@betorigami/games 1.10.0 → 1.10.2

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package/dist/index.d.ts CHANGED
@@ -3985,20 +3985,18 @@ declare class HapticController {
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  click(): void;
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  lightClick(): void;
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  }
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- declare const WHEEL_RISK_LEVELS: readonly [
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- "LOW_RISK",
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- "MEDIUM_RISK",
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- "HIGH_RISK"
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- ];
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- export type WheelRiskLevel = (typeof WHEEL_RISK_LEVELS)[number];
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- declare const WHEEL_SEGMENTS: readonly [
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- 10,
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- 20,
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- 30,
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- 40,
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- 50
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- ];
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- export type WheelSegments = (typeof WHEEL_SEGMENTS)[number];
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+ declare enum WheelRiskLevel {
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+ LOW_RISK = "LOW_RISK",
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+ MEDIUM_RISK = "MEDIUM_RISK",
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+ HIGH_RISK = "HIGH_RISK"
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+ }
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+ declare enum WheelSegments {
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+ TEN = 10,
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+ TWENTY = 20,
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+ THIRTY = 30,
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+ FORTY = 40,
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+ FIFTY = 50
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+ }
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  declare enum DiceDirection {
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  ABOVE = "ABOVE",
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  BELOW = "BELOW"
@@ -4760,6 +4758,8 @@ declare class DiamondsApi {
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  startBet(data: DiamondsStartArgs): Promise<StartBetResponse>;
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  }
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  declare class MockDiamondsApi {
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+ private readonly edge;
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+ constructor(edge: number);
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  startBet(data: DiamondsStartArgs): Promise<{
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  success: true;
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  data: BetResult;
@@ -4792,6 +4792,8 @@ declare class WheelApi {
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  startBet(data: WheelStartArgs & WheelStartAction): Promise<StartBetResponse>;
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  }
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  declare class MockWheelApi {
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+ private readonly edge;
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+ constructor(edge: number);
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  startBet(data: WheelStartArgs & WheelStartAction): Promise<{
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  success: true;
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  data: BetResult;
@@ -4806,7 +4808,6 @@ export declare class WheelGame extends GameComponent {
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  private targetAngle;
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  private resultSegment;
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  private isWheelSpinning;
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- private highlightedMultiplier;
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  private _wheelManualEl?;
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  private _wheelAutoEl?;
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  constructor();