M,
8278
+ OakShrub_01_S,
8279
+ OB_PRJ_Missile_AIM9X,
8280
+ OfficePoster_02,
8281
+ OfficePoster_04,
8282
+ OfficePoster_06,
8283
+ OfficePoster_07_Planner,
8284
+ OfficePoster_09_A,
8285
+ Oleander_01_M,
8286
+ Oleander_01_S,
8287
+ OleanderPotted_01_S,
8288
+ PaintBucket_01_B,
8289
+ PaintBucket_02_A,
8290
+ Pallet_01_B,
8291
+ PalletAirDrop_01,
8292
+ PalletAirDrop_02,
8293
+ PalletAirDrop_03,
8294
+ PalletBarrelDiesel_01_A,
8295
+ PalletBarrelDiesel_01_B,
8296
+ PalletBarrelDiesel_01_C,
8297
+ PalletBarrelDiesel_01_Sand,
8298
+ PalletCratePack_01,
8299
+ PalletCratePack_01_Sand,
8300
+ PalletCratePack_02,
8301
+ PalletCratePack_03,
8302
+ PalletCratePack_11,
8303
+ PalletMilitaryCrate_01_Snow,
8304
+ PalletWooden_01,
8305
+ PalletWooden_01_128x128,
8306
+ PalletWooden_02,
8307
+ PalletWoodenCrate_01,
8308
+ PalletWoodenCrate_2X3,
8309
+ PalletWoodenPile_01_C,
8310
+ PalletWoodenPile_01_D,
8311
+ PalletWoodenWing,
8312
+ Paperfolder_01,
8313
+ PaperPile_01,
8314
+ PaperTrash_01,
8315
+ ParkBenchWood_01,
8316
+ ParkingBooth_01,
8317
+ ParkingBooth_01_B,
8318
+ ParkingBoothWindow_111x128_01,
8319
+ ParkingBoothWindow_128x128_01,
8320
+ ParkingBoothWindow_148x128_01,
8321
+ PCBox_01,
8322
+ Pergola_01_A,
8323
+ PicnicTable_01_Painted,
8324
+ PillarSet_03_512,
8325
+ PineLoblolly_01_M,
8326
+ PineLoblolly_01_M_A_Burnt,
8327
+ PineLoblolly_01_M_B_Burnt,
8328
+ PineLoblolly_01_M_C_Burnt,
8329
+ PineLoblolly_01_M_D_Burnt,
8330
+ PineLoblolly_01_S,
8331
+ PineLoblolly_01_S_A_Burnt,
8332
+ Pipeline_01_1024,
8333
+ Pipeline_01_128,
8334
+ Pipeline_01_256,
8335
+ Pipeline_01_512,
8336
+ Pipeline_01_C45,
8337
+ Pipeline_01_C45_181,
8338
+ Pipeline_01_C45_271,
8339
+ Pipeline_01_C45_362,
8340
+ Pipeline_01_C90_A,
8341
+ Pipeline_02_32x1024,
8342
+ Pipeline_02_32x256,
8343
+ Pipeline_02_32x256_Open,
8344
+ Pipeline_02_64x1024,
8345
+ Pipeline_02_CV90_32x64x64,
8346
+ Pipeline_02_CV90_32x64x64_Open,
8347
+ PipelineCap_02_64,
8348
+ PipelineSocket_01_A,
8349
+ PipelineSupportSingle_01,
8350
+ PipelineT_01,
8351
+ PipeOilFie01_1024_A,
8352
+ PipeOilFie01_128,
8353
+ PipeOilFie01_256_A,
8354
+ PipeOilFie01_32,
8355
+ PipeOilFie01_512_A,
8356
+ PipeOilFie01_64,
8357
+ PipeOilFie01_C45_A,
8358
+ PipeOilFie01_C90_A,
8359
+ PipeOilFie01_Connector_Assembler,
8360
+ PipeOilFie01_Connector_Assembler_B,
8361
+ PipeOilFie01_Connector_Assembler_C,
8362
+ PipeOilFie01_EndPart,
8363
+ PipeOilFie01_Meter,
8364
+ PipeOilFieldSupport_01_A,
8365
+ PipeOilFieldTee_01,
8366
+ PipeOilFieldValve_01_A,
8367
+ PipeOilFieldValve_01_B,
8368
+ PipesPile_01_A,
8369
+ PipesPile_01_B,
8370
+ PipesTunnel_1024_01,
8371
+ PipesTunnel_256_01,
8372
+ PipesTunnel_512_01,
8373
+ PipeSystemThin_128_01,
8374
+ PipeSystemThin_256_01,
8375
+ PipeSystemThin_512_01,
8376
+ PipeSystemThin_64_CCW90_01,
8377
+ PipeSystemThin_64_VerticalTurn_01,
8378
+ Plane_Light_Blocker_01,
8379
+ Plane_Light_Blocker_01_Shadows,
8380
+ PlankPile_01,
8381
+ PlankStackDebris_01,
8382
+ PlankStackHigh_01_512x180x128,
8383
+ PlankStackSingle_01_320,
8384
+ Planter_04_S,
8385
+ Planter_05,
8386
+ Planter_06,
8387
+ PlanterHanging_01_S,
8388
+ PlanterHanging_02_S,
8389
+ PlanterStreet_01,
8390
+ PlanterStreet_02,
8391
+ PlanterWindow_01,
8392
+ PlanterWindow_03_S,
8393
+ PlasticBarrel_01,
8394
+ PlywoodBoards_01,
8395
+ PoleMetal_256,
8396
+ PortableDieselEngine_01,
8397
+ PortableDieselEngine_01_B,
8398
+ PortableLamp_Rect_02,
8399
+ PortableLamp_TowerPole_02,
8400
+ PortableLamp_TowerTop_01,
8401
+ PortalLightSimple_01,
8402
+ PortaPotty_01,
8403
+ Pouch_01,
8404
+ Pouch_02,
8405
+ Pouch_03,
8406
+ Powerbox_A_02,
8407
+ PowerControlPanel_02_A_Abandoned,
8408
+ PowerControlPanel_02_C_Abandoned,
8409
+ PowerControlPanel_02_D_Abandoned,
8410
+ PowerGenerator_01,
8411
+ PowerlineRural_01_A_Single,
8412
+ PowerlineRural_01_C,
8413
+ RackCase_01A,
8414
+ RackCase_01B,
8415
+ RackCase_01C,
8416
+ Radar_01,
8417
+ RadarDish_01,
8418
+ RadarDish_01_Base,
8419
+ RadarDish_01_Bracket_01,
8420
+ RadarDish_01_Bracket_02,
8421
+ RadarDish_01_Dish,
8422
+ RadarDish_02,
8423
+ RadarDish_02_Antenna,
8424
+ RadarDish_02_Foundation,
8425
+ RadarDish_02_frame,
8426
+ RadarDish_02_Receiver,
8427
+ RadarDishDebris_01,
8428
+ RadarDishDebris_01_Base_01,
8429
+ RadarDishDebris_01_Base_02,
8430
+ RadarDishDebris_01_Bracket_01,
8431
+ RadarDishDebris_01_Bracket_02,
8432
+ RadarDishDebris_01_Dish,
8433
+ RadarDishDebris_01_Dish_01,
8434
+ RadarDishDebris_01_Dish_03,
8435
+ RadarSmall_01,
8436
+ RadarStation_Contaminated_01,
8437
+ RadarStation_Contaminated_Area11_01,
8438
+ RadarStation_Contaminated_Area11_01_Props,
8439
+ RadarStationShell_02,
8440
+ RadioTower_01_A,
8441
+ RadioTower_01_B,
8442
+ RadioTower_01_C,
8443
+ RadioTower_01_Dish,
8444
+ RadioTower_05,
8445
+ RadioTower_07,
8446
+ RadioTowerDish_01,
8447
+ RadioTransmitter_01,
8448
+ RailingMetal_02_128,
8449
+ RailingMetal_02_128_Corner,
8450
+ RailingMetal_02_256,
8451
+ RailingMetal_02_64,
8452
+ RailingMetal_02_End,
8453
+ Raspberry_01_S_B,
8454
+ Rations_01,
8455
+ RDG_Rock_01,
8456
+ RDG_Rock_03,
8457
+ RecycleBin_01,
8458
+ ResidentialHouse_PropsFacade,
8459
+ ResidentialRumpusRoom_01_Contaminated,
8460
+ ResidentialRumpusRoom_01_DebrisPile,
8461
+ ResidentialRumpusRoom_01_Props_D,
8462
+ ResidentialRumpusRoom_01_Props_E,
8463
+ RestaurantShe01,
8464
+ RetailSignShe01,
8465
+ RetroBoomBox_01,
8466
+ RiftCliffSide_01_Breakable,
8467
+ RiftCliffSideEntrance_01_Breakable,
8468
+ RiftCliffSideEntrance_01_Breakable_B,
8469
+ RM12Engine_01,
8470
+ RM12EngineFrame_01,
8471
+ RM12EngineFrame_01_B,
8472
+ RM12LargeEngineBox_01,
8473
+ RoadSign_01_B,
8474
+ RoadSign_01_C,
8475
+ RoadSign_01_E,
8476
+ RoadSign_01_F,
8477
+ RoadSign_01_J,
8478
+ RoadSign_01_N,
8479
+ RockBlockage_02,
8480
+ RockBlockageNetRoof,
8481
+ RockCluster_01_WB,
8482
+ RockExtraLarge_01,
8483
+ RockFalling_B_CTD,
8484
+ RockHuge_02,
8485
+ RockHuge_05,
8486
+ RockLarge_01_B,
8487
+ RockLarge_04,
8488
+ RockLarge_06_B,
8489
+ RockLarge_06_C,
8490
+ RockLargeCombine_01,
8491
+ RockLargeTop_01,
8492
+ RockMedium_05,
8493
+ RockMedium_06,
8494
+ RockPile_01_A,
8495
+ RockPile_01_C,
8496
+ RockPile_01_D,
8497
+ RockPile_02,
8498
+ RockPile_02_B,
8499
+ RockPile_02_BG,
8500
+ RockpileLarge_01_A,
8501
+ RockpileLarge_02,
8502
+ RockpileLarge_03,
8503
+ RockRoofFalling_01,
8504
+ RoofAntenna_01,
8505
+ RubbleDebris_01,
8506
+ RubbleMetal_01,
8507
+ RubblePileStone_01_Side,
8508
+ RubblePileStone_01_Top,
8509
+ RubblePileStone_02,
8510
+ RubblePileVillage_01_A,
8511
+ RubblePileVillage_01_B,
8512
+ RubblePileVillage_01_D,
8513
+ RuinHouseCollapsedWall_01_A_384x384x64,
8514
+ RuinHouseCollapsedWall_01_A_630x384x64,
8515
+ RuinHouseCollapsedWall_01_A_C90_512x384x512_B,
8516
+ RuinHouseCollapsedWall_01_B_C90_512x384x256,
8517
+ RuinHouseCollapsedWall_01_B_C90_512x384x256_B,
8518
+ RuinHouseCollapsedWallDebris_01_B,
8519
+ RuinHouseEndDebris_01,
8520
+ RuinHouseWall_01_B_C90_256x384x512,
8521
+ Ruins_01,
8522
+ Ruins_02,
8523
+ RuinsWithGrass_01,
8524
+ RuralFenceEnd_01,
8525
+ RuralFenceSet_01_512,
8526
+ RuralRoadSign_01_Octagon,
8527
+ RuralRoadSign_01_Octagon_B,
8528
+ RuralRoadSign_01_Pillar,
8529
+ RuralRoadSign_01_Triangle,
8530
+ RuralRoadSign_01_Triangle_B,
8531
+ RuralTire_Set_02,
8532
+ SandBags_01_256x120_DDPF,
8533
+ SandBags_01_256x180_DDPF,
8534
+ SandBags_01_C45_a_DDPF,
8535
+ SandBags_01_C90_a_DDPF,
8536
+ SandBags_BarbedWire_02,
8537
+ SandBags_Straight_01_512,
8538
+ SandBagsDoorBlock_01_256x256,
8539
+ SandBagSingles_01_A,
8540
+ SandBagSingles_01_B,
8541
+ SandBagSingles_01_C,
8542
+ SandBagsPileStraight_01_128,
8543
+ SandBagsPileStraight_01_256_A,
8544
+ SandBagsPileStraight_01_256_B,
8545
+ SandBagsPileStraight_01_256_C,
8546
+ SandBagsWall_Straight_01_1024,
8547
+ SandBagsWall_Straight_01_512,
8548
+ SandBagsWall_Straight_02_512,
8549
+ ScaffoldingBase_01_A_512x384x160,
8550
+ ScaffoldingMid_01_A_256x384x160,
8551
+ ScaffoldingPlywood_01_A_256,
8552
+ ScaffoldingStairs_01_A_256,
8553
+ ScaffoldingStairs_01_A_512,
8554
+ ScaffoldingWalkway_01_A_256x160,
8555
+ ScaffoldingWalkway_01_A_512x160,
8556
+ ScissorLift_01,
8557
+ SeaterCouch_01_Two,
8558
+ SeaterCouchPillow_01,
8559
+ She01,
8560
+ She03,
8561
+ ShedWooden_01,
8562
+ ShedWooden_01_B,
8563
+ ShedWooden_02,
8564
+ ShelfMetal_01,
8565
+ ShipInteriorFloorDecals_01,
8566
+ Sidewalk_01_256_B,
8567
+ Sidewalk_01_CV90_B,
8568
+ SidewalkDamaged_01_512_B,
8569
+ SidewalkIsland_01,
8570
+ SidewalkIsland_02_Broken,
8571
+ SidewalkIslandEnd_01,
8572
+ SignConstructionZone_01,
8573
+ SignConstructionZone_01_German,
8574
+ SignConstructionZone_01_MilitarySign,
8575
+ SignConstructionZone_02,
8576
+ SignConstructionZone_02_German,
8577
+ SignEvac_01,
8578
+ SignPole_01,
8579
+ SinglePipe_01,
8580
+ SinglePipe_01_B,
8581
+ Sleepingbag_01_02,
8582
+ SmallSupport_01,
8583
+ SmallWaterBottle_01_B,
8584
+ SP_AlleyTrash_01,
8585
+ SP_GarbageCluster_01_VFX,
8586
+ SpeedBump_01,
8587
+ SpeedBump_02,
8588
+ SpeedBump_03,
8589
+ SpruceNorway_01,
8590
+ SpruceNorway_01_M,
8591
+ SpruceNorway_01_M_B,
8592
+ SpruceNorway_01_M_B_Burnt,
8593
+ SpruceNorway_01_M_B_Sparse,
8594
+ SpruceNorway_01_M_C,
8595
+ SpruceNorway_01_M_D,
8596
+ SpruceNorway_01_S,
8597
+ StairsRural_01_A,
8598
+ StairsRural_01_D,
8599
+ StairsRural_01_E,
8600
+ StairsRural_01_F,
8601
+ StairsRural_01_G,
8602
+ StairsWoodPlatform_01_256x512_Indestructible,
8603
+ StationPump_01,
8604
+ StepLadder_01,
8605
+ StepLadder_01_B,
8606
+ StepLadder_01_C,
8607
+ StepLadder_01_D,
8608
+ StepLadder_02,
8609
+ StepLadder_02_B,
8610
+ StepLadder_02_C,
8611
+ StepLadder_02_D,
8612
+ StepLadder_02_E,
8613
+ StoolWood_01_B,
8614
+ StopSign_01,
8615
+ StorageBin_01,
8616
+ StoveRural_01,
8617
+ StraightConcreteDoor_01_A_384,
8618
+ StraightConcreteFloor_01_A_384,
8619
+ StraightConcreteFloor_01_A_769_Blender,
8620
+ StraightConcreteWallDecal_01,
8621
+ StraightConcreteWallDecal_02,
8622
+ StraightConcreteWallDecal_02_B,
8623
+ StumpDeadCluster_01_M_A_Burnt,
8624
+ Suitcase_02_D,
8625
+ Suitcase_02_E,
8626
+ Suitcase_S_01_C,
8627
+ SuppliesPack_01,
8628
+ SuppliesPack_04_Sand,
8629
+ SuppliesPack_04_Sand_1,
8630
+ SuppliesPack_07_Sand,
8631
+ SuppliesPack_09,
8632
+ SuppliesPack_10,
8633
+ SuppliesPack_12,
8634
+ SuppliesPack_Green,
8635
+ SupplyCase_01_B,
8636
+ SupplyCase_01_C,
8637
+ TableCamping_01,
8638
+ TableFoldable_01_A,
8639
+ TableFoldable_01_B,
8640
+ TableFoldable_01B,
8641
+ TableRestaurantSquare_01,
8642
+ TankPlasticIBC_01,
8643
+ TarpFloor_01_A,
8644
+ TarpFloor_01_B,
8645
+ TerrainBlendingBox_01,
8646
+ TidalRock_02_B,
8647
+ TinCanSet_01_A,
8648
+ TinCanSet_01_B,
8649
+ TirePile_01_B,
8650
+ TirePile_01_C,
8651
+ TirePile_01_C_DDPF,
8652
+ TirePile_01_E,
8653
+ TirePile_01_F,
8654
+ TirePile_01_Single,
8655
+ TirePileReinforced_01_A,
8656
+ ToolBroom_01_B,
8657
+ ToolBucket_01,
8658
+ ToolCart_01_A,
8659
+ ToolCart_01_B,
8660
+ ToolRake_01,
8661
+ ToolRope_01_B,
8662
+ ToolSaw_01,
8663
+ ToolShovel_01,
8664
+ TrafficCones_01_B,
8665
+ TrafficCones_02,
8666
+ TransformeMetal_01,
8667
+ TransformeMetal_02,
8668
+ TransportTrailerBase_01,
8669
+ TransportTrailerBase_01_Contaminated,
8670
+ TrashBagCluster_01,
8671
+ TrashbagPile_01_A,
8672
+ TrashbinPlastic_01,
8673
+ TrashbinPlastic_01_Lid,
8674
+ TrashPile_01_B,
8675
+ TrashPileLarge_01,
8676
+ TrashPileSmall_01,
8677
+ TreeStumpBurnt_01,
8678
+ TrenchBridgeRoad_01_Breakable,
8679
+ TrenchBridgeRoad_01_Breakable_B,
8680
+ TrenchDeep_Corner_A_01,
8681
+ TrenchDeep_Single_01_Breakable,
8682
+ TrenchDeep_Single_A_01,
8683
+ TrenchDeep_Straight_01_Breakable,
8684
+ TrenchDeep_Straight_01_BreakableWiden,
8685
+ TrenchDeep_Straight_A_01,
8686
+ TrenchDeep_Straight_B_01,
8687
+ TrenchDeep_TJunction_A_01,
8688
+ TrenchDeep_ZJunction_A_02,
8689
+ TrenchDeep_ZJunction_B_01,
8690
+ TrenchShallow_Corner_A_01,
8691
+ TrenchShallow_Straight_01_Breakable,
8692
+ TrenchShallow_Straight_A_01,
8693
+ TrenchShallow_Straight_B_01,
8694
+ TrenchShallow_TJunction_A_01,
8695
+ TrenchShallow_TJunction_A_01_B,
8696
+ TruckPickup_01,
8697
+ TruckPickup_01_Door_FrontLeft,
8698
+ TruckPickup_01_Door_FrontRight,
8699
+ TruckPickup_01_Door_RearLeft,
8700
+ TruckPickup_01_Door_RearRight,
8701
+ TruckPickup_01_Hood,
8702
+ TruckPickup_01_Trunk,
8703
+ TrunkDead_01_L_C,
8704
+ TrunkDead_01_M_A_Burning,
8705
+ TrunkDead_01_M_E,
8706
+ TrunkDead_01_M_F,
8707
+ TrunkDead_01_M_G,
8708
+ TrunkDead_01_M_H,
8709
+ TrunkDeadCluster_01,
8710
+ TrunkDeadCluster_02,
8711
+ TrunkLog_01_Cluster,
8712
+ TrunkLog_01_L,
8713
+ TrunkLog_01_M_A,
8714
+ TrunkLog_01_M_B,
8715
+ trunklog_01_m_C,
8716
+ TubeLoops_01_D,
8717
+ Tunnel_Train_01_Floor_A_512wx_1,
8718
+ TunnelSystemSprinkler_End_01,
8719
+ UH60_BlackhawkHelicopter_01_Breakable,
8720
+ UH60_BlackhawkHelicopter_01_Breakable_B,
8721
+ UH60_BlackhawkHelicopter_01_Door_Left_Breakable,
8722
+ UH60_BlackhawkHelicopter_01_DoorCockpit_Left_Breakable,
8723
+ UH60_BlackhawkHelicopter_01_DoorGunner_Left_Breakable,
8724
+ UH60_BlackhawkHelicopter_01_Mast_Breakable,
8725
+ UH60_BlackhawkHelicopter_01_RotorBlades_Breakable,
8726
+ UH60_BlackhawkHelicopter_01_RotorTailBlades_Breakable,
8727
+ UH60_BlackhawkHelicopterCloth_01,
8728
+ UH60_BlackhawkHelicopterEnginePlugsLeft_01,
8729
+ UH60_BlackhawkHelicopterEnginePlugsLeft_01_B,
8730
+ UH60_BlackhawkHelicopterEnginePlugsRight_01,
8731
+ UH60_BlackhawkHelicopterEnginePlugsRight_01_B,
8732
+ UH60_BlackhawkHelicopterPitotCoversLeft_01,
8733
+ UH60_BlackhawkHelicopterPitotCoversRight_01,
8734
+ UmbrellaDwarf_01_M,
8735
+ UmbrellaDwarfPotted_01_M,
8736
+ US_Carrier_Pipe_Med_01,
8737
+ ValvePipe_L_01,
8738
+ VanPassenger_01,
8739
+ VanPassenger_01_Door_FrontLeft,
8740
+ VanPassenger_01_Door_FrontRight,
8741
+ VanPassenger_01_Door_MiddleLeft,
8742
+ VanPassenger_01_Door_MiddleRight,
8743
+ Vase_01,
8744
+ Vegatation_01,
8745
+ Vegatation_02,
8746
+ Vegatation_03,
8747
+ Vegatation_04,
8748
+ Vegatation_05,
8749
+ Vegatation_06,
8750
+ VillageShack_01_A,
8751
+ WalkwayGrate_128x128,
8752
+ WalkwayRail_256_A,
8753
+ WalkwayRail_256_B_Contaminated,
8754
+ WallCableBend_01,
8755
+ WallCableMetal_256_01,
8756
+ WallCompound_01_200x512,
8757
+ WallCompoundFence_01_144x256,
8758
+ WallCompoundFence_01_144x512,
8759
+ WallCompoundPillar_01_256,
8760
+ WallDecorPrint_01_25_A,
8761
+ WallDecorPrint_01_25_B,
8762
+ WallFoundationO01_B,
8763
+ WallFoundationO01_C45,
8764
+ WallFoundationO01_C90A,
8765
+ WallGuard_01_Corner,
8766
+ WallPipe_C90_01,
8767
+ WallPipeJoint_01,
8768
+ WallRack_01,
8769
+ WallRack_02,
8770
+ WallStone_01_512,
8771
+ WallStoneEnd_01,
8772
+ WallStoneFoundation_01_512,
8773
+ WallStoneFoundation_01_Corner,
8774
+ WarningSign_01_B,
8775
+ WarningSign_01_E,
8776
+ WarningSign_02_H,
8777
+ WarningSign_03,
8778
+ WarningSign_04_N,
8779
+ WarningSign_05,
8780
+ WarningSign_06,
8781
+ WarningSign_08,
8782
+ WasteMaterials_06,
8783
+ WasteMaterials_08,
8784
+ Water_Contaminated,
8785
+ WaterBottle_01_A,
8786
+ WaterBottle_01_B,
8787
+ WaterCooler_01_B,
8788
+ WaterHoseAttached_01,
8789
+ WaterHoseHeap_01,
8790
+ WaterTank_01,
8791
+ WaterTank_01_DDPF,
8792
+ WaterTower_03,
8793
+ WeaponBench_screwdriver_01_B,
8794
+ WeaponCase_MG_01,
8795
+ WeaponCasesPack_02,
8796
+ WeaponCasesPack_03,
8797
+ WeedsStrip_02,
8798
+ WheelBarrow_01,
8799
+ WheelChock_01,
8800
+ WindowBarricaded_D,
8801
+ WiringFacade_01_192,
8802
+ WiringFacade_01_320_A,
8803
+ WiringFacade_01_320_B,
8804
+ WiringFacade_01_320_C,
8805
+ WiringFacade_01_640_A,
8806
+ WiringFacade_01_640_B,
8807
+ WiringFacade_01_640_C,
8808
+ WiringFacade_01_C90H,
8809
+ WiringFacade_01_C90V,
8810
+ WiringFacadeConnectorBottom_01,
8811
+ WiringFacadeConnectorSide_01_A,
8812
+ WiringFacadeConnectorSide_01_B,
8813
+ WiringFacadeConnectorVertical_01,
8814
+ WiringFacadeHeightTransition_01_160,
8815
+ WiringFacadeMess_01_64_B,
8816
+ WoodenFence_512,
8817
+ WoodenFence_512_B,
8818
+ WoodenFenceDestroyed_256,
8819
+ WoodLog_01,
8820
+ Woodpile_01,
8821
+ Woodpile_01_B,
8822
+ Woodpile_03,
8823
+ WoodPillarDock_03,
8824
+ WorkBench_01,
8825
+ WreckAirplane_Jas39_01_Body,
8826
+ WreckAirplane_Jas39_01_KIT_1,
8827
+ WreckAirplane_Jas39_01_Tail,
8828
+ WreckAirplane_Jas39_01_Wing_01,
8829
+ WreckAirplane_Jas39_01_Wing_02,
8830
+ WreckHelicopter_UH60_01_Debis01,
8831
+ WreckHelicopter_UH60_01_Debis02,
8832
+ WreckHelicopter_UH60_01_Debis03,
8833
+ WreckHelicopter_UH60_01_Debis04,
8834
+ WreckHelicopter_UH60_01_Debis05,
8835
+ WreckHelicopter_UH60_01_Fuselage01,
8836
+ WreckHelicopter_UH60_01_Fuselage02,
8837
+ WreckHelicopter_UH60_01_Rotor,
8838
+ WreckHelicopter_UH60_01_Tail01,
8839
+ WreckHelicopter_UH60_01_Tail02,
8840
+ WreckTank_Abra01_All,
8841
+ WreckTank_Abra01_Barrel,
8842
+ WreckTank_Abra01_Chassis,
8843
+ WreckTank_Abra01_Debris03,
8844
+ WreckTank_Abra01_Debris04,
8845
+ WreckTank_Abra01_Debris05,
8846
+ WreckTank_Abra01_Debris06,
8847
+ WreckTank_Abra01_Turret,
8848
+ WreckTank_Abra02,
8849
+ WreckTank_Bradley_01_Debris02,
8850
+ WreckTruck_01_Bed,
8851
+ WreckTruck_01_Bed_01,
8852
+ WreckTruck_01_Bed_1,
8853
+ WreckTruck_01_Cab_01,
8854
+ WreckTruck_01_Canopy_01,
8855
+ WreckTruck_01_Canopy_1,
8856
+ WreckTruck_01_Debris,
8857
+ WreckTruck_01_DoorL_01,
8858
+ WreckTruck_01_DoorR_01,
8859
+ WreckTruck_01_Rim_01,
8860
+ WreckTruck_01_TrailerHitch_01,
8861
+ WreckTruck_01_TruckBed_01,
8862
+ WreckTruck_01_WheelFlat_01,
8863
+ WreckTruck_01_WheelFlat_Right_01,
8864
+ WreckTruck_01_WheelRubber_01,
8865
+ }
7448
8866
  export enum RuntimeSpawn_Dumbo {
7449
8867
  ACModule_01_VFX,
7450
8868
  ACModule_02,
@@ -21471,7 +22889,6 @@ declare global {
21471
22889
  Saturated,
21472
22890
  Stealth,
21473
22891
  }
21474
- export enum SecondaryWeapons {}
21475
22892
  export enum SoldierClass {
21476
22893
  Assault,
21477
22894
  Engineer,
@@ -21540,7 +22957,6 @@ declare global {
21540
22957
  GDF009,
21541
22958
  M2MG,
21542
22959
  }
21543
- export enum Throwables {}
21544
22960
  export enum Types {
21545
22961
  AreaTrigger,
21546
22962
  Array,
@@ -21549,34 +22965,29 @@ declare global {
21549
22965
  DamageType,
21550
22966
  DeathType,
21551
22967
  EmplacementSpawner,
22968
+ Enum_AiInput,
21552
22969
  Enum_AmmoTypes,
21553
22970
  Enum_Cameras,
21554
- Enum_ClassGadgets,
21555
22971
  Enum_CustomNotificationSlots,
21556
22972
  Enum_Factions,
21557
22973
  Enum_Gadgets,
21558
22974
  Enum_InventorySlots,
21559
22975
  Enum_Maps,
21560
- Enum_MedGadgetTypes,
21561
- Enum_MeleeWeapons,
21562
- Enum_MiscGadgets,
21563
22976
  Enum_MoveSpeed,
21564
22977
  Enum_MusicEvents,
21565
22978
  Enum_MusicPackages,
21566
22979
  Enum_MusicParams,
21567
- Enum_OpenGadgets,
21568
22980
  Enum_PlayerDamageTypes,
21569
22981
  Enum_PlayerDeathTypes,
21570
22982
  Enum_PlayerFilterTypes,
21571
- Enum_PrimaryWeapons,
21572
22983
  Enum_RestrictedInputs,
21573
- Enum_ResupplyTypes,
21574
22984
  Enum_RuntimeSpawn_Abbasid,
21575
22985
  Enum_RuntimeSpawn_Aftermath,
21576
22986
  Enum_RuntimeSpawn_Badlands,
21577
22987
  Enum_RuntimeSpawn_Battery,
21578
22988
  Enum_RuntimeSpawn_Capstone,
21579
22989
  Enum_RuntimeSpawn_Common,
22990
+ Enum_RuntimeSpawn_Contaminated,
21580
22991
  Enum_RuntimeSpawn_Dumbo,
21581
22992
  Enum_RuntimeSpawn_Eastwood,
21582
22993
  Enum_RuntimeSpawn_FireStorm,
@@ -21592,7 +23003,6 @@ declare global {
21592
23003
  Enum_RuntimeSpawn_Tungsten,
21593
23004
  Enum_ScoreboardType,
21594
23005
  Enum_ScreenEffects,
21595
- Enum_SecondaryWeapons,
21596
23006
  Enum_SoldierClass,
21597
23007
  Enum_SoldierEffects,
21598
23008
  Enum_SoldierStateBool,
@@ -21602,7 +23012,6 @@ declare global {
21602
23012
  Enum_SpotStatus,
21603
23013
  Enum_Stance,
21604
23014
  Enum_StationaryEmplacements,
21605
- Enum_Throwables,
21606
23015
  Enum_Types,
21607
23016
  Enum_UIAnchor,
21608
23017
  Enum_UIBgFill,
@@ -21616,6 +23025,7 @@ declare global {
21616
23025
  Enum_WeaponAttachments,
21617
23026
  Enum_Weapons,
21618
23027
  Enum_WorldIconImages,
23028
+ FixedCamera,
21619
23029
  HQ,
21620
23030
  InteractPoint,
21621
23031
  LootMissionObjectManager,
@@ -21697,6 +23107,7 @@ declare global {
21697
23107
  export enum VehicleList {
21698
23108
  Abrams,
21699
23109
  AH64,
23110
+ AH6M,
21700
23111
  Cheetah,
21701
23112
  CV90,
21702
23113
  Eurocopter,
@@ -21793,6 +23204,8 @@ declare global {
21793
23204
  Echo,
21794
23205
  Foxtrot,
21795
23206
  Golf,
23207
+ Hotel,
23208
+ India,
21796
23209
  }
21797
23210
  export enum WeaponAttachments {
21798
23211
  Ammo_Buckshot,
@@ -21906,7 +23319,6 @@ declare global {
21906
23319
  Barrel_419mm_Boar_F,
21907
23320
  Barrel_430mm_Cut,
21908
23321
  Barrel_430mm_Factory,
21909
- Barrel_432mm_Fluted,
21910
23322
  Barrel_442_mm_CQB,
21911
23323
  Barrel_45_Compact,
21912
23324
  Barrel_450mm_Factory,
@@ -22116,9 +23528,9 @@ declare global {
22116
23528
  Scope_SF_G2_500x,
22117
23529
  Scope_SM_Rifle_Variable,
22118
23530
  Scope_SSDS_600x,
22119
- Scope_ST_Prisim_500x,
23531
+ Scope_ST_Prism_500x,
23532
+ Scope_SU_123_150x,
22120
23533
  Scope_SU_230_LPVO,
22121
- Scope_SU_231_150x,
22122
23534
  Scope_TS_HD_600x,
22123
23535
  Top_120_mW_Blue,
22124
23536
  Top_5_mW_Green,
@@ -22144,6 +23556,7 @@ declare global {
22144
23556
  Carbine_M4A1,
22145
23557
  Carbine_QBZ_192,
22146
23558
  Carbine_SG_553R,
23559
+ Carbine_SOR_300SC,
22147
23560
  DMR_LMR27,
22148
23561
  DMR_M39_EMR,
22149
23562
  DMR_SVDM,
@@ -22157,9 +23570,11 @@ declare global {
22157
23570
  LMG_M250,
22158
23571
  LMG_RPKM,
22159
23572
  Shotgun__185KS_K,
23573
+ Shotgun_DB_12,
22160
23574
  Shotgun_M1014,
22161
23575
  Shotgun_M87A1,
22162
23576
  Sidearm_ES_57,
23577
+ Sidearm_GGH_22,
22163
23578
  Sidearm_M357_Trait,
22164
23579
  Sidearm_M44,
22165
23580
  Sidearm_M45A1,
@@ -22173,6 +23588,7 @@ declare global {
22173
23588
  SMG_UMG_40,
22174
23589
  SMG_USG_90,
22175
23590
  Sniper_M2010_ESR,
23591
+ Sniper_Mini_Scout,
22176
23592
  Sniper_PSR,
22177
23593
  Sniper_SV_98,
22178
23594
  }
@@ -22196,39 +23612,9 @@ declare global {
22196
23612
  }
22197
23613
  //------------------------
22198
23614
  export function Wait(n: number): Promise<void>;
22199
- // Loads a music package to then be triggered with the PlayMusic action.
22200
- export function LoadMusic(musicPackage: MusicPackages): void;
22201
-
22202
- // Triggers a music event.
22203
- export function PlayMusic(musicEvent: MusicEvents): void;
22204
-
22205
- // Triggers a music event.
22206
- export function PlayMusic(musicEvent: MusicEvents, team: Team): void;
22207
-
22208
- // Triggers a music event.
22209
- export function PlayMusic(musicEvent: MusicEvents, squad: Squad): void;
22210
-
22211
- // Triggers a music event.
22212
- export function PlayMusic(musicEvent: MusicEvents, player: Player): void;
22213
-
22214
- // Updates any parameters that a music package might have.
22215
- export function SetMusicParam(musicParam: MusicParams, paramValue: number): void;
22216
-
22217
- // Updates any parameters that a music package might have.
22218
- export function SetMusicParam(musicParam: MusicParams, paramValue: number, team: Team): void;
22219
-
22220
- // Updates any parameters that a music package might have.
22221
- export function SetMusicParam(musicParam: MusicParams, paramValue: number, squad: Squad): void;
22222
-
22223
- // Updates any parameters that a music package might have.
22224
- export function SetMusicParam(musicParam: MusicParams, paramValue: number, player: Player): void;
22225
-
22226
23615
  // Sets the value of a Variable.
22227
23616
  export function SetVariable(variable: Variable, value: Any): void;
22228
23617
 
22229
- // Unloads a music package that is already loaded.
22230
- export function UnloadMusic(musicPackage: MusicPackages): void;
22231
-
22232
23618
  // Sets a player to act independently. They will attempt to complete objectives, fire on enemy players, etc. (Only works for AI players)
22233
23619
  export function AIBattlefieldBehavior(player: Player): void;
22234
23620
 
@@ -22258,6 +23644,9 @@ declare global {
22258
23644
  // Sets a player to patrol a waypoint. (Only works for AI players)
22259
23645
  export function AIWaypointIdleBehavior(player: Player, waypointPath: WaypointPath): void;
22260
23646
 
23647
+ // Trigger AI bots input for the duration. Up to 3 simultaneous inputs (3 channels)
23648
+ export function SetAiInput(player: Player, input: AiInput, duration: number): void;
23649
+
22261
23650
  // Use this on a spawner to determine if AI soldiers spawned will leave the game after they are killed.
22262
23651
  export function AISetUnspawnOnDead(spawner: Spawner, enableUnspawnOnDead: boolean): void;
22263
23652
 
@@ -22330,10 +23719,10 @@ declare global {
22330
23719
  export function AISetTarget(player: Player): void;
22331
23720
 
22332
23721
  // Gives a player the instruction to use a specific gadget on a target location or player. (Only works for AI players)
22333
- export function AIStartUsingGadget(player: Player, gadget: OpenGadgets, targetPos: Vector): void;
23722
+ export function AIStartUsingGadget(player: Player, gadget: Gadgets, targetPos: Vector): void;
22334
23723
 
22335
23724
  // Gives a player the instruction to use a specific gadget on a target location or player. (Only works for AI players)
22336
- export function AIStartUsingGadget(player: Player, gadget: OpenGadgets, targetPlayer: Player): void;
23725
+ export function AIStartUsingGadget(player: Player, gadget: Gadgets, targetPlayer: Player): void;
22337
23726
 
22338
23727
  // Clears the player's gadget instructions. (Only works for AI players)
22339
23728
  export function AIStopUsingGadget(player: Player): void;
@@ -22344,17 +23733,20 @@ declare global {
22344
23733
  // Finds or initializes an Array on a provided Variable, and stores a provided value in that Array at the specified index.
22345
23734
  export function SetVariableAtIndex(arrayVariable: Variable, arrayIndex: number, value: Any): void;
22346
23735
 
22347
- // Plays a sound using runtime spawner tech.
22348
- export function PlaySound(objectId: number, amplitude: number, team: Team): void;
23736
+ // Loads a music package to then be triggered with the PlayMusic action.
23737
+ export function LoadMusic(musicPackage: MusicPackages): void;
22349
23738
 
22350
- // Plays a sound using runtime spawner tech.
22351
- export function PlaySound(objectId: number, amplitude: number, squad: Squad): void;
23739
+ // Triggers a music event.
23740
+ export function PlayMusic(musicEvent: MusicEvents): void;
22352
23741
 
22353
- // Plays a sound using runtime spawner tech.
22354
- export function PlaySound(objectId: number, amplitude: number, player: Player): void;
23742
+ // Triggers a music event.
23743
+ export function PlayMusic(musicEvent: MusicEvents, team: Team): void;
22355
23744
 
22356
- // Plays a sound using runtime spawner tech.
22357
- export function PlaySound(objectId: number, amplitude: number): void;
23745
+ // Triggers a music event.
23746
+ export function PlayMusic(musicEvent: MusicEvents, squad: Squad): void;
23747
+
23748
+ // Triggers a music event.
23749
+ export function PlayMusic(musicEvent: MusicEvents, player: Player): void;
22358
23750
 
22359
23751
  // Plays a sound using runtime spawner tech.
22360
23752
  export function PlaySound(sound: SFX, amplitude: number, team: Team): void;
@@ -22398,71 +23790,41 @@ declare global {
22398
23790
  // Plays a sound using runtime spawner tech.
22399
23791
  export function PlaySound(sound: SFX, amplitude: number, location: Vector, attenuationRange: number): void;
22400
23792
 
22401
- // Plays a sound using runtime spawner tech.
22402
- export function PlaySound(objectId: number, amplitude: number, location: Vector, attenuationRange: number): void;
22403
-
22404
- // Plays a sound using runtime spawner tech.
22405
- export function PlaySound(
22406
- objectId: number,
22407
- amplitude: number,
22408
- location: Vector,
22409
- attenuationRange: number,
22410
- team: Team
22411
- ): void;
22412
-
22413
- // Plays a sound using runtime spawner tech.
22414
- export function PlaySound(
22415
- objectId: number,
22416
- amplitude: number,
22417
- location: Vector,
22418
- attenuationRange: number,
22419
- squad: Squad
22420
- ): void;
22421
-
22422
- // Plays a sound using runtime spawner tech.
22423
- export function PlaySound(
22424
- objectId: number,
22425
- amplitude: number,
22426
- location: Vector,
22427
- attenuationRange: number,
22428
- player: Player
22429
- ): void;
22430
-
22431
- // Plays a voice-over event clip.
22432
- export function PlayVO(objectId: number, event: VoiceOverEvents2D, flag: VoiceOverFlags): void;
22433
-
22434
- // Plays a voice-over event clip.
22435
- export function PlayVO(objectId: number, event: VoiceOverEvents2D, flag: VoiceOverFlags, player: Player): void;
22436
-
22437
- // Plays a voice-over event clip.
22438
- export function PlayVO(objectId: number, event: VoiceOverEvents2D, flag: VoiceOverFlags, squad: Squad): void;
22439
-
22440
- // Plays a voice-over event clip.
22441
- export function PlayVO(objectId: number, event: VoiceOverEvents2D, flag: VoiceOverFlags, team: Team): void;
22442
-
22443
- // Plays a voice-over event clip.
23793
+ // Plays a voice-over event clip. VO flags Hotel and India only support a few select VO events.
22444
23794
  export function PlayVO(voiceOver: VO, event: VoiceOverEvents2D, flag: VoiceOverFlags): void;
22445
23795
 
22446
- // Plays a voice-over event clip.
23796
+ // Plays a voice-over event clip. VO flags Hotel and India only support a few select VO events.
22447
23797
  export function PlayVO(voiceOver: VO, event: VoiceOverEvents2D, flag: VoiceOverFlags, player: Player): void;
22448
23798
 
22449
- // Plays a voice-over event clip.
23799
+ // Plays a voice-over event clip. VO flags Hotel and India only support a few select VO events.
22450
23800
  export function PlayVO(voiceOver: VO, event: VoiceOverEvents2D, flag: VoiceOverFlags, squad: Squad): void;
22451
23801
 
22452
- // Plays a voice-over event clip.
23802
+ // Plays a voice-over event clip. VO flags Hotel and India only support a few select VO events.
22453
23803
  export function PlayVO(voiceOver: VO, event: VoiceOverEvents2D, flag: VoiceOverFlags, team: Team): void;
22454
23804
 
22455
- // Stops a given sound.
22456
- export function StopSound(objectId: number, team: Team): void;
23805
+ // Updates any parameters that a music package might have.
23806
+ export function SetMusicParam(musicParam: MusicParams, paramValue: number): void;
22457
23807
 
22458
- // Stops a given sound.
22459
- export function StopSound(objectId: number, squad: Squad): void;
23808
+ // Updates any parameters that a music package might have.
23809
+ export function SetMusicParam(musicParam: MusicParams, paramValue: number, team: Team): void;
22460
23810
 
22461
- // Stops a given sound.
22462
- export function StopSound(objectId: number, player: Player): void;
23811
+ // Updates any parameters that a music package might have.
23812
+ export function SetMusicParam(musicParam: MusicParams, paramValue: number, squad: Squad): void;
22463
23813
 
22464
- // Stops a given sound.
22465
- export function StopSound(objectId: number): void;
23814
+ // Updates any parameters that a music package might have.
23815
+ export function SetMusicParam(musicParam: MusicParams, paramValue: number, player: Player): void;
23816
+
23817
+ // Sets the amplitude of a given sound.
23818
+ export function SetSoundAmplitude(sound: SFX, amplitude: number, team: Team): void;
23819
+
23820
+ // Sets the amplitude of a given sound.
23821
+ export function SetSoundAmplitude(sound: SFX, amplitude: number, squad: Squad): void;
23822
+
23823
+ // Sets the amplitude of a given sound.
23824
+ export function SetSoundAmplitude(sound: SFX, amplitude: number, player: Player): void;
23825
+
23826
+ // Sets the amplitude of a given sound.
23827
+ export function SetSoundAmplitude(sound: SFX, amplitude: number): void;
22466
23828
 
22467
23829
  // Stops a given sound.
22468
23830
  export function StopSound(sound: SFX, team: Team): void;
@@ -22476,6 +23838,9 @@ declare global {
22476
23838
  // Stops a given sound.
22477
23839
  export function StopSound(sound: SFX): void;
22478
23840
 
23841
+ // Unloads a music package that is already loaded.
23842
+ export function UnloadMusic(musicPackage: MusicPackages): void;
23843
+
22479
23844
  // Sets CameraType for all players. CameraIndex optional.
22480
23845
  export function SetCameraTypeForAll(cameraType: Cameras): void;
22481
23846
 
@@ -22488,9 +23853,6 @@ declare global {
22488
23853
  // Sets CameraType for provided Player. CameraIndex optional.
22489
23854
  export function SetCameraTypeForPlayer(player: Player, cameraType: Cameras, cameraIndex: number): void;
22490
23855
 
22491
- // Enables or disables a player-specific screen effect.
22492
- export function EnableScreenEffect(player: Player, screenEffect: ScreenEffect, enable: boolean): void;
22493
-
22494
23856
  // Enables or disables a player-specific screen effect.
22495
23857
  export function EnableScreenEffect(player: Player, screenEffect: ScreenEffects, enable: boolean): void;
22496
23858
 
@@ -22647,7 +24009,7 @@ declare global {
22647
24009
  // Switches players on TeamA and TeamB. Both teams must have the same Human and Bot count.
22648
24010
  export function SwitchTeams(teamA: Team, teamB: Team): void;
22649
24011
 
22650
- // Removes all existing loot from the world
24012
+ // Removes all existing loot from the world.
22651
24013
  export function UnspawnAllLoot(): void;
22652
24014
 
22653
24015
  // Unspawn an Object spawned using SpawnObject.
@@ -22709,6 +24071,9 @@ declare global {
22709
24071
  // Gradually modifies the value of a Variable over time (in seconds). The variable's value will reach the limit at the end of the interval.
22710
24072
  export function ChaseVariableOverTime(variable: Variable, limit: number, durationSeconds: number): void;
22711
24073
 
24074
+ // Calls a javascript action function.
24075
+ export function JsAction(actionName: string, actionArg0: Any, actionArg1: Any): void;
24076
+
22712
24077
  // Stops an in-progress tracking of a Variable from the ChaseVariableOverTime or ChaseVariableAtRate blocks, leaving it at its current value.
22713
24078
  export function StopChasingVariable(variable: Variable): void;
22714
24079
 
@@ -22817,10 +24182,7 @@ declare global {
22817
24182
  // Puts the target player into the mandown state (unless mandown is disabled).
22818
24183
  export function ForceManDown(player: Player): void;
22819
24184
 
22820
- // Resupplies the target player using a provided ResupplyType.
22821
- export function Resupply(player: Player, ressuplyType: ResupplyTypes): void;
22822
-
22823
- // Sets the max health of a target player from 0 to 1000. The value will be multiplied by the max health multiplier of the that target.
24185
+ // Sets the max health of a target player from 1 to 500. The value will be multiplied by the target's max health multiplier.
22824
24186
  export function SetPlayerMaxHealth(player: Player, maxHealth: number): void;
22825
24187
 
22826
24188
  // Sets a player's movement speed multiplier.
@@ -23742,17 +25104,7 @@ declare global {
23742
25104
  // Returns the VO object corresponding to the provided id.
23743
25105
  export function GetVO(number: number): VO;
23744
25106
 
23745
- // Returns the screen effect object corresponding to the provided id.
23746
- /**
23747
- * @deprecated The method should not be used
23748
- */
23749
- export function GetScreenEffect(arg0: PortalEnum): ScreenEffect;
23750
-
23751
- // Returns the screen effect object corresponding to the provided id.
23752
- /**
23753
- * @deprecated The method should not be used
23754
- */
23755
- export function GetScreenEffect(number: number): ScreenEffect;
25107
+ export function GetFixedCamera(number: number): FixedCamera;
23756
25108
 
23757
25109
  // Returns the VFX object corresponding to the provided id.
23758
25110
  export function GetVFX(vfxNumber: number): VFX;
@@ -23882,6 +25234,9 @@ declare global {
23882
25234
  // Returns true if the provided value is equal to the specified type.
23883
25235
  export function IsType(value: Any, type: Types): boolean;
23884
25236
 
25237
+ // Calls a javascript value function.
25238
+ export function JsValue(valueName: string, valueArg0: Any, valueArg1: Any): Any;
25239
+
23885
25240
  // Returns a boolean indicating if the 1st provided value is less than the 2nd provided value.
23886
25241
  export function LessThan(left: number, right: number): boolean;
23887
25242
 
@@ -24086,6 +25441,9 @@ declare global {
24086
25441
  // Returns the squad object corresponding to the provided player, or team/squad id.
24087
25442
  export function GetSquad(teamIdNumber: number, squadIdNumber: number): Squad;
24088
25443
 
25444
+ // Returns a string of the name of the provided squad.
25445
+ export function GetSquadName(arg0: Squad): string;
25446
+
24089
25447
  // Returns the team value of the specified player OR the corresponding team of the provided number.
24090
25448
  export function GetTeam(player: Player): Team;
24091
25449
 
@@ -24095,6 +25453,9 @@ declare global {
24095
25453
  // Returns true if the provided player is valid.
24096
25454
  export function IsPlayerValid(player: Player): boolean;
24097
25455
 
25456
+ // Returns a boolean checking to see if provided player is the leader of their squad.
25457
+ export function IsSquadLeader(player: Player): boolean;
25458
+
24098
25459
  // Creates and returns a new weapon package.
24099
25460
  export function CreateNewWeaponPackage(): WeaponPackage;
24100
25461
 
@@ -24149,6 +25510,12 @@ declare global {
24149
25510
  // Returns the transform vector of the provided object.
24150
25511
  export function GetObjectTransform(object: mod.Object): Transform;
24151
25512
 
25513
+ // Returns the position of a Transform as a Vector
25514
+ export function GetTransformPosition(transform: Transform): Vector;
25515
+
25516
+ // Returns the rotation of a Transform as a Vector
25517
+ export function GetTransformRotation(transform: Transform): Vector;
25518
+
24152
25519
  // Returns the leftward directional vector of (-1, 0, 0).
24153
25520
  export function LeftVector(): Vector;
24154
25521
 
@@ -30235,7 +31602,7 @@ type Mutators = {
30235
31602
  AiMaxCount_PerTeam: PerTeam<number>;
30236
31603
  /**
30237
31604
  * AI TYPE
30238
- * Controls which type of AI to spawn. PvP AI will automatically spawn and can be replaced by human players. PvE AI is a fixed number that cannot be replaced, for Solo or Co-op experiences.
31605
+ * Controls which type of AI to spawn. Backfill AI will automatically spawn and can be replaced by human players. Static AI is a fixed number that cannot be replaced, for Solo or Co-op experiences.
30239
31606
  *
30240
31607
  * @id 1666992788
30241
31608
  * @constraints Allowed Values: 0, 1, 2
@@ -30249,15 +31616,6 @@ type Mutators = {
30249
31616
  * @id 836139493
30250
31617
  */
30251
31618
  FriendlyFireAllowed_PerTeam: PerTeam<boolean>;
30252
- /**
30253
- * FALL DAMAGE MULTIPLIER
30254
- * Multiplies damage taken from falling. Values lower than 1.0 reduce damage, while values greater than 1.0 increase damage.
30255
- *
30256
- * @id 2759418217
30257
- * @constraints Range: [0 to 2]
30258
- * @default 1
30259
- */
30260
- FallDamageHeightMultiplier_PerTeam: PerTeam<number>;
30261
31619
  /**
30262
31620
  * SQUAD SPAWN TYPE
30263
31621
  * Controls the rules for Squad Spawning, for squad members and squad leaders.
@@ -30513,6 +31871,15 @@ type Mutators = {
30513
31871
  * @default 1
30514
31872
  */
30515
31873
  HeadshotMultiplier_PerTeam: PerTeam<number>;
31874
+ /**
31875
+ * FALL DAMAGE MULTIPLIER
31876
+ * Multiplies damage taken from falling. Values lower than 1.0 reduce damage, while values greater than 1.0 increase damage.
31877
+ *
31878
+ * @id 2759418217
31879
+ * @constraints Range: [0 to 2]
31880
+ * @default 1
31881
+ */
31882
+ FallDamageHeightMultiplier_PerTeam: PerTeam<number>;
30516
31883
  /**
30517
31884
  * VEHICLE DAMAGE MULTIPLIER
30518
31885
  * Multiplies the damage output of vehicles. Note that this modifier combines with other damage modifiers.
@@ -30638,6 +32005,13 @@ type Mutators = {
30638
32005
  * @id 2699039760
30639
32006
  */
30640
32007
  AimAssistSlowdownEnabled: boolean;
32008
+ /**
32009
+ * EXITING VEHICLES
32010
+ * Controls whether players inside a vehicle can exit the vehicle. When this is set to OFF, players in a vehicle must remain in the vehicle.
32011
+ *
32012
+ * @id 4072888461
32013
+ */
32014
+ ExitVehiclesAllowed_PerTeam: PerTeam<boolean>;
30641
32015
  /**
30642
32016
  * SOLDIER MOVE SPEED MULTIPLIER
30643
32017
  * Controls the default speed of Soldier movement, which can then be multiplied by other movement types. Values less than 1.0 slow down soldier movement, while values greater than 1.0 increase movement speed.
@@ -30654,13 +32028,6 @@ type Mutators = {
30654
32028
  * @id 289584529
30655
32029
  */
30656
32030
  CrosshairsAllowed_PerTeam: PerTeam<boolean>;
30657
- /**
30658
- * EXITING VEHICLES
30659
- * Controls whether players inside a vehicle can exit the vehicle. When this is set to OFF, players in a vehicle must remain in the vehicle.
30660
- *
30661
- * @id 4072888461
30662
- */
30663
- ExitVehiclesAllowed_PerTeam: PerTeam<boolean>;
30664
32031
  /**
30665
32032
  * ON-FOOT DEPLOYMENT
30666
32033
  * Controls whether players are allowed to deploy on foot as a soldier.
@@ -30770,7 +32137,7 @@ type Mutators = {
30770
32137
  ReloadWholeWeaponMagazines: boolean;
30771
32138
  /**
30772
32139
  * CLASS LOCK WEAPONS
30773
- * If enabled, all soldier kits will use their class locked weapon loadout variants instead of the normal open weapon pool loadouts.
32140
+ * If enabled, all soldier kits will use their class locked weapon loadout variants instead of the normal open weapon pool loadouts.
30774
32141
  *
30775
32142
  * @id 3428887440
30776
32143
  */
@@ -31075,7 +32442,7 @@ type Mutators = {
31075
32442
  SpawnBalancing_GamemodePlayerCountRatio: number;
31076
32443
  /**
31077
32444
  * @id 510030070
31078
- * @constraints Range: [0 to 2]
32445
+ * @constraints Range: [0 to 3]
31079
32446
  * @default 0
31080
32447
  */
31081
32448
  CrosshairType_PerTeam: PerTeam<number>;
@@ -31100,20 +32467,20 @@ type Mutators = {
31100
32467
  FriendlyFireExplosiveDamageMultiplier: number;
31101
32468
  /**
31102
32469
  * @id 2978413856
31103
- * @constraints Range: [20 to 48]
31104
- * @default 20
32470
+ * @constraints Range: [4 to 48]
32471
+ * @default 4
31105
32472
  */
31106
32473
  CQ_iLobbyPlayerCountStartTimer: number;
31107
32474
  /**
31108
32475
  * @id 1962565
31109
- * @constraints Range: [20 to 48]
31110
- * @default 20
32476
+ * @constraints Range: [4 to 48]
32477
+ * @default 4
31111
32478
  */
31112
32479
  BT_iLobbyPlayerCountStartTimer: number;
31113
32480
  /**
31114
32481
  * @id 1463281593
31115
- * @constraints Range: [20 to 48]
31116
- * @default 20
32482
+ * @constraints Range: [4 to 48]
32483
+ * @default 4
31117
32484
  */
31118
32485
  Rush_iLobbyPlayerCountStartTimer: number;
31119
32486
  /**
@@ -31232,14 +32599,14 @@ type Mutators = {
31232
32599
  Portal_IsPortalVerifiedMode: boolean;
31233
32600
  /**
31234
32601
  * @id 2699056885
31235
- * @constraints Range: [12 to 12]
31236
- * @default 12
32602
+ * @constraints Range: [28 to 28]
32603
+ * @default 28
31237
32604
  */
31238
32605
  SpawnBalancing_MaxBackfillAICount_Conquest: number;
31239
32606
  /**
31240
32607
  * @id 1478766565
31241
- * @constraints Range: [12 to 12]
31242
- * @default 12
32608
+ * @constraints Range: [20 to 20]
32609
+ * @default 20
31243
32610
  */
31244
32611
  SpawnBalancing_MaxBackfillAICount_Breakthrough: number;
31245
32612
  /**
@@ -31250,7 +32617,7 @@ type Mutators = {
31250
32617
  SpawnBalancing_MaxBackfillAICount_Rush: number;
31251
32618
  /**
31252
32619
  * Winter Mode
31253
- * Enables Freeze for the Empire State map.
32620
+ * Enables Freeze Mechanic.
31254
32621
  *
31255
32622
  * @id 3245498713
31256
32623
  */
@@ -31274,6 +32641,134 @@ type Mutators = {
31274
32641
  * @default 32
31275
32642
  */
31276
32643
  Gauntlet_LobbyPlayerCountToSpeedUpTimer: number;
32644
+ /**
32645
+ * @id 1185270375
32646
+ * @constraints Range: [0 to 99]
32647
+ * @default 0
32648
+ */
32649
+ Portal_GauntletMissionPool_Large: PerTeam<number>;
32650
+ /**
32651
+ * @id 1270957592
32652
+ * @constraints Range: [0 to 99]
32653
+ * @default 0
32654
+ */
32655
+ Portal_GauntletMissionPool_Medium: PerTeam<number>;
32656
+ /**
32657
+ * @id 142353163
32658
+ * @constraints Range: [0 to 99]
32659
+ * @default 0
32660
+ */
32661
+ Portal_GauntletMissionPool_Small: PerTeam<number>;
32662
+ /**
32663
+ * @id 3963219136
32664
+ * @constraints Range: [0 to 99]
32665
+ * @default 0
32666
+ */
32667
+ Portal_GauntletMissionPool_Duel: PerTeam<number>;
32668
+ /**
32669
+ * SUPPORT AI NAVIGATION
32670
+ * Controls whether AI can navigate the map, turning it off will decrease loading times.
32671
+ *
32672
+ * @id 1629366163
32673
+ */
32674
+ Portal_GenerateNavMesh: boolean;
32675
+ /**
32676
+ * Freeze Max Amount
32677
+ * Sets maximum amount of time required to fully build freeze status.
32678
+ *
32679
+ * @id 4250685829
32680
+ * @constraints Range: [0 to 5000]
32681
+ * @default 100
32682
+ */
32683
+ FreezeMaxAmount: number;
32684
+ /**
32685
+ * Freeze Spawn Protection Time
32686
+ * Freeze build up immunity window after deploying.
32687
+ *
32688
+ * @id 3537159765
32689
+ * @constraints Range: [0 to 10]
32690
+ * @default 5
32691
+ */
32692
+ Freeze_SpawnProtectionTime: number;
32693
+ /**
32694
+ * Freeze Damage Interval
32695
+ * Freeze damage tick interval.
32696
+ *
32697
+ * @id 1427692226
32698
+ * @constraints Range: [0 to 30]
32699
+ * @default 4
32700
+ */
32701
+ FreezeDamageInterval: number;
32702
+ /**
32703
+ * Freeze Build-Up In Water
32704
+ * Freeze build-up amount while in water.
32705
+ *
32706
+ * @id 3717641496
32707
+ * @constraints Range: [0 to 10]
32708
+ * @default 5
32709
+ */
32710
+ FreezeInWaterModifyer: number;
32711
+ /**
32712
+ * Freeze Build-Up While Moving
32713
+ * Freeze build-up amount while moving.
32714
+ *
32715
+ * @id 3550460112
32716
+ * @constraints Range: [0 to 10]
32717
+ * @default 1.7000000476837158
32718
+ */
32719
+ FreezeModifyer: number;
32720
+ /**
32721
+ * Freeze Build-Up While Stationary
32722
+ * Freeze build-up amount while not moving.
32723
+ *
32724
+ * @id 3503392189
32725
+ * @constraints Range: [0 to 10]
32726
+ * @default 2.5
32727
+ */
32728
+ FreezeNotMovingModifyer: number;
32729
+ /**
32730
+ * Freeze Build-Up While Sprinting
32731
+ * Freeze build up amount while sprinting.
32732
+ *
32733
+ * @id 2596530532
32734
+ * @constraints Range: [0 to 10]
32735
+ * @default 1.2000000476837158
32736
+ */
32737
+ FreezeSprintingModifyer: number;
32738
+ /**
32739
+ * Large Heat Source Modifier
32740
+ * Heat build-up for large heat sources (Heat barrel, incendiary grenades, etc).
32741
+ *
32742
+ * @id 968858745
32743
+ * @constraints Range: [0 to 100]
32744
+ * @default 19
32745
+ */
32746
+ Heat_LargeModifier: number;
32747
+ /**
32748
+ * Small Heat Source Modifier
32749
+ * Heat build-up amount for small heat source (blow torch).
32750
+ *
32751
+ * @id 4103656462
32752
+ * @constraints Range: [0 to 20]
32753
+ * @default 2
32754
+ */
32755
+ Heat_SmallModifier: number;
32756
+ /**
32757
+ * @id 1615439116
32758
+ */
32759
+ CQ_Gas: boolean;
32760
+ /**
32761
+ * @id 2654255402
32762
+ */
32763
+ BT_Gas: boolean;
32764
+ /**
32765
+ * @id 3311203649
32766
+ */
32767
+ ESC_Gas: boolean;
32768
+ /**
32769
+ * @id 32390539
32770
+ */
32771
+ ExcludeAiFromLobbyPlayerCount: boolean;
31277
32772
  };
31278
32773
  //#endregion
31279
32774
  //#region src/config/index.d.ts
@@ -31540,6 +33035,9 @@ declare function getTeamCondition(team: mod.Team, n: number): ConditionState;
31540
33035
  declare function getCapturePointCondition(obj: mod.CapturePoint, n: number): ConditionState;
31541
33036
  declare function getMCOMCondition(obj: mod.MCOM, n: number): ConditionState;
31542
33037
  declare function getVehicleCondition(obj: mod.Vehicle, n: number): ConditionState;
33038
+ declare function getHQCondition(obj: mod.HQ, n: number): ConditionState;
33039
+ declare function getSectorCondition(obj: mod.Sector, n: number): ConditionState;
33040
+ declare function getVehicleSpawnerCondition(obj: mod.VehicleSpawner, n: number): ConditionState;
31543
33041
  declare function getGlobalCondition(n: number): ConditionState;
31544
33042
  declare function getPlayersInTeam(teamObj: mod.Team): mod.Player[];
31545
33043
  declare function ParseUI(...params: any[]): mod.UIWidget | undefined;
@@ -31550,5 +33048,5 @@ declare function ShowNotificationMessage(msg: mod.Message, target?: mod.Player |
31550
33048
  declare function ClearAllCustomNotificationMessages(target: mod.Player): void;
31551
33049
  declare function ClearCustomNotificationMessage(custom: mod.CustomNotificationSlots, target?: mod.Player | mod.Team): void;
31552
33050
  //#endregion
31553
- export { AiSpawnType, And, AndFn, AssetRestrictions, Attachment, AttachmentType, ClassRestrictions, ClearAllCustomNotificationMessages, ClearCustomNotificationMessage, Concat, ConditionState, ConfigType, ConvertArray, DisplayCustomNotificationMessage, Equals, FactionID, FilteredArray, IfThenElse, IndexOfFirstTrue, IsTrueForAll, IsTrueForAny, ManDownExperienceType, MapType, ModBuilderGameMode, Mutators, ParseUI, PerTeam, PingBehavior, PortalRestrictions, ScopeRestrictions, ScoreboardType, ShowEventGameModeMessage, ShowHighlightedGameModeMessage, ShowNotificationMessage, SortedArray, SquadSpawnType, TeamComposition, WaitUntil, WeaponRestrictions, Workspace, getCapturePointCondition, getGlobalCondition, getMCOMCondition, getPlayerCondition, getPlayerId, getPlayersInTeam, getTeamCondition, getTeamId, getVehicleCondition };
33051
+ export { AiSpawnType, And, AndFn, AssetRestrictions, Attachment, AttachmentType, ClassRestrictions, ClearAllCustomNotificationMessages, ClearCustomNotificationMessage, Concat, ConditionState, ConfigType, ConvertArray, DisplayCustomNotificationMessage, Equals, FactionID, FilteredArray, IfThenElse, IndexOfFirstTrue, IsTrueForAll, IsTrueForAny, ManDownExperienceType, MapType, ModBuilderGameMode, Mutators, ParseUI, PerTeam, PingBehavior, PortalRestrictions, ScopeRestrictions, ScoreboardType, ShowEventGameModeMessage, ShowHighlightedGameModeMessage, ShowNotificationMessage, SortedArray, SquadSpawnType, TeamComposition, WaitUntil, WeaponRestrictions, Workspace, getCapturePointCondition, getGlobalCondition, getHQCondition, getMCOMCondition, getPlayerCondition, getPlayerId, getPlayersInTeam, getSectorCondition, getTeamCondition, getTeamId, getVehicleCondition, getVehicleSpawnerCondition };
31554
33052
  //# sourceMappingURL=index.d.ts.map