@bettergi/types 0.1.18 → 0.1.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/types/BetterGenshinImpact/GameTask/AutoBoss/AutoBossConfig.d.ts +3 -0
- package/types/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainParam.d.ts +1 -1
- package/types/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.d.ts +7 -1
- package/types/BetterGenshinImpact/GameTask/AutoFight/AutoFightConfig.d.ts +9 -26
- package/types/BetterGenshinImpact/GameTask/AutoFight/AutoFightParam.d.ts +8 -13
- package/types/BetterGenshinImpact/GameTask/AutoFight/AutoFightTask.d.ts +0 -18
- package/types/BetterGenshinImpact/GameTask/AutoFight/Model/Avatar.d.ts +7 -4
- package/types/BetterGenshinImpact/GameTask/AutoFight/Model/CombatScenes.d.ts +6 -0
- package/types/BetterGenshinImpact/GameTask/AutoGeniusInvokation/Exception/RetryException.d.ts +42 -0
- package/types/BetterGenshinImpact/GameTask/AutoLeyLineOutcrop/AutoLeyLineOutcropConfig.d.ts +0 -12
- package/types/BetterGenshinImpact/GameTask/AutoLeyLineOutcrop/AutoLeyLineOutcropFightConfig.d.ts +0 -12
- package/types/BetterGenshinImpact/GameTask/AutoLeyLineOutcrop/AutoLeyLineOutcropParam.d.ts +0 -12
package/package.json
CHANGED
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@@ -27,10 +27,11 @@ export type ArtifactStar = "1" | "2" | "3" | "4" | (string & {});
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/**
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* 可自动刷取的秘境名称
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* 来源:`MapLazyAssets` 从 `tp.json` 提取的 BlessDomain / ForgeryDomain / MasteryDomain
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* 来源:`MapLazyAssets` 从 `tp.json` 提取的 BlessDomain / ForgeryDomain / MasteryDomain 点位名;`根据提升指南选择秘境` 为 `AutoDomainTask.DevelopmentGuideOption` 固定选项
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* @since 0.52.0
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*/
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export type DomainName =
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| "根据提升指南选择秘境"
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| "铭记之谷"
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| "忘却之峡"
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| "仲夏庭园"
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@@ -119,6 +120,11 @@ declare global {
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}
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export interface AutoDomainTaskHostType extends HostType<AutoDomainTask, ReferenceTypeTrait> {
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/**
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* 按提升指南选择秘境的固定选项名
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* @since 0.65.0
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*/
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readonly developmentGuideOption: "根据提升指南选择秘境";
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/**
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* 使用自动秘境参数创建任务
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* @param taskParam 自动秘境参数
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@@ -25,19 +25,20 @@ export type OnlyPickEliteDropsMode =
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| (string & {});
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/**
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* 战斗策略名称;`根据队伍自动选择`
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* 战斗策略名称;`根据队伍自动选择` 表示按当前队伍匹配策略目录,`自动连招(实验)` 为 LLM 行为树固定名且不对应策略文件,其余为 `User/AutoFight` 下策略文件名(不含扩展名)
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* @since 0.52.0
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*/
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export type CombatStrategyName = "根据队伍自动选择" | (string & {});
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export type CombatStrategyName = "根据队伍自动选择" | "自动连招(实验)" | (string & {});
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/**
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* 战斗策略文件种类标识
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* 与上游 `AutoFightParam.ResolveStrategyPath` 返回的第二项对齐:优先命中 `.json`,否则回退 `.txt`;自动选队目录亦标为 `txt`
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* 与上游 `AutoFightParam.ResolveStrategyPath` 返回的第二项对齐:优先命中 `.json`,否则回退 `.txt`;自动选队目录亦标为 `txt`;`自动连招(实验)` 标为 `combo`
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* @since 0.52.0
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*/
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export type StrategyFileKind =
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| "json" // JSON 战斗策略
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| "txt" // 文本 / 简易策略(含「根据队伍自动选择」目录)
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| "combo" // 自动连招(LLM 行为树),不对应策略文件
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| (string & {});
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/**
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@@ -74,7 +75,6 @@ export interface AutoFightConfig
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| "pickDropsAfterFightEnabled"
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| "pickDropsAfterFightSeconds"
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| "qinDoublePickUp"
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| "skipModel"
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| "strategyName"
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| "swimmingEnabled"
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| "teamNames"
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*/
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onlyPickEliteDropsMode: OnlyPickEliteDropsMode;
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/**
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*
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* 是否在战斗结束后光柱扫描掉落物,默认开启
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* @since 0.52.0
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*/
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pickDropsAfterFightEnabled: boolean;
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/**
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*
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* 战斗结束后光柱扫描掉落物的持续时长,单位秒,默认 15
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* @since 0.52.0
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*/
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pickDropsAfterFightSeconds: number;
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*/
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qinDoublePickUp: boolean;
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/**
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*
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* @since 0.52.0
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*/
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skipModel: boolean;
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/**
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* 战斗策略名称,`根据队伍自动选择` 表示按当前队伍匹配策略
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* 战斗策略名称,`根据队伍自动选择` 表示按当前队伍匹配策略,`自动连招(实验)` 为 LLM 行为树固定名
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* @since 0.52.0
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*/
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strategyName: CombatStrategyName;
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extends
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Omit<
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CommunityToolkit.Mvvm.ComponentModel.ObservableObject,
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| "battleEndProgressBarColor"
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| "battleEndProgressBarColorTolerance"
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| "beforeDetectDelay"
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| "blockCheckBeforeBattleSeconds"
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| "checkAfterSwitchAvatar"
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System.ComponentModel.INotifyPropertyChangedInput,
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System.ComponentModel.INotifyPropertyChangingInput {
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readonly [autoFightConfig_FightFinishDetectConfigBrand]: true;
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/**
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* 战斗结束进度条颜色容差,`6` 表示三通道相同容差,`6,6,6` 可分别设置,格式为 RGB
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* @since 0.52.0
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*/
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battleEndProgressBarColorTolerance: string;
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/**
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* 判断战斗结束的进度条颜色,`RGB` 格式,默认 `95,235,255`
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* @since 0.52.0
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*/
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battleEndProgressBarColor: string;
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/**
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* 按下切换队伍后检测屏幕色块的延迟,单位秒,默认 `0.4`,频繁误判时可适当提高
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* @since 0.52.0
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*/
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blockCheckBeforeBattleSeconds: number;
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/**
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* 是否启用派蒙辅助检测;按 L
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* 是否启用派蒙辅助检测;按 L 后当派蒙头像可见时提前跳出战斗结束检测,默认关闭
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* @since 0.64.0
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*/
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paimonEndCheckEnabled: boolean;
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/**
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*
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* 派蒙辅助检测延时,单位秒,默认 0.2
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*/
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paimonEndCheckDelay: number;
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*/
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fightFinishDetectEnabled: boolean;
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/**
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*
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* 是否在战斗结束后光柱扫描掉落物,默认开启
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*/
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pickDropsAfterFightEnabled: boolean;
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/**
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pickDropsAfterFightSeconds: number;
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declare const autoFightParam_FightFinishDetectConfigBrand: unique symbol;
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export interface AutoFightParam_FightFinishDetectConfig extends ClrHostValue {
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readonly [autoFightParam_FightFinishDetectConfigBrand]: true;
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/**
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* 判断战斗结束的进度条颜色,`RGB` 格式,默认 `95,235,255`
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*/
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}
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export interface AutoFightParamHostType extends HostType<AutoFightParam, ReferenceTypeTrait> {
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/**
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* 自动连招(LLM 行为树)策略的固定名称;不对应策略文件,命中时路由到自动连招任务
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* @since 0.65.0
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*/
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readonly comboStrategyName: "自动连招(实验)";
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/**
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* 使用指定策略路径与自动战斗配置构造参数
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* @param path 战斗策略文件或策略目录路径
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*/
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swimmingEnabled: boolean;
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/**
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* 解析策略文件路径,优先检测 `.json`,未命中则回退 `.txt`
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* 解析策略文件路径,优先检测 `.json`,未命中则回退 `.txt`;`自动连招(实验)` 返回策略名本身且种类为 `combo`
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* @param strategyName 策略名称(不含扩展名)
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* @returns 完整路径与策略文件种类组成的元组
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* @since 0.52.0
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import "../AutoPathing/Model/WaypointForTrack";
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import "../ISoloTask";
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import "./AutoFightParam";
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/**
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* 自动战斗独立任务
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*/
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readonly name: string;
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/**
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* 识别当前队伍战斗场景,失败时最多重试 5 次
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*/
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getCombatScenesWithRetry(): BetterGenshinImpact.GameTask.AutoFight.Model.CombatScenes;
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/**
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* 启动自动战斗任务
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* @param ct 取消令牌
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*/
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paimonEndCheckDelayMs: number;
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readonly battleEndProgressBarColor: System.ValueTuple<number, number, number>;
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readonly battleEndProgressBarColorTolerance: System.ValueTuple<number, number, number>;
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export interface AutoFightTask_TaskFightFinishDetectConfigHostType extends HostType<
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import "../../../../System/WebSocket";
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import type { KeyCode } from "../../../Helpers/User32Helper";
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import "../../AutoGeniusInvokation/Exception/RetryException";
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import "../../Model/Area/ImageRegion";
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import "../Config/CombatAvatar";
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ct: System.Threading.CancellationToken
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): VoidResult;
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/**
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* 传送到七天神像恢复角色状态;完成后抛出传入的重试异常
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* @param ct 取消令牌
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* @param
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* @param retryException 触发恢复后用于重试当前任务的异常
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* @returns ClearScript 宿主空结果
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tpForRecover(
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tpForRecover(
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ct: System.Threading.CancellationToken,
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retryException: BetterGenshinImpact.GameTask.AutoGeniusInvokation.Exception.RetryException
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): VoidResult;
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/**
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* 从配置字符串中查找角色冷却秒数
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* @param avatarName 角色名称
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logger: Microsoft.Extensions.Logging.ILogger | null,
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systemInfo: BetterGenshinImpact.GameTask.Model.ISystemInfo | null
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): CombatScenes;
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+
/**
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250
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* 截屏识别队伍角色并初始化战斗场景,失败时最多重试 5 次,间隔 1 秒
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* @returns 已初始化的战斗场景
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* @since 0.65.0
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*/
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getCombatScenesWithRetry(): CombatScenes;
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}
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256
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export {};
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@@ -0,0 +1,42 @@
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1
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+
import type {
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2
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HostType,
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3
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+
PublicDefaultConstructorTrait,
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4
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+
ReferenceTypeTrait
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5
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+
} from "../../../../Microsoft/ClearScript/HostType";
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6
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+
import "../../../../System/Runtime/Serialization/ISerializable";
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7
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import "../../../../System/WebSocket";
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8
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+
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9
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+
/**
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10
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* 需要重试当前任务时抛出的异常
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11
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+
* @since 0.65.0
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*/
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declare const retryExceptionBrand: unique symbol;
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export interface RetryException
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+
extends System.Exception, System.Runtime.Serialization.ISerializableInput {
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readonly [retryExceptionBrand]: true;
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}
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+
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+
declare global {
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+
namespace BetterGenshinImpact.GameTask.AutoGeniusInvokation.Exception {
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+
type RetryException = import("./RetryException").RetryException;
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+
}
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+
}
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+
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25
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+
export interface RetryExceptionHostType extends HostType<
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+
RetryException,
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+
ReferenceTypeTrait & PublicDefaultConstructorTrait
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+
> {
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29
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+
/**
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30
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+
* 构造实例
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31
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+
* @since 0.65.0
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32
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+
*/
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33
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+
new (): RetryException;
|
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34
|
+
/**
|
|
35
|
+
* 使用说明信息构造实例
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|
36
|
+
* @param message 异常说明
|
|
37
|
+
* @since 0.65.0
|
|
38
|
+
*/
|
|
39
|
+
new (message: string): RetryException;
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
export {};
|
|
@@ -24,7 +24,6 @@ export interface AutoLeyLineOutcropConfig
|
|
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24
24
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| "fightConfig"
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25
25
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| "friendshipTeam"
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26
26
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| "isGoToSynthesizer"
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|
27
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-
| "isNotification"
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|
28
27
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| "isResinExhaustionMode"
|
|
29
28
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| "leyLineOutcropType"
|
|
30
29
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| "openModeCountMin"
|
|
@@ -32,7 +31,6 @@ export interface AutoLeyLineOutcropConfig
|
|
|
32
31
|
| "scanDropsAfterRewardSeconds"
|
|
33
32
|
| "team"
|
|
34
33
|
| "timeout"
|
|
35
|
-
| "useAdventurerHandbook"
|
|
36
34
|
| "useFragileResin"
|
|
37
35
|
| "useTransientResin"
|
|
38
36
|
>,
|
|
@@ -64,11 +62,6 @@ export interface AutoLeyLineOutcropConfig
|
|
|
64
62
|
* @since 0.58.0
|
|
65
63
|
*/
|
|
66
64
|
isGoToSynthesizer: boolean;
|
|
67
|
-
/**
|
|
68
|
-
* 是否通过 BetterGI 通知系统发送详细通知
|
|
69
|
-
* @since 0.58.0
|
|
70
|
-
*/
|
|
71
|
-
isNotification: boolean;
|
|
72
65
|
/**
|
|
73
66
|
* 是否开启树脂耗尽模式
|
|
74
67
|
* @since 0.58.0
|
|
@@ -104,11 +97,6 @@ export interface AutoLeyLineOutcropConfig
|
|
|
104
97
|
* @since 0.58.0
|
|
105
98
|
*/
|
|
106
99
|
timeout: number;
|
|
107
|
-
/**
|
|
108
|
-
* 是否使用冒险之证寻找地脉花
|
|
109
|
-
* @since 0.58.0
|
|
110
|
-
*/
|
|
111
|
-
useAdventurerHandbook: boolean;
|
|
112
100
|
/**
|
|
113
101
|
* 是否允许使用脆弱树脂
|
|
114
102
|
* @since 0.58.0
|
package/types/BetterGenshinImpact/GameTask/AutoLeyLineOutcrop/AutoLeyLineOutcropFightConfig.d.ts
CHANGED
|
@@ -147,8 +147,6 @@ export interface AutoLeyLineOutcropFightConfig_FightFinishDetectConfig
|
|
|
147
147
|
extends
|
|
148
148
|
Omit<
|
|
149
149
|
CommunityToolkit.Mvvm.ComponentModel.ObservableObject,
|
|
150
|
-
| "battleEndProgressBarColor"
|
|
151
|
-
| "battleEndProgressBarColorTolerance"
|
|
152
150
|
| "beforeDetectDelay"
|
|
153
151
|
| "blockCheckBeforeBattleSeconds"
|
|
154
152
|
| "checkAfterSwitchAvatar"
|
|
@@ -166,16 +164,6 @@ export interface AutoLeyLineOutcropFightConfig_FightFinishDetectConfig
|
|
|
166
164
|
System.ComponentModel.INotifyPropertyChangedInput,
|
|
167
165
|
System.ComponentModel.INotifyPropertyChangingInput {
|
|
168
166
|
readonly [autoLeyLineOutcropFightConfig_FightFinishDetectConfigBrand]: true;
|
|
169
|
-
/**
|
|
170
|
-
* 战斗结束进度条颜色容差,`6` 表示三通道相同容差,`6,6,6` 可分别设置
|
|
171
|
-
* @since 0.58.0
|
|
172
|
-
*/
|
|
173
|
-
battleEndProgressBarColorTolerance: string;
|
|
174
|
-
/**
|
|
175
|
-
* 判断战斗结束的进度条颜色,`RGB` 格式
|
|
176
|
-
* @since 0.58.0
|
|
177
|
-
*/
|
|
178
|
-
battleEndProgressBarColor: string;
|
|
179
167
|
/**
|
|
180
168
|
* 按下切换队伍后检测屏幕色块的延迟,单位秒
|
|
181
169
|
* @since 0.58.0
|
|
@@ -30,7 +30,6 @@ export interface AutoLeyLineOutcropParam extends Omit<
|
|
|
30
30
|
| "fightConfig"
|
|
31
31
|
| "friendshipTeam"
|
|
32
32
|
| "isGoToSynthesizer"
|
|
33
|
-
| "isNotification"
|
|
34
33
|
| "isResinExhaustionMode"
|
|
35
34
|
| "leyLineOutcropType"
|
|
36
35
|
| "openModeCountMin"
|
|
@@ -40,7 +39,6 @@ export interface AutoLeyLineOutcropParam extends Omit<
|
|
|
40
39
|
| "setDefault"
|
|
41
40
|
| "team"
|
|
42
41
|
| "timeout"
|
|
43
|
-
| "useAdventurerHandbook"
|
|
44
42
|
| "useFragileResin"
|
|
45
43
|
| "useTransientResin"
|
|
46
44
|
> {
|
|
@@ -70,11 +68,6 @@ export interface AutoLeyLineOutcropParam extends Omit<
|
|
|
70
68
|
* @since 0.58.0
|
|
71
69
|
*/
|
|
72
70
|
isResinExhaustionMode: boolean;
|
|
73
|
-
/**
|
|
74
|
-
* 是否使用冒险之证寻找地脉花
|
|
75
|
-
* @since 0.58.0
|
|
76
|
-
*/
|
|
77
|
-
useAdventurerHandbook: boolean;
|
|
78
71
|
/**
|
|
79
72
|
* 好感队名称
|
|
80
73
|
* @since 0.58.0
|
|
@@ -110,11 +103,6 @@ export interface AutoLeyLineOutcropParam extends Omit<
|
|
|
110
103
|
* @since 0.58.0
|
|
111
104
|
*/
|
|
112
105
|
useTransientResin: boolean;
|
|
113
|
-
/**
|
|
114
|
-
* 是否通过 BetterGI 通知系统发送详细通知
|
|
115
|
-
* @since 0.58.0
|
|
116
|
-
*/
|
|
117
|
-
isNotification: boolean;
|
|
118
106
|
/**
|
|
119
107
|
* 是否在领取奖励后扫描掉落物光柱
|
|
120
108
|
* @since 0.59.0
|