@betorigami/games 2.1.2 → 2.2.0

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Files changed (3) hide show
  1. package/dist/index.d.ts +145 -2
  2. package/dist/index.mjs +1395 -866
  3. package/package.json +2 -2
package/dist/index.d.ts CHANGED
@@ -1,6 +1,6 @@
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  // Generated by dts-bundle-generator v9.5.1
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- import { BaccaratGameInputs, BaccaratGameOutputs, Color, Column, Dozen, Half, Parity, RouletteType } from '@betorigami/game-calculations';
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+ import { BaccaratGameInputs, BaccaratGameOutputs, Color, Column, Dozen, Half, Parity, PlayResult, RouletteType } from '@betorigami/game-calculations';
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  import { ContextProvider } from '@lit/context';
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  import Big$1 from 'big.js';
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  import { CSSResult, LitElement, PropertyValues, TemplateResult } from 'lit';
@@ -40,7 +40,8 @@ declare enum OrigamiGame {
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  PLINKO = "PLINKO",
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  ADVANCED_DICE = "ADVANCED_DICE",
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  ROULETTE = "ROULETTE",
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- BACCARAT = "BACCARAT"
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+ BACCARAT = "BACCARAT",
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+ BLACKJACK = "BLACKJACK"
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  }
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  export type SeasonTheme = "DEFAULT" | "HORRORGAMI" | "JOLLYGAMI";
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  declare const SUPPORTED_EDGE_PERCENTAGES: readonly [
@@ -766,6 +767,15 @@ export declare const translations: {
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  stopOnLoss: string;
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  stopOnProfit: string;
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  };
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+ blackjack: {
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+ seats: string;
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+ hit: string;
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+ stand: string;
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+ split: string;
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+ double: string;
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+ buyInsurance: string;
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+ noInsurance: string;
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+ };
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  clipboard: {
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  linkCopied: string;
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  };
@@ -870,6 +880,17 @@ export declare const translations: {
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  verifyOutcome: string;
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  };
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  gameInfo: {
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+ blackjack: {
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+ how1: string;
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+ how2: string;
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+ how3: string;
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+ how4: string;
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+ how5: string;
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+ how6: string;
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+ overview: string;
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+ provablyFair: string;
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+ strategyTip: string;
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+ };
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  baccarat: {
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  how1: string;
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  how2: string;
@@ -6298,6 +6319,7 @@ export interface Action {
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  ADVANCED_DICE?: AdvancedDiceStartAction | EndAction;
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  ROULETTE?: RouletteStartAction | RouletteEndAction;
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  BACCARAT?: BaccaratGameInputs | BaccaratEndAction;
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+ BLACKJACK?: PlayResult;
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  };
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  betAmount: string | null;
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  payoutAmount: string | null;
@@ -6866,5 +6888,126 @@ export declare class BaccaratGame extends ChipTableGameComponent {
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  protected executeAutobet(_autobetSettings: AutobetSettingsWithId, _currentBetAmount: string): Promise<GameBetResult>;
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  render(): import("lit-html").TemplateResult<1>;
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  }
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+ export type BlackjackStartArgs = {
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+ currency: Currency;
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+ amount: string;
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+ };
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+ export type BlackjackNextArgs = {
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+ betId: string;
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+ type: "BLACKJACK_HIT" | "BLACKJACK_STAND";
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+ };
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+ declare class BlackjackApi {
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+ private authToken;
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+ private baseUrl;
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+ constructor(authToken: string, baseUrl: string);
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+ startBet(data: BlackjackStartArgs): Promise<{
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+ success: true;
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+ data: BetResult;
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+ error?: undefined;
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+ } | {
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+ success: false;
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+ error: string;
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+ data?: undefined;
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+ }>;
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+ next(data: BlackjackNextArgs): Promise<{
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+ success: true;
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+ data: BetResult;
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+ error?: undefined;
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+ } | {
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+ success: false;
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+ error: string;
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+ data?: undefined;
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+ }>;
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+ getActiveBet(): Promise<{
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+ success: false;
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+ error: string;
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+ data?: undefined;
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+ } | {
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+ success: true;
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+ data: BetResult;
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+ error?: undefined;
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+ }>;
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+ }
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+ declare class MockBlackjackApi {
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+ private static activeBet;
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+ private static previousPlayResults;
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+ private static cardSequence;
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+ private static betAmount;
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+ private static betCurrency;
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+ startBet(data: BlackjackStartArgs): Promise<{
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+ success: true;
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+ data: BetResult;
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+ }>;
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+ next(data: BlackjackNextArgs): Promise<{
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+ success: false;
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+ error: string;
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+ data?: undefined;
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+ } | {
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+ success: true;
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+ data: BetResult;
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+ error?: undefined;
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+ }>;
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+ getActiveBet(): Promise<{
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+ success: false;
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+ error: string;
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+ data?: undefined;
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+ } | {
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+ success: true;
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+ data: BetResult;
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+ error?: undefined;
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+ }>;
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+ }
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+ export declare class BlackjackGame extends GameComponent {
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+ static styles: import("lit").CSSResult[];
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+ private isManualPlaying;
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+ private resultMultiplier;
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+ private history;
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+ private stage;
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+ private dealerCards;
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+ private playerHands;
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+ private activeHandIndex;
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+ private controlsLocked;
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+ private suppressNextContentAnimations;
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+ private betData;
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+ private actionBusy;
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+ private _blackjackManualEl?;
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+ get isToggleDisabled(): boolean;
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+ get areInputsDisabled(): boolean;
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+ get blackjackApi(): BlackjackApi | MockBlackjackApi;
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+ private addToHistory;
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+ firstUpdated(changedProperties: Map<string | number | symbol, unknown>): Promise<void>;
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+ private checkForActiveSession;
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+ private addPlayerCard;
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+ private addDealerCard;
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+ private handleBetExecution;
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+ blackjackPlay(): Promise<void>;
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+ protected executeAutobet(_autobetSettings: AutobetSettingsWithId, _currentBetAmount: string): Promise<GameBetResult>;
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+ private playDealSound;
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+ private playFlipSound;
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+ private revealDealerHole;
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+ private revealDealerCards;
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+ private finishRound;
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+ private waitForAllCardsToBeIdle;
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+ private accumulateBetActions;
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+ private onHit;
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+ private onStand;
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+ private onCardFlip;
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+ private waitForCardDealComplete;
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+ private get canInteract();
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+ private get canHit();
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+ private get canStand();
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+ private get canDouble();
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+ private get canSplit();
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+ private isSpacebarDisabled;
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+ private handleSpacebar;
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+ private isHitDisabled;
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+ private handleHit;
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+ private isStandDisabled;
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+ private handleStand;
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+ private isSplitDisabled;
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+ private isDoubleDisabled;
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+ constructor();
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+ render(): import("lit-html").TemplateResult<1>;
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+ }
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  export {};