@beta-gamer/react-native 0.1.22 → 0.1.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +149 -7
- package/dist/index.d.ts +149 -7
- package/dist/index.js +526 -467
- package/dist/index.mjs +523 -490
- package/package.json +1 -1
package/dist/index.d.mts
CHANGED
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@@ -1,9 +1,9 @@
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import * as react_jsx_runtime from 'react/jsx-runtime';
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import React from 'react';
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-
import * as socket_io_client from 'socket.io-client';
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import { Socket } from 'socket.io-client';
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import * as _socket_io_component_emitter from '@socket.io/component-emitter';
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import { ViewStyle, TextStyle } from 'react-native';
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import { Chess } from 'chess.js';
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type GameType = 'chess' | 'checkers' | 'connect4' | 'tictactoe' | 'subway-runner';
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type MatchType = 'matchmaking' | 'private' | 'bot';
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@@ -63,9 +63,24 @@ declare function useGameState(): GameState;
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/** Returns the decoded session payload (game, mode, matchType, players, theme) */
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declare function useSession(): SessionTokenPayload;
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/** Returns the raw Socket.IO socket — for advanced custom event handling */
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declare function useSocket():
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declare function useSocket(): Socket<_socket_io_component_emitter.DefaultEventsMap, _socket_io_component_emitter.DefaultEventsMap> | null;
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/** Returns the active theme tokens */
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declare function useTheme(): SessionTheme;
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/**
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* Creates and returns a Socket.IO socket connected to the game namespace.
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* Use this when connectSocket=false on the provider and you are building a custom UI.
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*
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* The socket is automatically disconnected when the component unmounts.
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*
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* @example
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* const socket = useConnect();
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* useEffect(() => {
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* if (!socket) return;
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* socket.emit('matchmaking:join', { username: 'Alex', playerId: 'user_123', wantsBot: false });
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* socket.on('game:started', (d) => { ... });
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* }, [socket]);
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*/
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declare function useConnect(): Socket | null;
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interface PlayerCardProps {
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player: 'self' | 'opponent';
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@@ -83,12 +98,58 @@ interface TimerProps {
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}
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declare function Timer({ player, initialSeconds, style, textStyle }: TimerProps): react_jsx_runtime.JSX.Element;
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interface ChessGameState {
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socket: Socket | null;
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roomId: string | null;
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myPlayerId: string;
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myColor: 'white' | 'black';
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fen: string;
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currentTurn: number;
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players: any[];
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clocks: {
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self: number;
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opponent: number;
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};
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selected: string | null;
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legalMoves: string[];
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lastMove: {
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from: string;
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to: string;
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} | null;
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moveHistory: {
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san: string;
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}[];
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promotionMove: {
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from: string;
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to: string;
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} | null;
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gameOver: boolean;
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gameResult: {
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winner: string | null;
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reason: string;
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} | null;
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afkWarning: {
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playerId: string;
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secondsRemaining: number;
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} | null;
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isMyTurn: boolean;
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chess: Chess;
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handleSquarePress: (square: string) => void;
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emitMove: (from: string, to: string, promotion?: string) => void;
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setPromotionMove: (m: {
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from: string;
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to: string;
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} | null) => void;
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}
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declare function useChessGame(): ChessGameState;
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interface Props$3 {
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style?: ViewStyle;
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layout?: 'default' | 'board-only';
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showAfkWarning?: boolean;
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onLeave?: () => void;
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}
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declare function ChessBoard({ style, showAfkWarning, onLeave }: Props$3): react_jsx_runtime.JSX.Element | null;
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declare function ChessBoard({ style, layout, showAfkWarning, onLeave }: Props$3): react_jsx_runtime.JSX.Element | null;
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interface ChessMoveHistoryProps {
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style?: ViewStyle;
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@@ -97,26 +158,107 @@ interface ChessMoveHistoryProps {
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}
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declare function ChessMoveHistory({ style, rowStyle, textStyle }: ChessMoveHistoryProps): react_jsx_runtime.JSX.Element;
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interface Piece {
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player: 'red' | 'black';
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type: 'man' | 'king';
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}
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interface Move {
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from: number;
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to: number;
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captures?: number[];
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}
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interface CheckersGameState {
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socket: Socket | null;
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roomId: string | null;
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myPlayerId: string;
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myColor: 'red' | 'black';
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board: Array<Piece | null>;
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currentTurn: number;
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players: any[];
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selectedPiece: number | null;
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validMoves: Move[];
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gameOver: boolean;
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gameResult: {
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winner: string | null;
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reason: string;
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} | null;
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afkWarning: {
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playerId: string;
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secondsRemaining: number;
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} | null;
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isMyTurn: boolean;
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handleCellPress: (pos: number) => void;
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}
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declare function useCheckersGame(): CheckersGameState;
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interface Props$2 {
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style?: ViewStyle;
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layout?: 'default' | 'board-only';
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showAfkWarning?: boolean;
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onLeave?: () => void;
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}
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declare function CheckersBoard({ style, showAfkWarning, onLeave }: Props$2): react_jsx_runtime.JSX.Element | null;
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declare function CheckersBoard({ style, layout, showAfkWarning, onLeave }: Props$2): react_jsx_runtime.JSX.Element | null;
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interface Connect4GameState {
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socket: Socket | null;
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roomId: string | null;
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myPlayerId: string;
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myColor: 'red' | 'yellow';
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board: Array<string | null>;
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currentTurn: number;
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players: any[];
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lastMove: number | null;
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winningCells: number[] | null;
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gameOver: boolean;
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gameResult: {
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winner: string | null;
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reason: string;
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} | null;
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afkWarning: {
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playerId: string;
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secondsRemaining: number;
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} | null;
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isMyTurn: boolean;
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handleColumnPress: (col: number) => void;
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}
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declare function useConnect4Game(): Connect4GameState;
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interface Props$1 {
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style?: ViewStyle;
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layout?: 'default' | 'board-only';
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showAfkWarning?: boolean;
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onLeave?: () => void;
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}
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declare function Connect4Board({ style, showAfkWarning, onLeave }: Props$1): react_jsx_runtime.JSX.Element | null;
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declare function Connect4Board({ style, layout, showAfkWarning, onLeave }: Props$1): react_jsx_runtime.JSX.Element | null;
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type Mark = 'X' | 'O' | null;
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interface TictactoeGameState {
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socket: Socket | null;
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roomId: string | null;
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myPlayerId: string;
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myMark: 'X' | 'O';
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board: Mark[];
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currentTurn: number;
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players: any[];
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winningLine: number[] | null;
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gameOver: boolean;
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gameResult: {
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winner: string | null;
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reason: string;
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} | null;
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afkWarning: {
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playerId: string;
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secondsRemaining: number;
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} | null;
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isMyTurn: boolean;
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handleCellPress: (idx: number) => void;
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}
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declare function useTictactoeGame(): TictactoeGameState;
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interface Props {
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style?: ViewStyle;
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layout?: 'default' | 'board-only';
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showAfkWarning?: boolean;
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onLeave?: () => void;
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}
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declare function TictactoeBoard({ style, showAfkWarning, onLeave }: Props): react_jsx_runtime.JSX.Element | null;
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declare function TictactoeBoard({ style, layout, showAfkWarning, onLeave }: Props): react_jsx_runtime.JSX.Element | null;
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declare function SubwayRunnerGame({ style }: {
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style?: ViewStyle;
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@@ -130,4 +272,4 @@ declare function SubwayRunnerLives({ style, lifeStyle }: {
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lifeStyle?: ViewStyle;
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}): react_jsx_runtime.JSX.Element;
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export { BetaGamerProvider, CheckersBoard, ChessBoard, ChessMoveHistory, Connect4Board, type GameState, type GameType, type MatchType, PlayerCard, type SessionMode, type SessionPlayer, type SessionStatus, type SessionTheme, type SessionTokenPayload, SubwayRunnerGame, SubwayRunnerLives, SubwayRunnerScore, TictactoeBoard, Timer, useBetaGamer, useGameState, useSession, useSocket, useTheme };
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export { BetaGamerProvider, CheckersBoard, type CheckersGameState, ChessBoard, type ChessGameState, ChessMoveHistory, Connect4Board, type Connect4GameState, type GameState, type GameType, type MatchType, PlayerCard, type SessionMode, type SessionPlayer, type SessionStatus, type SessionTheme, type SessionTokenPayload, SubwayRunnerGame, SubwayRunnerLives, SubwayRunnerScore, TictactoeBoard, type TictactoeGameState, Timer, useBetaGamer, useCheckersGame, useChessGame, useConnect, useConnect4Game, useGameState, useSession, useSocket, useTheme, useTictactoeGame };
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package/dist/index.d.ts
CHANGED
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@@ -1,9 +1,9 @@
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1
1
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import * as react_jsx_runtime from 'react/jsx-runtime';
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2
2
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import React from 'react';
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3
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-
import * as socket_io_client from 'socket.io-client';
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4
3
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import { Socket } from 'socket.io-client';
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5
4
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import * as _socket_io_component_emitter from '@socket.io/component-emitter';
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6
5
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import { ViewStyle, TextStyle } from 'react-native';
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6
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import { Chess } from 'chess.js';
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7
7
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8
8
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type GameType = 'chess' | 'checkers' | 'connect4' | 'tictactoe' | 'subway-runner';
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9
9
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type MatchType = 'matchmaking' | 'private' | 'bot';
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@@ -63,9 +63,24 @@ declare function useGameState(): GameState;
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63
63
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/** Returns the decoded session payload (game, mode, matchType, players, theme) */
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64
64
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declare function useSession(): SessionTokenPayload;
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65
65
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/** Returns the raw Socket.IO socket — for advanced custom event handling */
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66
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-
declare function useSocket():
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66
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+
declare function useSocket(): Socket<_socket_io_component_emitter.DefaultEventsMap, _socket_io_component_emitter.DefaultEventsMap> | null;
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67
67
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/** Returns the active theme tokens */
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68
68
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declare function useTheme(): SessionTheme;
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69
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/**
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70
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+
* Creates and returns a Socket.IO socket connected to the game namespace.
|
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71
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+
* Use this when connectSocket=false on the provider and you are building a custom UI.
|
|
72
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+
*
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73
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+
* The socket is automatically disconnected when the component unmounts.
|
|
74
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+
*
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75
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+
* @example
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|
76
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+
* const socket = useConnect();
|
|
77
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+
* useEffect(() => {
|
|
78
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+
* if (!socket) return;
|
|
79
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+
* socket.emit('matchmaking:join', { username: 'Alex', playerId: 'user_123', wantsBot: false });
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80
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+
* socket.on('game:started', (d) => { ... });
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81
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* }, [socket]);
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82
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*/
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83
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declare function useConnect(): Socket | null;
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69
84
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70
85
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interface PlayerCardProps {
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71
86
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player: 'self' | 'opponent';
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@@ -83,12 +98,58 @@ interface TimerProps {
|
|
|
83
98
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}
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|
84
99
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declare function Timer({ player, initialSeconds, style, textStyle }: TimerProps): react_jsx_runtime.JSX.Element;
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85
100
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101
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interface ChessGameState {
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102
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socket: Socket | null;
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103
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+
roomId: string | null;
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104
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+
myPlayerId: string;
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105
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myColor: 'white' | 'black';
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106
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fen: string;
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107
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currentTurn: number;
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108
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players: any[];
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109
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clocks: {
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110
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self: number;
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111
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opponent: number;
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112
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};
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113
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selected: string | null;
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114
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legalMoves: string[];
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115
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lastMove: {
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116
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from: string;
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117
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to: string;
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118
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} | null;
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119
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moveHistory: {
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120
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san: string;
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121
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}[];
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122
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promotionMove: {
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123
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from: string;
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124
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to: string;
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125
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} | null;
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126
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gameOver: boolean;
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127
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gameResult: {
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128
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winner: string | null;
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129
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reason: string;
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130
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} | null;
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131
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afkWarning: {
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132
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playerId: string;
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133
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secondsRemaining: number;
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134
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} | null;
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135
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isMyTurn: boolean;
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136
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chess: Chess;
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137
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handleSquarePress: (square: string) => void;
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138
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emitMove: (from: string, to: string, promotion?: string) => void;
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139
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setPromotionMove: (m: {
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140
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from: string;
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141
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to: string;
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142
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} | null) => void;
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143
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}
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144
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declare function useChessGame(): ChessGameState;
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145
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+
|
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86
146
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interface Props$3 {
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87
147
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style?: ViewStyle;
|
|
148
|
+
layout?: 'default' | 'board-only';
|
|
88
149
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showAfkWarning?: boolean;
|
|
89
150
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onLeave?: () => void;
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90
151
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}
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91
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-
declare function ChessBoard({ style, showAfkWarning, onLeave }: Props$3): react_jsx_runtime.JSX.Element | null;
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152
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declare function ChessBoard({ style, layout, showAfkWarning, onLeave }: Props$3): react_jsx_runtime.JSX.Element | null;
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interface ChessMoveHistoryProps {
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style?: ViewStyle;
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@@ -97,26 +158,107 @@ interface ChessMoveHistoryProps {
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}
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declare function ChessMoveHistory({ style, rowStyle, textStyle }: ChessMoveHistoryProps): react_jsx_runtime.JSX.Element;
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interface Piece {
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player: 'red' | 'black';
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type: 'man' | 'king';
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}
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interface Move {
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from: number;
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to: number;
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captures?: number[];
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}
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interface CheckersGameState {
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socket: Socket | null;
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roomId: string | null;
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myPlayerId: string;
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myColor: 'red' | 'black';
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board: Array<Piece | null>;
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currentTurn: number;
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players: any[];
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selectedPiece: number | null;
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validMoves: Move[];
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gameOver: boolean;
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gameResult: {
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winner: string | null;
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reason: string;
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} | null;
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afkWarning: {
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playerId: string;
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secondsRemaining: number;
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} | null;
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isMyTurn: boolean;
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handleCellPress: (pos: number) => void;
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}
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declare function useCheckersGame(): CheckersGameState;
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interface Props$2 {
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style?: ViewStyle;
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layout?: 'default' | 'board-only';
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showAfkWarning?: boolean;
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onLeave?: () => void;
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}
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-
declare function CheckersBoard({ style, showAfkWarning, onLeave }: Props$2): react_jsx_runtime.JSX.Element | null;
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declare function CheckersBoard({ style, layout, showAfkWarning, onLeave }: Props$2): react_jsx_runtime.JSX.Element | null;
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interface Connect4GameState {
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socket: Socket | null;
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roomId: string | null;
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myPlayerId: string;
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+
myColor: 'red' | 'yellow';
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+
board: Array<string | null>;
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|
+
currentTurn: number;
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|
+
players: any[];
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lastMove: number | null;
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|
+
winningCells: number[] | null;
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|
+
gameOver: boolean;
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|
+
gameResult: {
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|
+
winner: string | null;
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214
|
+
reason: string;
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|
215
|
+
} | null;
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|
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|
+
afkWarning: {
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|
+
playerId: string;
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|
218
|
+
secondsRemaining: number;
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|
219
|
+
} | null;
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|
220
|
+
isMyTurn: boolean;
|
|
221
|
+
handleColumnPress: (col: number) => void;
|
|
222
|
+
}
|
|
223
|
+
declare function useConnect4Game(): Connect4GameState;
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|
107
224
|
interface Props$1 {
|
|
108
225
|
style?: ViewStyle;
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|
226
|
+
layout?: 'default' | 'board-only';
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|
109
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|
showAfkWarning?: boolean;
|
|
110
228
|
onLeave?: () => void;
|
|
111
229
|
}
|
|
112
|
-
declare function Connect4Board({ style, showAfkWarning, onLeave }: Props$1): react_jsx_runtime.JSX.Element | null;
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|
230
|
+
declare function Connect4Board({ style, layout, showAfkWarning, onLeave }: Props$1): react_jsx_runtime.JSX.Element | null;
|
|
113
231
|
|
|
232
|
+
type Mark = 'X' | 'O' | null;
|
|
233
|
+
interface TictactoeGameState {
|
|
234
|
+
socket: Socket | null;
|
|
235
|
+
roomId: string | null;
|
|
236
|
+
myPlayerId: string;
|
|
237
|
+
myMark: 'X' | 'O';
|
|
238
|
+
board: Mark[];
|
|
239
|
+
currentTurn: number;
|
|
240
|
+
players: any[];
|
|
241
|
+
winningLine: number[] | null;
|
|
242
|
+
gameOver: boolean;
|
|
243
|
+
gameResult: {
|
|
244
|
+
winner: string | null;
|
|
245
|
+
reason: string;
|
|
246
|
+
} | null;
|
|
247
|
+
afkWarning: {
|
|
248
|
+
playerId: string;
|
|
249
|
+
secondsRemaining: number;
|
|
250
|
+
} | null;
|
|
251
|
+
isMyTurn: boolean;
|
|
252
|
+
handleCellPress: (idx: number) => void;
|
|
253
|
+
}
|
|
254
|
+
declare function useTictactoeGame(): TictactoeGameState;
|
|
114
255
|
interface Props {
|
|
115
256
|
style?: ViewStyle;
|
|
257
|
+
layout?: 'default' | 'board-only';
|
|
116
258
|
showAfkWarning?: boolean;
|
|
117
259
|
onLeave?: () => void;
|
|
118
260
|
}
|
|
119
|
-
declare function TictactoeBoard({ style, showAfkWarning, onLeave }: Props): react_jsx_runtime.JSX.Element | null;
|
|
261
|
+
declare function TictactoeBoard({ style, layout, showAfkWarning, onLeave }: Props): react_jsx_runtime.JSX.Element | null;
|
|
120
262
|
|
|
121
263
|
declare function SubwayRunnerGame({ style }: {
|
|
122
264
|
style?: ViewStyle;
|
|
@@ -130,4 +272,4 @@ declare function SubwayRunnerLives({ style, lifeStyle }: {
|
|
|
130
272
|
lifeStyle?: ViewStyle;
|
|
131
273
|
}): react_jsx_runtime.JSX.Element;
|
|
132
274
|
|
|
133
|
-
export { BetaGamerProvider, CheckersBoard, ChessBoard, ChessMoveHistory, Connect4Board, type GameState, type GameType, type MatchType, PlayerCard, type SessionMode, type SessionPlayer, type SessionStatus, type SessionTheme, type SessionTokenPayload, SubwayRunnerGame, SubwayRunnerLives, SubwayRunnerScore, TictactoeBoard, Timer, useBetaGamer, useGameState, useSession, useSocket, useTheme };
|
|
275
|
+
export { BetaGamerProvider, CheckersBoard, type CheckersGameState, ChessBoard, type ChessGameState, ChessMoveHistory, Connect4Board, type Connect4GameState, type GameState, type GameType, type MatchType, PlayerCard, type SessionMode, type SessionPlayer, type SessionStatus, type SessionTheme, type SessionTokenPayload, SubwayRunnerGame, SubwayRunnerLives, SubwayRunnerScore, TictactoeBoard, type TictactoeGameState, Timer, useBetaGamer, useCheckersGame, useChessGame, useConnect, useConnect4Game, useGameState, useSession, useSocket, useTheme, useTictactoeGame };
|