@bettergi/types 0.1.5 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/enums/country.d.ts +10 -1
- package/index.d.ts +2 -2
- package/objects/file.d.ts +10 -2
- package/package.json +1 -1
- package/types/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.d.ts +3 -2
- package/types/BetterGenshinImpact/GameTask/AutoFight/AutoFightTask.d.ts +3 -2
- package/types/BetterGenshinImpact/GameTask/Model/Area/Converter/INodeConverter.d.ts +8 -1
- package/types/BetterGenshinImpact/GameTask/Model/Area/Region.d.ts +3 -2
- package/types/System/Collections/IEqualityComparer.d.ts +11 -0
- package/types/System/Collections/IStructuralComparable.d.ts +11 -0
- package/types/System/Collections/IStructuralEquatable.d.ts +13 -0
- package/types/System/DateTime.d.ts +1 -0
- package/types/System/DateTimeOffset.d.ts +1 -0
- package/types/System/Exception.d.ts +1 -0
- package/types/System/IAsyncDisposable.d.ts +1 -0
- package/types/System/IComparable.d.ts +9 -0
- package/types/System/IEquatable.d.ts +1 -0
- package/types/System/Runtime/CompilerServices/ITuple.d.ts +11 -0
- package/types/System/Threading/CancellationToken.d.ts +1 -0
- package/types/System/Threading/CancellationTokenRegistration.d.ts +1 -0
- package/types/System/Threading/CancellationTokenSource.d.ts +1 -0
- package/types/System/Threading/ITimer.d.ts +1 -0
- package/types/System/Threading/Tasks/ValueTask.d.ts +1 -0
- package/types/System/Threading/WaitHandle.d.ts +1 -0
- package/types/System/TimeProvider.d.ts +1 -0
- package/types/System/TimeSpan.d.ts +1 -0
- package/types/System/Tuple.d.ts +184 -0
package/enums/country.d.ts
CHANGED
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@@ -1,4 +1,13 @@
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1
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-
export type Country =
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export type Country =
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| "蒙德"
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| "璃月"
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| "稻妻"
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| "须弥"
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| "枫丹"
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| "纳塔"
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| "挪德卡莱"
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| "至冬"
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| (string & {});
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export type Area = "渊下宫" | "层岩巨渊·地下矿区" | "旧日之海" | "远古圣山" | "尘歌壶" | Country;
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package/index.d.ts
CHANGED
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@@ -53,8 +53,8 @@
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/// <reference path="./types/BetterGenshinImpact/Core/Script/Dependence/ServerTime.d.ts" />
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// 任务参数
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-
/// <reference path="./types/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainParam" />
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-
/// <reference path="./types/BetterGenshinImpact/GameTask/AutoFight/AutoFightParam" />
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/// <reference path="./types/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainParam.d.ts" />
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/// <reference path="./types/BetterGenshinImpact/GameTask/AutoFight/AutoFightParam.d.ts" />
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/// 设置
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/// <reference path="./objects/settings.d.ts" />
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package/objects/file.d.ts
CHANGED
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@@ -71,7 +71,7 @@ declare global {
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): Mat;
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/**
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-
*
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* 同步输出文本文件
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* @param path 文件路径(相对于脚本根目录,会自动创建目录)
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* @param content 文件内容(不能超过999MB)
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* @param append 是否追加内容(默认值:false)
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@@ -89,7 +89,7 @@ declare global {
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function writeText(path: string, content: string, append?: boolean): Promise<boolean>;
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/**
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-
*
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* 输出文本文件
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* @param path 文件路径(相对于脚本根目录,会自动创建目录)
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* @param content 文件内容(不能超过999MB)
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* @param callbackFunc 回调函数
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@@ -102,6 +102,14 @@ declare global {
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callbackFunc: (ex?: string, ret?: string) => void,
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append?: boolean
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): Promise<boolean>;
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/**
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* 同步写入图片到文件
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* @param path 文件路径(如果没有扩展名,自动追加.png)
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* @param mat OpenCV Mat对象
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* @since 0.48.2
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*/
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function writeImageSync(path: string, mat: Mat): boolean;
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}
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}
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package/package.json
CHANGED
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@@ -1,5 +1,6 @@
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import "../../../System/Collections/Generic/List";
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import "../../../System/Threading/CancellationToken";
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import "../../../System/Tuple";
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import "../../GameTask/Model/Area/ImageRegion";
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import "../../GameTask/Model/Area/Region";
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import "../ISoloTask";
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@@ -20,7 +21,7 @@ declare global {
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static pressUseResin(
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ra: BetterGenshinImpact.GameTask.Model.Area.ImageRegion,
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resinName: string
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-
):
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): System.Tuple2<boolean, number>;
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/**
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* 点击使用树脂
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static pressUseResin(
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regionList: System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>,
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resinName: string
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):
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): System.Tuple2<boolean, number>;
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constructor(taskParam: BetterGenshinImpact.GameTask.AutoDomain.AutoDomainParam);
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}
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@@ -1,5 +1,6 @@
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import "../../../System/Collections/Generic/List";
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import "../../../System/Threading/CancellationToken";
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import "../../../System/Tuple";
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import "../../GameTask/Model/Area/ImageRegion";
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import "../../GameTask/Model/Area/Region";
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import "../ISoloTask";
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@@ -20,7 +21,7 @@ declare global {
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static pressUseResin(
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ra: BetterGenshinImpact.GameTask.Model.Area.ImageRegion,
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resinName: string
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):
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): System.Tuple2<boolean, number>;
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/**
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* 点击使用树脂
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static pressUseResin(
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regionList: System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>,
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resinName: string
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):
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): System.Tuple2<boolean, number>;
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constructor(taskParam: BetterGenshinImpact.GameTask.AutoFight.AutoFightParam);
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}
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import "../../../../../System/Tuple";
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declare global {
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namespace BetterGenshinImpact.GameTask.Model.Area.Converter {
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interface INodeConverter {
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toPrev(
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toPrev(
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x: number,
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y: number,
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w: number,
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h: number
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): System.Tuple4<number, number, number, number>;
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}
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}
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}
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import { Rect } from "mirada/dist/src/types/opencv";
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import "../../../../System/Drawing/Pen";
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import "../../../../System/IDisposable";
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import "../../../../System/Tuple";
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import "../../../GameTask/Model/Area/Converter/INodeConverter";
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import "../../../GameTask/Model/Area/ImageRegion";
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import "../../../View/Drawable/LineDrawable";
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convertPositionToGameCaptureRegion(x: number, y: number, w: number, h: number): Rect;
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/** 将指定区域的截图转换成位置元组 */
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convertPositionToGameCaptureRegion(x: number, y: number):
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convertPositionToGameCaptureRegion(x: number, y: number): System.Tuple2<number, number>;
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/** 将指定桌面区域的截图转换成位置元组 */
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convertPositionToDesktopRegion(x: number, y: number):
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convertPositionToDesktopRegion(x: number, y: number): System.Tuple2<number, number>;
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/** 生成一个新的矩形类型的区域 */
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toRect(): Rect;
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import "./IEqualityComparer";
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declare global {
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namespace System.Collections {
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interface IStructuralEquatable {
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equals(other: any, comparer: System.Collections.IEqualityComparer): boolean;
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getHashCode(comparer: System.Collections.IEqualityComparer): number;
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}
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}
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}
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export {};
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import "./Collections/IStructuralComparable";
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import "./Collections/IStructuralEquatable";
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import "./IComparable";
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import "./Runtime/CompilerServices/ITuple";
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declare global {
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// TODO: 未实现ITupleInternal接口,待补充(如果有必要)
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namespace System {
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class Tuple1<T1>
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implements
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System.Collections.IStructuralEquatable,
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System.Collections.IStructuralComparable,
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System.IComparable
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{
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item1: T1;
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constructor(item1: T1);
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equals(other: any): boolean;
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compareTo(other: any): number;
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getHashCode(comparer: System.Collections.IEqualityComparer): number;
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}
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class Tuple2<T1, T2>
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implements
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System.Collections.IStructuralEquatable,
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System.Collections.IStructuralComparable,
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System.IComparable
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{
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item1: T1;
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item2: T2;
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constructor(item1: T1, item2: T2);
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equals(other: any): boolean;
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compareTo(other: any): number;
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getHashCode(comparer: System.Collections.IEqualityComparer): number;
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}
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class Tuple3<T1, T2, T3>
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implements
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System.Collections.IStructuralEquatable,
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System.Collections.IStructuralComparable,
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System.IComparable
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{
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item1: T1;
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item2: T2;
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item3: T3;
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constructor(item1: T1, item2: T2, item3: T3);
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equals(other: any): boolean;
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compareTo(other: any): number;
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getHashCode(comparer: System.Collections.IEqualityComparer): number;
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}
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class Tuple4<T1, T2, T3, T4>
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implements
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System.Collections.IStructuralEquatable,
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System.Collections.IStructuralComparable,
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System.IComparable
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{
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item1: T1;
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item2: T2;
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item3: T3;
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item4: T4;
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constructor(item1: T1, item2: T2, item3: T3, item4: T4);
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equals(other: any): boolean;
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compareTo(other: any): number;
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getHashCode(comparer: System.Collections.IEqualityComparer): number;
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}
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class Tuple5<T1, T2, T3, T4, T5>
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implements
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System.Collections.IStructuralEquatable,
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System.Collections.IStructuralComparable,
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System.IComparable
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{
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item1: T1;
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item2: T2;
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item3: T3;
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item4: T4;
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item5: T5;
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constructor(item1: T1, item2: T2, item3: T3, item4: T4, item5: T5);
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equals(other: any): boolean;
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compareTo(other: any): number;
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getHashCode(comparer: System.Collections.IEqualityComparer): number;
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}
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class Tuple6<T1, T2, T3, T4, T5, T6>
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implements
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System.Collections.IStructuralComparable,
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System.IComparable
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{
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item1: T1;
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item2: T2;
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item3: T3;
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item4: T4;
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item5: T5;
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item6: T6;
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constructor(item1: T1, item2: T2, item3: T3, item4: T4, item5: T5, item6: T6);
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equals(other: any): boolean;
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compareTo(other: any): number;
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getHashCode(comparer: System.Collections.IEqualityComparer): number;
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}
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class Tuple7<T1, T2, T3, T4, T5, T6, T7>
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implements
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System.Collections.IStructuralEquatable,
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System.Collections.IStructuralComparable,
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System.IComparable
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{
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item1: T1;
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item2: T2;
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item3: T3;
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item4: T4;
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item5: T5;
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item6: T6;
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item7: T7;
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constructor(item1: T1, item2: T2, item3: T3, item4: T4, item5: T5, item6: T6, item7: T7);
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|
+
equals(other: any): boolean;
|
|
143
|
+
|
|
144
|
+
compareTo(other: any): number;
|
|
145
|
+
|
|
146
|
+
getHashCode(comparer: System.Collections.IEqualityComparer): number;
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
class Tuple8<T1, T2, T3, T4, T5, T6, T7, T8>
|
|
150
|
+
implements
|
|
151
|
+
System.Collections.IStructuralEquatable,
|
|
152
|
+
System.Collections.IStructuralComparable,
|
|
153
|
+
System.IComparable
|
|
154
|
+
{
|
|
155
|
+
item1: T1;
|
|
156
|
+
item2: T2;
|
|
157
|
+
item3: T3;
|
|
158
|
+
item4: T4;
|
|
159
|
+
item5: T5;
|
|
160
|
+
item6: T6;
|
|
161
|
+
item7: T7;
|
|
162
|
+
item8: T8;
|
|
163
|
+
|
|
164
|
+
constructor(
|
|
165
|
+
item1: T1,
|
|
166
|
+
item2: T2,
|
|
167
|
+
item3: T3,
|
|
168
|
+
item4: T4,
|
|
169
|
+
item5: T5,
|
|
170
|
+
item6: T6,
|
|
171
|
+
item7: T7,
|
|
172
|
+
item8: T8
|
|
173
|
+
);
|
|
174
|
+
|
|
175
|
+
equals(other: any): boolean;
|
|
176
|
+
|
|
177
|
+
compareTo(other: any): number;
|
|
178
|
+
|
|
179
|
+
getHashCode(comparer: System.Collections.IEqualityComparer): number;
|
|
180
|
+
}
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
export {};
|