@bettergi/types 0.0.14 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -1
- package/csharp/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainParam.d.ts +3 -1
- package/csharp/BetterGenshinImpact/GameTask/AutoFight/AutoFightParam.d.ts +3 -1
- package/csharp/BetterGenshinImpact/GameTask/Model/Area/ImageRegion.d.ts +50 -13
- package/csharp/BetterGenshinImpact/GameTask/Model/Area/Region.d.ts +53 -10
- package/csharp/BetterGenshinImpact/View/Drawable/RectDrawable.d.ts +5 -3
- package/csharp/System/Collections/Generic/List.d.ts +6 -2
- package/modules/dispatcher.d.ts +15 -3
- package/modules/genshin.d.ts +14 -5
- package/modules/globalMethod.d.ts +3 -1
- package/modules/http.d.ts +5 -2
- package/modules/log.d.ts +4 -4
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -16,12 +16,15 @@ pnpm install --save-dev @bettergi/types
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## 用法
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在 TypeScript 项目的 `tsconfig.json` 配置文件中添加类型引用。
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在 TypeScript 项目的 [`tsconfig.json`](https://www.typescriptlang.org/tsconfig/#types) 配置文件中添加类型引用。
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```json
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{
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"compilerOptions": {
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// xxx...
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"lib": ["ES2022"],
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"types": ["@bettergi/types"]
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// xxx...
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}
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}
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```
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@@ -51,7 +51,9 @@ declare global {
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* 设置战斗策略路径
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* @param strategyName 策略名称
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*/
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setCombatStrategyPath(strategyName
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setCombatStrategyPath(strategyName: string): void;
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// overload
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setCombatStrategyPath(strategyName: string | null): void;
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/**
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* 设置使用树脂优先级
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@@ -72,7 +72,9 @@ declare global {
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* 设置战斗策略路径
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* @param strategyName 战斗策略名称
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*/
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setCombatStrategyPath(strategyName
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setCombatStrategyPath(strategyName: string): void;
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// overload
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setCombatStrategyPath(strategyName: string | null): void;
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/** 设置默认值 */
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setDefault(): void;
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@@ -30,11 +30,19 @@ declare global {
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* @param successAction 识别成功回调
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* @param failAction 识别失败回调
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*/
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find
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find(
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ro: BetterGenshinImpact.Core.Recognition.RecognitionObject
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): BetterGenshinImpact.GameTask.Model.Area.Region;
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// overload
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find(
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ro: BetterGenshinImpact.Core.Recognition.RecognitionObject,
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successAction
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successAction: ((region: BetterGenshinImpact.GameTask.Model.Area.Region) => void) | null
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): BetterGenshinImpact.GameTask.Model.Area.Region;
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find(
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ro: BetterGenshinImpact.Core.Recognition.RecognitionObject,
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successAction: ((region: BetterGenshinImpact.GameTask.Model.Area.Region) => void) | null,
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failAction: (() => void) | null
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): BetterGenshinImpact.GameTask.Model.Area.Region;
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/**
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* 在本区域内查找识别对象,返回所有找到的结果
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* @param failAction 识别失败回调
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* @returns
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*/
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findMulti
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findMulti(
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ro: BetterGenshinImpact.Core.Recognition.RecognitionObject
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): System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>;
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// overload
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findMulti(
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ro: BetterGenshinImpact.Core.Recognition.RecognitionObject,
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successAction:
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| ((
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regions: System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>
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) => void)
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| null
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): System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>;
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findMulti(
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ro: BetterGenshinImpact.Core.Recognition.RecognitionObject,
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successAction
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-
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successAction:
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regions: System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>
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) => void)
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| null,
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failAction: (() => void) | null
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): System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>;
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constructor(mat: Mat, x: number, y: number);
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constructor(
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mat: Mat,
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x: number,
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y: number,
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owner: BetterGenshinImpact.GameTask.Model.Area.Region | null
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);
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// overload
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constructor(
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mat: Mat,
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x: number,
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y: number,
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owner: BetterGenshinImpact.GameTask.Model.Area.Region | null,
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converter: BetterGenshinImpact.GameTask.Model.Area.Converter.INodeConverter | null
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);
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constructor(
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mat: Mat,
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x: number,
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y: number,
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owner
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converter
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drawContent
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owner: BetterGenshinImpact.GameTask.Model.Area.Region | null,
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converter: BetterGenshinImpact.GameTask.Model.Area.Converter.INodeConverter | null,
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drawContent: BetterGenshinImpact.View.Drawable.DrawContent | null
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);
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}
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}
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moveTo(x: number, y: number, w: number, h: number): void;
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/** 绘制当前区域 */
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drawSelf(name: string
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drawSelf(name: string): void;
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// overload
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drawSelf(name: string, pen: System.Drawing.Pen | null): void;
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/** 绘制矩形区域 */
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drawRect(x: number, y: number, w: number, h: number, name: string): void;
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// overload
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drawRect(
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x: number,
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y: number,
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w: number,
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h: number,
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name: string,
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pen
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pen: System.Drawing.Pen | null
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): void;
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/** 绘制矩形区域 */
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drawRect(rect: Rect, name: string
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drawRect(rect: Rect, name: string): void;
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// overload
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drawRect(rect: Rect, name: string, pen: System.Drawing.Pen | null): void;
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/** 将 [当前区域] 转换成 [遮罩窗口绘制矩形] */
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selfToRectDrawable(name: string): BetterGenshinImpact.View.Drawable.RectDrawable;
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// overload
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selfToRectDrawable(
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name: string,
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pen
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pen: System.Drawing.Pen | null
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): BetterGenshinImpact.View.Drawable.RectDrawable;
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/** 将 [区域] 转换成 [遮罩窗口绘制矩形] */
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toRectDrawable(rect: Rect, name: string): BetterGenshinImpact.View.Drawable.RectDrawable;
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// overload
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toRectDrawable(
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rect: Rect,
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name: string,
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pen
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pen: System.Drawing.Pen | null
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): BetterGenshinImpact.View.Drawable.RectDrawable;
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/** 将 [区域] 转换成 [遮罩窗口绘制矩形] */
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toRectDrawable(
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x: number,
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w: number,
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name: string
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): BetterGenshinImpact.View.Drawable.RectDrawable;
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// overload
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toRectDrawable(
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x: number,
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y: number,
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w: number,
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h: number,
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name: string,
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pen
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pen: System.Drawing.Pen | null
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): BetterGenshinImpact.View.Drawable.RectDrawable;
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/** 将 [直线] 转换成 [遮罩窗口绘制直线] */
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toLineDrawable(
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x1: number,
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x2: number,
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name: string
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): BetterGenshinImpact.View.Drawable.LineDrawable;
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// overload
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toLineDrawable(
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x1: number,
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y1: number,
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name: string,
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pen
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pen: System.Drawing.Pen | null
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/** 绘制直线 */
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drawLine(
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x1: number,
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y1: number,
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x2: number,
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name: string
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): BetterGenshinImpact.View.Drawable.LineDrawable;
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// overload
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drawLine(
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x1: number,
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y1: number,
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name: string,
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pen
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pen: System.Drawing.Pen | null
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): BetterGenshinImpact.View.Drawable.LineDrawable;
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/** 将当前区域的截图转换成矩形类型的区域 */
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constructor();
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constructor(x: number, y: number, width: number, height: number);
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// overload
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constructor(
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x: number,
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width: number,
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height: number,
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owner: BetterGenshinImpact.GameTask.Model.Area.Region | null
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);
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constructor(
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width: number,
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height: number,
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owner
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converter
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owner: BetterGenshinImpact.GameTask.Model.Area.Region | null,
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converter: BetterGenshinImpact.GameTask.Model.Area.Converter.INodeConverter | null
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);
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}
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}
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/** 区域面积是否为空 */
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isEmpty: boolean;
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constructor(rect: Rect
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constructor(rect: Rect, name
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constructor(rect: Rect);
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// overload
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constructor(rect: Rect, name: string | null);
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constructor(rect: Rect, pen: System.Drawing.Pen | null);
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constructor(rect: Rect, pen: System.Drawing.Pen | null, name: string | null);
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}
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}
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}
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asReadOnly(): System.Collections.Generic.IReadOnlyList<T>;
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/** @deprecated Not yet supported */
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binarySearch(item: T
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binarySearch(item: T): number;
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// overload
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binarySearch(item: T, comparer: ((a: T, b: T) => number) | null): number;
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/** @deprecated Not yet supported */
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binarySearch(index: number, count: number, item: T): number;
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// overload
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binarySearch(
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index: number,
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count: number,
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item: T,
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comparer
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comparer: ((a: T, b: T) => number) | null
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): number;
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clear(): void;
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package/modules/dispatcher.d.ts
CHANGED
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* @param soloTask 独立任务
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* @since 0.45.1
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*/
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function runTask(
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soloTask: BetterGenshinImpact.Core.Script.Dependence.Model.SoloTask
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): Promise<void>;
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// overload
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function runTask(
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soloTask: BetterGenshinImpact.Core.Script.Dependence.Model.SoloTask,
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customCt
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customCt: System.Threading.CancellationToken | null
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): Promise<void>;
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/**
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@@ -67,9 +71,13 @@ declare global {
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* @param param 秘境任务参数
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* @since 0.52.0
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*/
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function runAutoDomainTask(
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param: BetterGenshinImpact.GameTask.AutoDomain.AutoDomainParam
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): Promise<void>;
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// overload
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function runAutoDomainTask(
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param: BetterGenshinImpact.GameTask.AutoDomain.AutoDomainParam,
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-
customCt
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customCt: System.Threading.CancellationToken | null
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): Promise<void>;
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/**
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@@ -77,9 +85,13 @@ declare global {
|
|
|
77
85
|
* @param param 战斗任务参数
|
|
78
86
|
* @since 0.52.0
|
|
79
87
|
*/
|
|
88
|
+
function runAutoFightTask(
|
|
89
|
+
param: BetterGenshinImpact.GameTask.AutoFight.AutoFightParam
|
|
90
|
+
): Promise<void>;
|
|
91
|
+
// overload
|
|
80
92
|
function runAutoFightTask(
|
|
81
93
|
param: BetterGenshinImpact.GameTask.AutoFight.AutoFightParam,
|
|
82
|
-
customCt
|
|
94
|
+
customCt: System.Threading.CancellationToken | null
|
|
83
95
|
): Promise<void>;
|
|
84
96
|
}
|
|
85
97
|
}
|
package/modules/genshin.d.ts
CHANGED
|
@@ -79,7 +79,9 @@ declare global {
|
|
|
79
79
|
* @param forceCountry 强制指定移动大地图时先切换的国家(默认值:无)
|
|
80
80
|
* @since 0.44.2
|
|
81
81
|
*/
|
|
82
|
-
function moveMapTo(x: number, y: number
|
|
82
|
+
function moveMapTo(x: number, y: number): Promise<void>;
|
|
83
|
+
// overload
|
|
84
|
+
function moveMapTo(x: number, y: number, forceCountry: Area | null): Promise<void>;
|
|
83
85
|
|
|
84
86
|
/**
|
|
85
87
|
* 移动[指定大地图]到指定坐标
|
|
@@ -89,11 +91,13 @@ declare global {
|
|
|
89
91
|
* @param forceCountry 强制指定移动大地图时先切换的国家(默认值:无)
|
|
90
92
|
* @since 0.44.9
|
|
91
93
|
*/
|
|
94
|
+
function moveIndependentMapTo(x: number, y: number, mapName: BigMap): Promise<void>;
|
|
95
|
+
// overload
|
|
92
96
|
function moveIndependentMapTo(
|
|
93
97
|
x: number,
|
|
94
98
|
y: number,
|
|
95
99
|
mapName: BigMap,
|
|
96
|
-
forceCountry
|
|
100
|
+
forceCountry: Area | null
|
|
97
101
|
): Promise<void>;
|
|
98
102
|
|
|
99
103
|
/**
|
|
@@ -142,7 +146,9 @@ declare global {
|
|
|
142
146
|
* @param cacheTimeMs 缓存时间(毫秒,默认值:900)
|
|
143
147
|
* @since 0.44.9
|
|
144
148
|
*/
|
|
145
|
-
function getPositionFromMap(mapName: BigMap
|
|
149
|
+
function getPositionFromMap(mapName: BigMap): Point2f;
|
|
150
|
+
// overload
|
|
151
|
+
function getPositionFromMap(mapName: BigMap, cacheTimeMs: number | null): Point2f;
|
|
146
152
|
|
|
147
153
|
/**
|
|
148
154
|
* 获取当前在小地图上的 [指定大地图] 位置坐标(仅在给定坐标附近匹配)
|
|
@@ -179,10 +185,13 @@ declare global {
|
|
|
179
185
|
* @param isOrange 是否为橙色选项(默认值:false)
|
|
180
186
|
* @since 0.37.4
|
|
181
187
|
*/
|
|
188
|
+
function chooseTalkOption(option: string): Promise<void>;
|
|
189
|
+
// overload
|
|
190
|
+
function chooseTalkOption(option: string, skipTimes: number | null): Promise<void>;
|
|
182
191
|
function chooseTalkOption(
|
|
183
192
|
option: string,
|
|
184
|
-
skipTimes
|
|
185
|
-
isOrange
|
|
193
|
+
skipTimes: number | null,
|
|
194
|
+
isOrange: boolean | null
|
|
186
195
|
): Promise<void>;
|
|
187
196
|
|
|
188
197
|
/**
|
|
@@ -37,7 +37,9 @@ declare global {
|
|
|
37
37
|
* @param dpi - DPI(默认值:1)
|
|
38
38
|
* @since 0.34.5
|
|
39
39
|
*/
|
|
40
|
-
function setGameMetrics(w: number, h: number
|
|
40
|
+
function setGameMetrics(w: number, h: number): void;
|
|
41
|
+
// overload
|
|
42
|
+
function setGameMetrics(w: number, h: number, dpi: number | null): void;
|
|
41
43
|
|
|
42
44
|
/**
|
|
43
45
|
* 相对当前鼠标位置移动光标
|
package/modules/http.d.ts
CHANGED
|
@@ -9,11 +9,14 @@ declare global {
|
|
|
9
9
|
* @param headersJson 请求头(可选)
|
|
10
10
|
* @since 0.52.0
|
|
11
11
|
*/
|
|
12
|
+
function request(method: HttpMethod, url: string): Promise<HttpReponse>;
|
|
13
|
+
// overload
|
|
14
|
+
function request(method: HttpMethod, url: string, body: string | null): Promise<HttpReponse>;
|
|
12
15
|
function request(
|
|
13
16
|
method: HttpMethod,
|
|
14
17
|
url: string,
|
|
15
|
-
body
|
|
16
|
-
headersJson
|
|
18
|
+
body: string | null,
|
|
19
|
+
headersJson: string | null
|
|
17
20
|
): Promise<HttpReponse>;
|
|
18
21
|
}
|
|
19
22
|
}
|
package/modules/log.d.ts
CHANGED
|
@@ -7,7 +7,7 @@ declare global {
|
|
|
7
7
|
* @param args 占位参数
|
|
8
8
|
* @since 0.32.0
|
|
9
9
|
*/
|
|
10
|
-
function debug(message
|
|
10
|
+
function debug(message: string, ...args: any[]): void;
|
|
11
11
|
|
|
12
12
|
/**
|
|
13
13
|
* 输出提示信息
|
|
@@ -15,7 +15,7 @@ declare global {
|
|
|
15
15
|
* @param args 占位参数
|
|
16
16
|
* @since 0.32.0
|
|
17
17
|
*/
|
|
18
|
-
function info(message
|
|
18
|
+
function info(message: string, ...args: any[]): void;
|
|
19
19
|
|
|
20
20
|
/**
|
|
21
21
|
* 输出警告信息
|
|
@@ -23,7 +23,7 @@ declare global {
|
|
|
23
23
|
* @param args 占位参数
|
|
24
24
|
* @since 0.32.0
|
|
25
25
|
*/
|
|
26
|
-
function warn(message
|
|
26
|
+
function warn(message: string, ...args: any[]): void;
|
|
27
27
|
|
|
28
28
|
/**
|
|
29
29
|
* 输出错误信息
|
|
@@ -31,7 +31,7 @@ declare global {
|
|
|
31
31
|
* @param args 占位参数
|
|
32
32
|
* @since 0.32.0
|
|
33
33
|
*/
|
|
34
|
-
function error(message
|
|
34
|
+
function error(message: string, ...args: any[]): void;
|
|
35
35
|
}
|
|
36
36
|
}
|
|
37
37
|
|