@bettergi/types 0.0.11 → 0.0.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (72) hide show
  1. package/csharp/BetterGenshinImpact/Core/Recognition/OcrEngineTypes.d.ts +13 -7
  2. package/csharp/BetterGenshinImpact/Core/Recognition/RecognitionObject.d.ts +151 -142
  3. package/csharp/BetterGenshinImpact/Core/Recognition/RecognitionTypes.d.ts +20 -14
  4. package/csharp/BetterGenshinImpact/Core/Script/Dependence/Model/RealtimeTimer.d.ts +20 -14
  5. package/csharp/BetterGenshinImpact/Core/Script/Dependence/Model/SoloTask.d.ts +12 -7
  6. package/csharp/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainParam.d.ts +72 -0
  7. package/csharp/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.d.ts +40 -0
  8. package/csharp/BetterGenshinImpact/GameTask/AutoFight/AutoFightParam.d.ts +113 -0
  9. package/csharp/BetterGenshinImpact/GameTask/AutoFight/AutoFightTask.d.ts +40 -0
  10. package/csharp/BetterGenshinImpact/GameTask/ISoloTask.d.ts +13 -0
  11. package/csharp/BetterGenshinImpact/GameTask/Model/Area/Converter/INodeConverter.d.ts +8 -2
  12. package/csharp/BetterGenshinImpact/GameTask/Model/Area/ImageRegion.d.ts +65 -52
  13. package/csharp/BetterGenshinImpact/GameTask/Model/Area/Region.d.ts +190 -136
  14. package/csharp/BetterGenshinImpact/GameTask/Model/BaseTaskParam.d.ts +13 -0
  15. package/csharp/BetterGenshinImpact/View/Drawable/DrawContent.d.ts +45 -0
  16. package/csharp/BetterGenshinImpact/View/Drawable/LineDrawable.d.ts +17 -9
  17. package/csharp/BetterGenshinImpact/View/Drawable/RectDrawable.d.ts +20 -10
  18. package/csharp/Microsoft/Extensions/Localization/IStringLocalizer.d.ts +16 -0
  19. package/csharp/Microsoft/Extensions/Localization/LocalizedString.d.ts +26 -0
  20. package/csharp/SixLabors/ImageSharp/Image.d.ts +9 -0
  21. package/csharp/System/Collections/DictionaryEntry.d.ts +14 -0
  22. package/csharp/System/Collections/Generic/Dictionary.d.ts +193 -34
  23. package/csharp/System/Collections/Generic/ICollection.d.ts +15 -9
  24. package/csharp/System/Collections/Generic/IDictionary.d.ts +11 -22
  25. package/csharp/System/Collections/Generic/IEnumerable.d.ts +10 -3
  26. package/csharp/System/Collections/Generic/IEnumerator.d.ts +10 -5
  27. package/csharp/System/Collections/Generic/IEqualityComparer.d.ts +9 -3
  28. package/csharp/System/Collections/Generic/IList.d.ts +16 -7
  29. package/csharp/System/Collections/Generic/IReadOnlyCollection.d.ts +9 -3
  30. package/csharp/System/Collections/Generic/IReadOnlyDictionary.d.ts +15 -10
  31. package/csharp/System/Collections/Generic/IReadOnlyList.d.ts +9 -3
  32. package/csharp/System/Collections/Generic/KeyValuePair.d.ts +15 -8
  33. package/csharp/System/Collections/Generic/List.d.ts +149 -77
  34. package/csharp/System/Collections/ICollection.d.ts +17 -0
  35. package/csharp/System/Collections/IDictionary.d.ts +29 -0
  36. package/csharp/System/Collections/IDictionaryEnumerator.d.ts +14 -0
  37. package/csharp/System/Collections/IEnumerable.d.ts +9 -0
  38. package/csharp/System/Collections/IEnumerator.d.ts +13 -0
  39. package/csharp/System/Collections/IList.d.ts +30 -0
  40. package/csharp/System/DateTimeOffset.d.ts +8 -0
  41. package/csharp/System/Drawing/Bitmap.d.ts +8 -2
  42. package/csharp/System/Drawing/Color.d.ts +341 -2
  43. package/csharp/System/Drawing/Image.d.ts +8 -2
  44. package/csharp/System/Drawing/KnownColor.d.ts +357 -0
  45. package/csharp/System/Drawing/Pen.d.ts +8 -2
  46. package/csharp/System/Globalization/CultureInfo.d.ts +9 -0
  47. package/csharp/System/IAsyncDisposable.d.ts +10 -0
  48. package/csharp/System/IDisposable.d.ts +9 -0
  49. package/csharp/System/IEquatable.d.ts +8 -0
  50. package/csharp/System/Runtime/Serialization/IDeserializationCallback.d.ts +9 -0
  51. package/csharp/System/Runtime/Serialization/ISerializable.d.ts +9 -0
  52. package/csharp/System/Threading/CancellationToken.d.ts +58 -0
  53. package/csharp/System/Threading/CancellationTokenRegistration.d.ts +27 -0
  54. package/csharp/System/Threading/CancellationTokenSource.d.ts +51 -0
  55. package/csharp/System/Threading/ITimer.d.ts +12 -0
  56. package/csharp/System/Threading/Tasks/ValueTask.d.ts +12 -0
  57. package/csharp/System/Threading/WaitHandle.d.ts +8 -0
  58. package/csharp/System/TimeProvider.d.ts +31 -0
  59. package/csharp/System/TimeSpan.d.ts +8 -0
  60. package/csharp/System/Windows/Media/Matrix.d.ts +80 -0
  61. package/csharp/System/Windows/Point.d.ts +39 -5
  62. package/csharp/System/Windows/Vector.d.ts +51 -0
  63. package/modules/dispatcher.d.ts +54 -3
  64. package/modules/file.d.ts +3 -3
  65. package/modules/genshin.d.ts +18 -1
  66. package/modules/globalMethod.d.ts +9 -5
  67. package/modules/http.d.ts +23 -21
  68. package/package.json +1 -1
  69. package/csharp/Vanara/PInvoke/POINT.d.ts +0 -23
  70. package/csharp/Vanara/PInvoke/RECT.d.ts +0 -37
  71. package/csharp/Vanara/PInvoke/SIZE.d.ts +0 -19
  72. package/enums/wood.d.ts +0 -27
@@ -0,0 +1,40 @@
1
+ import "../../../System/Collections/Generic/List";
2
+ import "../../../System/Threading/CancellationToken";
3
+ import "../../GameTask/Model/Area/ImageRegion";
4
+ import "../../GameTask/Model/Area/Region";
5
+ import "../ISoloTask";
6
+ import "./AutoFightParam";
7
+
8
+ declare global {
9
+ namespace BetterGenshinImpact.GameTask.AutoFight {
10
+ class AutoFightTask implements BetterGenshinImpact.GameTask.ISoloTask {
11
+ name: string;
12
+
13
+ start(ct: System.Threading.CancellationToken): Promise<void>;
14
+
15
+ /**
16
+ * 点击使用树脂
17
+ * @param ra 图像识别区域
18
+ * @param resinName 树脂名称
19
+ */
20
+ static pressUseResin(
21
+ ra: BetterGenshinImpact.GameTask.Model.Area.ImageRegion,
22
+ resinName: string
23
+ ): [boolean, number];
24
+
25
+ /**
26
+ * 点击使用树脂
27
+ * @param regionList 识别区域列表
28
+ * @param resinName 树脂名称
29
+ */
30
+ static pressUseResin(
31
+ regionList: System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>,
32
+ resinName: string
33
+ ): [boolean, number];
34
+
35
+ constructor(taskParam: BetterGenshinImpact.GameTask.AutoFight.AutoFightParam);
36
+ }
37
+ }
38
+ }
39
+
40
+ export {};
@@ -0,0 +1,13 @@
1
+ import "../../System/Threading/CancellationToken";
2
+
3
+ declare global {
4
+ namespace BetterGenshinImpact.GameTask {
5
+ interface ISoloTask {
6
+ name: string;
7
+
8
+ start(ct: System.Threading.CancellationToken): Promise<void>;
9
+ }
10
+ }
11
+ }
12
+
13
+ export {};
@@ -1,3 +1,9 @@
1
- export interface INodeConverter {
2
- ToPrev(x: number, y: number, w: number, h: number): [number, number, number, number];
1
+ declare global {
2
+ namespace BetterGenshinImpact.GameTask.Model.Area.Converter {
3
+ interface INodeConverter {
4
+ toPrev(x: number, y: number, w: number, h: number): [number, number, number, number];
5
+ }
6
+ }
3
7
  }
8
+
9
+ export {};
@@ -1,54 +1,67 @@
1
1
  import { Mat, Rect } from "mirada/dist/src/types/opencv";
2
- import { List } from "../../../../System/Collections/Generic/List";
3
- import { Bitmap } from "../../../../System/Drawing/Bitmap";
4
- import { RecognitionObject } from "../../../Core/Recognition/RecognitionObject";
5
- import { Region } from "./Region";
6
-
7
- export interface ImageRegion extends Region {
8
- /**
9
- * 存储原始图像的位图(Bitmap)数据结构
10
- */
11
- srcBitmap: Bitmap;
12
-
13
- /**
14
- * 使用OpenCV矩阵(Mat)格式存储的彩色图像数据
15
- */
16
- srcMat: Mat;
17
-
18
- /**
19
- * 将彩色图像转换后的灰度矩阵(Mat)数据
20
- */
21
- srcGreyMat: Mat;
22
-
23
- /** 剪裁派生 */
24
- deriveCrop: {
25
- (x: number, y: number, w: number, h: number): ImageRegion;
26
-
27
- (rect: Rect): ImageRegion;
28
- };
29
-
30
- /**
31
- * 在本区域内查找最优识别对象
32
- * @param ro 识别对象
33
- * @param successAction 识别成功回调
34
- * @param failAction 识别失败回调
35
- */
36
- find: (
37
- ro: RecognitionObject,
38
- successAction?: (region: Region) => void,
39
- failAction?: () => void
40
- ) => Region;
41
-
42
- /**
43
- * 在本区域内查找识别对象,返回所有找到的结果
44
- * @param ro 识别对象
45
- * @param successAction 识别成功回调
46
- * @param failAction 识别失败回调
47
- * @returns
48
- */
49
- findMulti: (
50
- ro: RecognitionObject,
51
- successAction?: (regions: List<Region>) => void,
52
- failAction?: () => void
53
- ) => List<Region>;
2
+ import "../../../../BetterGenshinImpact/Core/Recognition/RecognitionObject";
3
+ import "../../../../BetterGenshinImpact/GameTask/Model/Area/Converter/INodeConverter";
4
+ import "../../../../BetterGenshinImpact/GameTask/Model/Area/Region";
5
+ import "../../../../BetterGenshinImpact/View/Drawable/DrawContent";
6
+ import "../../../../SixLabors/ImageSharp/Image";
7
+ import "../../../../System/Collections/Generic/List";
8
+
9
+ declare global {
10
+ namespace BetterGenshinImpact.GameTask.Model.Area {
11
+ class ImageRegion extends BetterGenshinImpact.GameTask.Model.Area.Region {
12
+ srcMat: Mat;
13
+
14
+ cacheGreyMat: Mat;
15
+
16
+ cacheImage: SixLabors.ImageSharp.Image;
17
+
18
+ deriveCrop(
19
+ x: number,
20
+ y: number,
21
+ w: number,
22
+ h: number
23
+ ): BetterGenshinImpact.GameTask.Model.Area.ImageRegion;
24
+
25
+ deriveCrop(rect: Rect): BetterGenshinImpact.GameTask.Model.Area.ImageRegion;
26
+
27
+ /**
28
+ * 在本区域内查找最优识别对象
29
+ * @param ro 识别对象
30
+ * @param successAction 识别成功回调
31
+ * @param failAction 识别失败回调
32
+ */
33
+ find: (
34
+ ro: BetterGenshinImpact.Core.Recognition.RecognitionObject,
35
+ successAction?: (region: BetterGenshinImpact.GameTask.Model.Area.Region) => void,
36
+ failAction?: () => void
37
+ ) => BetterGenshinImpact.GameTask.Model.Area.Region;
38
+
39
+ /**
40
+ * 在本区域内查找识别对象,返回所有找到的结果
41
+ * @param ro 识别对象
42
+ * @param successAction 识别成功回调
43
+ * @param failAction 识别失败回调
44
+ * @returns
45
+ */
46
+ findMulti: (
47
+ ro: BetterGenshinImpact.Core.Recognition.RecognitionObject,
48
+ successAction?: (
49
+ regions: System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>
50
+ ) => void,
51
+ failAction?: () => void
52
+ ) => System.Collections.Generic.List<BetterGenshinImpact.GameTask.Model.Area.Region>;
53
+
54
+ constructor(
55
+ mat: Mat,
56
+ x: number,
57
+ y: number,
58
+ owner?: BetterGenshinImpact.GameTask.Model.Area.Region,
59
+ converter?: BetterGenshinImpact.GameTask.Model.Area.Converter.INodeConverter,
60
+ drawContent?: BetterGenshinImpact.View.Drawable.DrawContent
61
+ );
62
+ }
63
+ }
64
+ export import ImageRegion = BetterGenshinImpact.GameTask.Model.Area.ImageRegion;
54
65
  }
66
+
67
+ export {};
@@ -1,139 +1,193 @@
1
1
  import { Rect } from "mirada/dist/src/types/opencv";
2
- import { Pen } from "../../../../System/Drawing/Pen";
3
- import { LineDrawable } from "../../../View/Drawable/LineDrawable";
4
- import { RectDrawable } from "../../../View/Drawable/RectDrawable";
5
- import { INodeConverter } from "./Converter/INodeConverter";
6
- import { ImageRegion } from "./ImageRegion";
2
+ import "../../../../System/Drawing/Pen";
3
+ import "../../../../System/IDisposable";
4
+ import "../../../GameTask/Model/Area/Converter/INodeConverter";
5
+ import "../../../GameTask/Model/Area/ImageRegion";
6
+ import "../../../View/Drawable/LineDrawable";
7
+ import "../../../View/Drawable/RectDrawable";
7
8
 
8
- export interface Region {
9
- /** 水平位置(像素) */
10
- x: number;
11
-
12
- /** 垂直位置(像素) */
13
- y: number;
14
-
15
- /** 区域宽度 */
16
- width: number;
17
-
18
- /** 区域高度 */
19
- height: number;
20
-
21
- /** 边界顶部垂直位置(像素) */
22
- top: number;
23
-
24
- /** 边界底部垂直位置(像素) */
25
- bottom: number;
26
-
27
- /** 边界左侧水平位置(像素) */
28
- left: number;
29
-
30
- /** 边界右侧水平位置(像素) */
31
- right: number;
32
-
33
- /** 存放OCR识别的结果文本 */
34
- text: string;
35
-
36
- /** 上一个区域 */
37
- prev: Region | null;
38
-
39
- /** 本区域节点向上一个区域节点坐标的转换器 */
40
- prevConverter: INodeConverter | null;
41
-
42
- /** 点击 [当前区域] 中心(后台模拟) */
43
- backgroundClick(): void;
44
-
45
- /** 点击 [当前区域] 中心 */
46
- click(): void;
47
-
48
- /** 点击 [当前区域] 指定位置 */
49
- clickTo(x: number, y: number): void;
50
-
51
- /** 点击 [当前区域] 指定位置 */
52
- clickTo(x: number, y: number, w: number, h: number): void;
53
-
54
- /** 移动鼠标到 [当前区域] 中心 */
55
- move(): void;
56
-
57
- /** 移动鼠标到指定位置 */
58
- moveTo(x: number, y: number): void;
59
-
60
- /** 移动鼠标到指定位置 */
61
- moveTo(x: number, y: number, w: number, h: number): void;
62
-
63
- /** 绘制当前区域 */
64
- drawSelf(name: string, pen?: Pen): void;
65
-
66
- /** 绘制矩形区域 */
67
- drawRect(x: number, y: number, w: number, h: number, name: string, pen?: Pen): void;
68
-
69
- /** 绘制矩形区域 */
70
- drawRect(rect: Rect, name: string, pen?: Pen): void;
71
-
72
- /** 将 [当前区域] 转换成 [遮罩窗口绘制矩形] */
73
- selfToRectDrawable(name: string, pen?: Pen): RectDrawable;
74
-
75
- /** 将 [区域] 转换成 [遮罩窗口绘制矩形] */
76
- toRectDrawable(rect: Rect, name: string, pen?: Pen): RectDrawable;
77
-
78
- /** 将 [区域] 转换成 [遮罩窗口绘制矩形] */
79
- toRectDrawable(x: number, y: number, w: number, h: number, name: string, pen?: Pen): RectDrawable;
80
-
81
- /** [直线] 转换成 [遮罩窗口绘制直线] */
82
- toLineDrawable(
83
- x1: number,
84
- y1: number,
85
- x2: number,
86
- y2: number,
87
- name: string,
88
- pen?: Pen
89
- ): LineDrawable;
90
-
91
- /** 绘制直线 */
92
- drawLine(x1: number, y1: number, x2: number, y2: number, name: string, pen?: Pen): LineDrawable;
93
-
94
- /** 将当前区域的截图转换成矩形类型的区域 */
95
- convertSelfPositionToGameCaptureRegion(): Rect;
96
-
97
- /** 将指定区域的截图转换成矩形类型的区域 */
98
- convertPositionToGameCaptureRegion(x: number, y: number, w: number, h: number): Rect;
99
-
100
- /** 将指定区域的截图转换成位置元组 */
101
- convertPositionToGameCaptureRegion(x: number, y: number): [number, number];
102
-
103
- /** 将指定桌面区域的截图转换成位置元组 */
104
- convertPositionToDesktopRegion(x: number, y: number): [number, number];
105
-
106
- /** 生成一个新的矩形类型的区域 */
107
- toRect(): Rect;
108
-
109
- /** 生成一个新的图片类型的区域 */
110
- toImageRegion(): ImageRegion;
111
-
112
- /** 区域面积是否为空 */
113
- isEmpty(): boolean;
114
-
115
- /** 区域面积是否为空 */
116
- isExist(): boolean;
117
-
118
- /**
119
- * 派生一个点类型的区域
120
- * @param x 水平位置(像素)
121
- * @param y 垂直位置(像素)
122
- */
123
- derive(x: number, y: number): Region;
124
-
125
- /**
126
- * 派生一个点类型的区域
127
- * @param x 水平位置(像素)
128
- * @param y 垂直位置(像素)
129
- * @param w 宽度
130
- * @param h 高度
131
- */
132
- derive(x: number, y: number, w: number, h: number): Region;
133
-
134
- /**
135
- * 派生一个矩形类型的区域
136
- * @param rect 矩形
137
- */
138
- derive(rect: Rect): Region;
9
+ declare global {
10
+ namespace BetterGenshinImpact.GameTask.Model.Area {
11
+ class Region implements System.IDisposable {
12
+ dispose(): void;
13
+
14
+ /** 水平位置(像素) */
15
+ x: number;
16
+
17
+ /** 垂直位置(像素) */
18
+ y: number;
19
+
20
+ /** 区域宽度 */
21
+ width: number;
22
+
23
+ /** 区域高度 */
24
+ height: number;
25
+
26
+ /** 边界顶部垂直位置(像素) */
27
+ top: number;
28
+
29
+ /** 边界底部垂直位置(像素) */
30
+ bottom: number;
31
+
32
+ /** 边界左侧水平位置(像素) */
33
+ left: number;
34
+
35
+ /** 边界右侧水平位置(像素) */
36
+ right: number;
37
+
38
+ /** 存放OCR识别的结果文本 */
39
+ text: string;
40
+
41
+ /** 上一个区域 */
42
+ prev: BetterGenshinImpact.GameTask.Model.Area.Region | null;
43
+
44
+ /** 本区域节点向上一个区域节点坐标的转换器 */
45
+ prevConverter: BetterGenshinImpact.GameTask.Model.Area.Converter.INodeConverter | null;
46
+
47
+ /** 点击 [当前区域] 中心(后台模拟) */
48
+ backgroundClick(): void;
49
+
50
+ /** 点击 [当前区域] 中心 */
51
+ click(): void;
52
+
53
+ /** 点击 [当前区域] 指定位置 */
54
+ clickTo(x: number, y: number): void;
55
+
56
+ /** 点击 [当前区域] 指定位置 */
57
+ clickTo(x: number, y: number, w: number, h: number): void;
58
+
59
+ /** 移动鼠标到 [当前区域] 中心 */
60
+ move(): void;
61
+
62
+ /** 移动鼠标到指定位置 */
63
+ moveTo(x: number, y: number): void;
64
+
65
+ /** 移动鼠标到指定位置 */
66
+ moveTo(x: number, y: number, w: number, h: number): void;
67
+
68
+ /** 绘制当前区域 */
69
+ drawSelf(name: string, pen?: System.Drawing.Pen): void;
70
+
71
+ /** 绘制矩形区域 */
72
+ drawRect(
73
+ x: number,
74
+ y: number,
75
+ w: number,
76
+ h: number,
77
+ name: string,
78
+ pen?: System.Drawing.Pen
79
+ ): void;
80
+
81
+ /** 绘制矩形区域 */
82
+ drawRect(rect: Rect, name: string, pen?: System.Drawing.Pen): void;
83
+
84
+ /** 将 [当前区域] 转换成 [遮罩窗口绘制矩形] */
85
+ selfToRectDrawable(
86
+ name: string,
87
+ pen?: System.Drawing.Pen
88
+ ): BetterGenshinImpact.View.Drawable.RectDrawable;
89
+
90
+ /** 将 [区域] 转换成 [遮罩窗口绘制矩形] */
91
+ toRectDrawable(
92
+ rect: Rect,
93
+ name: string,
94
+ pen?: System.Drawing.Pen
95
+ ): BetterGenshinImpact.View.Drawable.RectDrawable;
96
+
97
+ /** 将 [区域] 转换成 [遮罩窗口绘制矩形] */
98
+ toRectDrawable(
99
+ x: number,
100
+ y: number,
101
+ w: number,
102
+ h: number,
103
+ name: string,
104
+ pen?: System.Drawing.Pen
105
+ ): BetterGenshinImpact.View.Drawable.RectDrawable;
106
+
107
+ /** [直线] 转换成 [遮罩窗口绘制直线] */
108
+ toLineDrawable(
109
+ x1: number,
110
+ y1: number,
111
+ x2: number,
112
+ y2: number,
113
+ name: string,
114
+ pen?: System.Drawing.Pen
115
+ ): BetterGenshinImpact.View.Drawable.LineDrawable;
116
+
117
+ /** 绘制直线 */
118
+ drawLine(
119
+ x1: number,
120
+ y1: number,
121
+ x2: number,
122
+ y2: number,
123
+ name: string,
124
+ pen?: System.Drawing.Pen
125
+ ): BetterGenshinImpact.View.Drawable.LineDrawable;
126
+
127
+ /** 将当前区域的截图转换成矩形类型的区域 */
128
+ convertSelfPositionToGameCaptureRegion(): Rect;
129
+
130
+ /** 将指定区域的截图转换成矩形类型的区域 */
131
+ convertPositionToGameCaptureRegion(x: number, y: number, w: number, h: number): Rect;
132
+
133
+ /** 将指定区域的截图转换成位置元组 */
134
+ convertPositionToGameCaptureRegion(x: number, y: number): [number, number];
135
+
136
+ /** 将指定桌面区域的截图转换成位置元组 */
137
+ convertPositionToDesktopRegion(x: number, y: number): [number, number];
138
+
139
+ /** 生成一个新的矩形类型的区域 */
140
+ toRect(): Rect;
141
+
142
+ /** 生成一个新的图片类型的区域 */
143
+ toImageRegion(): BetterGenshinImpact.GameTask.Model.Area.ImageRegion;
144
+
145
+ /** 区域面积是否为空 */
146
+ isEmpty(): boolean;
147
+
148
+ /** 区域面积是否为空 */
149
+ isExist(): boolean;
150
+
151
+ /**
152
+ * 派生一个点类型的区域
153
+ * @param x 水平位置(像素)
154
+ * @param y 垂直位置(像素)
155
+ */
156
+ derive(x: number, y: number): BetterGenshinImpact.GameTask.Model.Area.Region;
157
+
158
+ /**
159
+ * 派生一个点类型的区域
160
+ * @param x 水平位置(像素)
161
+ * @param y 垂直位置(像素)
162
+ * @param w 宽度
163
+ * @param h 高度
164
+ */
165
+ derive(
166
+ x: number,
167
+ y: number,
168
+ w: number,
169
+ h: number
170
+ ): BetterGenshinImpact.GameTask.Model.Area.Region;
171
+
172
+ /**
173
+ * 派生一个矩形类型的区域
174
+ * @param rect 矩形
175
+ */
176
+ derive(rect: Rect): BetterGenshinImpact.GameTask.Model.Area.Region;
177
+
178
+ constructor();
179
+
180
+ constructor(
181
+ x: number,
182
+ y: number,
183
+ width: number,
184
+ height: number,
185
+ owner?: BetterGenshinImpact.GameTask.Model.Area.Region,
186
+ converter?: BetterGenshinImpact.GameTask.Model.Area.Converter.INodeConverter
187
+ );
188
+ }
189
+ }
190
+ export import Region = BetterGenshinImpact.GameTask.Model.Area.Region;
139
191
  }
192
+
193
+ export {};
@@ -0,0 +1,13 @@
1
+ import "../../../Microsoft/Extensions/Localization/IStringLocalizer";
2
+ import "../../../System/Globalization/CultureInfo";
3
+
4
+ declare global {
5
+ namespace BetterGenshinImpact.GameTask.Model {
6
+ abstract class BaseTaskParam<T> {
7
+ gameCultureInfo: System.Globalization.CultureInfo;
8
+
9
+ stringLocalizer: Microsoft.Extensions.Localization.IStringLocalizer<T>;
10
+ }
11
+ }
12
+ }
13
+ export {};
@@ -0,0 +1,45 @@
1
+ import "../../../System/Collections/Generic/Dictionary";
2
+ import "../../../System/Collections/Generic/List";
3
+ import "./LineDrawable";
4
+ import "./RectDrawable";
5
+
6
+ declare global {
7
+ namespace BetterGenshinImpact.View.Drawable {
8
+ class DrawContent {
9
+ /** 在遮罩窗口上绘制的矩形 */
10
+ rectList: System.Collections.Generic.Dictionary<
11
+ string,
12
+ System.Collections.Generic.List<BetterGenshinImpact.View.Drawable.RectDrawable>
13
+ >;
14
+
15
+ /** 在遮罩窗口上绘制的文本 */
16
+ textList: System.Collections.Generic.Dictionary<
17
+ string,
18
+ System.Collections.Generic.List<BetterGenshinImpact.View.Drawable.RectDrawable>
19
+ >;
20
+
21
+ /** 在遮罩窗口上绘制的文本 */
22
+ lineList: System.Collections.Generic.Dictionary<
23
+ string,
24
+ System.Collections.Generic.List<BetterGenshinImpact.View.Drawable.RectDrawable>
25
+ >;
26
+
27
+ putRect(key: string, newRect: BetterGenshinImpact.View.Drawable.RectDrawable): void;
28
+
29
+ putOrRemoveRectList(
30
+ key: string,
31
+ list: System.Collections.Generic.List<BetterGenshinImpact.View.Drawable.RectDrawable> | null
32
+ ): void;
33
+
34
+ removeRects(key: string): void;
35
+
36
+ putLine(key: string, newLine: BetterGenshinImpact.View.Drawable.LineDrawable): void;
37
+
38
+ removeLines(key: string): void;
39
+
40
+ clearAll(): void;
41
+ }
42
+ }
43
+ }
44
+
45
+ export {};
@@ -1,13 +1,21 @@
1
- import { Pen } from "../../../System/Drawing/Pen";
2
- import { Point } from "../../../System/Windows/Point";
1
+ import "../../../System/Drawing/Pen";
2
+ import "../../../System/Windows/Point";
3
3
 
4
- export interface LineDrawable {
5
- /** 绘制直线起始位置 */
6
- p1: Point;
4
+ declare global {
5
+ namespace BetterGenshinImpact.View.Drawable {
6
+ class LineDrawable {
7
+ /** 绘制直线起始位置 */
8
+ p1: System.Windows.Point;
7
9
 
8
- /** 绘制直线终点位置 */
9
- p2: Point;
10
+ /** 绘制直线终点位置 */
11
+ p2: System.Windows.Point;
10
12
 
11
- /** 绘制颜色及宽度 */
12
- pen: Pen;
13
+ /** 绘制颜色及宽度 */
14
+ pen: System.Drawing.Pen;
15
+
16
+ constructor(p1: System.Windows.Point, p2: System.Windows.Point, pen: System.Drawing.Pen);
17
+ }
18
+ }
13
19
  }
20
+
21
+ export {};
@@ -1,16 +1,26 @@
1
1
  import { Rect } from "mirada/dist/src/types/opencv";
2
- import { Pen } from "../../../System/Drawing/Pen";
2
+ import "../../../System/Drawing/Pen";
3
3
 
4
- export interface RectDrawable {
5
- /** 绘制区域名称 */
6
- name: string | null;
4
+ declare global {
5
+ namespace BetterGenshinImpact.View.Drawable {
6
+ class RectDrawable {
7
+ /** 绘制区域名称 */
8
+ name: string | null;
7
9
 
8
- /** 绘制区域 */
9
- rect: Rect;
10
+ /** 绘制区域 */
11
+ rect: Rect;
10
12
 
11
- /** 绘制颜色及宽度 */
12
- pen: Pen;
13
+ /** 绘制颜色及宽度 */
14
+ pen: System.Drawing.Pen;
13
15
 
14
- /** 区域面积是否为空 */
15
- isEmpty: boolean;
16
+ /** 区域面积是否为空 */
17
+ isEmpty: boolean;
18
+
19
+ constructor(rect: Rect, pen?: System.Drawing.Pen, name?: string);
20
+
21
+ constructor(rect: Rect, name?: string);
22
+ }
23
+ }
16
24
  }
25
+
26
+ export {};