@bettergi/types 0.1.14 → 0.1.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bindings/RealtimeTimer.d.ts +1 -1
- package/bindings/getAvatars.d.ts +3 -2
- package/bindings/htmlMask.d.ts +5 -0
- package/bindings/htmlMask.webview.d.ts +92 -0
- package/package.json +7 -1
- package/types/BetterGenshinImpact/Core/BgiVision/BvLocator.d.ts +16 -21
- package/types/BetterGenshinImpact/Core/Script/Dependence/Dispatcher.d.ts +4 -3
- package/types/BetterGenshinImpact/Core/Script/Dependence/Genshin.d.ts +20 -9
- package/types/BetterGenshinImpact/Core/Script/Dependence/Http.d.ts +1 -0
- package/types/BetterGenshinImpact/Core/Script/Dependence/KeyMouseHook.d.ts +11 -7
- package/types/BetterGenshinImpact/Core/Script/Dependence/LimitedFile.d.ts +12 -5
- package/types/BetterGenshinImpact/Core/Script/Dependence/Model/RealtimeTimer.d.ts +63 -8
- package/types/BetterGenshinImpact/Core/Script/Dependence/Model/SoloTask.d.ts +93 -21
- package/types/BetterGenshinImpact/GameTask/AutoBoss/AutoBossConfig.d.ts +62 -3
- package/types/BetterGenshinImpact/GameTask/AutoBoss/AutoBossParam.d.ts +6 -4
- package/types/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainParam.d.ts +11 -9
- package/types/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.d.ts +61 -0
- package/types/BetterGenshinImpact/GameTask/AutoFight/AutoFightConfig.d.ts +28 -2
- package/types/BetterGenshinImpact/GameTask/AutoFight/AutoFightParam.d.ts +13 -6
- package/types/BetterGenshinImpact/GameTask/AutoFight/Config/CombatAvatar.d.ts +153 -5
- package/types/BetterGenshinImpact/GameTask/AutoFight/Model/Avatar.d.ts +137 -7
- package/types/BetterGenshinImpact/GameTask/AutoFight/Model/CombatScenes.d.ts +13 -13
- package/types/BetterGenshinImpact/GameTask/AutoFight/Script/CombatCommand.d.ts +3 -3
- package/types/BetterGenshinImpact/GameTask/AutoFight/Script/CombatScript.d.ts +3 -2
- package/types/BetterGenshinImpact/GameTask/AutoFight/Script/Method.d.ts +63 -3
- package/types/BetterGenshinImpact/GameTask/AutoLeyLineOutcrop/AutoLeyLineOutcropFightConfig.d.ts +4 -3
- package/types/BetterGenshinImpact/GameTask/AutoLeyLineOutcrop/AutoLeyLineOutcropParam.d.ts +1 -0
- package/types/BetterGenshinImpact/GameTask/AutoPathing/PathingScriptNames.d.ts +50 -0
- package/types/BetterGenshinImpact/GameTask/AutoSkip/AutoSkipConfig.d.ts +2 -0
- package/types/BetterGenshinImpact/GameTask/AutoStygianOnslaught/AutoStygianOnslaughtConfig.d.ts +5 -3
- package/types/BetterGenshinImpact/GameTask/AutoStygianOnslaught/AutoStygianOnslaughtParam.d.ts +6 -4
- package/types/BetterGenshinImpact/GameTask/Common/Job/CraftMaterialTask.d.ts +19 -2
- package/types/BetterGenshinImpact/GameTask/Common/Map/MapScriptNames.d.ts +9 -0
- package/types/BetterGenshinImpact/GameTask/Model/Area/GameCaptureRegion.d.ts +6 -7
- package/types/BetterGenshinImpact/GameTask/Model/Area/ImageRegion.d.ts +18 -15
- package/types/BetterGenshinImpact/Helpers/User32Helper.d.ts +7 -0
- package/types/System/Windows/Forms/Keys.d.ts +195 -0
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@@ -5,6 +5,152 @@ import type {
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ReferenceTypeTrait
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} from "../../../../Microsoft/ClearScript/HostType";
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import "../../../../System/Collections/Generic/List";
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import type { AvatarName } from "../Model/Avatar";
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/**
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* 战斗角色武器类型编码(`combat_avatar.json` 的 `weapon` 字段)
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* @since 0.50.0
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*/
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export type CombatAvatarWeaponCode =
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| "0" // 未知 / 占位
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| "1" // 单手剑
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| "10" // 法器
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| "11" // 双手剑
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| "12" // 弓
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| "13" // 长柄武器
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| (string & {});
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/**
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* 战斗角色英文名(`combat_avatar.json` 的 `nameEn`)
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* 与 `AvatarName` 一一对应、顺序对齐;配置标准英文名,不是 YOLO 侧面头像 class(分类结果可能含 `Costume` 后缀)
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* @since 0.50.0
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*/
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export type CombatAvatarNameEn =
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| "Unknown"
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| "Ayaka"
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| "Qin"
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| "Traveler"
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| "PlayerGirl"
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| "PlayerBoy"
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| "Lisa"
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| "Barbara"
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| "Kaeya"
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| "Diluc"
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| "Razor"
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| "Ambor"
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| "Venti"
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| "Xiangling"
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| "Beidou"
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| "Xingqiu"
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| "Xiao"
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| "Ningguang"
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| "Klee"
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| "Zhongli"
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| "Fischl"
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| "Bennett"
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| "Tartaglia"
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| "Noel"
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| "Qiqi"
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| "Chongyun"
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| "Ganyu"
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| "Albedo"
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| "Diona"
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| "Mona"
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| "Keqing"
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| "Sucrose"
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| "Xinyan"
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| "Rosaria"
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| "Hutao"
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| "Kazuha"
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| "Feiyan"
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| "Yoimiya"
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| "Tohma"
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| "Eula"
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| "Shougun"
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| "Sayu"
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| "Kokomi"
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| "Gorou"
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| "Sara"
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| "Itto"
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| "Yae"
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| "Heizo"
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| "Yelan"
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| "Momoka"
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| "Aloy"
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| "Shenhe"
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| "Yunjin"
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| "Shinobu"
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| "Ayato"
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| "Collei"
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| "Dori"
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| "Tighnari"
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| "Nilou"
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| "Cyno"
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| "Candace"
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| "Nahida"
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| "Layla"
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| "Wanderer"
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| "Faruzan"
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| "Yaoyao"
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| "Alhatham"
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| "Dehya"
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| "Mika"
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| "Kaveh"
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| "Baizhuer"
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| "Linette"
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| "Liney"
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| "Freminet"
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| "Wriothesley"
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| "Neuvillette"
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| "Charlotte"
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| "Furina"
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| "Chevreuse"
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| "Navia"
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| "Gaming"
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| "Liuyun"
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| "Chiori"
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| "Sigewinne"
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| "Arlecchino"
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| "Sethos"
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| "Clorinde"
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| "Emilie"
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| "Kachina"
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| "Kinich"
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| "Mualani"
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| "Xilonen"
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| "Chasca"
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| "Olorun"
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| "Mavuika"
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| "Citlali"
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| "Lanyan"
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| "Mizuki"
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| "Iansan"
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| "Varesa"
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| "Escoffier"
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| "Ifa"
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| "SkirkNew"
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| "Dahlia"
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| "Ineffa"
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| "MannequinBoy"
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| "MannequinGirl"
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| "Lauma"
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| "Flins"
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| "Aino"
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| "Nefer"
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| "Durin"
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| "Jahoda"
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| "Columbina"
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| "Zibai"
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| "Illuga"
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| "Varka"
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| "Linnea"
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| "Lohen"
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| "Nicole"
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| "Prune"
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| "Marionette"
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| "Alyosha"
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| "Odette"
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| (string & {});
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/**
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* 战斗角色静态配置
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* 角色名称(中文)
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* @since 0.50.0
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*/
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name:
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name: AvatarName;
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/**
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* 角色英文名(配置标准名,非 YOLO class)
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nameEn:
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nameEn: CombatAvatarNameEn;
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/**
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* 武器类型编码(非中文武器名)
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weapon:
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weapon: CombatAvatarWeaponCode;
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/**
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declare global {
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namespace BetterGenshinImpact.GameTask.AutoFight.Config {
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type CombatAvatar = import("./CombatAvatar").CombatAvatar;
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type CombatAvatarNameEn = import("./CombatAvatar").CombatAvatarNameEn;
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type CombatAvatarWeaponCode = import("./CombatAvatar").CombatAvatarWeaponCode;
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}
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}
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import "./CombatScenes";
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export type AvatarName =
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| "未知角色"
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| "神里绫华"
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| "琴"
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| "旅行者"
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| "荧"
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| "空"
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| "丽莎"
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| "芭芭拉"
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| "凯亚"
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| "迪卢克"
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| "雷泽"
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| "安柏"
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| "温迪"
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| "香菱"
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| "北斗"
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| "行秋"
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| "魈"
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| "凝光"
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| "可莉"
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| "钟离"
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| "菲谢尔"
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| "班尼特"
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| "达达利亚"
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| "诺艾尔"
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| "七七"
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| "重云"
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| "甘雨"
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| "阿贝多"
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| "莫娜"
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| "烟绯"
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| "宵宫"
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| "托马"
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| "优菈"
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| "雷电将军"
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| "早柚"
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| "珊瑚宫心海"
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| "五郎"
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| "八重神子"
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| "夜兰"
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| "申鹤"
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| "云堇"
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| "久岐忍"
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| "白术"
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| "琳妮特"
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| "赛索斯"
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| "基尼奇"
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| "玛拉妮"
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| "希诺宁"
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*
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type MouseButtonName =
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export type MouseButtonName =
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declare global {
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namespace BetterGenshinImpact.GameTask.AutoFight.Model {
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type Avatar = import("./Avatar").Avatar;
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type AvatarName = import("./Avatar").AvatarName;
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type MouseButtonName = import("./Avatar").MouseButtonName;
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type WalkKey = import("./Avatar").WalkKey;
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*/
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new (
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combatScenes: BetterGenshinImpact.GameTask.AutoFight.Model.CombatScenes,
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name:
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name: AvatarName,
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index: number | StrongNumeric<Int32Host>,
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nameRect: OpenCvSharp.Rect
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): Avatar;
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new (
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combatScenes: BetterGenshinImpact.GameTask.AutoFight.Model.CombatScenes,
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name:
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name: AvatarName,
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index: number | StrongNumeric<Int32Host>,
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nameRect: OpenCvSharp.Rect,
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*/
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+
parseActionSchedulerByCd(avatarName: AvatarName, input: string): number | null;
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/**
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* 识别屏幕上的血条位置列表
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* @param existingCapture 可选的已有截图区域,省略时重新截图
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@@ -20,7 +20,7 @@ import "../../Model/Area/ImageRegion";
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import "../../Model/ISystemInfo";
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import "../Assets/AutoFightAssets";
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import "../AutoFightConfig";
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import "./Avatar";
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+
import type { AvatarName } from "./Avatar";
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import "./AvatarActiveCheckContext";
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@@ -104,12 +104,12 @@ export interface CombatScenes extends ClrHostValue, System.IDisposableInput {
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classifyAvatarCnName(
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img: SixLabors.ImageSharp.Image<SixLabors.ImageSharp.PixelFormats.Rgb24>,
|
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index: number | StrongNumeric<Int32Host>
|
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-
): System.ValueTuple<
|
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): System.ValueTuple<AvatarName, string>;
|
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/**
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|
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* @returns
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+
* @returns YOLO 英文分类名(可含 `Costume` 后缀),不是中文角色名
|
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*/
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classifyAvatarName(
|
|
@@ -128,7 +128,7 @@ export interface CombatScenes extends ClrHostValue, System.IDisposableInput {
|
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|
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*/
|
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|
-
updateActionSchedulerByCd(cdConfig: string): System.Collections.Generic.List<
|
|
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|
+
updateActionSchedulerByCd(cdConfig: string): System.Collections.Generic.List<AvatarName>;
|
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/**
|
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* 在战斗任务开始前绑定取消令牌等运行时上下文
|
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* @param ct 取消令牌
|
|
@@ -154,29 +154,29 @@ export interface CombatScenes extends ClrHostValue, System.IDisposableInput {
|
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|
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|
/**
|
|
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|
* 按角色名称选择角色
|
|
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|
* @param name 角色名称(中文)
|
|
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|
-
* @returns
|
|
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|
+
* @returns 对应角色,未找到时为 null
|
|
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|
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|
|
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|
*/
|
|
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|
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selectAvatar(name:
|
|
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|
+
selectAvatar(name: AvatarName): BetterGenshinImpact.GameTask.AutoFight.Model.Avatar | null;
|
|
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|
/**
|
|
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|
* 获取当前出战角色名,不刷新编号框位置,不推荐使用
|
|
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|
* @param force 是否强制重新识别
|
|
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|
* @param region 可选的图像区域
|
|
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165
|
* @param ct 取消令牌
|
|
166
|
-
* @returns
|
|
166
|
+
* @returns 出战角色名称,未识别时为 null
|
|
167
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|
* @since 0.48.0
|
|
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|
*/
|
|
169
|
-
currentAvatar():
|
|
170
|
-
currentAvatar(force: boolean):
|
|
169
|
+
currentAvatar(): AvatarName | null;
|
|
170
|
+
currentAvatar(force: boolean): AvatarName | null;
|
|
171
171
|
currentAvatar(
|
|
172
172
|
force: boolean,
|
|
173
173
|
region: BetterGenshinImpact.GameTask.Model.Area.ImageRegion | null
|
|
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|
-
):
|
|
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|
+
): AvatarName | null;
|
|
175
175
|
currentAvatar(
|
|
176
176
|
force: boolean,
|
|
177
177
|
region: BetterGenshinImpact.GameTask.Model.Area.ImageRegion | null,
|
|
178
178
|
ct: System.Threading.CancellationToken
|
|
179
|
-
):
|
|
179
|
+
): AvatarName | null;
|
|
180
180
|
/**
|
|
181
181
|
* 获取当前出战角色编号,失败后自动刷新编号框位置,推荐使用
|
|
182
182
|
* @param imageRegion 完整游戏画面的图像区域
|
|
@@ -201,11 +201,11 @@ export interface CombatScenes extends ClrHostValue, System.IDisposableInput {
|
|
|
201
201
|
/**
|
|
202
202
|
* 对 OCR 识别结果进行纠错;单字名称(如魈、琴)仍可能无法识别
|
|
203
203
|
* @param name OCR 原始名称
|
|
204
|
-
* @returns
|
|
204
|
+
* @returns 纠错后的角色名称;未命中纠错规则时原样返回
|
|
205
205
|
* @deprecated 已过时
|
|
206
206
|
* @since 0.48.0
|
|
207
207
|
*/
|
|
208
|
-
errorOcrCorrection(name: string):
|
|
208
|
+
errorOcrCorrection(name: string): AvatarName;
|
|
209
209
|
/**
|
|
210
210
|
* 释放资源
|
|
211
211
|
* @returns ClearScript 宿主空结果
|
|
@@ -5,7 +5,7 @@ import type {
|
|
|
5
5
|
} from "../../../../Microsoft/ClearScript/HostType";
|
|
6
6
|
import type { VoidResult } from "../../../../Microsoft/ClearScript/VoidResult";
|
|
7
7
|
import "../../../../System/Collections/Generic/List";
|
|
8
|
-
import "../Model/Avatar";
|
|
8
|
+
import type { AvatarName } from "../Model/Avatar";
|
|
9
9
|
import "../Model/CombatScenes";
|
|
10
10
|
import "./Method";
|
|
11
11
|
|
|
@@ -20,7 +20,7 @@ export interface CombatCommand extends ClrHostValue {
|
|
|
20
20
|
* 执行该指令的角色名称
|
|
21
21
|
* @since 0.50.0
|
|
22
22
|
*/
|
|
23
|
-
name:
|
|
23
|
+
name: "当前角色" | AvatarName;
|
|
24
24
|
/**
|
|
25
25
|
* 指令动作方法
|
|
26
26
|
* @since 0.50.0
|
|
@@ -76,7 +76,7 @@ export interface CombatCommandHostType extends HostType<CombatCommand, Reference
|
|
|
76
76
|
* @param command 指令文本,如 `skill` 或 `walk(s, 0.2)`
|
|
77
77
|
* @since 0.50.0
|
|
78
78
|
*/
|
|
79
|
-
new (name:
|
|
79
|
+
new (name: "当前角色" | AvatarName, command: string): CombatCommand;
|
|
80
80
|
}
|
|
81
81
|
|
|
82
82
|
export {};
|
|
@@ -5,6 +5,7 @@ import type {
|
|
|
5
5
|
} from "../../../../Microsoft/ClearScript/HostType";
|
|
6
6
|
import "../../../../System/Collections/Generic/HashSet";
|
|
7
7
|
import "../../../../System/Collections/Generic/List";
|
|
8
|
+
import type { AvatarName } from "../Model/Avatar";
|
|
8
9
|
import "./CombatCommand";
|
|
9
10
|
|
|
10
11
|
/**
|
|
@@ -28,7 +29,7 @@ export interface CombatScript extends ClrHostValue {
|
|
|
28
29
|
* 脚本涉及的角色名称集合
|
|
29
30
|
* @since 0.50.0
|
|
30
31
|
*/
|
|
31
|
-
avatarNames: System.Collections.Generic.HashSet<
|
|
32
|
+
avatarNames: System.Collections.Generic.HashSet<"当前角色" | AvatarName>;
|
|
32
33
|
/**
|
|
33
34
|
* 解析后的战斗指令列表
|
|
34
35
|
* @since 0.50.0
|
|
@@ -55,7 +56,7 @@ export interface CombatScriptHostType extends HostType<CombatScript, ReferenceTy
|
|
|
55
56
|
* @since 0.50.0
|
|
56
57
|
*/
|
|
57
58
|
new (
|
|
58
|
-
avatarNames: System.Collections.Generic.HashSet<
|
|
59
|
+
avatarNames: System.Collections.Generic.HashSet<"当前角色" | AvatarName>,
|
|
59
60
|
combatCommands: System.Collections.Generic.List<BetterGenshinImpact.GameTask.AutoFight.Script.CombatCommand>
|
|
60
61
|
): CombatScript;
|
|
61
62
|
}
|
|
@@ -6,6 +6,65 @@ import type {
|
|
|
6
6
|
import "../../../../System/Collections/Generic/IEnumerable";
|
|
7
7
|
import "../../../../System/Collections/Generic/List";
|
|
8
8
|
|
|
9
|
+
/**
|
|
10
|
+
* 战斗策略脚本中的动作方法名或别名
|
|
11
|
+
* 与上游 `Method` 静态实例的 `Alias` 对齐;未知写法仍可经 `(string & {})` 传入
|
|
12
|
+
* @since 0.50.0
|
|
13
|
+
*/
|
|
14
|
+
export type CombatMethodCode =
|
|
15
|
+
// Skill
|
|
16
|
+
| "skill"
|
|
17
|
+
| "e"
|
|
18
|
+
// Burst
|
|
19
|
+
| "burst"
|
|
20
|
+
| "q"
|
|
21
|
+
// Attack
|
|
22
|
+
| "attack"
|
|
23
|
+
| "普攻"
|
|
24
|
+
| "普通攻击"
|
|
25
|
+
// Charge
|
|
26
|
+
| "charge"
|
|
27
|
+
| "重击"
|
|
28
|
+
// Wait
|
|
29
|
+
| "wait"
|
|
30
|
+
| "after"
|
|
31
|
+
| "等待"
|
|
32
|
+
// Ready
|
|
33
|
+
| "ready"
|
|
34
|
+
| "完成"
|
|
35
|
+
// Check
|
|
36
|
+
| "check"
|
|
37
|
+
| "检测"
|
|
38
|
+
// Walk / 方向
|
|
39
|
+
| "walk"
|
|
40
|
+
| "行走"
|
|
41
|
+
| "w"
|
|
42
|
+
| "a"
|
|
43
|
+
| "s"
|
|
44
|
+
| "d"
|
|
45
|
+
// Aim(已注册静态成员;GetEnumByCode 的 Values 当前未 yield)
|
|
46
|
+
| "aim"
|
|
47
|
+
| "r"
|
|
48
|
+
| "瞄准"
|
|
49
|
+
// Dash / Jump
|
|
50
|
+
| "dash"
|
|
51
|
+
| "冲刺"
|
|
52
|
+
| "jump"
|
|
53
|
+
| "j"
|
|
54
|
+
| "跳跃"
|
|
55
|
+
// 宏
|
|
56
|
+
| "mousedown"
|
|
57
|
+
| "mouseup"
|
|
58
|
+
| "click"
|
|
59
|
+
| "moveby"
|
|
60
|
+
| "keydown"
|
|
61
|
+
| "keyup"
|
|
62
|
+
| "keypress"
|
|
63
|
+
| "scroll"
|
|
64
|
+
| "verticalscroll"
|
|
65
|
+
| "round"
|
|
66
|
+
| (string & {});
|
|
67
|
+
|
|
9
68
|
/**
|
|
10
69
|
* 战斗策略脚本中的动作方法
|
|
11
70
|
* @since 0.50.0
|
|
@@ -17,12 +76,13 @@ export interface Method extends ClrHostValue {
|
|
|
17
76
|
* 方法别名列表,脚本中可使用其中任一写法
|
|
18
77
|
* @since 0.50.0
|
|
19
78
|
*/
|
|
20
|
-
readonly alias: System.Collections.Generic.List<
|
|
79
|
+
readonly alias: System.Collections.Generic.List<CombatMethodCode>;
|
|
21
80
|
}
|
|
22
81
|
|
|
23
82
|
declare global {
|
|
24
83
|
namespace BetterGenshinImpact.GameTask.AutoFight.Script {
|
|
25
84
|
type Method = import("./Method").Method;
|
|
85
|
+
type CombatMethodCode = import("./Method").CombatMethodCode;
|
|
26
86
|
}
|
|
27
87
|
}
|
|
28
88
|
|
|
@@ -32,7 +92,7 @@ export interface MethodHostType extends HostType<Method, ReferenceTypeTrait> {
|
|
|
32
92
|
* @param alias 方法别名列表
|
|
33
93
|
* @since 0.50.0
|
|
34
94
|
*/
|
|
35
|
-
new (alias: System.Collections.Generic.List<
|
|
95
|
+
new (alias: System.Collections.Generic.List<CombatMethodCode>): Method;
|
|
36
96
|
/**
|
|
37
97
|
* 元素战技,别名含 `skill`、`e`
|
|
38
98
|
* @since 0.50.0
|
|
@@ -165,7 +225,7 @@ export interface MethodHostType extends HostType<Method, ReferenceTypeTrait> {
|
|
|
165
225
|
* @throws 方法名未知时抛出参数异常
|
|
166
226
|
* @since 0.50.0
|
|
167
227
|
*/
|
|
168
|
-
getEnumByCode(method:
|
|
228
|
+
getEnumByCode(method: CombatMethodCode): BetterGenshinImpact.GameTask.AutoFight.Script.Method;
|
|
169
229
|
}
|
|
170
230
|
|
|
171
231
|
export {};
|
package/types/BetterGenshinImpact/GameTask/AutoLeyLineOutcrop/AutoLeyLineOutcropFightConfig.d.ts
CHANGED
|
@@ -8,6 +8,7 @@ import type { VoidResult } from "../../../Microsoft/ClearScript/VoidResult";
|
|
|
8
8
|
import "../../../System/ComponentModel/INotifyPropertyChanged";
|
|
9
9
|
import "../../../System/ComponentModel/INotifyPropertyChanging";
|
|
10
10
|
import "../AutoFight/AutoFightConfig";
|
|
11
|
+
import type { CombatStrategyName, PartySlotIndex } from "../AutoFight/AutoFightConfig";
|
|
11
12
|
|
|
12
13
|
/**
|
|
13
14
|
* 地脉花独立战斗配置
|
|
@@ -84,7 +85,7 @@ export interface AutoLeyLineOutcropFightConfig
|
|
|
84
85
|
* 盾奶位角色队伍序号,从 1 开始,空字符串表示不指定
|
|
85
86
|
* @since 0.58.0
|
|
86
87
|
*/
|
|
87
|
-
guardianAvatar:
|
|
88
|
+
guardianAvatar: PartySlotIndex;
|
|
88
89
|
/**
|
|
89
90
|
* 是否跳过盾奶位自身的战斗策略脚本
|
|
90
91
|
* @since 0.58.0
|
|
@@ -116,10 +117,10 @@ export interface AutoLeyLineOutcropFightConfig
|
|
|
116
117
|
*/
|
|
117
118
|
seekEnemyRotaryFactor: number;
|
|
118
119
|
/**
|
|
119
|
-
*
|
|
120
|
+
* 战斗策略名称,`根据队伍自动选择` 表示按当前队伍匹配策略
|
|
120
121
|
* @since 0.58.0
|
|
121
122
|
*/
|
|
122
|
-
strategyName:
|
|
123
|
+
strategyName: CombatStrategyName;
|
|
123
124
|
/**
|
|
124
125
|
* 是否启用游泳脱困检测
|
|
125
126
|
* @since 0.58.0
|
|
@@ -145,6 +145,7 @@ export interface AutoLeyLineOutcropParam extends Omit<
|
|
|
145
145
|
declare global {
|
|
146
146
|
namespace BetterGenshinImpact.GameTask.AutoLeyLineOutcrop {
|
|
147
147
|
type AutoLeyLineOutcropParam = import("./AutoLeyLineOutcropParam").AutoLeyLineOutcropParam;
|
|
148
|
+
type LeyLineOutcropType = import("./AutoLeyLineOutcropParam").LeyLineOutcropType;
|
|
148
149
|
}
|
|
149
150
|
}
|
|
150
151
|
|