@bettergi/types 0.1.1 → 0.1.2

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Files changed (88) hide show
  1. package/index.d.ts +43 -12
  2. package/{modules → objects}/dispatcher.d.ts +6 -6
  3. package/{modules → objects}/globalMethod.d.ts +8 -2
  4. package/package.json +1 -1
  5. package/types/BetterGenshinImpact/Core/Script/Dependence/ServerTime.d.ts +11 -0
  6. package/types/BetterGenshinImpact/Core/Script/Dependence/Simulator/PostMessage.d.ts +18 -0
  7. package/types/BetterGenshinImpact/GameTask/AutoFight/Config/CombatAvatar.d.ts +33 -0
  8. package/types/BetterGenshinImpact/GameTask/AutoFight/Model/Avatar.d.ts +171 -0
  9. package/types/BetterGenshinImpact/GameTask/AutoFight/Model/AvatarActiveCheckContext.d.ts +11 -0
  10. package/types/BetterGenshinImpact/GameTask/AutoFight/Model/CombatScenes.d.ts +72 -0
  11. package/types/BetterGenshinImpact/GameTask/AutoFight/Model/MultiGameStatus.d.ts +19 -0
  12. package/types/BetterGenshinImpact/GameTask/Model/Area/DesktopRegion.d.ts +31 -0
  13. package/types/BetterGenshinImpact/GameTask/Model/Area/GameCaptureRegion.d.ts +85 -0
  14. package/types/Fischless/WindowsInput/IKeyboardSimulator.d.ts +67 -0
  15. package/types/Fischless/WindowsInput/IMouseSimulator.d.ts +61 -0
  16. package/types/System/DateTime.d.ts +8 -0
  17. package/types/System/Exception.d.ts +8 -0
  18. /package/{modules → objects}/file.d.ts +0 -0
  19. /package/{modules → objects}/genshin.d.ts +0 -0
  20. /package/{modules → objects}/http.d.ts +0 -0
  21. /package/{modules → objects}/keyMouseScript.d.ts +0 -0
  22. /package/{modules → objects}/log.d.ts +0 -0
  23. /package/{modules → objects}/notification.d.ts +0 -0
  24. /package/{modules → objects}/pathingScript.d.ts +0 -0
  25. /package/{modules → objects}/settings.d.ts +0 -0
  26. /package/{csharp → types}/BetterGenshinImpact/Core/Recognition/OcrEngineTypes.d.ts +0 -0
  27. /package/{csharp → types}/BetterGenshinImpact/Core/Recognition/RecognitionObject.d.ts +0 -0
  28. /package/{csharp → types}/BetterGenshinImpact/Core/Recognition/RecognitionTypes.d.ts +0 -0
  29. /package/{csharp → types}/BetterGenshinImpact/Core/Script/Dependence/Model/RealtimeTimer.d.ts +0 -0
  30. /package/{csharp → types}/BetterGenshinImpact/Core/Script/Dependence/Model/SoloTask.d.ts +0 -0
  31. /package/{csharp → types}/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainParam.d.ts +0 -0
  32. /package/{csharp → types}/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.d.ts +0 -0
  33. /package/{csharp → types}/BetterGenshinImpact/GameTask/AutoFight/AutoFightParam.d.ts +0 -0
  34. /package/{csharp → types}/BetterGenshinImpact/GameTask/AutoFight/AutoFightTask.d.ts +0 -0
  35. /package/{csharp → types}/BetterGenshinImpact/GameTask/ISoloTask.d.ts +0 -0
  36. /package/{csharp → types}/BetterGenshinImpact/GameTask/Model/Area/Converter/INodeConverter.d.ts +0 -0
  37. /package/{csharp → types}/BetterGenshinImpact/GameTask/Model/Area/ImageRegion.d.ts +0 -0
  38. /package/{csharp → types}/BetterGenshinImpact/GameTask/Model/Area/Region.d.ts +0 -0
  39. /package/{csharp → types}/BetterGenshinImpact/GameTask/Model/BaseTaskParam.d.ts +0 -0
  40. /package/{csharp → types}/BetterGenshinImpact/Helpers/User32Helper.d.ts +0 -0
  41. /package/{csharp → types}/BetterGenshinImpact/View/Drawable/DrawContent.d.ts +0 -0
  42. /package/{csharp → types}/BetterGenshinImpact/View/Drawable/LineDrawable.d.ts +0 -0
  43. /package/{csharp → types}/BetterGenshinImpact/View/Drawable/RectDrawable.d.ts +0 -0
  44. /package/{csharp → types}/Microsoft/Extensions/Localization/IStringLocalizer.d.ts +0 -0
  45. /package/{csharp → types}/Microsoft/Extensions/Localization/LocalizedString.d.ts +0 -0
  46. /package/{csharp → types}/SixLabors/ImageSharp/Image.d.ts +0 -0
  47. /package/{csharp → types}/System/Collections/DictionaryEntry.d.ts +0 -0
  48. /package/{csharp → types}/System/Collections/Generic/Dictionary.d.ts +0 -0
  49. /package/{csharp → types}/System/Collections/Generic/ICollection.d.ts +0 -0
  50. /package/{csharp → types}/System/Collections/Generic/IDictionary.d.ts +0 -0
  51. /package/{csharp → types}/System/Collections/Generic/IEnumerable.d.ts +0 -0
  52. /package/{csharp → types}/System/Collections/Generic/IEnumerator.d.ts +0 -0
  53. /package/{csharp → types}/System/Collections/Generic/IEqualityComparer.d.ts +0 -0
  54. /package/{csharp → types}/System/Collections/Generic/IList.d.ts +0 -0
  55. /package/{csharp → types}/System/Collections/Generic/IReadOnlyCollection.d.ts +0 -0
  56. /package/{csharp → types}/System/Collections/Generic/IReadOnlyDictionary.d.ts +0 -0
  57. /package/{csharp → types}/System/Collections/Generic/IReadOnlyList.d.ts +0 -0
  58. /package/{csharp → types}/System/Collections/Generic/KeyValuePair.d.ts +0 -0
  59. /package/{csharp → types}/System/Collections/Generic/List.d.ts +0 -0
  60. /package/{csharp → types}/System/Collections/ICollection.d.ts +0 -0
  61. /package/{csharp → types}/System/Collections/IDictionary.d.ts +0 -0
  62. /package/{csharp → types}/System/Collections/IDictionaryEnumerator.d.ts +0 -0
  63. /package/{csharp → types}/System/Collections/IEnumerable.d.ts +0 -0
  64. /package/{csharp → types}/System/Collections/IEnumerator.d.ts +0 -0
  65. /package/{csharp → types}/System/Collections/IList.d.ts +0 -0
  66. /package/{csharp → types}/System/DateTimeOffset.d.ts +0 -0
  67. /package/{csharp → types}/System/Drawing/Bitmap.d.ts +0 -0
  68. /package/{csharp → types}/System/Drawing/Color.d.ts +0 -0
  69. /package/{csharp → types}/System/Drawing/Image.d.ts +0 -0
  70. /package/{csharp → types}/System/Drawing/KnownColor.d.ts +0 -0
  71. /package/{csharp → types}/System/Drawing/Pen.d.ts +0 -0
  72. /package/{csharp → types}/System/Globalization/CultureInfo.d.ts +0 -0
  73. /package/{csharp → types}/System/IAsyncDisposable.d.ts +0 -0
  74. /package/{csharp → types}/System/IDisposable.d.ts +0 -0
  75. /package/{csharp → types}/System/IEquatable.d.ts +0 -0
  76. /package/{csharp → types}/System/Runtime/Serialization/IDeserializationCallback.d.ts +0 -0
  77. /package/{csharp → types}/System/Runtime/Serialization/ISerializable.d.ts +0 -0
  78. /package/{csharp → types}/System/Threading/CancellationToken.d.ts +0 -0
  79. /package/{csharp → types}/System/Threading/CancellationTokenRegistration.d.ts +0 -0
  80. /package/{csharp → types}/System/Threading/CancellationTokenSource.d.ts +0 -0
  81. /package/{csharp → types}/System/Threading/ITimer.d.ts +0 -0
  82. /package/{csharp → types}/System/Threading/Tasks/ValueTask.d.ts +0 -0
  83. /package/{csharp → types}/System/Threading/WaitHandle.d.ts +0 -0
  84. /package/{csharp → types}/System/TimeProvider.d.ts +0 -0
  85. /package/{csharp → types}/System/TimeSpan.d.ts +0 -0
  86. /package/{csharp → types}/System/Windows/Media/Matrix.d.ts +0 -0
  87. /package/{csharp → types}/System/Windows/Point.d.ts +0 -0
  88. /package/{csharp → types}/System/Windows/Vector.d.ts +0 -0
package/index.d.ts CHANGED
@@ -1,29 +1,60 @@
1
- // 全局方法
2
- /// <reference path="./modules/globalMethod.d.ts" />
3
-
4
1
  // 录像回放
5
- /// <reference path="./modules/keyMouseScript.d.ts" />
2
+ /// <reference path="./objects/keyMouseScript.d.ts" />
6
3
 
7
4
  // 地图追踪
8
- /// <reference path="./modules/pathingScript.d.ts" />
5
+ /// <reference path="./objects/pathingScript.d.ts" />
9
6
 
10
7
  // 游戏内操作
11
- /// <reference path="./modules/genshin.d.ts" />
8
+ /// <reference path="./objects/genshin.d.ts" />
12
9
 
13
10
  // 日志输出
14
- /// <reference path="./modules/log.d.ts" />
11
+ /// <reference path="./objects/log.d.ts" />
15
12
 
16
13
  // 文件访问(受限)
17
- /// <reference path="./modules/file.d.ts" />
14
+ /// <reference path="./objects/file.d.ts" />
18
15
 
19
16
  // 网络请求(受限)
20
- /// <reference path="./modules/http.d.ts" />
17
+ /// <reference path="./objects/http.d.ts" />
21
18
 
22
19
  // 消息通知
23
- /// <reference path="./modules/notification.d.ts" />
20
+ /// <reference path="./objects/notification.d.ts" />
24
21
 
25
22
  // 任务调用
26
- /// <reference path="./modules/dispatcher.d.ts" />
23
+ /// <reference path="./objects/dispatcher.d.ts" />
24
+
25
+ // 实时任务
26
+ /// <reference path="./types/BetterGenshinImpact/Core/Script/Dependence/Model/RealtimeTimer.d.ts" />
27
+
28
+ // 独立任务
29
+ /// <reference path="./types/BetterGenshinImpact/Core/Script/Dependence/Model/SoloTask.d.ts" />
30
+
31
+ // 取消令牌
32
+ /// <reference path="./types/System/Threading/CancellationTokenSource.d.ts" />
33
+ /// <reference path="./types/System/Threading/CancellationToken.d.ts" />
34
+
35
+ // 指令发送
36
+ /// <reference path="./types/BetterGenshinImpact/Core/Script/Dependence/Simulator/PostMessage.d.ts" />
37
+
38
+ // 全局方法
39
+ /// <reference path="./objects/globalMethod.d.ts" />
40
+
41
+ // 识图模块
42
+ /// <reference path="./types/BetterGenshinImpact/Core/Recognition/RecognitionObject.d.ts" />
43
+ /// <reference path="./types/BetterGenshinImpact/GameTask/Model/Area/DesktopRegion.d.ts" />
44
+ /// <reference path="./types/BetterGenshinImpact/GameTask/Model/Area/GameCaptureRegion.d.ts" />
45
+ /// <reference path="./types/BetterGenshinImpact/GameTask/Model/Area/ImageRegion.d.ts" />
46
+ /// <reference path="./types/BetterGenshinImpact/GameTask/Model/Area/Region.d.ts" />
47
+
48
+ // 战斗队伍
49
+ /// <reference path="./types/BetterGenshinImpact/GameTask/AutoFight/Model/CombatScenes.d.ts" />
50
+ /// <reference path="./types/BetterGenshinImpact/GameTask/AutoFight/Model/Avatar.d.ts" />
51
+
52
+ // 服务器时间
53
+ /// <reference path="./types/BetterGenshinImpact/Core/Script/Dependence/ServerTime.d.ts" />
54
+
55
+ // 任务参数
56
+ /// <reference path="./types/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainParam" />
57
+ /// <reference path="./types/BetterGenshinImpact/GameTask/AutoFight/AutoFightParam" />
27
58
 
28
59
  /// 设置
29
- /// <reference path="./modules/settings.d.ts" />
60
+ /// <reference path="./objects/settings.d.ts" />
@@ -1,9 +1,9 @@
1
- import "../csharp/BetterGenshinImpact/Core/Script/Dependence/Model/RealtimeTimer";
2
- import "../csharp/BetterGenshinImpact/Core/Script/Dependence/Model/SoloTask";
3
- import "../csharp/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainParam";
4
- import "../csharp/BetterGenshinImpact/GameTask/AutoFight/AutoFightParam";
5
- import "../csharp/System/Threading/CancellationToken";
6
- import "../csharp/System/Threading/CancellationTokenSource";
1
+ import "../types/BetterGenshinImpact/Core/Script/Dependence/Model/RealtimeTimer";
2
+ import "../types/BetterGenshinImpact/Core/Script/Dependence/Model/SoloTask";
3
+ import "../types/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainParam";
4
+ import "../types/BetterGenshinImpact/GameTask/AutoFight/AutoFightParam";
5
+ import "../types/System/Threading/CancellationToken";
6
+ import "../types/System/Threading/CancellationTokenSource";
7
7
 
8
8
  declare global {
9
9
  /** @since 0.32.5 */
@@ -1,5 +1,5 @@
1
- import "../csharp/BetterGenshinImpact/GameTask/Model/Area/ImageRegion";
2
- import { KeyCode } from "../csharp/BetterGenshinImpact/Helpers/User32Helper";
1
+ import "../types/BetterGenshinImpact/GameTask/Model/Area/ImageRegion";
2
+ import { KeyCode } from "../types/BetterGenshinImpact/Helpers/User32Helper";
3
3
 
4
4
  declare global {
5
5
  /**
@@ -41,6 +41,12 @@ declare global {
41
41
  // overload
42
42
  function setGameMetrics(w: number, h: number, dpi: number | null): void;
43
43
 
44
+ /**
45
+ * 获取游戏窗口尺寸和显示缩放
46
+ * @since 0.53.0
47
+ */
48
+ function getGameMetrics(): number[];
49
+
44
50
  /**
45
51
  * 相对当前鼠标位置移动光标
46
52
  * @param x - 水平方向偏移量(像素)
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@bettergi/types",
3
- "version": "0.1.1",
3
+ "version": "0.1.2",
4
4
  "description": "TypeScript Definitions for BetterGI JavaScript",
5
5
  "type": "module",
6
6
  "author": "Bread Grocery<https://github.com/breadgrocery>",
@@ -0,0 +1,11 @@
1
+ declare global {
2
+ namespace BetterGenshinImpact.Core.Script.Dependence {
3
+ class ServerTime {
4
+ /** 获取服务器时区偏移量(单位:毫秒) */
5
+ static getServerTimeZoneOffset(): number;
6
+ }
7
+ }
8
+ export import ServerTime = BetterGenshinImpact.Core.Script.Dependence.ServerTime;
9
+ }
10
+
11
+ export {};
@@ -0,0 +1,18 @@
1
+ declare global {
2
+ namespace BetterGenshinImpact.Core.Script.Dependence.Simulator {
3
+ class PostMessage {
4
+ keyDown(key: string): void;
5
+
6
+ keyUp(key: string): void;
7
+
8
+ keyPress(key: string): void;
9
+
10
+ click(): void;
11
+
12
+ constructor();
13
+ }
14
+ }
15
+ export import PostMessage = BetterGenshinImpact.Core.Script.Dependence.Simulator.PostMessage;
16
+ }
17
+
18
+ export {};
@@ -0,0 +1,33 @@
1
+ import "../../../../System/Collections/Generic/List";
2
+
3
+ declare global {
4
+ namespace BetterGenshinImpact.GameTask.AutoFight.Config {
5
+ class CombatAvatar {
6
+ /** 唯一标识 */
7
+ id: string;
8
+
9
+ /** 角色中文名 */
10
+ name: string;
11
+
12
+ /** 角色英文名 */
13
+ nameEn: string;
14
+
15
+ /** 武器类型 */
16
+ weapon: string;
17
+
18
+ /** 元素战技CD */
19
+ skillCd: number;
20
+
21
+ /** 长按元素战技CD */
22
+ skillHoldCd: number;
23
+
24
+ /** 元素爆发CD */
25
+ burstCd: number;
26
+
27
+ /** 别名 */
28
+ alias: System.Collections.Generic.List<string>;
29
+ }
30
+ }
31
+ }
32
+
33
+ export {};
@@ -0,0 +1,171 @@
1
+ import { Rect } from "mirada/dist/src/types/opencv";
2
+ import "../../../../System/DateTime";
3
+ import "../../../../System/Exception";
4
+ import "../../../../System/Threading/CancellationToken";
5
+ import "../../../GameTask/Model/Area/ImageRegion";
6
+ import "../../AutoFight/Model/CombatScenes";
7
+ import "../Config/CombatAvatar";
8
+
9
+ declare global {
10
+ namespace BetterGenshinImpact.GameTask.AutoFight.Model {
11
+ /** 队伍内的角色 */
12
+ class Avatar {
13
+ /** 配置文件中的角色信息 */
14
+ combatAvatar: BetterGenshinImpact.GameTask.AutoFight.Config.CombatAvatar;
15
+
16
+ /** 角色名称 中文 */
17
+ name: string;
18
+
19
+ /** 队伍内序号 */
20
+ index: number;
21
+
22
+ /** 最近一次OCR识别出的CD到期时间 */
23
+ ocrSkillCd: System.DateTime;
24
+
25
+ /** 手动配置的技能CD,有它就不使用OCR,小于0为自动 */
26
+ manualSkillCd: number;
27
+
28
+ /** 最近一次使用元素战技的时间 */
29
+ lastSkillTime: System.DateTime;
30
+
31
+ /** 元素爆发是否就绪 */
32
+ isBurstReady: boolean;
33
+
34
+ /** 名字所在矩形位置 */
35
+ nameRect: Rect;
36
+
37
+ /** 名字右边的编号位置 */
38
+ indexRect: Rect;
39
+
40
+ /** 任务取消令牌 */
41
+ ct: System.Threading.CancellationToken;
42
+
43
+ /** 战斗场景 */
44
+ combatScenes: BetterGenshinImpact.GameTask.AutoFight.Model.CombatScenes;
45
+
46
+ /** 切换到本角色 切换cd是1秒,如果切换失败,会尝试再次切换,最多尝试5次 */
47
+ switch(): void;
48
+
49
+ /** 尝试切换到本角色 */
50
+ trySwitch(): boolean;
51
+ // overload
52
+ trySwitch(tryTimes: number): boolean;
53
+ trySwitch(tryTimes: number, needLog: boolean): boolean;
54
+
55
+ /** 切换到本角色 切换cd是1秒,如果切换失败,会尝试再次切换,最多尝试5次 */
56
+ switchWithoutCts(): void;
57
+
58
+ /** 是否出战状态 */
59
+ isActive(region: BetterGenshinImpact.GameTask.Model.Area.ImageRegion): boolean;
60
+
61
+ /** 普通攻击 */
62
+ attack(): void;
63
+ // overload
64
+ attack(ms: number): void;
65
+
66
+ /** 使用元素战技 E */
67
+ useSkill(): void;
68
+ // overload
69
+ useSkill(hold: boolean): void;
70
+
71
+ /** 使用完元素战技的回调,注意,不会在这里检测是不是需要跑七天神像 */
72
+ afterUseSkill(): void;
73
+ // overload
74
+ afterUseSkill(givenRegion: BetterGenshinImpact.GameTask.Model.Area.ImageRegion | null): void;
75
+
76
+ /** 使用元素爆发 Q Q释放等待 2s 超时认为没有Q技能 */
77
+ useBurst(): void;
78
+
79
+ /** 冲刺 */
80
+ dash(): void;
81
+ // overload
82
+ dash(ms: number): void;
83
+
84
+ /** 移动 */
85
+ walk(key: string, ms: number): void;
86
+
87
+ /** 移动摄像机 */
88
+ moveCamera(pixelDeltaX: number, pixelDeltaY: number): void;
89
+
90
+ /** 等待 */
91
+ wait(ms: number): void;
92
+
93
+ /** 根据cd推算E技能是否好了 */
94
+ isSkillReady(): boolean;
95
+ // overload
96
+ isSkillReady(printLog: boolean): boolean;
97
+
98
+ /** 计算上一次使用技能到现在还剩下多长时间的cd */
99
+ getSkillCdSeconds(): number;
100
+
101
+ /** 等待技能CD */
102
+ waitSkillCd(): Promise<void>;
103
+ // overload
104
+ waitSkillCd(ct: System.Threading.CancellationToken): Promise<void>;
105
+
106
+ /** 跳跃 */
107
+ jump(): void;
108
+
109
+ /** 重击 */
110
+ charge(): void;
111
+ // overload
112
+ charge(ms: number): void;
113
+
114
+ /** 鼠标按下 */
115
+ mouseDown(): void;
116
+ // overload
117
+ mouseDown(key: string): void;
118
+
119
+ /** 鼠标抬起 */
120
+ mouseUp(): void;
121
+ // overload
122
+ mouseUp(key: string): void;
123
+
124
+ /** 鼠标点击 */
125
+ click(): void;
126
+ // overload
127
+ click(key: string): void;
128
+
129
+ /** 鼠标相对移动 */
130
+ moveBy(x: number, y: number): void;
131
+
132
+ /** 按下按键 */
133
+ keyDown(key: string): void;
134
+
135
+ /** 抬起按键 */
136
+ keyUp(key: string): void;
137
+
138
+ /** 按下并抬起按键 */
139
+ keyPress(key: string): void;
140
+
141
+ /** 从配置字符串中查找角色cd 仅有角色名时返回 -1 ,没找到角色返回null */
142
+ parseActionSchedulerByCd(avatarName: string, input: string): number | null;
143
+
144
+ constructor(
145
+ combatScenes: BetterGenshinImpact.GameTask.AutoFight.Model.CombatScenes,
146
+ name: string,
147
+ index: number,
148
+ nameRect: Rect
149
+ );
150
+ constructor(
151
+ combatScenes: BetterGenshinImpact.GameTask.AutoFight.Model.CombatScenes,
152
+ name: string,
153
+ index: number,
154
+ nameRect: Rect,
155
+ manualSkillCd: number
156
+ );
157
+
158
+ /** 是否存在角色被击败 通过判断确认按钮 */
159
+ static throwWhenDefeated(
160
+ region: BetterGenshinImpact.GameTask.Model.Area.ImageRegion,
161
+ ct: System.Threading.CancellationToken
162
+ ): void;
163
+
164
+ /** tp 到七天神像恢复 */
165
+ static tpForRecover(ct: System.Threading.CancellationToken, ex: System.Exception): void;
166
+ }
167
+ }
168
+ export import Avatar = BetterGenshinImpact.GameTask.AutoFight.Model.Avatar;
169
+ }
170
+
171
+ export {};
@@ -0,0 +1,11 @@
1
+ declare global {
2
+ namespace BetterGenshinImpact.GameTask.AutoFight.Model {
3
+ class AvatarActiveCheckContext {
4
+ activeIndexByArrowCount: number[];
5
+
6
+ totalCheckFailedCount: number;
7
+ }
8
+ }
9
+ }
10
+
11
+ export {};
@@ -0,0 +1,72 @@
1
+ import "../../../../SixLabors/ImageSharp/Image";
2
+ import "../../../../System/Collections/Generic/List";
3
+ import "../../../../System/IDisposable";
4
+ import "../../../../System/Threading/CancellationToken";
5
+ import "../../../GameTask/Model/Area/ImageRegion";
6
+ import "./Avatar";
7
+ import "./AvatarActiveCheckContext";
8
+ import "./MultiGameStatus";
9
+
10
+ declare global {
11
+ namespace BetterGenshinImpact.GameTask.AutoFight.Model {
12
+ class CombatScenes implements System.IDisposable {
13
+ avatarCount: number;
14
+
15
+ /** 最近一次识别出的出战角色编号,从1开始,-1表示未识别 */
16
+ lastActiveAvatarIndex: number;
17
+
18
+ currentMultiGameStatus: BetterGenshinImpact.GameTask.AutoFight.Model.MultiGameStatus;
19
+
20
+ expectedTeamAvatarNumber: number;
21
+
22
+ getAvatars(): System.Collections.Generic.List<BetterGenshinImpact.GameTask.AutoFight.Model.Avatar>;
23
+
24
+ initializeTeam(
25
+ imageRegion: BetterGenshinImpact.GameTask.Model.Area.ImageRegion
26
+ ): BetterGenshinImpact.GameTask.AutoFight.Model.CombatScenes;
27
+
28
+ refreshTeamAvatarIndexRectList(
29
+ imageRegion: BetterGenshinImpact.GameTask.Model.Area.ImageRegion
30
+ ): boolean;
31
+
32
+ classifyAvatarCnName(img: SixLabors.ImageSharp.Image, index: number): object;
33
+
34
+ classifyAvatarName(img: SixLabors.ImageSharp.Image, index: number): string;
35
+
36
+ checkTeamInitialized(): boolean;
37
+
38
+ updateActionSchedulerByCd(cdConfig: string): System.Collections.Generic.List<string>;
39
+
40
+ beforeTask(ct: System.Threading.CancellationToken): void;
41
+
42
+ afterTask(): void;
43
+
44
+ selectAvatar(name: string): BetterGenshinImpact.GameTask.AutoFight.Model.Avatar;
45
+
46
+ selectAvatar(avatarIndex: number): BetterGenshinImpact.GameTask.AutoFight.Model.Avatar;
47
+
48
+ currentAvatar(): string | null;
49
+ // overload
50
+ currentAvatar(force: boolean | null): string | null;
51
+ currentAvatar(
52
+ force: boolean | null,
53
+ region: BetterGenshinImpact.GameTask.Model.Area.ImageRegion | null
54
+ ): string | null;
55
+ currentAvatar(
56
+ force: boolean | null,
57
+ region: BetterGenshinImpact.GameTask.Model.Area.ImageRegion | null,
58
+ ct: System.Threading.CancellationToken | null
59
+ ): string | null;
60
+
61
+ getActiveAvatarIndex(
62
+ imageRegion: BetterGenshinImpact.GameTask.Model.Area.ImageRegion,
63
+ context: BetterGenshinImpact.GameTask.AutoFight.Model.AvatarActiveCheckContext
64
+ ): number;
65
+
66
+ dispose(): void;
67
+ }
68
+ }
69
+ export import CombatScenes = BetterGenshinImpact.GameTask.AutoFight.Model.CombatScenes;
70
+ }
71
+
72
+ export {};
@@ -0,0 +1,19 @@
1
+ declare global {
2
+ namespace BetterGenshinImpact.GameTask.AutoFight.Model {
3
+ class MultiGameStatus {
4
+ /** 是否在联机状态 */
5
+ isInMultiGame: boolean;
6
+
7
+ /** 是不是房主 */
8
+ isHost: boolean;
9
+
10
+ /** 玩家数量 */
11
+ playerCount: number;
12
+
13
+ /** 我能控制的最大角色数量 */
14
+ maxControlAvatarCount: number;
15
+ }
16
+ }
17
+ }
18
+
19
+ export {};
@@ -0,0 +1,31 @@
1
+ import { Mat } from "mirada/dist/src/types/opencv";
2
+ import "../../../../Fischless/WindowsInput/IMouseSimulator";
3
+
4
+ declare global {
5
+ namespace BetterGenshinImpact.GameTask.Model.Area {
6
+ class DesktopRegion extends BetterGenshinImpact.GameTask.Model.Area.Region {
7
+ desktopRegionClick(x: number, y: number, w: number, h: number): void;
8
+
9
+ desktopRegionMove(captureMat: Mat, x: number, y: number): void;
10
+
11
+ derive(x: number, y: number, w: number, h: number): void;
12
+
13
+ constructor(w: number, h: number);
14
+
15
+ constructor(w: number, h: number, iMouse: Fischless.WindowsInput.IMouseSimulator | null);
16
+
17
+ constructor();
18
+
19
+ constructor(iMouse: Fischless.WindowsInput.IMouseSimulator);
20
+
21
+ static desktopRegionClick(cx: number, cy: number): void;
22
+
23
+ static desktopRegionMove(cx: number, cy: number): void;
24
+
25
+ static desktopRegionMoveBy(dx: number, dy: number): void;
26
+ }
27
+ }
28
+ export import DesktopRegion = BetterGenshinImpact.GameTask.Model.Area.DesktopRegion;
29
+ }
30
+
31
+ export {};
@@ -0,0 +1,85 @@
1
+ import { Mat, Size } from "mirada/dist/src/types/opencv";
2
+ import "../../../../Fischless/WindowsInput/IMouseSimulator";
3
+ import "../../../../System/Drawing/Pen";
4
+ import "../../../View/Drawable/DrawContent";
5
+ import "../../../View/Drawable/LineDrawable";
6
+ import "../../../View/Drawable/RectDrawable";
7
+ import "./Converter/INodeConverter";
8
+ import "./ImageRegion";
9
+ import "./Region";
10
+
11
+ declare global {
12
+ namespace BetterGenshinImpact.GameTask.Model.Area {
13
+ class GameCaptureRegion extends BetterGenshinImpact.GameTask.Model.Area.ImageRegion {
14
+ convertToRectDrawable(
15
+ x: number,
16
+ y: number,
17
+ w: number,
18
+ h: number
19
+ ): BetterGenshinImpact.View.Drawable.RectDrawable;
20
+ // overload
21
+ convertToRectDrawable(
22
+ x: number,
23
+ y: number,
24
+ w: number,
25
+ h: number,
26
+ pen: System.Drawing.Pen | null
27
+ ): BetterGenshinImpact.View.Drawable.RectDrawable;
28
+ convertToRectDrawable(
29
+ x: number,
30
+ y: number,
31
+ w: number,
32
+ h: number,
33
+ pen: System.Drawing.Pen | null,
34
+ name: string | null
35
+ ): BetterGenshinImpact.View.Drawable.RectDrawable;
36
+
37
+ convertToLineDrawable(
38
+ x: number,
39
+ y: number,
40
+ w: number,
41
+ h: number
42
+ ): BetterGenshinImpact.View.Drawable.LineDrawable;
43
+ // overload
44
+ convertToLineDrawable(
45
+ x: number,
46
+ y: number,
47
+ w: number,
48
+ h: number,
49
+ pen: System.Drawing.Pen | null
50
+ ): BetterGenshinImpact.View.Drawable.LineDrawable;
51
+ convertToLineDrawable(
52
+ x: number,
53
+ y: number,
54
+ w: number,
55
+ h: number,
56
+ pen: System.Drawing.Pen | null,
57
+ name: string | null
58
+ ): BetterGenshinImpact.View.Drawable.LineDrawable;
59
+
60
+ deriveTo1080P(): BetterGenshinImpact.GameTask.Model.Area.ImageRegion;
61
+
62
+ constructor(
63
+ mat: Mat,
64
+ initX: number,
65
+ initY: number,
66
+ owner: BetterGenshinImpact.GameTask.Model.Area.Region | null,
67
+ converter: BetterGenshinImpact.GameTask.Model.Area.Converter.INodeConverter | null,
68
+ drawContent: BetterGenshinImpact.View.Drawable.DrawContent | null
69
+ );
70
+
71
+ static gameRegionClick(posFunc: (size: Size, scaleTo1080PRatio: number) => number[]): void;
72
+
73
+ static gameRegionMove(posFunc: (size: Size, scaleTo1080PRatio: number) => number[]): void;
74
+
75
+ static gameRegionMoveBy(deltaFunc: (size: Size, scaleTo1080PRatio: number) => number[]): void;
76
+
77
+ static gameRegion1080PPosClick(cx: number, cy: number): void;
78
+
79
+ static gameRegion1080PPosMove(cx: number, cy: number): void;
80
+ }
81
+ }
82
+ export import GameCaptureRegion = BetterGenshinImpact.GameTask.Model.Area.GameCaptureRegion;
83
+ }
84
+
85
+ export {};
@@ -0,0 +1,67 @@
1
+ import "../../System/Collections/Generic/IEnumerable";
2
+ import "../../System/TimeSpan";
3
+ import "./IMouseSimulator";
4
+
5
+ declare global {
6
+ namespace Fischless.WindowsInput {
7
+ interface IKeyboardSimulator {
8
+ mouse: Fischless.WindowsInput.IMouseSimulator;
9
+
10
+ keyDown(keyCode: string): Fischless.WindowsInput.IKeyboardSimulator;
11
+
12
+ keyDown(
13
+ isExtendedKey: boolean | null,
14
+ keyCode: string
15
+ ): Fischless.WindowsInput.IKeyboardSimulator;
16
+
17
+ keyPress(keyCode: string): Fischless.WindowsInput.IKeyboardSimulator;
18
+
19
+ keyPress(
20
+ isExtendedKey: boolean | null,
21
+ keyCode: string
22
+ ): Fischless.WindowsInput.IKeyboardSimulator;
23
+
24
+ keyPress(keyCodes: string[]): Fischless.WindowsInput.IKeyboardSimulator;
25
+
26
+ keyPress(
27
+ isExtendedKey: boolean | null,
28
+ keyCodes: string[]
29
+ ): Fischless.WindowsInput.IKeyboardSimulator;
30
+
31
+ keyUp(keyCode: string): Fischless.WindowsInput.IKeyboardSimulator;
32
+
33
+ keyUp(
34
+ isExtendedKey: boolean | null,
35
+ keyCode: string
36
+ ): Fischless.WindowsInput.IKeyboardSimulator;
37
+
38
+ modifiedKeyStroke(
39
+ modifierKeyCodes: System.Collections.Generic.IEnumerable<string>,
40
+ keyCodes: System.Collections.Generic.IEnumerable<string>
41
+ ): Fischless.WindowsInput.IKeyboardSimulator;
42
+
43
+ modifiedKeyStroke(
44
+ modifierKeyCodes: System.Collections.Generic.IEnumerable<string>,
45
+ keyCode: string
46
+ ): Fischless.WindowsInput.IKeyboardSimulator;
47
+
48
+ modifiedKeyStroke(
49
+ modifierKeyCode: string,
50
+ keyCodes: System.Collections.Generic.IEnumerable<string>
51
+ ): Fischless.WindowsInput.IKeyboardSimulator;
52
+
53
+ modifiedKeyStroke(
54
+ modifierKeyCode: string,
55
+ keyCode: string
56
+ ): Fischless.WindowsInput.IKeyboardSimulator;
57
+
58
+ textEntry(text: string): Fischless.WindowsInput.IKeyboardSimulator;
59
+
60
+ sleep(millsecondsTimeout: number): Fischless.WindowsInput.IKeyboardSimulator;
61
+
62
+ sleep(timeout: System.TimeSpan): Fischless.WindowsInput.IKeyboardSimulator;
63
+ }
64
+ }
65
+ }
66
+
67
+ export {};
@@ -0,0 +1,61 @@
1
+ import "../../System/TimeSpan";
2
+ import "./IKeyboardSimulator";
3
+
4
+ declare global {
5
+ namespace Fischless.WindowsInput {
6
+ interface IMouseSimulator {
7
+ keyboard: Fischless.WindowsInput.IKeyboardSimulator;
8
+
9
+ moveMouseBy(pixelDeltaX: number, pixelDeltaY: number): Fischless.WindowsInput.IMouseSimulator;
10
+
11
+ moveMouseTo(absoluteX: number, absoluteY: number): Fischless.WindowsInput.IMouseSimulator;
12
+
13
+ moveMouseToPositionOnVirtualDesktop(
14
+ absoluteX: number,
15
+ absoluteY: number
16
+ ): Fischless.WindowsInput.IMouseSimulator;
17
+
18
+ leftButtonDown(): Fischless.WindowsInput.IMouseSimulator;
19
+
20
+ leftButtonUp(): Fischless.WindowsInput.IMouseSimulator;
21
+
22
+ leftButtonClick(): Fischless.WindowsInput.IMouseSimulator;
23
+
24
+ leftButtonDoubleClick(): Fischless.WindowsInput.IMouseSimulator;
25
+
26
+ middleButtonDown(): Fischless.WindowsInput.IMouseSimulator;
27
+
28
+ middleButtonUp(): Fischless.WindowsInput.IMouseSimulator;
29
+
30
+ middleButtonClick(): Fischless.WindowsInput.IMouseSimulator;
31
+
32
+ middleButtonDoubleClick(): Fischless.WindowsInput.IMouseSimulator;
33
+
34
+ rightButtonDown(): Fischless.WindowsInput.IMouseSimulator;
35
+
36
+ rightButtonUp(): Fischless.WindowsInput.IMouseSimulator;
37
+
38
+ rightButtonClick(): Fischless.WindowsInput.IMouseSimulator;
39
+
40
+ rightButtonDoubleClick(): Fischless.WindowsInput.IMouseSimulator;
41
+
42
+ xButtonDown(buttonId: number): Fischless.WindowsInput.IMouseSimulator;
43
+
44
+ xButtonUp(buttonId: number): Fischless.WindowsInput.IMouseSimulator;
45
+
46
+ xButtonClick(buttonId: number): Fischless.WindowsInput.IMouseSimulator;
47
+
48
+ xButtonDoubleClick(buttonId: number): Fischless.WindowsInput.IMouseSimulator;
49
+
50
+ verticalScroll(scrollAmountInClicks: number): Fischless.WindowsInput.IMouseSimulator;
51
+
52
+ horizontalScroll(scrollAmountInClicks: number): Fischless.WindowsInput.IMouseSimulator;
53
+
54
+ sleep(millsecondsTimeout: number): Fischless.WindowsInput.IMouseSimulator;
55
+
56
+ sleep(timeout: System.TimeSpan): Fischless.WindowsInput.IMouseSimulator;
57
+ }
58
+ }
59
+ }
60
+
61
+ export {};
@@ -0,0 +1,8 @@
1
+ declare global {
2
+ namespace System {
3
+ class DateTime {
4
+ // TODO: 待补充(如果有必要)
5
+ }
6
+ }
7
+ }
8
+ export {};
@@ -0,0 +1,8 @@
1
+ declare global {
2
+ namespace System {
3
+ class Exception {
4
+ // TODO: 待补充(如果有必要)
5
+ }
6
+ }
7
+ }
8
+ export {};
File without changes
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