@betorigami/games 3.4.1 → 3.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,5 @@
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  import { BlackjackOutcome, Rank } from '@betorigami/game-calculations';
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- type PillClassParams = {
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+ type HandClassParams = {
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  outcome: BlackjackOutcome | null;
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  isPlayerTurn: boolean;
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  handIndex: number;
@@ -14,5 +14,6 @@ export declare const handDisplayValue: (cards: ReadonlyArray<{
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  }>) => string;
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  export declare const getCardClassFromOutcome: (outcome: BlackjackOutcome | null) => string;
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  export declare const getOutcomePillClass: (outcome: BlackjackOutcome | null) => string;
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- export declare const getPillClass: ({ outcome, isPlayerTurn, handIndex, activeHandIndex, handCount }: PillClassParams) => string;
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+ export declare const getPillClass: (params: HandClassParams) => string;
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+ export declare const getHandCardClass: (params: HandClassParams) => string;
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  export {};
package/dist/index.mjs CHANGED
@@ -11679,6 +11679,10 @@ const Gd = i$a`
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  --card-border-color: var(--warning-color);
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  }
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+ .card--active {
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+ --card-border-color: var(--info-color);
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+ }
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+
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  .card-inner {
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  position: relative;
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  width: 100%;
@@ -18577,11 +18581,11 @@ const RANK_VALUE = { Ace: 1, 2: 2, 3: 3, 4: 4, 5: 5, 6: 6, 7: 7, 8: 8, 9: 9, 10:
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  default:
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  return "";
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  }
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- }, getPillClass = ({ outcome: te, isPlayerTurn: ae, handIndex: Pe, activeHandIndex: Ct, handCount: _t }) => {
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- if (te === null) return ae && Pe === Ct && _t > 1 ? "bj-pill bj-pill--active" : "bj-pill";
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- const Rt = getOutcomePillClass(te);
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- return Rt === "" ? "bj-pill" : `bj-pill ${Rt}`;
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- }, blackjackContentStyles = i$a`
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+ }, isActiveSplitHand = ({ isPlayerTurn: te, handIndex: ae, activeHandIndex: Pe, handCount: Ct }) => te && ae === Pe && Ct > 1, getPillClass = (te) => {
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+ if (te.outcome === null) return isActiveSplitHand(te) ? "bj-pill bj-pill--active" : "bj-pill";
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+ const ae = getOutcomePillClass(te.outcome);
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+ return ae === "" ? "bj-pill" : `bj-pill ${ae}`;
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+ }, getHandCardClass = (te) => te.outcome !== null ? getCardClassFromOutcome(te.outcome) : isActiveSplitHand(te) ? "card--active" : "", blackjackContentStyles = i$a`
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  :host {
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  width: 100%;
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  height: 100%;
@@ -18707,6 +18711,7 @@ const RANK_VALUE = { Ace: 1, 2: 2, 3: 3, 4: 4, 5: 5, 6: 6, 7: 7, 8: 8, 9: 9, 10:
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  .bj-flex-start-around {
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  display: flex;
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+ flex-direction: row-reverse;
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  align-items: flex-start;
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  justify-content: center;
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@@ -18776,6 +18781,7 @@ const RANK_VALUE = { Ace: 1, 2: 2, 3: 3, 4: 4, 5: 5, 6: 6, 7: 7, 8: 8, 9: 9, 10:
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  .bj-player-sections {
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  display: flex;
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+ flex-direction: row-reverse;
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  justify-content: center;
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  gap: clamp(16px, 4vw, 48px);
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  flex-wrap: wrap;
@@ -19018,7 +19024,7 @@ let BlackjackContent = class extends M {
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  <div class="bj-flex-start-around">
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  ${_t.length !== 0 && Ct ? _t.map((Ta, Cs) => {
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- const xs = Ta.filter((Bs, Ms) => this.revealedIds.has(`p-${Cs}-${Ms}`)), Xa = Cs === 0 ? this.resolvedMainHandOutcome : this.resolvedSplitHandOutcome, Za = Xa === null ? handDisplayValue(xs) : handBestValue(xs), As = getCardClassFromOutcome(Xa);
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+ const xs = Ta.filter((Bs, Ms) => this.revealedIds.has(`p-${Cs}-${Ms}`)), Xa = Cs === 0 ? this.resolvedMainHandOutcome : this.resolvedSplitHandOutcome, Za = Xa === null ? handDisplayValue(xs) : handBestValue(xs), As = getHandCardClass({ outcome: Xa, isPlayerTurn: this.isPlayerTurn, handIndex: Cs, activeHandIndex: this.activeHandIndex, handCount: _t.length });
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  return b$4`
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  <div class="bj-flex-col-center">
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  <div class="bj-row-wrapper">
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@betorigami/games",
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- "version": "3.4.1",
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+ "version": "3.4.2",
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  "author": "",
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  "license": "UNLICENSED",
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  "description": "",
@@ -23,7 +23,7 @@
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  },
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  "dependencies": {
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  "@betorigami/game-calculations": "10.1.0",
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- "@betorigami/game-ui-shared": "1.3.0",
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+ "@betorigami/game-ui-shared": "1.3.1",
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  "@betorigami/game-ui-wheel": "1.1.1",
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  "@lit/context": "^1.1.5",
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  "big.js": "^7.0.1",