@betorigami/game-ui-wheel 1.1.9 → 1.1.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -1,11 +1,11 @@
1
- import { genCorrelationId as ce, REQUEST_TIMEOUT_MS as ue, resolveApiErrorCode as me, getTranslation as g, errorCodeToTranslationKey as pe, ErrorCode as U, createMockGenerator as de, OrigamiActionType as J, desktopContainerQuery as H, noiseClick as fe, OrigamiElement as D, componentStyles as W, watch as te, RequiredContext as f, servicesContext as ye, skinContext as be, preferencesContext as ve, mobileContainerQuery as we, localeContext as z, limitsContext as se, layoutContext as ie, walletContext as Se, calculateProfitOnWin as _e, formatMonetaryAmount as $e, getCurrencyIcon as xe, OrigamiGame as Y, InvalidReason as ke, GameComponent as re, HotkeyController as Ee, HotkeyHelper as ee, waitForEvent as Ie, formatAutobetSettings as Ae, getGameOutcome as Me, calculateGameLayoutStyle as Pe, isEndAction as Oe } from "@betorigami/game-ui-shared";
2
- import { css as I, svg as q, nothing as Q, html as a, LitElement as De } from "lit";
3
- import { Wheel as Ce, WheelRiskLevel as c, WheelSegments as L, getWheelPattern as Te, getWheelSegmentMultipliers as Be, describeWheelOutcomes as We, isWheelRiskLevel as ne, isWheelSegments as le, WHEEL_RISK_LEVELS as Le, WHEEL_SEGMENT_OPTIONS as Re, getWheelMaxMultiplier as oe } from "@betorigami/game-wheel";
4
- import { cache as Ne } from "lit/directives/cache.js";
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- import { property as o, customElement as $, query as X, state as b } from "lit/decorators.js";
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- import d from "big.js";
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- import { sumPayout as Ue } from "@betorigami/game-engine";
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- import { styleMap as je } from "lit/directives/style-map.js";
1
+ import { ProviderApi as ge, resolveApiErrorCode as ue, getTranslation as g, errorCodeToTranslationKey as me, ErrorCode as U, createMockGenerator as pe, OrigamiActionType as J, desktopContainerQuery as F, noiseClick as de, OrigamiElement as O, componentStyles as T, watch as te, RequiredContext as f, servicesContext as fe, skinContext as ye, preferencesContext as ve, mobileContainerQuery as be, localeContext as Y, limitsContext as se, layoutContext as ie, walletContext as we, calculateProfitOnWin as Se, formatMonetaryAmount as _e, getCurrencyIcon as $e, OrigamiGame as z, InvalidReason as xe, GameComponent as re, HotkeyController as ke, HotkeyHelper as ee, waitForEvent as Ee, formatAutobetSettings as Ae, getGameOutcome as Ie, calculateGameLayoutStyle as Me, isEndAction as Pe } from "@betorigami/game-ui-shared";
2
+ import { css as A, svg as q, nothing as Q, html as a, LitElement as De } from "lit";
3
+ import { Wheel as Oe, WheelRiskLevel as u, WheelSegments as L, getWheelPattern as Ce, getWheelSegmentMultipliers as Be, describeWheelOutcomes as We, isWheelRiskLevel as ne, isWheelSegments as le, WHEEL_RISK_LEVELS as Te, WHEEL_SEGMENT_OPTIONS as Le, getWheelMaxMultiplier as oe } from "@betorigami/game-wheel";
4
+ import { cache as Re } from "lit/directives/cache.js";
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+ import { property as o, customElement as $, query as Z, state as v } from "lit/decorators.js";
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+ import c from "big.js";
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+ import { sumPayout as Ne } from "@betorigami/game-engine";
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+ import { styleMap as Ue } from "lit/directives/style-map.js";
9
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  const He = {
10
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  overview: {
11
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  translation: {
@@ -47,7 +47,7 @@ const He = {
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  }
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  }
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  };
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- class j {
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+ class H {
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  /**
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  * Calculate exact target angle for a segment with pseudorandom position
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  * @param segmentIndex - Index of winning segment (0-based)
@@ -74,10 +74,10 @@ class j {
74
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  let n = 0, l = 0;
75
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  for (; ; ) {
76
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  l++;
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- const p = e * Math.exp(-i * l);
78
- if (p < 0.01)
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+ const d = e * Math.exp(-i * l);
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+ if (d < 0.01)
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  break;
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- n += p, s.push(n);
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+ n += d, s.push(n);
81
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  }
82
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  return s;
83
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  }
@@ -107,34 +107,28 @@ class j {
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  }
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  }
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  class Fe {
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- constructor(e, i) {
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- this.authToken = e, this.baseUrl = i + "/games/wheel";
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+ constructor(e) {
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+ this.client = e;
112
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  }
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  async startBet(e) {
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  try {
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- const i = await fetch(`${this.baseUrl}/play`, {
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- method: "POST",
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- signal: AbortSignal.timeout(ue),
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- headers: {
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- "Content-Type": "application/json",
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- Authorization: `Bearer ${this.authToken}`,
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- "X-Origami-Trace": ce()
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- },
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- body: JSON.stringify({
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+ const { data: i, error: r } = await ge.postGamesWheelPlay({
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+ client: this.client,
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+ body: {
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  amount: e.amount,
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  gameInputs: {
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  riskLevel: e.riskLevel,
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  segments: e.segments
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  },
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  meta: e.meta
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- })
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- }), r = await i.json();
132
- if (i.ok && r.id)
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- return { success: !0, data: r };
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- const s = me(r);
124
+ }
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+ });
126
+ if (i)
127
+ return { success: !0, data: i };
128
+ const s = ue(r);
135
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  return {
136
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  success: !1,
137
- error: g(pe(s), e.language),
131
+ error: g(me(s), e.language),
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  errorCode: s
139
133
  };
140
134
  } catch {
@@ -146,16 +140,16 @@ class Fe {
146
140
  }
147
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  }
148
142
  }
149
- class Ke {
143
+ class je {
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  constructor(e) {
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  this.edge = e;
152
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  }
153
147
  async startBet(e) {
154
- const { amount: i, riskLevel: r, segments: s } = e, n = { riskLevel: r, segments: s, betAmount: d(i) }, l = new Ce().getGameResult({
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- generator: de(),
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+ const { amount: i, riskLevel: r, segments: s } = e, n = { riskLevel: r, segments: s, betAmount: c(i) }, l = new Oe().getGameResult({
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+ generator: pe(),
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  edge: this.edge,
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  gameInputs: n
158
- }), p = Ue(l.payout).toString();
152
+ }), d = Ne(l.payout).toString();
159
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  return { success: !0, data: {
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  id: crypto.randomUUID(),
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  tenantId: "origami-casino",
@@ -163,7 +157,7 @@ class Ke {
163
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  tenantUserId: "mock-user",
164
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  gameId: "wheel",
165
159
  amount: i,
166
- payout: p,
160
+ payout: d,
167
161
  afterBalance: "1000",
168
162
  multiplier: l.payoutMultiplier.toString(),
169
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  clientSeed: "mock-seed",
@@ -187,7 +181,7 @@ class Ke {
187
181
  } };
188
182
  }
189
183
  }
190
- const Ge = I`
184
+ const Ke = A`
191
185
  :host {
192
186
  width: 100%;
193
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  height: 100%;
@@ -206,7 +200,7 @@ const Ge = I`
206
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  display: none;
207
201
  }
208
202
 
209
- ${H} {
203
+ ${F} {
210
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  :host {
211
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  grid-template-rows: auto 1fr auto;
212
206
  padding-bottom: 0;
@@ -216,7 +210,7 @@ const Ge = I`
216
210
  }
217
211
  }
218
212
  }
219
- `, qe = I`
213
+ `, Ge = A`
220
214
  :host {
221
215
  width: 100%;
222
216
  height: 100%;
@@ -276,7 +270,7 @@ const Ge = I`
276
270
  display: none;
277
271
  }
278
272
 
279
- ${H} {
273
+ ${F} {
280
274
  .wheel-box {
281
275
  aspect-ratio: 1 / 1;
282
276
  height: auto;
@@ -325,17 +319,17 @@ const Ge = I`
325
319
  RED: "var(--wheel-color-red)",
326
320
  BLUE: "var(--wheel-color-blue)",
327
321
  PURPLE: "var(--wheel-color-purple)"
328
- }, Ve = {
322
+ }, qe = {
329
323
  ZERO: C.BLACK,
330
324
  A: C.GREEN,
331
325
  B: C.YELLOW,
332
326
  C: C.BLUE,
333
327
  D: C.RED,
334
328
  E: C.PURPLE
335
- }, ae = (t) => Ve[t], G = 9, ze = 0.08, Ye = 0.8, Qe = 1e4, Xe = () => ({
336
- layers: [fe(2800, { duration: 15e-4, decay: 8, gain: 0.6 })],
329
+ }, ae = (t) => qe[t], G = 9, Ve = 0.08, Ye = 0.8, ze = 1e4, Qe = () => ({
330
+ layers: [de(2800, { duration: 15e-4, decay: 8, gain: 0.6 })],
337
331
  gainScale: 1
338
- }), Ze = I`
332
+ }), Ze = A`
339
333
  :host {
340
334
  --wheel-color-black: #1a1a1a;
341
335
  --wheel-color-green: #00d084;
@@ -356,17 +350,17 @@ const Ge = I`
356
350
  }
357
351
  }
358
352
  `;
359
- var Je = Object.defineProperty, et = Object.getOwnPropertyDescriptor, F = (t, e, i, r) => {
360
- for (var s = r > 1 ? void 0 : r ? et(e, i) : e, n = t.length - 1, l; n >= 0; n--)
353
+ var Xe = Object.defineProperty, Je = Object.getOwnPropertyDescriptor, j = (t, e, i, r) => {
354
+ for (var s = r > 1 ? void 0 : r ? Je(e, i) : e, n = t.length - 1, l; n >= 0; n--)
361
355
  (l = t[n]) && (s = (r ? l(e, i, s) : l(s)) || s);
362
- return r && s && Je(e, i, s), s;
356
+ return r && s && Xe(e, i, s), s;
363
357
  };
364
- let T = class extends D {
358
+ let B = class extends O {
365
359
  constructor() {
366
- super(...arguments), this.risk = c.MEDIUM_RISK, this.segments = L.TEN, this.highlightedSegments = [];
360
+ super(...arguments), this.risk = u.MEDIUM_RISK, this.segments = L.TEN, this.highlightedSegments = [];
367
361
  }
368
362
  generateWheelPaths() {
369
- const t = Te({ riskLevel: this.risk, segments: this.segments }), e = { cx: 285, cy: 285 }, i = 284.371, r = 2 * Math.PI / this.segments, s = [];
363
+ const t = Ce({ riskLevel: this.risk, segments: this.segments }), e = { cx: 285, cy: 285 }, i = 284.371, r = 2 * Math.PI / this.segments, s = [];
370
364
  for (let n = 0; n < this.segments; n++) {
371
365
  const l = ae(t[n]), _ = this.highlightedSegments.length > 0 && !this.highlightedSegments.includes(n) ? 0.25 : 1, k = n * r - Math.PI / 2, E = (n + 1) * r - Math.PI / 2, P = {
372
366
  x: e.cx + i * Math.cos(k),
@@ -405,27 +399,27 @@ let T = class extends D {
405
399
  `;
406
400
  }
407
401
  };
408
- T.styles = [Ze];
409
- F([
402
+ B.styles = [Ze];
403
+ j([
410
404
  o({ type: String })
411
- ], T.prototype, "risk", 2);
412
- F([
405
+ ], B.prototype, "risk", 2);
406
+ j([
413
407
  o({ type: Number })
414
- ], T.prototype, "segments", 2);
415
- F([
408
+ ], B.prototype, "segments", 2);
409
+ j([
416
410
  o({ type: Array })
417
- ], T.prototype, "highlightedSegments", 2);
418
- T = F([
411
+ ], B.prototype, "highlightedSegments", 2);
412
+ B = j([
419
413
  $("origami-wheel-svg")
420
- ], T);
421
- var tt = Object.defineProperty, st = Object.getOwnPropertyDescriptor, m = (t, e, i, r) => {
422
- for (var s = r > 1 ? void 0 : r ? st(e, i) : e, n = t.length - 1, l; n >= 0; n--)
414
+ ], B);
415
+ var et = Object.defineProperty, tt = Object.getOwnPropertyDescriptor, p = (t, e, i, r) => {
416
+ for (var s = r > 1 ? void 0 : r ? tt(e, i) : e, n = t.length - 1, l; n >= 0; n--)
423
417
  (l = t[n]) && (s = (r ? l(e, i, s) : l(s)) || s);
424
- return r && s && tt(e, i, s), s;
418
+ return r && s && et(e, i, s), s;
425
419
  };
426
- let h = class extends D {
420
+ let h = class extends O {
427
421
  constructor() {
428
- super(...arguments), this.services = new f(this, ye), this.skin = new f(this, be), this.preferences = new f(this, ve), this.isPlaying = !1, this.staticDisplay = !1, this.ignoreInstantBet = !1, this.risk = c.MEDIUM_RISK, this.segments = 10, this.targetAngle = null, this.resultSegment = null, this.hoveredSegments = [], this._angle = 0, this._rafId = null, this._decelerationOffsets = null, this._currentDecelerationFrame = 0, this._decelerationStartAngle = 0;
422
+ super(...arguments), this.services = new f(this, fe), this.skin = new f(this, ye), this.preferences = new f(this, ve), this.isPlaying = !1, this.staticDisplay = !1, this.ignoreInstantBet = !1, this.risk = u.MEDIUM_RISK, this.segments = 10, this.targetAngle = null, this.resultSegment = null, this.hoveredSegments = [], this._angle = 0, this._rafId = null, this._decelerationOffsets = null, this._currentDecelerationFrame = 0, this._decelerationStartAngle = 0;
429
423
  }
430
424
  firstUpdated() {
431
425
  this._updateTransform();
@@ -442,10 +436,10 @@ let h = class extends D {
442
436
  this._angle = this.targetAngle, this._updateTransform(), this._stopLoop(), this.emit("wheel-spin-complete");
443
437
  return;
444
438
  }
445
- const t = this._isInstantBet ? Ye : ze;
446
- this._decelerationOffsets = j.generateDecelerationOffsets(G, t);
439
+ const t = this._isInstantBet ? Ye : Ve;
440
+ this._decelerationOffsets = H.generateDecelerationOffsets(G, t);
447
441
  const e = this._decelerationOffsets[this._decelerationOffsets.length - 1];
448
- this._decelerationStartAngle = j.calculateDecelerationStartAngle(this._angle, this.targetAngle, e), this._currentDecelerationFrame = 0;
442
+ this._decelerationStartAngle = H.calculateDecelerationStartAngle(this._angle, this.targetAngle, e), this._currentDecelerationFrame = 0;
449
443
  }
450
444
  handleIsPlayingChange() {
451
445
  this.isPlaying && this._rafId === null && !this._isInstantBet ? this._startLoop() : !this.isPlaying && this._rafId !== null && this._stopLoop();
@@ -466,7 +460,7 @@ let h = class extends D {
466
460
  this._angle += G;
467
461
  this._updateTransform();
468
462
  const r = 360 / this.segments;
469
- Math.floor(this._angle / r) - Math.floor(e / r) > 0 && this.services.value.soundEffects.play(Xe()), this._rafId = requestAnimationFrame(t);
463
+ Math.floor(this._angle / r) - Math.floor(e / r) > 0 && this.services.value.soundEffects.play(Qe()), this._rafId = requestAnimationFrame(t);
470
464
  };
471
465
  this._rafId === null && (this._rafId = requestAnimationFrame(t));
472
466
  }
@@ -519,44 +513,44 @@ let h = class extends D {
519
513
  `;
520
514
  }
521
515
  };
522
- h.styles = [W, qe];
523
- m([
516
+ h.styles = [T, Ge];
517
+ p([
524
518
  o({ type: Boolean })
525
519
  ], h.prototype, "isPlaying", 2);
526
- m([
520
+ p([
527
521
  o({ type: Boolean })
528
522
  ], h.prototype, "staticDisplay", 2);
529
- m([
523
+ p([
530
524
  o({ type: Boolean })
531
525
  ], h.prototype, "ignoreInstantBet", 2);
532
- m([
526
+ p([
533
527
  o({ type: String })
534
528
  ], h.prototype, "risk", 2);
535
- m([
529
+ p([
536
530
  o({ type: Number })
537
531
  ], h.prototype, "segments", 2);
538
- m([
532
+ p([
539
533
  o({ type: Number })
540
534
  ], h.prototype, "targetAngle", 2);
541
- m([
535
+ p([
542
536
  o({ type: Number })
543
537
  ], h.prototype, "resultSegment", 2);
544
- m([
538
+ p([
545
539
  o({ type: Array })
546
540
  ], h.prototype, "hoveredSegments", 2);
547
- m([
548
- X(".wheel-svg")
541
+ p([
542
+ Z(".wheel-svg")
549
543
  ], h.prototype, "_wheelEl", 2);
550
- m([
544
+ p([
551
545
  te("targetAngle")
552
546
  ], h.prototype, "handleTargetAngleChange", 1);
553
- m([
547
+ p([
554
548
  te("isPlaying")
555
549
  ], h.prototype, "handleIsPlayingChange", 1);
556
- h = m([
550
+ h = p([
557
551
  $("origami-wheel-animator")
558
552
  ], h);
559
- const it = I`
553
+ const st = A`
560
554
  :host {
561
555
  display: flex;
562
556
  flex-direction: column;
@@ -676,7 +670,7 @@ const it = I`
676
670
  cursor: help;
677
671
  }
678
672
 
679
- ${we} {
673
+ ${be} {
680
674
  :host .tiles {
681
675
  display: flex;
682
676
  flex-wrap: nowrap;
@@ -693,14 +687,14 @@ const it = I`
693
687
  }
694
688
  }
695
689
  `;
696
- var rt = Object.defineProperty, nt = Object.getOwnPropertyDescriptor, R = (t, e, i, r) => {
697
- for (var s = r > 1 ? void 0 : r ? nt(e, i) : e, n = t.length - 1, l; n >= 0; n--)
690
+ var it = Object.defineProperty, rt = Object.getOwnPropertyDescriptor, R = (t, e, i, r) => {
691
+ for (var s = r > 1 ? void 0 : r ? rt(e, i) : e, n = t.length - 1, l; n >= 0; n--)
698
692
  (l = t[n]) && (s = (r ? l(e, i, s) : l(s)) || s);
699
- return r && s && rt(e, i, s), s;
693
+ return r && s && it(e, i, s), s;
700
694
  };
701
- let O = class extends D {
695
+ let D = class extends O {
702
696
  constructor() {
703
- super(...arguments), this.locale = new f(this, z), this.limits = new f(this, se), this.layout = new f(this, ie), this.wallet = new f(this, Se), this.risk = c.MEDIUM_RISK, this.segments = L.TEN, this.resultSegment = null, this.hoveredTileIndex = null;
697
+ super(...arguments), this.locale = new f(this, Y), this.limits = new f(this, se), this.layout = new f(this, ie), this.wallet = new f(this, we), this.risk = u.MEDIUM_RISK, this.segments = L.TEN, this.resultSegment = null, this.hoveredTileIndex = null;
704
698
  }
705
699
  get edge() {
706
700
  return this.limits.value.edge;
@@ -738,14 +732,14 @@ let O = class extends D {
738
732
  this.layout.value.isDesktop && (this.hoveredTileIndex = null, this.emit("wheel-multiplier-hover", { detail: { segments: [] } }));
739
733
  }
740
734
  formatProfit(t) {
741
- const { betAmount: e } = this.wallet.value, { maxPayout: i } = this.limits.value, { currency: r } = this.locale.value, s = _e({ betAmount: d(e), multiplier: t, maxPayout: d(i) });
742
- return $e(s.toFixed(), r, { includeSymbol: !1 });
735
+ const { betAmount: e } = this.wallet.value, { maxPayout: i } = this.limits.value, { currency: r } = this.locale.value, s = Se({ betAmount: c(e), multiplier: t, maxPayout: c(i) });
736
+ return _e(s.toFixed(), r, { includeSymbol: !1 });
743
737
  }
744
738
  formatChance(t, e) {
745
739
  return `${t}/${e}`;
746
740
  }
747
741
  render() {
748
- const t = this.tiles, e = Math.min(t.length, 6), { language: i } = this.locale.value, r = this.activeTileIndex, s = t[r], n = t.reduce((_, k) => _ + k.weight, 0), l = this.formatProfit(s.multiplier), p = this.formatChance(s.weight, n);
742
+ const t = this.tiles, e = Math.min(t.length, 6), { language: i } = this.locale.value, r = this.activeTileIndex, s = t[r], n = t.reduce((_, k) => _ + k.weight, 0), l = this.formatProfit(s.multiplier), d = this.formatChance(s.weight, n);
749
743
  return a`
750
744
  <div class="container">
751
745
  ${this.layout.value.isDesktop ? a`<div class="multiplier-info">
@@ -761,14 +755,14 @@ let O = class extends D {
761
755
  .offset=${6}
762
756
  inline
763
757
  >
764
- <span class="info-icon">${xe(this.locale.value.currency)}</span>
758
+ <span class="info-icon">${$e(this.locale.value.currency)}</span>
765
759
  </origami-tooltip>
766
760
  </div>
767
761
 
768
762
  <div class="info-item">
769
763
  <div>
770
764
  <span class="label">${g("common.winChance", i)}:</span>
771
- <span class="value">${p}</span>
765
+ <span class="value">${d}</span>
772
766
  </div>
773
767
  <lottie-icon
774
768
  src="https://assets.betorigami.com/games/animations/percentage_symbol.json"
@@ -780,20 +774,20 @@ let O = class extends D {
780
774
 
781
775
  <div class="tiles" role="list" style="--grid-columns: ${e}" @mouseleave=${() => this.handleTileMouseLeave()}>
782
776
  ${t.map(({ slot: _, multiplier: k }, E) => {
783
- const P = `${k.toString()}X`, N = ae(_), Z = this.hoveredTileIndex === E;
777
+ const P = `${k.toString()}X`, N = ae(_), X = this.hoveredTileIndex === E;
784
778
  return a`
785
779
  <div
786
780
  class="tile"
787
781
  role="listitem"
788
- hovered=${Z}
789
- active=${!Z && E === r}
782
+ hovered=${X}
783
+ active=${!X && E === r}
790
784
  @mouseenter=${() => this.handleTileMouseEnter(E)}
791
785
  >
792
786
  <div class="tile-content">
793
787
  <span class="tile-label">${P}</span>
794
788
  <span
795
789
  class="dot"
796
- style=${je({ backgroundColor: N })}
790
+ style=${Ue({ backgroundColor: N })}
797
791
  aria-hidden="true"
798
792
  ></span>
799
793
  </div>
@@ -805,30 +799,30 @@ let O = class extends D {
805
799
  `;
806
800
  }
807
801
  };
808
- O.styles = [W, it];
802
+ D.styles = [T, st];
809
803
  R([
810
804
  o({ type: String })
811
- ], O.prototype, "risk", 2);
805
+ ], D.prototype, "risk", 2);
812
806
  R([
813
807
  o({ type: Number })
814
- ], O.prototype, "segments", 2);
808
+ ], D.prototype, "segments", 2);
815
809
  R([
816
810
  o({ type: Number })
817
- ], O.prototype, "resultSegment", 2);
811
+ ], D.prototype, "resultSegment", 2);
818
812
  R([
819
- b()
820
- ], O.prototype, "hoveredTileIndex", 2);
821
- O = R([
813
+ v()
814
+ ], D.prototype, "hoveredTileIndex", 2);
815
+ D = R([
822
816
  $("origami-wheel-content-bottom")
823
- ], O);
824
- var lt = Object.defineProperty, ot = Object.getOwnPropertyDescriptor, A = (t, e, i, r) => {
825
- for (var s = r > 1 ? void 0 : r ? ot(e, i) : e, n = t.length - 1, l; n >= 0; n--)
817
+ ], D);
818
+ var nt = Object.defineProperty, lt = Object.getOwnPropertyDescriptor, I = (t, e, i, r) => {
819
+ for (var s = r > 1 ? void 0 : r ? lt(e, i) : e, n = t.length - 1, l; n >= 0; n--)
826
820
  (l = t[n]) && (s = (r ? l(e, i, s) : l(s)) || s);
827
- return r && s && lt(e, i, s), s;
821
+ return r && s && nt(e, i, s), s;
828
822
  };
829
- let v = class extends D {
823
+ let b = class extends O {
830
824
  constructor() {
831
- super(...arguments), this.isPlaying = !1, this.history = [], this.risk = c.MEDIUM_RISK, this.segments = 10, this.targetAngle = null, this.resultSegment = null, this.hoveredSegments = [];
825
+ super(...arguments), this.isPlaying = !1, this.history = [], this.risk = u.MEDIUM_RISK, this.segments = 10, this.targetAngle = null, this.resultSegment = null, this.hoveredSegments = [];
832
826
  }
833
827
  handleMultiplierHover(t) {
834
828
  this.hoveredSegments = t.detail.segments;
@@ -836,7 +830,7 @@ let v = class extends D {
836
830
  render() {
837
831
  return a`
838
832
  <origami-history-pills
839
- .gameType=${Y.WHEEL}
833
+ .gameType=${z.WHEEL}
840
834
  .history=${[...this.history].reverse()}
841
835
  ></origami-history-pills>
842
836
 
@@ -860,32 +854,32 @@ let v = class extends D {
860
854
  `;
861
855
  }
862
856
  };
863
- v.styles = [W, Ge];
864
- A([
857
+ b.styles = [T, Ke];
858
+ I([
865
859
  o({ type: Boolean })
866
- ], v.prototype, "isPlaying", 2);
867
- A([
860
+ ], b.prototype, "isPlaying", 2);
861
+ I([
868
862
  o({ type: Array })
869
- ], v.prototype, "history", 2);
870
- A([
863
+ ], b.prototype, "history", 2);
864
+ I([
871
865
  o({ type: String })
872
- ], v.prototype, "risk", 2);
873
- A([
866
+ ], b.prototype, "risk", 2);
867
+ I([
874
868
  o({ type: Number })
875
- ], v.prototype, "segments", 2);
876
- A([
869
+ ], b.prototype, "segments", 2);
870
+ I([
877
871
  o({ type: Number })
878
- ], v.prototype, "targetAngle", 2);
879
- A([
872
+ ], b.prototype, "targetAngle", 2);
873
+ I([
880
874
  o({ type: Number })
881
- ], v.prototype, "resultSegment", 2);
882
- A([
883
- b()
884
- ], v.prototype, "hoveredSegments", 2);
885
- v = A([
875
+ ], b.prototype, "resultSegment", 2);
876
+ I([
877
+ v()
878
+ ], b.prototype, "hoveredSegments", 2);
879
+ b = I([
886
880
  $("origami-wheel-layout")
887
- ], v);
888
- const he = I`
881
+ ], b);
882
+ const he = A`
889
883
  :host {
890
884
  display: flex;
891
885
  flex-direction: column;
@@ -910,12 +904,12 @@ const he = I`
910
904
  grid-column: span 2;
911
905
  }
912
906
 
913
- ${H} {
907
+ ${F} {
914
908
  :host .action-section {
915
909
  order: 0;
916
910
  }
917
911
  }
918
- `, at = I`
912
+ `, ot = A`
919
913
  :host {
920
914
  display: contents;
921
915
  }
@@ -924,19 +918,19 @@ const he = I`
924
918
  grid-column: span 2;
925
919
  }
926
920
  `;
927
- var ht = Object.defineProperty, gt = Object.getOwnPropertyDescriptor, K = (t, e, i, r) => {
928
- for (var s = r > 1 ? void 0 : r ? gt(e, i) : e, n = t.length - 1, l; n >= 0; n--)
921
+ var at = Object.defineProperty, ht = Object.getOwnPropertyDescriptor, K = (t, e, i, r) => {
922
+ for (var s = r > 1 ? void 0 : r ? ht(e, i) : e, n = t.length - 1, l; n >= 0; n--)
929
923
  (l = t[n]) && (s = (r ? l(e, i, s) : l(s)) || s);
930
- return r && s && ht(e, i, s), s;
924
+ return r && s && at(e, i, s), s;
931
925
  };
932
926
  const ct = {
933
- [c.LOW_RISK]: "common.low",
934
- [c.MEDIUM_RISK]: "common.medium",
935
- [c.HIGH_RISK]: "common.high"
927
+ [u.LOW_RISK]: "common.low",
928
+ [u.MEDIUM_RISK]: "common.medium",
929
+ [u.HIGH_RISK]: "common.high"
936
930
  };
937
- let B = class extends D {
931
+ let W = class extends O {
938
932
  constructor() {
939
- super(...arguments), this.locale = new f(this, z), this.risk = c.MEDIUM_RISK, this.segments = L.TEN, this.disabled = !1;
933
+ super(...arguments), this.locale = new f(this, Y), this.risk = u.MEDIUM_RISK, this.segments = L.TEN, this.disabled = !1;
940
934
  }
941
935
  handleRiskChange(t) {
942
936
  const { value: e } = t.detail;
@@ -952,7 +946,7 @@ let B = class extends D {
952
946
  <origami-select
953
947
  class="grid-full-width"
954
948
  label=${g("common.risk", t)}
955
- .options=${Le.map((e) => ({ value: e, label: g(ct[e], t) }))}
949
+ .options=${Te.map((e) => ({ value: e, label: g(ct[e], t) }))}
956
950
  .value=${this.risk}
957
951
  @select-change=${this.handleRiskChange}
958
952
  ?disabled=${this.disabled}
@@ -961,7 +955,7 @@ let B = class extends D {
961
955
  <origami-select
962
956
  class="grid-full-width"
963
957
  label=${g("games.wheel.segments", t)}
964
- .options=${Re.map((e) => ({ value: e.toString(), label: e.toString() }))}
958
+ .options=${Le.map((e) => ({ value: e.toString(), label: e.toString() }))}
965
959
  .value=${this.segments.toString()}
966
960
  @select-change=${this.handleSegmentsChange}
967
961
  ?disabled=${this.disabled}
@@ -969,27 +963,27 @@ let B = class extends D {
969
963
  `;
970
964
  }
971
965
  };
972
- B.styles = [W, at];
966
+ W.styles = [T, ot];
973
967
  K([
974
968
  o({ type: String })
975
- ], B.prototype, "risk", 2);
969
+ ], W.prototype, "risk", 2);
976
970
  K([
977
971
  o({ type: Number })
978
- ], B.prototype, "segments", 2);
972
+ ], W.prototype, "segments", 2);
979
973
  K([
980
974
  o({ type: Boolean })
981
- ], B.prototype, "disabled", 2);
982
- B = K([
975
+ ], W.prototype, "disabled", 2);
976
+ W = K([
983
977
  $("origami-wheel-selectors")
984
- ], B);
985
- var ut = Object.defineProperty, mt = Object.getOwnPropertyDescriptor, x = (t, e, i, r) => {
986
- for (var s = r > 1 ? void 0 : r ? mt(e, i) : e, n = t.length - 1, l; n >= 0; n--)
978
+ ], W);
979
+ var gt = Object.defineProperty, ut = Object.getOwnPropertyDescriptor, x = (t, e, i, r) => {
980
+ for (var s = r > 1 ? void 0 : r ? ut(e, i) : e, n = t.length - 1, l; n >= 0; n--)
987
981
  (l = t[n]) && (s = (r ? l(e, i, s) : l(s)) || s);
988
- return r && s && ut(e, i, s), s;
982
+ return r && s && gt(e, i, s), s;
989
983
  };
990
- let y = class extends D {
984
+ let y = class extends O {
991
985
  constructor() {
992
- super(...arguments), this.locale = new f(this, z), this.isPlaying = !1, this.betDisabled = !1, this.inputsDisabled = !1, this.risk = c.MEDIUM_RISK, this.segments = L.TEN, this.betMaxMultiplier = d(1), this.isBetAmountValid = !0, this._betAboveBalance = !1;
986
+ super(...arguments), this.locale = new f(this, Y), this.isPlaying = !1, this.betDisabled = !1, this.inputsDisabled = !1, this.risk = u.MEDIUM_RISK, this.segments = L.TEN, this.betMaxMultiplier = c(1), this.isBetAmountValid = !0, this._betAboveBalance = !1;
993
987
  }
994
988
  render() {
995
989
  const t = this.locale.value.language;
@@ -1002,7 +996,7 @@ let y = class extends D {
1002
996
  this.isBetAmountValid = e.detail.isValid;
1003
997
  }}
1004
998
  @bet-amount-input-error-change=${(e) => {
1005
- this._betAboveBalance = e.detail.invalidReason === ke.BET_AMOUNT_ABOVE_BALANCE;
999
+ this._betAboveBalance = e.detail.invalidReason === xe.BET_AMOUNT_ABOVE_BALANCE;
1006
1000
  }}
1007
1001
  ></origami-bet-amount-input>
1008
1002
 
@@ -1024,7 +1018,7 @@ let y = class extends D {
1024
1018
  `;
1025
1019
  }
1026
1020
  };
1027
- y.styles = [W, he];
1021
+ y.styles = [T, he];
1028
1022
  x([
1029
1023
  o({ type: Boolean })
1030
1024
  ], y.prototype, "isPlaying", 2);
@@ -1044,22 +1038,22 @@ x([
1044
1038
  o({ attribute: !1 })
1045
1039
  ], y.prototype, "betMaxMultiplier", 2);
1046
1040
  x([
1047
- b()
1041
+ v()
1048
1042
  ], y.prototype, "isBetAmountValid", 2);
1049
1043
  x([
1050
- b()
1044
+ v()
1051
1045
  ], y.prototype, "_betAboveBalance", 2);
1052
1046
  y = x([
1053
1047
  $("origami-wheel-manual")
1054
1048
  ], y);
1055
- var pt = Object.defineProperty, dt = Object.getOwnPropertyDescriptor, M = (t, e, i, r) => {
1056
- for (var s = r > 1 ? void 0 : r ? dt(e, i) : e, n = t.length - 1, l; n >= 0; n--)
1049
+ var mt = Object.defineProperty, pt = Object.getOwnPropertyDescriptor, M = (t, e, i, r) => {
1050
+ for (var s = r > 1 ? void 0 : r ? pt(e, i) : e, n = t.length - 1, l; n >= 0; n--)
1057
1051
  (l = t[n]) && (s = (r ? l(e, i, s) : l(s)) || s);
1058
- return r && s && pt(e, i, s), s;
1052
+ return r && s && mt(e, i, s), s;
1059
1053
  };
1060
- let w = class extends D {
1054
+ let w = class extends O {
1061
1055
  constructor() {
1062
- super(...arguments), this.inputsDisabled = !1, this.autobetStopping = !1, this.autobetInProgress = !1, this.betDisabled = !1, this.risk = c.MEDIUM_RISK, this.segments = L.TEN, this.betMaxMultiplier = d(1);
1056
+ super(...arguments), this.inputsDisabled = !1, this.autobetStopping = !1, this.autobetInProgress = !1, this.betDisabled = !1, this.risk = u.MEDIUM_RISK, this.segments = L.TEN, this.betMaxMultiplier = c(1);
1063
1057
  }
1064
1058
  render() {
1065
1059
  return a`
@@ -1079,7 +1073,7 @@ let w = class extends D {
1079
1073
  `;
1080
1074
  }
1081
1075
  };
1082
- w.styles = [W, he];
1076
+ w.styles = [T, he];
1083
1077
  M([
1084
1078
  o({ type: Boolean })
1085
1079
  ], w.prototype, "inputsDisabled", 2);
@@ -1104,7 +1098,7 @@ M([
1104
1098
  w = M([
1105
1099
  $("origami-wheel-auto")
1106
1100
  ], w);
1107
- const ft = I`
1101
+ const dt = A`
1108
1102
  :host {
1109
1103
  height: 100%;
1110
1104
  }
@@ -1113,14 +1107,14 @@ const ft = I`
1113
1107
  display: block;
1114
1108
  }
1115
1109
  `;
1116
- var yt = Object.defineProperty, bt = Object.getOwnPropertyDescriptor, S = (t, e, i, r) => {
1117
- for (var s = r > 1 ? void 0 : r ? bt(e, i) : e, n = t.length - 1, l; n >= 0; n--)
1110
+ var ft = Object.defineProperty, yt = Object.getOwnPropertyDescriptor, S = (t, e, i, r) => {
1111
+ for (var s = r > 1 ? void 0 : r ? yt(e, i) : e, n = t.length - 1, l; n >= 0; n--)
1118
1112
  (l = t[n]) && (s = (r ? l(e, i, s) : l(s)) || s);
1119
- return r && s && yt(e, i, s), s;
1113
+ return r && s && ft(e, i, s), s;
1120
1114
  };
1121
- let u = class extends re {
1115
+ let m = class extends re {
1122
1116
  constructor() {
1123
- super(), this.limits = new f(this, se), this.layout = new f(this, ie), this.isManualPlaying = !1, this.history = [], this.wheelRisk = c.MEDIUM_RISK, this.numberOfSegments = 10, this.targetAngle = null, this.resultSegment = null, this.isWheelSpinning = !1, new Ee(this, [
1117
+ super(), this.limits = new f(this, se), this.layout = new f(this, ie), this.isManualPlaying = !1, this.history = [], this.wheelRisk = u.MEDIUM_RISK, this.numberOfSegments = 10, this.targetAngle = null, this.resultSegment = null, this.isWheelSpinning = !1, new ke(this, [
1124
1118
  {
1125
1119
  key: " ",
1126
1120
  callback: () => ee.clickBetButton(this.manualOrAuto, this._wheelManualEl, this._wheelAutoEl),
@@ -1139,7 +1133,7 @@ let u = class extends re {
1139
1133
  this.numberOfSegments = t.detail.value, this.resultSegment = null;
1140
1134
  }
1141
1135
  get wheelApi() {
1142
- return this.session.value.isDemoMode ? new Ke(this.limits.value.edge) : new Fe(this.session.value.authToken, this.session.value.baseUrl);
1136
+ return this.session.value.isDemoMode ? new je(this.limits.value.edge) : new Fe(this.services.value.providerApi);
1143
1137
  }
1144
1138
  get isToggleDisabled() {
1145
1139
  return this.isManualPlaying || this.autobetInProgress || this.autobetStopping;
@@ -1148,13 +1142,13 @@ let u = class extends re {
1148
1142
  return this.isManualPlaying || this.autobetInProgress || this.autobetStopping;
1149
1143
  }
1150
1144
  wheelSpinCompletedPromise() {
1151
- return Ie(this, "wheel-spin-complete", void 0, Qe, !0);
1145
+ return Ee(this, "wheel-spin-complete", void 0, ze, !0);
1152
1146
  }
1153
1147
  async handleBetExecution(t, e) {
1154
1148
  this.resetForNextBet(() => {
1155
1149
  this.targetAngle = null, this.resultSegment = null;
1156
1150
  });
1157
- const i = d(this.wallet.value.balance);
1151
+ const i = c(this.wallet.value.balance);
1158
1152
  try {
1159
1153
  if (this.session.value.isDemoMode && i.lt(t))
1160
1154
  throw new Error(g("alerts.insufficientBalance", this.locale.value.language));
@@ -1171,16 +1165,16 @@ let u = class extends re {
1171
1165
  })
1172
1166
  );
1173
1167
  if (s.success) {
1174
- const { data: n } = s, l = Number(n.multiplier ?? 0), { betActions: p } = n, _ = p[p.length - 1];
1168
+ const { data: n } = s, l = Number(n.multiplier ?? 0), { betActions: d } = n, _ = d[d.length - 1];
1175
1169
  if (_?.data?.WHEEL) {
1176
1170
  const { result: P } = _.data.WHEEL;
1177
- this.resultSegment = P[0] ?? 0, this.targetAngle = j.calculateTargetAngle(this.resultSegment, this.numberOfSegments, n.id);
1171
+ this.resultSegment = P[0] ?? 0, this.targetAngle = H.calculateTargetAngle(this.resultSegment, this.numberOfSegments, n.id);
1178
1172
  }
1179
1173
  r && await this.wheelSpinCompletedPromise(), this.isWheelSpinning = !1;
1180
- const k = d(l).gt(0);
1174
+ const k = c(l).gt(0);
1181
1175
  this.history = [...this.history, { multiplier: l, won: k, id: n.id }], this.updateHistoryWithBet(n);
1182
- const E = this.session.value.isDemoMode ? i.minus(n.amount ?? 0).plus(n.payout ?? 0) : d(n.afterBalance ?? 0);
1183
- return this.wallet.value.updateBalance(E), d(l).gt(1) && this.playWinFeedback(), s;
1176
+ const E = this.session.value.isDemoMode ? i.minus(n.amount ?? 0).plus(n.payout ?? 0) : c(n.afterBalance ?? 0);
1177
+ return this.wallet.value.updateBalance(E), c(l).gt(1) && this.playWinFeedback(), s;
1184
1178
  } else
1185
1179
  return this.wallet.value.updateBalance(i), this.isWheelSpinning = !1, s;
1186
1180
  } catch (r) {
@@ -1200,19 +1194,20 @@ let u = class extends re {
1200
1194
  const i = await this.handleBetExecution(e, t);
1201
1195
  if (!i.success)
1202
1196
  return {
1203
- pnl: d(0),
1197
+ pnl: c(0),
1204
1198
  gameOutcome: "Draw",
1205
1199
  hasError: !0,
1200
+ afterBalance: null,
1206
1201
  errorCode: i.errorCode ?? U.UNKNOWN,
1207
1202
  errorMessage: i.error || g("alerts.errorProcessingBet", this.locale.value.language)
1208
1203
  };
1209
- const r = i.data, s = d(r.payout ?? 0).minus(r.amount ?? 0), n = Number(r.multiplier), l = Me(n);
1210
- return await this.holdResultDisplay(), { pnl: s, gameOutcome: l, hasError: !1 };
1204
+ const r = i.data, s = c(r.payout ?? 0).minus(r.amount ?? 0), n = Number(r.multiplier), l = Ie(n);
1205
+ return await this.holdResultDisplay(), { pnl: s, gameOutcome: l, hasError: !1, afterBalance: r.afterBalance ? c(r.afterBalance) : null };
1211
1206
  }
1212
1207
  render() {
1213
- const t = oe(this.limits.value.edge, { riskLevel: this.wheelRisk, segments: this.numberOfSegments }), e = !1, i = Pe(this.layout.value);
1208
+ const t = oe(this.limits.value.edge, { riskLevel: this.wheelRisk, segments: this.numberOfSegments }), e = !1, i = Me(this.layout.value);
1214
1209
  return a`
1215
- <origami-game-layout style=${i} .gameType=${Y.WHEEL}>
1210
+ <origami-game-layout style=${i} .gameType=${z.WHEEL}>
1216
1211
  <origami-game-sidebar
1217
1212
  slot="control-panel"
1218
1213
  ?toggleDisabled=${this.isToggleDisabled}
@@ -1221,7 +1216,7 @@ let u = class extends re {
1221
1216
  @wheel-risk-change=${this.handleWheelRiskChange}
1222
1217
  @wheel-segments-change=${this.handleWheelSegmentsChange}
1223
1218
  >
1224
- ${Ne(
1219
+ ${Re(
1225
1220
  this.manualOrAuto === "Manual" ? a`<origami-wheel-manual
1226
1221
  slot="controls"
1227
1222
  .inputsDisabled=${this.areInputsDisabled}
@@ -1268,38 +1263,38 @@ let u = class extends re {
1268
1263
  `;
1269
1264
  }
1270
1265
  };
1271
- u.styles = [...re.styles, ft];
1266
+ m.styles = [...re.styles, dt];
1272
1267
  S([
1273
- b()
1274
- ], u.prototype, "isManualPlaying", 2);
1268
+ v()
1269
+ ], m.prototype, "isManualPlaying", 2);
1275
1270
  S([
1276
- b()
1277
- ], u.prototype, "history", 2);
1271
+ v()
1272
+ ], m.prototype, "history", 2);
1278
1273
  S([
1279
- b()
1280
- ], u.prototype, "wheelRisk", 2);
1274
+ v()
1275
+ ], m.prototype, "wheelRisk", 2);
1281
1276
  S([
1282
- b()
1283
- ], u.prototype, "numberOfSegments", 2);
1277
+ v()
1278
+ ], m.prototype, "numberOfSegments", 2);
1284
1279
  S([
1285
- b()
1286
- ], u.prototype, "targetAngle", 2);
1280
+ v()
1281
+ ], m.prototype, "targetAngle", 2);
1287
1282
  S([
1288
- b()
1289
- ], u.prototype, "resultSegment", 2);
1283
+ v()
1284
+ ], m.prototype, "resultSegment", 2);
1290
1285
  S([
1291
- b()
1292
- ], u.prototype, "isWheelSpinning", 2);
1286
+ v()
1287
+ ], m.prototype, "isWheelSpinning", 2);
1293
1288
  S([
1294
- X("origami-wheel-manual")
1295
- ], u.prototype, "_wheelManualEl", 2);
1289
+ Z("origami-wheel-manual")
1290
+ ], m.prototype, "_wheelManualEl", 2);
1296
1291
  S([
1297
- X("origami-wheel-auto")
1298
- ], u.prototype, "_wheelAutoEl", 2);
1299
- u = S([
1292
+ Z("origami-wheel-auto")
1293
+ ], m.prototype, "_wheelAutoEl", 2);
1294
+ m = S([
1300
1295
  $("origami-wheel-game")
1301
- ], u);
1302
- var vt = Object.getOwnPropertyDescriptor, wt = (t, e, i, r) => {
1296
+ ], m);
1297
+ var vt = Object.getOwnPropertyDescriptor, bt = (t, e, i, r) => {
1303
1298
  for (var s = r > 1 ? void 0 : r ? vt(e, i) : e, n = t.length - 1, l; n >= 0; n--)
1304
1299
  (l = t[n]) && (s = l(s) || s);
1305
1300
  return s;
@@ -1309,7 +1304,7 @@ let V = class extends De {
1309
1304
  return a`<slot></slot>`;
1310
1305
  }
1311
1306
  };
1312
- V.styles = I`
1307
+ V.styles = A`
1313
1308
  :host {
1314
1309
  pointer-events: none;
1315
1310
  width: 100%;
@@ -1324,25 +1319,25 @@ V.styles = I`
1324
1319
  box-sizing: border-box;
1325
1320
  }
1326
1321
 
1327
- ${H} {
1322
+ ${F} {
1328
1323
  :host {
1329
1324
  height: 225px;
1330
1325
  }
1331
1326
  }
1332
1327
  `;
1333
- V = wt([
1328
+ V = bt([
1334
1329
  $("origami-wheel-outcome")
1335
1330
  ], V);
1336
- const St = (t) => typeof t == "object" && t !== null && "risk" in t && ne(t.risk) && "segments" in t && le(t.segments) && "resultSegment" in t && typeof t.resultSegment == "number" && "betId" in t && typeof t.betId == "string", ge = (t) => {
1331
+ const wt = (t) => typeof t == "object" && t !== null && "risk" in t && ne(t.risk) && "segments" in t && le(t.segments) && "resultSegment" in t && typeof t.resultSegment == "number" && "betId" in t && typeof t.betId == "string", ce = (t) => {
1337
1332
  const e = t?.WHEEL;
1338
1333
  return e !== void 0 && "segments" in e ? e : void 0;
1339
- }, _t = (t) => {
1340
- const e = ge(t.betActions[0]?.data), i = t.betActions[t.betActions.length - 1]?.data.WHEEL;
1341
- return e === void 0 || i === void 0 || !Oe(i) ? { risk: c.MEDIUM_RISK, segments: L.TEN, resultSegment: 0, betId: t.id || "123" } : { risk: e.riskLevel, segments: e.segments, resultSegment: i.result[0] ?? 0, betId: t.id };
1342
- }, $t = (t, { enableAnimation: e, inBetResultModal: i, language: r }) => {
1343
- if (!St(t))
1334
+ }, St = (t) => {
1335
+ const e = ce(t.betActions[0]?.data), i = t.betActions[t.betActions.length - 1]?.data.WHEEL;
1336
+ return e === void 0 || i === void 0 || !Pe(i) ? { risk: u.MEDIUM_RISK, segments: L.TEN, resultSegment: 0, betId: t.id || "123" } : { risk: e.riskLevel, segments: e.segments, resultSegment: i.result[0] ?? 0, betId: t.id };
1337
+ }, _t = (t, { enableAnimation: e, inBetResultModal: i, language: r }) => {
1338
+ if (!wt(t))
1344
1339
  return a`<p>${g("errors.noWheelData", r)}</p>`;
1345
- const s = j.calculateTargetAngle(t.resultSegment, t.segments, t.betId);
1340
+ const s = H.calculateTargetAngle(t.resultSegment, t.segments, t.betId);
1346
1341
  return a`
1347
1342
  <origami-wheel-outcome>
1348
1343
  <origami-wheel-animator
@@ -1357,20 +1352,20 @@ const St = (t) => typeof t == "object" && t !== null && "risk" in t && ne(t.risk
1357
1352
  ></origami-wheel-animator>
1358
1353
  </origami-wheel-outcome>
1359
1354
  `;
1360
- }, xt = (t) => {
1361
- const e = ge(t);
1355
+ }, $t = (t) => {
1356
+ const e = ce(t);
1362
1357
  return e === void 0 ? {} : { segments: e.segments, riskLevel: e.riskLevel };
1363
- }, kt = ({ segments: t, riskLevel: e }) => ({ segments: t, riskLevel: e }), Bt = {
1364
- id: Y.WHEEL,
1358
+ }, xt = ({ segments: t, riskLevel: e }) => ({ segments: t, riskLevel: e }), Bt = {
1359
+ id: z.WHEEL,
1365
1360
  renderGame: () => a`<origami-wheel-game></origami-wheel-game>`,
1366
1361
  gameInfo: He,
1367
1362
  maxMultiplier: ({ edge: t }) => oe(t).toNumber(),
1368
- verifierInputs: xt,
1369
- verifierQuery: kt,
1370
- extractOutcome: _t,
1371
- renderOutcome: $t
1363
+ verifierInputs: $t,
1364
+ verifierQuery: xt,
1365
+ extractOutcome: St,
1366
+ renderOutcome: _t
1372
1367
  };
1373
1368
  export {
1374
- u as WheelGame,
1369
+ m as WheelGame,
1375
1370
  Bt as wheelUiModule
1376
1371
  };