@betorigami/games 1.10.1 → 1.10.3
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- package/dist/index.d.ts +12 -15
- package/dist/index.mjs +511 -515
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -3985,20 +3985,18 @@ declare class HapticController {
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3985
3985
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click(): void;
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3986
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lightClick(): void;
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3987
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}
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3988
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-
declare
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3989
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"LOW_RISK",
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3990
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"MEDIUM_RISK",
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3991
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"HIGH_RISK"
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3992
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-
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3993
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-
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3994
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-
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3995
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-
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3996
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-
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3997
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-
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3998
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-
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3999
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-
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4000
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];
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4001
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-
export type WheelSegments = (typeof WHEEL_SEGMENTS)[number];
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3988
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+
declare enum WheelRiskLevel {
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3989
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LOW_RISK = "LOW_RISK",
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3990
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MEDIUM_RISK = "MEDIUM_RISK",
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HIGH_RISK = "HIGH_RISK"
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}
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declare enum WheelSegments {
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3994
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TEN = 10,
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3995
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TWENTY = 20,
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3996
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THIRTY = 30,
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3997
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FORTY = 40,
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3998
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FIFTY = 50
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3999
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}
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4000
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declare enum DiceDirection {
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ABOVE = "ABOVE",
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BELOW = "BELOW"
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@@ -4810,7 +4808,6 @@ export declare class WheelGame extends GameComponent {
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4810
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private targetAngle;
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private resultSegment;
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private isWheelSpinning;
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4813
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-
private highlightedMultiplier;
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private _wheelManualEl?;
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private _wheelAutoEl?;
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constructor();
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