@bettergi/types 0.1.15 → 0.1.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bindings/RealtimeTimer.d.ts +1 -1
- package/bindings/getAvatars.d.ts +3 -2
- package/package.json +1 -1
- package/types/BetterGenshinImpact/Core/BgiVision/BvLocator.d.ts +16 -21
- package/types/BetterGenshinImpact/Core/Script/Dependence/Dispatcher.d.ts +4 -3
- package/types/BetterGenshinImpact/Core/Script/Dependence/Genshin.d.ts +20 -9
- package/types/BetterGenshinImpact/Core/Script/Dependence/Http.d.ts +1 -0
- package/types/BetterGenshinImpact/Core/Script/Dependence/KeyMouseHook.d.ts +1 -0
- package/types/BetterGenshinImpact/Core/Script/Dependence/LimitedFile.d.ts +12 -5
- package/types/BetterGenshinImpact/Core/Script/Dependence/Model/RealtimeTimer.d.ts +63 -8
- package/types/BetterGenshinImpact/Core/Script/Dependence/Model/SoloTask.d.ts +4 -1
- package/types/BetterGenshinImpact/GameTask/AutoBoss/AutoBossConfig.d.ts +62 -3
- package/types/BetterGenshinImpact/GameTask/AutoBoss/AutoBossParam.d.ts +6 -4
- package/types/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainParam.d.ts +11 -9
- package/types/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.d.ts +61 -0
- package/types/BetterGenshinImpact/GameTask/AutoFight/AutoFightConfig.d.ts +28 -2
- package/types/BetterGenshinImpact/GameTask/AutoFight/AutoFightParam.d.ts +13 -6
- package/types/BetterGenshinImpact/GameTask/AutoFight/Config/CombatAvatar.d.ts +153 -5
- package/types/BetterGenshinImpact/GameTask/AutoFight/Model/Avatar.d.ts +137 -7
- package/types/BetterGenshinImpact/GameTask/AutoFight/Model/CombatScenes.d.ts +13 -13
- package/types/BetterGenshinImpact/GameTask/AutoFight/Script/CombatCommand.d.ts +3 -3
- package/types/BetterGenshinImpact/GameTask/AutoFight/Script/CombatScript.d.ts +3 -2
- package/types/BetterGenshinImpact/GameTask/AutoFight/Script/Method.d.ts +63 -3
- package/types/BetterGenshinImpact/GameTask/AutoLeyLineOutcrop/AutoLeyLineOutcropFightConfig.d.ts +4 -3
- package/types/BetterGenshinImpact/GameTask/AutoLeyLineOutcrop/AutoLeyLineOutcropParam.d.ts +1 -0
- package/types/BetterGenshinImpact/GameTask/AutoPathing/PathingScriptNames.d.ts +50 -0
- package/types/BetterGenshinImpact/GameTask/AutoSkip/AutoSkipConfig.d.ts +2 -0
- package/types/BetterGenshinImpact/GameTask/AutoStygianOnslaught/AutoStygianOnslaughtConfig.d.ts +5 -3
- package/types/BetterGenshinImpact/GameTask/AutoStygianOnslaught/AutoStygianOnslaughtParam.d.ts +6 -4
- package/types/BetterGenshinImpact/GameTask/Common/Job/CraftMaterialTask.d.ts +19 -2
- package/types/BetterGenshinImpact/GameTask/Common/Map/MapScriptNames.d.ts +9 -0
- package/types/BetterGenshinImpact/GameTask/Model/Area/GameCaptureRegion.d.ts +6 -7
- package/types/BetterGenshinImpact/GameTask/Model/Area/ImageRegion.d.ts +18 -15
- package/types/BetterGenshinImpact/Helpers/User32Helper.d.ts +7 -0
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@@ -6,6 +6,65 @@ import type {
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import "../../../../System/Collections/Generic/IEnumerable";
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import "../../../../System/Collections/Generic/List";
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/**
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* 战斗策略脚本中的动作方法名或别名
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* 与上游 `Method` 静态实例的 `Alias` 对齐;未知写法仍可经 `(string & {})` 传入
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* @since 0.50.0
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*/
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export type CombatMethodCode =
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// Skill
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| "skill"
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| "e"
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// Burst
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| "burst"
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| "q"
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// Attack
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| "attack"
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| "普攻"
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| "普通攻击"
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// Charge
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| "charge"
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| "重击"
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// Wait
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| "wait"
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| "after"
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| "等待"
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// Ready
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| "ready"
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| "完成"
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// Check
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| "check"
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| "检测"
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// Walk / 方向
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| "walk"
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| "行走"
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| "w"
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| "a"
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| "s"
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| "d"
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// Aim(已注册静态成员;GetEnumByCode 的 Values 当前未 yield)
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| "aim"
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| "r"
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| "瞄准"
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// Dash / Jump
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| "dash"
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| "冲刺"
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| "jump"
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| "j"
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| "跳跃"
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// 宏
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| "mousedown"
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| "mouseup"
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| "click"
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| "moveby"
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| "keydown"
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| "keyup"
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| "keypress"
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| "scroll"
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| "verticalscroll"
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| "round"
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| (string & {});
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/**
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* 战斗策略脚本中的动作方法
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* @since 0.50.0
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@@ -17,12 +76,13 @@ export interface Method extends ClrHostValue {
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* 方法别名列表,脚本中可使用其中任一写法
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* @since 0.50.0
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*/
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readonly alias: System.Collections.Generic.List<
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readonly alias: System.Collections.Generic.List<CombatMethodCode>;
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}
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declare global {
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namespace BetterGenshinImpact.GameTask.AutoFight.Script {
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type Method = import("./Method").Method;
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type CombatMethodCode = import("./Method").CombatMethodCode;
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}
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}
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@@ -32,7 +92,7 @@ export interface MethodHostType extends HostType<Method, ReferenceTypeTrait> {
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* @param alias 方法别名列表
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* @since 0.50.0
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*/
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new (alias: System.Collections.Generic.List<
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new (alias: System.Collections.Generic.List<CombatMethodCode>): Method;
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/**
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* 元素战技,别名含 `skill`、`e`
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* @since 0.50.0
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* @throws 方法名未知时抛出参数异常
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* @since 0.50.0
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*/
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getEnumByCode(method:
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getEnumByCode(method: CombatMethodCode): BetterGenshinImpact.GameTask.AutoFight.Script.Method;
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}
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export {};
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package/types/BetterGenshinImpact/GameTask/AutoLeyLineOutcrop/AutoLeyLineOutcropFightConfig.d.ts
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import "../../../System/ComponentModel/INotifyPropertyChanged";
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import "../../../System/ComponentModel/INotifyPropertyChanging";
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import "../AutoFight/AutoFightConfig";
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import type { CombatStrategyName, PartySlotIndex } from "../AutoFight/AutoFightConfig";
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/**
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* 地脉花独立战斗配置
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* 盾奶位角色队伍序号,从 1 开始,空字符串表示不指定
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* @since 0.58.0
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*/
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guardianAvatar:
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guardianAvatar: PartySlotIndex;
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/**
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* 是否跳过盾奶位自身的战斗策略脚本
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* @since 0.58.0
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*/
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seekEnemyRotaryFactor: number;
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/**
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*
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* 战斗策略名称,`根据队伍自动选择` 表示按当前队伍匹配策略
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* @since 0.58.0
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*/
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strategyName:
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strategyName: CombatStrategyName;
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/**
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* 是否启用游泳脱困检测
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* @since 0.58.0
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declare global {
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namespace BetterGenshinImpact.GameTask.AutoLeyLineOutcrop {
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type AutoLeyLineOutcropParam = import("./AutoLeyLineOutcropParam").AutoLeyLineOutcropParam;
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type LeyLineOutcropType = import("./AutoLeyLineOutcropParam").LeyLineOutcropType;
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}
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}
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| "swim" // 游泳
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| (string & {});
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/**
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* 路径追踪赶路模式(`PathingPartyConfig.TravelMode`)
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* 上游 UI 列表为 `精准靠近` / `连续赶路`;空串运行时会回退为 `精准靠近`
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* @since 0.43.1
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*/
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export type TravelMode =
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| "精准靠近" // 适合采集,节点间减速
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| "连续赶路" // 适合锄地
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/**
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* 路径追踪队伍角色槽位序号(字符串)
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* 上游 `PathingPartyConfig.AvatarIndexList`:`""` / `1`–`4`
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* 用于 `MainAvatarIndex`、`GuardianAvatarIndex` 等
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* @since 0.43.1
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*/
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export type MainAvatarIndex = "" | "1" | "2" | "3" | "4" | (string & {});
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/**
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* 路径追踪自动赶路角色
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* 上游 `PathingPartyConfig.HurryOnAvatarList`
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* @since 0.43.1
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*/
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export type HurryOnAvatar =
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| "" // 未指定 / 关闭列表首项
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| "自动" // 按名单与主C自动挑选
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| "玛薇卡"
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| "闲云"
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| "桑多涅"
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| "恰斯卡"
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| "流浪者"
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| "伊法"
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| "希诺宁"
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/**
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* @since 0.43.1
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declare global {
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namespace BetterGenshinImpact.GameTask.AutoPathing {
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type HurryOnAvatar = import("./PathingScriptNames").HurryOnAvatar;
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type MainAvatarIndex = import("./PathingScriptNames").MainAvatarIndex;
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type MisidentificationHandlingMode =
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import("./PathingScriptNames").MisidentificationHandlingMode;
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type MisidentificationTriggerType = import("./PathingScriptNames").MisidentificationTriggerType;
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type MonsterTag = import("./PathingScriptNames").MonsterTag;
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type MoveMode = import("./PathingScriptNames").MoveMode;
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type TravelMode = import("./PathingScriptNames").TravelMode;
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type WaypointAction = import("./PathingScriptNames").WaypointAction;
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type WaypointPointType = import("./PathingScriptNames").WaypointPointType;
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}
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}
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export {};
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declare global {
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namespace BetterGenshinImpact.GameTask.AutoSkip {
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type AutoSkipConfig = import("./AutoSkipConfig").AutoSkipConfig;
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type ClickChatOption = import("./AutoSkipConfig").ClickChatOption;
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type PictureInPictureSourceType = import("./AutoSkipConfig").PictureInPictureSourceType;
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}
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}
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package/types/BetterGenshinImpact/GameTask/AutoStygianOnslaught/AutoStygianOnslaughtConfig.d.ts
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import "../../../System/ComponentModel/INotifyPropertyChanging";
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import type { ResinName } from "../AutoDomain/AutoDomainTask";
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import type { CombatStrategyName } from "../AutoFight/AutoFightConfig";
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/**
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*/
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resinPriorityList: System.Collections.Generic.List<ResinName>;
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/**
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specifyResinUse: boolean;
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/**
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/**
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package/types/BetterGenshinImpact/GameTask/AutoStygianOnslaught/AutoStygianOnslaughtParam.d.ts
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} from "../../../Microsoft/ClearScript/HostType";
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import type { VoidResult } from "../../../Microsoft/ClearScript/VoidResult";
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import type { ResinName } from "../AutoDomain/AutoDomainTask";
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import type { CombatStrategyName } from "../AutoFight/AutoFightConfig";
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resinPriorityList: System.Collections.Generic.List<ResinName>;
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* @returns ClearScript 宿主空结果
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export type CraftMaterialType =
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declare global {
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namespace BetterGenshinImpact.GameTask.Common.Job {
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type CraftMaterialResult = import("./CraftMaterialTask").CraftMaterialResult;
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targetQuantity: number | StrongNumeric<Int32Host>,
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rewards: System.Collections.Generic.List<BetterGenshinImpact.GameTask.Common.Reward.RewardItem>
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declare global {
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namespace BetterGenshinImpact.GameTask.Common.Map {
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type Area = import("./MapScriptNames").Area;
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type CountryName = import("./MapScriptNames").CountryName;
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type MapMatchMethod = import("./MapScriptNames").MapMatchMethod;
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}
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}
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export {};
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* @param posFunc 根据捕获尺寸与 1080P
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/**
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* @param posFunc 根据捕获尺寸与 1080P
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* @param posFunc 根据捕获尺寸与 1080P 缩放比计算目标坐标的脚本回调,返回坐标 ValueTuple 宿主对象
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gameRegionMove(
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|
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|
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): VoidResult;
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/**
|
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* 在游戏截图坐标系按偏移移动鼠标;回调参数为当前捕获尺寸与到 1080P 的缩放比
|
|
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-
* @param deltaFunc 根据捕获尺寸与 1080P
|
|
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+
* @param deltaFunc 根据捕获尺寸与 1080P 缩放比计算偏移量的脚本回调,返回偏移 ValueTuple 宿主对象
|
|
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|
|
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|
|
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*/
|
|
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gameRegionMoveBy(
|
|
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|
-
deltaFunc:
|
|
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+
deltaFunc: (size: OpenCvSharp.Size, scale: number) => System.ValueTuple<number, number>
|
|
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): VoidResult;
|
|
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/**
|
|
175
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|
* 按 1080P 坐标点击,自动换算到当前捕获分辨率
|
|
@@ -10,7 +10,6 @@ import "../../../../OpenCvSharp/Mat";
|
|
|
10
10
|
import "../../../../OpenCvSharp/Rect";
|
|
11
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|
import "../../../../SixLabors/ImageSharp/Image";
|
|
12
12
|
import "../../../../SixLabors/ImageSharp/PixelFormats/Rgb24";
|
|
13
|
-
import "../../../../System/Action";
|
|
14
13
|
import "../../../../System/Collections/Generic/List";
|
|
15
14
|
import "../../../../System/IDisposable";
|
|
16
15
|
import "../../../Core/Recognition/RecognitionObject";
|
|
@@ -83,8 +82,8 @@ export interface ImageRegion
|
|
|
83
82
|
/**
|
|
84
83
|
* 在本区域内查找最优识别结果;支持模板匹配、OCR 匹配与 OCR 识别
|
|
85
84
|
* @param ro 识别对象
|
|
86
|
-
* @param successAction
|
|
87
|
-
* @param failAction
|
|
85
|
+
* @param successAction 找到时的脚本回调
|
|
86
|
+
* @param failAction 未找到时的脚本回调
|
|
88
87
|
* @returns 最优识别区域;未找到时为空区域
|
|
89
88
|
* @since 0.43.1
|
|
90
89
|
*/
|
|
@@ -93,18 +92,18 @@ export interface ImageRegion
|
|
|
93
92
|
): BetterGenshinImpact.GameTask.Model.Area.Region;
|
|
94
93
|
find(
|
|
95
94
|
ro: BetterGenshinImpact.Core.Recognition.RecognitionObject,
|
|
96
|
-
successAction:
|
|
95
|
+
successAction: ((region: BetterGenshinImpact.GameTask.Model.Area.Region) => void) | null
|
|
97
96
|
): BetterGenshinImpact.GameTask.Model.Area.Region;
|
|
98
97
|
find(
|
|
99
98
|
ro: BetterGenshinImpact.Core.Recognition.RecognitionObject,
|
|
100
|
-
successAction:
|
|
101
|
-
failAction:
|
|
99
|
+
successAction: ((region: BetterGenshinImpact.GameTask.Model.Area.Region) => void) | null,
|
|
100
|
+
failAction: (() => void) | null
|
|
102
101
|
): BetterGenshinImpact.GameTask.Model.Area.Region;
|
|
103
102
|
/**
|
|
104
103
|
* 在本区域内查找全部识别结果;仅支持模板匹配与 OCR
|
|
105
104
|
* @param ro 识别对象
|
|
106
|
-
* @param successAction
|
|
107
|
-
* @param failAction
|
|
105
|
+
* @param successAction 找到时的脚本回调
|
|
106
|
+
* @param failAction 未找到时的脚本回调
|
|
108
107
|
* @returns 识别区域列表,不含内嵌图像
|
|
109
108
|
* @since 0.43.1
|
|
110
109
|
*/
|
|
@@ -113,16 +112,20 @@ export interface ImageRegion
|
|
|
113
112
|
): System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>;
|
|
114
113
|
findMulti(
|
|
115
114
|
ro: BetterGenshinImpact.Core.Recognition.RecognitionObject,
|
|
116
|
-
successAction:
|
|
117
|
-
|
|
118
|
-
|
|
115
|
+
successAction:
|
|
116
|
+
| ((
|
|
117
|
+
regions: System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>
|
|
118
|
+
) => void)
|
|
119
|
+
| null
|
|
119
120
|
): System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>;
|
|
120
121
|
findMulti(
|
|
121
122
|
ro: BetterGenshinImpact.Core.Recognition.RecognitionObject,
|
|
122
|
-
successAction:
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
123
|
+
successAction:
|
|
124
|
+
| ((
|
|
125
|
+
regions: System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>
|
|
126
|
+
) => void)
|
|
127
|
+
| null,
|
|
128
|
+
failAction: (() => void) | null
|
|
126
129
|
): System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>;
|
|
127
130
|
/**
|
|
128
131
|
* 释放资源
|
|
@@ -223,4 +223,11 @@ export type Key =
|
|
|
223
223
|
export type KeyCode =
|
|
224
224
|
Uppercase<Key> | Lowercase<Key> | Uppercase<`VK_${Key}`> | Lowercase<`VK_${Key}`> | (string & {});
|
|
225
225
|
|
|
226
|
+
declare global {
|
|
227
|
+
namespace BetterGenshinImpact.Helpers {
|
|
228
|
+
type Key = import("./User32Helper").Key;
|
|
229
|
+
type KeyCode = import("./User32Helper").KeyCode;
|
|
230
|
+
}
|
|
231
|
+
}
|
|
232
|
+
|
|
226
233
|
export {};
|