@betorigami/games 1.10.1 → 1.10.3

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package/dist/index.d.ts CHANGED
@@ -3985,20 +3985,18 @@ declare class HapticController {
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  click(): void;
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  lightClick(): void;
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  }
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- declare const WHEEL_RISK_LEVELS: readonly [
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- "LOW_RISK",
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- "MEDIUM_RISK",
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- "HIGH_RISK"
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- ];
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- export type WheelRiskLevel = (typeof WHEEL_RISK_LEVELS)[number];
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- declare const WHEEL_SEGMENTS: readonly [
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- 10,
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- 20,
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- 30,
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- 40,
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- 50
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- ];
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- export type WheelSegments = (typeof WHEEL_SEGMENTS)[number];
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+ declare enum WheelRiskLevel {
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+ LOW_RISK = "LOW_RISK",
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+ MEDIUM_RISK = "MEDIUM_RISK",
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+ HIGH_RISK = "HIGH_RISK"
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+ }
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+ declare enum WheelSegments {
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+ TEN = 10,
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+ TWENTY = 20,
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+ THIRTY = 30,
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+ FORTY = 40,
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+ FIFTY = 50
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+ }
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  declare enum DiceDirection {
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  ABOVE = "ABOVE",
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  BELOW = "BELOW"
@@ -4810,7 +4808,6 @@ export declare class WheelGame extends GameComponent {
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  private targetAngle;
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  private resultSegment;
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  private isWheelSpinning;
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- private highlightedMultiplier;
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  private _wheelManualEl?;
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  private _wheelAutoEl?;
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  constructor();