@bettergi/types 0.1.15 → 0.1.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bindings/Color.d.ts +12 -0
- package/bindings/Pen.d.ts +12 -0
- package/bindings/RealtimeTimer.d.ts +1 -1
- package/bindings/characterDevelopmentTask.d.ts +11 -0
- package/bindings/getAvatars.d.ts +3 -2
- package/index.d.ts +3 -0
- package/package.json +1 -1
- package/types/BetterGenshinImpact/Core/BgiVision/BvFlow.d.ts +243 -0
- package/types/BetterGenshinImpact/Core/BgiVision/BvFlowAction.d.ts +249 -0
- package/types/BetterGenshinImpact/Core/BgiVision/BvLocator.d.ts +16 -21
- package/types/BetterGenshinImpact/Core/BgiVision/BvPage.d.ts +22 -0
- package/types/BetterGenshinImpact/Core/Recognition/RecognitionObject.d.ts +3 -3
- package/types/BetterGenshinImpact/Core/Script/Dependence/AutoPathingScript.d.ts +1 -1
- package/types/BetterGenshinImpact/Core/Script/Dependence/Dispatcher.d.ts +5 -4
- package/types/BetterGenshinImpact/Core/Script/Dependence/Genshin.d.ts +29 -11
- package/types/BetterGenshinImpact/Core/Script/Dependence/Http.d.ts +1 -0
- package/types/BetterGenshinImpact/Core/Script/Dependence/KeyMouseHook.d.ts +1 -0
- package/types/BetterGenshinImpact/Core/Script/Dependence/LimitedFile.d.ts +12 -5
- package/types/BetterGenshinImpact/Core/Script/Dependence/Model/RealtimeTimer.d.ts +63 -8
- package/types/BetterGenshinImpact/Core/Script/Dependence/Model/SoloTask.d.ts +4 -1
- package/types/BetterGenshinImpact/GameTask/AutoBoss/AutoBossConfig.d.ts +68 -3
- package/types/BetterGenshinImpact/GameTask/AutoBoss/AutoBossParam.d.ts +12 -4
- package/types/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainParam.d.ts +11 -9
- package/types/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.d.ts +61 -0
- package/types/BetterGenshinImpact/GameTask/AutoFight/AutoFightConfig.d.ts +102 -2
- package/types/BetterGenshinImpact/GameTask/AutoFight/AutoFightParam.d.ts +49 -6
- package/types/BetterGenshinImpact/GameTask/AutoFight/Config/CombatAvatar.d.ts +153 -5
- package/types/BetterGenshinImpact/GameTask/AutoFight/Model/Avatar.d.ts +137 -31
- package/types/BetterGenshinImpact/GameTask/AutoFight/Model/CombatScenes.d.ts +13 -13
- package/types/BetterGenshinImpact/GameTask/AutoFight/Script/CombatCommand.d.ts +3 -3
- package/types/BetterGenshinImpact/GameTask/AutoFight/Script/CombatScript.d.ts +3 -2
- package/types/BetterGenshinImpact/GameTask/AutoFight/Script/Method.d.ts +63 -3
- package/types/BetterGenshinImpact/GameTask/AutoLeyLineOutcrop/AutoLeyLineOutcropFightConfig.d.ts +4 -3
- package/types/BetterGenshinImpact/GameTask/AutoLeyLineOutcrop/AutoLeyLineOutcropParam.d.ts +1 -0
- package/types/BetterGenshinImpact/GameTask/AutoPathing/PathingScriptNames.d.ts +50 -0
- package/types/BetterGenshinImpact/GameTask/AutoSkip/AutoSkipConfig.d.ts +2 -0
- package/types/BetterGenshinImpact/GameTask/AutoStygianOnslaught/AutoStygianOnslaughtConfig.d.ts +5 -3
- package/types/BetterGenshinImpact/GameTask/AutoStygianOnslaught/AutoStygianOnslaughtParam.d.ts +6 -4
- package/types/BetterGenshinImpact/GameTask/CharacterDevelopment/CharacterDevelopmentTask.d.ts +158 -0
- package/types/BetterGenshinImpact/GameTask/Common/Job/CraftMaterialTask.d.ts +19 -2
- package/types/BetterGenshinImpact/GameTask/Common/Map/MapScriptNames.d.ts +9 -0
- package/types/BetterGenshinImpact/GameTask/Model/Area/GameCaptureRegion.d.ts +6 -7
- package/types/BetterGenshinImpact/GameTask/Model/Area/ImageRegion.d.ts +18 -15
- package/types/BetterGenshinImpact/GameTask/Model/Area/Region.d.ts +5 -0
- package/types/BetterGenshinImpact/GameTask/Model/GameUI/GridScreenName.d.ts +1 -1
- package/types/BetterGenshinImpact/Helpers/User32Helper.d.ts +7 -0
|
@@ -0,0 +1,158 @@
|
|
|
1
|
+
import type {
|
|
2
|
+
ClrHostValue,
|
|
3
|
+
HostType,
|
|
4
|
+
PublicDefaultConstructorTrait,
|
|
5
|
+
ReferenceTypeTrait
|
|
6
|
+
} from "../../../Microsoft/ClearScript/HostType";
|
|
7
|
+
import "../../../System/Collections/Generic/IEnumerable";
|
|
8
|
+
import "../../../System/Collections/Generic/List";
|
|
9
|
+
import type { AvatarName } from "../AutoFight/Model/Avatar";
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* 角色元素类型
|
|
13
|
+
* 来源:上游 `Assets/Model/AvatarGridIcon/avatar.csv` 的 `element_type`
|
|
14
|
+
* @since 0.63.0
|
|
15
|
+
*/
|
|
16
|
+
export type CharacterElementType = "火" | "水" | "雷" | "冰" | "风" | "岩" | "草" | (string & {});
|
|
17
|
+
|
|
18
|
+
/**
|
|
19
|
+
* 单个角色的养成信息识别结果;未请求或未识别的字段为 null
|
|
20
|
+
* @since 0.63.0
|
|
21
|
+
*/
|
|
22
|
+
declare const characterDevelopmentResultBrand: unique symbol;
|
|
23
|
+
export interface CharacterDevelopmentResult extends ClrHostValue {
|
|
24
|
+
readonly [characterDevelopmentResultBrand]: true;
|
|
25
|
+
/**
|
|
26
|
+
* 调用方传入并规范化后的角色名称
|
|
27
|
+
* @since 0.63.0
|
|
28
|
+
*/
|
|
29
|
+
characterName: AvatarName;
|
|
30
|
+
/**
|
|
31
|
+
* 角色元素类型;旅行者和奇偶由模型识别,其余角色来自头像原型表
|
|
32
|
+
* @since 0.63.0
|
|
33
|
+
*/
|
|
34
|
+
elementType: CharacterElementType | null;
|
|
35
|
+
/**
|
|
36
|
+
* 角色当前等级
|
|
37
|
+
* @since 0.63.0
|
|
38
|
+
*/
|
|
39
|
+
level: number | null;
|
|
40
|
+
/**
|
|
41
|
+
* 角色当前等级上限
|
|
42
|
+
* @since 0.63.0
|
|
43
|
+
*/
|
|
44
|
+
levelLimit: number | null;
|
|
45
|
+
/**
|
|
46
|
+
* 经物品原型表编辑距离纠错后的标准武器名称
|
|
47
|
+
* @since 0.63.0
|
|
48
|
+
*/
|
|
49
|
+
weaponName: string | null;
|
|
50
|
+
/**
|
|
51
|
+
* 武器当前等级
|
|
52
|
+
* @since 0.63.0
|
|
53
|
+
*/
|
|
54
|
+
weaponLevel: number | null;
|
|
55
|
+
/**
|
|
56
|
+
* 武器当前等级上限
|
|
57
|
+
* @since 0.63.0
|
|
58
|
+
*/
|
|
59
|
+
weaponLevelLimit: number | null;
|
|
60
|
+
/**
|
|
61
|
+
* 普通攻击的界面显示等级
|
|
62
|
+
* @since 0.63.0
|
|
63
|
+
*/
|
|
64
|
+
attackLevel: number | null;
|
|
65
|
+
/**
|
|
66
|
+
* 普通攻击是否显示命座带来的固定等级加成
|
|
67
|
+
* @since 0.63.0
|
|
68
|
+
*/
|
|
69
|
+
attackHasBonus: boolean | null;
|
|
70
|
+
/**
|
|
71
|
+
* 元素战技的界面显示等级
|
|
72
|
+
* @since 0.63.0
|
|
73
|
+
*/
|
|
74
|
+
skillLevel: number | null;
|
|
75
|
+
/**
|
|
76
|
+
* 元素战技是否显示命座带来的固定等级加成
|
|
77
|
+
* @since 0.63.0
|
|
78
|
+
*/
|
|
79
|
+
skillHasBonus: boolean | null;
|
|
80
|
+
/**
|
|
81
|
+
* 元素爆发的界面显示等级
|
|
82
|
+
* @since 0.63.0
|
|
83
|
+
*/
|
|
84
|
+
burstLevel: number | null;
|
|
85
|
+
/**
|
|
86
|
+
* 元素爆发是否显示命座带来的固定等级加成
|
|
87
|
+
* @since 0.63.0
|
|
88
|
+
*/
|
|
89
|
+
burstHasBonus: boolean | null;
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
/**
|
|
93
|
+
* 角色养成信息识别任务入口
|
|
94
|
+
* @since 0.63.0
|
|
95
|
+
*/
|
|
96
|
+
declare const characterDevelopmentTaskBrand: unique symbol;
|
|
97
|
+
export interface CharacterDevelopmentTask extends ClrHostValue {
|
|
98
|
+
readonly [characterDevelopmentTaskBrand]: true;
|
|
99
|
+
/**
|
|
100
|
+
* 识别单个角色的养成信息
|
|
101
|
+
* @param characterName 目标角色名称或已有别名
|
|
102
|
+
* @param categories 以分号分隔的 `属性`、`武器`、`天赋` 分类,null 表示全部
|
|
103
|
+
* @returns 在任务完成后兑现识别结果的 Promise
|
|
104
|
+
* @since 0.63.0
|
|
105
|
+
*/
|
|
106
|
+
getCharacter(characterName: AvatarName): Promise<CharacterDevelopmentResult>;
|
|
107
|
+
getCharacter(
|
|
108
|
+
characterName: AvatarName,
|
|
109
|
+
categories: string | null
|
|
110
|
+
): Promise<CharacterDevelopmentResult>;
|
|
111
|
+
/**
|
|
112
|
+
* 识别多个角色的养成信息
|
|
113
|
+
* @param characterNames 字符串集合或 ClearScript JS Array;不得为空或传入单个字符串
|
|
114
|
+
* @param categories 以分号分隔的 `属性`、`武器`、`天赋` 分类,null 表示全部
|
|
115
|
+
* @returns 在任务完成后兑现识别结果列表的 Promise
|
|
116
|
+
* @since 0.63.0
|
|
117
|
+
*/
|
|
118
|
+
getMultiCharacters(
|
|
119
|
+
characterNames: readonly AvatarName[] | System.Collections.Generic.IEnumerableInput<AvatarName>
|
|
120
|
+
): Promise<System.Collections.Generic.List<CharacterDevelopmentResult>>;
|
|
121
|
+
getMultiCharacters(
|
|
122
|
+
characterNames: readonly AvatarName[] | System.Collections.Generic.IEnumerableInput<AvatarName>,
|
|
123
|
+
categories: string | null
|
|
124
|
+
): Promise<System.Collections.Generic.List<CharacterDevelopmentResult>>;
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
declare global {
|
|
128
|
+
namespace BetterGenshinImpact.GameTask.CharacterDevelopment {
|
|
129
|
+
type CharacterElementType = import("./CharacterDevelopmentTask").CharacterElementType;
|
|
130
|
+
type CharacterDevelopmentResult =
|
|
131
|
+
import("./CharacterDevelopmentTask").CharacterDevelopmentResult;
|
|
132
|
+
type CharacterDevelopmentTask = import("./CharacterDevelopmentTask").CharacterDevelopmentTask;
|
|
133
|
+
}
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
export interface CharacterDevelopmentResultHostType extends HostType<
|
|
137
|
+
CharacterDevelopmentResult,
|
|
138
|
+
ReferenceTypeTrait & PublicDefaultConstructorTrait
|
|
139
|
+
> {
|
|
140
|
+
/**
|
|
141
|
+
* 构造空识别结果
|
|
142
|
+
* @since 0.63.0
|
|
143
|
+
*/
|
|
144
|
+
new (): CharacterDevelopmentResult;
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
export interface CharacterDevelopmentTaskHostType extends HostType<
|
|
148
|
+
CharacterDevelopmentTask,
|
|
149
|
+
ReferenceTypeTrait & PublicDefaultConstructorTrait
|
|
150
|
+
> {
|
|
151
|
+
/**
|
|
152
|
+
* 构造角色养成信息识别任务
|
|
153
|
+
* @since 0.63.0
|
|
154
|
+
*/
|
|
155
|
+
new (): CharacterDevelopmentTask;
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
export {};
|
|
@@ -9,6 +9,22 @@ import type {
|
|
|
9
9
|
import "../../../../System/Collections/Generic/List";
|
|
10
10
|
import "../Reward/RewardItem";
|
|
11
11
|
|
|
12
|
+
/**
|
|
13
|
+
* 合成台材料筛选类型
|
|
14
|
+
* 来源:`Assets/Model/ItemV2/item.csv` 的 `material_type` 去重集合
|
|
15
|
+
* @since 0.62.0
|
|
16
|
+
*/
|
|
17
|
+
export type CraftMaterialType =
|
|
18
|
+
| "武器突破素材"
|
|
19
|
+
| "消耗品"
|
|
20
|
+
| "药剂"
|
|
21
|
+
| "角色与武器培养素材"
|
|
22
|
+
| "角色天赋素材"
|
|
23
|
+
| "角色突破素材"
|
|
24
|
+
| "食物"
|
|
25
|
+
| "鱼饵"
|
|
26
|
+
| (string & {});
|
|
27
|
+
|
|
12
28
|
/**
|
|
13
29
|
* 合成指定材料的执行结果
|
|
14
30
|
* @since 0.62.0
|
|
@@ -40,7 +56,7 @@ export interface CraftMaterialResult extends ClrHostValue {
|
|
|
40
56
|
* 本次使用的材料筛选类型
|
|
41
57
|
* @since 0.62.0
|
|
42
58
|
*/
|
|
43
|
-
materialType:
|
|
59
|
+
materialType: CraftMaterialType;
|
|
44
60
|
/**
|
|
45
61
|
* 本次合成产物汇总
|
|
46
62
|
* @since 0.62.0
|
|
@@ -51,6 +67,7 @@ export interface CraftMaterialResult extends ClrHostValue {
|
|
|
51
67
|
declare global {
|
|
52
68
|
namespace BetterGenshinImpact.GameTask.Common.Job {
|
|
53
69
|
type CraftMaterialResult = import("./CraftMaterialTask").CraftMaterialResult;
|
|
70
|
+
type CraftMaterialType = import("./CraftMaterialTask").CraftMaterialType;
|
|
54
71
|
}
|
|
55
72
|
}
|
|
56
73
|
|
|
@@ -77,7 +94,7 @@ export interface CraftMaterialResultHostType extends HostType<
|
|
|
77
94
|
materialName: string,
|
|
78
95
|
targetQuantity: number | StrongNumeric<Int32Host>,
|
|
79
96
|
actualQuantity: number | StrongNumeric<Int32Host>,
|
|
80
|
-
materialType:
|
|
97
|
+
materialType: CraftMaterialType,
|
|
81
98
|
rewards: System.Collections.Generic.List<BetterGenshinImpact.GameTask.Common.Reward.RewardItem>
|
|
82
99
|
): BetterGenshinImpact.GameTask.Common.Job.CraftMaterialResult;
|
|
83
100
|
}
|
|
@@ -43,4 +43,13 @@ export type MapMatchMethod =
|
|
|
43
43
|
| "SIFT" // SIFT 特征匹配
|
|
44
44
|
| (string & {});
|
|
45
45
|
|
|
46
|
+
declare global {
|
|
47
|
+
namespace BetterGenshinImpact.GameTask.Common.Map {
|
|
48
|
+
type Area = import("./MapScriptNames").Area;
|
|
49
|
+
type CountryName = import("./MapScriptNames").CountryName;
|
|
50
|
+
type MapMatchMethod = import("./MapScriptNames").MapMatchMethod;
|
|
51
|
+
type MapName = import("./MapScriptNames").MapName;
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
|
|
46
55
|
export {};
|
|
@@ -9,7 +9,6 @@ import type { VoidResult } from "../../../../Microsoft/ClearScript/VoidResult";
|
|
|
9
9
|
import "../../../../OpenCvSharp/Mat";
|
|
10
10
|
import "../../../../OpenCvSharp/Size";
|
|
11
11
|
import "../../../../System/Drawing/Pen";
|
|
12
|
-
import "../../../../System/Func";
|
|
13
12
|
import "../../../../System/IDisposable";
|
|
14
13
|
import "../../../../System/ValueTuple";
|
|
15
14
|
import "../../../View/Drawable/DrawContent";
|
|
@@ -146,30 +145,30 @@ export interface GameCaptureRegionHostType extends HostType<GameCaptureRegion, R
|
|
|
146
145
|
): GameCaptureRegion;
|
|
147
146
|
/**
|
|
148
147
|
* 在游戏截图坐标系点击;回调参数为当前捕获尺寸与到 1080P 的缩放比,魔法数字须按 1080P 编写
|
|
149
|
-
* @param posFunc 根据捕获尺寸与 1080P
|
|
148
|
+
* @param posFunc 根据捕获尺寸与 1080P 缩放比计算点击坐标的脚本回调,返回坐标 ValueTuple 宿主对象
|
|
150
149
|
* @returns ClearScript 宿主空结果
|
|
151
150
|
* @since 0.43.1
|
|
152
151
|
*/
|
|
153
152
|
gameRegionClick(
|
|
154
|
-
posFunc:
|
|
153
|
+
posFunc: (size: OpenCvSharp.Size, scale: number) => System.ValueTuple<number, number>
|
|
155
154
|
): VoidResult;
|
|
156
155
|
/**
|
|
157
156
|
* 在游戏截图坐标系移动鼠标;回调参数为当前捕获尺寸与到 1080P 的缩放比
|
|
158
|
-
* @param posFunc 根据捕获尺寸与 1080P
|
|
157
|
+
* @param posFunc 根据捕获尺寸与 1080P 缩放比计算目标坐标的脚本回调,返回坐标 ValueTuple 宿主对象
|
|
159
158
|
* @returns ClearScript 宿主空结果
|
|
160
159
|
* @since 0.43.1
|
|
161
160
|
*/
|
|
162
161
|
gameRegionMove(
|
|
163
|
-
posFunc:
|
|
162
|
+
posFunc: (size: OpenCvSharp.Size, scale: number) => System.ValueTuple<number, number>
|
|
164
163
|
): VoidResult;
|
|
165
164
|
/**
|
|
166
165
|
* 在游戏截图坐标系按偏移移动鼠标;回调参数为当前捕获尺寸与到 1080P 的缩放比
|
|
167
|
-
* @param deltaFunc 根据捕获尺寸与 1080P
|
|
166
|
+
* @param deltaFunc 根据捕获尺寸与 1080P 缩放比计算偏移量的脚本回调,返回偏移 ValueTuple 宿主对象
|
|
168
167
|
* @returns ClearScript 宿主空结果
|
|
169
168
|
* @since 0.43.1
|
|
170
169
|
*/
|
|
171
170
|
gameRegionMoveBy(
|
|
172
|
-
deltaFunc:
|
|
171
|
+
deltaFunc: (size: OpenCvSharp.Size, scale: number) => System.ValueTuple<number, number>
|
|
173
172
|
): VoidResult;
|
|
174
173
|
/**
|
|
175
174
|
* 按 1080P 坐标点击,自动换算到当前捕获分辨率
|
|
@@ -10,7 +10,6 @@ import "../../../../OpenCvSharp/Mat";
|
|
|
10
10
|
import "../../../../OpenCvSharp/Rect";
|
|
11
11
|
import "../../../../SixLabors/ImageSharp/Image";
|
|
12
12
|
import "../../../../SixLabors/ImageSharp/PixelFormats/Rgb24";
|
|
13
|
-
import "../../../../System/Action";
|
|
14
13
|
import "../../../../System/Collections/Generic/List";
|
|
15
14
|
import "../../../../System/IDisposable";
|
|
16
15
|
import "../../../Core/Recognition/RecognitionObject";
|
|
@@ -83,8 +82,8 @@ export interface ImageRegion
|
|
|
83
82
|
/**
|
|
84
83
|
* 在本区域内查找最优识别结果;支持模板匹配、OCR 匹配与 OCR 识别
|
|
85
84
|
* @param ro 识别对象
|
|
86
|
-
* @param successAction
|
|
87
|
-
* @param failAction
|
|
85
|
+
* @param successAction 找到时的脚本回调
|
|
86
|
+
* @param failAction 未找到时的脚本回调
|
|
88
87
|
* @returns 最优识别区域;未找到时为空区域
|
|
89
88
|
* @since 0.43.1
|
|
90
89
|
*/
|
|
@@ -93,18 +92,18 @@ export interface ImageRegion
|
|
|
93
92
|
): BetterGenshinImpact.GameTask.Model.Area.Region;
|
|
94
93
|
find(
|
|
95
94
|
ro: BetterGenshinImpact.Core.Recognition.RecognitionObject,
|
|
96
|
-
successAction:
|
|
95
|
+
successAction: ((region: BetterGenshinImpact.GameTask.Model.Area.Region) => void) | null
|
|
97
96
|
): BetterGenshinImpact.GameTask.Model.Area.Region;
|
|
98
97
|
find(
|
|
99
98
|
ro: BetterGenshinImpact.Core.Recognition.RecognitionObject,
|
|
100
|
-
successAction:
|
|
101
|
-
failAction:
|
|
99
|
+
successAction: ((region: BetterGenshinImpact.GameTask.Model.Area.Region) => void) | null,
|
|
100
|
+
failAction: (() => void) | null
|
|
102
101
|
): BetterGenshinImpact.GameTask.Model.Area.Region;
|
|
103
102
|
/**
|
|
104
103
|
* 在本区域内查找全部识别结果;仅支持模板匹配与 OCR
|
|
105
104
|
* @param ro 识别对象
|
|
106
|
-
* @param successAction
|
|
107
|
-
* @param failAction
|
|
105
|
+
* @param successAction 找到时的脚本回调
|
|
106
|
+
* @param failAction 未找到时的脚本回调
|
|
108
107
|
* @returns 识别区域列表,不含内嵌图像
|
|
109
108
|
* @since 0.43.1
|
|
110
109
|
*/
|
|
@@ -113,16 +112,20 @@ export interface ImageRegion
|
|
|
113
112
|
): System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>;
|
|
114
113
|
findMulti(
|
|
115
114
|
ro: BetterGenshinImpact.Core.Recognition.RecognitionObject,
|
|
116
|
-
successAction:
|
|
117
|
-
|
|
118
|
-
|
|
115
|
+
successAction:
|
|
116
|
+
| ((
|
|
117
|
+
regions: System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>
|
|
118
|
+
) => void)
|
|
119
|
+
| null
|
|
119
120
|
): System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>;
|
|
120
121
|
findMulti(
|
|
121
122
|
ro: BetterGenshinImpact.Core.Recognition.RecognitionObject,
|
|
122
|
-
successAction:
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
123
|
+
successAction:
|
|
124
|
+
| ((
|
|
125
|
+
regions: System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>
|
|
126
|
+
) => void)
|
|
127
|
+
| null,
|
|
128
|
+
failAction: (() => void) | null
|
|
126
129
|
): System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>;
|
|
127
130
|
/**
|
|
128
131
|
* 释放资源
|
|
@@ -223,4 +223,11 @@ export type Key =
|
|
|
223
223
|
export type KeyCode =
|
|
224
224
|
Uppercase<Key> | Lowercase<Key> | Uppercase<`VK_${Key}`> | Lowercase<`VK_${Key}`> | (string & {});
|
|
225
225
|
|
|
226
|
+
declare global {
|
|
227
|
+
namespace BetterGenshinImpact.Helpers {
|
|
228
|
+
type Key = import("./User32Helper").Key;
|
|
229
|
+
type KeyCode = import("./User32Helper").KeyCode;
|
|
230
|
+
}
|
|
231
|
+
}
|
|
232
|
+
|
|
226
233
|
export {};
|