@bf6mods/sdk 1.5.0 → 1.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +835 -242
- package/dist/index.js +1 -1
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -30171,7 +30171,7 @@ declare enum SquadSpawnType {
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30171
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SquadmatesOnLeader_LeaderNone = 1,
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30172
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SquadmatesOnLeader_LeaderAll = 2,
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Disabled = 2,
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30174
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-
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30174
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+
Undocumented = 3,
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}
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/**
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* Controls what type of scoreboard layout to use.
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@@ -30201,486 +30201,1079 @@ declare enum FactionID {
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30201
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MapDefault = 0,
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30202
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NATO = 607944106,
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30203
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}
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30204
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-
/**
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30205
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-
* Describes all configurable mutators for the game.
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30206
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-
*/
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type Mutators = {
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30208
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/**
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30209
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-
*
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30210
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-
*
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30211
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-
*
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30206
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+
* AI PRONE
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30207
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+
* Controls whether AI soldiers can go prone.
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30208
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*
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30209
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* @id 2294859495
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30212
30210
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*/
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30213
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AI_ProneAllowed_PerTeam: PerTeam<boolean>;
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30214
30212
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/**
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30215
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-
*
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30216
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-
*
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30217
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-
*
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30213
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+
* @id 3918918809
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30214
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+
* @constraints Range: [0 to 1]
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30215
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+
* @default 1
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30216
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+
*/
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30217
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+
AgingModifierForCommittedOrder: number;
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30218
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+
/**
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30219
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+
* MAXIMUM HUMAN PLAYERS
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30220
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* Max Player Count Per Team
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30221
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*
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30222
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* @id 2976738751
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30223
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+
* @constraints Range: [0 to 128]
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30224
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* @default 0
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30218
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*/
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MaxPlayerCount_PerTeam: PerTeam<number>;
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30220
30227
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/**
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30221
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-
*
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30222
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-
*
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30223
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-
*
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30228
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+
* Static AI Count Per Team
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30229
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+
* Sets the maximum number of static AI, this setting is not used for Backfill AI.
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30230
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+
*
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30231
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+
* @id 1544673979
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30232
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+
* @constraints Range: [0 to 64]
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30233
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+
* @default 0
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30224
30234
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*/
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AiMaxCount_PerTeam: PerTeam<number>;
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/**
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30227
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-
*
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30228
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-
*
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30229
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-
*
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30230
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-
*
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30237
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+
* AI TYPE
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30238
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+
* Controls which type of AI to spawn. PvP AI will automatically spawn and can be replaced by human players. PvE AI is a fixed number that cannot be replaced, for Solo or Co-op experiences.
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30239
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+
*
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30240
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+
* @id 1666992788
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30241
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+
* @constraints Allowed Values: 0, 1, 2
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+
* @default 0
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*/
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AiSpawnType: AiSpawnType;
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/**
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+
* FRIENDLY FIRE
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30247
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+
* Controls whether damage will be applied to allies.
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30248
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+
*
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30249
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+
* @id 836139493
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30250
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+
*/
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30251
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+
FriendlyFireAllowed_PerTeam: PerTeam<boolean>;
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30252
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+
/**
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30253
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+
* FALL DAMAGE MULTIPLIER
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30234
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* Multiplies damage taken from falling. Values lower than 1.0 reduce damage, while values greater than 1.0 increase damage.
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-
*
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-
*
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+
*
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30256
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+
* @id 2759418217
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30257
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* @constraints Range: [0 to 2]
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30258
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* @default 1
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*/
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FallDamageHeightMultiplier_PerTeam: PerTeam<number>;
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/**
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30240
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-
*
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30241
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-
*
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30242
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-
*
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30262
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+
* SQUAD SPAWN TYPE
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+
* Controls the rules for Squad Spawning, for squad members and squad leaders.
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30264
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+
*
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30265
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+
* @id 1476270551
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+
* @constraints Allowed Values: 0, 1, 2, 3
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+
* @default 0
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+
*/
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30269
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+
SquadSpawnMode_PerTeam: PerTeam<SquadSpawnType>;
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30270
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+
/**
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30271
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+
* MAN-DOWN TYPE
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30272
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* Determines the Man-Down behavior when a soldier is downed.
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30273
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*
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30274
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* @id 1722734603
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30275
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* @constraints Allowed Values: 0, 1, 2
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* @default 1
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*/
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ManDownExperienceType_PerTeam: PerTeam<ManDownExperienceType>;
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30279
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/**
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30246
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-
*
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30247
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-
*
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30248
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-
*
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30280
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+
* STRAFE WHILE SPRINTING
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30281
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+
* Controls whether soldiers are allowed to strafe laterally while sprinting.
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30282
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+
*
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30283
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* @id 2382243254
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*/
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30250
30285
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SprintStrafeAllowed_PerTeam: PerTeam<boolean>;
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30251
30286
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/**
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30252
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-
*
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30287
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+
* FACTION
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30288
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+
* Sets the faction for each team.
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30289
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+
*
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30290
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+
* @id 548273204
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30291
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+
* @constraints Allowed Values: -1865993703, 0, 607944106
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30292
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+
* @default 0
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30293
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+
*/
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30294
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+
FactionID_PerTeam: PerTeam<FactionID>;
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30295
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+
/**
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30296
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+
* Sets the numbers of teams that will be in the match.
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30297
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+
*
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30298
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+
* @id 4262527312
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30299
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+
* @constraints Range: [1 to 129]
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30300
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+
* @default 3
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30253
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*/
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30254
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MaxTeamCount: number;
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30255
30303
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/**
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30256
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-
*
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30304
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+
* PASSENGER SEATS
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30305
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+
* Controls whether vehicles take passengers.
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30306
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+
*
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30307
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+
* @id 561253693
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30257
30308
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*/
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30258
30309
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Vehicle_AllowPassengers: boolean;
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30259
30310
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/**
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30260
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-
*
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30311
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+
* AI PASSENGER SEATS
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30312
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+
* Controls whether vehicles take AI passengers.
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30313
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+
*
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30314
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+
* @id 1557246182
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30261
30315
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*/
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30262
30316
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AI_Vehicle_AllowAiInPassengerSeats: boolean;
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30263
30317
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/**
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30264
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-
*
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30265
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-
*
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30266
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-
*
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30267
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-
*
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30318
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+
* ALLY IDENTIFICATION
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30319
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+
* Controls whether allies are visibly marked as allies when viewed in-game.
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30320
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+
*
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30321
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+
* @id 1308565896
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30268
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*/
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30269
30323
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FriendlyIdentificationAllowed_PerTeam: PerTeam<boolean>;
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30270
30324
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/**
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30271
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-
*
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30272
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-
*
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30273
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-
*
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30325
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+
* SQUAD REVIVE
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30326
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+
* Controls whether soldiers in a squad can revive other players in the squad, regardless of class or gadget.
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30327
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+
*
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30328
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+
* @id 2270279538
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30274
30329
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*/
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30275
30330
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SquadReviveAllowed_PerTeam: PerTeam<boolean>;
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30276
30331
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/**
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30277
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-
*
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30332
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+
* REINFORCEMENT MULTIPLIER
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30333
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+
* Multiplies the reinforcement count required to end the game. Values less than 1.0 will result in fewer reinforcements and shorter games, while values greater than 1.0 will increase the reinforcement count and extend the game time.
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30334
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+
*
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30335
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+
* @id 809598703
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30336
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+
* @constraints Range: [0.10000000149011612 to 10]
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30337
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+
* @default 1
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30338
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+
*/
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30339
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+
ScoreMultiplier: number;
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30340
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+
/**
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30341
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+
* SECTOR TIME
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30342
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+
* Sets the maximum time (in minutes) for each sector.
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30343
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+
*
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30344
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+
* @id 1663663112
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30345
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+
* @constraints Range: [10 to 60]
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30346
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+
* @default 15
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30347
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+
*/
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30348
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+
R_iSectorTime: number;
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30349
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+
/**
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30350
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+
* GAME TIME
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30351
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+
* Sets the maximum time (in minutes) for the round
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30352
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+
*
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30353
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+
* @id 3283626574
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30354
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+
* @constraints Range: [30 to 60]
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30355
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+
* @default 45
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30356
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+
*/
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30357
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+
CQ_iModeTime: number;
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30358
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+
/**
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30359
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+
* AIM ASSIST ZOOM SNAP
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30360
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+
* Controls whether Snap-to-target is used for Aim Assisted players. When this is set to OFF, the crosshair will not snap to a nearby target when entering ADS.
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30361
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+
*
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30362
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+
* @id 1152845640
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30278
30363
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*/
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30279
30364
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AimAssistSnapZoomEnabled: boolean;
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30280
30365
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/**
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30281
|
-
*
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30282
|
-
*
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30283
|
-
*
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30366
|
+
* PRONE
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30367
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+
* Controls whether soldiers can go prone.
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30368
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+
*
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30369
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+
* @id 2434061171
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30284
30370
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*/
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30285
30371
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ProneAllowed_PerTeam: PerTeam<boolean>;
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30286
30372
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/**
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30287
|
-
*
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30288
|
-
*
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30289
|
-
*
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30373
|
+
* VEHICLE HEALTH REGENERATION
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30374
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+
* Controls whether vehicles regenerate health over time after not taking damage.
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30375
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+
*
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30376
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+
* @id 3575692072
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30290
30377
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*/
|
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30291
30378
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VehicleHealthRegenAllowed_PerTeam: PerTeam<boolean>;
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30292
30379
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/**
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30293
|
-
*
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30294
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-
*
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30295
|
-
*
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30380
|
+
* INFINITE WEAPON MAGAZINES
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30381
|
+
* Control if primary and secondary weapons have infinite magazines.
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30382
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+
*
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30383
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+
* @id 794544630
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30296
30384
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*/
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30297
30385
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InfiniteWeaponMagazines_PerTeam: PerTeam<boolean>;
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30298
30386
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/**
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30299
|
-
*
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30300
|
-
*
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30301
|
-
*
|
|
30387
|
+
* SPRINT
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30388
|
+
* Controls whether soldiers are allowed to sprint.
|
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30389
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+
*
|
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30390
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+
* @id 902078290
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30302
30391
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*/
|
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30303
30392
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SprintAllowed_PerTeam: PerTeam<boolean>;
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30304
30393
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/**
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30305
|
-
*
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30306
|
-
*
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|
30307
|
-
*
|
|
30394
|
+
* SOLDIER HEALTH REGENERATION
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30395
|
+
* Controls whether soldiers regenerate health over time after not taking damage.
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30396
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+
*
|
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30397
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+
* @id 233704148
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30308
30398
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*/
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30309
30399
|
SoldierHealthRegenAllowed_PerTeam: PerTeam<boolean>;
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30310
30400
|
/**
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|
30311
|
-
*
|
|
30401
|
+
* STATIONARY WEAPON EMPLACEMENTS
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|
30402
|
+
* Controls whether Stationary Weapon Emplacements should appear in the map (where applicable).
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|
30403
|
+
*
|
|
30404
|
+
* @id 1526538121
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|
30312
30405
|
*/
|
|
30313
30406
|
StationaryEmplacementsAllowed: boolean;
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|
30314
30407
|
/**
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|
30315
|
-
*
|
|
30316
|
-
*
|
|
30317
|
-
*
|
|
30408
|
+
* SLIDE
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|
30409
|
+
* Controls whether soldiers can slide.
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|
30410
|
+
*
|
|
30411
|
+
* @id 3767405896
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|
30318
30412
|
*/
|
|
30319
30413
|
SlideAllowed_PerTeam: PerTeam<boolean>;
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|
30320
30414
|
/**
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|
30321
|
-
*
|
|
30322
|
-
*
|
|
30323
|
-
*
|
|
30415
|
+
* COMPASS
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|
30416
|
+
* Controls whether the Compass is displayed in the HUD.
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|
30417
|
+
*
|
|
30418
|
+
* @id 2005480485
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|
30324
30419
|
*/
|
|
30325
30420
|
CompassAllowed_PerTeam: PerTeam<boolean>;
|
|
30326
30421
|
/**
|
|
30327
|
-
*
|
|
30328
|
-
*
|
|
30329
|
-
*
|
|
30422
|
+
* MINIMAP
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|
30423
|
+
* Controls whether the Minimap is displayed in the HUD.
|
|
30424
|
+
*
|
|
30425
|
+
* @id 588019110
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|
30330
30426
|
*/
|
|
30331
30427
|
MinimapAllowed_PerTeam: PerTeam<boolean>;
|
|
30332
30428
|
/**
|
|
30333
|
-
*
|
|
30334
|
-
*
|
|
30335
|
-
*
|
|
30336
|
-
*
|
|
30429
|
+
* PING BEHAVIOR
|
|
30430
|
+
* Determines the behavior of the Ping command.
|
|
30431
|
+
*
|
|
30432
|
+
* @id 1017389623
|
|
30433
|
+
* @constraints Allowed Values: 0, 2
|
|
30434
|
+
* @default 0
|
|
30337
30435
|
*/
|
|
30338
30436
|
PingBehavior_PerTeam: PerTeam<PingBehavior>;
|
|
30339
30437
|
/**
|
|
30340
|
-
*
|
|
30341
|
-
*
|
|
30342
|
-
*
|
|
30438
|
+
* HUD
|
|
30439
|
+
* Controls whether players have a Heads-Up Display. Does not disable the Full Map.
|
|
30440
|
+
*
|
|
30441
|
+
* @id 3287878479
|
|
30343
30442
|
*/
|
|
30344
30443
|
HUDAllowed_PerTeam: PerTeam<boolean>;
|
|
30345
30444
|
/**
|
|
30346
|
-
*
|
|
30347
|
-
* Values
|
|
30348
|
-
*
|
|
30349
|
-
*
|
|
30445
|
+
* SOLDIER MAXIMUM HEALTH MULTIPLIER
|
|
30446
|
+
* Multiplies soldier maximum health. Values less than 1.0 reduce health, while values greater than 1.0 increase it.
|
|
30447
|
+
*
|
|
30448
|
+
* @id 1899412422
|
|
30449
|
+
* @constraints Range: [0.10000000149011612 to 5]
|
|
30450
|
+
* @default 1
|
|
30350
30451
|
*/
|
|
30351
30452
|
SoldierMaxHealthMultiplier_PerTeam: PerTeam<number>;
|
|
30352
30453
|
/**
|
|
30353
|
-
*
|
|
30354
|
-
* Values
|
|
30355
|
-
*
|
|
30356
|
-
*
|
|
30454
|
+
* SOLDIER REDEPLOY DELAY MULTIPLIER
|
|
30455
|
+
* Multiplies the time it takes for soldiers to redeploy. Values less than 1.0 allow soldiers to redeploy more quickly, while values greater than 1.0 force soldiers to wait longer before redeploying.
|
|
30456
|
+
*
|
|
30457
|
+
* @id 2390282071
|
|
30458
|
+
* @constraints Range: [0 to 18]
|
|
30459
|
+
* @default 1
|
|
30357
30460
|
*/
|
|
30358
30461
|
SoldierRespawnDelayMultiplier_PerTeam: PerTeam<number>;
|
|
30359
30462
|
/**
|
|
30360
|
-
*
|
|
30361
|
-
* Values
|
|
30362
|
-
*
|
|
30363
|
-
*
|
|
30463
|
+
* PLAYER DAMAGE MULTIPLIER
|
|
30464
|
+
* Multiplies damage from all sources. Values less than 1.0 reduce damage from all sources, while values greater than 1.0 increase damage.
|
|
30465
|
+
*
|
|
30466
|
+
* @id 1671953404
|
|
30467
|
+
* @constraints Range: [0.009999999776482582 to 5]
|
|
30468
|
+
* @default 1
|
|
30469
|
+
*/
|
|
30470
|
+
DamageMultiplier_PerTeam: PerTeam<number>;
|
|
30471
|
+
/**
|
|
30472
|
+
* VEHICLE MAXIMUM HEALTH MULTIPLIER
|
|
30473
|
+
* Multiplies the maximum health of all vehicles. Values less than 1.0 reduces the health of all vehicles, while values greater than 1.0 increases it.
|
|
30474
|
+
*
|
|
30475
|
+
* @id 3752128436
|
|
30476
|
+
* @constraints Range: [0.10000000149011612 to 3.5]
|
|
30477
|
+
* @default 1
|
|
30364
30478
|
*/
|
|
30365
30479
|
VehicleMaxHealthMultiplier_PerTeam: PerTeam<number>;
|
|
30366
30480
|
/**
|
|
30367
|
-
*
|
|
30368
|
-
* Values
|
|
30481
|
+
* VEHICLE SPAWN DELAY MULTIPLIER
|
|
30482
|
+
* Multiplies the default timer that spawns or respawns vehicles. Values below 1.0 make spawns faster, values above 1.0 delay spawns for longer.
|
|
30483
|
+
*
|
|
30484
|
+
* @id 2145356810
|
|
30485
|
+
* @constraints Range: [0.20000000298023224 to 5]
|
|
30486
|
+
* @default 1
|
|
30487
|
+
*/
|
|
30488
|
+
Portal_KitsLimit_VehicleSpawnDelayMultiplier_PerTeam: PerTeam<number>;
|
|
30489
|
+
/**
|
|
30490
|
+
* PROJECTILE SPEED MULTIPLIER
|
|
30491
|
+
* Multiplies the speed of all projectiles. Values smaller than 1.0 will slow projectiles, values larger than 1.0 will increase the speed.
|
|
30492
|
+
*
|
|
30493
|
+
* @id 900970640
|
|
30494
|
+
* @constraints Range: [0.5 to 5]
|
|
30495
|
+
* @default 1
|
|
30369
30496
|
*/
|
|
30370
30497
|
ProjectileSpeedMultiplier: number;
|
|
30371
30498
|
/**
|
|
30372
|
-
*
|
|
30373
|
-
*
|
|
30374
|
-
*
|
|
30375
|
-
*
|
|
30499
|
+
* BODY SHOT DAMAGE MULTIPLIER
|
|
30500
|
+
* Multiplies the damage dealt when successfully landing a body shot. Note that this modifier combines with other damage modifiers.
|
|
30501
|
+
*
|
|
30502
|
+
* @id 31136365
|
|
30503
|
+
* @constraints Range: [0 to 4]
|
|
30504
|
+
* @default 1
|
|
30376
30505
|
*/
|
|
30377
30506
|
BodyshotMultiplier_PerTeam: PerTeam<number>;
|
|
30378
30507
|
/**
|
|
30379
|
-
*
|
|
30380
|
-
*
|
|
30381
|
-
*
|
|
30382
|
-
*
|
|
30508
|
+
* HEADSHOT DAMAGE MULTIPLIER
|
|
30509
|
+
* Multiplies the damage dealt when successfully landing a headshot. Note that this modifier combines with other damage modifiers.
|
|
30510
|
+
*
|
|
30511
|
+
* @id 2101284162
|
|
30512
|
+
* @constraints Range: [0 to 4]
|
|
30513
|
+
* @default 1
|
|
30383
30514
|
*/
|
|
30384
30515
|
HeadshotMultiplier_PerTeam: PerTeam<number>;
|
|
30385
30516
|
/**
|
|
30386
|
-
*
|
|
30387
|
-
*
|
|
30388
|
-
*
|
|
30389
|
-
*
|
|
30517
|
+
* VEHICLE DAMAGE MULTIPLIER
|
|
30518
|
+
* Multiplies the damage output of vehicles. Note that this modifier combines with other damage modifiers.
|
|
30519
|
+
*
|
|
30520
|
+
* @id 2009820847
|
|
30521
|
+
* @constraints Range: [0.009999999776482582 to 5]
|
|
30522
|
+
* @default 1
|
|
30390
30523
|
*/
|
|
30391
30524
|
VehicleDamageMultiplier_PerTeam: PerTeam<number>;
|
|
30392
30525
|
/**
|
|
30393
|
-
*
|
|
30394
|
-
* Values
|
|
30395
|
-
*
|
|
30396
|
-
*
|
|
30526
|
+
* VEHICLE HEALTH REGENERATION RATE
|
|
30527
|
+
* Controls the timing for vehicle health regeneration. Values less than 1.0 slow the time it takes to regenerate to full health, while values greater than 1.0 regenerate health more quickly for all vehicles.
|
|
30528
|
+
*
|
|
30529
|
+
* @id 896388464
|
|
30530
|
+
* @constraints Range: [0.10000000149011612 to 10]
|
|
30531
|
+
* @default 1
|
|
30397
30532
|
*/
|
|
30398
30533
|
VehicleRegenRateMultiplier_PerTeam: PerTeam<number>;
|
|
30399
30534
|
/**
|
|
30400
|
-
*
|
|
30401
|
-
* Values
|
|
30402
|
-
*
|
|
30403
|
-
*
|
|
30535
|
+
* SOLDIER HEALTH REGENERATION RATE
|
|
30536
|
+
* Controls the timing for soldier health regeneration. Values less than 1.0 slow the time it takes to regenerate to full health, while values greater than 1.0 regenerate health more quickly.
|
|
30537
|
+
*
|
|
30538
|
+
* @id 2317849662
|
|
30539
|
+
* @constraints Range: [0.10000000149011612 to 10]
|
|
30540
|
+
* @default 1
|
|
30404
30541
|
*/
|
|
30405
30542
|
SoldierRegenRateMultiplier_PerTeam: PerTeam<number>;
|
|
30406
30543
|
/**
|
|
30407
|
-
*
|
|
30408
|
-
*
|
|
30544
|
+
* SCOREBOARD TYPE
|
|
30545
|
+
* Controls what type of scoreboard layout to use.
|
|
30546
|
+
*
|
|
30547
|
+
* @id 2749696498
|
|
30548
|
+
* @constraints Allowed Values: 0, 1, 2, 3, 4
|
|
30549
|
+
* @default 1
|
|
30409
30550
|
*/
|
|
30410
30551
|
ScoreboardType: ScoreboardType;
|
|
30411
30552
|
/**
|
|
30412
|
-
*
|
|
30413
|
-
*
|
|
30414
|
-
*
|
|
30553
|
+
* AI MAN-DOWN TYPE
|
|
30554
|
+
* Determines the Man-Down behavior when an AI soldier is downed.
|
|
30555
|
+
*
|
|
30556
|
+
* @id 4119966672
|
|
30557
|
+
* @constraints Allowed Values: 0, 1, 2
|
|
30558
|
+
* @default 1
|
|
30415
30559
|
*/
|
|
30416
|
-
AI_ManDownExperienceType_PerTeam: PerTeam<
|
|
30560
|
+
AI_ManDownExperienceType_PerTeam: PerTeam<number>;
|
|
30417
30561
|
/**
|
|
30418
|
-
*
|
|
30419
|
-
* Values
|
|
30420
|
-
*
|
|
30421
|
-
*
|
|
30562
|
+
* AI SOLDIER MOVEMENT SPEED
|
|
30563
|
+
* Controls the default speed of AI Soldier movement, which can then be multiplied by other movement types. Values less than 1.0 slow down AI soldier movement, while values greater than 1.0 increase movement speed.
|
|
30564
|
+
*
|
|
30565
|
+
* @id 918657157
|
|
30566
|
+
* @constraints Range: [0.800000011920929 to 1.2000000476837158]
|
|
30567
|
+
* @default 1
|
|
30422
30568
|
*/
|
|
30423
30569
|
AI_SoldierMovementSpeedMultiplier_PerTeam: PerTeam<number>;
|
|
30424
30570
|
/**
|
|
30425
|
-
*
|
|
30426
|
-
*
|
|
30427
|
-
*
|
|
30571
|
+
* AI SPRINT
|
|
30572
|
+
* Controls whether AI soldiers are allowed to sprint.
|
|
30573
|
+
*
|
|
30574
|
+
* @id 186024129
|
|
30428
30575
|
*/
|
|
30429
30576
|
AI_SprintAllowed_PerTeam: PerTeam<boolean>;
|
|
30430
30577
|
/**
|
|
30431
|
-
*
|
|
30432
|
-
*
|
|
30433
|
-
*
|
|
30578
|
+
* AI EXITING VEHICLES
|
|
30579
|
+
* Controls whether AI soldiers inside a vehicle can exit the vehicle. When this is set to OFF, AI soldiers in a vehicle must remain in the vehicle.
|
|
30580
|
+
*
|
|
30581
|
+
* @id 3239967550
|
|
30434
30582
|
*/
|
|
30435
30583
|
AI_ExitVehiclesAllowed_PerTeam: PerTeam<boolean>;
|
|
30436
30584
|
/**
|
|
30437
|
-
*
|
|
30438
|
-
*
|
|
30439
|
-
*
|
|
30585
|
+
* TICKETS PER-KILL MULTIPLIER
|
|
30586
|
+
* Control how many tickets are removed on a kill.
|
|
30587
|
+
*
|
|
30588
|
+
* @id 105207428
|
|
30589
|
+
* @constraints Range: [0 to 10]
|
|
30590
|
+
* @default 1
|
|
30591
|
+
*/
|
|
30592
|
+
ScorePerKillMultiplier: number;
|
|
30593
|
+
/**
|
|
30594
|
+
* INFINITE AMMO
|
|
30595
|
+
* Controls whether soldier weapons have infinite ammo and never need to reload.
|
|
30596
|
+
*
|
|
30597
|
+
* @id 2114774834
|
|
30440
30598
|
*/
|
|
30441
30599
|
InfiniteWeaponAmmo_PerTeam: PerTeam<boolean>;
|
|
30442
30600
|
/**
|
|
30443
|
-
*
|
|
30444
|
-
*
|
|
30445
|
-
*
|
|
30601
|
+
* AI SOLDIER HEALTH REGENERATION
|
|
30602
|
+
* Controls whether AI soldiers regenerate health over time after not taking damage.
|
|
30603
|
+
*
|
|
30604
|
+
* @id 734729469
|
|
30446
30605
|
*/
|
|
30447
30606
|
AI_SoldierHealthRegenAllowed_PerTeam: PerTeam<boolean>;
|
|
30448
30607
|
/**
|
|
30449
|
-
*
|
|
30450
|
-
* Values
|
|
30451
|
-
*
|
|
30452
|
-
*
|
|
30608
|
+
* AI SOLDIER MAXIMUM HEALTH MULTIPLIER
|
|
30609
|
+
* Multiplies AI soldier maximum health. Values less than 1.0 reduce AI health, while values greater than 1.0 increase it.
|
|
30610
|
+
*
|
|
30611
|
+
* @id 4092794051
|
|
30612
|
+
* @constraints Range: [0.10000000149011612 to 10]
|
|
30613
|
+
* @default 1
|
|
30453
30614
|
*/
|
|
30454
30615
|
AI_SoldierMaxHealthMultiplier_PerTeam: PerTeam<number>;
|
|
30455
30616
|
/**
|
|
30456
|
-
*
|
|
30457
|
-
* Values
|
|
30458
|
-
*
|
|
30459
|
-
*
|
|
30617
|
+
* AI HEALTH REGENERATION RATE
|
|
30618
|
+
* Controls the timing for AI soldier health regeneration. Values less than 1.0 slow the time it takes to regenerate AI soldiers to full health, while values greater than 1.0 regenerate health more quickly.
|
|
30619
|
+
*
|
|
30620
|
+
* @id 987645454
|
|
30621
|
+
* @constraints Range: [0.10000000149011612 to 10]
|
|
30622
|
+
* @default 1
|
|
30460
30623
|
*/
|
|
30461
30624
|
AI_SoldierRegenRateMultiplier_PerTeam: PerTeam<number>;
|
|
30462
30625
|
/**
|
|
30463
|
-
*
|
|
30464
|
-
*
|
|
30465
|
-
*
|
|
30466
|
-
*
|
|
30626
|
+
* AI DAMAGE MULTIPLIER
|
|
30627
|
+
* Multiplies AI damage output from all sources.
|
|
30628
|
+
*
|
|
30629
|
+
* @id 3626262758
|
|
30630
|
+
* @constraints Range: [0.009999999776482582 to 5]
|
|
30631
|
+
* @default 1
|
|
30467
30632
|
*/
|
|
30468
30633
|
AI_DamageMultiplier_PerTeam: PerTeam<number>;
|
|
30469
30634
|
/**
|
|
30470
|
-
*
|
|
30635
|
+
* AIM ASSIST
|
|
30636
|
+
* Controls whether Aim Assist is allowed for players using the Aim Assist option. When this is set to OFF, the crosshair will not adjust its speed when tracking over an enemy player.
|
|
30637
|
+
*
|
|
30638
|
+
* @id 2699039760
|
|
30471
30639
|
*/
|
|
30472
30640
|
AimAssistSlowdownEnabled: boolean;
|
|
30473
30641
|
/**
|
|
30474
|
-
*
|
|
30475
|
-
* Values
|
|
30476
|
-
*
|
|
30477
|
-
*
|
|
30642
|
+
* SOLDIER MOVE SPEED MULTIPLIER
|
|
30643
|
+
* Controls the default speed of Soldier movement, which can then be multiplied by other movement types. Values less than 1.0 slow down soldier movement, while values greater than 1.0 increase movement speed.
|
|
30644
|
+
*
|
|
30645
|
+
* @id 1955023128
|
|
30646
|
+
* @constraints Range: [0.800000011920929 to 1.2000000476837158]
|
|
30647
|
+
* @default 1
|
|
30478
30648
|
*/
|
|
30479
30649
|
SoldierMovementSpeedMultiplier_PerTeam: PerTeam<number>;
|
|
30480
30650
|
/**
|
|
30481
|
-
*
|
|
30482
|
-
*
|
|
30483
|
-
*
|
|
30651
|
+
* CROSSHAIR ALLOWED
|
|
30652
|
+
* Controls whether crosshairs are disabled for players.
|
|
30653
|
+
*
|
|
30654
|
+
* @id 289584529
|
|
30484
30655
|
*/
|
|
30485
30656
|
CrosshairsAllowed_PerTeam: PerTeam<boolean>;
|
|
30486
30657
|
/**
|
|
30487
|
-
*
|
|
30488
|
-
*
|
|
30489
|
-
*
|
|
30490
|
-
*
|
|
30658
|
+
* EXITING VEHICLES
|
|
30659
|
+
* Controls whether players inside a vehicle can exit the vehicle. When this is set to OFF, players in a vehicle must remain in the vehicle.
|
|
30660
|
+
*
|
|
30661
|
+
* @id 4072888461
|
|
30662
|
+
*/
|
|
30663
|
+
ExitVehiclesAllowed_PerTeam: PerTeam<boolean>;
|
|
30664
|
+
/**
|
|
30665
|
+
* ON-FOOT DEPLOYMENT
|
|
30666
|
+
* Controls whether players are allowed to deploy on foot as a soldier.
|
|
30667
|
+
*
|
|
30668
|
+
* @id 2849852964
|
|
30669
|
+
*/
|
|
30670
|
+
OnFootSpawnAllowed_PerTeam: PerTeam<boolean>;
|
|
30671
|
+
/**
|
|
30672
|
+
* AI VEHICLE DAMAGE MULTIPLIER
|
|
30673
|
+
* Multiplies AI damage output from vehicles.
|
|
30674
|
+
*
|
|
30675
|
+
* @id 1871419702
|
|
30676
|
+
* @constraints Range: [0.009999999776482582 to 5]
|
|
30677
|
+
* @default 1
|
|
30491
30678
|
*/
|
|
30492
30679
|
AI_VehicleDamageMultiplier_PerTeam: PerTeam<number>;
|
|
30493
30680
|
/**
|
|
30494
|
-
*
|
|
30495
|
-
*
|
|
30496
|
-
*
|
|
30681
|
+
* AI ON-FOOT DEPLOYMENT
|
|
30682
|
+
* Controls whether AI are allowed to deploy on foot as soldiers.
|
|
30683
|
+
*
|
|
30684
|
+
* @id 1807768999
|
|
30497
30685
|
*/
|
|
30498
30686
|
AI_OnFootSpawnAllowed_PerTeam: PerTeam<boolean>;
|
|
30499
30687
|
/**
|
|
30500
|
-
*
|
|
30501
|
-
*
|
|
30502
|
-
*
|
|
30503
|
-
*
|
|
30688
|
+
* AI SQUAD SPAWN
|
|
30689
|
+
* Controls the rules for AI Squad Spawning, for squad members and squad leaders.
|
|
30690
|
+
*
|
|
30691
|
+
* @id 310492599
|
|
30692
|
+
* @constraints Allowed Values: 0, 1, 2, 3
|
|
30693
|
+
* @default 0
|
|
30504
30694
|
*/
|
|
30505
30695
|
AI_SquadSpawnMode_PerTeam: PerTeam<SquadSpawnType>;
|
|
30506
30696
|
/**
|
|
30507
|
-
*
|
|
30508
|
-
*
|
|
30509
|
-
*
|
|
30510
|
-
*
|
|
30511
|
-
|
|
30512
|
-
|
|
30513
|
-
/**
|
|
30514
|
-
* Multiplies AI soldier respawn delay time per team or globally.
|
|
30515
|
-
* Values lower than 1.0 shorten respawn time, while values greater than 1.0 increase it.
|
|
30516
|
-
* If global: `number`
|
|
30517
|
-
* If per team: `[[teamIndex, multiplier], ...]`
|
|
30697
|
+
* AI REDEPLOY DELAY MULTIPLIER
|
|
30698
|
+
* Multiplies the time it takes for AI soldiers to redeploy. Values less than 1.0 allow AI soldiers to redeploy more quickly, while values greater than 1.0 force AI soldiers to wait longer before redeploying.
|
|
30699
|
+
*
|
|
30700
|
+
* @id 830816070
|
|
30701
|
+
* @constraints Range: [0 to 18]
|
|
30702
|
+
* @default 1
|
|
30518
30703
|
*/
|
|
30519
30704
|
AI_SoldierRespawnDelayMultiplier_PerTeam: PerTeam<number>;
|
|
30520
30705
|
/**
|
|
30521
|
-
*
|
|
30706
|
+
* REFLECT FRIENDLY FIRE DAMAGE
|
|
30707
|
+
* If the FRIENDLY FIRE modifier is enabled all damage to allies will be reflected back to a player after they kill two allies. Resets after 90 seconds.
|
|
30708
|
+
*
|
|
30709
|
+
* @id 3050333889
|
|
30522
30710
|
*/
|
|
30523
30711
|
FriendlyFireDamageReflectionEnabled: boolean;
|
|
30524
30712
|
/**
|
|
30525
|
-
*
|
|
30526
|
-
*
|
|
30713
|
+
* @id 2047132398
|
|
30714
|
+
* @constraints Allowed Values: 2
|
|
30715
|
+
* @default 2
|
|
30527
30716
|
*/
|
|
30528
30717
|
ModBuilder_GameMode: ModBuilderGameMode;
|
|
30529
30718
|
/**
|
|
30530
|
-
*
|
|
30531
|
-
*
|
|
30719
|
+
* @id 3985279000
|
|
30720
|
+
* @constraints Range: [-1000 to 1000]
|
|
30721
|
+
* @default 1
|
|
30532
30722
|
*/
|
|
30533
30723
|
AimAssistSnapCapsuleRadiusMultiplier: number;
|
|
30534
30724
|
/**
|
|
30535
|
-
*
|
|
30725
|
+
* @id 482929310
|
|
30726
|
+
* @constraints Range: [1 to 50]
|
|
30727
|
+
* @default 2
|
|
30536
30728
|
*/
|
|
30537
30729
|
FriendlyFireDamageReflectionMaxTeamKills: number;
|
|
30538
30730
|
/**
|
|
30539
|
-
*
|
|
30540
|
-
*
|
|
30731
|
+
* GAME TIME
|
|
30732
|
+
* Sets the maximum time (in minutes) for the round.
|
|
30733
|
+
*
|
|
30734
|
+
* @id 1796950356
|
|
30735
|
+
* @constraints Range: [6 to 60]
|
|
30736
|
+
* @default 20
|
|
30541
30737
|
*/
|
|
30542
30738
|
fPortalExperienceGameTime: number;
|
|
30543
30739
|
/**
|
|
30544
|
-
*
|
|
30545
|
-
*
|
|
30546
|
-
*
|
|
30740
|
+
* Squad Size
|
|
30741
|
+
* Sets the maximum number of members per squad.
|
|
30742
|
+
*
|
|
30743
|
+
* @id 1512026338
|
|
30744
|
+
* @constraints Range: [1 to 4]
|
|
30745
|
+
* @default 4
|
|
30547
30746
|
*/
|
|
30548
30747
|
SquadSize_PerTeam: PerTeam<number>;
|
|
30549
30748
|
/**
|
|
30550
|
-
*
|
|
30749
|
+
* SECTOR TIME
|
|
30750
|
+
* Sets the maximum time (in minutes) for the sector.
|
|
30751
|
+
*
|
|
30752
|
+
* @id 3923238025
|
|
30753
|
+
* @constraints Range: [10 to 60]
|
|
30754
|
+
* @default 20
|
|
30755
|
+
*/
|
|
30756
|
+
BT_iSectorTime: number;
|
|
30757
|
+
/**
|
|
30758
|
+
* DISABLE THIRD PERSON VIEW
|
|
30759
|
+
* Disables the third person view on vehicles.
|
|
30760
|
+
*
|
|
30761
|
+
* @id 2791486999
|
|
30551
30762
|
*/
|
|
30552
30763
|
DisableVehicle3p: boolean;
|
|
30553
30764
|
/**
|
|
30765
|
+
* RELOAD WHOLE MAGAZINES
|
|
30554
30766
|
* Controls whether reloading a magazine causes the soldier or vehicle to lose any remaining ammo within the currently loaded magazine.
|
|
30767
|
+
*
|
|
30768
|
+
* @id 4131112494
|
|
30555
30769
|
*/
|
|
30556
30770
|
ReloadWholeWeaponMagazines: boolean;
|
|
30557
30771
|
/**
|
|
30772
|
+
* CLASS LOCK WEAPONS
|
|
30773
|
+
* If enabled, all soldier kits will use their class locked weapon loadout variants instead of the normal open weapon pool loadouts.
|
|
30774
|
+
*
|
|
30775
|
+
* @id 3428887440
|
|
30776
|
+
*/
|
|
30777
|
+
EnableClassLockedWeaponLoadouts: boolean;
|
|
30778
|
+
/**
|
|
30779
|
+
* RESTRICT GAME FEEDBACK
|
|
30558
30780
|
* Controls the degree of feedback given to the player via audio or visual cues.
|
|
30781
|
+
*
|
|
30782
|
+
* @id 1979857396
|
|
30559
30783
|
*/
|
|
30560
30784
|
bPortalRestrictedGameFeedback: boolean;
|
|
30561
30785
|
/**
|
|
30562
|
-
*
|
|
30563
|
-
*
|
|
30564
|
-
*
|
|
30786
|
+
* HARDCORE MODE
|
|
30787
|
+
* Enables hardcore mode. Hardcore tweaks the experience into a less forgiving and somewhat more "realistic" feel.
|
|
30788
|
+
*
|
|
30789
|
+
* @id 3696653317
|
|
30790
|
+
*/
|
|
30791
|
+
IsHardcore: boolean;
|
|
30792
|
+
/**
|
|
30793
|
+
* @id 1461965916
|
|
30794
|
+
* @constraints Range: [0 to 1]
|
|
30795
|
+
* @default 0.5
|
|
30796
|
+
*/
|
|
30797
|
+
FriendlyFireMinVelocityForRoadKill_PerTeam: PerTeam<number>;
|
|
30798
|
+
/**
|
|
30799
|
+
* @id 2952797941
|
|
30800
|
+
*/
|
|
30801
|
+
FriendlyFireDisableVehicleCollision_PerTeam: PerTeam<boolean>;
|
|
30802
|
+
/**
|
|
30803
|
+
* @id 2664535737
|
|
30804
|
+
* @constraints Range: [1 to 600]
|
|
30805
|
+
* @default 90
|
|
30806
|
+
*/
|
|
30807
|
+
FriendlyFireDamageReflectionResetTime: number;
|
|
30808
|
+
/**
|
|
30809
|
+
* @id 4064956639
|
|
30810
|
+
*/
|
|
30811
|
+
FriendlyFireDisableVehicleTriggerFriendlyMines: boolean;
|
|
30812
|
+
/**
|
|
30813
|
+
* @id 1178389245
|
|
30814
|
+
*/
|
|
30815
|
+
FriendlyFireDisableSoldierTriggerFriendlyMines: boolean;
|
|
30816
|
+
/**
|
|
30817
|
+
* @id 3570813653
|
|
30818
|
+
* @constraints Range: [0.10000000149011612 to 5]
|
|
30819
|
+
* @default 1
|
|
30820
|
+
*/
|
|
30821
|
+
VehicleWeaponAutoReplenishDelayMultiplier: number;
|
|
30822
|
+
/**
|
|
30823
|
+
* @id 3585332942
|
|
30565
30824
|
*/
|
|
30566
30825
|
HealthBarAllowed_PerTeam: PerTeam<boolean>;
|
|
30567
30826
|
/**
|
|
30568
|
-
*
|
|
30569
|
-
* If global: `true | false`
|
|
30570
|
-
* If per team: `[[teamIndex, isHidden], ...]`
|
|
30827
|
+
* @id 1173798620
|
|
30571
30828
|
*/
|
|
30572
30829
|
HideDamageNumbers_PerTeam: PerTeam<boolean>;
|
|
30573
30830
|
/**
|
|
30574
|
-
*
|
|
30575
|
-
* If global: `true | false`
|
|
30576
|
-
* If per team: `[[teamIndex, isAllowed], ...]`
|
|
30831
|
+
* @id 1519216395
|
|
30577
30832
|
*/
|
|
30578
30833
|
HitIndicatorAllowed_PerTeam: PerTeam<boolean>;
|
|
30579
30834
|
/**
|
|
30580
|
-
*
|
|
30581
|
-
*
|
|
30582
|
-
*
|
|
30835
|
+
* @id 3102875672
|
|
30836
|
+
* @constraints Range: [0 to 0]
|
|
30837
|
+
* @default 2
|
|
30838
|
+
*/
|
|
30839
|
+
HUDInventoryDisplayTime_PerTeam: PerTeam<number>;
|
|
30840
|
+
/**
|
|
30841
|
+
* @id 2589053639
|
|
30583
30842
|
*/
|
|
30584
30843
|
HUDInventoryAutoHide_PerTeam: PerTeam<boolean>;
|
|
30585
30844
|
/**
|
|
30586
|
-
*
|
|
30845
|
+
* @id 601034245
|
|
30846
|
+
*/
|
|
30847
|
+
UseReducedSquadWorldIcon: boolean;
|
|
30848
|
+
/**
|
|
30849
|
+
* @id 1400955202
|
|
30587
30850
|
*/
|
|
30588
30851
|
UseReducedFriendlyWorldIcon: boolean;
|
|
30589
30852
|
/**
|
|
30590
|
-
*
|
|
30853
|
+
* @id 2039415736
|
|
30854
|
+
* @constraints Range: [1 to 5000]
|
|
30855
|
+
* @default 2000
|
|
30856
|
+
*/
|
|
30857
|
+
FriendlyInworldIconsMaxDistance: number;
|
|
30858
|
+
/**
|
|
30859
|
+
* @id 2629637312
|
|
30591
30860
|
*/
|
|
30592
30861
|
CapturePointScaleAllowed: boolean;
|
|
30593
30862
|
/**
|
|
30594
|
-
*
|
|
30595
|
-
* If global: `true | false`
|
|
30596
|
-
* If per team: `[[teamIndex, isAllowed], ...]`
|
|
30863
|
+
* @id 3795763303
|
|
30597
30864
|
*/
|
|
30598
30865
|
KillFeedAllowed_PerTeam: PerTeam<boolean>;
|
|
30599
30866
|
/**
|
|
30600
|
-
*
|
|
30601
|
-
* If global: `true | false`
|
|
30602
|
-
* If per team: `[[teamIndex, isAllowed], ...]`
|
|
30867
|
+
* @id 4285291858
|
|
30603
30868
|
*/
|
|
30604
30869
|
SquadListAllowed_PerTeam: PerTeam<boolean>;
|
|
30605
30870
|
/**
|
|
30606
|
-
*
|
|
30871
|
+
* @id 4192837966
|
|
30607
30872
|
*/
|
|
30608
30873
|
bRestrictCommunicationVO: boolean;
|
|
30609
30874
|
/**
|
|
30610
|
-
*
|
|
30875
|
+
* @id 1685003453
|
|
30611
30876
|
*/
|
|
30612
30877
|
bRestrictCommunicationUI: boolean;
|
|
30613
30878
|
/**
|
|
30614
|
-
*
|
|
30879
|
+
* SECTOR REINFORCEMENT REWARD MULTIPLIER
|
|
30880
|
+
* Multiplies the reinforcement the attacking team is rewarded when taking a sector. Values less than 1.0 will result in fewer reinforcements, while values greater than 1.0 will increase the reinforcement count.
|
|
30881
|
+
*
|
|
30882
|
+
* @id 611091070
|
|
30883
|
+
* @constraints Range: [0 to 10]
|
|
30884
|
+
* @default 1
|
|
30615
30885
|
*/
|
|
30616
|
-
|
|
30886
|
+
BT_fSectorRewardMultiplier: number;
|
|
30887
|
+
/**
|
|
30888
|
+
* FLAG CAPTURE TIME MULTIPLIER
|
|
30889
|
+
* Flag capture time multiplier
|
|
30890
|
+
*
|
|
30891
|
+
* @id 1246107735
|
|
30892
|
+
* @constraints Range: [1 to 10]
|
|
30893
|
+
* @default 1
|
|
30894
|
+
*/
|
|
30895
|
+
fPortal_CaptureTimeMultiplier: number;
|
|
30617
30896
|
/**
|
|
30618
|
-
*
|
|
30897
|
+
* Flag Neutralization Time
|
|
30898
|
+
* Sets the time it takes to neutralize a flag in seconds
|
|
30899
|
+
*
|
|
30900
|
+
* @id 3826668350
|
|
30901
|
+
* @constraints Range: [1 to 10]
|
|
30902
|
+
* @default 1
|
|
30619
30903
|
*/
|
|
30620
|
-
|
|
30904
|
+
fPortal_NeutralisationTimeMultiplier: number;
|
|
30621
30905
|
/**
|
|
30622
|
-
*
|
|
30623
|
-
*
|
|
30624
|
-
*
|
|
30906
|
+
* SPOTTING
|
|
30907
|
+
* Controls whether spotting is allowed for players.
|
|
30908
|
+
*
|
|
30909
|
+
* @id 2217845162
|
|
30910
|
+
*/
|
|
30911
|
+
SpottingAllowed: boolean;
|
|
30912
|
+
/**
|
|
30913
|
+
* SHARED AMMO
|
|
30914
|
+
* Controls whether the soldier uses the default inventory or the Battle Royale inventory.
|
|
30915
|
+
*
|
|
30916
|
+
* @id 3493038109
|
|
30917
|
+
*/
|
|
30918
|
+
Portal_UseSharedAmmo: boolean;
|
|
30919
|
+
/**
|
|
30920
|
+
* Second Chance Threshold
|
|
30921
|
+
* Controls when the second chance is disabled, the value is based on the percentage of squads alive, if set at 0.5 it means its disabled after half the squads are dead.
|
|
30922
|
+
*
|
|
30923
|
+
* @id 1823350640
|
|
30924
|
+
* @constraints Range: [0 to 1]
|
|
30925
|
+
* @default 0.75
|
|
30926
|
+
*/
|
|
30927
|
+
BR_SecondChanceDeactivateThreshold: number;
|
|
30928
|
+
/**
|
|
30929
|
+
* Zone Shrink Time
|
|
30930
|
+
* Controls the time in seconds it takes for the Ring of Fire to shrink from one zone size to the next.
|
|
30931
|
+
*
|
|
30932
|
+
* @id 3390523150
|
|
30933
|
+
* @constraints Range: [240 to 1000]
|
|
30934
|
+
* @default 240
|
|
30935
|
+
*/
|
|
30936
|
+
fPortal_BRShrinkTime: number;
|
|
30937
|
+
/**
|
|
30938
|
+
* Zone Damage
|
|
30939
|
+
* Controls the damage done by being outside the Ring of Fire.
|
|
30940
|
+
*
|
|
30941
|
+
* @id 1074769675
|
|
30942
|
+
* @constraints Range: [500 to 1000]
|
|
30943
|
+
* @default 500
|
|
30944
|
+
*/
|
|
30945
|
+
Portal_BRZoneDamage: number;
|
|
30946
|
+
/**
|
|
30947
|
+
* ZONE SIZE 1
|
|
30948
|
+
* Controls the size of the zone at the first stage.
|
|
30949
|
+
*
|
|
30950
|
+
* @id 1726101892
|
|
30951
|
+
* @constraints Range: [1650 to 2000]
|
|
30952
|
+
* @default 1650
|
|
30953
|
+
*/
|
|
30954
|
+
ZoneSize_00: number;
|
|
30955
|
+
/**
|
|
30956
|
+
* ZONE SIZE 2
|
|
30957
|
+
* Controls the size of the zone at the second stage.
|
|
30958
|
+
*
|
|
30959
|
+
* @id 4126637072
|
|
30960
|
+
* @constraints Range: [1200 to 2000]
|
|
30961
|
+
* @default 1200
|
|
30962
|
+
*/
|
|
30963
|
+
ZoneSize_01: number;
|
|
30964
|
+
/**
|
|
30965
|
+
* ZONE SIZE 3
|
|
30966
|
+
* Controls the size of the zone at the third stage.
|
|
30967
|
+
*
|
|
30968
|
+
* @id 2050945192
|
|
30969
|
+
* @constraints Range: [800 to 2000]
|
|
30970
|
+
* @default 800
|
|
30971
|
+
*/
|
|
30972
|
+
ZoneSize_02: number;
|
|
30973
|
+
/**
|
|
30974
|
+
* ZONE SIZE 4
|
|
30975
|
+
* Controls the size of the zone at the fourth stage.
|
|
30976
|
+
*
|
|
30977
|
+
* @id 494621827
|
|
30978
|
+
* @constraints Range: [400 to 2000]
|
|
30979
|
+
* @default 400
|
|
30980
|
+
*/
|
|
30981
|
+
ZoneSize_03: number;
|
|
30982
|
+
/**
|
|
30983
|
+
* ZONE SIZE 5
|
|
30984
|
+
* Controls the size of the zone at the fifth stage.
|
|
30985
|
+
*
|
|
30986
|
+
* @id 3179700427
|
|
30987
|
+
* @constraints Range: [175 to 2000]
|
|
30988
|
+
* @default 175
|
|
30989
|
+
*/
|
|
30990
|
+
ZoneSize_04: number;
|
|
30991
|
+
/**
|
|
30992
|
+
* ZONE SIZE 6
|
|
30993
|
+
* Controls the size of the zone at the sixth stage.
|
|
30994
|
+
*
|
|
30995
|
+
* @id 2743600001
|
|
30996
|
+
* @constraints Range: [60 to 2000]
|
|
30997
|
+
* @default 60
|
|
30998
|
+
*/
|
|
30999
|
+
ZoneSize_05: number;
|
|
31000
|
+
/**
|
|
31001
|
+
* ZONE SIZE 7
|
|
31002
|
+
* Controls the size of the zone at the seventh stage.
|
|
31003
|
+
*
|
|
31004
|
+
* @id 3274338396
|
|
31005
|
+
* @constraints Range: [0 to 2000]
|
|
31006
|
+
* @default 0
|
|
31007
|
+
*/
|
|
31008
|
+
ZoneSize_06: number;
|
|
31009
|
+
/**
|
|
31010
|
+
* SECOND CHANCE DELAY
|
|
31011
|
+
* Controls how much delay the second chance has in seconds.
|
|
31012
|
+
*
|
|
31013
|
+
* @id 2064257196
|
|
31014
|
+
* @constraints Range: [29 to 60]
|
|
31015
|
+
* @default 29
|
|
31016
|
+
*/
|
|
31017
|
+
BR_SecondChanceDelayTimer: number;
|
|
31018
|
+
/**
|
|
31019
|
+
* Disable Missions
|
|
31020
|
+
* Controls if missions are enabled or disabled.
|
|
31021
|
+
*
|
|
31022
|
+
* @id 1685318755
|
|
31023
|
+
*/
|
|
31024
|
+
BR_Missions_DisableMissions: boolean;
|
|
31025
|
+
/**
|
|
31026
|
+
* Disable Respawn Towers
|
|
31027
|
+
* Controls if respawn towers are enabled or disabled.
|
|
31028
|
+
*
|
|
31029
|
+
* @id 4045121817
|
|
31030
|
+
*/
|
|
31031
|
+
BR_DisableRespawnTower: boolean;
|
|
31032
|
+
/**
|
|
31033
|
+
* AI SQUAD REVIVE
|
|
31034
|
+
* Controls whether AI soldiers in a squad can revive other players in the squad, regardless of class or gadget.
|
|
31035
|
+
*
|
|
31036
|
+
* @id 3171571450
|
|
31037
|
+
*/
|
|
31038
|
+
AI_SquadReviveAllowed_PerTeam: PerTeam<boolean>;
|
|
31039
|
+
/**
|
|
31040
|
+
* @id 722396075
|
|
31041
|
+
* @constraints Range: [-1 to 90]
|
|
31042
|
+
* @default -1
|
|
30625
31043
|
*/
|
|
30626
31044
|
SpawnBalancing_GamemodeStartTimer: number;
|
|
30627
31045
|
/**
|
|
30628
|
-
*
|
|
30629
|
-
|
|
30630
|
-
|
|
30631
|
-
|
|
31046
|
+
* @id 3464890382
|
|
31047
|
+
*/
|
|
31048
|
+
Portal_UsePortalRingOfFireMutators: boolean;
|
|
31049
|
+
/**
|
|
31050
|
+
* Players Required to Start Lobby Timer
|
|
31051
|
+
* The minimum number of players required to start the lobby countdown timer
|
|
31052
|
+
*
|
|
31053
|
+
* @id 212789314
|
|
31054
|
+
* @constraints Range: [50 to 100]
|
|
31055
|
+
* @default 96
|
|
31056
|
+
*/
|
|
31057
|
+
BR_LobbyPlayerCountStartTimer: number;
|
|
31058
|
+
/**
|
|
31059
|
+
* @id 1896590494
|
|
31060
|
+
* @constraints Range: [100 to 100]
|
|
31061
|
+
* @default 100
|
|
31062
|
+
*/
|
|
31063
|
+
BR_LobbyPlayerCountToSpeedUpTimer: number;
|
|
31064
|
+
/**
|
|
31065
|
+
* @id 3192277320
|
|
31066
|
+
* @constraints Range: [0.20000000298023224 to 500]
|
|
31067
|
+
* @default 1
|
|
31068
|
+
*/
|
|
31069
|
+
VehicleSpawnDelayMultiplier_PerTeam: PerTeam<number>;
|
|
31070
|
+
/**
|
|
31071
|
+
* @id 4132993187
|
|
31072
|
+
* @constraints Range: [0 to 1]
|
|
31073
|
+
* @default 1
|
|
30632
31074
|
*/
|
|
30633
31075
|
SpawnBalancing_GamemodePlayerCountRatio: number;
|
|
30634
31076
|
/**
|
|
30635
|
-
*
|
|
30636
|
-
*
|
|
30637
|
-
*
|
|
30638
|
-
|
|
31077
|
+
* @id 510030070
|
|
31078
|
+
* @constraints Range: [0 to 2]
|
|
31079
|
+
* @default 0
|
|
31080
|
+
*/
|
|
31081
|
+
CrosshairType_PerTeam: PerTeam<number>;
|
|
31082
|
+
/**
|
|
31083
|
+
* @id 3902436054
|
|
31084
|
+
*/
|
|
31085
|
+
DisableKillCamUI: boolean;
|
|
31086
|
+
/**
|
|
31087
|
+
* CALL-IN VEHICLE COOLDOWN MULTIPLIER
|
|
31088
|
+
* Multiplies the default cooldown for call-in vehicles. Values below 1.0 make cooldowns faster, values above 1.0 make cooldowns longer.
|
|
31089
|
+
*
|
|
31090
|
+
* @id 745298605
|
|
31091
|
+
* @constraints Range: [0 to 100]
|
|
31092
|
+
* @default 1
|
|
31093
|
+
*/
|
|
31094
|
+
VehicleCallInCoolDownMultiplier_PerTeam: PerTeam<number>;
|
|
31095
|
+
/**
|
|
31096
|
+
* @id 449841308
|
|
31097
|
+
* @constraints Range: [0 to 0]
|
|
31098
|
+
* @default 1
|
|
31099
|
+
*/
|
|
31100
|
+
FriendlyFireExplosiveDamageMultiplier: number;
|
|
31101
|
+
/**
|
|
31102
|
+
* @id 2978413856
|
|
31103
|
+
* @constraints Range: [20 to 48]
|
|
31104
|
+
* @default 20
|
|
30639
31105
|
*/
|
|
30640
31106
|
CQ_iLobbyPlayerCountStartTimer: number;
|
|
30641
31107
|
/**
|
|
30642
|
-
*
|
|
30643
|
-
*
|
|
30644
|
-
*
|
|
30645
|
-
* please create an issue.
|
|
31108
|
+
* @id 1962565
|
|
31109
|
+
* @constraints Range: [20 to 48]
|
|
31110
|
+
* @default 20
|
|
30646
31111
|
*/
|
|
30647
31112
|
BT_iLobbyPlayerCountStartTimer: number;
|
|
30648
31113
|
/**
|
|
30649
|
-
*
|
|
30650
|
-
*
|
|
30651
|
-
*
|
|
30652
|
-
* please create an issue.
|
|
31114
|
+
* @id 1463281593
|
|
31115
|
+
* @constraints Range: [20 to 48]
|
|
31116
|
+
* @default 20
|
|
30653
31117
|
*/
|
|
30654
31118
|
Rush_iLobbyPlayerCountStartTimer: number;
|
|
30655
31119
|
/**
|
|
30656
|
-
*
|
|
30657
|
-
*
|
|
30658
|
-
*
|
|
31120
|
+
* @id 4222134728
|
|
31121
|
+
* @constraints Range: [12 to 12]
|
|
31122
|
+
* @default 12
|
|
30659
31123
|
*/
|
|
30660
|
-
|
|
31124
|
+
SpawnBalancing_Mica_MaxBackfillAICount: number;
|
|
30661
31125
|
/**
|
|
30662
|
-
*
|
|
31126
|
+
* Soldier Redeploy Delay
|
|
31127
|
+
* Sets the time it takes for soldiers to redeploy.
|
|
31128
|
+
*
|
|
31129
|
+
* @id 3207432275
|
|
31130
|
+
* @constraints Range: [8 to 30]
|
|
31131
|
+
* @default 16
|
|
30663
31132
|
*/
|
|
30664
|
-
|
|
31133
|
+
Portal_GauntletBaseRedeployDelay: number;
|
|
30665
31134
|
/**
|
|
30666
|
-
*
|
|
30667
|
-
*
|
|
30668
|
-
*
|
|
31135
|
+
* Mission Time
|
|
31136
|
+
* Sets the maximum time for all the mission.
|
|
31137
|
+
*
|
|
31138
|
+
* @id 739148162
|
|
31139
|
+
* @constraints Range: [300 to 420]
|
|
31140
|
+
* @default 360
|
|
30669
31141
|
*/
|
|
30670
|
-
|
|
31142
|
+
Portal_GauntletGlobalMissionTimer: number;
|
|
30671
31143
|
/**
|
|
30672
|
-
*
|
|
30673
|
-
*
|
|
30674
|
-
*
|
|
31144
|
+
* Standard Armor
|
|
31145
|
+
* Controls if Standard Armor is enabled or disabled.
|
|
31146
|
+
*
|
|
31147
|
+
* @id 4233667812
|
|
30675
31148
|
*/
|
|
30676
|
-
|
|
31149
|
+
Portal_GauntletIsSoftArmorEnabled: boolean;
|
|
30677
31150
|
/**
|
|
30678
|
-
*
|
|
30679
|
-
*
|
|
30680
|
-
*
|
|
30681
|
-
*
|
|
31151
|
+
* Qualification Threshold
|
|
31152
|
+
* Controls the amount of team disqualified at the end of each round. (Every teams tied for last will all be eliminated).
|
|
31153
|
+
*
|
|
31154
|
+
* @id 4202445796
|
|
31155
|
+
* @constraints Range: [1 to 2]
|
|
31156
|
+
* @default 2
|
|
30682
31157
|
*/
|
|
30683
|
-
|
|
31158
|
+
Portal_GauntletNumberOfDisqualifiedTeamsPerRound: number;
|
|
31159
|
+
/**
|
|
31160
|
+
* @id 2328511542
|
|
31161
|
+
* @constraints Range: [0 to 30]
|
|
31162
|
+
* @default 16
|
|
31163
|
+
*/
|
|
31164
|
+
Gauntlet_Beacons_BaseRedeployDelay: number;
|
|
31165
|
+
/**
|
|
31166
|
+
* @id 2470925258
|
|
31167
|
+
* @constraints Range: [0 to 30]
|
|
31168
|
+
* @default 16
|
|
31169
|
+
*/
|
|
31170
|
+
Gauntlet_Contract_BaseRedeployDelay: number;
|
|
31171
|
+
/**
|
|
31172
|
+
* @id 547841244
|
|
31173
|
+
* @constraints Range: [0 to 30]
|
|
31174
|
+
* @default 16
|
|
31175
|
+
*/
|
|
31176
|
+
Gauntlet_Circuit_BaseRedeployDelay: number;
|
|
31177
|
+
/**
|
|
31178
|
+
* @id 3916424605
|
|
31179
|
+
* @constraints Range: [0 to 30]
|
|
31180
|
+
* @default 16
|
|
31181
|
+
*/
|
|
31182
|
+
Gauntlet_CTF_BaseRedeployDelay: number;
|
|
31183
|
+
/**
|
|
31184
|
+
* @id 2071192473
|
|
31185
|
+
* @constraints Range: [0 to 30]
|
|
31186
|
+
* @default 16
|
|
31187
|
+
*/
|
|
31188
|
+
Gauntlet_DataExtraction_BaseRedeployDelay: number;
|
|
31189
|
+
/**
|
|
31190
|
+
* @id 2547134283
|
|
31191
|
+
* @constraints Range: [0 to 30]
|
|
31192
|
+
* @default 16
|
|
31193
|
+
*/
|
|
31194
|
+
Gauntlet_Mission_DefaultBaseRedeployDelay: number;
|
|
31195
|
+
/**
|
|
31196
|
+
* @id 86448352
|
|
31197
|
+
* @constraints Range: [0 to 30]
|
|
31198
|
+
* @default 16
|
|
31199
|
+
*/
|
|
31200
|
+
Gauntlet_Relay_BaseRedeployDelay: number;
|
|
31201
|
+
/**
|
|
31202
|
+
* @id 1067942808
|
|
31203
|
+
* @constraints Range: [0 to 30]
|
|
31204
|
+
* @default 16
|
|
31205
|
+
*/
|
|
31206
|
+
Gauntlet_Rodeo_BaseRedeployDelay: number;
|
|
31207
|
+
/**
|
|
31208
|
+
* @id 828448612
|
|
31209
|
+
* @constraints Range: [0 to 30]
|
|
31210
|
+
* @default 16
|
|
31211
|
+
*/
|
|
31212
|
+
Gauntlet_Standoff_BaseRedeployDelay: number;
|
|
31213
|
+
/**
|
|
31214
|
+
* @id 3570063746
|
|
31215
|
+
* @constraints Range: [0 to 30]
|
|
31216
|
+
* @default 16
|
|
31217
|
+
*/
|
|
31218
|
+
Gauntlet_Vendetta_BaseRedeployDelay: number;
|
|
31219
|
+
/**
|
|
31220
|
+
* @id 3554522018
|
|
31221
|
+
* @constraints Range: [0 to 30]
|
|
31222
|
+
* @default 16
|
|
31223
|
+
*/
|
|
31224
|
+
Gauntlet_Wreckage_BaseRedeployDelay: number;
|
|
31225
|
+
/**
|
|
31226
|
+
* @id 3742609123
|
|
31227
|
+
*/
|
|
31228
|
+
NewServerFetchQuestDefinitionsAtEor: boolean;
|
|
31229
|
+
/**
|
|
31230
|
+
* @id 1639766582
|
|
31231
|
+
*/
|
|
31232
|
+
Portal_IsPortalVerifiedMode: boolean;
|
|
31233
|
+
/**
|
|
31234
|
+
* @id 2699056885
|
|
31235
|
+
* @constraints Range: [12 to 12]
|
|
31236
|
+
* @default 12
|
|
31237
|
+
*/
|
|
31238
|
+
SpawnBalancing_MaxBackfillAICount_Conquest: number;
|
|
31239
|
+
/**
|
|
31240
|
+
* @id 1478766565
|
|
31241
|
+
* @constraints Range: [12 to 12]
|
|
31242
|
+
* @default 12
|
|
31243
|
+
*/
|
|
31244
|
+
SpawnBalancing_MaxBackfillAICount_Breakthrough: number;
|
|
31245
|
+
/**
|
|
31246
|
+
* @id 475436411
|
|
31247
|
+
* @constraints Range: [12 to 12]
|
|
31248
|
+
* @default 12
|
|
31249
|
+
*/
|
|
31250
|
+
SpawnBalancing_MaxBackfillAICount_Rush: number;
|
|
31251
|
+
/**
|
|
31252
|
+
* Winter Mode
|
|
31253
|
+
* Enables Freeze for the Empire State map.
|
|
31254
|
+
*
|
|
31255
|
+
* @id 3245498713
|
|
31256
|
+
*/
|
|
31257
|
+
WinterMode: boolean;
|
|
31258
|
+
/**
|
|
31259
|
+
* Winter Atmosphere
|
|
31260
|
+
* Enables the screen effect, map visuals and audio for the Empire State map.
|
|
31261
|
+
*
|
|
31262
|
+
* @id 3252054121
|
|
31263
|
+
*/
|
|
31264
|
+
WinterShader: boolean;
|
|
31265
|
+
/**
|
|
31266
|
+
* @id 3685143182
|
|
31267
|
+
* @constraints Range: [6 to 100]
|
|
31268
|
+
* @default 28
|
|
31269
|
+
*/
|
|
31270
|
+
Gauntlet_LobbyPlayerCountStartTimer: number;
|
|
31271
|
+
/**
|
|
31272
|
+
* @id 2898594069
|
|
31273
|
+
* @constraints Range: [6 to 100]
|
|
31274
|
+
* @default 32
|
|
31275
|
+
*/
|
|
31276
|
+
Gauntlet_LobbyPlayerCountToSpeedUpTimer: number;
|
|
30684
31277
|
};
|
|
30685
31278
|
//#endregion
|
|
30686
31279
|
//#region src/config/index.d.ts
|