@betorigami/games 1.12.0 → 1.12.2

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package/dist/index.d.ts CHANGED
@@ -32,7 +32,7 @@ declare enum OrigamiGame {
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  PLINKO = "PLINKO",
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  ADVANCED_DICE = "ADVANCED_DICE"
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  }
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- export type SeasonTheme = "DEFAULT" | "HORRORGAMI";
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+ export type SeasonTheme = "DEFAULT" | "HORRORGAMI" | "JOLLYGAMI";
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  declare const SUPPORTED_EDGE_PERCENTAGES: readonly [
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  1,
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  2,
@@ -4432,7 +4432,7 @@ declare class HistoryController extends EventTarget {
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  loadClientSeed(): Promise<void>;
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  updateClientSeed(newSeed: string): void;
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  }
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- export type BaseSound = "bet" | "click" | "dice-roll" | "dice-tick" | "half-double" | "horrorgami-mines-bomb" | "horrorgami-mines-tile-click" | "horrorgami-win" | "keno-clear" | "keno-gem" | "limbo-tick" | "mines-bomb" | "mines-gem" | "plinko-drop" | "secondary" | "toggle" | "win";
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+ export type BaseSound = "bet" | "christmas-win" | "click" | "dice-roll" | "dice-tick" | "half-double" | "horrorgami-mines-bomb" | "horrorgami-mines-tile-click" | "horrorgami-win" | "keno-clear" | "keno-gem" | "limbo-tick" | "mines-bomb" | "mines-gem" | "plinko-drop" | "secondary" | "toggle" | "win";
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  interface GameHost$2 {
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  gameData: gameContextType;
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  addController(controller: any): void;
@@ -4656,7 +4656,7 @@ declare abstract class GameComponent extends OrigamiElement {
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  protected isPnLWithinLimits(autobetSettings: AutobetSettings, totalPnL: Big$1): boolean;
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  protected updateHistoryWithBet(betResult: BetResult): void;
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  protected showError(message: string): void;
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- protected playHorrororgamiWin(): void;
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+ protected playSeasonalWin(): void;
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  }
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  export type DiceStartArgs = {
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  language: Language;
@@ -5234,7 +5234,11 @@ export declare class AdvancedDiceGame extends GameComponent {
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  private _diceAutoEl?;
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  get isToggleDisabled(): boolean;
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  get areInputsDisabled(): boolean;
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+ /** Roll type cycle order for hotkey */
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+ private static readonly ROLL_TYPE_ORDER;
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  constructor();
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+ /** Cycles through roll types: Inside → Outside → Between → Inside */
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+ private cycleRollType;
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  get advancedDiceApi(): AdvancedDiceApi | MockAdvancedDiceApi;
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  private buildGameInputs;
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  private calculateWinChance;