@beremaran/godot-agent-loop 1.0.0 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +178 -668
- package/addons/godot_agent_loop/README.md +26 -16
- package/addons/godot_agent_loop/plugin.cfg +3 -2
- package/addons/godot_agent_loop/plugin.gd +840 -25
- package/agent-plugin/.claude-plugin/plugin.json +2 -2
- package/agent-plugin/.codex-plugin/plugin.json +3 -3
- package/agent-plugin/.mcp.json +1 -1
- package/agent-plugin/adapter-manifest.json +4 -4
- package/agent-plugin/pi/extension.ts +1 -1
- package/agent-plugin/skills/build-godot-game/SKILL.md +26 -5
- package/agent-plugin/skills/debug-godot-game/SKILL.md +20 -7
- package/agent-plugin/skills/ship-godot-game/SKILL.md +13 -3
- package/agent-plugin/skills/verify-godot-change/SKILL.md +17 -2
- package/build/authoring-session-manager.js +24 -1
- package/build/domain-tool-registries.js +5 -1
- package/build/editor-authoring-router.js +228 -0
- package/build/editor-bridge-protocol.js +2 -1
- package/build/editor-connection.js +29 -24
- package/build/editor-mutation-guard.js +3 -1
- package/build/editor-plugin-installer.js +2 -1
- package/build/editor-session-registry.js +392 -0
- package/build/editor-sync-queue.js +135 -0
- package/build/index.js +208 -29
- package/build/interaction-server-installer.js +1 -1
- package/build/lifecycle-trace.js +80 -0
- package/build/scripts/mcp_editor_plugin.gd +840 -25
- package/build/scripts/mcp_interaction_server.gd +76 -2
- package/build/scripts/mcp_runtime/core_domain.gd +2 -1
- package/build/scripts/mcp_runtime/system_domain.gd +2 -0
- package/build/server-instructions.js +5 -5
- package/build/session-timing.js +17 -1
- package/build/tool-definitions.js +99 -6
- package/build/tool-handlers/game-tool-handlers.js +21 -4
- package/build/tool-handlers/lifecycle-tool-handlers.js +361 -27
- package/build/tool-handlers/project-handler-services.js +50 -8
- package/build/tool-handlers/project-tool-handlers.js +10 -7
- package/build/tool-manifest.js +29 -1
- package/build/tool-mutation-policy.js +1 -0
- package/build/tool-surface.js +4 -4
- package/build/utils.js +14 -3
- package/package.json +5 -5
- package/product.json +9 -7
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An optional Godot 4 editor addon for
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[Godot Agent Loop](https://github.com/beremaran/godot-agent-loop). It adds a
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dock with authenticated connection status, live Agent Activity,
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Pause/Resume Agent control,
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dock with authenticated connection status, live and replayed Agent Activity,
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human Pause/Resume Agent control, and compatibility diagnostics.
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Godot 4.7 or later is required.
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## Install
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Install this directory as `addons/godot_agent_loop` in the Godot project, then
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enable **Godot Agent Loop** under **Project > Project Settings > Plugins** and
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restart the editor once. The **Agent Activity** dock remains present and says it
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is waiting while no MCP is connected. Opening Godot normally is the recommended
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interactive workflow; `editor_session ensure` discovers it by project.
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The addon publishes a private, untracked session record at
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`.godot/godot_agent_loop/editor-session.json`. It contains a fresh per-start
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token and ephemeral loopback port. Do not copy or commit `.godot/`. The record
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is removed on clean editor exit and stale records are rejected by the server.
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To uninstall, disable the plugin, close Godot, and remove
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`addons/godot_agent_loop`. You may also remove a stale
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`.godot/godot_agent_loop` directory while Godot is closed. MCP cleanup never
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removes this persistent addon.
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If an editor was started before the addon was installed and enabled, restart it
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after installation. Godot does not expose a safe public API for loading a new
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`EditorPlugin` into an already running editor.
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## Human control
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Use **Pause Agent** before editing shared project state. Inspection remains
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available, while subsequent agent mutations are refused before dispatch. Use
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**Resume Agent** to return control.
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**Resume Agent** to return control. An unsaved scene conflict is preserved and
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reported; the addon never reloads over it.
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This addon does not install Node.js, an MCP client, or an AI agent. Follow the
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client setup in the main project documentation
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Licensed under the MIT License; see [LICENSE](LICENSE).
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client setup in the main project documentation. It is licensed under the MIT
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License; see [LICENSE](LICENSE).
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name="Godot Agent Loop Bridge"
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description="Authenticated agent activity, pause control, compatibility diagnostics, and setup help for Godot Agent Loop."
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author="Berke Arslan"
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version="1.
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version="1.1.0"
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script="plugin.gd"
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protocol_version="
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protocol_version="2"
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minimum_godot_version="4.7"
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