@bf6mods/sdk 1.5.0 → 1.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -30171,7 +30171,7 @@ declare enum SquadSpawnType {
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  SquadmatesOnLeader_LeaderNone = 1,
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  SquadmatesOnLeader_LeaderAll = 2,
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  Disabled = 2,
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- Undocumneted = 3,
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+ Undocumented = 3,
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  }
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  /**
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  * Controls what type of scoreboard layout to use.
@@ -30201,486 +30201,1079 @@ declare enum FactionID {
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  MapDefault = 0,
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  NATO = 607944106,
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  }
30204
- /**
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- * Describes all configurable mutators for the game.
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- */
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  type Mutators = {
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  /**
30209
- * Whether AI is allowed to go prone per team or globally.
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- * If global: `true | false`
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- * If per team: `[[teamIndex, isProneAllowed], ...]`
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+ * AI PRONE
30207
+ * Controls whether AI soldiers can go prone.
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+ *
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+ * @id 2294859495
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  */
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  AI_ProneAllowed_PerTeam: PerTeam<boolean>;
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  /**
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- * Maximum number of players allowed per team or globally.
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- * If global: `number`
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- * If per team: `[[teamIndex, maxPlayers], ...]`
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+ * @id 3918918809
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+ * @constraints Range: [0 to 1]
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+ * @default 1
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+ */
30217
+ AgingModifierForCommittedOrder: number;
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+ /**
30219
+ * MAXIMUM HUMAN PLAYERS
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+ * Max Player Count Per Team
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+ *
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+ * @id 2976738751
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+ * @constraints Range: [0 to 128]
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+ * @default 0
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  */
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  MaxPlayerCount_PerTeam: PerTeam<number>;
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  /**
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- * Maximum number of AI allowed per team or globally.
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- * If global: `number`
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- * If per team: `[[teamIndex, maxAI], ...]`
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+ * Static AI Count Per Team
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+ * Sets the maximum number of static AI, this setting is not used for Backfill AI.
30230
+ *
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+ * @id 1544673979
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+ * @constraints Range: [0 to 64]
30233
+ * @default 0
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  */
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  AiMaxCount_PerTeam: PerTeam<number>;
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  /**
30227
- * Determines the global AI spawn behavior.
30228
- * Possible values depend on the internal AI spawn type enumeration.
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- * If global: `SpawnType`
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- * If per team: `[[teamIndex, SpawnType], ...]`
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+ * AI TYPE
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+ * Controls which type of AI to spawn. PvP AI will automatically spawn and can be replaced by human players. PvE AI is a fixed number that cannot be replaced, for Solo or Co-op experiences.
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+ *
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+ * @id 1666992788
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+ * @constraints Allowed Values: 0, 1, 2
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+ * @default 0
30231
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  */
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  AiSpawnType: AiSpawnType;
30233
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  /**
30246
+ * FRIENDLY FIRE
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+ * Controls whether damage will be applied to allies.
30248
+ *
30249
+ * @id 836139493
30250
+ */
30251
+ FriendlyFireAllowed_PerTeam: PerTeam<boolean>;
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+ /**
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+ * FALL DAMAGE MULTIPLIER
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  * Multiplies damage taken from falling. Values lower than 1.0 reduce damage, while values greater than 1.0 increase damage.
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- * If global: `number`
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- * If per team: `[[teamIndex, multiplier], ...]`
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+ *
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+ * @id 2759418217
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+ * @constraints Range: [0 to 2]
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+ * @default 1
30237
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  */
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  FallDamageHeightMultiplier_PerTeam: PerTeam<number>;
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  /**
30240
- * Defines the "Man Down" experience type per team or globally.
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- * If global: `ManDownExperienceType`
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- * If per team: `[[teamIndex, ManDownExperienceType], ...]`
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+ * SQUAD SPAWN TYPE
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+ * Controls the rules for Squad Spawning, for squad members and squad leaders.
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+ *
30265
+ * @id 1476270551
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+ * @constraints Allowed Values: 0, 1, 2, 3
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+ * @default 0
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+ */
30269
+ SquadSpawnMode_PerTeam: PerTeam<SquadSpawnType>;
30270
+ /**
30271
+ * MAN-DOWN TYPE
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+ * Determines the Man-Down behavior when a soldier is downed.
30273
+ *
30274
+ * @id 1722734603
30275
+ * @constraints Allowed Values: 0, 1, 2
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+ * @default 1
30243
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  */
30244
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  ManDownExperienceType_PerTeam: PerTeam<ManDownExperienceType>;
30245
30279
  /**
30246
- * Whether sprint-strafing is allowed per team or globally.
30247
- * If global: `true | false`
30248
- * If per team: `[[teamIndex, isAllowed], ...]`
30280
+ * STRAFE WHILE SPRINTING
30281
+ * Controls whether soldiers are allowed to strafe laterally while sprinting.
30282
+ *
30283
+ * @id 2382243254
30249
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  */
30250
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  SprintStrafeAllowed_PerTeam: PerTeam<boolean>;
30251
30286
  /**
30252
- * The total number of teams supported in this game mode.
30287
+ * FACTION
30288
+ * Sets the faction for each team.
30289
+ *
30290
+ * @id 548273204
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+ * @constraints Allowed Values: -1865993703, 0, 607944106
30292
+ * @default 0
30293
+ */
30294
+ FactionID_PerTeam: PerTeam<FactionID>;
30295
+ /**
30296
+ * Sets the numbers of teams that will be in the match.
30297
+ *
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+ * @id 4262527312
30299
+ * @constraints Range: [1 to 129]
30300
+ * @default 3
30253
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  */
30254
30302
  MaxTeamCount: number;
30255
30303
  /**
30256
- * Whether passengers are allowed in vehicles.
30304
+ * PASSENGER SEATS
30305
+ * Controls whether vehicles take passengers.
30306
+ *
30307
+ * @id 561253693
30257
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  */
30258
30309
  Vehicle_AllowPassengers: boolean;
30259
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  /**
30260
- * Whether AI are allowed to occupy passenger seats in vehicles.
30311
+ * AI PASSENGER SEATS
30312
+ * Controls whether vehicles take AI passengers.
30313
+ *
30314
+ * @id 1557246182
30261
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  */
30262
30316
  AI_Vehicle_AllowAiInPassengerSeats: boolean;
30263
30317
  /**
30264
- * Whether friendly identification (friend/foe visibility)
30265
- * is allowed per team or globally.
30266
- * If global: `true | false`
30267
- * If per team: `[[teamIndex, isAllowed], ...]`
30318
+ * ALLY IDENTIFICATION
30319
+ * Controls whether allies are visibly marked as allies when viewed in-game.
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+ *
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+ * @id 1308565896
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  */
30269
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  FriendlyIdentificationAllowed_PerTeam: PerTeam<boolean>;
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  /**
30271
- * Whether squad revive is allowed per team or globally.
30272
- * If global: `true | false`
30273
- * If per team: `[[teamIndex, isAllowed], ...]`
30325
+ * SQUAD REVIVE
30326
+ * Controls whether soldiers in a squad can revive other players in the squad, regardless of class or gadget.
30327
+ *
30328
+ * @id 2270279538
30274
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  */
30275
30330
  SquadReviveAllowed_PerTeam: PerTeam<boolean>;
30276
30331
  /**
30277
- * Whether aim assist snap zoom is enabled globally.
30332
+ * REINFORCEMENT MULTIPLIER
30333
+ * Multiplies the reinforcement count required to end the game. Values less than 1.0 will result in fewer reinforcements and shorter games, while values greater than 1.0 will increase the reinforcement count and extend the game time.
30334
+ *
30335
+ * @id 809598703
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+ * @constraints Range: [0.10000000149011612 to 10]
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+ * @default 1
30338
+ */
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+ ScoreMultiplier: number;
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+ /**
30341
+ * SECTOR TIME
30342
+ * Sets the maximum time (in minutes) for each sector.
30343
+ *
30344
+ * @id 1663663112
30345
+ * @constraints Range: [10 to 60]
30346
+ * @default 15
30347
+ */
30348
+ R_iSectorTime: number;
30349
+ /**
30350
+ * GAME TIME
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+ * Sets the maximum time (in minutes) for the round
30352
+ *
30353
+ * @id 3283626574
30354
+ * @constraints Range: [30 to 60]
30355
+ * @default 45
30356
+ */
30357
+ CQ_iModeTime: number;
30358
+ /**
30359
+ * AIM ASSIST ZOOM SNAP
30360
+ * Controls whether Snap-to-target is used for Aim Assisted players. When this is set to OFF, the crosshair will not snap to a nearby target when entering ADS.
30361
+ *
30362
+ * @id 1152845640
30278
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  */
30279
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  AimAssistSnapZoomEnabled: boolean;
30280
30365
  /**
30281
- * Whether prone is allowed per team or globally.
30282
- * If global: `true | false`
30283
- * If per team: `[[teamIndex, isAllowed], ...]`
30366
+ * PRONE
30367
+ * Controls whether soldiers can go prone.
30368
+ *
30369
+ * @id 2434061171
30284
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  */
30285
30371
  ProneAllowed_PerTeam: PerTeam<boolean>;
30286
30372
  /**
30287
- * Whether vehicle health regeneration is allowed per team or globally.
30288
- * If global: `true | false`
30289
- * If per team: `[[teamIndex, isAllowed], ...]`
30373
+ * VEHICLE HEALTH REGENERATION
30374
+ * Controls whether vehicles regenerate health over time after not taking damage.
30375
+ *
30376
+ * @id 3575692072
30290
30377
  */
30291
30378
  VehicleHealthRegenAllowed_PerTeam: PerTeam<boolean>;
30292
30379
  /**
30293
- * Whether infinite weapon magazines are enabled per team or globally.
30294
- * If global: `true | false`
30295
- * If per team: `[[teamIndex, isEnabled], ...]`
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+ * INFINITE WEAPON MAGAZINES
30381
+ * Control if primary and secondary weapons have infinite magazines.
30382
+ *
30383
+ * @id 794544630
30296
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  */
30297
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  InfiniteWeaponMagazines_PerTeam: PerTeam<boolean>;
30298
30386
  /**
30299
- * Whether sprinting is allowed per team or globally.
30300
- * If global: `true | false`
30301
- * If per team: `[[teamIndex, isAllowed], ...]`
30387
+ * SPRINT
30388
+ * Controls whether soldiers are allowed to sprint.
30389
+ *
30390
+ * @id 902078290
30302
30391
  */
30303
30392
  SprintAllowed_PerTeam: PerTeam<boolean>;
30304
30393
  /**
30305
- * Whether soldier health regeneration is allowed per team or globally.
30306
- * If global: `true | false`
30307
- * If per team: `[[teamIndex, isAllowed], ...]`
30394
+ * SOLDIER HEALTH REGENERATION
30395
+ * Controls whether soldiers regenerate health over time after not taking damage.
30396
+ *
30397
+ * @id 233704148
30308
30398
  */
30309
30399
  SoldierHealthRegenAllowed_PerTeam: PerTeam<boolean>;
30310
30400
  /**
30311
- * Whether stationary emplacements (e.g. turrets) are allowed globally.
30401
+ * STATIONARY WEAPON EMPLACEMENTS
30402
+ * Controls whether Stationary Weapon Emplacements should appear in the map (where applicable).
30403
+ *
30404
+ * @id 1526538121
30312
30405
  */
30313
30406
  StationaryEmplacementsAllowed: boolean;
30314
30407
  /**
30315
- * Whether sliding is allowed per team or globally.
30316
- * If global: `true | false`
30317
- * If per team: `[[teamIndex, isAllowed], ...]`
30408
+ * SLIDE
30409
+ * Controls whether soldiers can slide.
30410
+ *
30411
+ * @id 3767405896
30318
30412
  */
30319
30413
  SlideAllowed_PerTeam: PerTeam<boolean>;
30320
30414
  /**
30321
- * Whether the compass is allowed per team or globally.
30322
- * If global: `true | false`
30323
- * If per team: `[[teamIndex, isAllowed], ...]`
30415
+ * COMPASS
30416
+ * Controls whether the Compass is displayed in the HUD.
30417
+ *
30418
+ * @id 2005480485
30324
30419
  */
30325
30420
  CompassAllowed_PerTeam: PerTeam<boolean>;
30326
30421
  /**
30327
- * Whether the minimap is allowed per team or globally.
30328
- * If global: `true | false`
30329
- * If per team: `[[teamIndex, isAllowed], ...]`
30422
+ * MINIMAP
30423
+ * Controls whether the Minimap is displayed in the HUD.
30424
+ *
30425
+ * @id 588019110
30330
30426
  */
30331
30427
  MinimapAllowed_PerTeam: PerTeam<boolean>;
30332
30428
  /**
30333
- * Defines ping behavior per team or globally.
30334
- * Likely corresponds to an internal ping mode enumeration.
30335
- * If global: `PingBehavior`
30336
- * If per team: `[[teamIndex, PingBehavior], ...]`
30429
+ * PING BEHAVIOR
30430
+ * Determines the behavior of the Ping command.
30431
+ *
30432
+ * @id 1017389623
30433
+ * @constraints Allowed Values: 0, 2
30434
+ * @default 0
30337
30435
  */
30338
30436
  PingBehavior_PerTeam: PerTeam<PingBehavior>;
30339
30437
  /**
30340
- * Whether the HUD (Heads-Up Display) is allowed per team or globally.
30341
- * If global: `true | false`
30342
- * If per team: `[[teamIndex, isAllowed], ...]`
30438
+ * HUD
30439
+ * Controls whether players have a Heads-Up Display. Does not disable the Full Map.
30440
+ *
30441
+ * @id 3287878479
30343
30442
  */
30344
30443
  HUDAllowed_PerTeam: PerTeam<boolean>;
30345
30444
  /**
30346
- * Multiplies the soldier's maximum health.
30347
- * Values lower than 1.0 reduce health, while values greater than 1.0 increase health.
30348
- * If global: `number`
30349
- * If per team: `[[teamIndex, multiplier], ...]`
30445
+ * SOLDIER MAXIMUM HEALTH MULTIPLIER
30446
+ * Multiplies soldier maximum health. Values less than 1.0 reduce health, while values greater than 1.0 increase it.
30447
+ *
30448
+ * @id 1899412422
30449
+ * @constraints Range: [0.10000000149011612 to 5]
30450
+ * @default 1
30350
30451
  */
30351
30452
  SoldierMaxHealthMultiplier_PerTeam: PerTeam<number>;
30352
30453
  /**
30353
- * Multiplies the soldier respawn delay time.
30354
- * Values lower than 1.0 shorten respawn time, while values greater than 1.0 increase it.
30355
- * If global: `number`
30356
- * If per team: `[[teamIndex, multiplier], ...]`
30454
+ * SOLDIER REDEPLOY DELAY MULTIPLIER
30455
+ * Multiplies the time it takes for soldiers to redeploy. Values less than 1.0 allow soldiers to redeploy more quickly, while values greater than 1.0 force soldiers to wait longer before redeploying.
30456
+ *
30457
+ * @id 2390282071
30458
+ * @constraints Range: [0 to 18]
30459
+ * @default 1
30357
30460
  */
30358
30461
  SoldierRespawnDelayMultiplier_PerTeam: PerTeam<number>;
30359
30462
  /**
30360
- * Multiplies the maximum vehicle health.
30361
- * Values lower than 1.0 reduce health, while values greater than 1.0 increase health.
30362
- * If global: `number`
30363
- * If per team: `[[teamIndex, multiplier], ...]`
30463
+ * PLAYER DAMAGE MULTIPLIER
30464
+ * Multiplies damage from all sources. Values less than 1.0 reduce damage from all sources, while values greater than 1.0 increase damage.
30465
+ *
30466
+ * @id 1671953404
30467
+ * @constraints Range: [0.009999999776482582 to 5]
30468
+ * @default 1
30469
+ */
30470
+ DamageMultiplier_PerTeam: PerTeam<number>;
30471
+ /**
30472
+ * VEHICLE MAXIMUM HEALTH MULTIPLIER
30473
+ * Multiplies the maximum health of all vehicles. Values less than 1.0 reduces the health of all vehicles, while values greater than 1.0 increases it.
30474
+ *
30475
+ * @id 3752128436
30476
+ * @constraints Range: [0.10000000149011612 to 3.5]
30477
+ * @default 1
30364
30478
  */
30365
30479
  VehicleMaxHealthMultiplier_PerTeam: PerTeam<number>;
30366
30480
  /**
30367
- * Multiplies the speed of all projectiles globally.
30368
- * Values lower than 1.0 slow down projectiles, while values greater than 1.0 speed them up.
30481
+ * VEHICLE SPAWN DELAY MULTIPLIER
30482
+ * Multiplies the default timer that spawns or respawns vehicles. Values below 1.0 make spawns faster, values above 1.0 delay spawns for longer.
30483
+ *
30484
+ * @id 2145356810
30485
+ * @constraints Range: [0.20000000298023224 to 5]
30486
+ * @default 1
30487
+ */
30488
+ Portal_KitsLimit_VehicleSpawnDelayMultiplier_PerTeam: PerTeam<number>;
30489
+ /**
30490
+ * PROJECTILE SPEED MULTIPLIER
30491
+ * Multiplies the speed of all projectiles. Values smaller than 1.0 will slow projectiles, values larger than 1.0 will increase the speed.
30492
+ *
30493
+ * @id 900970640
30494
+ * @constraints Range: [0.5 to 5]
30495
+ * @default 1
30369
30496
  */
30370
30497
  ProjectileSpeedMultiplier: number;
30371
30498
  /**
30372
- * Multiplies bodyshot damage per team or globally.
30373
- * Values lower than 1.0 reduce damage, while values greater than 1.0 increase damage.
30374
- * If global: `number`
30375
- * If per team: `[[teamIndex, multiplier], ...]`
30499
+ * BODY SHOT DAMAGE MULTIPLIER
30500
+ * Multiplies the damage dealt when successfully landing a body shot. Note that this modifier combines with other damage modifiers.
30501
+ *
30502
+ * @id 31136365
30503
+ * @constraints Range: [0 to 4]
30504
+ * @default 1
30376
30505
  */
30377
30506
  BodyshotMultiplier_PerTeam: PerTeam<number>;
30378
30507
  /**
30379
- * Multiplies headshot damage per team or globally.
30380
- * Values lower than 1.0 reduce damage, while values greater than 1.0 increase damage.
30381
- * If global: `number`
30382
- * If per team: `[[teamIndex, multiplier], ...]`
30508
+ * HEADSHOT DAMAGE MULTIPLIER
30509
+ * Multiplies the damage dealt when successfully landing a headshot. Note that this modifier combines with other damage modifiers.
30510
+ *
30511
+ * @id 2101284162
30512
+ * @constraints Range: [0 to 4]
30513
+ * @default 1
30383
30514
  */
30384
30515
  HeadshotMultiplier_PerTeam: PerTeam<number>;
30385
30516
  /**
30386
- * Multiplies damage dealt to vehicles per team or globally.
30387
- * Values lower than 1.0 reduce damage, while values greater than 1.0 increase damage.
30388
- * If global: `number`
30389
- * If per team: `[[teamIndex, multiplier], ...]`
30517
+ * VEHICLE DAMAGE MULTIPLIER
30518
+ * Multiplies the damage output of vehicles. Note that this modifier combines with other damage modifiers.
30519
+ *
30520
+ * @id 2009820847
30521
+ * @constraints Range: [0.009999999776482582 to 5]
30522
+ * @default 1
30390
30523
  */
30391
30524
  VehicleDamageMultiplier_PerTeam: PerTeam<number>;
30392
30525
  /**
30393
- * Multiplies the rate at which vehicles regenerate health per team or globally.
30394
- * Values lower than 1.0 slow regeneration, while values greater than 1.0 speed it up.
30395
- * If global: `number`
30396
- * If per team: `[[teamIndex, multiplier], ...]`
30526
+ * VEHICLE HEALTH REGENERATION RATE
30527
+ * Controls the timing for vehicle health regeneration. Values less than 1.0 slow the time it takes to regenerate to full health, while values greater than 1.0 regenerate health more quickly for all vehicles.
30528
+ *
30529
+ * @id 896388464
30530
+ * @constraints Range: [0.10000000149011612 to 10]
30531
+ * @default 1
30397
30532
  */
30398
30533
  VehicleRegenRateMultiplier_PerTeam: PerTeam<number>;
30399
30534
  /**
30400
- * Multiplies the soldier health regeneration rate per team or globally.
30401
- * Values lower than 1.0 slow regeneration, while values greater than 1.0 speed it up.
30402
- * If global: `number`
30403
- * If per team: `[[teamIndex, multiplier], ...]`
30535
+ * SOLDIER HEALTH REGENERATION RATE
30536
+ * Controls the timing for soldier health regeneration. Values less than 1.0 slow the time it takes to regenerate to full health, while values greater than 1.0 regenerate health more quickly.
30537
+ *
30538
+ * @id 2317849662
30539
+ * @constraints Range: [0.10000000149011612 to 10]
30540
+ * @default 1
30404
30541
  */
30405
30542
  SoldierRegenRateMultiplier_PerTeam: PerTeam<number>;
30406
30543
  /**
30407
- * Defines the scoreboard type globally.
30408
- * Corresponds to an internal scoreboard display mode enumeration.
30544
+ * SCOREBOARD TYPE
30545
+ * Controls what type of scoreboard layout to use.
30546
+ *
30547
+ * @id 2749696498
30548
+ * @constraints Allowed Values: 0, 1, 2, 3, 4
30549
+ * @default 1
30409
30550
  */
30410
30551
  ScoreboardType: ScoreboardType;
30411
30552
  /**
30412
- * Defines the "Man Down" experience type for AI per team or globally.
30413
- * If global: `ManDownExperienceType`
30414
- * If per team: `[[teamIndex, ManDownExperienceType], ...]`
30553
+ * AI MAN-DOWN TYPE
30554
+ * Determines the Man-Down behavior when an AI soldier is downed.
30555
+ *
30556
+ * @id 4119966672
30557
+ * @constraints Allowed Values: 0, 1, 2
30558
+ * @default 1
30415
30559
  */
30416
- AI_ManDownExperienceType_PerTeam: PerTeam<ManDownExperienceType>;
30560
+ AI_ManDownExperienceType_PerTeam: PerTeam<number>;
30417
30561
  /**
30418
- * Multiplies AI soldier movement speed per team or globally.
30419
- * Values lower than 1.0 reduce speed, while values greater than 1.0 increase speed.
30420
- * If global: `number`
30421
- * If per team: `[[teamIndex, multiplier], ...]`
30562
+ * AI SOLDIER MOVEMENT SPEED
30563
+ * Controls the default speed of AI Soldier movement, which can then be multiplied by other movement types. Values less than 1.0 slow down AI soldier movement, while values greater than 1.0 increase movement speed.
30564
+ *
30565
+ * @id 918657157
30566
+ * @constraints Range: [0.800000011920929 to 1.2000000476837158]
30567
+ * @default 1
30422
30568
  */
30423
30569
  AI_SoldierMovementSpeedMultiplier_PerTeam: PerTeam<number>;
30424
30570
  /**
30425
- * Whether AI sprinting is allowed per team or globally.
30426
- * If global: `true | false`
30427
- * If per team: `[[teamIndex, isAllowed], ...]`
30571
+ * AI SPRINT
30572
+ * Controls whether AI soldiers are allowed to sprint.
30573
+ *
30574
+ * @id 186024129
30428
30575
  */
30429
30576
  AI_SprintAllowed_PerTeam: PerTeam<boolean>;
30430
30577
  /**
30431
- * Whether AI are allowed to exit vehicles per team or globally.
30432
- * If global: `true | false`
30433
- * If per team: `[[teamIndex, isAllowed], ...]`
30578
+ * AI EXITING VEHICLES
30579
+ * Controls whether AI soldiers inside a vehicle can exit the vehicle. When this is set to OFF, AI soldiers in a vehicle must remain in the vehicle.
30580
+ *
30581
+ * @id 3239967550
30434
30582
  */
30435
30583
  AI_ExitVehiclesAllowed_PerTeam: PerTeam<boolean>;
30436
30584
  /**
30437
- * Whether infinite weapon ammunition is enabled per team or globally.
30438
- * If global: `true | false`
30439
- * If per team: `[[teamIndex, isEnabled], ...]`
30585
+ * TICKETS PER-KILL MULTIPLIER
30586
+ * Control how many tickets are removed on a kill.
30587
+ *
30588
+ * @id 105207428
30589
+ * @constraints Range: [0 to 10]
30590
+ * @default 1
30591
+ */
30592
+ ScorePerKillMultiplier: number;
30593
+ /**
30594
+ * INFINITE AMMO
30595
+ * Controls whether soldier weapons have infinite ammo and never need to reload.
30596
+ *
30597
+ * @id 2114774834
30440
30598
  */
30441
30599
  InfiniteWeaponAmmo_PerTeam: PerTeam<boolean>;
30442
30600
  /**
30443
- * Whether AI soldier health regeneration is allowed per team or globally.
30444
- * If global: `true | false`
30445
- * If per team: `[[teamIndex, isAllowed], ...]`
30601
+ * AI SOLDIER HEALTH REGENERATION
30602
+ * Controls whether AI soldiers regenerate health over time after not taking damage.
30603
+ *
30604
+ * @id 734729469
30446
30605
  */
30447
30606
  AI_SoldierHealthRegenAllowed_PerTeam: PerTeam<boolean>;
30448
30607
  /**
30449
- * Multiplies AI soldier maximum health per team or globally.
30450
- * Values lower than 1.0 reduce health, while values greater than 1.0 increase health.
30451
- * If global: `number`
30452
- * If per team: `[[teamIndex, multiplier], ...]`
30608
+ * AI SOLDIER MAXIMUM HEALTH MULTIPLIER
30609
+ * Multiplies AI soldier maximum health. Values less than 1.0 reduce AI health, while values greater than 1.0 increase it.
30610
+ *
30611
+ * @id 4092794051
30612
+ * @constraints Range: [0.10000000149011612 to 10]
30613
+ * @default 1
30453
30614
  */
30454
30615
  AI_SoldierMaxHealthMultiplier_PerTeam: PerTeam<number>;
30455
30616
  /**
30456
- * Multiplies AI soldier health regeneration rate per team or globally.
30457
- * Values lower than 1.0 slow regeneration, while values greater than 1.0 speed it up.
30458
- * If global: `number`
30459
- * If per team: `[[teamIndex, multiplier], ...]`
30617
+ * AI HEALTH REGENERATION RATE
30618
+ * Controls the timing for AI soldier health regeneration. Values less than 1.0 slow the time it takes to regenerate AI soldiers to full health, while values greater than 1.0 regenerate health more quickly.
30619
+ *
30620
+ * @id 987645454
30621
+ * @constraints Range: [0.10000000149011612 to 10]
30622
+ * @default 1
30460
30623
  */
30461
30624
  AI_SoldierRegenRateMultiplier_PerTeam: PerTeam<number>;
30462
30625
  /**
30463
- * Multiplies AI damage dealt per team or globally.
30464
- * Values lower than 1.0 reduce damage, while values greater than 1.0 increase damage.
30465
- * If global: `number`
30466
- * If per team: `[[teamIndex, multiplier], ...]`
30626
+ * AI DAMAGE MULTIPLIER
30627
+ * Multiplies AI damage output from all sources.
30628
+ *
30629
+ * @id 3626262758
30630
+ * @constraints Range: [0.009999999776482582 to 5]
30631
+ * @default 1
30467
30632
  */
30468
30633
  AI_DamageMultiplier_PerTeam: PerTeam<number>;
30469
30634
  /**
30470
- * Whether aim assist slowdown is enabled globally.
30635
+ * AIM ASSIST
30636
+ * Controls whether Aim Assist is allowed for players using the Aim Assist option. When this is set to OFF, the crosshair will not adjust its speed when tracking over an enemy player.
30637
+ *
30638
+ * @id 2699039760
30471
30639
  */
30472
30640
  AimAssistSlowdownEnabled: boolean;
30473
30641
  /**
30474
- * Multiplies soldier movement speed per team or globally.
30475
- * Values lower than 1.0 reduce speed, while values greater than 1.0 increase speed.
30476
- * If global: `number`
30477
- * If per team: `[[teamIndex, multiplier], ...]`
30642
+ * SOLDIER MOVE SPEED MULTIPLIER
30643
+ * Controls the default speed of Soldier movement, which can then be multiplied by other movement types. Values less than 1.0 slow down soldier movement, while values greater than 1.0 increase movement speed.
30644
+ *
30645
+ * @id 1955023128
30646
+ * @constraints Range: [0.800000011920929 to 1.2000000476837158]
30647
+ * @default 1
30478
30648
  */
30479
30649
  SoldierMovementSpeedMultiplier_PerTeam: PerTeam<number>;
30480
30650
  /**
30481
- * Whether crosshairs (reticles) are allowed per team or globally.
30482
- * If global: `true | false`
30483
- * If per team: `[[teamIndex, isAllowed], ...]`
30651
+ * CROSSHAIR ALLOWED
30652
+ * Controls whether crosshairs are disabled for players.
30653
+ *
30654
+ * @id 289584529
30484
30655
  */
30485
30656
  CrosshairsAllowed_PerTeam: PerTeam<boolean>;
30486
30657
  /**
30487
- * Multiplies AI vehicle damage dealt per team or globally.
30488
- * Values lower than 1.0 reduce damage, while values greater than 1.0 increase damage.
30489
- * If global: `number`
30490
- * If per team: `[[teamIndex, multiplier], ...]`
30658
+ * EXITING VEHICLES
30659
+ * Controls whether players inside a vehicle can exit the vehicle. When this is set to OFF, players in a vehicle must remain in the vehicle.
30660
+ *
30661
+ * @id 4072888461
30662
+ */
30663
+ ExitVehiclesAllowed_PerTeam: PerTeam<boolean>;
30664
+ /**
30665
+ * ON-FOOT DEPLOYMENT
30666
+ * Controls whether players are allowed to deploy on foot as a soldier.
30667
+ *
30668
+ * @id 2849852964
30669
+ */
30670
+ OnFootSpawnAllowed_PerTeam: PerTeam<boolean>;
30671
+ /**
30672
+ * AI VEHICLE DAMAGE MULTIPLIER
30673
+ * Multiplies AI damage output from vehicles.
30674
+ *
30675
+ * @id 1871419702
30676
+ * @constraints Range: [0.009999999776482582 to 5]
30677
+ * @default 1
30491
30678
  */
30492
30679
  AI_VehicleDamageMultiplier_PerTeam: PerTeam<number>;
30493
30680
  /**
30494
- * Whether AI are allowed to spawn on foot per team or globally.
30495
- * If global: `true | false`
30496
- * If per team: `[[teamIndex, isAllowed], ...]`
30681
+ * AI ON-FOOT DEPLOYMENT
30682
+ * Controls whether AI are allowed to deploy on foot as soldiers.
30683
+ *
30684
+ * @id 1807768999
30497
30685
  */
30498
30686
  AI_OnFootSpawnAllowed_PerTeam: PerTeam<boolean>;
30499
30687
  /**
30500
- * Defines the AI squad spawn mode per team or globally.
30501
- * Corresponds to an internal AI squad spawn behavior enumeration.
30502
- * If global: `number`
30503
- * If per team: `[[teamIndex, mode], ...]`
30688
+ * AI SQUAD SPAWN
30689
+ * Controls the rules for AI Squad Spawning, for squad members and squad leaders.
30690
+ *
30691
+ * @id 310492599
30692
+ * @constraints Allowed Values: 0, 1, 2, 3
30693
+ * @default 0
30504
30694
  */
30505
30695
  AI_SquadSpawnMode_PerTeam: PerTeam<SquadSpawnType>;
30506
30696
  /**
30507
- * Defines the squad spawn mode per team or globally.
30508
- * Corresponds to an internal squad spawn behavior enumeration.
30509
- * If global: `number`
30510
- * If per team: `[[teamIndex, mode], ...]`
30511
- */
30512
- SquadSpawnMode_PerTeam: PerTeam<SquadSpawnType>;
30513
- /**
30514
- * Multiplies AI soldier respawn delay time per team or globally.
30515
- * Values lower than 1.0 shorten respawn time, while values greater than 1.0 increase it.
30516
- * If global: `number`
30517
- * If per team: `[[teamIndex, multiplier], ...]`
30697
+ * AI REDEPLOY DELAY MULTIPLIER
30698
+ * Multiplies the time it takes for AI soldiers to redeploy. Values less than 1.0 allow AI soldiers to redeploy more quickly, while values greater than 1.0 force AI soldiers to wait longer before redeploying.
30699
+ *
30700
+ * @id 830816070
30701
+ * @constraints Range: [0 to 18]
30702
+ * @default 1
30518
30703
  */
30519
30704
  AI_SoldierRespawnDelayMultiplier_PerTeam: PerTeam<number>;
30520
30705
  /**
30521
- * Whether friendly fire damage reflection is enabled globally.
30706
+ * REFLECT FRIENDLY FIRE DAMAGE
30707
+ * If the FRIENDLY FIRE modifier is enabled all damage to allies will be reflected back to a player after they kill two allies. Resets after 90 seconds.
30708
+ *
30709
+ * @id 3050333889
30522
30710
  */
30523
30711
  FriendlyFireDamageReflectionEnabled: boolean;
30524
30712
  /**
30525
- * Defines the current mod builder game mode globally.
30526
- * Corresponds to an internal game mode enumeration.
30713
+ * @id 2047132398
30714
+ * @constraints Allowed Values: 2
30715
+ * @default 2
30527
30716
  */
30528
30717
  ModBuilder_GameMode: ModBuilderGameMode;
30529
30718
  /**
30530
- * Multiplies the radius of the aim assist snap capsule globally.
30531
- * Values lower than 1.0 reduce radius, while values greater than 1.0 increase radius.
30719
+ * @id 3985279000
30720
+ * @constraints Range: [-1000 to 1000]
30721
+ * @default 1
30532
30722
  */
30533
30723
  AimAssistSnapCapsuleRadiusMultiplier: number;
30534
30724
  /**
30535
- * Maximum number of team kills before friendly fire damage reflection activates.
30725
+ * @id 482929310
30726
+ * @constraints Range: [1 to 50]
30727
+ * @default 2
30536
30728
  */
30537
30729
  FriendlyFireDamageReflectionMaxTeamKills: number;
30538
30730
  /**
30539
- * Defines the total game time for the Portal experience in minutes.
30540
- * Max of 60 minutes
30731
+ * GAME TIME
30732
+ * Sets the maximum time (in minutes) for the round.
30733
+ *
30734
+ * @id 1796950356
30735
+ * @constraints Range: [6 to 60]
30736
+ * @default 20
30541
30737
  */
30542
30738
  fPortalExperienceGameTime: number;
30543
30739
  /**
30544
- * Defines the maximum squad size per team or globally.
30545
- * If global: `number`
30546
- * If per team: `[[teamIndex, squadSize], ...]`
30740
+ * Squad Size
30741
+ * Sets the maximum number of members per squad.
30742
+ *
30743
+ * @id 1512026338
30744
+ * @constraints Range: [1 to 4]
30745
+ * @default 4
30547
30746
  */
30548
30747
  SquadSize_PerTeam: PerTeam<number>;
30549
30748
  /**
30550
- * Whether third-person vehicle camera views are disabled globally.
30749
+ * SECTOR TIME
30750
+ * Sets the maximum time (in minutes) for the sector.
30751
+ *
30752
+ * @id 3923238025
30753
+ * @constraints Range: [10 to 60]
30754
+ * @default 20
30755
+ */
30756
+ BT_iSectorTime: number;
30757
+ /**
30758
+ * DISABLE THIRD PERSON VIEW
30759
+ * Disables the third person view on vehicles.
30760
+ *
30761
+ * @id 2791486999
30551
30762
  */
30552
30763
  DisableVehicle3p: boolean;
30553
30764
  /**
30765
+ * RELOAD WHOLE MAGAZINES
30554
30766
  * Controls whether reloading a magazine causes the soldier or vehicle to lose any remaining ammo within the currently loaded magazine.
30767
+ *
30768
+ * @id 4131112494
30555
30769
  */
30556
30770
  ReloadWholeWeaponMagazines: boolean;
30557
30771
  /**
30772
+ * CLASS LOCK WEAPONS
30773
+ * If enabled, all soldier kits will use their class locked weapon loadout variants instead of the normal open weapon pool loadouts.
30774
+ *
30775
+ * @id 3428887440
30776
+ */
30777
+ EnableClassLockedWeaponLoadouts: boolean;
30778
+ /**
30779
+ * RESTRICT GAME FEEDBACK
30558
30780
  * Controls the degree of feedback given to the player via audio or visual cues.
30781
+ *
30782
+ * @id 1979857396
30559
30783
  */
30560
30784
  bPortalRestrictedGameFeedback: boolean;
30561
30785
  /**
30562
- * Whether health bars are allowed per team or globally.
30563
- * If global: `true | false`
30564
- * If per team: `[[teamIndex, isAllowed], ...]`
30786
+ * HARDCORE MODE
30787
+ * Enables hardcore mode. Hardcore tweaks the experience into a less forgiving and somewhat more "realistic" feel.
30788
+ *
30789
+ * @id 3696653317
30790
+ */
30791
+ IsHardcore: boolean;
30792
+ /**
30793
+ * @id 1461965916
30794
+ * @constraints Range: [0 to 1]
30795
+ * @default 0.5
30796
+ */
30797
+ FriendlyFireMinVelocityForRoadKill_PerTeam: PerTeam<number>;
30798
+ /**
30799
+ * @id 2952797941
30800
+ */
30801
+ FriendlyFireDisableVehicleCollision_PerTeam: PerTeam<boolean>;
30802
+ /**
30803
+ * @id 2664535737
30804
+ * @constraints Range: [1 to 600]
30805
+ * @default 90
30806
+ */
30807
+ FriendlyFireDamageReflectionResetTime: number;
30808
+ /**
30809
+ * @id 4064956639
30810
+ */
30811
+ FriendlyFireDisableVehicleTriggerFriendlyMines: boolean;
30812
+ /**
30813
+ * @id 1178389245
30814
+ */
30815
+ FriendlyFireDisableSoldierTriggerFriendlyMines: boolean;
30816
+ /**
30817
+ * @id 3570813653
30818
+ * @constraints Range: [0.10000000149011612 to 5]
30819
+ * @default 1
30820
+ */
30821
+ VehicleWeaponAutoReplenishDelayMultiplier: number;
30822
+ /**
30823
+ * @id 3585332942
30565
30824
  */
30566
30825
  HealthBarAllowed_PerTeam: PerTeam<boolean>;
30567
30826
  /**
30568
- * Whether damage numbers (floating hit indicators) are hidden per team or globally.
30569
- * If global: `true | false`
30570
- * If per team: `[[teamIndex, isHidden], ...]`
30827
+ * @id 1173798620
30571
30828
  */
30572
30829
  HideDamageNumbers_PerTeam: PerTeam<boolean>;
30573
30830
  /**
30574
- * Whether hit indicators are allowed per team or globally.
30575
- * If global: `true | false`
30576
- * If per team: `[[teamIndex, isAllowed], ...]`
30831
+ * @id 1519216395
30577
30832
  */
30578
30833
  HitIndicatorAllowed_PerTeam: PerTeam<boolean>;
30579
30834
  /**
30580
- * Whether HUD inventory auto-hide is enabled per team or globally.
30581
- * If global: `true | false`
30582
- * If per team: `[[teamIndex, isEnabled], ...]`
30835
+ * @id 3102875672
30836
+ * @constraints Range: [0 to 0]
30837
+ * @default 2
30838
+ */
30839
+ HUDInventoryDisplayTime_PerTeam: PerTeam<number>;
30840
+ /**
30841
+ * @id 2589053639
30583
30842
  */
30584
30843
  HUDInventoryAutoHide_PerTeam: PerTeam<boolean>;
30585
30844
  /**
30586
- * Whether reduced friendly world icons are used globally.
30845
+ * @id 601034245
30846
+ */
30847
+ UseReducedSquadWorldIcon: boolean;
30848
+ /**
30849
+ * @id 1400955202
30587
30850
  */
30588
30851
  UseReducedFriendlyWorldIcon: boolean;
30589
30852
  /**
30590
- * Whether capture point scaling is allowed globally.
30853
+ * @id 2039415736
30854
+ * @constraints Range: [1 to 5000]
30855
+ * @default 2000
30856
+ */
30857
+ FriendlyInworldIconsMaxDistance: number;
30858
+ /**
30859
+ * @id 2629637312
30591
30860
  */
30592
30861
  CapturePointScaleAllowed: boolean;
30593
30862
  /**
30594
- * Whether the kill feed (kill log) is allowed per team or globally.
30595
- * If global: `true | false`
30596
- * If per team: `[[teamIndex, isAllowed], ...]`
30863
+ * @id 3795763303
30597
30864
  */
30598
30865
  KillFeedAllowed_PerTeam: PerTeam<boolean>;
30599
30866
  /**
30600
- * Whether the squad list UI element is allowed per team or globally.
30601
- * If global: `true | false`
30602
- * If per team: `[[teamIndex, isAllowed], ...]`
30867
+ * @id 4285291858
30603
30868
  */
30604
30869
  SquadListAllowed_PerTeam: PerTeam<boolean>;
30605
30870
  /**
30606
- * Whether voice-over (VO) communication is restricted globally.
30871
+ * @id 4192837966
30607
30872
  */
30608
30873
  bRestrictCommunicationVO: boolean;
30609
30874
  /**
30610
- * Whether UI-based communication (pings, menus, etc.) is restricted globally.
30875
+ * @id 1685003453
30611
30876
  */
30612
30877
  bRestrictCommunicationUI: boolean;
30613
30878
  /**
30614
- * Whether player spotting is allowed globally.
30879
+ * SECTOR REINFORCEMENT REWARD MULTIPLIER
30880
+ * Multiplies the reinforcement the attacking team is rewarded when taking a sector. Values less than 1.0 will result in fewer reinforcements, while values greater than 1.0 will increase the reinforcement count.
30881
+ *
30882
+ * @id 611091070
30883
+ * @constraints Range: [0 to 10]
30884
+ * @default 1
30615
30885
  */
30616
- SpottingAllowed: boolean;
30886
+ BT_fSectorRewardMultiplier: number;
30887
+ /**
30888
+ * FLAG CAPTURE TIME MULTIPLIER
30889
+ * Flag capture time multiplier
30890
+ *
30891
+ * @id 1246107735
30892
+ * @constraints Range: [1 to 10]
30893
+ * @default 1
30894
+ */
30895
+ fPortal_CaptureTimeMultiplier: number;
30617
30896
  /**
30618
- * Controls whether AI can navigate the map, turning it off will decrease loading times.
30897
+ * Flag Neutralization Time
30898
+ * Sets the time it takes to neutralize a flag in seconds
30899
+ *
30900
+ * @id 3826668350
30901
+ * @constraints Range: [1 to 10]
30902
+ * @default 1
30619
30903
  */
30620
- Portal_GenerateNavMesh: boolean;
30904
+ fPortal_NeutralisationTimeMultiplier: number;
30621
30905
  /**
30622
- * Defines the game mode start timer for spawn balancing, in seconds.
30623
- * Note: This is a best guess and is undocumneted currently, if you notice it is something else
30624
- * please create an issue
30906
+ * SPOTTING
30907
+ * Controls whether spotting is allowed for players.
30908
+ *
30909
+ * @id 2217845162
30910
+ */
30911
+ SpottingAllowed: boolean;
30912
+ /**
30913
+ * SHARED AMMO
30914
+ * Controls whether the soldier uses the default inventory or the Battle Royale inventory.
30915
+ *
30916
+ * @id 3493038109
30917
+ */
30918
+ Portal_UseSharedAmmo: boolean;
30919
+ /**
30920
+ * Second Chance Threshold
30921
+ * Controls when the second chance is disabled, the value is based on the percentage of squads alive, if set at 0.5 it means its disabled after half the squads are dead.
30922
+ *
30923
+ * @id 1823350640
30924
+ * @constraints Range: [0 to 1]
30925
+ * @default 0.75
30926
+ */
30927
+ BR_SecondChanceDeactivateThreshold: number;
30928
+ /**
30929
+ * Zone Shrink Time
30930
+ * Controls the time in seconds it takes for the Ring of Fire to shrink from one zone size to the next.
30931
+ *
30932
+ * @id 3390523150
30933
+ * @constraints Range: [240 to 1000]
30934
+ * @default 240
30935
+ */
30936
+ fPortal_BRShrinkTime: number;
30937
+ /**
30938
+ * Zone Damage
30939
+ * Controls the damage done by being outside the Ring of Fire.
30940
+ *
30941
+ * @id 1074769675
30942
+ * @constraints Range: [500 to 1000]
30943
+ * @default 500
30944
+ */
30945
+ Portal_BRZoneDamage: number;
30946
+ /**
30947
+ * ZONE SIZE 1
30948
+ * Controls the size of the zone at the first stage.
30949
+ *
30950
+ * @id 1726101892
30951
+ * @constraints Range: [1650 to 2000]
30952
+ * @default 1650
30953
+ */
30954
+ ZoneSize_00: number;
30955
+ /**
30956
+ * ZONE SIZE 2
30957
+ * Controls the size of the zone at the second stage.
30958
+ *
30959
+ * @id 4126637072
30960
+ * @constraints Range: [1200 to 2000]
30961
+ * @default 1200
30962
+ */
30963
+ ZoneSize_01: number;
30964
+ /**
30965
+ * ZONE SIZE 3
30966
+ * Controls the size of the zone at the third stage.
30967
+ *
30968
+ * @id 2050945192
30969
+ * @constraints Range: [800 to 2000]
30970
+ * @default 800
30971
+ */
30972
+ ZoneSize_02: number;
30973
+ /**
30974
+ * ZONE SIZE 4
30975
+ * Controls the size of the zone at the fourth stage.
30976
+ *
30977
+ * @id 494621827
30978
+ * @constraints Range: [400 to 2000]
30979
+ * @default 400
30980
+ */
30981
+ ZoneSize_03: number;
30982
+ /**
30983
+ * ZONE SIZE 5
30984
+ * Controls the size of the zone at the fifth stage.
30985
+ *
30986
+ * @id 3179700427
30987
+ * @constraints Range: [175 to 2000]
30988
+ * @default 175
30989
+ */
30990
+ ZoneSize_04: number;
30991
+ /**
30992
+ * ZONE SIZE 6
30993
+ * Controls the size of the zone at the sixth stage.
30994
+ *
30995
+ * @id 2743600001
30996
+ * @constraints Range: [60 to 2000]
30997
+ * @default 60
30998
+ */
30999
+ ZoneSize_05: number;
31000
+ /**
31001
+ * ZONE SIZE 7
31002
+ * Controls the size of the zone at the seventh stage.
31003
+ *
31004
+ * @id 3274338396
31005
+ * @constraints Range: [0 to 2000]
31006
+ * @default 0
31007
+ */
31008
+ ZoneSize_06: number;
31009
+ /**
31010
+ * SECOND CHANCE DELAY
31011
+ * Controls how much delay the second chance has in seconds.
31012
+ *
31013
+ * @id 2064257196
31014
+ * @constraints Range: [29 to 60]
31015
+ * @default 29
31016
+ */
31017
+ BR_SecondChanceDelayTimer: number;
31018
+ /**
31019
+ * Disable Missions
31020
+ * Controls if missions are enabled or disabled.
31021
+ *
31022
+ * @id 1685318755
31023
+ */
31024
+ BR_Missions_DisableMissions: boolean;
31025
+ /**
31026
+ * Disable Respawn Towers
31027
+ * Controls if respawn towers are enabled or disabled.
31028
+ *
31029
+ * @id 4045121817
31030
+ */
31031
+ BR_DisableRespawnTower: boolean;
31032
+ /**
31033
+ * AI SQUAD REVIVE
31034
+ * Controls whether AI soldiers in a squad can revive other players in the squad, regardless of class or gadget.
31035
+ *
31036
+ * @id 3171571450
31037
+ */
31038
+ AI_SquadReviveAllowed_PerTeam: PerTeam<boolean>;
31039
+ /**
31040
+ * @id 722396075
31041
+ * @constraints Range: [-1 to 90]
31042
+ * @default -1
30625
31043
  */
30626
31044
  SpawnBalancing_GamemodeStartTimer: number;
30627
31045
  /**
30628
- * Defines the player count ratio used for spawn balancing calculations.
30629
- * Typically a value between 0.0 and 1.0.
30630
- * Note: This is a best guess and is undocumneted currently, if you notice it is something else
30631
- * please create an issue
31046
+ * @id 3464890382
31047
+ */
31048
+ Portal_UsePortalRingOfFireMutators: boolean;
31049
+ /**
31050
+ * Players Required to Start Lobby Timer
31051
+ * The minimum number of players required to start the lobby countdown timer
31052
+ *
31053
+ * @id 212789314
31054
+ * @constraints Range: [50 to 100]
31055
+ * @default 96
31056
+ */
31057
+ BR_LobbyPlayerCountStartTimer: number;
31058
+ /**
31059
+ * @id 1896590494
31060
+ * @constraints Range: [100 to 100]
31061
+ * @default 100
31062
+ */
31063
+ BR_LobbyPlayerCountToSpeedUpTimer: number;
31064
+ /**
31065
+ * @id 3192277320
31066
+ * @constraints Range: [0.20000000298023224 to 500]
31067
+ * @default 1
31068
+ */
31069
+ VehicleSpawnDelayMultiplier_PerTeam: PerTeam<number>;
31070
+ /**
31071
+ * @id 4132993187
31072
+ * @constraints Range: [0 to 1]
31073
+ * @default 1
30632
31074
  */
30633
31075
  SpawnBalancing_GamemodePlayerCountRatio: number;
30634
31076
  /**
30635
- * Specifies the lobby player count threshold used to start a match in Conquest (CQ) game modes.
30636
- * The timer will begin counting down once this player count is reached.
30637
- * Note: This is a best guess and is undocumented currently; if you notice it behaves differently,
30638
- * please create an issue.
31077
+ * @id 510030070
31078
+ * @constraints Range: [0 to 2]
31079
+ * @default 0
31080
+ */
31081
+ CrosshairType_PerTeam: PerTeam<number>;
31082
+ /**
31083
+ * @id 3902436054
31084
+ */
31085
+ DisableKillCamUI: boolean;
31086
+ /**
31087
+ * CALL-IN VEHICLE COOLDOWN MULTIPLIER
31088
+ * Multiplies the default cooldown for call-in vehicles. Values below 1.0 make cooldowns faster, values above 1.0 make cooldowns longer.
31089
+ *
31090
+ * @id 745298605
31091
+ * @constraints Range: [0 to 100]
31092
+ * @default 1
31093
+ */
31094
+ VehicleCallInCoolDownMultiplier_PerTeam: PerTeam<number>;
31095
+ /**
31096
+ * @id 449841308
31097
+ * @constraints Range: [0 to 0]
31098
+ * @default 1
31099
+ */
31100
+ FriendlyFireExplosiveDamageMultiplier: number;
31101
+ /**
31102
+ * @id 2978413856
31103
+ * @constraints Range: [20 to 48]
31104
+ * @default 20
30639
31105
  */
30640
31106
  CQ_iLobbyPlayerCountStartTimer: number;
30641
31107
  /**
30642
- * Specifies the lobby player count threshold used to start a match in Breakthrough (BT) game modes.
30643
- * The timer will begin counting down once this player count is reached.
30644
- * Note: This is a best guess and is undocumented currently; if you notice it behaves differently,
30645
- * please create an issue.
31108
+ * @id 1962565
31109
+ * @constraints Range: [20 to 48]
31110
+ * @default 20
30646
31111
  */
30647
31112
  BT_iLobbyPlayerCountStartTimer: number;
30648
31113
  /**
30649
- * Specifies the lobby player count threshold used to start a match in Rush game modes.
30650
- * The timer will begin counting down once this player count is reached.
30651
- * Note: This is a best guess and is undocumented currently; if you notice it behaves differently,
30652
- * please create an issue.
31114
+ * @id 1463281593
31115
+ * @constraints Range: [20 to 48]
31116
+ * @default 20
30653
31117
  */
30654
31118
  Rush_iLobbyPlayerCountStartTimer: number;
30655
31119
  /**
30656
- * Defines the faction ID per team or globally.
30657
- * If global: `FactionID`
30658
- * If per team: `[[teamIndex, FactionID], ...]`
31120
+ * @id 4222134728
31121
+ * @constraints Range: [12 to 12]
31122
+ * @default 12
30659
31123
  */
30660
- FactionID_PerTeam: PerTeam<FactionID>;
31124
+ SpawnBalancing_Mica_MaxBackfillAICount: number;
30661
31125
  /**
30662
- * Whether class-locked weapon loadouts are enabled globally.
31126
+ * Soldier Redeploy Delay
31127
+ * Sets the time it takes for soldiers to redeploy.
31128
+ *
31129
+ * @id 3207432275
31130
+ * @constraints Range: [8 to 30]
31131
+ * @default 16
30663
31132
  */
30664
- EnableClassLockedWeaponLoadouts: boolean;
31133
+ Portal_GauntletBaseRedeployDelay: number;
30665
31134
  /**
30666
- * Whether on-foot spawning is allowed per team or globally.
30667
- * If global: `true | false`
30668
- * If per team: `[[teamIndex, isAllowed], ...]`
31135
+ * Mission Time
31136
+ * Sets the maximum time for all the mission.
31137
+ *
31138
+ * @id 739148162
31139
+ * @constraints Range: [300 to 420]
31140
+ * @default 360
30669
31141
  */
30670
- OnFootSpawnAllowed_PerTeam: PerTeam<boolean>;
31142
+ Portal_GauntletGlobalMissionTimer: number;
30671
31143
  /**
30672
- * Whether exiting vehicles is allowed per team or globally.
30673
- * If global: `true | false`
30674
- * If per team: `[[teamIndex, isAllowed], ...]`
31144
+ * Standard Armor
31145
+ * Controls if Standard Armor is enabled or disabled.
31146
+ *
31147
+ * @id 4233667812
30675
31148
  */
30676
- ExitVehiclesAllowed_PerTeam: PerTeam<boolean>;
31149
+ Portal_GauntletIsSoftArmorEnabled: boolean;
30677
31150
  /**
30678
- * Multiplies the vehicle spawn delay per team or globally.
30679
- * Values lower than 1.0 shorten delay, while values greater than 1.0 increase it.
30680
- * If global: `number`
30681
- * If per team: `[[teamIndex, multiplier], ...]`
31151
+ * Qualification Threshold
31152
+ * Controls the amount of team disqualified at the end of each round. (Every teams tied for last will all be eliminated).
31153
+ *
31154
+ * @id 4202445796
31155
+ * @constraints Range: [1 to 2]
31156
+ * @default 2
30682
31157
  */
30683
- VehicleSpawnDelayMultiplier_PerTeam: PerTeam<number>;
31158
+ Portal_GauntletNumberOfDisqualifiedTeamsPerRound: number;
31159
+ /**
31160
+ * @id 2328511542
31161
+ * @constraints Range: [0 to 30]
31162
+ * @default 16
31163
+ */
31164
+ Gauntlet_Beacons_BaseRedeployDelay: number;
31165
+ /**
31166
+ * @id 2470925258
31167
+ * @constraints Range: [0 to 30]
31168
+ * @default 16
31169
+ */
31170
+ Gauntlet_Contract_BaseRedeployDelay: number;
31171
+ /**
31172
+ * @id 547841244
31173
+ * @constraints Range: [0 to 30]
31174
+ * @default 16
31175
+ */
31176
+ Gauntlet_Circuit_BaseRedeployDelay: number;
31177
+ /**
31178
+ * @id 3916424605
31179
+ * @constraints Range: [0 to 30]
31180
+ * @default 16
31181
+ */
31182
+ Gauntlet_CTF_BaseRedeployDelay: number;
31183
+ /**
31184
+ * @id 2071192473
31185
+ * @constraints Range: [0 to 30]
31186
+ * @default 16
31187
+ */
31188
+ Gauntlet_DataExtraction_BaseRedeployDelay: number;
31189
+ /**
31190
+ * @id 2547134283
31191
+ * @constraints Range: [0 to 30]
31192
+ * @default 16
31193
+ */
31194
+ Gauntlet_Mission_DefaultBaseRedeployDelay: number;
31195
+ /**
31196
+ * @id 86448352
31197
+ * @constraints Range: [0 to 30]
31198
+ * @default 16
31199
+ */
31200
+ Gauntlet_Relay_BaseRedeployDelay: number;
31201
+ /**
31202
+ * @id 1067942808
31203
+ * @constraints Range: [0 to 30]
31204
+ * @default 16
31205
+ */
31206
+ Gauntlet_Rodeo_BaseRedeployDelay: number;
31207
+ /**
31208
+ * @id 828448612
31209
+ * @constraints Range: [0 to 30]
31210
+ * @default 16
31211
+ */
31212
+ Gauntlet_Standoff_BaseRedeployDelay: number;
31213
+ /**
31214
+ * @id 3570063746
31215
+ * @constraints Range: [0 to 30]
31216
+ * @default 16
31217
+ */
31218
+ Gauntlet_Vendetta_BaseRedeployDelay: number;
31219
+ /**
31220
+ * @id 3554522018
31221
+ * @constraints Range: [0 to 30]
31222
+ * @default 16
31223
+ */
31224
+ Gauntlet_Wreckage_BaseRedeployDelay: number;
31225
+ /**
31226
+ * @id 3742609123
31227
+ */
31228
+ NewServerFetchQuestDefinitionsAtEor: boolean;
31229
+ /**
31230
+ * @id 1639766582
31231
+ */
31232
+ Portal_IsPortalVerifiedMode: boolean;
31233
+ /**
31234
+ * @id 2699056885
31235
+ * @constraints Range: [12 to 12]
31236
+ * @default 12
31237
+ */
31238
+ SpawnBalancing_MaxBackfillAICount_Conquest: number;
31239
+ /**
31240
+ * @id 1478766565
31241
+ * @constraints Range: [12 to 12]
31242
+ * @default 12
31243
+ */
31244
+ SpawnBalancing_MaxBackfillAICount_Breakthrough: number;
31245
+ /**
31246
+ * @id 475436411
31247
+ * @constraints Range: [12 to 12]
31248
+ * @default 12
31249
+ */
31250
+ SpawnBalancing_MaxBackfillAICount_Rush: number;
31251
+ /**
31252
+ * Winter Mode
31253
+ * Enables Freeze for the Empire State map.
31254
+ *
31255
+ * @id 3245498713
31256
+ */
31257
+ WinterMode: boolean;
31258
+ /**
31259
+ * Winter Atmosphere
31260
+ * Enables the screen effect, map visuals and audio for the Empire State map.
31261
+ *
31262
+ * @id 3252054121
31263
+ */
31264
+ WinterShader: boolean;
31265
+ /**
31266
+ * @id 3685143182
31267
+ * @constraints Range: [6 to 100]
31268
+ * @default 28
31269
+ */
31270
+ Gauntlet_LobbyPlayerCountStartTimer: number;
31271
+ /**
31272
+ * @id 2898594069
31273
+ * @constraints Range: [6 to 100]
31274
+ * @default 32
31275
+ */
31276
+ Gauntlet_LobbyPlayerCountToSpeedUpTimer: number;
30684
31277
  };
30685
31278
  //#endregion
30686
31279
  //#region src/config/index.d.ts