@benev/tact 0.4.0-4 → 0.4.0-5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -12
- package/package.json +1 -1
- package/x/gamepad/index.html +1 -1
- package/x/index.html +1 -1
package/README.md
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@@ -70,7 +70,7 @@ i made tact because i want to make indie web game development easier. user input
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<tact-deck></tact-deck>
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```
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- 💡 *you also have each panel, `<tact-controllers>` and `<tact-customize>`.*
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- 💡 *you can customize the colors with css
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- 💡 *you can customize the colors with css.*
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```html
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<style>
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html {
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@@ -122,15 +122,15 @@ i made tact because i want to make indie web game development easier. user input
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const tact = await setupTact({presets, maxPlayers: 1})
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const controller = tact.mouseKeyboard()
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tact.registerElements()
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-
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const decoder = new InputDecoder(bindings)
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tact.registerElements()
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setInterval(() => {
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const inputs = decoder.decode(controller.encode())
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//
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-
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// 🧙♂️ handle your inputs.
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inputs.jump.value
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}, 16.67)
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```
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- 💡 *then the only ui you need is the `<tact-customize>` panel (also available as a sly view `CustomizeView`).*
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@@ -138,15 +138,17 @@ i made tact because i want to make indie web game development easier. user input
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```ts
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import {Controller, InputDecoder, KeyboardSource, PointerSource, Sources} from "@benev/tact"
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const
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-
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source: new Sources(new KeyboardSource(), new PointerSource()),
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})
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const source = new Sources(new KeyboardSource(), new PointerSource())
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const controller = new Controller({bindings, source})
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const decoder = new InputDecoder(bindings)
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-
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-
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setInterval(() => {
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const inputs = decoder.decode(controller.encode())
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// 🧙♂️ handle your inputs.
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inputs.jump.value
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}, 16.67)
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```
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package/package.json
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package/x/gamepad/index.html
CHANGED