@betorigami/game-ui-wheel 1.1.9 → 1.1.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -1,9 +1,9 @@
1
- import { genCorrelationId as ce, REQUEST_TIMEOUT_MS as ue, resolveApiErrorCode as me, getTranslation as g, errorCodeToTranslationKey as pe, ErrorCode as U, createMockGenerator as de, OrigamiActionType as J, desktopContainerQuery as H, noiseClick as fe, OrigamiElement as D, componentStyles as W, watch as te, RequiredContext as f, servicesContext as ye, skinContext as be, preferencesContext as ve, mobileContainerQuery as we, localeContext as z, limitsContext as se, layoutContext as ie, walletContext as Se, calculateProfitOnWin as _e, formatMonetaryAmount as $e, getCurrencyIcon as xe, OrigamiGame as Y, InvalidReason as ke, GameComponent as re, HotkeyController as Ee, HotkeyHelper as ee, waitForEvent as Ie, formatAutobetSettings as Ae, getGameOutcome as Me, calculateGameLayoutStyle as Pe, isEndAction as Oe } from "@betorigami/game-ui-shared";
1
+ import { genCorrelationId as ge, REQUEST_TIMEOUT_MS as ue, resolveApiErrorCode as me, getTranslation as g, errorCodeToTranslationKey as pe, ErrorCode as U, createMockGenerator as de, OrigamiActionType as J, desktopContainerQuery as H, noiseClick as fe, OrigamiElement as D, componentStyles as W, watch as te, RequiredContext as f, servicesContext as ye, skinContext as be, preferencesContext as ve, mobileContainerQuery as we, localeContext as z, limitsContext as se, layoutContext as ie, walletContext as Se, calculateProfitOnWin as _e, formatMonetaryAmount as $e, getCurrencyIcon as xe, OrigamiGame as Y, InvalidReason as ke, GameComponent as re, HotkeyController as Ee, HotkeyHelper as ee, waitForEvent as Ie, formatAutobetSettings as Ae, getGameOutcome as Me, calculateGameLayoutStyle as Pe, isEndAction as Oe } from "@betorigami/game-ui-shared";
2
2
  import { css as I, svg as q, nothing as Q, html as a, LitElement as De } from "lit";
3
- import { Wheel as Ce, WheelRiskLevel as c, WheelSegments as L, getWheelPattern as Te, getWheelSegmentMultipliers as Be, describeWheelOutcomes as We, isWheelRiskLevel as ne, isWheelSegments as le, WHEEL_RISK_LEVELS as Le, WHEEL_SEGMENT_OPTIONS as Re, getWheelMaxMultiplier as oe } from "@betorigami/game-wheel";
3
+ import { Wheel as Ce, WheelRiskLevel as u, WheelSegments as L, getWheelPattern as Te, getWheelSegmentMultipliers as Be, describeWheelOutcomes as We, isWheelRiskLevel as ne, isWheelSegments as le, WHEEL_RISK_LEVELS as Le, WHEEL_SEGMENT_OPTIONS as Re, getWheelMaxMultiplier as oe } from "@betorigami/game-wheel";
4
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  import { cache as Ne } from "lit/directives/cache.js";
5
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  import { property as o, customElement as $, query as X, state as b } from "lit/decorators.js";
6
- import d from "big.js";
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+ import c from "big.js";
7
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  import { sumPayout as Ue } from "@betorigami/game-engine";
8
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  import { styleMap as je } from "lit/directives/style-map.js";
9
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  const He = {
@@ -74,10 +74,10 @@ class j {
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  let n = 0, l = 0;
75
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  for (; ; ) {
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  l++;
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- const p = e * Math.exp(-i * l);
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- if (p < 0.01)
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+ const d = e * Math.exp(-i * l);
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+ if (d < 0.01)
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  break;
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- n += p, s.push(n);
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+ n += d, s.push(n);
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  }
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  return s;
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  }
@@ -118,7 +118,7 @@ class Fe {
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  headers: {
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  "Content-Type": "application/json",
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  Authorization: `Bearer ${this.authToken}`,
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- "X-Origami-Trace": ce()
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+ "X-Origami-Trace": ge()
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  },
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  body: JSON.stringify({
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  amount: e.amount,
@@ -151,11 +151,11 @@ class Ke {
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  this.edge = e;
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  }
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  async startBet(e) {
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- const { amount: i, riskLevel: r, segments: s } = e, n = { riskLevel: r, segments: s, betAmount: d(i) }, l = new Ce().getGameResult({
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+ const { amount: i, riskLevel: r, segments: s } = e, n = { riskLevel: r, segments: s, betAmount: c(i) }, l = new Ce().getGameResult({
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  generator: de(),
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  edge: this.edge,
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  gameInputs: n
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- }), p = Ue(l.payout).toString();
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+ }), d = Ue(l.payout).toString();
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  return { success: !0, data: {
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  id: crypto.randomUUID(),
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  tenantId: "origami-casino",
@@ -163,7 +163,7 @@ class Ke {
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  tenantUserId: "mock-user",
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  gameId: "wheel",
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  amount: i,
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- payout: p,
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+ payout: d,
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  afterBalance: "1000",
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  multiplier: l.payoutMultiplier.toString(),
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  clientSeed: "mock-seed",
@@ -363,7 +363,7 @@ var Je = Object.defineProperty, et = Object.getOwnPropertyDescriptor, F = (t, e,
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  };
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  let T = class extends D {
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  constructor() {
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- super(...arguments), this.risk = c.MEDIUM_RISK, this.segments = L.TEN, this.highlightedSegments = [];
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+ super(...arguments), this.risk = u.MEDIUM_RISK, this.segments = L.TEN, this.highlightedSegments = [];
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  }
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  generateWheelPaths() {
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  const t = Te({ riskLevel: this.risk, segments: this.segments }), e = { cx: 285, cy: 285 }, i = 284.371, r = 2 * Math.PI / this.segments, s = [];
@@ -418,14 +418,14 @@ F([
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  T = F([
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  $("origami-wheel-svg")
420
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  ], T);
421
- var tt = Object.defineProperty, st = Object.getOwnPropertyDescriptor, m = (t, e, i, r) => {
421
+ var tt = Object.defineProperty, st = Object.getOwnPropertyDescriptor, p = (t, e, i, r) => {
422
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  for (var s = r > 1 ? void 0 : r ? st(e, i) : e, n = t.length - 1, l; n >= 0; n--)
423
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  (l = t[n]) && (s = (r ? l(e, i, s) : l(s)) || s);
424
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  return r && s && tt(e, i, s), s;
425
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  };
426
426
  let h = class extends D {
427
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  constructor() {
428
- super(...arguments), this.services = new f(this, ye), this.skin = new f(this, be), this.preferences = new f(this, ve), this.isPlaying = !1, this.staticDisplay = !1, this.ignoreInstantBet = !1, this.risk = c.MEDIUM_RISK, this.segments = 10, this.targetAngle = null, this.resultSegment = null, this.hoveredSegments = [], this._angle = 0, this._rafId = null, this._decelerationOffsets = null, this._currentDecelerationFrame = 0, this._decelerationStartAngle = 0;
428
+ super(...arguments), this.services = new f(this, ye), this.skin = new f(this, be), this.preferences = new f(this, ve), this.isPlaying = !1, this.staticDisplay = !1, this.ignoreInstantBet = !1, this.risk = u.MEDIUM_RISK, this.segments = 10, this.targetAngle = null, this.resultSegment = null, this.hoveredSegments = [], this._angle = 0, this._rafId = null, this._decelerationOffsets = null, this._currentDecelerationFrame = 0, this._decelerationStartAngle = 0;
429
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  }
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  firstUpdated() {
431
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  this._updateTransform();
@@ -520,40 +520,40 @@ let h = class extends D {
520
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  }
521
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  };
522
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  h.styles = [W, qe];
523
- m([
523
+ p([
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  o({ type: Boolean })
525
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  ], h.prototype, "isPlaying", 2);
526
- m([
526
+ p([
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  o({ type: Boolean })
528
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  ], h.prototype, "staticDisplay", 2);
529
- m([
529
+ p([
530
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  o({ type: Boolean })
531
531
  ], h.prototype, "ignoreInstantBet", 2);
532
- m([
532
+ p([
533
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  o({ type: String })
534
534
  ], h.prototype, "risk", 2);
535
- m([
535
+ p([
536
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  o({ type: Number })
537
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  ], h.prototype, "segments", 2);
538
- m([
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+ p([
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  o({ type: Number })
540
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  ], h.prototype, "targetAngle", 2);
541
- m([
541
+ p([
542
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  o({ type: Number })
543
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  ], h.prototype, "resultSegment", 2);
544
- m([
544
+ p([
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  o({ type: Array })
546
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  ], h.prototype, "hoveredSegments", 2);
547
- m([
547
+ p([
548
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  X(".wheel-svg")
549
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  ], h.prototype, "_wheelEl", 2);
550
- m([
550
+ p([
551
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  te("targetAngle")
552
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  ], h.prototype, "handleTargetAngleChange", 1);
553
- m([
553
+ p([
554
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  te("isPlaying")
555
555
  ], h.prototype, "handleIsPlayingChange", 1);
556
- h = m([
556
+ h = p([
557
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  $("origami-wheel-animator")
558
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  ], h);
559
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  const it = I`
@@ -700,7 +700,7 @@ var rt = Object.defineProperty, nt = Object.getOwnPropertyDescriptor, R = (t, e,
700
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  };
701
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  let O = class extends D {
702
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  constructor() {
703
- super(...arguments), this.locale = new f(this, z), this.limits = new f(this, se), this.layout = new f(this, ie), this.wallet = new f(this, Se), this.risk = c.MEDIUM_RISK, this.segments = L.TEN, this.resultSegment = null, this.hoveredTileIndex = null;
703
+ super(...arguments), this.locale = new f(this, z), this.limits = new f(this, se), this.layout = new f(this, ie), this.wallet = new f(this, Se), this.risk = u.MEDIUM_RISK, this.segments = L.TEN, this.resultSegment = null, this.hoveredTileIndex = null;
704
704
  }
705
705
  get edge() {
706
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  return this.limits.value.edge;
@@ -738,14 +738,14 @@ let O = class extends D {
738
738
  this.layout.value.isDesktop && (this.hoveredTileIndex = null, this.emit("wheel-multiplier-hover", { detail: { segments: [] } }));
739
739
  }
740
740
  formatProfit(t) {
741
- const { betAmount: e } = this.wallet.value, { maxPayout: i } = this.limits.value, { currency: r } = this.locale.value, s = _e({ betAmount: d(e), multiplier: t, maxPayout: d(i) });
741
+ const { betAmount: e } = this.wallet.value, { maxPayout: i } = this.limits.value, { currency: r } = this.locale.value, s = _e({ betAmount: c(e), multiplier: t, maxPayout: c(i) });
742
742
  return $e(s.toFixed(), r, { includeSymbol: !1 });
743
743
  }
744
744
  formatChance(t, e) {
745
745
  return `${t}/${e}`;
746
746
  }
747
747
  render() {
748
- const t = this.tiles, e = Math.min(t.length, 6), { language: i } = this.locale.value, r = this.activeTileIndex, s = t[r], n = t.reduce((_, k) => _ + k.weight, 0), l = this.formatProfit(s.multiplier), p = this.formatChance(s.weight, n);
748
+ const t = this.tiles, e = Math.min(t.length, 6), { language: i } = this.locale.value, r = this.activeTileIndex, s = t[r], n = t.reduce((_, k) => _ + k.weight, 0), l = this.formatProfit(s.multiplier), d = this.formatChance(s.weight, n);
749
749
  return a`
750
750
  <div class="container">
751
751
  ${this.layout.value.isDesktop ? a`<div class="multiplier-info">
@@ -768,7 +768,7 @@ let O = class extends D {
768
768
  <div class="info-item">
769
769
  <div>
770
770
  <span class="label">${g("common.winChance", i)}:</span>
771
- <span class="value">${p}</span>
771
+ <span class="value">${d}</span>
772
772
  </div>
773
773
  <lottie-icon
774
774
  src="https://assets.betorigami.com/games/animations/percentage_symbol.json"
@@ -828,7 +828,7 @@ var lt = Object.defineProperty, ot = Object.getOwnPropertyDescriptor, A = (t, e,
828
828
  };
829
829
  let v = class extends D {
830
830
  constructor() {
831
- super(...arguments), this.isPlaying = !1, this.history = [], this.risk = c.MEDIUM_RISK, this.segments = 10, this.targetAngle = null, this.resultSegment = null, this.hoveredSegments = [];
831
+ super(...arguments), this.isPlaying = !1, this.history = [], this.risk = u.MEDIUM_RISK, this.segments = 10, this.targetAngle = null, this.resultSegment = null, this.hoveredSegments = [];
832
832
  }
833
833
  handleMultiplierHover(t) {
834
834
  this.hoveredSegments = t.detail.segments;
@@ -924,19 +924,19 @@ const he = I`
924
924
  grid-column: span 2;
925
925
  }
926
926
  `;
927
- var ht = Object.defineProperty, gt = Object.getOwnPropertyDescriptor, K = (t, e, i, r) => {
928
- for (var s = r > 1 ? void 0 : r ? gt(e, i) : e, n = t.length - 1, l; n >= 0; n--)
927
+ var ht = Object.defineProperty, ct = Object.getOwnPropertyDescriptor, K = (t, e, i, r) => {
928
+ for (var s = r > 1 ? void 0 : r ? ct(e, i) : e, n = t.length - 1, l; n >= 0; n--)
929
929
  (l = t[n]) && (s = (r ? l(e, i, s) : l(s)) || s);
930
930
  return r && s && ht(e, i, s), s;
931
931
  };
932
- const ct = {
933
- [c.LOW_RISK]: "common.low",
934
- [c.MEDIUM_RISK]: "common.medium",
935
- [c.HIGH_RISK]: "common.high"
932
+ const gt = {
933
+ [u.LOW_RISK]: "common.low",
934
+ [u.MEDIUM_RISK]: "common.medium",
935
+ [u.HIGH_RISK]: "common.high"
936
936
  };
937
937
  let B = class extends D {
938
938
  constructor() {
939
- super(...arguments), this.locale = new f(this, z), this.risk = c.MEDIUM_RISK, this.segments = L.TEN, this.disabled = !1;
939
+ super(...arguments), this.locale = new f(this, z), this.risk = u.MEDIUM_RISK, this.segments = L.TEN, this.disabled = !1;
940
940
  }
941
941
  handleRiskChange(t) {
942
942
  const { value: e } = t.detail;
@@ -952,7 +952,7 @@ let B = class extends D {
952
952
  <origami-select
953
953
  class="grid-full-width"
954
954
  label=${g("common.risk", t)}
955
- .options=${Le.map((e) => ({ value: e, label: g(ct[e], t) }))}
955
+ .options=${Le.map((e) => ({ value: e, label: g(gt[e], t) }))}
956
956
  .value=${this.risk}
957
957
  @select-change=${this.handleRiskChange}
958
958
  ?disabled=${this.disabled}
@@ -989,7 +989,7 @@ var ut = Object.defineProperty, mt = Object.getOwnPropertyDescriptor, x = (t, e,
989
989
  };
990
990
  let y = class extends D {
991
991
  constructor() {
992
- super(...arguments), this.locale = new f(this, z), this.isPlaying = !1, this.betDisabled = !1, this.inputsDisabled = !1, this.risk = c.MEDIUM_RISK, this.segments = L.TEN, this.betMaxMultiplier = d(1), this.isBetAmountValid = !0, this._betAboveBalance = !1;
992
+ super(...arguments), this.locale = new f(this, z), this.isPlaying = !1, this.betDisabled = !1, this.inputsDisabled = !1, this.risk = u.MEDIUM_RISK, this.segments = L.TEN, this.betMaxMultiplier = c(1), this.isBetAmountValid = !0, this._betAboveBalance = !1;
993
993
  }
994
994
  render() {
995
995
  const t = this.locale.value.language;
@@ -1059,7 +1059,7 @@ var pt = Object.defineProperty, dt = Object.getOwnPropertyDescriptor, M = (t, e,
1059
1059
  };
1060
1060
  let w = class extends D {
1061
1061
  constructor() {
1062
- super(...arguments), this.inputsDisabled = !1, this.autobetStopping = !1, this.autobetInProgress = !1, this.betDisabled = !1, this.risk = c.MEDIUM_RISK, this.segments = L.TEN, this.betMaxMultiplier = d(1);
1062
+ super(...arguments), this.inputsDisabled = !1, this.autobetStopping = !1, this.autobetInProgress = !1, this.betDisabled = !1, this.risk = u.MEDIUM_RISK, this.segments = L.TEN, this.betMaxMultiplier = c(1);
1063
1063
  }
1064
1064
  render() {
1065
1065
  return a`
@@ -1118,9 +1118,9 @@ var yt = Object.defineProperty, bt = Object.getOwnPropertyDescriptor, S = (t, e,
1118
1118
  (l = t[n]) && (s = (r ? l(e, i, s) : l(s)) || s);
1119
1119
  return r && s && yt(e, i, s), s;
1120
1120
  };
1121
- let u = class extends re {
1121
+ let m = class extends re {
1122
1122
  constructor() {
1123
- super(), this.limits = new f(this, se), this.layout = new f(this, ie), this.isManualPlaying = !1, this.history = [], this.wheelRisk = c.MEDIUM_RISK, this.numberOfSegments = 10, this.targetAngle = null, this.resultSegment = null, this.isWheelSpinning = !1, new Ee(this, [
1123
+ super(), this.limits = new f(this, se), this.layout = new f(this, ie), this.isManualPlaying = !1, this.history = [], this.wheelRisk = u.MEDIUM_RISK, this.numberOfSegments = 10, this.targetAngle = null, this.resultSegment = null, this.isWheelSpinning = !1, new Ee(this, [
1124
1124
  {
1125
1125
  key: " ",
1126
1126
  callback: () => ee.clickBetButton(this.manualOrAuto, this._wheelManualEl, this._wheelAutoEl),
@@ -1154,7 +1154,7 @@ let u = class extends re {
1154
1154
  this.resetForNextBet(() => {
1155
1155
  this.targetAngle = null, this.resultSegment = null;
1156
1156
  });
1157
- const i = d(this.wallet.value.balance);
1157
+ const i = c(this.wallet.value.balance);
1158
1158
  try {
1159
1159
  if (this.session.value.isDemoMode && i.lt(t))
1160
1160
  throw new Error(g("alerts.insufficientBalance", this.locale.value.language));
@@ -1171,16 +1171,16 @@ let u = class extends re {
1171
1171
  })
1172
1172
  );
1173
1173
  if (s.success) {
1174
- const { data: n } = s, l = Number(n.multiplier ?? 0), { betActions: p } = n, _ = p[p.length - 1];
1174
+ const { data: n } = s, l = Number(n.multiplier ?? 0), { betActions: d } = n, _ = d[d.length - 1];
1175
1175
  if (_?.data?.WHEEL) {
1176
1176
  const { result: P } = _.data.WHEEL;
1177
1177
  this.resultSegment = P[0] ?? 0, this.targetAngle = j.calculateTargetAngle(this.resultSegment, this.numberOfSegments, n.id);
1178
1178
  }
1179
1179
  r && await this.wheelSpinCompletedPromise(), this.isWheelSpinning = !1;
1180
- const k = d(l).gt(0);
1180
+ const k = c(l).gt(0);
1181
1181
  this.history = [...this.history, { multiplier: l, won: k, id: n.id }], this.updateHistoryWithBet(n);
1182
- const E = this.session.value.isDemoMode ? i.minus(n.amount ?? 0).plus(n.payout ?? 0) : d(n.afterBalance ?? 0);
1183
- return this.wallet.value.updateBalance(E), d(l).gt(1) && this.playWinFeedback(), s;
1182
+ const E = this.session.value.isDemoMode ? i.minus(n.amount ?? 0).plus(n.payout ?? 0) : c(n.afterBalance ?? 0);
1183
+ return this.wallet.value.updateBalance(E), c(l).gt(1) && this.playWinFeedback(), s;
1184
1184
  } else
1185
1185
  return this.wallet.value.updateBalance(i), this.isWheelSpinning = !1, s;
1186
1186
  } catch (r) {
@@ -1200,14 +1200,15 @@ let u = class extends re {
1200
1200
  const i = await this.handleBetExecution(e, t);
1201
1201
  if (!i.success)
1202
1202
  return {
1203
- pnl: d(0),
1203
+ pnl: c(0),
1204
1204
  gameOutcome: "Draw",
1205
1205
  hasError: !0,
1206
+ afterBalance: null,
1206
1207
  errorCode: i.errorCode ?? U.UNKNOWN,
1207
1208
  errorMessage: i.error || g("alerts.errorProcessingBet", this.locale.value.language)
1208
1209
  };
1209
- const r = i.data, s = d(r.payout ?? 0).minus(r.amount ?? 0), n = Number(r.multiplier), l = Me(n);
1210
- return await this.holdResultDisplay(), { pnl: s, gameOutcome: l, hasError: !1 };
1210
+ const r = i.data, s = c(r.payout ?? 0).minus(r.amount ?? 0), n = Number(r.multiplier), l = Me(n);
1211
+ return await this.holdResultDisplay(), { pnl: s, gameOutcome: l, hasError: !1, afterBalance: r.afterBalance ? c(r.afterBalance) : null };
1211
1212
  }
1212
1213
  render() {
1213
1214
  const t = oe(this.limits.value.edge, { riskLevel: this.wheelRisk, segments: this.numberOfSegments }), e = !1, i = Pe(this.layout.value);
@@ -1268,37 +1269,37 @@ let u = class extends re {
1268
1269
  `;
1269
1270
  }
1270
1271
  };
1271
- u.styles = [...re.styles, ft];
1272
+ m.styles = [...re.styles, ft];
1272
1273
  S([
1273
1274
  b()
1274
- ], u.prototype, "isManualPlaying", 2);
1275
+ ], m.prototype, "isManualPlaying", 2);
1275
1276
  S([
1276
1277
  b()
1277
- ], u.prototype, "history", 2);
1278
+ ], m.prototype, "history", 2);
1278
1279
  S([
1279
1280
  b()
1280
- ], u.prototype, "wheelRisk", 2);
1281
+ ], m.prototype, "wheelRisk", 2);
1281
1282
  S([
1282
1283
  b()
1283
- ], u.prototype, "numberOfSegments", 2);
1284
+ ], m.prototype, "numberOfSegments", 2);
1284
1285
  S([
1285
1286
  b()
1286
- ], u.prototype, "targetAngle", 2);
1287
+ ], m.prototype, "targetAngle", 2);
1287
1288
  S([
1288
1289
  b()
1289
- ], u.prototype, "resultSegment", 2);
1290
+ ], m.prototype, "resultSegment", 2);
1290
1291
  S([
1291
1292
  b()
1292
- ], u.prototype, "isWheelSpinning", 2);
1293
+ ], m.prototype, "isWheelSpinning", 2);
1293
1294
  S([
1294
1295
  X("origami-wheel-manual")
1295
- ], u.prototype, "_wheelManualEl", 2);
1296
+ ], m.prototype, "_wheelManualEl", 2);
1296
1297
  S([
1297
1298
  X("origami-wheel-auto")
1298
- ], u.prototype, "_wheelAutoEl", 2);
1299
- u = S([
1299
+ ], m.prototype, "_wheelAutoEl", 2);
1300
+ m = S([
1300
1301
  $("origami-wheel-game")
1301
- ], u);
1302
+ ], m);
1302
1303
  var vt = Object.getOwnPropertyDescriptor, wt = (t, e, i, r) => {
1303
1304
  for (var s = r > 1 ? void 0 : r ? vt(e, i) : e, n = t.length - 1, l; n >= 0; n--)
1304
1305
  (l = t[n]) && (s = l(s) || s);
@@ -1333,12 +1334,12 @@ V.styles = I`
1333
1334
  V = wt([
1334
1335
  $("origami-wheel-outcome")
1335
1336
  ], V);
1336
- const St = (t) => typeof t == "object" && t !== null && "risk" in t && ne(t.risk) && "segments" in t && le(t.segments) && "resultSegment" in t && typeof t.resultSegment == "number" && "betId" in t && typeof t.betId == "string", ge = (t) => {
1337
+ const St = (t) => typeof t == "object" && t !== null && "risk" in t && ne(t.risk) && "segments" in t && le(t.segments) && "resultSegment" in t && typeof t.resultSegment == "number" && "betId" in t && typeof t.betId == "string", ce = (t) => {
1337
1338
  const e = t?.WHEEL;
1338
1339
  return e !== void 0 && "segments" in e ? e : void 0;
1339
1340
  }, _t = (t) => {
1340
- const e = ge(t.betActions[0]?.data), i = t.betActions[t.betActions.length - 1]?.data.WHEEL;
1341
- return e === void 0 || i === void 0 || !Oe(i) ? { risk: c.MEDIUM_RISK, segments: L.TEN, resultSegment: 0, betId: t.id || "123" } : { risk: e.riskLevel, segments: e.segments, resultSegment: i.result[0] ?? 0, betId: t.id };
1341
+ const e = ce(t.betActions[0]?.data), i = t.betActions[t.betActions.length - 1]?.data.WHEEL;
1342
+ return e === void 0 || i === void 0 || !Oe(i) ? { risk: u.MEDIUM_RISK, segments: L.TEN, resultSegment: 0, betId: t.id || "123" } : { risk: e.riskLevel, segments: e.segments, resultSegment: i.result[0] ?? 0, betId: t.id };
1342
1343
  }, $t = (t, { enableAnimation: e, inBetResultModal: i, language: r }) => {
1343
1344
  if (!St(t))
1344
1345
  return a`<p>${g("errors.noWheelData", r)}</p>`;
@@ -1358,7 +1359,7 @@ const St = (t) => typeof t == "object" && t !== null && "risk" in t && ne(t.risk
1358
1359
  </origami-wheel-outcome>
1359
1360
  `;
1360
1361
  }, xt = (t) => {
1361
- const e = ge(t);
1362
+ const e = ce(t);
1362
1363
  return e === void 0 ? {} : { segments: e.segments, riskLevel: e.riskLevel };
1363
1364
  }, kt = ({ segments: t, riskLevel: e }) => ({ segments: t, riskLevel: e }), Bt = {
1364
1365
  id: Y.WHEEL,
@@ -1371,6 +1372,6 @@ const St = (t) => typeof t == "object" && t !== null && "risk" in t && ne(t.risk
1371
1372
  renderOutcome: $t
1372
1373
  };
1373
1374
  export {
1374
- u as WheelGame,
1375
+ m as WheelGame,
1375
1376
  Bt as wheelUiModule
1376
1377
  };