@betorigami/game-ui-wheel 1.1.3 → 1.1.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.mjs +104 -103
- package/dist/standalone.mjs +8232 -8212
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -1,13 +1,13 @@
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import { genCorrelationId as ge,
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import { css as I, svg as Y, nothing as Z, html as l, LitElement as
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import { Wheel as
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import { cache as
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import { property as n, customElement as k, query as
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import { genCorrelationId as ge, REQUEST_TIMEOUT_MS as ce, resolveApiErrorCode as ue, getTranslation as g, errorCodeToTranslationKey as pe, ErrorCode as K, createMockGenerator as me, OrigamiActionType as ee, noiseClick as de, gameContext as N, OrigamiElement as C, componentStyles as L, watch as se, DEFAULT_CURRENCY as q, formatMonetaryAmount as fe, DEFAULT_LANGUAGE as W, getCurrencyIcon as ye, OrigamiGame as X, InvalidReason as be, GameComponent as ie, HotkeyController as ve, HotkeyHelper as te, waitForEvent as we, formatAutobetSettings as Se, getGameOutcome as _e, calculateGameLayoutStyle as $e, isEndAction as ke } from "@betorigami/game-ui-shared";
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import { css as I, svg as Y, nothing as Z, html as l, LitElement as De } from "lit";
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import { Wheel as xe, WheelRiskLevel as u, WheelSegments as R, getWheelPattern as Ee, getWheelSegmentMultipliers as Ae, describeWheelOutcomes as Ie, isWheelRiskLevel as re, isWheelSegments as ae, WHEEL_RISK_LEVELS as Me, WHEEL_SEGMENT_OPTIONS as Pe, getWheelMaxMultiplier as oe } from "@betorigami/game-wheel";
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import { cache as Oe } from "lit/directives/cache.js";
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import { property as n, customElement as k, query as Q, state as v } from "lit/decorators.js";
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import f from "big.js";
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import { sumPayout as
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import { sumPayout as Ce } from "@betorigami/game-engine";
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import { consume as U } from "@lit/context";
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import { styleMap as
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const
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import { styleMap as Te } from "lit/directives/style-map.js";
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const Be = {
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overview: {
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translation: {
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key: "gameInfo.wheel.overview",
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@@ -107,7 +107,7 @@ class G {
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return 1 + a % o;
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}
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}
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class
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class We {
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constructor(e, i) {
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this.authToken = e, this.baseUrl = i + "/games/wheel";
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}
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@@ -115,6 +115,7 @@ class Be {
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try {
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const i = await fetch(`${this.baseUrl}/play`, {
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method: "POST",
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signal: AbortSignal.timeout(ce),
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headers: {
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"Content-Type": "application/json",
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Authorization: `Bearer ${this.authToken}`,
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@@ -131,10 +132,10 @@ class Be {
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}), r = await i.json();
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if (i.ok && r.id)
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return { success: !0, data: r };
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const s =
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const s = ue(r);
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return {
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success: !1,
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error: g(
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error: g(pe(s), e.language),
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errorCode: s
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};
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} catch {
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@@ -146,16 +147,16 @@ class Be {
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}
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}
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}
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class
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class Le {
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constructor(e) {
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this.edge = e;
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}
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async startBet(e) {
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const { amount: i, riskLevel: r, segments: s } = e, a = { riskLevel: r, segments: s, betAmount: f(i) }, o = new
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generator:
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const { amount: i, riskLevel: r, segments: s } = e, a = { riskLevel: r, segments: s, betAmount: f(i) }, o = new xe().getGameResult({
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generator: me(),
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edge: this.edge,
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gameInputs: a
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}), d =
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}), d = Ce(o.payout).toString();
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return { success: !0, data: {
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id: crypto.randomUUID(),
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tenantId: "origami-casino",
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@@ -187,7 +188,7 @@ class We {
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} };
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}
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}
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const
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const Re = I`
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:host {
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width: 100%;
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height: 100%;
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@@ -323,17 +324,17 @@ const Le = I`
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RED: "var(--wheel-color-red)",
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BLUE: "var(--wheel-color-blue)",
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PURPLE: "var(--wheel-color-purple)"
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},
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}, Ue = {
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ZERO: B.BLACK,
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A: B.GREEN,
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B: B.YELLOW,
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C: B.BLUE,
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D: B.RED,
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E: B.PURPLE
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}, ne = (t) =>
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layers: [
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}, ne = (t) => Ue[t], V = 9, je = 0.08, Fe = 0.8, He = 1e4, Ke = () => ({
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layers: [de(2800, { duration: 15e-4, decay: 8, gain: 0.6 })],
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gainScale: 1
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}),
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}), Ge = I`
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:host {
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--wheel-color-black: #1a1a1a;
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--wheel-color-green: #00d084;
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@@ -354,17 +355,17 @@ const Le = I`
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}
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}
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`;
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var
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for (var s = r > 1 ? void 0 : r ?
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var qe = Object.defineProperty, Ve = Object.getOwnPropertyDescriptor, j = (t, e, i, r) => {
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for (var s = r > 1 ? void 0 : r ? Ve(e, i) : e, a = t.length - 1, o; a >= 0; a--)
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(o = t[a]) && (s = (r ? o(e, i, s) : o(s)) || s);
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return r && s &&
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return r && s && qe(e, i, s), s;
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};
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let P = class extends C {
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constructor() {
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super(...arguments), this.risk = u.MEDIUM_RISK, this.segments =
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super(...arguments), this.risk = u.MEDIUM_RISK, this.segments = R.TEN, this.highlightedSegments = [];
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}
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generateWheelPaths() {
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const t =
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const t = Ee({ riskLevel: this.risk, segments: this.segments }), e = { cx: 285, cy: 285 }, i = 284.371, r = 2 * Math.PI / this.segments, s = [];
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for (let a = 0; a < this.segments; a++) {
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const o = ne(t[a]), _ = this.highlightedSegments.length > 0 && !this.highlightedSegments.includes(a) ? 0.25 : 1, E = a * r - Math.PI / 2, A = (a + 1) * r - Math.PI / 2, M = {
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x: e.cx + i * Math.cos(E),
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@@ -403,7 +404,7 @@ let P = class extends C {
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`;
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}
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};
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P.styles = [
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P.styles = [Ge];
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j([
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n({ type: String })
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], P.prototype, "risk", 2);
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n({ type: Array })
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], P.prototype, "highlightedSegments", 2);
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j([
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U({ context:
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U({ context: N, subscribe: !0 })
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], P.prototype, "gameData", 2);
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P = j([
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k("origami-wheel-svg")
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], P);
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var
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for (var s = r > 1 ? void 0 : r ?
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var Ye = Object.defineProperty, ze = Object.getOwnPropertyDescriptor, c = (t, e, i, r) => {
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for (var s = r > 1 ? void 0 : r ? ze(e, i) : e, a = t.length - 1, o; a >= 0; a--)
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(o = t[a]) && (s = (r ? o(e, i, s) : o(s)) || s);
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return r && s &&
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return r && s && Ye(e, i, s), s;
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};
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let h = class extends C {
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constructor() {
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@@ -443,7 +444,7 @@ let h = class extends C {
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this._angle = this.targetAngle, this._updateTransform(), this._stopLoop(), this.emit("wheel-spin-complete");
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return;
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}
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const t = this._isInstantBet ?
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const t = this._isInstantBet ? Fe : je;
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this._decelerationOffsets = G.generateDecelerationOffsets(V, t);
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const e = this._decelerationOffsets[this._decelerationOffsets.length - 1];
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this._decelerationStartAngle = G.calculateDecelerationStartAngle(this._angle, this.targetAngle, e), this._currentDecelerationFrame = 0;
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this._angle += V;
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this._updateTransform();
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const r = 360 / this.segments;
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Math.floor(this._angle / r) - Math.floor(e / r) > 0 && this.gameData?.soundEffects?.play(
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Math.floor(this._angle / r) - Math.floor(e / r) > 0 && this.gameData?.soundEffects?.play(Ke()), this._rafId = requestAnimationFrame(t);
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};
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this._rafId === null && (this._rafId = requestAnimationFrame(t));
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}
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n({ type: Array })
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], h.prototype, "hoveredSegments", 2);
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c([
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U({ context:
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U({ context: N, subscribe: !0 })
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], h.prototype, "gameData", 2);
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c([
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Q(".wheel-svg")
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], h.prototype, "_wheelEl", 2);
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c([
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se("targetAngle")
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h = c([
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k("origami-wheel-animator")
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], h);
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const
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const Xe = I`
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:host {
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display: flex;
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flex-direction: column;
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cursor: help;
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}
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`;
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var
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for (var s = r > 1 ? void 0 : r ?
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var Ze = Object.defineProperty, Qe = Object.getOwnPropertyDescriptor, T = (t, e, i, r) => {
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for (var s = r > 1 ? void 0 : r ? Qe(e, i) : e, a = t.length - 1, o; a >= 0; a--)
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(o = t[a]) && (s = (r ? o(e, i, s) : o(s)) || s);
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return r && s &&
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return r && s && Ze(e, i, s), s;
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};
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let $ = class extends C {
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constructor() {
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super(...arguments), this.isDesktop = !1, this.risk = u.MEDIUM_RISK, this.segments =
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super(...arguments), this.isDesktop = !1, this.risk = u.MEDIUM_RISK, this.segments = R.TEN, this.resultSegment = null, this.hoveredTileIndex = null;
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}
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get edge() {
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return this.gameData?.edge ?? 1;
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return { riskLevel: this.risk, segments: this.segments };
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}
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get segmentMultipliers() {
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return
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return Ae(this.selection, this.edge);
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}
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get tiles() {
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return
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return Ie(this.selection, this.edge).outcomes;
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}
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getActiveTileIndexFromSegment() {
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if (this.resultSegment === null) return null;
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}
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formatProfit(t) {
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const e = f(this.gameData?.betAmount ?? 0).times(t.minus(1)), i = e.lt(0) ? f(0) : e, r = this.gameData?.currency ?? q;
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return
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return fe(i.toNumber(), r, { includeSymbol: !1 });
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}
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formatChance(t, e) {
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return `${t}/${e}`;
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.offset=${6}
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inline
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>
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<span class="info-icon">${
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<span class="info-icon">${ye(this.gameData?.currency ?? q)}</span>
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</origami-tooltip>
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</div>
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<div class="tiles" role="list" style="--grid-columns: ${e}" @mouseleave=${() => this.handleTileMouseLeave()}>
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${t.map(({ slot: _, multiplier: E }, A) => {
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const M = `${E.toString()}X`, H = ne(_),
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const M = `${E.toString()}X`, H = ne(_), J = this.hoveredTileIndex === A;
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return l`
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<div
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class="tile"
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role="listitem"
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hovered=${
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active=${!
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hovered=${J}
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active=${!J && A === r}
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@mouseenter=${() => this.handleTileMouseEnter(A)}
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>
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<div class="tile-content">
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<span class="tile-label">${M}</span>
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<span
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class="dot"
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style=${
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style=${Te({ backgroundColor: H })}
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aria-hidden="true"
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></span>
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</div>
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`;
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}
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};
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$.styles = [L,
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$.styles = [L, Xe];
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T([
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n({ type: Boolean, attribute: "data-is-desktop" })
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], $.prototype, "isDesktop", 2);
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v()
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], $.prototype, "hoveredTileIndex", 2);
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T([
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U({ context:
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U({ context: N, subscribe: !0 })
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], $.prototype, "gameData", 2);
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$ = T([
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k("origami-wheel-content-bottom")
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], $);
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var Je = Object.defineProperty,
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for (var s = r > 1 ? void 0 : r ?
|
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|
+
var Je = Object.defineProperty, et = Object.getOwnPropertyDescriptor, D = (t, e, i, r) => {
|
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for (var s = r > 1 ? void 0 : r ? et(e, i) : e, a = t.length - 1, o; a >= 0; a--)
|
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(o = t[a]) && (s = (r ? o(e, i, s) : o(s)) || s);
|
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|
return r && s && Je(e, i, s), s;
|
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|
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@@ -871,7 +872,7 @@ let y = class extends C {
|
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|
`;
|
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|
}
|
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|
};
|
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|
-
y.styles = [L,
|
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+
y.styles = [L, Re];
|
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|
D([
|
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877
|
n({ type: Boolean })
|
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|
], y.prototype, "isDesktop", 2);
|
|
@@ -929,7 +930,7 @@ const le = I`
|
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|
.grid-full-width {
|
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|
grid-column: span 2;
|
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|
}
|
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|
-
`,
|
|
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|
+
`, tt = I`
|
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|
:host {
|
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|
display: contents;
|
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|
}
|
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@@ -938,19 +939,19 @@ const le = I`
|
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|
grid-column: span 2;
|
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|
}
|
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|
`;
|
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var
|
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|
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for (var s = r > 1 ? void 0 : r ?
|
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|
+
var st = Object.defineProperty, it = Object.getOwnPropertyDescriptor, F = (t, e, i, r) => {
|
|
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|
+
for (var s = r > 1 ? void 0 : r ? it(e, i) : e, a = t.length - 1, o; a >= 0; a--)
|
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|
(o = t[a]) && (s = (r ? o(e, i, s) : o(s)) || s);
|
|
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|
-
return r && s &&
|
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|
+
return r && s && st(e, i, s), s;
|
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|
};
|
|
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|
-
const
|
|
947
|
+
const rt = {
|
|
947
948
|
[u.LOW_RISK]: "common.low",
|
|
948
949
|
[u.MEDIUM_RISK]: "common.medium",
|
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|
[u.HIGH_RISK]: "common.high"
|
|
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951
|
};
|
|
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952
|
let O = class extends C {
|
|
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953
|
constructor() {
|
|
953
|
-
super(...arguments), this.risk = u.MEDIUM_RISK, this.segments =
|
|
954
|
+
super(...arguments), this.risk = u.MEDIUM_RISK, this.segments = R.TEN, this.disabled = !1;
|
|
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955
|
}
|
|
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956
|
handleRiskChange(t) {
|
|
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957
|
const { value: e } = t.detail;
|
|
@@ -966,7 +967,7 @@ let O = class extends C {
|
|
|
966
967
|
<origami-select
|
|
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968
|
class="grid-full-width"
|
|
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|
label=${g("common.risk", t)}
|
|
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|
-
.options=${
|
|
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|
+
.options=${Me.map((e) => ({ value: e, label: g(rt[e], t) }))}
|
|
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971
|
.value=${this.risk}
|
|
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972
|
@select-change=${this.handleRiskChange}
|
|
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973
|
?disabled=${this.disabled}
|
|
@@ -975,7 +976,7 @@ let O = class extends C {
|
|
|
975
976
|
<origami-select
|
|
976
977
|
class="grid-full-width"
|
|
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|
label=${g("games.wheel.segments", t)}
|
|
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|
-
.options=${
|
|
979
|
+
.options=${Pe.map((e) => ({ value: e.toString(), label: e.toString() }))}
|
|
979
980
|
.value=${this.segments.toString()}
|
|
980
981
|
@select-change=${this.handleSegmentsChange}
|
|
981
982
|
?disabled=${this.disabled}
|
|
@@ -983,7 +984,7 @@ let O = class extends C {
|
|
|
983
984
|
`;
|
|
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985
|
}
|
|
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986
|
};
|
|
986
|
-
O.styles = [L,
|
|
987
|
+
O.styles = [L, tt];
|
|
987
988
|
F([
|
|
988
989
|
n({ type: String })
|
|
989
990
|
], O.prototype, "risk", 2);
|
|
@@ -994,19 +995,19 @@ F([
|
|
|
994
995
|
n({ type: Boolean })
|
|
995
996
|
], O.prototype, "disabled", 2);
|
|
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997
|
F([
|
|
997
|
-
U({ context:
|
|
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|
+
U({ context: N, subscribe: !0 })
|
|
998
999
|
], O.prototype, "gameData", 2);
|
|
999
1000
|
O = F([
|
|
1000
1001
|
k("origami-wheel-selectors")
|
|
1001
1002
|
], O);
|
|
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|
-
var
|
|
1003
|
-
for (var s = r > 1 ? void 0 : r ?
|
|
1003
|
+
var at = Object.defineProperty, ot = Object.getOwnPropertyDescriptor, w = (t, e, i, r) => {
|
|
1004
|
+
for (var s = r > 1 ? void 0 : r ? ot(e, i) : e, a = t.length - 1, o; a >= 0; a--)
|
|
1004
1005
|
(o = t[a]) && (s = (r ? o(e, i, s) : o(s)) || s);
|
|
1005
|
-
return r && s &&
|
|
1006
|
+
return r && s && at(e, i, s), s;
|
|
1006
1007
|
};
|
|
1007
1008
|
let p = class extends C {
|
|
1008
1009
|
constructor() {
|
|
1009
|
-
super(...arguments), this.isPlaying = !1, this.betDisabled = !1, this.inputsDisabled = !1, this.risk = u.MEDIUM_RISK, this.segments =
|
|
1010
|
+
super(...arguments), this.isPlaying = !1, this.betDisabled = !1, this.inputsDisabled = !1, this.risk = u.MEDIUM_RISK, this.segments = R.TEN, this.betMaxMultiplier = f(1), this.isBetAmountValid = !0, this._betAboveBalance = !1;
|
|
1010
1011
|
}
|
|
1011
1012
|
render() {
|
|
1012
1013
|
const t = this.gameData?.language || "en";
|
|
@@ -1019,7 +1020,7 @@ let p = class extends C {
|
|
|
1019
1020
|
this.isBetAmountValid = e.detail.isValid;
|
|
1020
1021
|
}}
|
|
1021
1022
|
@bet-amount-input-error-change=${(e) => {
|
|
1022
|
-
this._betAboveBalance = e.detail.invalidReason ===
|
|
1023
|
+
this._betAboveBalance = e.detail.invalidReason === be.BET_AMOUNT_ABOVE_BALANCE;
|
|
1023
1024
|
}}
|
|
1024
1025
|
></origami-bet-amount-input>
|
|
1025
1026
|
|
|
@@ -1061,7 +1062,7 @@ w([
|
|
|
1061
1062
|
n({ attribute: !1 })
|
|
1062
1063
|
], p.prototype, "betMaxMultiplier", 2);
|
|
1063
1064
|
w([
|
|
1064
|
-
U({ context:
|
|
1065
|
+
U({ context: N, subscribe: !0 })
|
|
1065
1066
|
], p.prototype, "gameData", 2);
|
|
1066
1067
|
w([
|
|
1067
1068
|
v()
|
|
@@ -1072,14 +1073,14 @@ w([
|
|
|
1072
1073
|
p = w([
|
|
1073
1074
|
k("origami-wheel-manual")
|
|
1074
1075
|
], p);
|
|
1075
|
-
var
|
|
1076
|
-
for (var s = r > 1 ? void 0 : r ?
|
|
1076
|
+
var nt = Object.defineProperty, lt = Object.getOwnPropertyDescriptor, x = (t, e, i, r) => {
|
|
1077
|
+
for (var s = r > 1 ? void 0 : r ? lt(e, i) : e, a = t.length - 1, o; a >= 0; a--)
|
|
1077
1078
|
(o = t[a]) && (s = (r ? o(e, i, s) : o(s)) || s);
|
|
1078
|
-
return r && s &&
|
|
1079
|
+
return r && s && nt(e, i, s), s;
|
|
1079
1080
|
};
|
|
1080
1081
|
let b = class extends C {
|
|
1081
1082
|
constructor() {
|
|
1082
|
-
super(...arguments), this.inputsDisabled = !1, this.autobetStopping = !1, this.autobetInProgress = !1, this.betDisabled = !1, this.isDesktop = !1, this.risk = u.MEDIUM_RISK, this.segments =
|
|
1083
|
+
super(...arguments), this.inputsDisabled = !1, this.autobetStopping = !1, this.autobetInProgress = !1, this.betDisabled = !1, this.isDesktop = !1, this.risk = u.MEDIUM_RISK, this.segments = R.TEN, this.betMaxMultiplier = f(1);
|
|
1083
1084
|
}
|
|
1084
1085
|
render() {
|
|
1085
1086
|
return l`
|
|
@@ -1128,7 +1129,7 @@ x([
|
|
|
1128
1129
|
b = x([
|
|
1129
1130
|
k("origami-wheel-auto")
|
|
1130
1131
|
], b);
|
|
1131
|
-
const
|
|
1132
|
+
const ht = I`
|
|
1132
1133
|
:host {
|
|
1133
1134
|
height: 100%;
|
|
1134
1135
|
}
|
|
@@ -1137,14 +1138,14 @@ const lt = I`
|
|
|
1137
1138
|
display: block;
|
|
1138
1139
|
}
|
|
1139
1140
|
`;
|
|
1140
|
-
var
|
|
1141
|
-
for (var s = r > 1 ? void 0 : r ?
|
|
1141
|
+
var gt = Object.defineProperty, ct = Object.getOwnPropertyDescriptor, S = (t, e, i, r) => {
|
|
1142
|
+
for (var s = r > 1 ? void 0 : r ? ct(e, i) : e, a = t.length - 1, o; a >= 0; a--)
|
|
1142
1143
|
(o = t[a]) && (s = (r ? o(e, i, s) : o(s)) || s);
|
|
1143
|
-
return r && s &&
|
|
1144
|
+
return r && s && gt(e, i, s), s;
|
|
1144
1145
|
};
|
|
1145
1146
|
let m = class extends ie {
|
|
1146
1147
|
constructor() {
|
|
1147
|
-
super(), this.isManualPlaying = !1, this.history = [], this.wheelRisk = u.MEDIUM_RISK, this.numberOfSegments = 10, this.targetAngle = null, this.resultSegment = null, this.isWheelSpinning = !1, new
|
|
1148
|
+
super(), this.isManualPlaying = !1, this.history = [], this.wheelRisk = u.MEDIUM_RISK, this.numberOfSegments = 10, this.targetAngle = null, this.resultSegment = null, this.isWheelSpinning = !1, new ve(this, [
|
|
1148
1149
|
{
|
|
1149
1150
|
key: " ",
|
|
1150
1151
|
callback: () => te.clickBetButton(this.manualOrAuto, this._wheelManualEl, this._wheelAutoEl),
|
|
@@ -1163,7 +1164,7 @@ let m = class extends ie {
|
|
|
1163
1164
|
this.numberOfSegments = t.detail.value, this.resultSegment = null;
|
|
1164
1165
|
}
|
|
1165
1166
|
get wheelApi() {
|
|
1166
|
-
return this.isDemoMode ? new
|
|
1167
|
+
return this.isDemoMode ? new Le(this.gameData.edge) : new We(this.gameData.authToken, this.gameData.baseUrl);
|
|
1167
1168
|
}
|
|
1168
1169
|
get isToggleDisabled() {
|
|
1169
1170
|
return this.isManualPlaying || this.autobetInProgress || this.autobetStopping;
|
|
@@ -1172,7 +1173,7 @@ let m = class extends ie {
|
|
|
1172
1173
|
return this.isManualPlaying || this.autobetInProgress || this.autobetStopping;
|
|
1173
1174
|
}
|
|
1174
1175
|
wheelSpinCompletedPromise() {
|
|
1175
|
-
return
|
|
1176
|
+
return we(this, "wheel-spin-complete", void 0, He, !0);
|
|
1176
1177
|
}
|
|
1177
1178
|
async handleBetExecution(t, e) {
|
|
1178
1179
|
if (this.resetForNextBet(() => {
|
|
@@ -1195,7 +1196,7 @@ let m = class extends ie {
|
|
|
1195
1196
|
language: this.gameData.language,
|
|
1196
1197
|
riskLevel: this.wheelRisk,
|
|
1197
1198
|
segments: this.numberOfSegments,
|
|
1198
|
-
meta: e ?
|
|
1199
|
+
meta: e ? Se(e) : void 0
|
|
1199
1200
|
})
|
|
1200
1201
|
);
|
|
1201
1202
|
if (s.success) {
|
|
@@ -1234,11 +1235,11 @@ let m = class extends ie {
|
|
|
1234
1235
|
errorCode: i.errorCode ?? K.UNKNOWN,
|
|
1235
1236
|
errorMessage: i.error || g("alerts.errorProcessingBet", this.gameData?.language || W)
|
|
1236
1237
|
};
|
|
1237
|
-
const r = i.data, s = f(r.payout ?? 0).minus(r.amount ?? 0), a = Number(r.multiplier), o =
|
|
1238
|
+
const r = i.data, s = f(r.payout ?? 0).minus(r.amount ?? 0), a = Number(r.multiplier), o = _e(a);
|
|
1238
1239
|
return await this.holdResultDisplay(), { pnl: s, gameOutcome: o, hasError: !1 };
|
|
1239
1240
|
}
|
|
1240
1241
|
render() {
|
|
1241
|
-
const t = this.gameData?.mainWidth >= 768, e = oe(this.gameData.edge, { riskLevel: this.wheelRisk, segments: this.numberOfSegments }), i = !1, r =
|
|
1242
|
+
const t = this.gameData?.mainWidth >= 768, e = oe(this.gameData.edge, { riskLevel: this.wheelRisk, segments: this.numberOfSegments }), i = !1, r = $e(this.gameData);
|
|
1242
1243
|
return l`
|
|
1243
1244
|
<origami-game-layout style=${r} .gameType=${X.WHEEL} data-is-desktop=${t}>
|
|
1244
1245
|
<origami-game-sidebar
|
|
@@ -1250,7 +1251,7 @@ let m = class extends ie {
|
|
|
1250
1251
|
@wheel-risk-change=${this.handleWheelRiskChange}
|
|
1251
1252
|
@wheel-segments-change=${this.handleWheelSegmentsChange}
|
|
1252
1253
|
>
|
|
1253
|
-
${
|
|
1254
|
+
${Oe(
|
|
1254
1255
|
this.manualOrAuto === "Manual" ? l`<origami-wheel-manual
|
|
1255
1256
|
slot="controls"
|
|
1256
1257
|
data-is-desktop=${t}
|
|
@@ -1303,7 +1304,7 @@ let m = class extends ie {
|
|
|
1303
1304
|
`;
|
|
1304
1305
|
}
|
|
1305
1306
|
};
|
|
1306
|
-
m.styles = [...ie.styles,
|
|
1307
|
+
m.styles = [...ie.styles, ht];
|
|
1307
1308
|
S([
|
|
1308
1309
|
v()
|
|
1309
1310
|
], m.prototype, "isManualPlaying", 2);
|
|
@@ -1326,20 +1327,20 @@ S([
|
|
|
1326
1327
|
v()
|
|
1327
1328
|
], m.prototype, "isWheelSpinning", 2);
|
|
1328
1329
|
S([
|
|
1329
|
-
|
|
1330
|
+
Q("origami-wheel-manual")
|
|
1330
1331
|
], m.prototype, "_wheelManualEl", 2);
|
|
1331
1332
|
S([
|
|
1332
|
-
|
|
1333
|
+
Q("origami-wheel-auto")
|
|
1333
1334
|
], m.prototype, "_wheelAutoEl", 2);
|
|
1334
1335
|
m = S([
|
|
1335
1336
|
k("origami-wheel-game")
|
|
1336
1337
|
], m);
|
|
1337
|
-
var
|
|
1338
|
-
for (var s = r > 1 ? void 0 : r ?
|
|
1338
|
+
var ut = Object.getOwnPropertyDescriptor, pt = (t, e, i, r) => {
|
|
1339
|
+
for (var s = r > 1 ? void 0 : r ? ut(e, i) : e, a = t.length - 1, o; a >= 0; a--)
|
|
1339
1340
|
(o = t[a]) && (s = o(s) || s);
|
|
1340
1341
|
return s;
|
|
1341
1342
|
};
|
|
1342
|
-
let z = class extends
|
|
1343
|
+
let z = class extends De {
|
|
1343
1344
|
render() {
|
|
1344
1345
|
return l`<slot></slot>`;
|
|
1345
1346
|
}
|
|
@@ -1365,17 +1366,17 @@ z.styles = I`
|
|
|
1365
1366
|
}
|
|
1366
1367
|
}
|
|
1367
1368
|
`;
|
|
1368
|
-
z =
|
|
1369
|
+
z = pt([
|
|
1369
1370
|
k("origami-wheel-outcome")
|
|
1370
1371
|
], z);
|
|
1371
|
-
const
|
|
1372
|
+
const mt = (t) => typeof t == "object" && t !== null && "risk" in t && re(t.risk) && "segments" in t && ae(t.segments) && "resultSegment" in t && typeof t.resultSegment == "number" && "betId" in t && typeof t.betId == "string", he = (t) => {
|
|
1372
1373
|
const e = t?.WHEEL;
|
|
1373
1374
|
return e !== void 0 && "segments" in e ? e : void 0;
|
|
1374
|
-
},
|
|
1375
|
+
}, dt = (t) => {
|
|
1375
1376
|
const e = he(t.betActions[0]?.data), i = t.betActions[t.betActions.length - 1]?.data.WHEEL;
|
|
1376
|
-
return e === void 0 || i === void 0 ||
|
|
1377
|
-
},
|
|
1378
|
-
if (!
|
|
1377
|
+
return e === void 0 || i === void 0 || !ke(i) ? { risk: u.MEDIUM_RISK, segments: R.TEN, resultSegment: 0, betId: t.id || "123" } : { risk: e.riskLevel, segments: e.segments, resultSegment: i.result[0] ?? 0, betId: t.id };
|
|
1378
|
+
}, ft = (t, { enableAnimation: e, inBetResultModal: i, language: r }) => {
|
|
1379
|
+
if (!mt(t))
|
|
1379
1380
|
return l`<p>${g("errors.noWheelData", r)}</p>`;
|
|
1380
1381
|
const s = G.calculateTargetAngle(t.resultSegment, t.segments, t.betId);
|
|
1381
1382
|
return l`
|
|
@@ -1393,20 +1394,20 @@ const pt = (t) => typeof t == "object" && t !== null && "risk" in t && re(t.risk
|
|
|
1393
1394
|
></origami-wheel-animator>
|
|
1394
1395
|
</origami-wheel-outcome>
|
|
1395
1396
|
`;
|
|
1396
|
-
},
|
|
1397
|
+
}, yt = (t) => {
|
|
1397
1398
|
const e = he(t);
|
|
1398
1399
|
return e === void 0 ? {} : { segments: e.segments, riskLevel: e.riskLevel };
|
|
1399
|
-
},
|
|
1400
|
+
}, bt = ({ segments: t, riskLevel: e }) => ({ segments: t, riskLevel: e }), It = {
|
|
1400
1401
|
id: X.WHEEL,
|
|
1401
1402
|
renderGame: () => l`<origami-wheel-game></origami-wheel-game>`,
|
|
1402
|
-
gameInfo:
|
|
1403
|
+
gameInfo: Be,
|
|
1403
1404
|
maxMultiplier: (t) => oe(t).toNumber(),
|
|
1404
|
-
verifierInputs:
|
|
1405
|
-
verifierQuery:
|
|
1406
|
-
extractOutcome:
|
|
1407
|
-
renderOutcome:
|
|
1405
|
+
verifierInputs: yt,
|
|
1406
|
+
verifierQuery: bt,
|
|
1407
|
+
extractOutcome: dt,
|
|
1408
|
+
renderOutcome: ft
|
|
1408
1409
|
};
|
|
1409
1410
|
export {
|
|
1410
1411
|
m as WheelGame,
|
|
1411
|
-
|
|
1412
|
+
It as wheelUiModule
|
|
1412
1413
|
};
|