@bettergi/types 0.1.0 → 0.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (89) hide show
  1. package/index.d.ts +43 -12
  2. package/{modules → objects}/dispatcher.d.ts +21 -9
  3. package/{modules → objects}/genshin.d.ts +14 -5
  4. package/{modules → objects}/globalMethod.d.ts +11 -3
  5. package/{modules → objects}/http.d.ts +5 -2
  6. package/{modules → objects}/log.d.ts +4 -4
  7. package/package.json +1 -1
  8. package/types/BetterGenshinImpact/Core/Script/Dependence/ServerTime.d.ts +11 -0
  9. package/types/BetterGenshinImpact/Core/Script/Dependence/Simulator/PostMessage.d.ts +18 -0
  10. package/{csharp → types}/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainParam.d.ts +3 -1
  11. package/{csharp → types}/BetterGenshinImpact/GameTask/AutoFight/AutoFightParam.d.ts +3 -1
  12. package/types/BetterGenshinImpact/GameTask/AutoFight/Config/CombatAvatar.d.ts +33 -0
  13. package/types/BetterGenshinImpact/GameTask/AutoFight/Model/Avatar.d.ts +171 -0
  14. package/types/BetterGenshinImpact/GameTask/AutoFight/Model/AvatarActiveCheckContext.d.ts +11 -0
  15. package/types/BetterGenshinImpact/GameTask/AutoFight/Model/CombatScenes.d.ts +72 -0
  16. package/types/BetterGenshinImpact/GameTask/AutoFight/Model/MultiGameStatus.d.ts +19 -0
  17. package/types/BetterGenshinImpact/GameTask/Model/Area/DesktopRegion.d.ts +31 -0
  18. package/types/BetterGenshinImpact/GameTask/Model/Area/GameCaptureRegion.d.ts +85 -0
  19. package/types/BetterGenshinImpact/GameTask/Model/Area/ImageRegion.d.ts +104 -0
  20. package/{csharp → types}/BetterGenshinImpact/GameTask/Model/Area/Region.d.ts +53 -10
  21. package/{csharp → types}/BetterGenshinImpact/View/Drawable/RectDrawable.d.ts +5 -3
  22. package/types/Fischless/WindowsInput/IKeyboardSimulator.d.ts +67 -0
  23. package/types/Fischless/WindowsInput/IMouseSimulator.d.ts +61 -0
  24. package/{csharp → types}/System/Collections/Generic/List.d.ts +6 -2
  25. package/types/System/DateTime.d.ts +8 -0
  26. package/types/System/Exception.d.ts +8 -0
  27. package/csharp/BetterGenshinImpact/GameTask/Model/Area/ImageRegion.d.ts +0 -67
  28. /package/{modules → objects}/file.d.ts +0 -0
  29. /package/{modules → objects}/keyMouseScript.d.ts +0 -0
  30. /package/{modules → objects}/notification.d.ts +0 -0
  31. /package/{modules → objects}/pathingScript.d.ts +0 -0
  32. /package/{modules → objects}/settings.d.ts +0 -0
  33. /package/{csharp → types}/BetterGenshinImpact/Core/Recognition/OcrEngineTypes.d.ts +0 -0
  34. /package/{csharp → types}/BetterGenshinImpact/Core/Recognition/RecognitionObject.d.ts +0 -0
  35. /package/{csharp → types}/BetterGenshinImpact/Core/Recognition/RecognitionTypes.d.ts +0 -0
  36. /package/{csharp → types}/BetterGenshinImpact/Core/Script/Dependence/Model/RealtimeTimer.d.ts +0 -0
  37. /package/{csharp → types}/BetterGenshinImpact/Core/Script/Dependence/Model/SoloTask.d.ts +0 -0
  38. /package/{csharp → types}/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.d.ts +0 -0
  39. /package/{csharp → types}/BetterGenshinImpact/GameTask/AutoFight/AutoFightTask.d.ts +0 -0
  40. /package/{csharp → types}/BetterGenshinImpact/GameTask/ISoloTask.d.ts +0 -0
  41. /package/{csharp → types}/BetterGenshinImpact/GameTask/Model/Area/Converter/INodeConverter.d.ts +0 -0
  42. /package/{csharp → types}/BetterGenshinImpact/GameTask/Model/BaseTaskParam.d.ts +0 -0
  43. /package/{csharp → types}/BetterGenshinImpact/Helpers/User32Helper.d.ts +0 -0
  44. /package/{csharp → types}/BetterGenshinImpact/View/Drawable/DrawContent.d.ts +0 -0
  45. /package/{csharp → types}/BetterGenshinImpact/View/Drawable/LineDrawable.d.ts +0 -0
  46. /package/{csharp → types}/Microsoft/Extensions/Localization/IStringLocalizer.d.ts +0 -0
  47. /package/{csharp → types}/Microsoft/Extensions/Localization/LocalizedString.d.ts +0 -0
  48. /package/{csharp → types}/SixLabors/ImageSharp/Image.d.ts +0 -0
  49. /package/{csharp → types}/System/Collections/DictionaryEntry.d.ts +0 -0
  50. /package/{csharp → types}/System/Collections/Generic/Dictionary.d.ts +0 -0
  51. /package/{csharp → types}/System/Collections/Generic/ICollection.d.ts +0 -0
  52. /package/{csharp → types}/System/Collections/Generic/IDictionary.d.ts +0 -0
  53. /package/{csharp → types}/System/Collections/Generic/IEnumerable.d.ts +0 -0
  54. /package/{csharp → types}/System/Collections/Generic/IEnumerator.d.ts +0 -0
  55. /package/{csharp → types}/System/Collections/Generic/IEqualityComparer.d.ts +0 -0
  56. /package/{csharp → types}/System/Collections/Generic/IList.d.ts +0 -0
  57. /package/{csharp → types}/System/Collections/Generic/IReadOnlyCollection.d.ts +0 -0
  58. /package/{csharp → types}/System/Collections/Generic/IReadOnlyDictionary.d.ts +0 -0
  59. /package/{csharp → types}/System/Collections/Generic/IReadOnlyList.d.ts +0 -0
  60. /package/{csharp → types}/System/Collections/Generic/KeyValuePair.d.ts +0 -0
  61. /package/{csharp → types}/System/Collections/ICollection.d.ts +0 -0
  62. /package/{csharp → types}/System/Collections/IDictionary.d.ts +0 -0
  63. /package/{csharp → types}/System/Collections/IDictionaryEnumerator.d.ts +0 -0
  64. /package/{csharp → types}/System/Collections/IEnumerable.d.ts +0 -0
  65. /package/{csharp → types}/System/Collections/IEnumerator.d.ts +0 -0
  66. /package/{csharp → types}/System/Collections/IList.d.ts +0 -0
  67. /package/{csharp → types}/System/DateTimeOffset.d.ts +0 -0
  68. /package/{csharp → types}/System/Drawing/Bitmap.d.ts +0 -0
  69. /package/{csharp → types}/System/Drawing/Color.d.ts +0 -0
  70. /package/{csharp → types}/System/Drawing/Image.d.ts +0 -0
  71. /package/{csharp → types}/System/Drawing/KnownColor.d.ts +0 -0
  72. /package/{csharp → types}/System/Drawing/Pen.d.ts +0 -0
  73. /package/{csharp → types}/System/Globalization/CultureInfo.d.ts +0 -0
  74. /package/{csharp → types}/System/IAsyncDisposable.d.ts +0 -0
  75. /package/{csharp → types}/System/IDisposable.d.ts +0 -0
  76. /package/{csharp → types}/System/IEquatable.d.ts +0 -0
  77. /package/{csharp → types}/System/Runtime/Serialization/IDeserializationCallback.d.ts +0 -0
  78. /package/{csharp → types}/System/Runtime/Serialization/ISerializable.d.ts +0 -0
  79. /package/{csharp → types}/System/Threading/CancellationToken.d.ts +0 -0
  80. /package/{csharp → types}/System/Threading/CancellationTokenRegistration.d.ts +0 -0
  81. /package/{csharp → types}/System/Threading/CancellationTokenSource.d.ts +0 -0
  82. /package/{csharp → types}/System/Threading/ITimer.d.ts +0 -0
  83. /package/{csharp → types}/System/Threading/Tasks/ValueTask.d.ts +0 -0
  84. /package/{csharp → types}/System/Threading/WaitHandle.d.ts +0 -0
  85. /package/{csharp → types}/System/TimeProvider.d.ts +0 -0
  86. /package/{csharp → types}/System/TimeSpan.d.ts +0 -0
  87. /package/{csharp → types}/System/Windows/Media/Matrix.d.ts +0 -0
  88. /package/{csharp → types}/System/Windows/Point.d.ts +0 -0
  89. /package/{csharp → types}/System/Windows/Vector.d.ts +0 -0
@@ -0,0 +1,85 @@
1
+ import { Mat, Size } from "mirada/dist/src/types/opencv";
2
+ import "../../../../Fischless/WindowsInput/IMouseSimulator";
3
+ import "../../../../System/Drawing/Pen";
4
+ import "../../../View/Drawable/DrawContent";
5
+ import "../../../View/Drawable/LineDrawable";
6
+ import "../../../View/Drawable/RectDrawable";
7
+ import "./Converter/INodeConverter";
8
+ import "./ImageRegion";
9
+ import "./Region";
10
+
11
+ declare global {
12
+ namespace BetterGenshinImpact.GameTask.Model.Area {
13
+ class GameCaptureRegion extends BetterGenshinImpact.GameTask.Model.Area.ImageRegion {
14
+ convertToRectDrawable(
15
+ x: number,
16
+ y: number,
17
+ w: number,
18
+ h: number
19
+ ): BetterGenshinImpact.View.Drawable.RectDrawable;
20
+ // overload
21
+ convertToRectDrawable(
22
+ x: number,
23
+ y: number,
24
+ w: number,
25
+ h: number,
26
+ pen: System.Drawing.Pen | null
27
+ ): BetterGenshinImpact.View.Drawable.RectDrawable;
28
+ convertToRectDrawable(
29
+ x: number,
30
+ y: number,
31
+ w: number,
32
+ h: number,
33
+ pen: System.Drawing.Pen | null,
34
+ name: string | null
35
+ ): BetterGenshinImpact.View.Drawable.RectDrawable;
36
+
37
+ convertToLineDrawable(
38
+ x: number,
39
+ y: number,
40
+ w: number,
41
+ h: number
42
+ ): BetterGenshinImpact.View.Drawable.LineDrawable;
43
+ // overload
44
+ convertToLineDrawable(
45
+ x: number,
46
+ y: number,
47
+ w: number,
48
+ h: number,
49
+ pen: System.Drawing.Pen | null
50
+ ): BetterGenshinImpact.View.Drawable.LineDrawable;
51
+ convertToLineDrawable(
52
+ x: number,
53
+ y: number,
54
+ w: number,
55
+ h: number,
56
+ pen: System.Drawing.Pen | null,
57
+ name: string | null
58
+ ): BetterGenshinImpact.View.Drawable.LineDrawable;
59
+
60
+ deriveTo1080P(): BetterGenshinImpact.GameTask.Model.Area.ImageRegion;
61
+
62
+ constructor(
63
+ mat: Mat,
64
+ initX: number,
65
+ initY: number,
66
+ owner: BetterGenshinImpact.GameTask.Model.Area.Region | null,
67
+ converter: BetterGenshinImpact.GameTask.Model.Area.Converter.INodeConverter | null,
68
+ drawContent: BetterGenshinImpact.View.Drawable.DrawContent | null
69
+ );
70
+
71
+ static gameRegionClick(posFunc: (size: Size, scaleTo1080PRatio: number) => number[]): void;
72
+
73
+ static gameRegionMove(posFunc: (size: Size, scaleTo1080PRatio: number) => number[]): void;
74
+
75
+ static gameRegionMoveBy(deltaFunc: (size: Size, scaleTo1080PRatio: number) => number[]): void;
76
+
77
+ static gameRegion1080PPosClick(cx: number, cy: number): void;
78
+
79
+ static gameRegion1080PPosMove(cx: number, cy: number): void;
80
+ }
81
+ }
82
+ export import GameCaptureRegion = BetterGenshinImpact.GameTask.Model.Area.GameCaptureRegion;
83
+ }
84
+
85
+ export {};
@@ -0,0 +1,104 @@
1
+ import { Mat, Rect } from "mirada/dist/src/types/opencv";
2
+ import "../../../../BetterGenshinImpact/Core/Recognition/RecognitionObject";
3
+ import "../../../../BetterGenshinImpact/GameTask/Model/Area/Converter/INodeConverter";
4
+ import "../../../../BetterGenshinImpact/GameTask/Model/Area/Region";
5
+ import "../../../../BetterGenshinImpact/View/Drawable/DrawContent";
6
+ import "../../../../SixLabors/ImageSharp/Image";
7
+ import "../../../../System/Collections/Generic/List";
8
+
9
+ declare global {
10
+ namespace BetterGenshinImpact.GameTask.Model.Area {
11
+ class ImageRegion extends BetterGenshinImpact.GameTask.Model.Area.Region {
12
+ srcMat: Mat;
13
+
14
+ cacheGreyMat: Mat;
15
+
16
+ cacheImage: SixLabors.ImageSharp.Image;
17
+
18
+ deriveCrop(
19
+ x: number,
20
+ y: number,
21
+ w: number,
22
+ h: number
23
+ ): BetterGenshinImpact.GameTask.Model.Area.ImageRegion;
24
+
25
+ deriveCrop(rect: Rect): BetterGenshinImpact.GameTask.Model.Area.ImageRegion;
26
+
27
+ /**
28
+ * 在本区域内查找最优识别对象
29
+ * @param ro 识别对象
30
+ * @param successAction 识别成功回调
31
+ * @param failAction 识别失败回调
32
+ */
33
+ find(
34
+ ro: BetterGenshinImpact.Core.Recognition.RecognitionObject
35
+ ): BetterGenshinImpact.GameTask.Model.Area.Region;
36
+ // overload
37
+ find(
38
+ ro: BetterGenshinImpact.Core.Recognition.RecognitionObject,
39
+ successAction: ((region: BetterGenshinImpact.GameTask.Model.Area.Region) => void) | null
40
+ ): BetterGenshinImpact.GameTask.Model.Area.Region;
41
+ find(
42
+ ro: BetterGenshinImpact.Core.Recognition.RecognitionObject,
43
+ successAction: ((region: BetterGenshinImpact.GameTask.Model.Area.Region) => void) | null,
44
+ failAction: (() => void) | null
45
+ ): BetterGenshinImpact.GameTask.Model.Area.Region;
46
+
47
+ /**
48
+ * 在本区域内查找识别对象,返回所有找到的结果
49
+ * @param ro 识别对象
50
+ * @param successAction 识别成功回调
51
+ * @param failAction 识别失败回调
52
+ * @returns
53
+ */
54
+ findMulti(
55
+ ro: BetterGenshinImpact.Core.Recognition.RecognitionObject
56
+ ): System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>;
57
+ // overload
58
+ findMulti(
59
+ ro: BetterGenshinImpact.Core.Recognition.RecognitionObject,
60
+ successAction:
61
+ | ((
62
+ regions: System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>
63
+ ) => void)
64
+ | null
65
+ ): System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>;
66
+ findMulti(
67
+ ro: BetterGenshinImpact.Core.Recognition.RecognitionObject,
68
+ successAction:
69
+ | ((
70
+ regions: System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>
71
+ ) => void)
72
+ | null,
73
+ failAction: (() => void) | null
74
+ ): System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>;
75
+
76
+ constructor(mat: Mat, x: number, y: number);
77
+ constructor(
78
+ mat: Mat,
79
+ x: number,
80
+ y: number,
81
+ owner: BetterGenshinImpact.GameTask.Model.Area.Region | null
82
+ );
83
+ // overload
84
+ constructor(
85
+ mat: Mat,
86
+ x: number,
87
+ y: number,
88
+ owner: BetterGenshinImpact.GameTask.Model.Area.Region | null,
89
+ converter: BetterGenshinImpact.GameTask.Model.Area.Converter.INodeConverter | null
90
+ );
91
+ constructor(
92
+ mat: Mat,
93
+ x: number,
94
+ y: number,
95
+ owner: BetterGenshinImpact.GameTask.Model.Area.Region | null,
96
+ converter: BetterGenshinImpact.GameTask.Model.Area.Converter.INodeConverter | null,
97
+ drawContent: BetterGenshinImpact.View.Drawable.DrawContent | null
98
+ );
99
+ }
100
+ }
101
+ export import ImageRegion = BetterGenshinImpact.GameTask.Model.Area.ImageRegion;
102
+ }
103
+
104
+ export {};
@@ -66,62 +66,96 @@ declare global {
66
66
  moveTo(x: number, y: number, w: number, h: number): void;
67
67
 
68
68
  /** 绘制当前区域 */
69
- drawSelf(name: string, pen?: System.Drawing.Pen): void;
69
+ drawSelf(name: string): void;
70
+ // overload
71
+ drawSelf(name: string, pen: System.Drawing.Pen | null): void;
70
72
 
71
73
  /** 绘制矩形区域 */
74
+ drawRect(x: number, y: number, w: number, h: number, name: string): void;
75
+ // overload
72
76
  drawRect(
73
77
  x: number,
74
78
  y: number,
75
79
  w: number,
76
80
  h: number,
77
81
  name: string,
78
- pen?: System.Drawing.Pen
82
+ pen: System.Drawing.Pen | null
79
83
  ): void;
80
84
 
81
85
  /** 绘制矩形区域 */
82
- drawRect(rect: Rect, name: string, pen?: System.Drawing.Pen): void;
86
+ drawRect(rect: Rect, name: string): void;
87
+ // overload
88
+ drawRect(rect: Rect, name: string, pen: System.Drawing.Pen | null): void;
83
89
 
84
90
  /** 将 [当前区域] 转换成 [遮罩窗口绘制矩形] */
91
+ selfToRectDrawable(name: string): BetterGenshinImpact.View.Drawable.RectDrawable;
92
+ // overload
85
93
  selfToRectDrawable(
86
94
  name: string,
87
- pen?: System.Drawing.Pen
95
+ pen: System.Drawing.Pen | null
88
96
  ): BetterGenshinImpact.View.Drawable.RectDrawable;
89
97
 
90
98
  /** 将 [区域] 转换成 [遮罩窗口绘制矩形] */
99
+ toRectDrawable(rect: Rect, name: string): BetterGenshinImpact.View.Drawable.RectDrawable;
100
+ // overload
91
101
  toRectDrawable(
92
102
  rect: Rect,
93
103
  name: string,
94
- pen?: System.Drawing.Pen
104
+ pen: System.Drawing.Pen | null
95
105
  ): BetterGenshinImpact.View.Drawable.RectDrawable;
96
106
 
97
107
  /** 将 [区域] 转换成 [遮罩窗口绘制矩形] */
108
+ toRectDrawable(
109
+ x: number,
110
+ y: number,
111
+ w: number,
112
+ h: number,
113
+ name: string
114
+ ): BetterGenshinImpact.View.Drawable.RectDrawable;
115
+ // overload
98
116
  toRectDrawable(
99
117
  x: number,
100
118
  y: number,
101
119
  w: number,
102
120
  h: number,
103
121
  name: string,
104
- pen?: System.Drawing.Pen
122
+ pen: System.Drawing.Pen | null
105
123
  ): BetterGenshinImpact.View.Drawable.RectDrawable;
106
124
 
107
125
  /** 将 [直线] 转换成 [遮罩窗口绘制直线] */
126
+ toLineDrawable(
127
+ x1: number,
128
+ y1: number,
129
+ x2: number,
130
+ y2: number,
131
+ name: string
132
+ ): BetterGenshinImpact.View.Drawable.LineDrawable;
133
+ // overload
108
134
  toLineDrawable(
109
135
  x1: number,
110
136
  y1: number,
111
137
  x2: number,
112
138
  y2: number,
113
139
  name: string,
114
- pen?: System.Drawing.Pen
140
+ pen: System.Drawing.Pen | null
115
141
  ): BetterGenshinImpact.View.Drawable.LineDrawable;
116
142
 
117
143
  /** 绘制直线 */
144
+ drawLine(
145
+ x1: number,
146
+ y1: number,
147
+ x2: number,
148
+ y2: number,
149
+ name: string
150
+ ): BetterGenshinImpact.View.Drawable.LineDrawable;
151
+ // overload
118
152
  drawLine(
119
153
  x1: number,
120
154
  y1: number,
121
155
  x2: number,
122
156
  y2: number,
123
157
  name: string,
124
- pen?: System.Drawing.Pen
158
+ pen: System.Drawing.Pen | null
125
159
  ): BetterGenshinImpact.View.Drawable.LineDrawable;
126
160
 
127
161
  /** 将当前区域的截图转换成矩形类型的区域 */
@@ -177,13 +211,22 @@ declare global {
177
211
 
178
212
  constructor();
179
213
 
214
+ constructor(x: number, y: number, width: number, height: number);
215
+ // overload
216
+ constructor(
217
+ x: number,
218
+ y: number,
219
+ width: number,
220
+ height: number,
221
+ owner: BetterGenshinImpact.GameTask.Model.Area.Region | null
222
+ );
180
223
  constructor(
181
224
  x: number,
182
225
  y: number,
183
226
  width: number,
184
227
  height: number,
185
- owner?: BetterGenshinImpact.GameTask.Model.Area.Region,
186
- converter?: BetterGenshinImpact.GameTask.Model.Area.Converter.INodeConverter
228
+ owner: BetterGenshinImpact.GameTask.Model.Area.Region | null,
229
+ converter: BetterGenshinImpact.GameTask.Model.Area.Converter.INodeConverter | null
187
230
  );
188
231
  }
189
232
  }
@@ -16,9 +16,11 @@ declare global {
16
16
  /** 区域面积是否为空 */
17
17
  isEmpty: boolean;
18
18
 
19
- constructor(rect: Rect, pen?: System.Drawing.Pen, name?: string);
20
-
21
- constructor(rect: Rect, name?: string);
19
+ constructor(rect: Rect);
20
+ // overload
21
+ constructor(rect: Rect, name: string | null);
22
+ constructor(rect: Rect, pen: System.Drawing.Pen | null);
23
+ constructor(rect: Rect, pen: System.Drawing.Pen | null, name: string | null);
22
24
  }
23
25
  }
24
26
  }
@@ -0,0 +1,67 @@
1
+ import "../../System/Collections/Generic/IEnumerable";
2
+ import "../../System/TimeSpan";
3
+ import "./IMouseSimulator";
4
+
5
+ declare global {
6
+ namespace Fischless.WindowsInput {
7
+ interface IKeyboardSimulator {
8
+ mouse: Fischless.WindowsInput.IMouseSimulator;
9
+
10
+ keyDown(keyCode: string): Fischless.WindowsInput.IKeyboardSimulator;
11
+
12
+ keyDown(
13
+ isExtendedKey: boolean | null,
14
+ keyCode: string
15
+ ): Fischless.WindowsInput.IKeyboardSimulator;
16
+
17
+ keyPress(keyCode: string): Fischless.WindowsInput.IKeyboardSimulator;
18
+
19
+ keyPress(
20
+ isExtendedKey: boolean | null,
21
+ keyCode: string
22
+ ): Fischless.WindowsInput.IKeyboardSimulator;
23
+
24
+ keyPress(keyCodes: string[]): Fischless.WindowsInput.IKeyboardSimulator;
25
+
26
+ keyPress(
27
+ isExtendedKey: boolean | null,
28
+ keyCodes: string[]
29
+ ): Fischless.WindowsInput.IKeyboardSimulator;
30
+
31
+ keyUp(keyCode: string): Fischless.WindowsInput.IKeyboardSimulator;
32
+
33
+ keyUp(
34
+ isExtendedKey: boolean | null,
35
+ keyCode: string
36
+ ): Fischless.WindowsInput.IKeyboardSimulator;
37
+
38
+ modifiedKeyStroke(
39
+ modifierKeyCodes: System.Collections.Generic.IEnumerable<string>,
40
+ keyCodes: System.Collections.Generic.IEnumerable<string>
41
+ ): Fischless.WindowsInput.IKeyboardSimulator;
42
+
43
+ modifiedKeyStroke(
44
+ modifierKeyCodes: System.Collections.Generic.IEnumerable<string>,
45
+ keyCode: string
46
+ ): Fischless.WindowsInput.IKeyboardSimulator;
47
+
48
+ modifiedKeyStroke(
49
+ modifierKeyCode: string,
50
+ keyCodes: System.Collections.Generic.IEnumerable<string>
51
+ ): Fischless.WindowsInput.IKeyboardSimulator;
52
+
53
+ modifiedKeyStroke(
54
+ modifierKeyCode: string,
55
+ keyCode: string
56
+ ): Fischless.WindowsInput.IKeyboardSimulator;
57
+
58
+ textEntry(text: string): Fischless.WindowsInput.IKeyboardSimulator;
59
+
60
+ sleep(millsecondsTimeout: number): Fischless.WindowsInput.IKeyboardSimulator;
61
+
62
+ sleep(timeout: System.TimeSpan): Fischless.WindowsInput.IKeyboardSimulator;
63
+ }
64
+ }
65
+ }
66
+
67
+ export {};
@@ -0,0 +1,61 @@
1
+ import "../../System/TimeSpan";
2
+ import "./IKeyboardSimulator";
3
+
4
+ declare global {
5
+ namespace Fischless.WindowsInput {
6
+ interface IMouseSimulator {
7
+ keyboard: Fischless.WindowsInput.IKeyboardSimulator;
8
+
9
+ moveMouseBy(pixelDeltaX: number, pixelDeltaY: number): Fischless.WindowsInput.IMouseSimulator;
10
+
11
+ moveMouseTo(absoluteX: number, absoluteY: number): Fischless.WindowsInput.IMouseSimulator;
12
+
13
+ moveMouseToPositionOnVirtualDesktop(
14
+ absoluteX: number,
15
+ absoluteY: number
16
+ ): Fischless.WindowsInput.IMouseSimulator;
17
+
18
+ leftButtonDown(): Fischless.WindowsInput.IMouseSimulator;
19
+
20
+ leftButtonUp(): Fischless.WindowsInput.IMouseSimulator;
21
+
22
+ leftButtonClick(): Fischless.WindowsInput.IMouseSimulator;
23
+
24
+ leftButtonDoubleClick(): Fischless.WindowsInput.IMouseSimulator;
25
+
26
+ middleButtonDown(): Fischless.WindowsInput.IMouseSimulator;
27
+
28
+ middleButtonUp(): Fischless.WindowsInput.IMouseSimulator;
29
+
30
+ middleButtonClick(): Fischless.WindowsInput.IMouseSimulator;
31
+
32
+ middleButtonDoubleClick(): Fischless.WindowsInput.IMouseSimulator;
33
+
34
+ rightButtonDown(): Fischless.WindowsInput.IMouseSimulator;
35
+
36
+ rightButtonUp(): Fischless.WindowsInput.IMouseSimulator;
37
+
38
+ rightButtonClick(): Fischless.WindowsInput.IMouseSimulator;
39
+
40
+ rightButtonDoubleClick(): Fischless.WindowsInput.IMouseSimulator;
41
+
42
+ xButtonDown(buttonId: number): Fischless.WindowsInput.IMouseSimulator;
43
+
44
+ xButtonUp(buttonId: number): Fischless.WindowsInput.IMouseSimulator;
45
+
46
+ xButtonClick(buttonId: number): Fischless.WindowsInput.IMouseSimulator;
47
+
48
+ xButtonDoubleClick(buttonId: number): Fischless.WindowsInput.IMouseSimulator;
49
+
50
+ verticalScroll(scrollAmountInClicks: number): Fischless.WindowsInput.IMouseSimulator;
51
+
52
+ horizontalScroll(scrollAmountInClicks: number): Fischless.WindowsInput.IMouseSimulator;
53
+
54
+ sleep(millsecondsTimeout: number): Fischless.WindowsInput.IMouseSimulator;
55
+
56
+ sleep(timeout: System.TimeSpan): Fischless.WindowsInput.IMouseSimulator;
57
+ }
58
+ }
59
+ }
60
+
61
+ export {};
@@ -25,14 +25,18 @@ declare global {
25
25
  asReadOnly(): System.Collections.Generic.IReadOnlyList<T>;
26
26
 
27
27
  /** @deprecated Not yet supported */
28
- binarySearch(item: T, comparer?: (a: T, b: T) => number): number;
28
+ binarySearch(item: T): number;
29
+ // overload
30
+ binarySearch(item: T, comparer: ((a: T, b: T) => number) | null): number;
29
31
 
30
32
  /** @deprecated Not yet supported */
33
+ binarySearch(index: number, count: number, item: T): number;
34
+ // overload
31
35
  binarySearch(
32
36
  index: number,
33
37
  count: number,
34
38
  item: T,
35
- comparer?: (a: T, b: T) => number
39
+ comparer: ((a: T, b: T) => number) | null
36
40
  ): number;
37
41
 
38
42
  clear(): void;
@@ -0,0 +1,8 @@
1
+ declare global {
2
+ namespace System {
3
+ class DateTime {
4
+ // TODO: 待补充(如果有必要)
5
+ }
6
+ }
7
+ }
8
+ export {};
@@ -0,0 +1,8 @@
1
+ declare global {
2
+ namespace System {
3
+ class Exception {
4
+ // TODO: 待补充(如果有必要)
5
+ }
6
+ }
7
+ }
8
+ export {};
@@ -1,67 +0,0 @@
1
- import { Mat, Rect } from "mirada/dist/src/types/opencv";
2
- import "../../../../BetterGenshinImpact/Core/Recognition/RecognitionObject";
3
- import "../../../../BetterGenshinImpact/GameTask/Model/Area/Converter/INodeConverter";
4
- import "../../../../BetterGenshinImpact/GameTask/Model/Area/Region";
5
- import "../../../../BetterGenshinImpact/View/Drawable/DrawContent";
6
- import "../../../../SixLabors/ImageSharp/Image";
7
- import "../../../../System/Collections/Generic/List";
8
-
9
- declare global {
10
- namespace BetterGenshinImpact.GameTask.Model.Area {
11
- class ImageRegion extends BetterGenshinImpact.GameTask.Model.Area.Region {
12
- srcMat: Mat;
13
-
14
- cacheGreyMat: Mat;
15
-
16
- cacheImage: SixLabors.ImageSharp.Image;
17
-
18
- deriveCrop(
19
- x: number,
20
- y: number,
21
- w: number,
22
- h: number
23
- ): BetterGenshinImpact.GameTask.Model.Area.ImageRegion;
24
-
25
- deriveCrop(rect: Rect): BetterGenshinImpact.GameTask.Model.Area.ImageRegion;
26
-
27
- /**
28
- * 在本区域内查找最优识别对象
29
- * @param ro 识别对象
30
- * @param successAction 识别成功回调
31
- * @param failAction 识别失败回调
32
- */
33
- find: (
34
- ro: BetterGenshinImpact.Core.Recognition.RecognitionObject,
35
- successAction?: (region: BetterGenshinImpact.GameTask.Model.Area.Region) => void,
36
- failAction?: () => void
37
- ) => BetterGenshinImpact.GameTask.Model.Area.Region;
38
-
39
- /**
40
- * 在本区域内查找识别对象,返回所有找到的结果
41
- * @param ro 识别对象
42
- * @param successAction 识别成功回调
43
- * @param failAction 识别失败回调
44
- * @returns
45
- */
46
- findMulti: (
47
- ro: BetterGenshinImpact.Core.Recognition.RecognitionObject,
48
- successAction?: (
49
- regions: System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>
50
- ) => void,
51
- failAction?: () => void
52
- ) => System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>;
53
-
54
- constructor(
55
- mat: Mat,
56
- x: number,
57
- y: number,
58
- owner?: BetterGenshinImpact.GameTask.Model.Area.Region,
59
- converter?: BetterGenshinImpact.GameTask.Model.Area.Converter.INodeConverter,
60
- drawContent?: BetterGenshinImpact.View.Drawable.DrawContent
61
- );
62
- }
63
- }
64
- export import ImageRegion = BetterGenshinImpact.GameTask.Model.Area.ImageRegion;
65
- }
66
-
67
- export {};
File without changes
File without changes
File without changes
File without changes
File without changes