@bf6mods/sdk 1.4.0 → 1.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -2,7 +2,7 @@ declare global {
2
2
  /////////////////////////////////////////////////////////////////////////////
3
3
  //
4
4
  // Generated automatically. Do *NOT* modify the contents of this file.
5
- // Version: 1.1.2.0
5
+ // Version: 1.1.3.0
6
6
  //
7
7
  /////////////////////////////////////////////////////////////////////////////
8
8
 
@@ -13517,6 +13517,2202 @@ declare global {
13517
13517
  ZS_Barrack_01_A_LightingPropsA,
13518
13518
  ZS_SemiTruckTrailer_01,
13519
13519
  }
13520
+ export enum RuntimeSpawn_Granite_MilitaryRnD {
13521
+ AcaciaUrban_01_S,
13522
+ ACModule_01,
13523
+ ACModule_02,
13524
+ ACModule_04,
13525
+ ACUnit_04,
13526
+ ACUnitInterior_01,
13527
+ Airconditioner_01,
13528
+ Airconditioner_01_B,
13529
+ AirDuct_1024_A,
13530
+ AirDuct_256,
13531
+ AirDuct_512_A,
13532
+ AirDuct_512_B,
13533
+ AirDuct_Bend_90_128,
13534
+ AirDuct_Bend_90_128_B,
13535
+ AirDuct_Bend_T_90_128,
13536
+ AirDuct_End,
13537
+ AirDuct_End_Bend_Up,
13538
+ AirDuct_TShape,
13539
+ AirDuct_Vent,
13540
+ AirfieldBlastBarrier_01,
13541
+ AluminumBench_01,
13542
+ AluminumGangway_01_1024,
13543
+ Antenna_02,
13544
+ AntennaMast_01,
13545
+ AntennaMastMetal_01,
13546
+ AntennareciverMetal_01,
13547
+ AntennaRooftop_01,
13548
+ AntennaSmall_01_B,
13549
+ AntennaTall_01,
13550
+ AsphaltBrokenThick_01_512x512,
13551
+ AsphaltChunks_02,
13552
+ AutoCapture_Terrain,
13553
+ BackroomStorageShe01,
13554
+ BarbedWire_01_A,
13555
+ BarbedWire_01_C,
13556
+ BarCounterCabinet_01_A,
13557
+ BarCounterFridge_01,
13558
+ Barrack_02_B,
13559
+ Barrack_02_C,
13560
+ Barrack_02_D,
13561
+ BarrackCylindrical_Airstrip_01_LightingProps,
13562
+ BarrackCylindrical_Airstrip_01_Props_B,
13563
+ BarrackCylindricalDoorSmall_01,
13564
+ BarrackCylindricalDoorSmallFrame_01,
13565
+ BarrackStair_01,
13566
+ BarrelLabratory_01_115,
13567
+ BarrelLabratory_01_115_DDPF,
13568
+ BarrelLabratory_01_cluster_A_2x3,
13569
+ BarrelLabratory_01_cluster_A_2x3_DDPF,
13570
+ BarrelLabratory_01_cluster_B_2x3x2,
13571
+ BarrelLabratory_01_cluster_B_2x3x2_DDPF,
13572
+ BarrelOil_01_B,
13573
+ BarrelOil_01_C,
13574
+ BarrelOil_01_D,
13575
+ BarrelOil_01_group_04,
13576
+ BarrelOil_01_group_05,
13577
+ BarrelOil_01_group_06,
13578
+ BarrelOil_03,
13579
+ BarrelOilExplosive_01_cluster,
13580
+ BarrelOilExplosive_01_cluster_A_DDPF,
13581
+ BarrelOilExplosive_01_cluster_B,
13582
+ BarrelOilExplosive_01_cluster_B_DDPF,
13583
+ BarrelOilExplosive_01_DDPF_B,
13584
+ BarricadeboardsWood_01_B,
13585
+ BarrierBlockConcrete_03_128_120,
13586
+ BarrierBlockConcreteRound_01,
13587
+ BarrierConcreteWall_01_160x385,
13588
+ BarrierConcreteWall_01_192x320,
13589
+ BarrierConstruction_01_256_120_B,
13590
+ BarrierConstructionFenceMetal_01_256_300,
13591
+ BarrierHesco_01_128x120,
13592
+ BarrierHesco_01_128x120_DDPF,
13593
+ BarrierHesco_01_128x240,
13594
+ BarrierHesco_01_256x240,
13595
+ BarrierHesco_01_Row03,
13596
+ BarrierJersey_01_256x124_B,
13597
+ BarrierJersey_02_256_120,
13598
+ BathroomCabinet_01,
13599
+ BathroomCabinet_01_B,
13600
+ BathroomSink_02,
13601
+ Bed_01,
13602
+ BenchWood_01,
13603
+ Bin_01,
13604
+ BlockBuildingAttVent_02,
13605
+ Bollard_01_1024,
13606
+ Bollard_01_256,
13607
+ Bollard_01_512,
13608
+ Bollard_01_A,
13609
+ Bollard_02_A,
13610
+ Bookcase_02,
13611
+ Books_01_D,
13612
+ BooksPile_01_C,
13613
+ BorderFence_01_1024,
13614
+ BorderFence_01_2048,
13615
+ BorderFence_01_512,
13616
+ BorderFence_01_512_Angled,
13617
+ BorderFenceDoor_01,
13618
+ BorderFenceDoorFrame_01,
13619
+ BorderFencePole_02,
13620
+ BorderFenceTarp_01_2048,
13621
+ BorderFenceTarp_01_2048_B,
13622
+ BorderFenceTarp_01_512,
13623
+ BorderFenceTarp_01_512_Angled,
13624
+ BorderFenceTarp_01_512_Angled_B,
13625
+ BorderFenceTarp_01_512_B,
13626
+ BorderFenceVehicleGate_01,
13627
+ BoxCardboard_01_D,
13628
+ BoxCardboard_01_E,
13629
+ BoxCardboardStackSmall_01,
13630
+ BoxesCardboardStack_01_A,
13631
+ BoxesCardboardStack_01_B,
13632
+ BoxesCardboardStack_01_D,
13633
+ BoxesCardboardStack_02_A,
13634
+ BoxesCardboardStack_02_B,
13635
+ BoxesCardboardStack_03_B,
13636
+ BoxwoodWall_01_512x220,
13637
+ BR_Factory_02,
13638
+ BR_StorageRoof_01_A_1024x512,
13639
+ BR_StorageRoof_01_A_2048,
13640
+ BR_StorageRoof_01_A_512,
13641
+ BR_StorageWallCornerSmall_01_512x384,
13642
+ BR_StorageWallCornerSmall_01_512x384_B,
13643
+ BR_StorageWallCornerSmall_01_R_512x384,
13644
+ BR_StorageWallLarge_01_A_512x768,
13645
+ BR_StorageWallLarge_01_B_1024x768,
13646
+ BR_StorageWallLarge_01_C_512x768,
13647
+ BR_StorageWallSmall_01_1024x256,
13648
+ BR_StorageWallSmall_01_1024x384,
13649
+ BR_StorageWallSmall_01_A_512x384,
13650
+ BR_StorageWallSmall_01_B_512x384,
13651
+ BR_StorageWallSmall_01_B_512x384_B,
13652
+ BR_StorageWallSmall_01_C_512x384,
13653
+ BR_StorageWallSmall_01_C_512x384_B,
13654
+ BrickConcretePile_01,
13655
+ BrickPileLarge_01,
13656
+ BrickPileSmall_01,
13657
+ BrokenRoad_04,
13658
+ BuildingVentLarge_01_C,
13659
+ BuildingVentLarge_01_D,
13660
+ BunkerConcrete_Set_Close,
13661
+ BunkerConcrete_Set_Close_LightingProps,
13662
+ BunkerConcreteWall_01_512,
13663
+ BunkerDoor_01,
13664
+ BunkerDoor_02,
13665
+ BunkerDoorFrame_01,
13666
+ BunkerMeshCap_01,
13667
+ BunkerTunnelEntrance_01,
13668
+ BunkerTunnelEntrance_02,
13669
+ CableElectric_01_128x128_Corner,
13670
+ CableElectric_01_Straight_384,
13671
+ CableFloor_01,
13672
+ CableFloor_02,
13673
+ CableFloor_03,
13674
+ CableMess_01_C,
13675
+ CableReel_01,
13676
+ CableTray_1024_05,
13677
+ CableTray_128,
13678
+ CableTray_256_End,
13679
+ CableTray_Bend_90_B,
13680
+ CameraSurveillance_01_A,
13681
+ CardboardBox_01,
13682
+ CardboardBox_02_A,
13683
+ CardboardBox_02_B,
13684
+ CardboardBox_02_C,
13685
+ CardboardBox_02_D,
13686
+ CardboardBox_02_E,
13687
+ CardboardBox_02_F,
13688
+ CardboardBox_05,
13689
+ CardboardBoxes_01_A,
13690
+ CardboardPaper_01,
13691
+ CardboardPaper_02,
13692
+ CarpetRoundLarge_01_512,
13693
+ CarpetRoundMedium_01_256,
13694
+ CarpetSquareLarge_01_512,
13695
+ CarpetSquareMedium_01,
13696
+ CarpetSquareMedium_01_256x128,
13697
+ CarSedan_01_B,
13698
+ CarSedan_01_Door_FrontLeft,
13699
+ CarSedan_01_Door_FrontRight,
13700
+ CarSedan_01_Door_RearLeft,
13701
+ CarSedan_01_Door_RearRight,
13702
+ CarSedan_01_Hood,
13703
+ CarSedan_01_Trunk,
13704
+ CarSUV_01_Wreck_B,
13705
+ Casing_01,
13706
+ CasingStack_01,
13707
+ CeilingAlarm_Round_01,
13708
+ CeilingFanLight_01,
13709
+ CeilingLamp_Exit_01_nbrk,
13710
+ CeilingLamp_Long_01_nbrk,
13711
+ CeilingLamp_Rect_01,
13712
+ CeilingLamp_Round_01,
13713
+ CeilingLamp_Round_01_nbrk,
13714
+ CeilingLamp_Strip_01_nbrk,
13715
+ ChairFolding_01_A,
13716
+ ChairFolding_01_B,
13717
+ ChairRow_01,
13718
+ ChemicalPlantPumpStation_01,
13719
+ ChemicalPlantPumpStation_02,
13720
+ ChemicalPlantStructure_01,
13721
+ ChemicalPlantStructure_02,
13722
+ ChemicalPlantStructure_03,
13723
+ ChemicalPlantStructure_04,
13724
+ ChemicalStorage_StorageFacility_02,
13725
+ ChimneyTower_03,
13726
+ Cinderblock_01,
13727
+ ClimateTestingCoattachments,
13728
+ ClimateTestingColdBlast_01,
13729
+ ClimateTestingHot_01_Attachments,
13730
+ ClimateTestingPanels_01,
13731
+ ClothesPile_01_C,
13732
+ CoffeeCup_01_B,
13733
+ CoffeeMaker_01,
13734
+ CoffeePaperCup_01,
13735
+ CommercialInteriorDoor_01,
13736
+ ComplexInteriors_512X128_01,
13737
+ ComplexInteriors_512X512_01,
13738
+ ComplexInteriors_ConcreteStairs_1024X256_01,
13739
+ ComplexInteriors_Pillar_512X128_01,
13740
+ ComplexInteriorsDoorDouble_01,
13741
+ ComputerMonitor_01,
13742
+ ComputerMouseKeyboard_01,
13743
+ ConcreteBarrierLine_01,
13744
+ ConcreteBarriers_01,
13745
+ ConcreteCover_01,
13746
+ ConcreteCover_02,
13747
+ ConcreteCover_04,
13748
+ ConcreteParkingBlock_01,
13749
+ ConcretePipe_01_512x160_B,
13750
+ ConcretePipe_01_512x256_B,
13751
+ ConcreteRubblePile_02,
13752
+ ConcreteStairs_01_A_256x384,
13753
+ ConcreteStairs_01_C_512x384,
13754
+ ConcreteWall_01_512,
13755
+ ConferencePhone_01,
13756
+ ConferenceTable_01,
13757
+ ConstructionBarrierSet_01_C,
13758
+ ConstructionFence_01,
13759
+ ConstructionFence_01_B,
13760
+ ConstructionFence_01_End,
13761
+ ConstructionFence_01_NoSupport,
13762
+ ConstructionFloorConcrete_01_256x64x256,
13763
+ ConstructionSiteStair_01,
13764
+ Container_02_Closed,
13765
+ Container_02_Closed_DDPF,
13766
+ Container_02_Door_A,
13767
+ Container_02_Door_B,
13768
+ Container_02_Open_A,
13769
+ Container_02_Open_D,
13770
+ Container_02_Open_F,
13771
+ Container_02_Open_G,
13772
+ Container_02_Open_H,
13773
+ ContainerBox_02,
13774
+ ContainerBox_02_DDPF,
13775
+ ContainerStandard_01_640,
13776
+ ContainerStandard_01_640_Occluder,
13777
+ ContainerStandardDoor_Left_01,
13778
+ ContainerStandardDoor_Right_01,
13779
+ ContainerStandardOpen_01_640_A,
13780
+ ContainerStandardOpenSidewall_01_640,
13781
+ ContainerStandardOpenSidewall_01_640_B,
13782
+ ControlTower_02,
13783
+ ControlTower_02_Attachments,
13784
+ ControlTower_02_Audio,
13785
+ ControlTower_02_Base,
13786
+ ControlTower_02_BaseInterior_01,
13787
+ ControlTower_02_Column_INT_384x320,
13788
+ ControlTower_02_EntranceDoor,
13789
+ ControlTower_02_LightingProps,
13790
+ ControlTower_02_Mid,
13791
+ ControlTower_02_Pillar_INT_128x336,
13792
+ ControlTower_02_Top,
13793
+ ControlTower_02_Wall_INT_1056x336,
13794
+ ControlTowerElevatorShaft_01,
13795
+ ControlTowerElevatorShaft_02,
13796
+ ControlTowerElevatorShaft_03,
13797
+ ControlTowerElevatorShaftDoor_01,
13798
+ ControlTowerElevatorShaftMid_01,
13799
+ ControlTowerElevatorShaftTop_01,
13800
+ ControlTowerWindow_1742x424,
13801
+ ControlTowerWindow_1792x424,
13802
+ ControlTowerWindow_264x320,
13803
+ ControlTowerWindow_392x320,
13804
+ ControlTowerWindow_624x320,
13805
+ ControlTowerWindow_Corner_01,
13806
+ ControlTowerWindow_Corner_02,
13807
+ CoolingTower_01,
13808
+ CopperSpool_01,
13809
+ Corkboard_01,
13810
+ Corkboard_01C,
13811
+ CornerProtector_01,
13812
+ CornerProtector_02,
13813
+ CoveredFurniture_01_C,
13814
+ CoveredStorage_02,
13815
+ CoveredStorage_02_Props,
13816
+ CoveredStorage_04,
13817
+ CoveredStorage_04_LightingProps,
13818
+ Crate_01_B,
13819
+ Crate_02,
13820
+ Crate_03_A,
13821
+ Crate_04_C,
13822
+ CrateMetal_01_C,
13823
+ CrateMetal_01_D,
13824
+ CrateMetal_01_E,
13825
+ CrateMetal_02,
13826
+ CrateMetalWide_01_A,
13827
+ CrateMetalWide_01_B,
13828
+ CratePallet_01,
13829
+ CratePallet_02_B,
13830
+ CratePlastic_02,
13831
+ CraterMaker_Medium_Hard,
13832
+ CrateWood_01_C,
13833
+ CrateWood_02_B,
13834
+ CrateWooden_02_B,
13835
+ CubeFanBase_01,
13836
+ CubeFanBlades_01,
13837
+ CubeFanBlades_01_B,
13838
+ Cup_01,
13839
+ CupCoffee_01,
13840
+ CurbCurve_01_C90,
13841
+ CurbCurve_01_CV45,
13842
+ CurbCurve_01_CV90_A,
13843
+ CurbEnd_01_CC90,
13844
+ CurbEnd_01_CV90,
13845
+ CurbRamp_01_1024,
13846
+ CurbStraight_01_1024,
13847
+ CurbStraight_01_2048,
13848
+ CurbStraight_01_256,
13849
+ CurbStraight_01_256_Broken,
13850
+ CurbStraight_01_256_Ramp,
13851
+ CurbStraight_01_512,
13852
+ CurvedMonitor_01,
13853
+ DE_128x128_NoCollision_02,
13854
+ DE_ClimateTestingLogo_01,
13855
+ DE_ComplexInteriorExit_01,
13856
+ DE_ControlTowerIn_01,
13857
+ DE_ControlTowerIn_02,
13858
+ DE_ControlTowerSign_01,
13859
+ DE_StorageSectionalNumber_01,
13860
+ DE_StorageSectionalNumber_02,
13861
+ DE_StorageSectionalNumber_03,
13862
+ DE_StorageSectionalNumber_04,
13863
+ DE_StorageSectionalNumber_05,
13864
+ DE_StorageSectionalNumber_06,
13865
+ DE_StorageSectionalNumber_07,
13866
+ DE_StorageSectionalNumber_08,
13867
+ DE_StorageSectionalSign_01,
13868
+ DE_StorageSectionalSign_02,
13869
+ DE_StorageSectionalSign_03,
13870
+ DE_TCFloor_256x128_NoCollision,
13871
+ DE_TCFloor_512x128_NoCollision,
13872
+ DE_WallCrack_01,
13873
+ DE_WallCrack_02,
13874
+ DebrisWoodPile_06,
13875
+ Decal_128x128_NoCollision,
13876
+ Decal_PuddleLong_06,
13877
+ DecalDirt_03,
13878
+ DesertCliffEdge_01,
13879
+ Desk_01,
13880
+ DeskReception_01,
13881
+ DeskStraight_02,
13882
+ DiningChair_01_B,
13883
+ DiningTable_01,
13884
+ DirtPileLarge_02,
13885
+ DirtRidge_03,
13886
+ DirtRidge_03_B,
13887
+ DoorFake_01_128,
13888
+ Dresser_02,
13889
+ DropCeilingVent_01,
13890
+ Duffelbag_01,
13891
+ Dufflebag_01,
13892
+ Dumpster_01_C,
13893
+ DWWaterTank_01,
13894
+ ElectricalBox_01,
13895
+ ElectricalBox_02,
13896
+ ElectricalBox_03,
13897
+ ElectricalBox_04,
13898
+ ElectricalBox_05,
13899
+ ElectricalBox_06,
13900
+ ElectricalBox_07,
13901
+ ElectricalBoxes_01,
13902
+ ElectricalWallBox_01,
13903
+ ElectricalWallBox_07,
13904
+ ElectricalWallBox_08,
13905
+ ElectricBox_01_A,
13906
+ ElectricBox_01_B,
13907
+ ElectricBox_01_D,
13908
+ ElectricBox_02_A,
13909
+ ElectricBox_02_B,
13910
+ ElectricWire_02_D,
13911
+ ElectricWire_02_E,
13912
+ ElevatorSafetyGate_01_256x256,
13913
+ EmergencyExitSign_01,
13914
+ EmergencyKitBag_01,
13915
+ EmergencyLamp_01,
13916
+ EmissivePlane_01,
13917
+ EnlightenShell_Blocker_01,
13918
+ Evacuated_01_Notepad,
13919
+ Evacuated_01_SafetyHelm,
13920
+ Evacuated_01_SafetyVest,
13921
+ Evacuated_01_Toolbox,
13922
+ ExecutiveChair_01,
13923
+ FacadeWaterpipeDoubleSideTransition_01_224x80,
13924
+ FacadeWaterpipeSingle_01_384,
13925
+ FacadeWaterpipeSingle_01_768,
13926
+ FenceConstructionMetal_01,
13927
+ FenceMetalBarbwire_01_A_512,
13928
+ FenceMetalBarbwire_01_B_256,
13929
+ FenceMetalBarbwire_01_C_1024,
13930
+ FenceMetalBarbwire_01_C_256,
13931
+ FenceMetalBarbwire_01_C_512,
13932
+ FenceMobile_01,
13933
+ FencePlywoodStraight_01_256_B,
13934
+ FileCabinet_01,
13935
+ FilingCabinet_02,
13936
+ FilingCabinet_02B,
13937
+ FireExtinguisher_01,
13938
+ FireHydrant_01_C,
13939
+ FireHydrant_01_E,
13940
+ FirePipeline_192_01,
13941
+ FirePipeline_256_01,
13942
+ Firepipeline_C90_01,
13943
+ FlagPole_01,
13944
+ FlareStack_01,
13945
+ FloatingShe01,
13946
+ FLoodLight_Rect_01,
13947
+ Floodlight_Rect_01_B,
13948
+ Floodlight_Rect_01_C,
13949
+ FloorLamp_Bulb_03,
13950
+ FlourescentLamp_Tube_01,
13951
+ FluorescentLamp_Rect_01,
13952
+ FlushMount_Rect_01_nbrk,
13953
+ FlushMount_Square_01,
13954
+ Forklift_01,
13955
+ Forklift_01_DDPF,
13956
+ ForSaleBoard_01,
13957
+ FoundationPlanter_Long_01,
13958
+ FuelTank_02_A,
13959
+ FuelTestingFrame_01_D,
13960
+ FuelTestingFrame_01_E,
13961
+ FuelTestingFrame_01_G_Double,
13962
+ FuelTestingFrame_01_G_Double_B,
13963
+ FuelTestingFrame_1024_Grated_01,
13964
+ FX_CarFire_UnderCab,
13965
+ FX_Dst_WareHouse_DustMotes_Interior_01,
13966
+ FX_POI_Crashsite_Fire_Medium_Light_GS_1,
13967
+ FX_POI_Crashsite_RoofFire_Edge_Highlight_GS_1,
13968
+ FX_POI_Crashsite_Smoke_Smolder_GS_1,
13969
+ FX_POI_Crashsite_Trash_Spot_S_1,
13970
+ FX_PropDest_Cloth_FlagPoleUSA_GS,
13971
+ GAD_GunsmithToolkit_01_Open_B,
13972
+ GarbageCluster_01,
13973
+ GarbageCluster_02_B,
13974
+ GarbageCluster_05,
13975
+ GasCutterTank_01,
13976
+ GasCutterTank_01_DDPF,
13977
+ GasCylinder_01_Large,
13978
+ GB_Shoothouse_PopupTargetGroup_1,
13979
+ GB_Shoothouse_PopupTargetGroup_2,
13980
+ GB_Shoothouse_PopupTargetGroup_3,
13981
+ GB_Shoothouse_PopupTargetGroup_4,
13982
+ GB_Shoothouse_PopupTargetGroup_5,
13983
+ GB_Shoothouse_PopupTargetGroup_6,
13984
+ GB_Shoothouse_PopupTargetGroup_7,
13985
+ GB_Shoothouse_PopupTargetGroup_8,
13986
+ GCarSedan_01,
13987
+ Generator_01,
13988
+ GM1083CargoTruck_01,
13989
+ GM1083CargoTruck_01_Bed,
13990
+ GM1083CargoTruck_01_Canopy,
13991
+ GRN_CoolingPlatform_01_Audio,
13992
+ GRN_MilitaryRD_GuardTower,
13993
+ GRN_MilitaryRD_GuardTower_Props,
13994
+ GRN_RD_DishLarge_01_LightingProps,
13995
+ GSemiTruck_01,
13996
+ GTruckPickup_01,
13997
+ GuardTower_01,
13998
+ GuardTower_01_LightingPropsA,
13999
+ GuardTower_House_01,
14000
+ GuardTower_House_01_LightingPropsA,
14001
+ GuardTowerDoor_01_112x246,
14002
+ GuardTowerGround_01,
14003
+ GuardTowerHouse_01,
14004
+ GuardTowerWindows_01_128x192,
14005
+ GuardTowerWindows_01_256x192,
14006
+ GypsumStack_01,
14007
+ Handcart_01,
14008
+ HandicapRails_01_256,
14009
+ HangarCeilingSupport_01_512,
14010
+ HangarGate_01_L_Frame,
14011
+ HangarGate_01_R_Frame,
14012
+ HangarGate_02,
14013
+ HangarGate_03_Frame,
14014
+ HangarGate_04,
14015
+ HangarGate_04_B,
14016
+ HangarGate_05,
14017
+ HangarShellLarge_01,
14018
+ HangeGateWheel_01_112,
14019
+ HangeGateWheel_01_144,
14020
+ HangerLargeWallExtension_01,
14021
+ HangerLargeWallExtension_02,
14022
+ HangingPendant_01,
14023
+ Hedgehog_01,
14024
+ HescoBastionRoof_01,
14025
+ HighwayCurb_01_1024,
14026
+ HighwayCurb_01_256,
14027
+ HighwayCurb_01_512,
14028
+ HoseFracking_C45_01,
14029
+ HoseFracking_C90_01,
14030
+ HoseFracking_S512_01,
14031
+ HoseFrackingAdapter_03,
14032
+ HoseFrackingRoll_01,
14033
+ HoseFrackingRoll_01_B,
14034
+ HoseFuel_01,
14035
+ HoseFuel_02,
14036
+ HotBunzCup_01,
14037
+ HVAC_01,
14038
+ HVACDuct_01_128,
14039
+ HVACDuct_01_256,
14040
+ HVACDuct_01_512,
14041
+ HVACDuct_01_C45,
14042
+ HydrogenTank_01,
14043
+ IndoorTrashCan_01,
14044
+ JerryCan_01_B,
14045
+ JerryCan_01_DDPF,
14046
+ KitchenCabinet_01_A,
14047
+ KitchenCabinet_01_B,
14048
+ KitchenSink_01_85,
14049
+ KitchenStove_01,
14050
+ KRails_01,
14051
+ KRails_01_DDPF,
14052
+ Ladder_01,
14053
+ LampPostStadium_01,
14054
+ LandSlideRockLarge_01,
14055
+ LandSlideRocks_03,
14056
+ Laptop_01,
14057
+ LemonadeBerry_01_L,
14058
+ LemonadeBerry_01_M,
14059
+ LemonadeBerryDead_01_L_B,
14060
+ LICPLA_PlatesGrouped,
14061
+ LightCeiling_Tube_01,
14062
+ LobbyCeilingStripLight_01_256,
14063
+ LobbyCeilingStripLight_01_512,
14064
+ Lockers_01,
14065
+ Lockers_01_B,
14066
+ Loot_ChairRow_01,
14067
+ Loot_ChairRow_01_B,
14068
+ Loot_DeskStraight_02,
14069
+ Loot_OfficeShe01_B,
14070
+ Loot_RestaurantSink_01,
14071
+ Loot_ShelfWood_01,
14072
+ Loot_TableFoldable_01,
14073
+ Loot_TableFoldable_01_B,
14074
+ Loot_TableFoldable_01_C,
14075
+ LoudSpeakers_01,
14076
+ LoungeSofa_01,
14077
+ LoungeTable_03,
14078
+ LumbarStack_01,
14079
+ M1083CargoTruck_01,
14080
+ M1083CargoTruck_01_Bed,
14081
+ M1083CargoTruck_01_Canopy,
14082
+ M1083CargoTruck_01_Door_FrontLeft,
14083
+ M1083CargoTruck_01_Door_FrontRight,
14084
+ M1083CargoTruck_01_Hitch,
14085
+ M1083CargoTruck_01_WheelDamage,
14086
+ M1083CargoTruck_01_WheelPuncture,
14087
+ Manzanita_01_L,
14088
+ Manzanita_01_M_A,
14089
+ Military_Warehouse_Large_01_LightingPropsB,
14090
+ Military_Warehouse_Medium_01_LightingPropsA,
14091
+ Military_Warehouse_Medium_01_LightingPropsB,
14092
+ Military_Warehouse_Small_02_ChemicalStorage_Blue_01,
14093
+ Military_Warehouse_Small_02_ChemicalStorage_Blue_02,
14094
+ Military_Warehouse_Small_02_ChemicalStorage_Blue_03_B,
14095
+ Military_Warehouse_Small_02_LightingPropsA,
14096
+ Military_Warehouse_Small_02_LightingPropsB,
14097
+ MilitaryLocker_01,
14098
+ MilitarySigns_02,
14099
+ MilitarySigns_03,
14100
+ MilitarySigns_04,
14101
+ MilitarySigns_06,
14102
+ MilitarySigns_08,
14103
+ MilitarySigns_09,
14104
+ MilitarySigns_10,
14105
+ MilkCrate_01,
14106
+ MissileContainer_01_B,
14107
+ MissileContainerStack_01_B,
14108
+ MissileContainerStack_03,
14109
+ MobileAntenna_01,
14110
+ MudRidgeHuge_Straight_02,
14111
+ Nightstand_01,
14112
+ OakShrub_01_M,
14113
+ OakShrub_01_S,
14114
+ OakShrub_01_S_B,
14115
+ ObjectiveDish_01,
14116
+ OfficeBuilding_02,
14117
+ OfficeBuilding_02_B,
14118
+ OfficeBuilding_02_LightingProps,
14119
+ OfficeBuilding_02_LightingProps_B,
14120
+ OfficeChair_01,
14121
+ OfficeElevatorShaft_CabinTop_01,
14122
+ OfficeElevatorShaft_Mid_01,
14123
+ OfficeLoungeCouchMiddle_01,
14124
+ OfficeLoungeTable_01,
14125
+ OfficePoster_01,
14126
+ OfficePoster_02,
14127
+ OfficePoster_03,
14128
+ OfficePoster_04,
14129
+ OfficePoster_05,
14130
+ OfficePoster_06,
14131
+ OfficePoster_07_Planner,
14132
+ OfficeRuin_02_CeilingRubble_01,
14133
+ OfficeRuin_02_Rubble_1024x320_01,
14134
+ OfficeRuin_02_Rubble_256x432_01,
14135
+ OfficeRuin_02_Rubble_272x144_01,
14136
+ OfficeRuin_02_Rubble_384x256_01,
14137
+ OfficeRuin_02_Rubble_384x256_02,
14138
+ OfficeShe01,
14139
+ OilTank_01,
14140
+ OilWell_01,
14141
+ OilWell_01_Column,
14142
+ OilWell_01_Pipes_1,
14143
+ OilWell_01_Pipes_2,
14144
+ OilWell_01_Pipes_3,
14145
+ Pallet_01_B,
14146
+ Pallet_Container_01,
14147
+ PalletAirDrop_01,
14148
+ PalletBarrelDiesel_01_B,
14149
+ PalletBarrelDiesel_01_C,
14150
+ PalletWooden_01,
14151
+ PalletWooden_02,
14152
+ PalletWoodenPile_01_B,
14153
+ PalletWoodenPile_01_C,
14154
+ PalletWoodenPile_01_D,
14155
+ PalmMajesty_01_M,
14156
+ PanelMetal_01,
14157
+ PaperPile_01,
14158
+ PaperTrash_01,
14159
+ ParkingBarrierGate_01,
14160
+ ParkingBarrierGate_01_StopSign,
14161
+ ParkingBarrierGate_02,
14162
+ ParkingBooth_01,
14163
+ ParkingBooth_01_B,
14164
+ ParkingBooth_01_C,
14165
+ ParkingBooth_01_PropsA,
14166
+ ParkingBoothWindow_111x128_01,
14167
+ ParkingBoothWindow_128x128_01,
14168
+ ParkingBoothWindow_148x128_01,
14169
+ PCBox_01,
14170
+ PFVC_CST_HillSide_01,
14171
+ PFVC_GRN_CrashSite,
14172
+ PFVC_GRN_CrashSite_HF_01,
14173
+ PFVC_GRN_Marina,
14174
+ PFVC_GRN_RadarSite,
14175
+ PhoneO01,
14176
+ PineTorrey_01_M,
14177
+ Pipeline_01_1024,
14178
+ Pipeline_01_128,
14179
+ Pipeline_01_128_end,
14180
+ Pipeline_01_256,
14181
+ Pipeline_01_512,
14182
+ Pipeline_01_64,
14183
+ Pipeline_01_C22,
14184
+ Pipeline_01_C45,
14185
+ Pipeline_01_C45_181,
14186
+ Pipeline_01_C45_362,
14187
+ Pipeline_01_C90_A,
14188
+ Pipeline_01_C90_B,
14189
+ pipeline_01_c90_Cluster,
14190
+ PipelineFoundationSingle_01,
14191
+ PipelineMetal_01_128,
14192
+ PipelineSocket_01_A,
14193
+ PipelineSocket_01_B,
14194
+ PipelineSocket_01_C,
14195
+ PipelineSupportDouble_01,
14196
+ PipelineSupportSingle_01,
14197
+ PipelineT_01,
14198
+ PipelineValve_02,
14199
+ PipelineY_01,
14200
+ PipeMetalStack_01_A,
14201
+ PipeMetalStack_01_A_DDPF,
14202
+ PipeShipSmall_01_64,
14203
+ PipeSupport_01,
14204
+ PipeSupport_02,
14205
+ Pizzabox_01_Closed,
14206
+ PlankPile_01,
14207
+ PlankStackBeamsLow_01_320x60x128,
14208
+ PlankStackLow_01_320x60x128,
14209
+ PlankStackMedium_01,
14210
+ Planter_10_B,
14211
+ PlantPotMedium_02,
14212
+ PlasterRetainingWall_02_1024,
14213
+ PlasterRetainingWall_02_2048,
14214
+ PlasterRetainingWall_02_256,
14215
+ PlasterRetainingWall_02_512,
14216
+ PlasterRetainingWall_02_C45,
14217
+ PlasterRetainingWall_02_C90,
14218
+ PlasterRetainingWallSlope_02_256,
14219
+ PlasterRetainingWallSlope_02_512,
14220
+ PlasterWall_02_128_B,
14221
+ PlasterWall_02_256_B,
14222
+ PlasterWall_02_512_B,
14223
+ PlasterWall_02_B_512_A,
14224
+ PlasticJerseyBarrier_01,
14225
+ PortableDieselEngine_01,
14226
+ PortableDieselEngine_01_LampTower,
14227
+ PortableDieselEngine_01_LampTower_1_Light_Off,
14228
+ PortableLamp_Rect_01,
14229
+ PortableLamp_Rect_02,
14230
+ PortableLamp_TowerPole_02,
14231
+ PortableLamp_TowerTop_01,
14232
+ PortaPotty_01,
14233
+ PotLight_Round_01_nbrk,
14234
+ PotLight_Round_02_nbrk,
14235
+ PowerControlPanel_01_A,
14236
+ PowerControlPanel_01_B,
14237
+ PowerControlPanel_01_C,
14238
+ PowerGenerator_01,
14239
+ PowerLinePole_01,
14240
+ PowerSupply_01,
14241
+ Printer_01,
14242
+ PropaneTank_01,
14243
+ RadarDishLarge_01,
14244
+ RadarDishLarge_01_B,
14245
+ RadarDome_01,
14246
+ RadarDomeFoundation_01,
14247
+ RadioTower_01_A,
14248
+ RadioTower_01_B,
14249
+ RadioTower_01_Dish,
14250
+ RadioTower_02,
14251
+ RadioTowerDish_01,
14252
+ RadioTransmitter_01,
14253
+ RailRoadPoweline_01_BeamSingle,
14254
+ RD_DishLarge_NoBase_01,
14255
+ RecycleBin_01,
14256
+ RefineryTower_01_Pipes,
14257
+ Refrigerator_01,
14258
+ ResidentialCeilingSpotlight_01,
14259
+ RestaurantBoothTable_01,
14260
+ RestaurantShe01,
14261
+ RestaurantSink_01,
14262
+ RetainingWall_01_1024,
14263
+ RetainingWall_01_End,
14264
+ RetroBoomBox_01,
14265
+ Rift_04,
14266
+ Rift_04_APmesh_Half,
14267
+ Rift_04_APmesh_HaNoDeform,
14268
+ Rift_04_B_NoDeform,
14269
+ Rift_04_C,
14270
+ Rift_04_Corner,
14271
+ Rift_04_Corner_APmesh,
14272
+ Rift_04_Corner_B,
14273
+ RND_ClimateTesting_01_LightingProps,
14274
+ RND_ClimateTesting_02_LightingProps,
14275
+ RND_ClimateTestingCo01_DebrisPile,
14276
+ RND_ClimateTestingHot_01_DebrisPile,
14277
+ RND_CoveredStorage_01,
14278
+ RND_CoveredStorage_01_Props,
14279
+ RND_ShootHouse_01,
14280
+ RND_ShootHouse_01_Props,
14281
+ RockCluster_01_WB,
14282
+ RockClusterEmbedded_01,
14283
+ RockClusterEmbedded_Clustered_01,
14284
+ RockLarge_01_C,
14285
+ RockLarge_02,
14286
+ RockLarge_03,
14287
+ RockMound_L_03_APmesh,
14288
+ RockMound_L_03_B,
14289
+ RockMound_L_03_NoAP,
14290
+ RockMound_L_03_NoDeform,
14291
+ RockMound_L_04_APmesh,
14292
+ RockMound_L_04_B,
14293
+ RockMound_L_04_NoAP,
14294
+ RockMound_L_04_NoDeform,
14295
+ RockSingle_M_03,
14296
+ RoofAntenna_01,
14297
+ RopeClimbing_01,
14298
+ RubberMat_01_192,
14299
+ RubbleMetal_01,
14300
+ RubblePileStone_01_Side,
14301
+ RubblePileStone_01_Top,
14302
+ RubblePileStone_02,
14303
+ RubblePileVillage_01_A,
14304
+ RuralShoes_01,
14305
+ SandBags_01_256x120_DDPF,
14306
+ SandBags_01_C45_a_DDPF,
14307
+ SandBags_01_C90_a_DDPF,
14308
+ SandBagsPileStraight_01_128,
14309
+ SandBagsPileStraight_01_256_B,
14310
+ ScaffoldingPlywood_01_A_256,
14311
+ ScissorLift_01,
14312
+ SeaterCouch_01_Three,
14313
+ SeaterCouch_01_Two,
14314
+ SemiTruck_01,
14315
+ SemiTruck_01_Door_Left,
14316
+ SemiTruck_01_Door_Right,
14317
+ SemiTruck_01_Hood,
14318
+ SemiTruckTrailer_01,
14319
+ SemiTruckTrailer_01_Door_RearLeft_01,
14320
+ SemiTruckTrailer_01_Door_RearRight_01,
14321
+ SemiTruckTrailer_01_Landing_Gear_01,
14322
+ SemiTruckTrailer_01_Wheel,
14323
+ ServerRack_02,
14324
+ ServerRack_03,
14325
+ ServerRack_04,
14326
+ ServerRackRow_01,
14327
+ ServiceBuilding_01_B,
14328
+ ServiceBuilding_01_LightingProps,
14329
+ ServiceBuilding_02_F2P,
14330
+ ServiceBuilding_02_LightingProps,
14331
+ ServiceBuildingWindow_02,
14332
+ ShelfMetal_01,
14333
+ ShelfWood_01,
14334
+ SignConstructionZone_01,
14335
+ SignConstructionZone_01_Warnings,
14336
+ SignConstructionZone_06_MilRestrictedAccess,
14337
+ SignNoParking_01,
14338
+ SignPole_01,
14339
+ SiloOilLarge_01_White,
14340
+ SiloOilLargePipe_01,
14341
+ SiloOilLargeSide_01,
14342
+ SiloOilLargeTop_01,
14343
+ SiloSphereLarge_01,
14344
+ SiloSphereLarge_01_B,
14345
+ SiloSpherePipesLarge_01,
14346
+ SiloTankLong_01_ChemicalStorage_01,
14347
+ SiloTankLong_A_01,
14348
+ SiloTankLong_base_01,
14349
+ SledgeHammer_01,
14350
+ Solarpanel_01_512,
14351
+ SolarpowerBattery_01,
14352
+ SpeedBump_01,
14353
+ StandingOfficeTable_01,
14354
+ StationPump_01,
14355
+ StepLadder_01,
14356
+ StepLadder_02,
14357
+ StopSign_01,
14358
+ StorageBin_01,
14359
+ StorageCrashCorner_01,
14360
+ StorageFacility_02_Attachments,
14361
+ StorageFacility_02_DebrisPile,
14362
+ StorageFacility_02_LightingPropsA,
14363
+ StorageFacility_03_LightingPropsA,
14364
+ StorageFacility_03_LightingPropsB,
14365
+ StorageFacility_03_LightingPropsC,
14366
+ StorageFacility_03_PropsB_DebrisPile,
14367
+ StorageFacility_05_LightingPropsA,
14368
+ StorageFacility_13_B,
14369
+ StorageFacility_13_LightingProps,
14370
+ StorageFacility_16_extendCeiling,
14371
+ StorageFacility_17_extendCeiling,
14372
+ StorageFacility_18,
14373
+ StorageFacility_18_LightingProps,
14374
+ StorageFacility_Ruin_02,
14375
+ StorageFacility_Ruin_02_LightingPropsA,
14376
+ StorageFacility_Ruin_03,
14377
+ StorageFacility_Ruin_03_LightingPropsA,
14378
+ StorageFloor_01_1024,
14379
+ StorageFloor_01_512,
14380
+ StorageGarageDoor_02,
14381
+ StorageMetalPillarLong_01,
14382
+ StorageMetalPillarShort_01,
14383
+ StorageMetalPillarShort_01_double,
14384
+ StorageMetalPillarShort_01_quad,
14385
+ StorageRoof_01_A_2048,
14386
+ StorageRoof_01_D_2048,
14387
+ StorageRoofExtension_01,
14388
+ StorageRoofExtensionTrim_01,
14389
+ StorageRoofTrim_01_1024,
14390
+ StorageRoofTrim_01_2048,
14391
+ StorageRoofTrim_01_512,
14392
+ StorageRoofTrimCorner_01,
14393
+ StorageWallLarge_01_C_512x384,
14394
+ StorageWallReinforced_01_512x768,
14395
+ StorageWindow_01,
14396
+ StorageWindow_01_384x352,
14397
+ StorageWindow_01_896x352,
14398
+ StraightConcreteFloor_01_A_512,
14399
+ StreetSignPole_01,
14400
+ StudMetalStack_01_256_D,
14401
+ SundialLight_01,
14402
+ SupplyCase_01_B,
14403
+ TableFoldable_01_A,
14404
+ TableFoldable_01_B,
14405
+ TableFoldable_01B,
14406
+ TableOffice_01,
14407
+ TableRestaurantRound_01,
14408
+ TankPlasticIBC_01,
14409
+ TankPressure_01_A,
14410
+ TankPressure_01_C,
14411
+ TankPropane_01,
14412
+ TarpFloor_01_A,
14413
+ TarpFloor_01_B,
14414
+ TCFloor_1024x1024_01,
14415
+ TCFloor_1024x512_01,
14416
+ TCFloor_512x256_01,
14417
+ TirePile_01_A,
14418
+ TirePile_01_A_DDPF,
14419
+ TirePile_01_B,
14420
+ TirePile_01_B_DDPF,
14421
+ TirePile_01_E,
14422
+ TirePile_01_F,
14423
+ TirePile_01_Single,
14424
+ Toilet_01,
14425
+ ToolCart_01_A,
14426
+ ToolCart_01_B,
14427
+ ToolRope_01_B,
14428
+ ToolShovel_01,
14429
+ TrafficCones_01_B,
14430
+ TransformeMetal_01,
14431
+ TransformeMetal_02,
14432
+ TransformeMetal_03,
14433
+ TrashbinPlastic_01,
14434
+ TrashbinPlastic_01_Lid,
14435
+ TrashCan_01_B,
14436
+ TrashDebris_01,
14437
+ TrashPileLarge_01,
14438
+ Trolley_01,
14439
+ TruckPickup_01,
14440
+ TruckPickup_01_Door_FrontLeft,
14441
+ TruckPickup_01_Door_FrontRight,
14442
+ TruckPickup_01_Door_RearLeft,
14443
+ TruckPickup_01_Door_RearRight,
14444
+ TruckPickup_01_Hood,
14445
+ TruckPickup_01_Trunk,
14446
+ Tub_01,
14447
+ TunnelSystemHandrails_1024_01,
14448
+ TunnelSystemHandrails_256_01,
14449
+ TunnelSystemHandrails_512_01,
14450
+ TunnelSystemHandrails_Bend_90_01,
14451
+ TunnelSystemSprinkler_1024,
14452
+ TunnelSystemSprinkler_1536,
14453
+ TunnelSystemSprinkler_2048,
14454
+ TunnelSystemSprinkler_256,
14455
+ TunnelSystemSprinkler_512,
14456
+ TunnelSystemSprinkler_Bend_90,
14457
+ TVLarge_01,
14458
+ TVMastDishMetal_01,
14459
+ UH60_BlackhawkHelicopter_01_Base,
14460
+ UH60_BlackhawkHelicopter_01_Door_Right,
14461
+ UH60_BlackhawkHelicopter_01_DoorCockpit_Left,
14462
+ UH60_BlackhawkHelicopter_01_DoorCockpit_Right,
14463
+ UH60_BlackhawkHelicopter_01_DoorGunner_Left,
14464
+ UH60_BlackhawkHelicopter_01_DoorGunner_Right,
14465
+ UH60_BlackhawkHelicopter_01_DoorLeft,
14466
+ UH60_BlackhawkHelicopter_01_HatchNose,
14467
+ UH60_BlackhawkHelicopter_01_HatchSide_Right,
14468
+ UH60_BlackhawkHelicopter_01_RotorTailBlades,
14469
+ UH60_BlackhawkHelicopter_01_Seats,
14470
+ UH60_BlackhawkHelictopter_NoProp_Closed,
14471
+ US_Carrier_Fire_Extinguisher_01,
14472
+ VAB_Foundation_1024_01,
14473
+ VAB_Foundation_2048_01,
14474
+ VAB_Foundation_256_01,
14475
+ VAB_Foundation_512_01,
14476
+ VAB_Foundation_C45_01,
14477
+ VAB_Foundation_C45i_01,
14478
+ VAB_Foundation_C90_01,
14479
+ VAB_FoundationFloor_1024_01,
14480
+ VAB_FoundationFloor_512x1024_01_Boulder,
14481
+ VAB_Framework_01_1024x768,
14482
+ VendingMachine_01,
14483
+ VentilationDrum_256_01,
14484
+ VentilationDrum_512_01,
14485
+ VentilationDrum_C90_01,
14486
+ VentilationDrumBox_512x768_01,
14487
+ VentilationDrumSmallBox_192x192_01,
14488
+ VentilationDrumSmallBox_192x384_01,
14489
+ WalkwayGrate_128x128,
14490
+ WalkwayGrate_128x256_B,
14491
+ WalkwayGrate_128x64_B,
14492
+ WalkwayGrate_256x1024,
14493
+ WalkwayGrate_256x256,
14494
+ WalkwayGrate_256x512,
14495
+ WalkwayGrate_384x384,
14496
+ WalkwayGrate_96x256,
14497
+ WalkwayPillar_384_A,
14498
+ WalkwayPillar_384_B,
14499
+ WalkwayPillar_768,
14500
+ WalkwayPlatform_128x128,
14501
+ WalkwayPlatform_128x256,
14502
+ WalkwayPlatform_160x256,
14503
+ WalkwayPlatform_160x512,
14504
+ WalkwayPlatform_256x1024,
14505
+ WalkwayPlatform_256x256,
14506
+ WalkwayPlatform_256x512,
14507
+ WalkwayPlatform_256x768,
14508
+ WalkwayPlatform_512x512,
14509
+ WalkwayPlatformTriangular_256x256,
14510
+ WalkwayRail_1024_A,
14511
+ WalkwayRail_1024_B,
14512
+ WalkwayRail_128,
14513
+ WalkwayRail_256_A,
14514
+ WalkwayRail_256_B,
14515
+ WalkwayRail_362,
14516
+ WalkwayRail_512_A,
14517
+ WalkwayRail_512_B,
14518
+ WalkwayRail_96,
14519
+ WalkwayStair_128,
14520
+ WalkwayStair_128x192,
14521
+ WalkwayStair_192,
14522
+ WalkwayStair_256,
14523
+ WalkwayStair_384,
14524
+ WalkwayStair_512,
14525
+ WalkwayStairRailing,
14526
+ WalkwayStairRight_384,
14527
+ WalkwayWallmountSingle,
14528
+ WallLamp_Bulb_01_nbrk,
14529
+ WallLamp_Oval_01_nbrk,
14530
+ WallLamp_Rect_01_B,
14531
+ WallLamp_Rect_01_C,
14532
+ WallLamp_Rect_01_D,
14533
+ WallLamp_Rect_02,
14534
+ WallLamp_Rect_02_nbrk,
14535
+ WallLamp_Rect_02_nbrk_B,
14536
+ WallLightLED_Square_01,
14537
+ WallPipe_1024_01,
14538
+ WallPipe_256_01,
14539
+ WallPipe_512_01,
14540
+ WallPipe_C90_01,
14541
+ WallPipeJoint_01,
14542
+ WallPipeJointEnd_01,
14543
+ Wallspeakers_01,
14544
+ WarehouseShe01,
14545
+ WarehouseShe01_MilitaryPropsB,
14546
+ WarehouseSheFlatBase_01,
14547
+ WarningLamp_Bulb_01,
14548
+ WarningLamp_Bulb_01_B,
14549
+ WarningLamp_Bulb_01_ZS,
14550
+ WarningLamp_Bulb_02,
14551
+ WarningSign_01_A,
14552
+ WarningSign_01_E,
14553
+ WarningSign_03,
14554
+ WarningSign_04_E,
14555
+ WarningSign_04_G,
14556
+ WarningSign_04_H,
14557
+ WarningSign_04_L,
14558
+ WarningSign_04_MilIDCheck,
14559
+ WarningSign_04_N,
14560
+ WarningSign_04_NoticeCombatTraining,
14561
+ WarningSign_04_StopSecurityAhead,
14562
+ WarningSign_05,
14563
+ WarningSign_06,
14564
+ WaterBottle_01_A,
14565
+ WaterCooler_01_A,
14566
+ WaterTank_01,
14567
+ WaterTank_01_DDPF,
14568
+ WaterTank_02_Nordvik,
14569
+ WeatherstationFoundation_03,
14570
+ WheelBarrow_01,
14571
+ WhiteBoard_01,
14572
+ WiringFacade_01_192,
14573
+ WiringFacade_01_320_A,
14574
+ WiringFacade_01_640_A,
14575
+ WiringFacade_01_640_B,
14576
+ WiringFacade_01_640_C,
14577
+ WiringFacade_01_C90H,
14578
+ WiringFacadeConnectorBottom_01,
14579
+ WiringFacadeConnectorSide_01_A,
14580
+ WiringFacadeConnectorSide_01_B,
14581
+ WiringFacadeConnectorVertical_01,
14582
+ WiringFacadeMess_01_64_B,
14583
+ WorkBench_01,
14584
+ ZS_Barrack_01_A_LightingPropsA,
14585
+ }
14586
+ export enum RuntimeSpawn_Granite_MilitaryStorage {
14587
+ Abra01_Chassis,
14588
+ Abra01_Chassis_B,
14589
+ Abra01_Tracks,
14590
+ Abra01_Turret,
14591
+ Abra01_Turret_B,
14592
+ AbraCoveredTarp,
14593
+ AcaciaUrban_01_S,
14594
+ ACModule_01,
14595
+ ACModule_02,
14596
+ AluminumBench_01,
14597
+ AmmoStack_01,
14598
+ AntennaMast_01,
14599
+ AntennaMastMetal_01,
14600
+ AntennareciverMetal_01,
14601
+ AntennaSmall_01_B,
14602
+ AntennaTall_01,
14603
+ AsphaltRubblePile_01,
14604
+ AutoCapture_Terrain,
14605
+ BackroomStorageShe01,
14606
+ Barrack_01_A_Props_F,
14607
+ Barrack_02_A_Props,
14608
+ Barrack_02_A_SecurityCheckPoint,
14609
+ Barrack_02_C,
14610
+ Barrack_02_D,
14611
+ Barrack_02_LightingProps,
14612
+ BarrackStair_01,
14613
+ BarrackStair_01_B,
14614
+ BarrelLabratory_01_115,
14615
+ BarrelLabratory_01_115_DDPF,
14616
+ BarrelLabratory_01_cluster_A_2x3,
14617
+ BarrelLabratory_01_cluster_A_2x3_DDPF,
14618
+ BarrelOil_01_B,
14619
+ BarrelOil_01_C,
14620
+ BarrelOil_01_D,
14621
+ BarrelOil_01_group_04,
14622
+ BarrelOil_01_group_05,
14623
+ BarrelOil_01_group_06,
14624
+ BarrelOil_03,
14625
+ BarrelOilExplosive_01_cluster,
14626
+ BarrelOilExplosive_01_cluster_A_DDPF,
14627
+ BarrelOilExplosive_01_cluster_B,
14628
+ BarrelOilExplosive_01_cluster_B_DDPF,
14629
+ BarrelOilExplosive_01_DDPF_B,
14630
+ BarrierBlockConcrete_01_256x120,
14631
+ BarrierBlockConcrete_01_256x60,
14632
+ BarrierBlockConcrete_02_128_60,
14633
+ BarrierBlockConcrete_03_128_120,
14634
+ BarrierConcreteWall_01_192x320,
14635
+ BarrierConcreteWall_01_192x320_A_DDPF,
14636
+ BarrierConstruction_01_256_120_B,
14637
+ BarrierConstruction_01_256_120_DDPF,
14638
+ BarrierConstructionFenceMetal_01_256_300,
14639
+ BarrierHesco_01_128x120,
14640
+ BarrierHesco_01_128x120_DDPF,
14641
+ BarrierHesco_01_128x240,
14642
+ BarrierHesco_01_128x240_DDPF,
14643
+ BarrierHesco_01_256x240,
14644
+ BarrierHesco_01_64x60,
14645
+ BarrierHesco_01_Row04b,
14646
+ BarrierJersey_01_256x124_B,
14647
+ BarrierPlastic_01,
14648
+ BeamRefinery_01_A_32x32x320,
14649
+ BeamRefinery_01_A_32x32x416,
14650
+ BeamRefinery_01_B_32x32x256,
14651
+ BeamRefinery_01_F_32x256,
14652
+ BeamRefinery_01_F_CV90_128x128,
14653
+ BeamRefineryConnector_01_CV180_48x64,
14654
+ BeamRefineryConnector_01_CV90_48x48,
14655
+ BeamRefineryFoundation_01_1024x1024x320,
14656
+ BeamRefineryFoundation_01_144x144x320,
14657
+ BeamRefineryFoundation_01_512x128x320,
14658
+ BeamRefineryFoundation_01_80x80x320,
14659
+ BeerBoxStack_01_B,
14660
+ Billboard_01,
14661
+ Billboard_01_Ads_FireEvac,
14662
+ Billboard_Sign,
14663
+ Bin_01,
14664
+ BlockClusterConcrete_01_A,
14665
+ Bollard_01_256,
14666
+ Bollard_01_512,
14667
+ Bollard_01_A,
14668
+ Bollard_02_A,
14669
+ Bookcase_02,
14670
+ Books_01_D,
14671
+ BorderFence_01_1024_Angled,
14672
+ BorderFence_01_2048,
14673
+ BorderFence_01_512,
14674
+ BorderFence_01_512_Angled,
14675
+ BorderFenceDoor_01,
14676
+ BorderFenceDoorFrame_01,
14677
+ BorderFenceTarp_01_2048,
14678
+ BorderFenceTarp_01_2048_B,
14679
+ BorderFenceTarp_01_512,
14680
+ BorderFenceTarp_01_512_Angled,
14681
+ BorderFenceTarp_01_512_Angled_B,
14682
+ BorderFenceTarp_01_512_B,
14683
+ BorderFenceVehicleGate_01,
14684
+ BoxCardboard_01_D,
14685
+ BoxCardboard_01_E,
14686
+ BoxCardboardStackSmall_01,
14687
+ BoxesCardboardStack_01_A,
14688
+ BoxesCardboardStack_01_B,
14689
+ BoxesCardboardStack_01_D,
14690
+ BoxesCardboardStack_02_A,
14691
+ BoxesCardboardStack_02_B,
14692
+ Boxwood_01_L,
14693
+ Boxwood_01_M,
14694
+ BoxwoodWall_01_1024x120,
14695
+ BoxwoodWall_01_512x220,
14696
+ BR_PlasterPillar_02_144,
14697
+ BR_PlasterWallSlope_02_256_B,
14698
+ BR_ServiceBuilding_01,
14699
+ BroadleafUrban_01_M_A,
14700
+ Buckets_03,
14701
+ BulletinBoard_Map_01,
14702
+ BulletinBoard_Planner_01,
14703
+ CableFloor_02,
14704
+ CableFloor_03,
14705
+ CableMess_01_C,
14706
+ CableReel_01,
14707
+ CableTray_1024_05,
14708
+ CableTray_128,
14709
+ CableTray_256_End,
14710
+ CableTray_Bend_90_B,
14711
+ CameraSurveillance_01_A,
14712
+ CanalConcrete_01,
14713
+ CanalConcrete_Ramps_01,
14714
+ CanopyMetal_01_C,
14715
+ CanopyMetalFrame_01,
14716
+ CardboardBox_01,
14717
+ CardboardBox_02_A,
14718
+ CardboardBox_02_B,
14719
+ CardboardBox_02_C,
14720
+ CardboardBox_02_E,
14721
+ CardboardBox_02_F,
14722
+ CardboardBox_05,
14723
+ CardboardPaper_01,
14724
+ CardboardPaper_02,
14725
+ CarLift_01,
14726
+ CarpetSquareLarge_01_512,
14727
+ CarpetSquareMedium_01_256x128,
14728
+ CarRamp_01,
14729
+ CarRamp_01_NBRK,
14730
+ CarSedan_01_B,
14731
+ CarSedan_01_Door_FrontLeft,
14732
+ CarSedan_01_Door_FrontRight,
14733
+ CarSedan_01_Door_RearLeft,
14734
+ CarSedan_01_Door_RearRight,
14735
+ CarSedan_01_Hood,
14736
+ CarSedan_01_Trunk,
14737
+ CarSedan_01_Wreck_B,
14738
+ CarSUV_01,
14739
+ CarSUV_01_Door_FrontLeft,
14740
+ CarSUV_01_Door_FrontRight,
14741
+ CarSUV_01_Door_RearLeft,
14742
+ CarSUV_01_Door_RearRight,
14743
+ CarSUV_01_Hood,
14744
+ CarSUV_01_InteriorCage,
14745
+ CeilingFanLight_01,
14746
+ CeilingLamp_Exit_01_nbrk,
14747
+ CementMixer_01,
14748
+ ChairFolding_01_A,
14749
+ ChairFolding_01_B,
14750
+ ChairRow_01,
14751
+ Cinderblock_01,
14752
+ CinderblockStack_01_A_120_DDPF,
14753
+ CinderblockStack_01_B_120_DDPF,
14754
+ Cliff_M_02,
14755
+ CliffFace_02,
14756
+ CliffFace_09,
14757
+ CliffRock_M_02,
14758
+ ClothesPile_01_A,
14759
+ ClothesPile_01_B,
14760
+ ClothesPile_01_C,
14761
+ CoastalRock_Cluster_01,
14762
+ CoastalRock_Cluster_02,
14763
+ CoffeePaperCup_01,
14764
+ CoffeeTable_01,
14765
+ CombatVehicleContainer_01_Open_02,
14766
+ CombatVehicleContainer_02_WalkerSenexContainer,
14767
+ CommercialCoffeeMaker_01,
14768
+ ComputerMonitor_01,
14769
+ ComputerMouseKeyboard_01,
14770
+ ConcreteBarriers_01,
14771
+ ConcreteParkingBlock_01,
14772
+ ConcretePipe_01_512x160_B,
14773
+ ConcretePipe_01_512x256_B,
14774
+ ConcreteRubblePile_03,
14775
+ ConcreteSlabWallSloped_01_512,
14776
+ ConcreteStairs_01_192x384,
14777
+ ConcreteStairs_01_A_512x384,
14778
+ ConcreteStairs_01_C_256x384,
14779
+ ConcreteStairs_01_C_512x384,
14780
+ ConcreteStairsFlat_01_A_256x256,
14781
+ CondoPlanter_02_256,
14782
+ CondoPlanter_02_256_B,
14783
+ ConferencePhone_01,
14784
+ ConferenceTable_01,
14785
+ ConstructionBarrierSet_01_C,
14786
+ ConstructionFence_01_End,
14787
+ ConstructionSiteFoundation_01,
14788
+ ConstructionSiteStair_01,
14789
+ ConstructionWallConcrete_01_1024x512x64,
14790
+ Container_02_Closed,
14791
+ Container_02_Closed_DDPF,
14792
+ Container_02_Closed_Logo,
14793
+ Container_02_Closed_Logo_WS_01,
14794
+ Container_02_Door_A,
14795
+ Container_02_Door_B,
14796
+ Container_02_Open_A,
14797
+ Container_02_Open_A_01,
14798
+ Container_02_Open_G,
14799
+ ContainerBox_02,
14800
+ ContainerBox_02_DDPF,
14801
+ ContainerFuelCell_02,
14802
+ ContainerStandardDoor_Left_01,
14803
+ ContainerStandardDoor_Right_01,
14804
+ ContainerStandardHa01_640,
14805
+ ContainerStandardOpen_01_640_A,
14806
+ CoolingTower_01,
14807
+ CopperSpool_01,
14808
+ Corkboard_01,
14809
+ Corkboard_01B,
14810
+ Corkboard_01C,
14811
+ CornerProtector_01,
14812
+ CornerProtector_02,
14813
+ CoveredFurniture_01_C,
14814
+ Crate_01_B,
14815
+ Crate_02,
14816
+ Crate_03_A,
14817
+ Crate_04_A,
14818
+ Crate_04_C,
14819
+ CrateMetal_01_A,
14820
+ CrateMetal_01_C,
14821
+ CrateMetal_01_D,
14822
+ CrateMetal_02,
14823
+ CrateMetalWide_01_A,
14824
+ CrateMetalWide_01_B,
14825
+ CratePack_09,
14826
+ CratePallet_01,
14827
+ CratePile_01,
14828
+ CratePlastic_02,
14829
+ CrateWooden_02,
14830
+ CrateWooden_02_B,
14831
+ Cup_01,
14832
+ CurbCurve_01_C90,
14833
+ CurbCurve_01_CC11,
14834
+ CurbCurve_01_CC15,
14835
+ CurbCurve_01_CC22,
14836
+ CurbCurve_01_CV22,
14837
+ CurbCurve_01_CV45,
14838
+ CurbCurve_01_CV90_A,
14839
+ CurbCurve_01_CV90_B,
14840
+ CurbEnd_01_CC90,
14841
+ CurbEnd_01_CV90,
14842
+ CurbRamp_01_1024,
14843
+ CurbStraight_01_1024,
14844
+ CurbStraight_01_2048,
14845
+ CurbStraight_01_256,
14846
+ CurbStraight_01_256_Ramp,
14847
+ CurbStraight_01_512,
14848
+ CurbStraightPlanter_01_512,
14849
+ CurvedMonitor_01,
14850
+ DE_ClimateTestingLogo_01,
14851
+ DE_StorageSectionalSign_01,
14852
+ DE_StorageSectionalSign_02,
14853
+ DE_StorageSectionalSign_03,
14854
+ DebrisPlank_01A,
14855
+ DebrisPlank_01B,
14856
+ DebrisScattered_02,
14857
+ Decal_128x128_NoCollision,
14858
+ Decal_PuddleLong_01,
14859
+ DecalDirt_03,
14860
+ Desk_01,
14861
+ DeskReception_01,
14862
+ DeskStraight_02,
14863
+ DirtPileLarge_02,
14864
+ DirtRidge_02,
14865
+ DirtRidge_03_B,
14866
+ DriveThruClearanceBar_01,
14867
+ DrumTraffic_01,
14868
+ Duffelbag_01,
14869
+ Dufflebag_01,
14870
+ Dumpster_01_C,
14871
+ Dumpster_02,
14872
+ Dumpster_02_DDPF,
14873
+ Dumpster_03,
14874
+ Dumpster_03_DDPF,
14875
+ DumpTruck_01,
14876
+ DumpTruck_01_DoorLeft,
14877
+ DumpTruck_01_DoorRight,
14878
+ DumpTruck_01_DumpBed,
14879
+ DumpTruck_01_DumpBedDoor,
14880
+ DWSmallExplosive_URB_ElectricalBox_04,
14881
+ DWWaterTank_01,
14882
+ ElectricalBox_03,
14883
+ ElectricalBox_04,
14884
+ ElectricalBox_06,
14885
+ ElectricalBox_07,
14886
+ ElectricalOutletSockets_01_B,
14887
+ ElectricalWallBox_08,
14888
+ ElectricBox_01_B,
14889
+ ElectricBox_01_C,
14890
+ ElectricBox_02_A,
14891
+ ElectricBox_02_B,
14892
+ EmergencyKitBag_01,
14893
+ EmergencyLamp_01,
14894
+ EucalyptusSilverDollar_01_M,
14895
+ EucalyptusSilverDollarPotted_01_M_A,
14896
+ EucalyptusSugarGum_01_L,
14897
+ EucalyptusSugarGum_02_L,
14898
+ Evacuated_01_Notepad,
14899
+ Evacuated_01_SafetyHelm,
14900
+ Evacuated_01_SafetyVest,
14901
+ Evacuated_01_Toolbox,
14902
+ Excavator_01,
14903
+ Excavator_01_Door,
14904
+ Excavator_01_Track,
14905
+ Excavator_01_TrackDamaged,
14906
+ ExecutiveChair_01,
14907
+ ExplosiveOilBarrel_Pallet_03,
14908
+ FenceBarbedWire_01_128x64_A,
14909
+ FenceBarbedWire_01_128x64_D,
14910
+ FenceBarbedWire_01_256x64_A,
14911
+ FenceBarbedWire_01_256x64_D,
14912
+ FenceBarbedwire_01_64x64,
14913
+ FenceBarbedwire_01_64x64_B,
14914
+ FenceConstructionMetal_01,
14915
+ FenceMetalBarbwire_01_B_1024_B,
14916
+ FenceMetalBarbwire_01_B_256,
14917
+ FenceMetalBarbwire_01_B_512,
14918
+ FenceMetalBarbwire_01_C_1024,
14919
+ FenceMetalBarbwire_01_C_256,
14920
+ FenceMetalBarbwire_01_C_512,
14921
+ FenceMobile_01,
14922
+ FencePlasticNetting_01_256,
14923
+ FencePlasticNetting_01_A_256,
14924
+ FencePlywoodStraight_01_256_A,
14925
+ FencePlywoodStraight_01_256_B,
14926
+ FenceTarp_01_256,
14927
+ FenceWirePole_01,
14928
+ FileCabinet_01,
14929
+ FilingCabinet_02,
14930
+ FilingCabinet_02B,
14931
+ FireExtinguisher_01,
14932
+ FireHydrant_01_E,
14933
+ FirePipeline_192_01,
14934
+ Firepipeline_C90_01,
14935
+ FlagPole_01,
14936
+ FlatbedTrailer_01_DDPF,
14937
+ FlatbedTrailer_01_Landing_Gear_01,
14938
+ FloatingShe01,
14939
+ FloorLamp_Bulb_03,
14940
+ FlourescentLamp_Tube_01,
14941
+ FluorescentLamp_Rect_01_nbrk,
14942
+ FlushMount_Rect_01_nbrk,
14943
+ Forklift_01,
14944
+ Forklift_01_DDPF,
14945
+ ForSaleBoard_01,
14946
+ FortLyndonSign_01,
14947
+ Fueling_Tanks_01,
14948
+ FuelTestingFrame_01_C,
14949
+ FuelTestingFrame_01_D,
14950
+ FuelTestingFrame_01_G_Double_B,
14951
+ FuelTrailer_01,
14952
+ FX_PropDest_Cloth_FlagPoleUSA_GS,
14953
+ FX_WaterTreatment_Car_Smoking,
14954
+ GarbageCluster_01,
14955
+ GarbageCluster_01A,
14956
+ GarbageCluster_02_B,
14957
+ GarbageCluster_03,
14958
+ GarbageCluster_04,
14959
+ GarbageCluster_05,
14960
+ GasCutterTank_01,
14961
+ GasCutterTank_01_DDPF,
14962
+ GasCylinder_01_Large,
14963
+ GasCylinder_01_Large_DDPF,
14964
+ GasMeter_01,
14965
+ GasStation_01_Event,
14966
+ GB_MilitaryStorage_Large_Warehouse_02_Props,
14967
+ GB_MilitaryStorage_Large_Warehouse_02_Props_B,
14968
+ GCarSedan_01,
14969
+ GCarSedan_01_OpenDoors_B,
14970
+ GCarSUV_01,
14971
+ GCarSUV_01_OpenDoors_B,
14972
+ GCarSUV_01_PoliceUS,
14973
+ GDumpTruck_01_B,
14974
+ Generator_01,
14975
+ GExcavator_01,
14976
+ GiantFern_01_L,
14977
+ GM1083CargoTruck_01_Bed,
14978
+ GM1083CargoTruck_01_Canopy,
14979
+ GM1083CargoTruck_01_Fuel,
14980
+ Goldenbush_01_S,
14981
+ GSemiTruck_01,
14982
+ GTruckPickup_01,
14983
+ GuardTower_01,
14984
+ GuardTower_01_B,
14985
+ GuardTower_01_LightingPropsA,
14986
+ GuardTower_House_01,
14987
+ GuardTowerDoor_01_112x246,
14988
+ GuardTowerGround_01,
14989
+ GuardTowerHouse_01,
14990
+ GuardTowerPlatform_01,
14991
+ GuardTowerWindows_01_128x192,
14992
+ GuardTowerWindows_01_256x192,
14993
+ GypsumStack_01,
14994
+ GypsumStack_01_256,
14995
+ Handcart_01,
14996
+ HandDryer_01,
14997
+ Hedgehog_01,
14998
+ HedgehogTireCluster_01,
14999
+ Hesco_Wall_01,
15000
+ Hesco_Wall_02,
15001
+ Hesco_Wall_03,
15002
+ Hesco_Wall_04,
15003
+ HescoBastion_01,
15004
+ HescoBastionPlatform_01,
15005
+ HescoBastionRoof_01,
15006
+ HescoBastionStructure_01,
15007
+ HighwayCurb_01_1024,
15008
+ HighwayCurb_01_256,
15009
+ HighwayCurb_01_512,
15010
+ HighwaySignage_01,
15011
+ HighwaySignage_01_Overhead_F,
15012
+ HighwaySignage_06,
15013
+ HighwaySignage_07,
15014
+ HighwaySignPoleTall_01,
15015
+ HoseFracking_C45_01,
15016
+ HoseFracking_C90_01,
15017
+ HoseFracking_S512_01,
15018
+ HoseFrackingAdapter_03,
15019
+ HoseFrackingRoll_01,
15020
+ HoseFrackingRoll_01_B,
15021
+ HoseFuel_01,
15022
+ HVAC_01,
15023
+ IndoorTrashCan_01,
15024
+ JerryCan_01_B,
15025
+ JerryCan_01_DDPF,
15026
+ KitchenCabinet_02_A_256,
15027
+ KitchenNoSink_01,
15028
+ KitchenSink_01,
15029
+ KRails_01,
15030
+ KRails_01_DDPF,
15031
+ LampPostStadium_01,
15032
+ LandSlideRockLarge_01,
15033
+ LandSlideRocks_02,
15034
+ LandSlideRocks_03,
15035
+ Laptop_01,
15036
+ LemonadeBerry_01_L,
15037
+ LemonadeBerryDead_01_L_B,
15038
+ LICPLA_PlatesGrouped,
15039
+ LightCeiling_Tube_01,
15040
+ LindenSilver_01_M,
15041
+ Lockers_01,
15042
+ Lockers_01_B,
15043
+ Loot_ChairRow_01,
15044
+ Loot_DeskStraight_02,
15045
+ Loot_KitchenNoSink_01,
15046
+ Loot_RestaurantSink_01,
15047
+ Loot_ShelfWood_01,
15048
+ Loot_TableFoldable_01,
15049
+ Loot_TableFoldable_01_B,
15050
+ Loot_TableFoldable_01_C,
15051
+ LoungeChair_01,
15052
+ LoungeSofa_01,
15053
+ LoungeTable_03,
15054
+ LunchBox_01,
15055
+ M1083CargoTruck_01,
15056
+ M1083CargoTruck_01_Bed,
15057
+ M1083CargoTruck_01_Canopy,
15058
+ M1083CargoTruck_01_Door_FrontLeft,
15059
+ M1083CargoTruck_01_Door_FrontRight,
15060
+ M1083CargoTruck_01_Hitch,
15061
+ M1083CargoTruck_01_WheelDamage,
15062
+ M1083CargoTruck_01_WheelPuncture,
15063
+ Manzanita_01_L,
15064
+ Manzanita_01_M_A,
15065
+ Manzanita_01_M_B,
15066
+ MeteringSkid_01_C,
15067
+ Military_StorageFacility_05_LightingPropsA,
15068
+ Military_StorageFacility_05_LightingPropsB,
15069
+ Military_StorageFacility_05_PropsC,
15070
+ Military_Warehouse_Medium_03,
15071
+ Military_Warehouse_Medium_03_B,
15072
+ Military_Warehouse_Medium_03_Props,
15073
+ Military_Warehouse_Medium_03_Props_B,
15074
+ MilitaryBuildingSign_01,
15075
+ MilitaryBuildingSign_01_Addon,
15076
+ MilitaryLocker_01,
15077
+ MilitarySigns_02,
15078
+ MilitarySigns_03,
15079
+ MilitarySigns_06,
15080
+ MilitarySigns_08,
15081
+ MilitarySigns_09,
15082
+ MilitaryStorage_Large_Warehouse_02,
15083
+ MilkCrate_01,
15084
+ MissileContainer_01_B,
15085
+ MissileContainerStack_01_B,
15086
+ MissileContainerStack_02_B,
15087
+ MissileContainerStack_03,
15088
+ Monstera_01_M,
15089
+ MonsteraPotted_01_M,
15090
+ MotorElectric_01,
15091
+ MudRidgeHuge_Straight_01,
15092
+ MudRidgeHuge_Straight_02,
15093
+ MudRidgeHuge_Straight_03,
15094
+ OakPin_01_M,
15095
+ OakPin_01_M_B,
15096
+ OakShrub_01_M,
15097
+ OakShrub_01_S,
15098
+ OakShrub_01_S_B,
15099
+ ObjectiveDish_01,
15100
+ OfficeBuilding_02,
15101
+ OfficeBuilding_02_LightingProps,
15102
+ OfficeBuilding_02_LightingProps_C,
15103
+ OfficeChair_01,
15104
+ OfficeDividerFabric_01,
15105
+ OfficePoster_01,
15106
+ OfficePoster_02,
15107
+ OfficePoster_03,
15108
+ OfficePoster_04,
15109
+ OfficePoster_05,
15110
+ OfficePoster_06,
15111
+ OfficePoster_07_Planner,
15112
+ OfficePoster_09_B,
15113
+ OfficePoster_09_E,
15114
+ OilBarrel_Pallet_03,
15115
+ OilPumpJack_03,
15116
+ OilPumpJackBase_03,
15117
+ OilpumpJackFrame_03,
15118
+ OilpumpJackGearbox_03,
15119
+ OilPumpJackTop_03,
15120
+ OilTank_01,
15121
+ OilWell_01,
15122
+ OilWell_01_Column,
15123
+ OilWell_01_Pipes_1,
15124
+ OilWell_01_Pipes_2,
15125
+ OilWell_01_Pipes_3,
15126
+ OilWellChristmasTree_01,
15127
+ OilWellChristmasTree_01_MediumIgnite,
15128
+ OilWellChristmasTree_01_NoIgnite,
15129
+ OutdoorTrashcan_01,
15130
+ OutdoorTrashcan_02,
15131
+ Overheadpipeline_01_2048_D_Water,
15132
+ Overheadpipeline_01_Corner_Mirrored_Water,
15133
+ Overheadpipeline_01_Corner_Water,
15134
+ Overheadpipeline_01_End_C_GRA_WaterTrtment,
15135
+ OverheadPipeline_01_Support_C,
15136
+ OverheadPipeline_01_Support_D,
15137
+ OverheadPipeline_02_Support_End,
15138
+ OverheadPipelineConcreteEnd_02,
15139
+ PaintBucket_01_B,
15140
+ Pallet_Container_01,
15141
+ PalletAirDrop_01,
15142
+ PalletBarrelDiesel_01_B,
15143
+ PalletBarrelDiesel_01_C,
15144
+ PalletWooden_01,
15145
+ PalletWooden_01_128x128,
15146
+ PalletWooden_02,
15147
+ PalletWoodenPile_01_B,
15148
+ PalletWoodenPile_01_C,
15149
+ PalletWoodenPile_01_D,
15150
+ PalmCanary_01_M,
15151
+ PalmMajesty_01_M,
15152
+ PalmMajestyPotted_01_M_A,
15153
+ PalmMexican_03_L,
15154
+ PalmMexican_03_M,
15155
+ PalmMexicanUrban_02_M_B,
15156
+ PalmMexicanWi02_M_A,
15157
+ PaperPile_01,
15158
+ PaperTowelDispenser_01,
15159
+ PaperTrash_01,
15160
+ ParkFurnitureBench_01_256,
15161
+ ParkingBarrierGate_01,
15162
+ ParkingBooth_01,
15163
+ ParkingBooth_01_B,
15164
+ ParkingBooth_01_PropsA,
15165
+ ParkingBoothWindow_111x128_01,
15166
+ ParkingBoothWindow_128x128_01,
15167
+ ParkingBoothWindow_148x128_01,
15168
+ PatioMetalTable_01_B,
15169
+ PCBox_01,
15170
+ PFVC_CST_HillSide_01,
15171
+ PFVC_GRN_CrashSite,
15172
+ PFVC_GRN_CrashSite_HF_01,
15173
+ PFVC_GRN_Marina,
15174
+ PFVC_GRN_RadarSite,
15175
+ PhoneO01,
15176
+ PillarSet_01_352,
15177
+ PillarSet_01_512,
15178
+ PipeLarge_01_DDPF,
15179
+ Pipeline_01_1024,
15180
+ Pipeline_01_128,
15181
+ Pipeline_01_128_end,
15182
+ Pipeline_01_256,
15183
+ Pipeline_01_512,
15184
+ Pipeline_01_C45_181,
15185
+ Pipeline_01_C45_362,
15186
+ Pipeline_01_C90_A,
15187
+ Pipeline_01_C90_B,
15188
+ Pipeline_02_128_S_Water,
15189
+ Pipeline_02_128x1024,
15190
+ Pipeline_02_128x1024_Water,
15191
+ Pipeline_02_128x1024_Water_Vertical,
15192
+ Pipeline_02_128x128,
15193
+ Pipeline_02_128x256,
15194
+ Pipeline_02_128x256_Water,
15195
+ Pipeline_02_128x512_Vertical_Water,
15196
+ Pipeline_02_128x512_Water,
15197
+ Pipeline_02_32x1024,
15198
+ Pipeline_02_32x256,
15199
+ Pipeline_02_32x512,
15200
+ Pipeline_02_64x1024,
15201
+ Pipeline_02_64x128,
15202
+ Pipeline_02_64x256,
15203
+ Pipeline_02_64x512,
15204
+ Pipeline_02_CV90_128x128x128,
15205
+ Pipeline_02_CV90_128x256x256_Water,
15206
+ Pipeline_02_CV90_32x128x128,
15207
+ Pipeline_02_CV90_32x256x256,
15208
+ Pipeline_02_CV90_32x64x64,
15209
+ Pipeline_02_CV90_64x128x128,
15210
+ Pipeline_02_CV90_64x256x256,
15211
+ Pipeline_02_CV90_64x512x512,
15212
+ Pipeline_02_Double_CV90_128x640x640,
15213
+ Pipeline_02_Double_CV90_128x640x640_Water,
15214
+ Pipeline_02_End_128,
15215
+ Pipeline_02_End_64,
15216
+ Pipeline_03_1280_C30_Concrete,
15217
+ PipelineCap_02_64,
15218
+ PipelineConnector_02_A_32,
15219
+ PipelineConnector_02_B_128,
15220
+ PipelineConnector_02_B_64,
15221
+ PipelineFoundationSingle_01,
15222
+ PipelineFrame_02,
15223
+ PipelineJoint_01_Fixed_64,
15224
+ PipelineJoint_02_128,
15225
+ PipelineJoint_02_Fixed_128,
15226
+ PipelineJoint_02_S_64,
15227
+ PipelineJoint_02_T_64,
15228
+ PipelineSocket_01_A,
15229
+ PipelineSocket_01_B,
15230
+ PipelineValve_02,
15231
+ PipeMetalStack_01_A,
15232
+ PipeMetalStack_01_A_DDPF,
15233
+ PipeMetalStack_01_B,
15234
+ PipeMetalStack_01_B_DDPF,
15235
+ PipeOilFie01_1024_B,
15236
+ PipeOilFie01_128_B,
15237
+ PipeOilFie01_256_B,
15238
+ PipeOilFie01_512_B,
15239
+ PipeOilFie01_64_B,
15240
+ PipeOilFie01_C45_B,
15241
+ PipeOilFie01_C90_B,
15242
+ PipeOilFieldAdapter_01,
15243
+ PipeOilFieldSupport_01_B,
15244
+ PipeShip_01_1024,
15245
+ PipeShip_01_256,
15246
+ PipeShip_01_C90,
15247
+ PipeShipConnector_01,
15248
+ PipeShipEnd_01_C90,
15249
+ PipeShipEndCap_01,
15250
+ PipeShipHolder_01,
15251
+ PipeShipSideTrack_01_256,
15252
+ PipeShipSmall_01_1024,
15253
+ PipeShipSmall_01_128,
15254
+ PipeShipSmall_01_256,
15255
+ PipeShipSmall_01_32,
15256
+ PipeShipSmall_01_512,
15257
+ PipeShipSmall_01_64,
15258
+ PipeShipSmall_01_C90,
15259
+ PipeShipSmallEnd_01_C90,
15260
+ PipeShipSmallEndCap_01,
15261
+ PipeShipSmallHolder_01,
15262
+ PipeShipSmallHollow_01_128,
15263
+ PipeShipSmallSideTrack_01_256,
15264
+ PipeShipSmallTopCap_01,
15265
+ PipeShipSmallTopCapHandle_01,
15266
+ PipeShipTopCap_01,
15267
+ PipeShipTopCapHandle_01,
15268
+ PipeSupport_02,
15269
+ PlankPile_01,
15270
+ PlankStackBeamsLow_01_320x60x128,
15271
+ PlankStackDebris_01,
15272
+ PlankStackDebris_01_DDPF,
15273
+ PlankStackHigh_01_512x180x128,
15274
+ PlankStackHigh_01_512x180x128_DDPF,
15275
+ PlankStackLow_01_320x60x128,
15276
+ PlankStackLow_01_320x60x128_DDPF,
15277
+ PlankStackMedium_01,
15278
+ Planter_10_B,
15279
+ Planter_10_C,
15280
+ Planter_10_D,
15281
+ PlasterPillar_02,
15282
+ PlasterRetainingWall_02_1024,
15283
+ PlasterRetainingWall_02_256,
15284
+ PlasterRetainingWall_02_512,
15285
+ PlasterRetainingWall_02_C45,
15286
+ PlasterRetainingWall_02_C90,
15287
+ PlasterRetainingWall_02_CC90,
15288
+ PlasterRetainingWallSlope_02_512,
15289
+ PlasterWall_01_1024_B,
15290
+ PlasterWall_02_128_A,
15291
+ PlasterWall_02_256_A,
15292
+ PlasterWall_02_512_A,
15293
+ PlasterWall_02_B_512_A,
15294
+ PlasterWallSlope_02_512,
15295
+ PlasticJerseyBarrier_01,
15296
+ PoliceBumperGuard_01,
15297
+ PoliceLightUS_01,
15298
+ PoliceSpotlight_01,
15299
+ PortableLamp_Rect_01,
15300
+ PortableToilet_01,
15301
+ PortaPotty_01,
15302
+ PowerControlPanel_01_A,
15303
+ PowerControlPanel_01_B,
15304
+ PowerControlPanel_01_C,
15305
+ PowerGenerator_01,
15306
+ PowerLinePole_01,
15307
+ PowerlineRural_01_A,
15308
+ PowerlineRural_01_C,
15309
+ PowerlineRural_01_D,
15310
+ PowerSupply_01,
15311
+ Printer_01,
15312
+ PropaneTank_01,
15313
+ PropaneTank_01_B,
15314
+ PublicBathroom_01_B,
15315
+ PublicBathroomDivider_01,
15316
+ PublicBathroomDoor_01,
15317
+ PublicBathroomSink_01,
15318
+ PublicBathroomWall_01,
15319
+ PublicBathroomWallSingle_01,
15320
+ PumpOil_01,
15321
+ PurificationSystem_01,
15322
+ RadarDome_01,
15323
+ RadarDome_01_B,
15324
+ RadarDomeGround_01,
15325
+ RadarUnitBase_02,
15326
+ RadioTower_01_A,
15327
+ RadioTower_01_B,
15328
+ RadioTower_01_Dish,
15329
+ RadioTower_02,
15330
+ RadioTowerDish_01,
15331
+ RadioTransmitter_01,
15332
+ RailingMetal_02_128,
15333
+ RailingMetal_02_128_Corner,
15334
+ RailingMetal_02_256,
15335
+ RailingMetal_02_448_Slope,
15336
+ RailingMetal_02_64,
15337
+ RailingMetal_02_End,
15338
+ RecycleBin_01,
15339
+ RefineryRailing_01_128,
15340
+ RefineryRailing_01_256,
15341
+ RefineryRailing_01_32,
15342
+ RefineryRailing_01_C90_32,
15343
+ RefineryRailing_01_C90_64,
15344
+ RefineryRailing_01_End_32,
15345
+ RefineryRailing_01_End_64,
15346
+ RefineryRailing_01_Mid,
15347
+ RefineryTowerPlatform_01_Pillars,
15348
+ Refrigerator_01,
15349
+ RestaurantBoothTable_01,
15350
+ RestaurantShe01,
15351
+ RestaurantSink_01,
15352
+ RetailSign_02,
15353
+ RetainingWall_01_1024,
15354
+ RetainingWall_01_2048,
15355
+ RetroBoomBox_01,
15356
+ Rift_04,
15357
+ Rift_04_APmesh_Half,
15358
+ Rift_04_C,
15359
+ Rift_04_Corner,
15360
+ Rift_04_Corner_APmesh,
15361
+ Rift_04_Corner_B,
15362
+ Rift_04_HaAPmesh,
15363
+ Rift_04_Half,
15364
+ Rift_04_Half_B,
15365
+ Rift_04_Short,
15366
+ Rift_04_Short_APmesh,
15367
+ Rift_04_Short_B,
15368
+ RoadBarrierMetal_01_1024,
15369
+ RoadBarrierMetal_01_512_A,
15370
+ RoadBarrierMetalEnd_01,
15371
+ Roadblock_Soft,
15372
+ RoadSign_01_A,
15373
+ Robotarm_03_Static_01,
15374
+ RockCluster_01_WB,
15375
+ RockCluster_S_01,
15376
+ RockClusterEmbedded_01,
15377
+ RockClusterEmbedded_Clustered_01,
15378
+ RockEmbedded_02,
15379
+ RockLarge_01_C,
15380
+ RockLarge_02,
15381
+ RockLarge_03,
15382
+ RockMedium_02_C,
15383
+ RockMound_L_01,
15384
+ RockMound_L_02,
15385
+ RockMound_L_02_APmesh,
15386
+ RockMound_L_02_B,
15387
+ RockMound_L_02_NoAP,
15388
+ RockMound_L_02_NoDeform,
15389
+ RockMound_L_03_APmesh,
15390
+ RockMound_L_03_B,
15391
+ RockMound_L_03_NoAP,
15392
+ RockMound_L_03_NoDeform,
15393
+ RockMound_L_04_APmesh,
15394
+ RockMound_L_04_B,
15395
+ RockMound_L_04_NoAP,
15396
+ RockMound_L_04_NoDeform,
15397
+ RockMound_L_Split_01,
15398
+ RockMound_L_Split_01_B,
15399
+ RockRough_M_03,
15400
+ RockSingle_01,
15401
+ RockSingle_M_03,
15402
+ Rosemary_01_S_B,
15403
+ RubberMat_01_192,
15404
+ RuralShoes_01,
15405
+ RuralTire_Set_02,
15406
+ SandBags_01_256x120_DDPF,
15407
+ SandBags_01_256x180_DDPF,
15408
+ SandBagSingles_01_A,
15409
+ SandBagSingles_01_B,
15410
+ SandBagsPileStraight_01_128,
15411
+ SandBagsPileStraight_01_256_A,
15412
+ SandBagsPileStraight_01_256_B,
15413
+ SandBagsPileStraight_01_256_C,
15414
+ SandBarrier_01,
15415
+ ScaffoldingPlywood_01_A_256,
15416
+ ScaffoldingPlywood_01_A_512,
15417
+ ScaffoldingWalkway_01_A_256x160,
15418
+ ScaffoldingWalkway_01_A_512x160,
15419
+ ScissorLift_01,
15420
+ SeaterCouch_01_Three,
15421
+ SeaterCouch_01_Two,
15422
+ SecurityScanner_01,
15423
+ SedimentationTank,
15424
+ SedimentationTank_Aud01,
15425
+ SemiTruck_01,
15426
+ SemiTruck_01_Door_Left,
15427
+ SemiTruck_01_Door_Right,
15428
+ SemiTruck_01_Hood,
15429
+ SemiTruckTrailer_01,
15430
+ SemiTruckTrailer_01_Door_RearLeft_01,
15431
+ SemiTruckTrailer_01_Door_RearRight_01,
15432
+ SemiTruckTrailer_01_Landing_Gear_01,
15433
+ ServerRackRow_01,
15434
+ ServiceBuilding_01,
15435
+ ServiceBuilding_01_B,
15436
+ ServiceBuilding_01_LightingProps,
15437
+ ServiceBuilding_02_F2P,
15438
+ ServiceBuilding_02_LightingProps,
15439
+ ServiceBuildingWindow_02,
15440
+ ShelfMetal_01,
15441
+ ShelfWood_01,
15442
+ SidewalkIsland_01,
15443
+ SidewalkIsland_02,
15444
+ SidewalkIslandEnd_01,
15445
+ SidewalkIslandEnd_02,
15446
+ SignConstructionZone_01,
15447
+ SignConstructionZone_01_Warnings,
15448
+ SignConstructionZone_06_DangerOffLimitsB,
15449
+ SignConstructionZone_06_MilRestrictedAccess,
15450
+ SignEvac_01,
15451
+ SignPole_01,
15452
+ SignsRoadSign_01,
15453
+ SiloOilLarge_01,
15454
+ SiloOilLarge_01_White,
15455
+ SiloOilLargePipe_01,
15456
+ SiloOilLargeSide_01,
15457
+ SiloOilLargeTop_01,
15458
+ SiloOilPipe_01,
15459
+ Silos_Catwalk_04,
15460
+ SiloTankLong_base_01,
15461
+ SinglePipe_01,
15462
+ SinglePipe_01_B,
15463
+ SledgeHammer_01,
15464
+ SnackBag_01_Open,
15465
+ SolarPanelCanopy_01,
15466
+ SolarPanelCanopy_01_B,
15467
+ SolarPanelPillar_01,
15468
+ SolarPanels_01_X2,
15469
+ SolarpowerBattery_01,
15470
+ SpeedBump_01,
15471
+ SpeedBump_02,
15472
+ StairsRefinery_01_A_628x512x216,
15473
+ StairsRefineryPlatform_01_384x384x32,
15474
+ StairsRefineryPlatform_01_CV90_288x362x32,
15475
+ StairsWood_01_128,
15476
+ Staking_01_01,
15477
+ Staking_01_02,
15478
+ StandingOfficeTable_01,
15479
+ StationPump_01,
15480
+ SteelFrame_01,
15481
+ SteelFrame_01_B,
15482
+ SteelStair_01_192x256,
15483
+ StepLadder_01,
15484
+ StepLadder_02,
15485
+ StopSign_01,
15486
+ StorageBin_01,
15487
+ StorageFacility_10,
15488
+ StorageFacility_10_Audio,
15489
+ StorageFacility_10_Props,
15490
+ StorageFloor_01_512,
15491
+ StorageRoof_01_A_1024x512,
15492
+ StorageRoof_01_A_512,
15493
+ StorageShelves_Outdoor_01,
15494
+ StorageShelves_Outdoor_02,
15495
+ StorageShelves_Outdoor_03,
15496
+ StorageShelves_Outdoor_04,
15497
+ StreetLight_02,
15498
+ StreetSignPole_01,
15499
+ StudMetalStack_01_256_B,
15500
+ StudMetalStack_01_256_D,
15501
+ StudMetalStack_01_256_DDPF,
15502
+ Stumpuprooted_01_M,
15503
+ Suitcase_02_D,
15504
+ Suitcase_02_F,
15505
+ SundialLight_01,
15506
+ SuppliesPack_01,
15507
+ SupplyCase_01_B,
15508
+ TableFoldable_01_A,
15509
+ TableFoldable_01_B,
15510
+ TableFoldable_01B,
15511
+ TableFoldable_01C,
15512
+ TableOffice_01,
15513
+ TablePicnic_01,
15514
+ TankCovered_Abra01,
15515
+ TankPart_Abra01,
15516
+ TankPart_Abra02,
15517
+ TankPlasticIBC_01,
15518
+ TankPlasticIBC_01_Explosive,
15519
+ TankPlasticIBC_01_Explosive_DDPF,
15520
+ TankPressure_01_A,
15521
+ TankPropane_01,
15522
+ TarpFloor_01_A,
15523
+ ThornDry_01_M,
15524
+ ThornDryHedge_01_S_A_256,
15525
+ ThornDryHedge_01_S_A_768,
15526
+ Tipu_01_M,
15527
+ TirePile_01_A,
15528
+ TirePile_01_A_DDPF,
15529
+ TirePile_01_F,
15530
+ TirePile_01_Single,
15531
+ TirePile_01_Single_indestructible,
15532
+ TirePileReinforced_01_C,
15533
+ Toilet_01,
15534
+ TollBuilding_01,
15535
+ TollBuildingDetails_01,
15536
+ TollBuildingPillar_02,
15537
+ ToolCart_01_A,
15538
+ ToolShovel_01,
15539
+ TrafficCones_01_B,
15540
+ TrafficCones_01_C,
15541
+ TrafficCones_02,
15542
+ TrafficCones_02_B,
15543
+ TrafficLights_01,
15544
+ TransformeMetal_01,
15545
+ TransformeMetal_02,
15546
+ TransformeMetal_03,
15547
+ TransmissionTower_01,
15548
+ TrashbagPile_01_A,
15549
+ TrashbinPlastic_01,
15550
+ TrashPileLarge_01,
15551
+ Trolley_01,
15552
+ TruckPickup_01,
15553
+ TruckPickup_01_Door_FrontLeft,
15554
+ TruckPickup_01_Door_FrontRight,
15555
+ TruckPickup_01_Door_RearLeft,
15556
+ TruckPickup_01_Door_RearRight,
15557
+ TruckPickup_01_Hood,
15558
+ TruckPickup_01_Trunk,
15559
+ TruckPickup_01_Wreck_A,
15560
+ TruckPickup_01_Wreck_B,
15561
+ TruckPickup_01_Wreck_Door_FrontLeft,
15562
+ TruckPickup_01_Wreck_Door_RearRight,
15563
+ truckpickup_01_wreck_trunk,
15564
+ TrunkDead_01_M_E,
15565
+ TubeLoops_01_B,
15566
+ TunnelSystemSprinkler_1024,
15567
+ TunnelSystemSprinkler_2048,
15568
+ TVLarge_01,
15569
+ TVMastDishMetal_01,
15570
+ TVStand_01,
15571
+ UH60_BlackhawkHelicopter_01_Base,
15572
+ UH60_BlackhawkHelicopter_01_Door_Right,
15573
+ UH60_BlackhawkHelicopter_01_DoorCockpit_Left,
15574
+ UH60_BlackhawkHelicopter_01_DoorCockpit_Right,
15575
+ UH60_BlackhawkHelicopter_01_DoorGunner_Left,
15576
+ UH60_BlackhawkHelicopter_01_DoorGunner_Right,
15577
+ UH60_BlackhawkHelicopter_01_DoorLeft,
15578
+ UH60_BlackhawkHelicopter_01_HatchSide_Right,
15579
+ UH60_BlackhawkHelicopter_01_Seats,
15580
+ UH60_BlackhawkHelictopter_NoProp_Closed,
15581
+ Urinal_01,
15582
+ US_Carrier_Fire_Extinguisher_01,
15583
+ VAB_Foundation_1024_01,
15584
+ VAB_Foundation_2048_01,
15585
+ VAB_Foundation_256_01,
15586
+ VAB_Foundation_512_01,
15587
+ VAB_Foundation_C45_01,
15588
+ VAB_Foundation_C45i_01,
15589
+ VAB_Foundation_C90_01,
15590
+ VAB_FoundationFloor_512_01_Boulder,
15591
+ VAB_Framework_01_1024x768,
15592
+ VendingMachine_01,
15593
+ VentilationDrum_256_01,
15594
+ VentilationDrum_512_01,
15595
+ VentilationDrum_C90_01,
15596
+ VentilationDrum_T90_01,
15597
+ VentilationDrumBox_256x512_01,
15598
+ VentilationDrumBox_512x768_01,
15599
+ VentilationDrumSmallBox_192x192_01,
15600
+ VentilationDrumSmallBox_192x384_01,
15601
+ WalkwayGrate_128x128,
15602
+ WalkwayGrate_128x128_B,
15603
+ WalkwayGrate_128x128_C,
15604
+ WalkwayGrate_128x256,
15605
+ WalkwayGrate_128x256_B,
15606
+ WalkwayGrate_128x320,
15607
+ WalkwayGrate_256x1024,
15608
+ WalkwayGrate_256x256,
15609
+ WalkwayGrate_256x512,
15610
+ WalkwayGrate_96x256,
15611
+ WalkwayPillar_384_A,
15612
+ WalkwayPillar_384x256x512,
15613
+ WalkwayPillar_768,
15614
+ WalkwayPlatform_01_Curved_460x410,
15615
+ WalkwayPlatform_128x1024,
15616
+ WalkwayPlatform_128x128,
15617
+ WalkwayPlatform_128x256,
15618
+ WalkwayPlatform_128x512,
15619
+ WalkwayPlatform_160x128,
15620
+ WalkwayPlatform_256x1024,
15621
+ WalkwayPlatform_256x256,
15622
+ WalkwayPlatform_256x512,
15623
+ WalkwayPlatform_256x768,
15624
+ WalkwayPlatform_512x512,
15625
+ WalkwayPlatformTriangular_256x256,
15626
+ WalkwayRail_1024_A,
15627
+ WalkwayRail_1024_B,
15628
+ WalkwayRail_128,
15629
+ WalkwayRail_256_A,
15630
+ WalkwayRail_256_B,
15631
+ WalkwayRail_362,
15632
+ WalkwayRail_512_A,
15633
+ WalkwayRail_512_B,
15634
+ WalkwayRail_96,
15635
+ WalkwayStair_128,
15636
+ WalkwayStair_128x192,
15637
+ WalkwayStair_192,
15638
+ WalkwayStair_256,
15639
+ WalkwayStair_384,
15640
+ WalkwayStairRailing,
15641
+ WalkwayWallmountSingle,
15642
+ WallBankConcrete_01_1024,
15643
+ WallBankConcrete_01_512,
15644
+ WallBankConcrete_01_Corner_512,
15645
+ WallConcrete_01,
15646
+ WallDecorPrint_01_25_A,
15647
+ WallDecorPrint_01_40_A,
15648
+ WallDecorPrint_01_40_B,
15649
+ WallDecorPrint_01_45_A,
15650
+ WallDecorPrint_01_45_B,
15651
+ WallGuard_01,
15652
+ WallGuard_01_Corner,
15653
+ WallLamp_Oval_01_nbrk,
15654
+ WallLamp_Rect_02,
15655
+ WallLamp_Rect_02_nbrk,
15656
+ WallLamp_Round_01,
15657
+ WallPipe_1024_01,
15658
+ WallPipe_256_01,
15659
+ WallPipe_512_01,
15660
+ WallPipe_C90_01,
15661
+ WallPipe_C90_02,
15662
+ WallPipeBrace_02,
15663
+ WallPipeJoint_01,
15664
+ WallPipeJointEnd_01,
15665
+ WallPipeLarge_256_01,
15666
+ WallPipeLarge_512_01,
15667
+ WallPipeLarge_C90_01,
15668
+ WallPipeLarge_C90_03,
15669
+ WallPipeLargeJoint_03,
15670
+ WarehouseShe01,
15671
+ WarehouseShe01_ContainerProps_1,
15672
+ WarehouseShe01_MilitaryPropsA,
15673
+ WarehouseShe01_MilitaryPropsB,
15674
+ WarehouseShe01_TechPropsC,
15675
+ WarehouseSheFlatBase_01,
15676
+ WarehouseSheFlatBase_01_TechPropsA,
15677
+ WarehouseSheFlatBase_01_TechPropsB,
15678
+ WarehouseSheFlatBase_01_TechPropsC,
15679
+ WarehouseSheFlatBase_01_TechPropsD,
15680
+ WarningSign_01_A,
15681
+ WarningSign_01_E,
15682
+ WarningSign_02_D,
15683
+ WarningSign_02_F,
15684
+ WarningSign_04_C,
15685
+ WarningSign_04_E,
15686
+ WarningSign_04_G,
15687
+ WarningSign_04_H,
15688
+ WarningSign_04_L,
15689
+ WarningSign_04_MilNoDroneZone,
15690
+ WarningSign_04_MilWarning,
15691
+ WarningSign_04_N,
15692
+ WarningSign_04_StopSecurityAhead,
15693
+ WarningSign_06,
15694
+ WaterCooler_01_A,
15695
+ WaterHoseHeap_01,
15696
+ WaterSupply_01,
15697
+ WaterTank_01,
15698
+ WaterTank_01_DDPF,
15699
+ WaterTank_02_Nordvik,
15700
+ WaterTower_01,
15701
+ WeatherstationRadarTower_03,
15702
+ WheelBarrow_01,
15703
+ WhiteBoard_01,
15704
+ WiringFacade_01_192,
15705
+ WiringFacade_01_C90H,
15706
+ WiringFacadeConnectorBottom_01,
15707
+ WiringFacadeConnectorSide_01_A,
15708
+ WiringFacadeConnectorSide_01_B,
15709
+ WiringFacadeConnectorVertical_01,
15710
+ WorkBench_01,
15711
+ WreckDebris_01,
15712
+ ZS_Barrack_01_A_LightingPropsA,
15713
+ ZS_Barrack_02_A_SecurityCheckPoint,
15714
+ ZS_SemiTruckTrailer_01,
15715
+ }
13520
15716
  export enum RuntimeSpawn_Granite_ResidentialNorth {
13521
15717
  AcaciaUrban_01_S,
13522
15718
  ACModule_04,
@@ -19282,6 +21478,10 @@ declare global {
19282
21478
  Recon,
19283
21479
  Support,
19284
21480
  }
21481
+ export enum SoldierEffects {
21482
+ FreezeStatusEffect,
21483
+ HeatStatusEffect,
21484
+ }
19285
21485
  export enum SoldierStateBool {
19286
21486
  IsAISoldier,
19287
21487
  IsAlive,
@@ -19382,6 +21582,8 @@ declare global {
19382
21582
  Enum_RuntimeSpawn_FireStorm,
19383
21583
  Enum_RuntimeSpawn_Granite_Downtown,
19384
21584
  Enum_RuntimeSpawn_Granite_Marina,
21585
+ Enum_RuntimeSpawn_Granite_MilitaryRnD,
21586
+ Enum_RuntimeSpawn_Granite_MilitaryStorage,
19385
21587
  Enum_RuntimeSpawn_Granite_ResidentialNorth,
19386
21588
  Enum_RuntimeSpawn_Granite_TechCenter,
19387
21589
  Enum_RuntimeSpawn_Limestone,
@@ -19392,6 +21594,7 @@ declare global {
19392
21594
  Enum_ScreenEffects,
19393
21595
  Enum_SecondaryWeapons,
19394
21596
  Enum_SoldierClass,
21597
+ Enum_SoldierEffects,
19395
21598
  Enum_SoldierStateBool,
19396
21599
  Enum_SoldierStateNumber,
19397
21600
  Enum_SoldierStateVector,
@@ -19848,6 +22051,7 @@ declare global {
19848
22051
  Magazine_7rnd_Magazine,
19849
22052
  Magazine_8rnd_Fast_Mag,
19850
22053
  Magazine_8rnd_Magazine,
22054
+ Magazine_8rnd_Moon_Clip,
19851
22055
  Magazine_8rnd_Speedloader,
19852
22056
  Muzzle_Compensated_Brake,
19853
22057
  Muzzle_CQB_Suppressor,
@@ -19913,8 +22117,8 @@ declare global {
19913
22117
  Scope_SM_Rifle_Variable,
19914
22118
  Scope_SSDS_600x,
19915
22119
  Scope_ST_Prisim_500x,
19916
- Scope_SU_123_150x,
19917
22120
  Scope_SU_230_LPVO,
22121
+ Scope_SU_231_150x,
19918
22122
  Scope_TS_HD_600x,
19919
22123
  Top_120_mW_Blue,
19920
22124
  Top_5_mW_Green,
@@ -19931,6 +22135,8 @@ declare global {
19931
22135
  AssaultRifle_NVO_228E,
19932
22136
  AssaultRifle_SOR_556_Mk2,
19933
22137
  AssaultRifle_TR_7,
22138
+ BattlePickup_MP_RMG,
22139
+ BattlePickup_Rorsch_Mk_2_SMRW,
19934
22140
  Carbine_AK_205,
19935
22141
  Carbine_GRT_BC,
19936
22142
  Carbine_M277,
@@ -19954,6 +22160,7 @@ declare global {
19954
22160
  Shotgun_M1014,
19955
22161
  Shotgun_M87A1,
19956
22162
  Sidearm_ES_57,
22163
+ Sidearm_M357_Trait,
19957
22164
  Sidearm_M44,
19958
22165
  Sidearm_M45A1,
19959
22166
  Sidearm_P18,
@@ -20150,20 +22357,20 @@ declare global {
20150
22357
  export function PlaySound(objectId: number, amplitude: number): void;
20151
22358
 
20152
22359
  // Plays a sound using runtime spawner tech.
20153
- export function PlaySound(object: mod.Object, amplitude: number, team: Team): void;
22360
+ export function PlaySound(sound: SFX, amplitude: number, team: Team): void;
20154
22361
 
20155
22362
  // Plays a sound using runtime spawner tech.
20156
- export function PlaySound(object: mod.Object, amplitude: number, squad: Squad): void;
22363
+ export function PlaySound(sound: SFX, amplitude: number, squad: Squad): void;
20157
22364
 
20158
22365
  // Plays a sound using runtime spawner tech.
20159
- export function PlaySound(object: mod.Object, amplitude: number, player: Player): void;
22366
+ export function PlaySound(sound: SFX, amplitude: number, player: Player): void;
20160
22367
 
20161
22368
  // Plays a sound using runtime spawner tech.
20162
- export function PlaySound(object: mod.Object, amplitude: number): void;
22369
+ export function PlaySound(sound: SFX, amplitude: number): void;
20163
22370
 
20164
22371
  // Plays a sound using runtime spawner tech.
20165
22372
  export function PlaySound(
20166
- object: mod.Object,
22373
+ sound: SFX,
20167
22374
  amplitude: number,
20168
22375
  location: Vector,
20169
22376
  attenuationRange: number,
@@ -20172,7 +22379,7 @@ declare global {
20172
22379
 
20173
22380
  // Plays a sound using runtime spawner tech.
20174
22381
  export function PlaySound(
20175
- object: mod.Object,
22382
+ sound: SFX,
20176
22383
  amplitude: number,
20177
22384
  location: Vector,
20178
22385
  attenuationRange: number,
@@ -20181,7 +22388,7 @@ declare global {
20181
22388
 
20182
22389
  // Plays a sound using runtime spawner tech.
20183
22390
  export function PlaySound(
20184
- object: mod.Object,
22391
+ sound: SFX,
20185
22392
  amplitude: number,
20186
22393
  location: Vector,
20187
22394
  attenuationRange: number,
@@ -20189,7 +22396,7 @@ declare global {
20189
22396
  ): void;
20190
22397
 
20191
22398
  // Plays a sound using runtime spawner tech.
20192
- export function PlaySound(object: mod.Object, amplitude: number, location: Vector, attenuationRange: number): void;
22399
+ export function PlaySound(sound: SFX, amplitude: number, location: Vector, attenuationRange: number): void;
20193
22400
 
20194
22401
  // Plays a sound using runtime spawner tech.
20195
22402
  export function PlaySound(objectId: number, amplitude: number, location: Vector, attenuationRange: number): void;
@@ -20234,16 +22441,16 @@ declare global {
20234
22441
  export function PlayVO(objectId: number, event: VoiceOverEvents2D, flag: VoiceOverFlags, team: Team): void;
20235
22442
 
20236
22443
  // Plays a voice-over event clip.
20237
- export function PlayVO(object: mod.Object, event: VoiceOverEvents2D, flag: VoiceOverFlags): void;
22444
+ export function PlayVO(voiceOver: VO, event: VoiceOverEvents2D, flag: VoiceOverFlags): void;
20238
22445
 
20239
22446
  // Plays a voice-over event clip.
20240
- export function PlayVO(object: mod.Object, event: VoiceOverEvents2D, flag: VoiceOverFlags, player: Player): void;
22447
+ export function PlayVO(voiceOver: VO, event: VoiceOverEvents2D, flag: VoiceOverFlags, player: Player): void;
20241
22448
 
20242
22449
  // Plays a voice-over event clip.
20243
- export function PlayVO(object: mod.Object, event: VoiceOverEvents2D, flag: VoiceOverFlags, squad: Squad): void;
22450
+ export function PlayVO(voiceOver: VO, event: VoiceOverEvents2D, flag: VoiceOverFlags, squad: Squad): void;
20244
22451
 
20245
22452
  // Plays a voice-over event clip.
20246
- export function PlayVO(object: mod.Object, event: VoiceOverEvents2D, flag: VoiceOverFlags, team: Team): void;
22453
+ export function PlayVO(voiceOver: VO, event: VoiceOverEvents2D, flag: VoiceOverFlags, team: Team): void;
20247
22454
 
20248
22455
  // Stops a given sound.
20249
22456
  export function StopSound(objectId: number, team: Team): void;
@@ -20473,6 +22680,9 @@ declare global {
20473
22680
  // Kills a target player (skips the Mandown state).
20474
22681
  export function Kill(vehicle: Vehicle): void;
20475
22682
 
22683
+ // Applies an effect to a soldier based on a passed-in player.
22684
+ export function SetSoldierEffect(player: Player, soldierEffects: SoldierEffects, isEnabled: boolean): void;
22685
+
20476
22686
  // Spots a target Player for all players for a specified duration of time (in seconds).
20477
22687
  export function SpotTarget(targetplayer: Player, duration: number, spotStatus: SpotStatus): void;
20478
22688
 
@@ -21526,15 +23736,12 @@ declare global {
21526
23736
  // Returns the value found at a provided index of an array.
21527
23737
  export function ValueInArray(array: Array, index: number): Any;
21528
23738
 
21529
- // Returns the VO object corresponding to the provided id.
21530
- export function GetVO(number: number): VO;
21531
-
21532
23739
  // Returns the SFX object corresponding to the provided id.
21533
- /**
21534
- * @deprecated The method should not be used
21535
- */
21536
23740
  export function GetSFX(number: number): SFX;
21537
23741
 
23742
+ // Returns the VO object corresponding to the provided id.
23743
+ export function GetVO(number: number): VO;
23744
+
21538
23745
  // Returns the screen effect object corresponding to the provided id.
21539
23746
  /**
21540
23747
  * @deprecated The method should not be used
@@ -21622,6 +23829,8 @@ declare global {
21622
23829
  | RuntimeSpawn_Tungsten
21623
23830
  | RuntimeSpawn_Granite_Downtown
21624
23831
  | RuntimeSpawn_Granite_Marina
23832
+ | RuntimeSpawn_Granite_MilitaryRnD
23833
+ | RuntimeSpawn_Granite_MilitaryStorage
21625
23834
  | RuntimeSpawn_Granite_TechCenter
21626
23835
  | RuntimeSpawn_Sand,
21627
23836
  position: Vector,
@@ -21647,6 +23856,8 @@ declare global {
21647
23856
  | RuntimeSpawn_Tungsten
21648
23857
  | RuntimeSpawn_Granite_Downtown
21649
23858
  | RuntimeSpawn_Granite_Marina
23859
+ | RuntimeSpawn_Granite_MilitaryRnD
23860
+ | RuntimeSpawn_Granite_MilitaryStorage
21650
23861
  | RuntimeSpawn_Granite_TechCenter
21651
23862
  | RuntimeSpawn_Sand,
21652
23863
  position: Vector,
@@ -27960,7 +30171,7 @@ declare enum SquadSpawnType {
27960
30171
  SquadmatesOnLeader_LeaderNone = 1,
27961
30172
  SquadmatesOnLeader_LeaderAll = 2,
27962
30173
  Disabled = 2,
27963
- Undocumneted = 3,
30174
+ Undocumented = 3,
27964
30175
  }
27965
30176
  /**
27966
30177
  * Controls what type of scoreboard layout to use.
@@ -27990,486 +30201,1079 @@ declare enum FactionID {
27990
30201
  MapDefault = 0,
27991
30202
  NATO = 607944106,
27992
30203
  }
27993
- /**
27994
- * Describes all configurable mutators for the game.
27995
- */
27996
30204
  type Mutators = {
27997
30205
  /**
27998
- * Whether AI is allowed to go prone per team or globally.
27999
- * If global: `true | false`
28000
- * If per team: `[[teamIndex, isProneAllowed], ...]`
30206
+ * AI PRONE
30207
+ * Controls whether AI soldiers can go prone.
30208
+ *
30209
+ * @id 2294859495
28001
30210
  */
28002
30211
  AI_ProneAllowed_PerTeam: PerTeam<boolean>;
28003
30212
  /**
28004
- * Maximum number of players allowed per team or globally.
28005
- * If global: `number`
28006
- * If per team: `[[teamIndex, maxPlayers], ...]`
30213
+ * @id 3918918809
30214
+ * @constraints Range: [0 to 1]
30215
+ * @default 1
30216
+ */
30217
+ AgingModifierForCommittedOrder: number;
30218
+ /**
30219
+ * MAXIMUM HUMAN PLAYERS
30220
+ * Max Player Count Per Team
30221
+ *
30222
+ * @id 2976738751
30223
+ * @constraints Range: [0 to 128]
30224
+ * @default 0
28007
30225
  */
28008
30226
  MaxPlayerCount_PerTeam: PerTeam<number>;
28009
30227
  /**
28010
- * Maximum number of AI allowed per team or globally.
28011
- * If global: `number`
28012
- * If per team: `[[teamIndex, maxAI], ...]`
30228
+ * Static AI Count Per Team
30229
+ * Sets the maximum number of static AI, this setting is not used for Backfill AI.
30230
+ *
30231
+ * @id 1544673979
30232
+ * @constraints Range: [0 to 64]
30233
+ * @default 0
28013
30234
  */
28014
30235
  AiMaxCount_PerTeam: PerTeam<number>;
28015
30236
  /**
28016
- * Determines the global AI spawn behavior.
28017
- * Possible values depend on the internal AI spawn type enumeration.
28018
- * If global: `SpawnType`
28019
- * If per team: `[[teamIndex, SpawnType], ...]`
30237
+ * AI TYPE
30238
+ * Controls which type of AI to spawn. PvP AI will automatically spawn and can be replaced by human players. PvE AI is a fixed number that cannot be replaced, for Solo or Co-op experiences.
30239
+ *
30240
+ * @id 1666992788
30241
+ * @constraints Allowed Values: 0, 1, 2
30242
+ * @default 0
28020
30243
  */
28021
30244
  AiSpawnType: AiSpawnType;
28022
30245
  /**
30246
+ * FRIENDLY FIRE
30247
+ * Controls whether damage will be applied to allies.
30248
+ *
30249
+ * @id 836139493
30250
+ */
30251
+ FriendlyFireAllowed_PerTeam: PerTeam<boolean>;
30252
+ /**
30253
+ * FALL DAMAGE MULTIPLIER
28023
30254
  * Multiplies damage taken from falling. Values lower than 1.0 reduce damage, while values greater than 1.0 increase damage.
28024
- * If global: `number`
28025
- * If per team: `[[teamIndex, multiplier], ...]`
30255
+ *
30256
+ * @id 2759418217
30257
+ * @constraints Range: [0 to 2]
30258
+ * @default 1
28026
30259
  */
28027
30260
  FallDamageHeightMultiplier_PerTeam: PerTeam<number>;
28028
30261
  /**
28029
- * Defines the "Man Down" experience type per team or globally.
28030
- * If global: `ManDownExperienceType`
28031
- * If per team: `[[teamIndex, ManDownExperienceType], ...]`
30262
+ * SQUAD SPAWN TYPE
30263
+ * Controls the rules for Squad Spawning, for squad members and squad leaders.
30264
+ *
30265
+ * @id 1476270551
30266
+ * @constraints Allowed Values: 0, 1, 2, 3
30267
+ * @default 0
30268
+ */
30269
+ SquadSpawnMode_PerTeam: PerTeam<SquadSpawnType>;
30270
+ /**
30271
+ * MAN-DOWN TYPE
30272
+ * Determines the Man-Down behavior when a soldier is downed.
30273
+ *
30274
+ * @id 1722734603
30275
+ * @constraints Allowed Values: 0, 1, 2
30276
+ * @default 1
28032
30277
  */
28033
30278
  ManDownExperienceType_PerTeam: PerTeam<ManDownExperienceType>;
28034
30279
  /**
28035
- * Whether sprint-strafing is allowed per team or globally.
28036
- * If global: `true | false`
28037
- * If per team: `[[teamIndex, isAllowed], ...]`
30280
+ * STRAFE WHILE SPRINTING
30281
+ * Controls whether soldiers are allowed to strafe laterally while sprinting.
30282
+ *
30283
+ * @id 2382243254
28038
30284
  */
28039
30285
  SprintStrafeAllowed_PerTeam: PerTeam<boolean>;
28040
30286
  /**
28041
- * The total number of teams supported in this game mode.
30287
+ * FACTION
30288
+ * Sets the faction for each team.
30289
+ *
30290
+ * @id 548273204
30291
+ * @constraints Allowed Values: -1865993703, 0, 607944106
30292
+ * @default 0
30293
+ */
30294
+ FactionID_PerTeam: PerTeam<FactionID>;
30295
+ /**
30296
+ * Sets the numbers of teams that will be in the match.
30297
+ *
30298
+ * @id 4262527312
30299
+ * @constraints Range: [1 to 129]
30300
+ * @default 3
28042
30301
  */
28043
30302
  MaxTeamCount: number;
28044
30303
  /**
28045
- * Whether passengers are allowed in vehicles.
30304
+ * PASSENGER SEATS
30305
+ * Controls whether vehicles take passengers.
30306
+ *
30307
+ * @id 561253693
28046
30308
  */
28047
30309
  Vehicle_AllowPassengers: boolean;
28048
30310
  /**
28049
- * Whether AI are allowed to occupy passenger seats in vehicles.
30311
+ * AI PASSENGER SEATS
30312
+ * Controls whether vehicles take AI passengers.
30313
+ *
30314
+ * @id 1557246182
28050
30315
  */
28051
30316
  AI_Vehicle_AllowAiInPassengerSeats: boolean;
28052
30317
  /**
28053
- * Whether friendly identification (friend/foe visibility)
28054
- * is allowed per team or globally.
28055
- * If global: `true | false`
28056
- * If per team: `[[teamIndex, isAllowed], ...]`
30318
+ * ALLY IDENTIFICATION
30319
+ * Controls whether allies are visibly marked as allies when viewed in-game.
30320
+ *
30321
+ * @id 1308565896
28057
30322
  */
28058
30323
  FriendlyIdentificationAllowed_PerTeam: PerTeam<boolean>;
28059
30324
  /**
28060
- * Whether squad revive is allowed per team or globally.
28061
- * If global: `true | false`
28062
- * If per team: `[[teamIndex, isAllowed], ...]`
30325
+ * SQUAD REVIVE
30326
+ * Controls whether soldiers in a squad can revive other players in the squad, regardless of class or gadget.
30327
+ *
30328
+ * @id 2270279538
28063
30329
  */
28064
30330
  SquadReviveAllowed_PerTeam: PerTeam<boolean>;
28065
30331
  /**
28066
- * Whether aim assist snap zoom is enabled globally.
30332
+ * REINFORCEMENT MULTIPLIER
30333
+ * Multiplies the reinforcement count required to end the game. Values less than 1.0 will result in fewer reinforcements and shorter games, while values greater than 1.0 will increase the reinforcement count and extend the game time.
30334
+ *
30335
+ * @id 809598703
30336
+ * @constraints Range: [0.10000000149011612 to 10]
30337
+ * @default 1
30338
+ */
30339
+ ScoreMultiplier: number;
30340
+ /**
30341
+ * SECTOR TIME
30342
+ * Sets the maximum time (in minutes) for each sector.
30343
+ *
30344
+ * @id 1663663112
30345
+ * @constraints Range: [10 to 60]
30346
+ * @default 15
30347
+ */
30348
+ R_iSectorTime: number;
30349
+ /**
30350
+ * GAME TIME
30351
+ * Sets the maximum time (in minutes) for the round
30352
+ *
30353
+ * @id 3283626574
30354
+ * @constraints Range: [30 to 60]
30355
+ * @default 45
30356
+ */
30357
+ CQ_iModeTime: number;
30358
+ /**
30359
+ * AIM ASSIST ZOOM SNAP
30360
+ * Controls whether Snap-to-target is used for Aim Assisted players. When this is set to OFF, the crosshair will not snap to a nearby target when entering ADS.
30361
+ *
30362
+ * @id 1152845640
28067
30363
  */
28068
30364
  AimAssistSnapZoomEnabled: boolean;
28069
30365
  /**
28070
- * Whether prone is allowed per team or globally.
28071
- * If global: `true | false`
28072
- * If per team: `[[teamIndex, isAllowed], ...]`
30366
+ * PRONE
30367
+ * Controls whether soldiers can go prone.
30368
+ *
30369
+ * @id 2434061171
28073
30370
  */
28074
30371
  ProneAllowed_PerTeam: PerTeam<boolean>;
28075
30372
  /**
28076
- * Whether vehicle health regeneration is allowed per team or globally.
28077
- * If global: `true | false`
28078
- * If per team: `[[teamIndex, isAllowed], ...]`
30373
+ * VEHICLE HEALTH REGENERATION
30374
+ * Controls whether vehicles regenerate health over time after not taking damage.
30375
+ *
30376
+ * @id 3575692072
28079
30377
  */
28080
30378
  VehicleHealthRegenAllowed_PerTeam: PerTeam<boolean>;
28081
30379
  /**
28082
- * Whether infinite weapon magazines are enabled per team or globally.
28083
- * If global: `true | false`
28084
- * If per team: `[[teamIndex, isEnabled], ...]`
30380
+ * INFINITE WEAPON MAGAZINES
30381
+ * Control if primary and secondary weapons have infinite magazines.
30382
+ *
30383
+ * @id 794544630
28085
30384
  */
28086
30385
  InfiniteWeaponMagazines_PerTeam: PerTeam<boolean>;
28087
30386
  /**
28088
- * Whether sprinting is allowed per team or globally.
28089
- * If global: `true | false`
28090
- * If per team: `[[teamIndex, isAllowed], ...]`
30387
+ * SPRINT
30388
+ * Controls whether soldiers are allowed to sprint.
30389
+ *
30390
+ * @id 902078290
28091
30391
  */
28092
30392
  SprintAllowed_PerTeam: PerTeam<boolean>;
28093
30393
  /**
28094
- * Whether soldier health regeneration is allowed per team or globally.
28095
- * If global: `true | false`
28096
- * If per team: `[[teamIndex, isAllowed], ...]`
30394
+ * SOLDIER HEALTH REGENERATION
30395
+ * Controls whether soldiers regenerate health over time after not taking damage.
30396
+ *
30397
+ * @id 233704148
28097
30398
  */
28098
30399
  SoldierHealthRegenAllowed_PerTeam: PerTeam<boolean>;
28099
30400
  /**
28100
- * Whether stationary emplacements (e.g. turrets) are allowed globally.
30401
+ * STATIONARY WEAPON EMPLACEMENTS
30402
+ * Controls whether Stationary Weapon Emplacements should appear in the map (where applicable).
30403
+ *
30404
+ * @id 1526538121
28101
30405
  */
28102
30406
  StationaryEmplacementsAllowed: boolean;
28103
30407
  /**
28104
- * Whether sliding is allowed per team or globally.
28105
- * If global: `true | false`
28106
- * If per team: `[[teamIndex, isAllowed], ...]`
30408
+ * SLIDE
30409
+ * Controls whether soldiers can slide.
30410
+ *
30411
+ * @id 3767405896
28107
30412
  */
28108
30413
  SlideAllowed_PerTeam: PerTeam<boolean>;
28109
30414
  /**
28110
- * Whether the compass is allowed per team or globally.
28111
- * If global: `true | false`
28112
- * If per team: `[[teamIndex, isAllowed], ...]`
30415
+ * COMPASS
30416
+ * Controls whether the Compass is displayed in the HUD.
30417
+ *
30418
+ * @id 2005480485
28113
30419
  */
28114
30420
  CompassAllowed_PerTeam: PerTeam<boolean>;
28115
30421
  /**
28116
- * Whether the minimap is allowed per team or globally.
28117
- * If global: `true | false`
28118
- * If per team: `[[teamIndex, isAllowed], ...]`
30422
+ * MINIMAP
30423
+ * Controls whether the Minimap is displayed in the HUD.
30424
+ *
30425
+ * @id 588019110
28119
30426
  */
28120
30427
  MinimapAllowed_PerTeam: PerTeam<boolean>;
28121
30428
  /**
28122
- * Defines ping behavior per team or globally.
28123
- * Likely corresponds to an internal ping mode enumeration.
28124
- * If global: `PingBehavior`
28125
- * If per team: `[[teamIndex, PingBehavior], ...]`
30429
+ * PING BEHAVIOR
30430
+ * Determines the behavior of the Ping command.
30431
+ *
30432
+ * @id 1017389623
30433
+ * @constraints Allowed Values: 0, 2
30434
+ * @default 0
28126
30435
  */
28127
30436
  PingBehavior_PerTeam: PerTeam<PingBehavior>;
28128
30437
  /**
28129
- * Whether the HUD (Heads-Up Display) is allowed per team or globally.
28130
- * If global: `true | false`
28131
- * If per team: `[[teamIndex, isAllowed], ...]`
30438
+ * HUD
30439
+ * Controls whether players have a Heads-Up Display. Does not disable the Full Map.
30440
+ *
30441
+ * @id 3287878479
28132
30442
  */
28133
30443
  HUDAllowed_PerTeam: PerTeam<boolean>;
28134
30444
  /**
28135
- * Multiplies the soldier's maximum health.
28136
- * Values lower than 1.0 reduce health, while values greater than 1.0 increase health.
28137
- * If global: `number`
28138
- * If per team: `[[teamIndex, multiplier], ...]`
30445
+ * SOLDIER MAXIMUM HEALTH MULTIPLIER
30446
+ * Multiplies soldier maximum health. Values less than 1.0 reduce health, while values greater than 1.0 increase it.
30447
+ *
30448
+ * @id 1899412422
30449
+ * @constraints Range: [0.10000000149011612 to 5]
30450
+ * @default 1
28139
30451
  */
28140
30452
  SoldierMaxHealthMultiplier_PerTeam: PerTeam<number>;
28141
30453
  /**
28142
- * Multiplies the soldier respawn delay time.
28143
- * Values lower than 1.0 shorten respawn time, while values greater than 1.0 increase it.
28144
- * If global: `number`
28145
- * If per team: `[[teamIndex, multiplier], ...]`
30454
+ * SOLDIER REDEPLOY DELAY MULTIPLIER
30455
+ * Multiplies the time it takes for soldiers to redeploy. Values less than 1.0 allow soldiers to redeploy more quickly, while values greater than 1.0 force soldiers to wait longer before redeploying.
30456
+ *
30457
+ * @id 2390282071
30458
+ * @constraints Range: [0 to 18]
30459
+ * @default 1
28146
30460
  */
28147
30461
  SoldierRespawnDelayMultiplier_PerTeam: PerTeam<number>;
28148
30462
  /**
28149
- * Multiplies the maximum vehicle health.
28150
- * Values lower than 1.0 reduce health, while values greater than 1.0 increase health.
28151
- * If global: `number`
28152
- * If per team: `[[teamIndex, multiplier], ...]`
30463
+ * PLAYER DAMAGE MULTIPLIER
30464
+ * Multiplies damage from all sources. Values less than 1.0 reduce damage from all sources, while values greater than 1.0 increase damage.
30465
+ *
30466
+ * @id 1671953404
30467
+ * @constraints Range: [0.009999999776482582 to 5]
30468
+ * @default 1
30469
+ */
30470
+ DamageMultiplier_PerTeam: PerTeam<number>;
30471
+ /**
30472
+ * VEHICLE MAXIMUM HEALTH MULTIPLIER
30473
+ * Multiplies the maximum health of all vehicles. Values less than 1.0 reduces the health of all vehicles, while values greater than 1.0 increases it.
30474
+ *
30475
+ * @id 3752128436
30476
+ * @constraints Range: [0.10000000149011612 to 3.5]
30477
+ * @default 1
28153
30478
  */
28154
30479
  VehicleMaxHealthMultiplier_PerTeam: PerTeam<number>;
28155
30480
  /**
28156
- * Multiplies the speed of all projectiles globally.
28157
- * Values lower than 1.0 slow down projectiles, while values greater than 1.0 speed them up.
30481
+ * VEHICLE SPAWN DELAY MULTIPLIER
30482
+ * Multiplies the default timer that spawns or respawns vehicles. Values below 1.0 make spawns faster, values above 1.0 delay spawns for longer.
30483
+ *
30484
+ * @id 2145356810
30485
+ * @constraints Range: [0.20000000298023224 to 5]
30486
+ * @default 1
30487
+ */
30488
+ Portal_KitsLimit_VehicleSpawnDelayMultiplier_PerTeam: PerTeam<number>;
30489
+ /**
30490
+ * PROJECTILE SPEED MULTIPLIER
30491
+ * Multiplies the speed of all projectiles. Values smaller than 1.0 will slow projectiles, values larger than 1.0 will increase the speed.
30492
+ *
30493
+ * @id 900970640
30494
+ * @constraints Range: [0.5 to 5]
30495
+ * @default 1
28158
30496
  */
28159
30497
  ProjectileSpeedMultiplier: number;
28160
30498
  /**
28161
- * Multiplies bodyshot damage per team or globally.
28162
- * Values lower than 1.0 reduce damage, while values greater than 1.0 increase damage.
28163
- * If global: `number`
28164
- * If per team: `[[teamIndex, multiplier], ...]`
30499
+ * BODY SHOT DAMAGE MULTIPLIER
30500
+ * Multiplies the damage dealt when successfully landing a body shot. Note that this modifier combines with other damage modifiers.
30501
+ *
30502
+ * @id 31136365
30503
+ * @constraints Range: [0 to 4]
30504
+ * @default 1
28165
30505
  */
28166
30506
  BodyshotMultiplier_PerTeam: PerTeam<number>;
28167
30507
  /**
28168
- * Multiplies headshot damage per team or globally.
28169
- * Values lower than 1.0 reduce damage, while values greater than 1.0 increase damage.
28170
- * If global: `number`
28171
- * If per team: `[[teamIndex, multiplier], ...]`
30508
+ * HEADSHOT DAMAGE MULTIPLIER
30509
+ * Multiplies the damage dealt when successfully landing a headshot. Note that this modifier combines with other damage modifiers.
30510
+ *
30511
+ * @id 2101284162
30512
+ * @constraints Range: [0 to 4]
30513
+ * @default 1
28172
30514
  */
28173
30515
  HeadshotMultiplier_PerTeam: PerTeam<number>;
28174
30516
  /**
28175
- * Multiplies damage dealt to vehicles per team or globally.
28176
- * Values lower than 1.0 reduce damage, while values greater than 1.0 increase damage.
28177
- * If global: `number`
28178
- * If per team: `[[teamIndex, multiplier], ...]`
30517
+ * VEHICLE DAMAGE MULTIPLIER
30518
+ * Multiplies the damage output of vehicles. Note that this modifier combines with other damage modifiers.
30519
+ *
30520
+ * @id 2009820847
30521
+ * @constraints Range: [0.009999999776482582 to 5]
30522
+ * @default 1
28179
30523
  */
28180
30524
  VehicleDamageMultiplier_PerTeam: PerTeam<number>;
28181
30525
  /**
28182
- * Multiplies the rate at which vehicles regenerate health per team or globally.
28183
- * Values lower than 1.0 slow regeneration, while values greater than 1.0 speed it up.
28184
- * If global: `number`
28185
- * If per team: `[[teamIndex, multiplier], ...]`
30526
+ * VEHICLE HEALTH REGENERATION RATE
30527
+ * Controls the timing for vehicle health regeneration. Values less than 1.0 slow the time it takes to regenerate to full health, while values greater than 1.0 regenerate health more quickly for all vehicles.
30528
+ *
30529
+ * @id 896388464
30530
+ * @constraints Range: [0.10000000149011612 to 10]
30531
+ * @default 1
28186
30532
  */
28187
30533
  VehicleRegenRateMultiplier_PerTeam: PerTeam<number>;
28188
30534
  /**
28189
- * Multiplies the soldier health regeneration rate per team or globally.
28190
- * Values lower than 1.0 slow regeneration, while values greater than 1.0 speed it up.
28191
- * If global: `number`
28192
- * If per team: `[[teamIndex, multiplier], ...]`
30535
+ * SOLDIER HEALTH REGENERATION RATE
30536
+ * Controls the timing for soldier health regeneration. Values less than 1.0 slow the time it takes to regenerate to full health, while values greater than 1.0 regenerate health more quickly.
30537
+ *
30538
+ * @id 2317849662
30539
+ * @constraints Range: [0.10000000149011612 to 10]
30540
+ * @default 1
28193
30541
  */
28194
30542
  SoldierRegenRateMultiplier_PerTeam: PerTeam<number>;
28195
30543
  /**
28196
- * Defines the scoreboard type globally.
28197
- * Corresponds to an internal scoreboard display mode enumeration.
30544
+ * SCOREBOARD TYPE
30545
+ * Controls what type of scoreboard layout to use.
30546
+ *
30547
+ * @id 2749696498
30548
+ * @constraints Allowed Values: 0, 1, 2, 3, 4
30549
+ * @default 1
28198
30550
  */
28199
30551
  ScoreboardType: ScoreboardType;
28200
30552
  /**
28201
- * Defines the "Man Down" experience type for AI per team or globally.
28202
- * If global: `ManDownExperienceType`
28203
- * If per team: `[[teamIndex, ManDownExperienceType], ...]`
30553
+ * AI MAN-DOWN TYPE
30554
+ * Determines the Man-Down behavior when an AI soldier is downed.
30555
+ *
30556
+ * @id 4119966672
30557
+ * @constraints Allowed Values: 0, 1, 2
30558
+ * @default 1
28204
30559
  */
28205
- AI_ManDownExperienceType_PerTeam: PerTeam<ManDownExperienceType>;
30560
+ AI_ManDownExperienceType_PerTeam: PerTeam<number>;
28206
30561
  /**
28207
- * Multiplies AI soldier movement speed per team or globally.
28208
- * Values lower than 1.0 reduce speed, while values greater than 1.0 increase speed.
28209
- * If global: `number`
28210
- * If per team: `[[teamIndex, multiplier], ...]`
30562
+ * AI SOLDIER MOVEMENT SPEED
30563
+ * Controls the default speed of AI Soldier movement, which can then be multiplied by other movement types. Values less than 1.0 slow down AI soldier movement, while values greater than 1.0 increase movement speed.
30564
+ *
30565
+ * @id 918657157
30566
+ * @constraints Range: [0.800000011920929 to 1.2000000476837158]
30567
+ * @default 1
28211
30568
  */
28212
30569
  AI_SoldierMovementSpeedMultiplier_PerTeam: PerTeam<number>;
28213
30570
  /**
28214
- * Whether AI sprinting is allowed per team or globally.
28215
- * If global: `true | false`
28216
- * If per team: `[[teamIndex, isAllowed], ...]`
30571
+ * AI SPRINT
30572
+ * Controls whether AI soldiers are allowed to sprint.
30573
+ *
30574
+ * @id 186024129
28217
30575
  */
28218
30576
  AI_SprintAllowed_PerTeam: PerTeam<boolean>;
28219
30577
  /**
28220
- * Whether AI are allowed to exit vehicles per team or globally.
28221
- * If global: `true | false`
28222
- * If per team: `[[teamIndex, isAllowed], ...]`
30578
+ * AI EXITING VEHICLES
30579
+ * Controls whether AI soldiers inside a vehicle can exit the vehicle. When this is set to OFF, AI soldiers in a vehicle must remain in the vehicle.
30580
+ *
30581
+ * @id 3239967550
28223
30582
  */
28224
30583
  AI_ExitVehiclesAllowed_PerTeam: PerTeam<boolean>;
28225
30584
  /**
28226
- * Whether infinite weapon ammunition is enabled per team or globally.
28227
- * If global: `true | false`
28228
- * If per team: `[[teamIndex, isEnabled], ...]`
30585
+ * TICKETS PER-KILL MULTIPLIER
30586
+ * Control how many tickets are removed on a kill.
30587
+ *
30588
+ * @id 105207428
30589
+ * @constraints Range: [0 to 10]
30590
+ * @default 1
30591
+ */
30592
+ ScorePerKillMultiplier: number;
30593
+ /**
30594
+ * INFINITE AMMO
30595
+ * Controls whether soldier weapons have infinite ammo and never need to reload.
30596
+ *
30597
+ * @id 2114774834
28229
30598
  */
28230
30599
  InfiniteWeaponAmmo_PerTeam: PerTeam<boolean>;
28231
30600
  /**
28232
- * Whether AI soldier health regeneration is allowed per team or globally.
28233
- * If global: `true | false`
28234
- * If per team: `[[teamIndex, isAllowed], ...]`
30601
+ * AI SOLDIER HEALTH REGENERATION
30602
+ * Controls whether AI soldiers regenerate health over time after not taking damage.
30603
+ *
30604
+ * @id 734729469
28235
30605
  */
28236
30606
  AI_SoldierHealthRegenAllowed_PerTeam: PerTeam<boolean>;
28237
30607
  /**
28238
- * Multiplies AI soldier maximum health per team or globally.
28239
- * Values lower than 1.0 reduce health, while values greater than 1.0 increase health.
28240
- * If global: `number`
28241
- * If per team: `[[teamIndex, multiplier], ...]`
30608
+ * AI SOLDIER MAXIMUM HEALTH MULTIPLIER
30609
+ * Multiplies AI soldier maximum health. Values less than 1.0 reduce AI health, while values greater than 1.0 increase it.
30610
+ *
30611
+ * @id 4092794051
30612
+ * @constraints Range: [0.10000000149011612 to 10]
30613
+ * @default 1
28242
30614
  */
28243
30615
  AI_SoldierMaxHealthMultiplier_PerTeam: PerTeam<number>;
28244
30616
  /**
28245
- * Multiplies AI soldier health regeneration rate per team or globally.
28246
- * Values lower than 1.0 slow regeneration, while values greater than 1.0 speed it up.
28247
- * If global: `number`
28248
- * If per team: `[[teamIndex, multiplier], ...]`
30617
+ * AI HEALTH REGENERATION RATE
30618
+ * Controls the timing for AI soldier health regeneration. Values less than 1.0 slow the time it takes to regenerate AI soldiers to full health, while values greater than 1.0 regenerate health more quickly.
30619
+ *
30620
+ * @id 987645454
30621
+ * @constraints Range: [0.10000000149011612 to 10]
30622
+ * @default 1
28249
30623
  */
28250
30624
  AI_SoldierRegenRateMultiplier_PerTeam: PerTeam<number>;
28251
30625
  /**
28252
- * Multiplies AI damage dealt per team or globally.
28253
- * Values lower than 1.0 reduce damage, while values greater than 1.0 increase damage.
28254
- * If global: `number`
28255
- * If per team: `[[teamIndex, multiplier], ...]`
30626
+ * AI DAMAGE MULTIPLIER
30627
+ * Multiplies AI damage output from all sources.
30628
+ *
30629
+ * @id 3626262758
30630
+ * @constraints Range: [0.009999999776482582 to 5]
30631
+ * @default 1
28256
30632
  */
28257
30633
  AI_DamageMultiplier_PerTeam: PerTeam<number>;
28258
30634
  /**
28259
- * Whether aim assist slowdown is enabled globally.
30635
+ * AIM ASSIST
30636
+ * Controls whether Aim Assist is allowed for players using the Aim Assist option. When this is set to OFF, the crosshair will not adjust its speed when tracking over an enemy player.
30637
+ *
30638
+ * @id 2699039760
28260
30639
  */
28261
30640
  AimAssistSlowdownEnabled: boolean;
28262
30641
  /**
28263
- * Multiplies soldier movement speed per team or globally.
28264
- * Values lower than 1.0 reduce speed, while values greater than 1.0 increase speed.
28265
- * If global: `number`
28266
- * If per team: `[[teamIndex, multiplier], ...]`
30642
+ * SOLDIER MOVE SPEED MULTIPLIER
30643
+ * Controls the default speed of Soldier movement, which can then be multiplied by other movement types. Values less than 1.0 slow down soldier movement, while values greater than 1.0 increase movement speed.
30644
+ *
30645
+ * @id 1955023128
30646
+ * @constraints Range: [0.800000011920929 to 1.2000000476837158]
30647
+ * @default 1
28267
30648
  */
28268
30649
  SoldierMovementSpeedMultiplier_PerTeam: PerTeam<number>;
28269
30650
  /**
28270
- * Whether crosshairs (reticles) are allowed per team or globally.
28271
- * If global: `true | false`
28272
- * If per team: `[[teamIndex, isAllowed], ...]`
30651
+ * CROSSHAIR ALLOWED
30652
+ * Controls whether crosshairs are disabled for players.
30653
+ *
30654
+ * @id 289584529
28273
30655
  */
28274
30656
  CrosshairsAllowed_PerTeam: PerTeam<boolean>;
28275
30657
  /**
28276
- * Multiplies AI vehicle damage dealt per team or globally.
28277
- * Values lower than 1.0 reduce damage, while values greater than 1.0 increase damage.
28278
- * If global: `number`
28279
- * If per team: `[[teamIndex, multiplier], ...]`
30658
+ * EXITING VEHICLES
30659
+ * Controls whether players inside a vehicle can exit the vehicle. When this is set to OFF, players in a vehicle must remain in the vehicle.
30660
+ *
30661
+ * @id 4072888461
30662
+ */
30663
+ ExitVehiclesAllowed_PerTeam: PerTeam<boolean>;
30664
+ /**
30665
+ * ON-FOOT DEPLOYMENT
30666
+ * Controls whether players are allowed to deploy on foot as a soldier.
30667
+ *
30668
+ * @id 2849852964
30669
+ */
30670
+ OnFootSpawnAllowed_PerTeam: PerTeam<boolean>;
30671
+ /**
30672
+ * AI VEHICLE DAMAGE MULTIPLIER
30673
+ * Multiplies AI damage output from vehicles.
30674
+ *
30675
+ * @id 1871419702
30676
+ * @constraints Range: [0.009999999776482582 to 5]
30677
+ * @default 1
28280
30678
  */
28281
30679
  AI_VehicleDamageMultiplier_PerTeam: PerTeam<number>;
28282
30680
  /**
28283
- * Whether AI are allowed to spawn on foot per team or globally.
28284
- * If global: `true | false`
28285
- * If per team: `[[teamIndex, isAllowed], ...]`
30681
+ * AI ON-FOOT DEPLOYMENT
30682
+ * Controls whether AI are allowed to deploy on foot as soldiers.
30683
+ *
30684
+ * @id 1807768999
28286
30685
  */
28287
30686
  AI_OnFootSpawnAllowed_PerTeam: PerTeam<boolean>;
28288
30687
  /**
28289
- * Defines the AI squad spawn mode per team or globally.
28290
- * Corresponds to an internal AI squad spawn behavior enumeration.
28291
- * If global: `number`
28292
- * If per team: `[[teamIndex, mode], ...]`
30688
+ * AI SQUAD SPAWN
30689
+ * Controls the rules for AI Squad Spawning, for squad members and squad leaders.
30690
+ *
30691
+ * @id 310492599
30692
+ * @constraints Allowed Values: 0, 1, 2, 3
30693
+ * @default 0
28293
30694
  */
28294
30695
  AI_SquadSpawnMode_PerTeam: PerTeam<SquadSpawnType>;
28295
30696
  /**
28296
- * Defines the squad spawn mode per team or globally.
28297
- * Corresponds to an internal squad spawn behavior enumeration.
28298
- * If global: `number`
28299
- * If per team: `[[teamIndex, mode], ...]`
28300
- */
28301
- SquadSpawnMode_PerTeam: PerTeam<SquadSpawnType>;
28302
- /**
28303
- * Multiplies AI soldier respawn delay time per team or globally.
28304
- * Values lower than 1.0 shorten respawn time, while values greater than 1.0 increase it.
28305
- * If global: `number`
28306
- * If per team: `[[teamIndex, multiplier], ...]`
30697
+ * AI REDEPLOY DELAY MULTIPLIER
30698
+ * Multiplies the time it takes for AI soldiers to redeploy. Values less than 1.0 allow AI soldiers to redeploy more quickly, while values greater than 1.0 force AI soldiers to wait longer before redeploying.
30699
+ *
30700
+ * @id 830816070
30701
+ * @constraints Range: [0 to 18]
30702
+ * @default 1
28307
30703
  */
28308
30704
  AI_SoldierRespawnDelayMultiplier_PerTeam: PerTeam<number>;
28309
30705
  /**
28310
- * Whether friendly fire damage reflection is enabled globally.
30706
+ * REFLECT FRIENDLY FIRE DAMAGE
30707
+ * If the FRIENDLY FIRE modifier is enabled all damage to allies will be reflected back to a player after they kill two allies. Resets after 90 seconds.
30708
+ *
30709
+ * @id 3050333889
28311
30710
  */
28312
30711
  FriendlyFireDamageReflectionEnabled: boolean;
28313
30712
  /**
28314
- * Defines the current mod builder game mode globally.
28315
- * Corresponds to an internal game mode enumeration.
30713
+ * @id 2047132398
30714
+ * @constraints Allowed Values: 2
30715
+ * @default 2
28316
30716
  */
28317
30717
  ModBuilder_GameMode: ModBuilderGameMode;
28318
30718
  /**
28319
- * Multiplies the radius of the aim assist snap capsule globally.
28320
- * Values lower than 1.0 reduce radius, while values greater than 1.0 increase radius.
30719
+ * @id 3985279000
30720
+ * @constraints Range: [-1000 to 1000]
30721
+ * @default 1
28321
30722
  */
28322
30723
  AimAssistSnapCapsuleRadiusMultiplier: number;
28323
30724
  /**
28324
- * Maximum number of team kills before friendly fire damage reflection activates.
30725
+ * @id 482929310
30726
+ * @constraints Range: [1 to 50]
30727
+ * @default 2
28325
30728
  */
28326
30729
  FriendlyFireDamageReflectionMaxTeamKills: number;
28327
30730
  /**
28328
- * Defines the total game time for the Portal experience in minutes.
28329
- * Max of 60 minutes
30731
+ * GAME TIME
30732
+ * Sets the maximum time (in minutes) for the round.
30733
+ *
30734
+ * @id 1796950356
30735
+ * @constraints Range: [6 to 60]
30736
+ * @default 20
28330
30737
  */
28331
30738
  fPortalExperienceGameTime: number;
28332
30739
  /**
28333
- * Defines the maximum squad size per team or globally.
28334
- * If global: `number`
28335
- * If per team: `[[teamIndex, squadSize], ...]`
30740
+ * Squad Size
30741
+ * Sets the maximum number of members per squad.
30742
+ *
30743
+ * @id 1512026338
30744
+ * @constraints Range: [1 to 4]
30745
+ * @default 4
28336
30746
  */
28337
30747
  SquadSize_PerTeam: PerTeam<number>;
28338
30748
  /**
28339
- * Whether third-person vehicle camera views are disabled globally.
30749
+ * SECTOR TIME
30750
+ * Sets the maximum time (in minutes) for the sector.
30751
+ *
30752
+ * @id 3923238025
30753
+ * @constraints Range: [10 to 60]
30754
+ * @default 20
30755
+ */
30756
+ BT_iSectorTime: number;
30757
+ /**
30758
+ * DISABLE THIRD PERSON VIEW
30759
+ * Disables the third person view on vehicles.
30760
+ *
30761
+ * @id 2791486999
28340
30762
  */
28341
30763
  DisableVehicle3p: boolean;
28342
30764
  /**
30765
+ * RELOAD WHOLE MAGAZINES
28343
30766
  * Controls whether reloading a magazine causes the soldier or vehicle to lose any remaining ammo within the currently loaded magazine.
30767
+ *
30768
+ * @id 4131112494
28344
30769
  */
28345
30770
  ReloadWholeWeaponMagazines: boolean;
28346
30771
  /**
30772
+ * CLASS LOCK WEAPONS
30773
+ * If enabled, all soldier kits will use their class locked weapon loadout variants instead of the normal open weapon pool loadouts.
30774
+ *
30775
+ * @id 3428887440
30776
+ */
30777
+ EnableClassLockedWeaponLoadouts: boolean;
30778
+ /**
30779
+ * RESTRICT GAME FEEDBACK
28347
30780
  * Controls the degree of feedback given to the player via audio or visual cues.
30781
+ *
30782
+ * @id 1979857396
28348
30783
  */
28349
30784
  bPortalRestrictedGameFeedback: boolean;
28350
30785
  /**
28351
- * Whether health bars are allowed per team or globally.
28352
- * If global: `true | false`
28353
- * If per team: `[[teamIndex, isAllowed], ...]`
30786
+ * HARDCORE MODE
30787
+ * Enables hardcore mode. Hardcore tweaks the experience into a less forgiving and somewhat more "realistic" feel.
30788
+ *
30789
+ * @id 3696653317
30790
+ */
30791
+ IsHardcore: boolean;
30792
+ /**
30793
+ * @id 1461965916
30794
+ * @constraints Range: [0 to 1]
30795
+ * @default 0.5
30796
+ */
30797
+ FriendlyFireMinVelocityForRoadKill_PerTeam: PerTeam<number>;
30798
+ /**
30799
+ * @id 2952797941
30800
+ */
30801
+ FriendlyFireDisableVehicleCollision_PerTeam: PerTeam<boolean>;
30802
+ /**
30803
+ * @id 2664535737
30804
+ * @constraints Range: [1 to 600]
30805
+ * @default 90
30806
+ */
30807
+ FriendlyFireDamageReflectionResetTime: number;
30808
+ /**
30809
+ * @id 4064956639
30810
+ */
30811
+ FriendlyFireDisableVehicleTriggerFriendlyMines: boolean;
30812
+ /**
30813
+ * @id 1178389245
30814
+ */
30815
+ FriendlyFireDisableSoldierTriggerFriendlyMines: boolean;
30816
+ /**
30817
+ * @id 3570813653
30818
+ * @constraints Range: [0.10000000149011612 to 5]
30819
+ * @default 1
30820
+ */
30821
+ VehicleWeaponAutoReplenishDelayMultiplier: number;
30822
+ /**
30823
+ * @id 3585332942
28354
30824
  */
28355
30825
  HealthBarAllowed_PerTeam: PerTeam<boolean>;
28356
30826
  /**
28357
- * Whether damage numbers (floating hit indicators) are hidden per team or globally.
28358
- * If global: `true | false`
28359
- * If per team: `[[teamIndex, isHidden], ...]`
30827
+ * @id 1173798620
28360
30828
  */
28361
30829
  HideDamageNumbers_PerTeam: PerTeam<boolean>;
28362
30830
  /**
28363
- * Whether hit indicators are allowed per team or globally.
28364
- * If global: `true | false`
28365
- * If per team: `[[teamIndex, isAllowed], ...]`
30831
+ * @id 1519216395
28366
30832
  */
28367
30833
  HitIndicatorAllowed_PerTeam: PerTeam<boolean>;
28368
30834
  /**
28369
- * Whether HUD inventory auto-hide is enabled per team or globally.
28370
- * If global: `true | false`
28371
- * If per team: `[[teamIndex, isEnabled], ...]`
30835
+ * @id 3102875672
30836
+ * @constraints Range: [0 to 0]
30837
+ * @default 2
30838
+ */
30839
+ HUDInventoryDisplayTime_PerTeam: PerTeam<number>;
30840
+ /**
30841
+ * @id 2589053639
28372
30842
  */
28373
30843
  HUDInventoryAutoHide_PerTeam: PerTeam<boolean>;
28374
30844
  /**
28375
- * Whether reduced friendly world icons are used globally.
30845
+ * @id 601034245
30846
+ */
30847
+ UseReducedSquadWorldIcon: boolean;
30848
+ /**
30849
+ * @id 1400955202
28376
30850
  */
28377
30851
  UseReducedFriendlyWorldIcon: boolean;
28378
30852
  /**
28379
- * Whether capture point scaling is allowed globally.
30853
+ * @id 2039415736
30854
+ * @constraints Range: [1 to 5000]
30855
+ * @default 2000
30856
+ */
30857
+ FriendlyInworldIconsMaxDistance: number;
30858
+ /**
30859
+ * @id 2629637312
28380
30860
  */
28381
30861
  CapturePointScaleAllowed: boolean;
28382
30862
  /**
28383
- * Whether the kill feed (kill log) is allowed per team or globally.
28384
- * If global: `true | false`
28385
- * If per team: `[[teamIndex, isAllowed], ...]`
30863
+ * @id 3795763303
28386
30864
  */
28387
30865
  KillFeedAllowed_PerTeam: PerTeam<boolean>;
28388
30866
  /**
28389
- * Whether the squad list UI element is allowed per team or globally.
28390
- * If global: `true | false`
28391
- * If per team: `[[teamIndex, isAllowed], ...]`
30867
+ * @id 4285291858
28392
30868
  */
28393
30869
  SquadListAllowed_PerTeam: PerTeam<boolean>;
28394
30870
  /**
28395
- * Whether voice-over (VO) communication is restricted globally.
30871
+ * @id 4192837966
28396
30872
  */
28397
30873
  bRestrictCommunicationVO: boolean;
28398
30874
  /**
28399
- * Whether UI-based communication (pings, menus, etc.) is restricted globally.
30875
+ * @id 1685003453
28400
30876
  */
28401
30877
  bRestrictCommunicationUI: boolean;
28402
30878
  /**
28403
- * Whether player spotting is allowed globally.
30879
+ * SECTOR REINFORCEMENT REWARD MULTIPLIER
30880
+ * Multiplies the reinforcement the attacking team is rewarded when taking a sector. Values less than 1.0 will result in fewer reinforcements, while values greater than 1.0 will increase the reinforcement count.
30881
+ *
30882
+ * @id 611091070
30883
+ * @constraints Range: [0 to 10]
30884
+ * @default 1
28404
30885
  */
28405
- SpottingAllowed: boolean;
30886
+ BT_fSectorRewardMultiplier: number;
30887
+ /**
30888
+ * FLAG CAPTURE TIME MULTIPLIER
30889
+ * Flag capture time multiplier
30890
+ *
30891
+ * @id 1246107735
30892
+ * @constraints Range: [1 to 10]
30893
+ * @default 1
30894
+ */
30895
+ fPortal_CaptureTimeMultiplier: number;
30896
+ /**
30897
+ * Flag Neutralization Time
30898
+ * Sets the time it takes to neutralize a flag in seconds
30899
+ *
30900
+ * @id 3826668350
30901
+ * @constraints Range: [1 to 10]
30902
+ * @default 1
30903
+ */
30904
+ fPortal_NeutralisationTimeMultiplier: number;
28406
30905
  /**
28407
- * Controls whether AI can navigate the map, turning it off will decrease loading times.
30906
+ * SPOTTING
30907
+ * Controls whether spotting is allowed for players.
30908
+ *
30909
+ * @id 2217845162
28408
30910
  */
28409
- Portal_GenerateNavMesh: boolean;
30911
+ SpottingAllowed: boolean;
28410
30912
  /**
28411
- * Defines the game mode start timer for spawn balancing, in seconds.
28412
- * Note: This is a best guess and is undocumneted currently, if you notice it is something else
28413
- * please create an issue
30913
+ * SHARED AMMO
30914
+ * Controls whether the soldier uses the default inventory or the Battle Royale inventory.
30915
+ *
30916
+ * @id 3493038109
30917
+ */
30918
+ Portal_UseSharedAmmo: boolean;
30919
+ /**
30920
+ * Second Chance Threshold
30921
+ * Controls when the second chance is disabled, the value is based on the percentage of squads alive, if set at 0.5 it means its disabled after half the squads are dead.
30922
+ *
30923
+ * @id 1823350640
30924
+ * @constraints Range: [0 to 1]
30925
+ * @default 0.75
30926
+ */
30927
+ BR_SecondChanceDeactivateThreshold: number;
30928
+ /**
30929
+ * Zone Shrink Time
30930
+ * Controls the time in seconds it takes for the Ring of Fire to shrink from one zone size to the next.
30931
+ *
30932
+ * @id 3390523150
30933
+ * @constraints Range: [240 to 1000]
30934
+ * @default 240
30935
+ */
30936
+ fPortal_BRShrinkTime: number;
30937
+ /**
30938
+ * Zone Damage
30939
+ * Controls the damage done by being outside the Ring of Fire.
30940
+ *
30941
+ * @id 1074769675
30942
+ * @constraints Range: [500 to 1000]
30943
+ * @default 500
30944
+ */
30945
+ Portal_BRZoneDamage: number;
30946
+ /**
30947
+ * ZONE SIZE 1
30948
+ * Controls the size of the zone at the first stage.
30949
+ *
30950
+ * @id 1726101892
30951
+ * @constraints Range: [1650 to 2000]
30952
+ * @default 1650
30953
+ */
30954
+ ZoneSize_00: number;
30955
+ /**
30956
+ * ZONE SIZE 2
30957
+ * Controls the size of the zone at the second stage.
30958
+ *
30959
+ * @id 4126637072
30960
+ * @constraints Range: [1200 to 2000]
30961
+ * @default 1200
30962
+ */
30963
+ ZoneSize_01: number;
30964
+ /**
30965
+ * ZONE SIZE 3
30966
+ * Controls the size of the zone at the third stage.
30967
+ *
30968
+ * @id 2050945192
30969
+ * @constraints Range: [800 to 2000]
30970
+ * @default 800
30971
+ */
30972
+ ZoneSize_02: number;
30973
+ /**
30974
+ * ZONE SIZE 4
30975
+ * Controls the size of the zone at the fourth stage.
30976
+ *
30977
+ * @id 494621827
30978
+ * @constraints Range: [400 to 2000]
30979
+ * @default 400
30980
+ */
30981
+ ZoneSize_03: number;
30982
+ /**
30983
+ * ZONE SIZE 5
30984
+ * Controls the size of the zone at the fifth stage.
30985
+ *
30986
+ * @id 3179700427
30987
+ * @constraints Range: [175 to 2000]
30988
+ * @default 175
30989
+ */
30990
+ ZoneSize_04: number;
30991
+ /**
30992
+ * ZONE SIZE 6
30993
+ * Controls the size of the zone at the sixth stage.
30994
+ *
30995
+ * @id 2743600001
30996
+ * @constraints Range: [60 to 2000]
30997
+ * @default 60
30998
+ */
30999
+ ZoneSize_05: number;
31000
+ /**
31001
+ * ZONE SIZE 7
31002
+ * Controls the size of the zone at the seventh stage.
31003
+ *
31004
+ * @id 3274338396
31005
+ * @constraints Range: [0 to 2000]
31006
+ * @default 0
31007
+ */
31008
+ ZoneSize_06: number;
31009
+ /**
31010
+ * SECOND CHANCE DELAY
31011
+ * Controls how much delay the second chance has in seconds.
31012
+ *
31013
+ * @id 2064257196
31014
+ * @constraints Range: [29 to 60]
31015
+ * @default 29
31016
+ */
31017
+ BR_SecondChanceDelayTimer: number;
31018
+ /**
31019
+ * Disable Missions
31020
+ * Controls if missions are enabled or disabled.
31021
+ *
31022
+ * @id 1685318755
31023
+ */
31024
+ BR_Missions_DisableMissions: boolean;
31025
+ /**
31026
+ * Disable Respawn Towers
31027
+ * Controls if respawn towers are enabled or disabled.
31028
+ *
31029
+ * @id 4045121817
31030
+ */
31031
+ BR_DisableRespawnTower: boolean;
31032
+ /**
31033
+ * AI SQUAD REVIVE
31034
+ * Controls whether AI soldiers in a squad can revive other players in the squad, regardless of class or gadget.
31035
+ *
31036
+ * @id 3171571450
31037
+ */
31038
+ AI_SquadReviveAllowed_PerTeam: PerTeam<boolean>;
31039
+ /**
31040
+ * @id 722396075
31041
+ * @constraints Range: [-1 to 90]
31042
+ * @default -1
28414
31043
  */
28415
31044
  SpawnBalancing_GamemodeStartTimer: number;
28416
31045
  /**
28417
- * Defines the player count ratio used for spawn balancing calculations.
28418
- * Typically a value between 0.0 and 1.0.
28419
- * Note: This is a best guess and is undocumneted currently, if you notice it is something else
28420
- * please create an issue
31046
+ * @id 3464890382
31047
+ */
31048
+ Portal_UsePortalRingOfFireMutators: boolean;
31049
+ /**
31050
+ * Players Required to Start Lobby Timer
31051
+ * The minimum number of players required to start the lobby countdown timer
31052
+ *
31053
+ * @id 212789314
31054
+ * @constraints Range: [50 to 100]
31055
+ * @default 96
31056
+ */
31057
+ BR_LobbyPlayerCountStartTimer: number;
31058
+ /**
31059
+ * @id 1896590494
31060
+ * @constraints Range: [100 to 100]
31061
+ * @default 100
31062
+ */
31063
+ BR_LobbyPlayerCountToSpeedUpTimer: number;
31064
+ /**
31065
+ * @id 3192277320
31066
+ * @constraints Range: [0.20000000298023224 to 500]
31067
+ * @default 1
31068
+ */
31069
+ VehicleSpawnDelayMultiplier_PerTeam: PerTeam<number>;
31070
+ /**
31071
+ * @id 4132993187
31072
+ * @constraints Range: [0 to 1]
31073
+ * @default 1
28421
31074
  */
28422
31075
  SpawnBalancing_GamemodePlayerCountRatio: number;
28423
31076
  /**
28424
- * Specifies the lobby player count threshold used to start a match in Conquest (CQ) game modes.
28425
- * The timer will begin counting down once this player count is reached.
28426
- * Note: This is a best guess and is undocumented currently; if you notice it behaves differently,
28427
- * please create an issue.
31077
+ * @id 510030070
31078
+ * @constraints Range: [0 to 2]
31079
+ * @default 0
31080
+ */
31081
+ CrosshairType_PerTeam: PerTeam<number>;
31082
+ /**
31083
+ * @id 3902436054
31084
+ */
31085
+ DisableKillCamUI: boolean;
31086
+ /**
31087
+ * CALL-IN VEHICLE COOLDOWN MULTIPLIER
31088
+ * Multiplies the default cooldown for call-in vehicles. Values below 1.0 make cooldowns faster, values above 1.0 make cooldowns longer.
31089
+ *
31090
+ * @id 745298605
31091
+ * @constraints Range: [0 to 100]
31092
+ * @default 1
31093
+ */
31094
+ VehicleCallInCoolDownMultiplier_PerTeam: PerTeam<number>;
31095
+ /**
31096
+ * @id 449841308
31097
+ * @constraints Range: [0 to 0]
31098
+ * @default 1
31099
+ */
31100
+ FriendlyFireExplosiveDamageMultiplier: number;
31101
+ /**
31102
+ * @id 2978413856
31103
+ * @constraints Range: [20 to 48]
31104
+ * @default 20
28428
31105
  */
28429
31106
  CQ_iLobbyPlayerCountStartTimer: number;
28430
31107
  /**
28431
- * Specifies the lobby player count threshold used to start a match in Breakthrough (BT) game modes.
28432
- * The timer will begin counting down once this player count is reached.
28433
- * Note: This is a best guess and is undocumented currently; if you notice it behaves differently,
28434
- * please create an issue.
31108
+ * @id 1962565
31109
+ * @constraints Range: [20 to 48]
31110
+ * @default 20
28435
31111
  */
28436
31112
  BT_iLobbyPlayerCountStartTimer: number;
28437
31113
  /**
28438
- * Specifies the lobby player count threshold used to start a match in Rush game modes.
28439
- * The timer will begin counting down once this player count is reached.
28440
- * Note: This is a best guess and is undocumented currently; if you notice it behaves differently,
28441
- * please create an issue.
31114
+ * @id 1463281593
31115
+ * @constraints Range: [20 to 48]
31116
+ * @default 20
28442
31117
  */
28443
31118
  Rush_iLobbyPlayerCountStartTimer: number;
28444
31119
  /**
28445
- * Defines the faction ID per team or globally.
28446
- * If global: `FactionID`
28447
- * If per team: `[[teamIndex, FactionID], ...]`
31120
+ * @id 4222134728
31121
+ * @constraints Range: [12 to 12]
31122
+ * @default 12
28448
31123
  */
28449
- FactionID_PerTeam: PerTeam<FactionID>;
31124
+ SpawnBalancing_Mica_MaxBackfillAICount: number;
28450
31125
  /**
28451
- * Whether class-locked weapon loadouts are enabled globally.
31126
+ * Soldier Redeploy Delay
31127
+ * Sets the time it takes for soldiers to redeploy.
31128
+ *
31129
+ * @id 3207432275
31130
+ * @constraints Range: [8 to 30]
31131
+ * @default 16
28452
31132
  */
28453
- EnableClassLockedWeaponLoadouts: boolean;
31133
+ Portal_GauntletBaseRedeployDelay: number;
28454
31134
  /**
28455
- * Whether on-foot spawning is allowed per team or globally.
28456
- * If global: `true | false`
28457
- * If per team: `[[teamIndex, isAllowed], ...]`
31135
+ * Mission Time
31136
+ * Sets the maximum time for all the mission.
31137
+ *
31138
+ * @id 739148162
31139
+ * @constraints Range: [300 to 420]
31140
+ * @default 360
28458
31141
  */
28459
- OnFootSpawnAllowed_PerTeam: PerTeam<boolean>;
31142
+ Portal_GauntletGlobalMissionTimer: number;
28460
31143
  /**
28461
- * Whether exiting vehicles is allowed per team or globally.
28462
- * If global: `true | false`
28463
- * If per team: `[[teamIndex, isAllowed], ...]`
31144
+ * Standard Armor
31145
+ * Controls if Standard Armor is enabled or disabled.
31146
+ *
31147
+ * @id 4233667812
28464
31148
  */
28465
- ExitVehiclesAllowed_PerTeam: PerTeam<boolean>;
31149
+ Portal_GauntletIsSoftArmorEnabled: boolean;
28466
31150
  /**
28467
- * Multiplies the vehicle spawn delay per team or globally.
28468
- * Values lower than 1.0 shorten delay, while values greater than 1.0 increase it.
28469
- * If global: `number`
28470
- * If per team: `[[teamIndex, multiplier], ...]`
31151
+ * Qualification Threshold
31152
+ * Controls the amount of team disqualified at the end of each round. (Every teams tied for last will all be eliminated).
31153
+ *
31154
+ * @id 4202445796
31155
+ * @constraints Range: [1 to 2]
31156
+ * @default 2
28471
31157
  */
28472
- VehicleSpawnDelayMultiplier_PerTeam: PerTeam<number>;
31158
+ Portal_GauntletNumberOfDisqualifiedTeamsPerRound: number;
31159
+ /**
31160
+ * @id 2328511542
31161
+ * @constraints Range: [0 to 30]
31162
+ * @default 16
31163
+ */
31164
+ Gauntlet_Beacons_BaseRedeployDelay: number;
31165
+ /**
31166
+ * @id 2470925258
31167
+ * @constraints Range: [0 to 30]
31168
+ * @default 16
31169
+ */
31170
+ Gauntlet_Contract_BaseRedeployDelay: number;
31171
+ /**
31172
+ * @id 547841244
31173
+ * @constraints Range: [0 to 30]
31174
+ * @default 16
31175
+ */
31176
+ Gauntlet_Circuit_BaseRedeployDelay: number;
31177
+ /**
31178
+ * @id 3916424605
31179
+ * @constraints Range: [0 to 30]
31180
+ * @default 16
31181
+ */
31182
+ Gauntlet_CTF_BaseRedeployDelay: number;
31183
+ /**
31184
+ * @id 2071192473
31185
+ * @constraints Range: [0 to 30]
31186
+ * @default 16
31187
+ */
31188
+ Gauntlet_DataExtraction_BaseRedeployDelay: number;
31189
+ /**
31190
+ * @id 2547134283
31191
+ * @constraints Range: [0 to 30]
31192
+ * @default 16
31193
+ */
31194
+ Gauntlet_Mission_DefaultBaseRedeployDelay: number;
31195
+ /**
31196
+ * @id 86448352
31197
+ * @constraints Range: [0 to 30]
31198
+ * @default 16
31199
+ */
31200
+ Gauntlet_Relay_BaseRedeployDelay: number;
31201
+ /**
31202
+ * @id 1067942808
31203
+ * @constraints Range: [0 to 30]
31204
+ * @default 16
31205
+ */
31206
+ Gauntlet_Rodeo_BaseRedeployDelay: number;
31207
+ /**
31208
+ * @id 828448612
31209
+ * @constraints Range: [0 to 30]
31210
+ * @default 16
31211
+ */
31212
+ Gauntlet_Standoff_BaseRedeployDelay: number;
31213
+ /**
31214
+ * @id 3570063746
31215
+ * @constraints Range: [0 to 30]
31216
+ * @default 16
31217
+ */
31218
+ Gauntlet_Vendetta_BaseRedeployDelay: number;
31219
+ /**
31220
+ * @id 3554522018
31221
+ * @constraints Range: [0 to 30]
31222
+ * @default 16
31223
+ */
31224
+ Gauntlet_Wreckage_BaseRedeployDelay: number;
31225
+ /**
31226
+ * @id 3742609123
31227
+ */
31228
+ NewServerFetchQuestDefinitionsAtEor: boolean;
31229
+ /**
31230
+ * @id 1639766582
31231
+ */
31232
+ Portal_IsPortalVerifiedMode: boolean;
31233
+ /**
31234
+ * @id 2699056885
31235
+ * @constraints Range: [12 to 12]
31236
+ * @default 12
31237
+ */
31238
+ SpawnBalancing_MaxBackfillAICount_Conquest: number;
31239
+ /**
31240
+ * @id 1478766565
31241
+ * @constraints Range: [12 to 12]
31242
+ * @default 12
31243
+ */
31244
+ SpawnBalancing_MaxBackfillAICount_Breakthrough: number;
31245
+ /**
31246
+ * @id 475436411
31247
+ * @constraints Range: [12 to 12]
31248
+ * @default 12
31249
+ */
31250
+ SpawnBalancing_MaxBackfillAICount_Rush: number;
31251
+ /**
31252
+ * Winter Mode
31253
+ * Enables Freeze for the Empire State map.
31254
+ *
31255
+ * @id 3245498713
31256
+ */
31257
+ WinterMode: boolean;
31258
+ /**
31259
+ * Winter Atmosphere
31260
+ * Enables the screen effect, map visuals and audio for the Empire State map.
31261
+ *
31262
+ * @id 3252054121
31263
+ */
31264
+ WinterShader: boolean;
31265
+ /**
31266
+ * @id 3685143182
31267
+ * @constraints Range: [6 to 100]
31268
+ * @default 28
31269
+ */
31270
+ Gauntlet_LobbyPlayerCountStartTimer: number;
31271
+ /**
31272
+ * @id 2898594069
31273
+ * @constraints Range: [6 to 100]
31274
+ * @default 32
31275
+ */
31276
+ Gauntlet_LobbyPlayerCountToSpeedUpTimer: number;
28473
31277
  };
28474
31278
  //#endregion
28475
31279
  //#region src/config/index.d.ts
@@ -28737,7 +31541,7 @@ declare function getCapturePointCondition(obj: mod.CapturePoint, n: number): Con
28737
31541
  declare function getMCOMCondition(obj: mod.MCOM, n: number): ConditionState;
28738
31542
  declare function getVehicleCondition(obj: mod.Vehicle, n: number): ConditionState;
28739
31543
  declare function getGlobalCondition(n: number): ConditionState;
28740
- declare function getPlayersInTeam(team: mod.Team): mod.Player[];
31544
+ declare function getPlayersInTeam(teamObj: mod.Team): mod.Player[];
28741
31545
  declare function ParseUI(...params: any[]): mod.UIWidget | undefined;
28742
31546
  declare function DisplayCustomNotificationMessage(msg: mod.Message, custom: mod.CustomNotificationSlots, duration: number, target?: mod.Player | mod.Team): void;
28743
31547
  declare function ShowEventGameModeMessage(event: mod.Message, target?: mod.Player | mod.Team): void;