@betorigami/games 1.3.0 → 1.3.2

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package/dist/index.d.ts CHANGED
@@ -3635,11 +3635,10 @@ declare class SoundController {
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  private buffer;
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  private spriteMap;
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  constructor(host: GameHost$2);
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- preload(_file: string): void;
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  play(soundKey: BaseSound, muted?: boolean, pitch?: number, volume?: number, onEndCallback?: () => void): Promise<AudioBufferSourceNode | void>;
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  }
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  export type gameContextType = {
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- amount: string;
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+ betAmount: string;
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  updateBetAmount: (newAmount: Big$1) => void;
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  updateBalance: (newAmount: Big$1) => void;
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  currency: Currency;
@@ -3782,15 +3781,6 @@ export type BetMode = "Manual" | "Auto";
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  export type AutobetToggleEvent = CustomEvent<AutobetValues & {
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  numberOfBets: string;
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  }>;
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- export type SliderChangeEvent = CustomEvent<{
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- value: number;
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- }>;
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- export type DiceMultiplierChangeEvent = CustomEvent<{
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- multiplier: string;
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- }>;
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- export type DiceWinChanceChangeEvent = CustomEvent<{
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- winChance: string;
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- }>;
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  export type LimboMultiplierChangeEvent = CustomEvent<{
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  multiplier: string;
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  }>;
@@ -3841,7 +3831,6 @@ declare abstract class GameComponent extends OrigamiElement {
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  protected forceUIUpdate(): Promise<void>;
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  protected executeInstantOrAnimated<T>(instantOperation: () => Promise<T> | T, animatedOperation: () => Promise<T> | T): Promise<T>;
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  protected ensureMinimumDisplayTime(hasWin?: boolean, winDisplayTime?: number, lossDisplayTime?: number): Promise<void>;
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- firstUpdated(): void;
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  disconnectedCallback(): void;
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  toggleAutobet(event: AutobetToggleEvent): Promise<void>;
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  protected abstract executeAutobet(_autobetSettings: AutobetSettings, _currentBetAmount: string): Promise<GameBetResult>;
@@ -3864,6 +3853,7 @@ declare class DiceApi {
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  private baseUrl;
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  static totalDiceValue: number;
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  static minWinChance: number;
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+ static inputValuePrecision: number;
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  static getMaxWinChance(edge: number): number;
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  constructor(authToken: string, baseUrl: string);
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  startBet(data: DiceStartArgs): Promise<{
@@ -3877,9 +3867,10 @@ declare class DiceApi {
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  }>;
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  static getMultiplier(edge: number, selectedValue: number, diceDirection: DiceDirection): string;
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  static getWinChance(selectedValue: number, diceDirection: DiceDirection): string;
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- static getSelectedValueFromMultiplier(edge: number, multiplier: number, diceDirection: DiceDirection): number;
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- static getSelectedValueFromWinChance(winChancePercentage: number, diceDirection: DiceDirection): number;
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+ static getSelectedValueFromMultiplier(edge: number, multiplier: string, diceDirection: DiceDirection): number;
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+ static getSelectedValueFromWinChance(winChancePercentage: string, diceDirection: DiceDirection): number;
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  static getSelectedValueFromRollOver(selectedValue: number): number;
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+ static getWinChanceFromSelectedValue(selectedValue: number, diceDirection: DiceDirection): string;
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  static getMinMultiplier(edge: number): string;
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  static getMaxMultiplier(edge: number): string;
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  static isValidMultiplier(edge: number, multiplier: string): boolean;
@@ -3903,11 +3894,12 @@ export declare class DiceGame extends GameComponent {
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  private isWin;
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  private resultValue;
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  private history;
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+ private _multiplierInputValid;
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+ private _winChanceInputValid;
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  private _diceManualEl?;
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  private _diceAutoEl?;
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  get isToggleDisabled(): boolean;
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  get areInputsDisabled(): boolean;
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- firstUpdated(): void;
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  private isSpacebarDisabled;
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  private handleSpacebar;
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  diceRollOverToggle: () => void;
@@ -3919,9 +3911,6 @@ export declare class DiceGame extends GameComponent {
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  private handleBetExecution;
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  addToHistory(multiplier: number, won: boolean, id: string): void;
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  protected executeAutobet(_autobetSettings: AutobetSettings, currentBetAmount: string): Promise<GameBetResult>;
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- sliderInputChange: (e: SliderChangeEvent) => void;
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- diceMultiplierChange: (e: DiceMultiplierChangeEvent) => void;
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- diceWinChanceChange: (e: DiceWinChanceChangeEvent) => void;
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  render(): import("lit-html").TemplateResult<1>;
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  }
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  export type KenoStartArgs = {
@@ -3994,7 +3983,7 @@ export declare class KenoGame extends GameComponent {
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  private handleAutoPick;
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  private handleClearTable;
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  constructor();
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- firstUpdated(): Promise<void>;
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+ firstUpdated(changedProperties: Map<string | number | symbol, unknown>): Promise<void>;
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  }
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  export type LimboStartArgs = {
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  language: Language;
@@ -4007,6 +3996,8 @@ export type LimboStartArgs = {
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  declare class LimboApi {
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  private authToken;
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  private baseUrl;
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+ static winChancePrecision: number;
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+ static multiplierPrecision: number;
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  static minMultiplier: number;
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  static maxMultiplier: number;
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  static getMinWinChance(edge: number): string;
@@ -4023,7 +4014,6 @@ declare class LimboApi {
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  }>;
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  static calculateMultiplier(winChance: number, edge: number): string;
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  static calculateWinChance(targetMultiplier: number, edge: number): string;
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- static calculateProfitOnWin(amount: string, targetMultiplier: number): string;
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  static isValidMultiplier(multiplier: string): boolean;
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  static isValidWinChance(winChance: string, edge: number): boolean;
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  }
@@ -4045,6 +4035,8 @@ export declare class LimboGame extends GameComponent {
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  private history;
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  private betTargetMultiplier;
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  private betId;
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+ private _multiplierInputValid;
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+ private _winChanceInputValid;
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  private _limboManualEl?;
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  private _limboAutoEl?;
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  get isToggleDisabled(): boolean;
@@ -4209,7 +4201,7 @@ export declare class MinesGame extends GameComponent {
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  get minesApi(): MinesApi | MockMinesApi;
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  addToHistory(multiplier: number, won: boolean, id: string): void;
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  getMinesActiveBet(): Promise<void>;
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- firstUpdated(): Promise<void>;
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+ firstUpdated(changedProperties: Map<string | number | symbol, unknown>): Promise<void>;
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  protected updated(changedProperties: Map<string | number | symbol, unknown>): void;
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  get getMinesState(): MinesState | null;
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  protected executeAutobet(_autobetSettings: AutobetSettings, currentBetAmount: string): Promise<GameBetResult>;