@benev/tact 0.3.0-5 → 0.4.0-0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (504) hide show
  1. package/README.md +72 -53
  2. package/package.json +18 -20
  3. package/s/_archive/deck/deck.ts +76 -53
  4. package/s/_archive/demo/demo-app/element.ts +17 -0
  5. package/s/_archive/{deck/views/bindings → demo/demo-app}/style.css.ts +4 -0
  6. package/s/_archive/demo/main.bundle.ts +67 -6
  7. package/s/_archive/demo/main.css +6 -8
  8. package/s/_archive/lib/bindings/resolver.ts +61 -0
  9. package/s/_archive/lib/bindings/types.ts +67 -0
  10. package/s/_archive/lib/bindings/utils/action-resolver.ts +51 -0
  11. package/s/_archive/lib/bindings/utils/evaluator.ts +162 -0
  12. package/s/_archive/lib/bindings/utils/hash-bindings.ts +22 -0
  13. package/s/_archive/lib/bindings/utils/intent-coding.ts +50 -0
  14. package/s/_archive/lib/bindings/utils/intent-resolver.ts +52 -0
  15. package/s/_archive/lib/bindings/utils/investigate.ts +47 -0
  16. package/s/_archive/lib/bindings/utils/is-expression.ts +11 -0
  17. package/s/_archive/lib/index.ts +12 -0
  18. package/s/_archive/lib/sampling/sources/example.ts +7 -0
  19. package/s/_archive/lib/sampling/sources/gamepad.ts +63 -0
  20. package/s/_archive/lib/sampling/sources/keyboard.ts +52 -0
  21. package/s/_archive/lib/sampling/sources/pointer.ts +56 -0
  22. package/s/_archive/lib/sampling/sources/sources.ts +13 -0
  23. package/s/_archive/lib/sampling/sources/stick.ts +27 -0
  24. package/s/_archive/lib/sampling/types.ts +11 -0
  25. package/s/_archive/lib/sampling/utils/add-sample.ts +12 -0
  26. package/s/_archive/lib/test.ts +57 -0
  27. package/s/_archive/lib/utils/backwards.ts +6 -0
  28. package/s/_archive/lib/utils/mouse-button.ts +10 -0
  29. package/s/_archive/lib/utils/pad/on-pad.ts +50 -0
  30. package/s/_archive/lib/utils/pad/pad.ts +10 -0
  31. package/s/_archive/lib2/core/decoder/decoder.ts +34 -0
  32. package/s/_archive/lib2/core/decoder/utils/update-input.ts +21 -0
  33. package/s/_archive/lib2/core/encoder/encoder.ts +60 -0
  34. package/s/_archive/lib2/core/encoder/evaluate/context.ts +22 -0
  35. package/s/_archive/lib2/core/encoder/evaluate/evaluate.ts +144 -0
  36. package/s/_archive/lib2/core/encoder/parts/expression-index.ts +27 -0
  37. package/s/_archive/lib2/core/encoder/parts/hash-bindings.ts +22 -0
  38. package/s/_archive/lib2/core/encoder/parts/investigate.ts +50 -0
  39. package/s/_archive/lib2/core/encoder/parts/sampler.ts +22 -0
  40. package/s/_archive/lib2/core/sources/example.ts +9 -0
  41. package/s/_archive/lib2/core/sources/sources.ts +16 -0
  42. package/s/_archive/lib2/core/types.ts +78 -0
  43. package/s/_archive/lib2/core/utils/data.ts +50 -0
  44. package/s/_archive/lib2/core/utils/is-down.ts +5 -0
  45. package/s/_archive/lib2/core/utils/is-expression.ts +11 -0
  46. package/s/_archive/lib3/input/data/decode.ts +25 -0
  47. package/s/_archive/lib3/input/data/encode.ts +24 -0
  48. package/s/_archive/lib3/input/data/params.ts +7 -0
  49. package/s/_archive/lib3/input/decoder.ts +56 -0
  50. package/s/_archive/lib3/input/encoder.ts +99 -0
  51. package/s/_archive/lib3/input/evaluate/context.ts +15 -0
  52. package/s/_archive/lib3/input/evaluate/evaluate.ts +142 -0
  53. package/s/_archive/lib3/input/evaluate/utils/clock.ts +14 -0
  54. package/s/_archive/lib3/input/investigate/hash-bindings.ts +22 -0
  55. package/s/_archive/lib3/input/investigate/investigate.ts +42 -0
  56. package/s/_archive/lib3/input/investigate/is-expression.ts +11 -0
  57. package/s/_archive/lib3/input/investigate/make-input.ts +18 -0
  58. package/s/_archive/lib3/input/investigate/root-index.ts +26 -0
  59. package/s/_archive/lib3/input/mixer.ts +20 -0
  60. package/s/_archive/lib3/input/sources/gamepad.ts +58 -0
  61. package/s/_archive/lib3/input/sources/keyboard.ts +49 -0
  62. package/s/_archive/lib3/input/sources/plain.ts +9 -0
  63. package/s/_archive/lib3/input/sources/pointer.ts +58 -0
  64. package/s/_archive/lib3/input/sources/sources.ts +24 -0
  65. package/s/_archive/lib3/input/sources/stick.ts +29 -0
  66. package/s/_archive/lib3/input/testing/quickbind.ts +20 -0
  67. package/s/_archive/lib3/input/types.ts +96 -0
  68. package/s/_archive/lib3/input/utils/evergreen.ts +10 -0
  69. package/s/_archive/lib3/input/utils/is-down.ts +5 -0
  70. package/s/_archive/lib3/input/utils/mouse-button.ts +10 -0
  71. package/s/_archive/lib3/input/utils/pad/on-pad.ts +50 -0
  72. package/s/_archive/lib3/input/utils/pad/pad.ts +10 -0
  73. package/s/_archive/lib3/input/utils/sampler.ts +28 -0
  74. package/s/_archive/lib3/input/utils/split-axis.ts +15 -0
  75. package/s/_archive/lib3/test.ts +100 -0
  76. package/s/_archive/lib4/input/data/decode.ts +25 -0
  77. package/s/_archive/lib4/input/data/encode.ts +24 -0
  78. package/s/_archive/lib4/input/data/params.ts +7 -0
  79. package/s/_archive/lib4/input/encoder.ts +100 -0
  80. package/s/_archive/lib4/input/evaluate/context.ts +16 -0
  81. package/s/_archive/lib4/input/evaluate/evaluate.ts +157 -0
  82. package/s/_archive/lib4/input/evaluate/utils/clock.ts +14 -0
  83. package/s/_archive/lib4/input/investigate/hash-bindings.ts +22 -0
  84. package/s/_archive/lib4/input/investigate/investigate.ts +37 -0
  85. package/s/_archive/lib4/input/investigate/is.ts +19 -0
  86. package/s/_archive/lib4/input/investigate/make-input.ts +18 -0
  87. package/s/_archive/lib4/input/investigate/root-index.ts +26 -0
  88. package/s/_archive/lib4/input/sources/gamepad.ts +58 -0
  89. package/s/_archive/lib4/input/sources/keyboard.ts +46 -0
  90. package/s/_archive/lib4/input/sources/plain.ts +9 -0
  91. package/s/_archive/lib4/input/sources/pointer.ts +50 -0
  92. package/s/_archive/lib4/input/sources/sources.ts +24 -0
  93. package/s/_archive/lib4/input/sources/stick.ts +25 -0
  94. package/s/_archive/lib4/input/types.ts +102 -0
  95. package/s/_archive/lib4/input/utils/evergreen.ts +10 -0
  96. package/s/_archive/lib4/input/utils/is-down.ts +5 -0
  97. package/s/_archive/lib4/input/utils/mouse-button.ts +10 -0
  98. package/s/_archive/lib4/input/utils/pad/on-pad.ts +50 -0
  99. package/s/_archive/lib4/input/utils/pad/pad.ts +10 -0
  100. package/s/_archive/lib4/input/utils/sampler.ts +28 -0
  101. package/s/_archive/lib4/input/utils/split-axis.ts +15 -0
  102. package/s/_archive/lib4/test.ts +12 -0
  103. package/s/_archive/utils/circular-clamp.ts +2 -2
  104. package/s/_archive/utils/is-down.ts +5 -0
  105. package/s/demo/demo-app/element.ts +2 -4
  106. package/s/demo/main.bundle.ts +2 -65
  107. package/s/gamepad/gamepad-app/element.ts +14 -11
  108. package/s/lib/index.ts +18 -0
  109. package/s/lib/input/data/decode.ts +25 -0
  110. package/s/lib/input/data/encode.ts +24 -0
  111. package/s/lib/input/data/params.ts +7 -0
  112. package/s/lib/input/decoder.ts +40 -0
  113. package/s/lib/input/encoder.ts +64 -0
  114. package/s/lib/input/evaluate/context.ts +17 -0
  115. package/s/lib/input/evaluate/evaluate.ts +199 -0
  116. package/s/lib/input/expression.ts +44 -0
  117. package/s/lib/input/investigate/hash-bindings.ts +22 -0
  118. package/s/lib/input/investigate/investigate.ts +35 -0
  119. package/s/lib/input/investigate/is-compatible.ts +8 -0
  120. package/s/lib/input/investigate/is-expression.ts +12 -0
  121. package/s/lib/input/investigate/make-input.ts +11 -0
  122. package/s/lib/input/sources/gamepad.ts +55 -0
  123. package/s/lib/input/sources/keyboard.ts +46 -0
  124. package/s/lib/input/sources/plain.ts +9 -0
  125. package/s/lib/input/sources/pointer.ts +56 -0
  126. package/s/lib/input/sources/sources.ts +24 -0
  127. package/s/lib/input/sources/stick.ts +32 -0
  128. package/s/lib/input/testing/quickbind.ts +20 -0
  129. package/s/lib/input/types.ts +52 -0
  130. package/s/lib/input/utils/clock.ts +14 -0
  131. package/s/lib/input/utils/evergreen.ts +10 -0
  132. package/s/lib/input/utils/is-down.ts +5 -0
  133. package/s/lib/input/utils/mouse-button.ts +10 -0
  134. package/s/lib/input/utils/pad/on-pad.ts +50 -0
  135. package/s/lib/input/utils/pad/pad.ts +10 -0
  136. package/s/lib/input/utils/sampler.ts +28 -0
  137. package/s/lib/input/utils/split-axis.ts +15 -0
  138. package/s/lib/test.ts +180 -0
  139. package/x/_archive/demo/main.css +6 -8
  140. package/x/demo/demo-app/element.d.ts +1 -3
  141. package/x/demo/demo-app/element.js +2 -3
  142. package/x/demo/demo-app/element.js.map +1 -1
  143. package/x/demo/main.bundle.js +1 -50
  144. package/x/demo/main.bundle.js.map +1 -1
  145. package/x/demo/main.bundle.min.js +9 -134
  146. package/x/demo/main.bundle.min.js.map +4 -4
  147. package/x/gamepad/gamepad-app/element.js +12 -10
  148. package/x/gamepad/gamepad-app/element.js.map +1 -1
  149. package/x/gamepad/index.html +2 -2
  150. package/x/gamepad/main.bundle.min.js +9 -9
  151. package/x/gamepad/main.bundle.min.js.map +4 -4
  152. package/x/index.html +2 -2
  153. package/x/lib/index.d.ts +13 -0
  154. package/x/lib/index.js +14 -0
  155. package/x/lib/index.js.map +1 -0
  156. package/x/lib/input/data/decode.d.ts +5 -0
  157. package/x/lib/input/data/decode.js +17 -0
  158. package/x/lib/input/data/decode.js.map +1 -0
  159. package/x/lib/input/data/encode.d.ts +2 -0
  160. package/x/lib/input/data/encode.js +17 -0
  161. package/x/lib/input/data/encode.js.map +1 -0
  162. package/x/lib/input/data/params.d.ts +5 -0
  163. package/x/lib/input/data/params.js +6 -0
  164. package/x/lib/input/data/params.js.map +1 -0
  165. package/x/lib/input/decoder.d.ts +7 -0
  166. package/x/lib/input/decoder.js +31 -0
  167. package/x/lib/input/decoder.js.map +1 -0
  168. package/x/lib/input/encoder.d.ts +10 -0
  169. package/x/lib/input/encoder.js +49 -0
  170. package/x/lib/input/encoder.js.map +1 -0
  171. package/x/lib/input/evaluate/context.d.ts +16 -0
  172. package/x/lib/input/evaluate/context.js +12 -0
  173. package/x/lib/input/evaluate/context.js.map +1 -0
  174. package/x/lib/input/evaluate/evaluate.d.ts +3 -0
  175. package/x/lib/input/evaluate/evaluate.js +147 -0
  176. package/x/lib/input/evaluate/evaluate.js.map +1 -0
  177. package/x/lib/input/expression.d.ts +1 -0
  178. package/x/lib/input/expression.js +2 -0
  179. package/x/lib/input/expression.js.map +1 -0
  180. package/x/lib/input/investigate/hash-bindings.d.ts +2 -0
  181. package/x/lib/input/investigate/hash-bindings.js +17 -0
  182. package/x/lib/input/investigate/hash-bindings.js.map +1 -0
  183. package/x/lib/input/investigate/investigate.d.ts +8 -0
  184. package/x/lib/input/investigate/investigate.js +28 -0
  185. package/x/lib/input/investigate/investigate.js.map +1 -0
  186. package/x/lib/input/investigate/is-compatible.d.ts +2 -0
  187. package/x/lib/input/investigate/is-compatible.js +5 -0
  188. package/x/lib/input/investigate/is-compatible.js.map +1 -0
  189. package/x/lib/input/investigate/is-expression.d.ts +3 -0
  190. package/x/lib/input/investigate/is-expression.js +11 -0
  191. package/x/lib/input/investigate/is-expression.js.map +1 -0
  192. package/x/lib/input/investigate/make-input.d.ts +2 -0
  193. package/x/lib/input/investigate/make-input.js +8 -0
  194. package/x/lib/input/investigate/make-input.js.map +1 -0
  195. package/x/lib/input/sources/gamepad.d.ts +9 -0
  196. package/x/lib/input/sources/gamepad.js +45 -0
  197. package/x/lib/input/sources/gamepad.js.map +1 -0
  198. package/x/lib/input/sources/keyboard.d.ts +5 -0
  199. package/x/lib/input/sources/keyboard.js +36 -0
  200. package/x/lib/input/sources/keyboard.js.map +1 -0
  201. package/x/lib/input/sources/plain.d.ts +5 -0
  202. package/x/lib/input/sources/plain.js +6 -0
  203. package/x/lib/input/sources/plain.js.map +1 -0
  204. package/x/lib/input/sources/pointer.d.ts +7 -0
  205. package/x/lib/input/sources/pointer.js +54 -0
  206. package/x/lib/input/sources/pointer.js.map +1 -0
  207. package/x/lib/input/sources/sources.d.ts +7 -0
  208. package/x/lib/input/sources/sources.js +15 -0
  209. package/x/lib/input/sources/sources.js.map +1 -0
  210. package/x/lib/input/sources/stick.d.ts +10 -0
  211. package/x/lib/input/sources/stick.js +25 -0
  212. package/x/lib/input/sources/stick.js.map +1 -0
  213. package/x/lib/input/testing/quickbind.d.ts +11 -0
  214. package/x/lib/input/testing/quickbind.js +12 -0
  215. package/x/lib/input/testing/quickbind.js.map +1 -0
  216. package/x/lib/input/types.d.ts +37 -0
  217. package/x/lib/input/types.js +2 -0
  218. package/x/lib/input/types.js.map +1 -0
  219. package/x/lib/input/utils/clock.d.ts +7 -0
  220. package/x/lib/input/utils/clock.js +14 -0
  221. package/x/lib/input/utils/clock.js.map +1 -0
  222. package/x/lib/input/utils/evergreen.js.map +1 -0
  223. package/x/lib/input/utils/is-down.js.map +1 -0
  224. package/x/lib/input/utils/mouse-button.d.ts +1 -0
  225. package/x/lib/input/utils/mouse-button.js +9 -0
  226. package/x/lib/input/utils/mouse-button.js.map +1 -0
  227. package/x/lib/input/utils/pad/on-pad.js.map +1 -0
  228. package/x/lib/input/utils/pad/pad.js.map +1 -0
  229. package/x/lib/input/utils/sampler.d.ts +7 -0
  230. package/x/lib/input/utils/sampler.js +23 -0
  231. package/x/lib/input/utils/sampler.js.map +1 -0
  232. package/x/lib/input/utils/split-axis.js.map +1 -0
  233. package/x/lib/test.d.ts +1 -0
  234. package/x/lib/test.js +134 -0
  235. package/x/lib/test.js.map +1 -0
  236. package/s/_archive/README.md +0 -435
  237. package/s/_archive/core/bindings/action.ts +0 -30
  238. package/s/_archive/core/bindings/parts/defaults.ts +0 -32
  239. package/s/_archive/core/bindings/parts/is-pressed.ts +0 -5
  240. package/s/_archive/core/bindings/parts/lens-algo.ts +0 -84
  241. package/s/_archive/core/bindings/parts/lookup-proxies.ts +0 -17
  242. package/s/_archive/core/bindings/resolver.ts +0 -103
  243. package/s/_archive/core/bindings/sample-map.ts +0 -25
  244. package/s/_archive/core/bindings/types.ts +0 -60
  245. package/s/_archive/core/core.test.ts +0 -155
  246. package/s/_archive/core/devices/auto-gamepads.ts +0 -8
  247. package/s/_archive/core/devices/device.ts +0 -12
  248. package/s/_archive/core/devices/infra/group.ts +0 -24
  249. package/s/_archive/core/devices/infra/sampler.ts +0 -22
  250. package/s/_archive/core/devices/standard/gamepad.ts +0 -83
  251. package/s/_archive/core/devices/standard/index.ts +0 -8
  252. package/s/_archive/core/devices/standard/keyboard.ts +0 -31
  253. package/s/_archive/core/devices/standard/pointer.ts +0 -97
  254. package/s/_archive/core/devices/standard/primary.ts +0 -20
  255. package/s/_archive/core/devices/standard/stick.ts +0 -27
  256. package/s/_archive/core/devices/standard/vpad.ts +0 -25
  257. package/s/_archive/core/devices/types.ts +0 -3
  258. package/s/_archive/core/hub/hub.ts +0 -118
  259. package/s/_archive/core/hub/meta-bindings.ts +0 -23
  260. package/s/_archive/core/hub/parts/connected.ts +0 -15
  261. package/s/_archive/core/hub/port.ts +0 -26
  262. package/s/_archive/core/hub/types.ts +0 -13
  263. package/s/_archive/core/index.ts +0 -19
  264. package/s/_archive/core/testing/testing.ts +0 -57
  265. package/s/_archive/deck/index.ts +0 -13
  266. package/s/_archive/deck/parts/catalog.ts +0 -58
  267. package/s/_archive/deck/parts/db.ts +0 -65
  268. package/s/_archive/deck/parts/device-skins/device-icons.ts +0 -38
  269. package/s/_archive/deck/parts/device-skins/device-skin.ts +0 -29
  270. package/s/_archive/deck/parts/local-storage-kv.ts +0 -8
  271. package/s/_archive/deck/parts/merge-bindings.ts +0 -21
  272. package/s/_archive/deck/parts/overlay-visibility.ts +0 -49
  273. package/s/_archive/deck/views/bindings/view.ts +0 -95
  274. package/s/_archive/deck/views/overlay/style.css.ts +0 -110
  275. package/s/_archive/deck/views/overlay/view.ts +0 -46
  276. package/s/_archive/demo/game/game.ts +0 -85
  277. package/s/_archive/demo/game/parts/agent.ts +0 -10
  278. package/s/_archive/demo/game/parts/game-bindings.ts +0 -20
  279. package/s/_archive/demo/game/parts/logic.ts +0 -24
  280. package/s/_archive/demo/game/parts/player.ts +0 -32
  281. package/s/_archive/demo/game/parts/renderer.ts +0 -112
  282. package/s/_archive/demo/game/parts/state.ts +0 -23
  283. package/s/_archive/demo/game/parts/virtual-device.ts +0 -13
  284. package/s/_archive/demo/ui/theater/styles.css.ts +0 -57
  285. package/s/_archive/demo/ui/theater/view.ts +0 -55
  286. package/s/_archive/demo/ui/theater/virtual/style.css.ts +0 -43
  287. package/s/_archive/demo/ui/theater/virtual/view.ts +0 -29
  288. package/s/_archive/demo/ui/utils/loader.ts +0 -5
  289. package/s/_archive/index.html.ts +0 -61
  290. package/s/_archive/index.ts +0 -8
  291. package/s/_archive/nubs/index.ts +0 -5
  292. package/s/_archive/nubs/lookpad/styles.ts +0 -21
  293. package/s/_archive/nubs/lookpad/view.ts +0 -39
  294. package/s/_archive/nubs/stick/style.css.ts +0 -70
  295. package/s/_archive/nubs/stick/view.ts +0 -108
  296. package/s/_archive/nubs/vpad/styles.css.ts +0 -134
  297. package/s/_archive/nubs/vpad/utils/gamepad-inputs.ts +0 -42
  298. package/s/_archive/nubs/vpad/utils/prevent-default-touch-shenanigans.ts +0 -12
  299. package/s/_archive/nubs/vpad/utils/touch-tracking.ts +0 -75
  300. package/s/_archive/nubs/vpad/view.ts +0 -141
  301. package/s/_archive/tests.test.ts +0 -6
  302. package/s/_archive/utils/dispensers.ts +0 -20
  303. package/s/_archive/utils/gamepads.ts +0 -41
  304. package/s/_archive/utils/quick-math.ts +0 -13
  305. package/s/deck/deck.ts +0 -92
  306. package/s/index.ts +0 -31
  307. package/s/utils/circular-clamp.ts +0 -14
  308. package/x/core/atom/defaults.d.ts +0 -3
  309. package/x/core/atom/defaults.js +0 -26
  310. package/x/core/atom/defaults.js.map +0 -1
  311. package/x/core/atom/lens-algo.d.ts +0 -2
  312. package/x/core/atom/lens-algo.js +0 -54
  313. package/x/core/atom/lens-algo.js.map +0 -1
  314. package/x/core/atom/types.d.ts +0 -27
  315. package/x/core/atom/types.js +0 -2
  316. package/x/core/atom/types.js.map +0 -1
  317. package/x/core/bindings/normalize.d.ts +0 -2
  318. package/x/core/bindings/normalize.js +0 -17
  319. package/x/core/bindings/normalize.js.map +0 -1
  320. package/x/core/bindings/shape.d.ts +0 -2
  321. package/x/core/bindings/shape.js +0 -10
  322. package/x/core/bindings/shape.js.map +0 -1
  323. package/x/core/bindings/table.d.ts +0 -2
  324. package/x/core/bindings/table.js +0 -15
  325. package/x/core/bindings/table.js.map +0 -1
  326. package/x/core/intent/bucket.d.ts +0 -7
  327. package/x/core/intent/bucket.js +0 -21
  328. package/x/core/intent/bucket.js.map +0 -1
  329. package/x/core/intent/consts.d.ts +0 -2
  330. package/x/core/intent/consts.js +0 -3
  331. package/x/core/intent/consts.js.map +0 -1
  332. package/x/core/intent/decode.d.ts +0 -3
  333. package/x/core/intent/decode.js +0 -18
  334. package/x/core/intent/decode.js.map +0 -1
  335. package/x/core/intent/encode.d.ts +0 -3
  336. package/x/core/intent/encode.js +0 -15
  337. package/x/core/intent/encode.js.map +0 -1
  338. package/x/core/intent/merge.d.ts +0 -3
  339. package/x/core/intent/merge.js +0 -10
  340. package/x/core/intent/merge.js.map +0 -1
  341. package/x/core/parts/action.d.ts +0 -14
  342. package/x/core/parts/action.js +0 -30
  343. package/x/core/parts/action.js.map +0 -1
  344. package/x/core/parts/sample-map.d.ts +0 -6
  345. package/x/core/parts/sample-map.js +0 -21
  346. package/x/core/parts/sample-map.js.map +0 -1
  347. package/x/core/resolvers/actions.d.ts +0 -2
  348. package/x/core/resolvers/actions.js +0 -23
  349. package/x/core/resolvers/actions.js.map +0 -1
  350. package/x/core/resolvers/intents.d.ts +0 -2
  351. package/x/core/resolvers/intents.js +0 -89
  352. package/x/core/resolvers/intents.js.map +0 -1
  353. package/x/core/types.d.ts +0 -43
  354. package/x/core/types.js +0 -2
  355. package/x/core/types.js.map +0 -1
  356. package/x/deck/controller.d.ts +0 -11
  357. package/x/deck/controller.js +0 -28
  358. package/x/deck/controller.js.map +0 -1
  359. package/x/deck/deck.d.ts +0 -31
  360. package/x/deck/deck.js +0 -68
  361. package/x/deck/deck.js.map +0 -1
  362. package/x/deck/parts/profiles.d.ts +0 -12
  363. package/x/deck/parts/profiles.js +0 -31
  364. package/x/deck/parts/profiles.js.map +0 -1
  365. package/x/deck/parts/runtime.d.ts +0 -8
  366. package/x/deck/parts/runtime.js +0 -7
  367. package/x/deck/parts/runtime.js.map +0 -1
  368. package/x/deck/parts/settings.d.ts +0 -11
  369. package/x/deck/parts/settings.js +0 -26
  370. package/x/deck/parts/settings.js.map +0 -1
  371. package/x/deck/port.d.ts +0 -10
  372. package/x/deck/port.js +0 -24
  373. package/x/deck/port.js.map +0 -1
  374. package/x/deck/types.d.ts +0 -11
  375. package/x/deck/types.js +0 -2
  376. package/x/deck/types.js.map +0 -1
  377. package/x/device/devices.d.ts +0 -7
  378. package/x/device/devices.js +0 -17
  379. package/x/device/devices.js.map +0 -1
  380. package/x/device/gamepad.d.ts +0 -9
  381. package/x/device/gamepad.js +0 -37
  382. package/x/device/gamepad.js.map +0 -1
  383. package/x/device/keyboard.d.ts +0 -6
  384. package/x/device/keyboard.js +0 -30
  385. package/x/device/keyboard.js.map +0 -1
  386. package/x/device/pad/on-pad.js.map +0 -1
  387. package/x/device/pad/pad.js.map +0 -1
  388. package/x/device/pointer.d.ts +0 -12
  389. package/x/device/pointer.js +0 -73
  390. package/x/device/pointer.js.map +0 -1
  391. package/x/device/sampler.d.ts +0 -9
  392. package/x/device/sampler.js +0 -19
  393. package/x/device/sampler.js.map +0 -1
  394. package/x/device/stick.d.ts +0 -14
  395. package/x/device/stick.js +0 -22
  396. package/x/device/stick.js.map +0 -1
  397. package/x/index-ui.d.ts +0 -1
  398. package/x/index-ui.js +0 -2
  399. package/x/index-ui.js.map +0 -1
  400. package/x/index.d.ts +0 -27
  401. package/x/index.js +0 -28
  402. package/x/index.js.map +0 -1
  403. package/x/test.d.ts +0 -9
  404. package/x/test.js +0 -307
  405. package/x/test.js.map +0 -1
  406. package/x/ui/views/desk/style.css.d.ts +0 -2
  407. package/x/ui/views/desk/style.css.js +0 -69
  408. package/x/ui/views/desk/style.css.js.map +0 -1
  409. package/x/ui/views/desk/view.d.ts +0 -7
  410. package/x/ui/views/desk/view.js +0 -102
  411. package/x/ui/views/desk/view.js.map +0 -1
  412. package/x/utils/circular-clamp.d.ts +0 -2
  413. package/x/utils/circular-clamp.js +0 -8
  414. package/x/utils/circular-clamp.js.map +0 -1
  415. package/x/utils/do-async.d.ts +0 -1
  416. package/x/utils/do-async.js +0 -4
  417. package/x/utils/do-async.js.map +0 -1
  418. package/x/utils/evergreen.js.map +0 -1
  419. package/x/utils/freeze-clone.d.ts +0 -1
  420. package/x/utils/freeze-clone.js +0 -5
  421. package/x/utils/freeze-clone.js.map +0 -1
  422. package/x/utils/identifier.d.ts +0 -6
  423. package/x/utils/identifier.js +0 -25
  424. package/x/utils/identifier.js.map +0 -1
  425. package/x/utils/insert.d.ts +0 -1
  426. package/x/utils/insert.js +0 -5
  427. package/x/utils/insert.js.map +0 -1
  428. package/x/utils/is-down.js.map +0 -1
  429. package/x/utils/make-id.d.ts +0 -1
  430. package/x/utils/make-id.js +0 -5
  431. package/x/utils/make-id.js.map +0 -1
  432. package/x/utils/remap.d.ts +0 -1
  433. package/x/utils/remap.js +0 -6
  434. package/x/utils/remap.js.map +0 -1
  435. package/x/utils/shift-limit.d.ts +0 -2
  436. package/x/utils/shift-limit.js +0 -7
  437. package/x/utils/shift-limit.js.map +0 -1
  438. package/x/utils/sort-by-key.d.ts +0 -1
  439. package/x/utils/sort-by-key.js +0 -6
  440. package/x/utils/sort-by-key.js.map +0 -1
  441. package/x/utils/split-axis.js.map +0 -1
  442. package/x/utils/tmax.d.ts +0 -1
  443. package/x/utils/tmax.js +0 -6
  444. package/x/utils/tmax.js.map +0 -1
  445. package/x/utils/tmin.d.ts +0 -1
  446. package/x/utils/tmin.js +0 -6
  447. package/x/utils/tmin.js.map +0 -1
  448. /package/s/{core → _archive/core}/atom/defaults.ts +0 -0
  449. /package/s/{core → _archive/core}/atom/lens-algo.ts +0 -0
  450. /package/s/{core → _archive/core}/atom/types.ts +0 -0
  451. /package/s/{core → _archive/core}/bindings/normalize.ts +0 -0
  452. /package/s/{core → _archive/core}/bindings/shape.ts +0 -0
  453. /package/s/{core → _archive/core}/bindings/table.ts +0 -0
  454. /package/s/{core → _archive/core}/intent/bucket.ts +0 -0
  455. /package/s/{core → _archive/core}/intent/consts.ts +0 -0
  456. /package/s/{core → _archive/core}/intent/decode.ts +0 -0
  457. /package/s/{core → _archive/core}/intent/encode.ts +0 -0
  458. /package/s/{core → _archive/core}/intent/merge.ts +0 -0
  459. /package/s/{core → _archive/core}/parts/action.ts +0 -0
  460. /package/s/{core → _archive/core}/parts/sample-map.ts +0 -0
  461. /package/s/{core → _archive/core}/resolvers/actions.ts +0 -0
  462. /package/s/{core → _archive/core}/resolvers/intents.ts +0 -0
  463. /package/s/{core → _archive/core}/types.ts +0 -0
  464. /package/s/{deck → _archive/deck}/controller.ts +0 -0
  465. /package/s/{deck → _archive/deck}/parts/profiles.ts +0 -0
  466. /package/s/{deck → _archive/deck}/parts/runtime.ts +0 -0
  467. /package/s/{deck → _archive/deck}/parts/settings.ts +0 -0
  468. /package/s/{deck → _archive/deck}/port.ts +0 -0
  469. /package/s/{deck → _archive/deck}/types.ts +0 -0
  470. /package/s/{device → _archive/device}/devices.ts +0 -0
  471. /package/s/{device → _archive/device}/gamepad.ts +0 -0
  472. /package/s/{device → _archive/device}/keyboard.ts +0 -0
  473. /package/s/{device → _archive/device}/pad/on-pad.ts +0 -0
  474. /package/s/{device → _archive/device}/pad/pad.ts +0 -0
  475. /package/s/{device → _archive/device}/pointer.ts +0 -0
  476. /package/s/{device → _archive/device}/sampler.ts +0 -0
  477. /package/s/{device → _archive/device}/stick.ts +0 -0
  478. /package/s/{index-ui.ts → _archive/index-ui.ts} +0 -0
  479. /package/s/{utils → _archive/lib/bindings/utils}/is-down.ts +0 -0
  480. /package/s/{utils → _archive/lib/utils}/evergreen.ts +0 -0
  481. /package/s/{utils → _archive/lib/utils}/split-axis.ts +0 -0
  482. /package/s/{test.ts → _archive/test.ts} +0 -0
  483. /package/s/{ui → _archive/ui}/views/desk/style.css.ts +0 -0
  484. /package/s/{ui → _archive/ui}/views/desk/view.ts +0 -0
  485. /package/s/{utils → _archive/utils}/do-async.ts +0 -0
  486. /package/s/{utils → _archive/utils}/freeze-clone.ts +0 -0
  487. /package/s/{utils → _archive/utils}/identifier.ts +0 -0
  488. /package/s/{utils → _archive/utils}/insert.ts +0 -0
  489. /package/s/{utils → _archive/utils}/make-id.ts +0 -0
  490. /package/s/{utils → _archive/utils}/remap.ts +0 -0
  491. /package/s/{utils → _archive/utils}/shift-limit.ts +0 -0
  492. /package/s/{utils → _archive/utils}/sort-by-key.ts +0 -0
  493. /package/s/{utils → _archive/utils}/tmax.ts +0 -0
  494. /package/s/{utils → _archive/utils}/tmin.ts +0 -0
  495. /package/x/{utils → lib/input/utils}/evergreen.d.ts +0 -0
  496. /package/x/{utils → lib/input/utils}/evergreen.js +0 -0
  497. /package/x/{utils → lib/input/utils}/is-down.d.ts +0 -0
  498. /package/x/{utils → lib/input/utils}/is-down.js +0 -0
  499. /package/x/{device → lib/input/utils}/pad/on-pad.d.ts +0 -0
  500. /package/x/{device → lib/input/utils}/pad/on-pad.js +0 -0
  501. /package/x/{device → lib/input/utils}/pad/pad.d.ts +0 -0
  502. /package/x/{device → lib/input/utils}/pad/pad.js +0 -0
  503. /package/x/{utils → lib/input/utils}/split-axis.d.ts +0 -0
  504. /package/x/{utils → lib/input/utils}/split-axis.js +0 -0
@@ -1,110 +0,0 @@
1
-
2
- import {css} from "lit"
3
- export default css`
4
-
5
- :host {
6
- --gap: 0.3em;
7
- pointer-events: none;
8
- cursor: default;
9
- user-select: none;
10
- }
11
-
12
- .portlist {
13
- pointer-events: none;
14
-
15
- display: flex;
16
- align-items: start;
17
-
18
- width: max-content;
19
- gap: var(--gap);
20
- padding: 0.5em;
21
-
22
- color: #fff8;
23
- background: #222a;
24
- border-radius: 1em;
25
-
26
- opacity: 0;
27
- transition: opacity 300ms linear;
28
-
29
- &[data-active] {
30
- opacity: 1;
31
- pointer-events: all;
32
- }
33
-
34
- .port {
35
- flex: 1 0 0;
36
- display: flex;
37
- flex-direction: column;
38
-
39
- min-width: 6em;
40
- gap: var(--gap);
41
-
42
- > * {
43
- color: white;
44
- font-weight: bold;
45
- text-shadow: 0.05em 0.05em 0.1em #0008;
46
- text-transform: uppercase;
47
- }
48
-
49
- header {
50
- text-align: center;
51
- color: #fff8;
52
- }
53
-
54
- .device {
55
- display: flex;
56
- flex-direction: column;
57
- gap: var(--gap);
58
-
59
- box-shadow: 0.1em 0.2em 0.7em #0004;
60
- background: color-mix(in srgb, #fffa, var(--color) 50%);
61
- border-top: 2px solid #fff8;
62
- border-bottom: 2px solid #0004;
63
- border-radius: 0.5em;
64
-
65
- .row {
66
- display: flex;
67
- align-items: center;
68
-
69
- &.primary {
70
- justify-content: space-between;
71
- }
72
-
73
- &.secondary {
74
- justify-content: center;
75
- }
76
- }
77
-
78
- .icon {
79
- font-size: 1.5em;
80
- }
81
-
82
- .label {
83
- font-family: monospace;
84
- font-size: 0.8em;
85
- opacity: 0.5;
86
- line-height: 0.9em;
87
- }
88
-
89
- button {
90
- opacity: 0.2;
91
- cursor: pointer;
92
- padding: 0 0.2em;
93
- font-family: monospace;
94
- font-size: 1.5em;
95
- font-weight: bold;
96
-
97
- background: transparent;
98
- border: 1px solid transparent;
99
- text-shadow: inherit;
100
-
101
- &:is(:hover, :focus-visible) {
102
- opacity: 1;
103
- }
104
- }
105
- }
106
- }
107
- }
108
-
109
- `
110
-
@@ -1,46 +0,0 @@
1
-
2
- import {html} from "lit"
3
- import {cssReset, shadow, useCss, useName} from "@e280/sly"
4
- import {Deck} from "../../deck.js"
5
- import styleCss from "./style.css.js"
6
- import {Device} from "../../../core/devices/device.js"
7
-
8
- export const DeckOverlay = shadow((deck: Deck<any>) => {
9
- useCss(cssReset, styleCss)
10
- useName("deck-overlay")
11
- const {hub, deviceSkins, overlayVisibility: {$visible, $showLabels}} = deck
12
-
13
- function renderDevice(device: Device) {
14
- const skin = deviceSkins.get(device)
15
- const style = `--color: ${skin.color};`
16
- const next = () => hub.shimmy(device, 1)
17
- const previous = () => hub.shimmy(device, -1)
18
- return html`
19
- <div class=device style="${style}">
20
- <div class="primary row">
21
- <button @click="${previous}">&lt;</button>
22
- <div class=icon>${skin.icon}</div>
23
- <button @click="${next}">&gt;</button>
24
- </div>
25
-
26
- ${$showLabels() ? html`
27
- <div class="secondary row">
28
- <div class=label>${skin.label}</div>
29
- </div>
30
- ` : null}
31
- </div>
32
- `
33
- }
34
-
35
- return html`
36
- <div class=portlist ?data-active="${$visible()}">
37
- ${hub.ports.map((port, index) => html`
38
- <div class=port>
39
- <header>P${index + 1}</header>
40
- ${port.devices.array().map(renderDevice)}
41
- </div>
42
- `)}
43
- </div>
44
- `
45
- })
46
-
@@ -1,85 +0,0 @@
1
-
2
- import {disposer, nap, repeat} from "@e280/stz"
3
- import {Logic} from "./parts/logic.js"
4
- import {State} from "./parts/state.js"
5
- import {Deck} from "../../deck/deck.js"
6
- import {Players} from "./parts/player.js"
7
- import {Renderer} from "./parts/renderer.js"
8
- import {Device} from "../../core/devices/device.js"
9
- import {VirtualDevice} from "./parts/virtual-device.js"
10
- import {gameBindings, GameDeck} from "./parts/game-bindings.js"
11
- import {autoGamepads} from "../../core/devices/auto-gamepads.js"
12
- import {localStorageKv} from "../../deck/parts/local-storage-kv.js"
13
- import {PrimaryDevice} from "../../core/devices/standard/primary.js"
14
-
15
- export class Game {
16
- static async load() {
17
- return new this(
18
- await Deck.load({
19
- portCount: 4,
20
- kv: localStorageKv(),
21
- bindings: gameBindings,
22
- })
23
- )
24
- }
25
-
26
- logic: Logic
27
- dispose = disposer()
28
- state = new State()
29
- renderer = new Renderer(this.state)
30
-
31
- constructor(public deck: GameDeck) {
32
-
33
- // add an icon for our demo virtual device
34
- this.deck.deviceSkins.icons.add(
35
- [VirtualDevice, "🔘"],
36
- )
37
-
38
- // establish game logic
39
- this.logic = new Logic(
40
- this.state,
41
- new Players(deck.hub, this.state),
42
- )
43
-
44
- // on hub update, set agent.alive based on port status
45
- this.dispose.schedule(
46
- this.deck.hub.on(() => {
47
- for (const player of this.logic.players) {
48
- player.agent.alive = player.port.devices.size > 0
49
- const [firstDevice] = player.port.devices
50
- player.agent.color = firstDevice
51
- ? this.deck.deviceSkins.get(firstDevice).color
52
- : "#444"
53
- }
54
- })
55
- )
56
-
57
- // plug in initial devices
58
- this.plug(new PrimaryDevice())
59
- this.plug(new VirtualDevice(deck.hub))
60
-
61
- // dynamically plug in detected gamepads
62
- this.dispose.schedule(
63
- autoGamepads(deck.hub.plug)
64
- )
65
- }
66
-
67
- plug(device: Device) {
68
- this.deck.hub.plug(device)
69
- return () => this.unplug(device)
70
- }
71
-
72
- unplug(device: Device) {
73
- this.deck.hub.unplug(device)
74
- }
75
-
76
- loop(hz: number) {
77
- return repeat(async() => {
78
- await nap(1000 / hz)
79
- this.deck.hub.poll()
80
- this.logic.tick()
81
- this.renderer.render()
82
- })
83
- }
84
- }
85
-
@@ -1,10 +0,0 @@
1
-
2
- import {Vec2} from "@benev/math"
3
-
4
- export class Agent {
5
- label = "0"
6
- alive = true
7
- color = "#444"
8
- position = Vec2.zero()
9
- }
10
-
@@ -1,20 +0,0 @@
1
-
2
- import {Deck} from "../../../deck/deck.js"
3
- import {Hub} from "../../../core/hub/hub.js"
4
- import {Port} from "../../../core/hub/port.js"
5
- import {asBindings} from "../../../core/bindings/types.js"
6
-
7
- export type GameBindings = typeof gameBindings
8
- export type GamePort = Port<GameBindings>
9
- export type GameDeck = Deck<GameBindings>
10
- export type GameHub = Hub<GameBindings>
11
-
12
- export const gameBindings = asBindings({
13
- gameplay: {
14
- up: ["or", "KeyW", "ArrowUp", "stick.up", "gamepad.stick.left.up", "gamepad.stick.right.up"],
15
- down: ["or", "KeyS", "ArrowDown", "stick.down", "gamepad.stick.left.down", "gamepad.stick.right.down"],
16
- left: ["or", "KeyA", "ArrowLeft", "stick.left", "gamepad.stick.left.left", "gamepad.stick.right.left"],
17
- right: ["or", "KeyD", "ArrowRight", "stick.right", "gamepad.stick.left.right", "gamepad.stick.right.right"],
18
- },
19
- })
20
-
@@ -1,24 +0,0 @@
1
-
2
- import {Vec2} from "@benev/math"
3
- import {State} from "./state.js"
4
- import {Players} from "./player.js"
5
-
6
- export class Logic {
7
- constructor(
8
- public state: State,
9
- public players: Players,
10
- ) {}
11
-
12
- tick() {
13
- for (const player of this.players) {
14
- const {agent, port: {actions}} = player
15
- const speed = 1
16
- agent.position.y += speed * actions.gameplay.up.value
17
- agent.position.y -= speed * actions.gameplay.down.value
18
- agent.position.x -= speed * actions.gameplay.left.value
19
- agent.position.x += speed * actions.gameplay.right.value
20
- agent.position.clamp(Vec2.zero(), this.state.arenaSize)
21
- }
22
- }
23
- }
24
-
@@ -1,32 +0,0 @@
1
-
2
- import {MapG} from "@e280/stz"
3
- import {Agent} from "./agent.js"
4
- import {State} from "./state.js"
5
- import {GameHub, GamePort} from "./game-bindings.js"
6
-
7
- export class Player {
8
- constructor(
9
- public port: GamePort,
10
- public agent: Agent,
11
- ) {}
12
- }
13
-
14
- export class Players {
15
- #map = new MapG<GamePort, Player>()
16
-
17
- constructor(hub: GameHub, state: State) {
18
- for (const [index, port] of hub.ports.entries()) {
19
- const label = (index + 1).toString()
20
- this.#map.set(port, new Player(port, state.makeAgent(label)))
21
- }
22
- }
23
-
24
- ;[Symbol.iterator]() {
25
- return this.#map.values()
26
- }
27
-
28
- require(port: GamePort) {
29
- return this.#map.require(port)
30
- }
31
- }
32
-
@@ -1,112 +0,0 @@
1
-
2
- import {Vec2} from "@benev/math"
3
- import {Agent} from "./agent.js"
4
- import {State} from "./state.js"
5
-
6
- export class Renderer {
7
- canvas = (() => {
8
- const canvas = document.createElement("canvas")
9
- canvas.width = 200
10
- canvas.height = 100
11
- return canvas
12
- })()
13
-
14
- ctx = this.canvas.getContext("2d")!
15
-
16
- constructor(public state: State) {}
17
-
18
- percent(n: number) {
19
- const shorty = Math.min(this.canvas.width, this.canvas.height)
20
- return Math.ceil(shorty * (n / 100))
21
- }
22
-
23
- /** take a game-state position and resolve it into canvas coordinates */
24
- resolve(position: Vec2) {
25
- return position.dup()
26
-
27
- // 0-1 relative to arena scale
28
- .div(this.state.arenaSize)
29
-
30
- // flip y axis
31
- .morph((v: Vec2) => {v.y = 1 - v.y})
32
-
33
- // stretch to the size of the canvas
34
- .mul_(this.canvas.width, this.canvas.height)
35
- }
36
-
37
- render() {
38
- const {state} = this
39
- this.#renderBackground()
40
- const agents = [...state.agents].reverse()
41
- const dead = agents.filter(a => !a.alive)
42
- const alive = agents.filter(a => a.alive)
43
-
44
- for (const agent of dead)
45
- this.#renderDeadAgent(agent)
46
-
47
- for (const agent of alive)
48
- this.#renderAliveAgent(agent)
49
- }
50
-
51
- #getCleanCtx() {
52
- const {ctx} = this
53
- ctx.imageSmoothingEnabled = false
54
- ctx.fillStyle = "#000"
55
- ctx.strokeStyle = "#000"
56
- ctx.lineWidth = 1
57
- ctx.font = `10px sans-serif`
58
- ctx.textAlign = "center"
59
- ctx.textBaseline = "middle"
60
- return ctx
61
- }
62
-
63
- #renderBackground() {
64
- const {canvas} = this
65
- const ctx = this.#getCleanCtx()
66
- ctx.fillStyle = "#000"
67
- ctx.fillRect(0, 0, canvas.width, canvas.height)
68
- }
69
-
70
- #renderDeadAgent(agent: Agent) {
71
- const ctx = this.#getCleanCtx()
72
-
73
- const radius = this.percent(10)
74
- const {position} = agent
75
- const [x, y] = this.resolve(position)
76
-
77
- // draw label
78
- ctx.font = `${radius * 1.3}px sans-serif`
79
- ctx.textAlign = "center"
80
- ctx.textBaseline = "middle"
81
- ctx.fillStyle = "#fff4"
82
- ctx.fillText(agent.label, x, y)
83
- }
84
-
85
- #renderAliveAgent(agent: Agent) {
86
- const ctx = this.#getCleanCtx()
87
-
88
- const radius = this.percent(10)
89
- const {color, position} = agent
90
- const [x, y] = this.resolve(position)
91
-
92
- // circle
93
- ctx.beginPath()
94
- ctx.arc(x, y, radius, 0, Math.PI * 2)
95
- ctx.fillStyle = color
96
- ctx.fill()
97
-
98
- // outline
99
- ctx.lineWidth = this.percent(2)
100
- ctx.strokeStyle = "#fff"
101
- ctx.stroke()
102
-
103
- // draw label
104
- ctx.font = `${radius * 1.3}px sans-serif`
105
- ctx.textAlign = "center"
106
- ctx.textBaseline = "middle"
107
- ctx.strokeStyle = "#0004"
108
- ctx.strokeText(agent.label, x, y)
109
- ctx.fillStyle = "#fff"
110
- ctx.fillText(agent.label, x, y)
111
- }
112
- }
@@ -1,23 +0,0 @@
1
-
2
- import {Vec2} from "@benev/math"
3
- import {Agent} from "./agent.js"
4
-
5
- export class State {
6
- arenaSize = new Vec2(200, 100)
7
- agents = new Set<Agent>()
8
-
9
- makeAgent(label: string) {
10
- const agent = new Agent()
11
- agent.label = label
12
- agent.position
13
- .set_(0.5, 0.5)
14
- .mul(this.arenaSize)
15
- this.agents.add(agent)
16
- return agent
17
- }
18
-
19
- deleteAgent(agent: Agent) {
20
- this.agents.delete(agent)
21
- return this
22
- }
23
- }
@@ -1,13 +0,0 @@
1
-
2
- import {Hub} from "../../../core/hub/hub.js"
3
- import {StickDevice} from "../../../core/devices/standard/stick.js"
4
-
5
- export class VirtualDevice extends StickDevice {
6
- constructor(private hub: Hub<any>) {
7
- super()
8
- }
9
-
10
- shimmyNext = () => this.hub.shimmy(this, 1)
11
- shimmyPrevious = () => this.hub.shimmy(this, -1)
12
- }
13
-
@@ -1,57 +0,0 @@
1
-
2
- import {css} from "lit"
3
- export const styles = css`
4
-
5
- :host {
6
- display: flex;
7
- flex-direction: column;
8
- align-items: center;
9
-
10
- gap: 1em;
11
- }
12
-
13
- .surface {
14
- position: relative;
15
- width: 100%;
16
- height: auto;
17
- aspect-ratio: 2 / 1;
18
- overflow: hidden;
19
-
20
- background: #000;
21
- border: 0.5em solid #fff4;
22
- border-radius: 2em;
23
-
24
- canvas {
25
- display: block;
26
- position: absolute;
27
- inset: 0;
28
-
29
- width: 100%;
30
- height: 100%;
31
-
32
- image-rendering: pixelated;
33
- outline: 1px solid red;
34
- }
35
-
36
- [view="deck-overlay"] {
37
- position: absolute;
38
- top: 10%;
39
- left: 0;
40
- right: 0;
41
-
42
- display: flex;
43
- flex-direction: column;
44
- justify-content: center;
45
- align-items: center;
46
- }
47
- }
48
-
49
- .dlist {
50
- display: flex;
51
- flex-wrap: wrap;
52
- justify-content: center;
53
- align-items: center;
54
- gap: 0.5em;
55
- }
56
-
57
- `
@@ -1,55 +0,0 @@
1
-
2
- import {html} from "lit"
3
- import {repeat} from "lit/directives/repeat.js"
4
- import {cssReset, shadow, useCss, useMount, useRender} from "@e280/sly"
5
-
6
- import {styles} from "./styles.css.js"
7
- import {Game} from "../../game/game.js"
8
- import {VirtualDeviceView} from "./virtual/view.js"
9
- import {VirtualDevice} from "../../game/parts/virtual-device.js"
10
- import {DeckBindings} from "../../../deck/views/bindings/view.js"
11
- import { DeckOverlay } from "../../../deck/views/overlay/view.js"
12
-
13
- export const DemoTheater = shadow((game: Game) => {
14
- useCss(cssReset, styles)
15
- useMount(() => game.loop(60))
16
- const render = useRender()
17
- useMount(() => game.deck.hub.on(render))
18
-
19
- const addVirtual = () => game.plug(new VirtualDevice(game.deck.hub))
20
- const revealOverlay = () => game.deck.overlayVisibility.bump()
21
-
22
- const virtualDevices = game.deck.hub.ports
23
- .flatMap(port => port.devices.array())
24
- .filter(device => device instanceof VirtualDevice)
25
- .map(device => ({device, skin: game.deck.deviceSkins.get(device)}))
26
- .sort((a, b) => a.skin.label < b.skin.label ? -1 : 1)
27
-
28
- return html`
29
- <div class=surface>
30
- ${game.renderer.canvas}
31
- ${DeckOverlay(game.deck)}
32
- </div>
33
-
34
- <div class=dlist>
35
- ${repeat(
36
- virtualDevices,
37
- d => d.skin.label,
38
- ({device, skin}) => VirtualDeviceView.with({
39
- props: [game.deck.hub, device, skin],
40
- attrs: {style: `--color: ${skin.color};`},
41
- }),
42
- )}
43
-
44
- <button @click="${addVirtual}">
45
- ✨
46
- </button>
47
-
48
- <button @click="${revealOverlay}">
49
- 👁️
50
- </button>
51
- </div>
52
-
53
- ${DeckBindings(game.deck)}
54
- `
55
- })
@@ -1,43 +0,0 @@
1
-
2
- import {css} from "lit"
3
- export default css`
4
-
5
- :host {
6
- --color: #aaa;
7
- }
8
-
9
- .box {
10
- display: flex;
11
- align-items: center;
12
- justify-content: center;
13
-
14
- gap: 0.2em;
15
- padding: 0.2em;
16
- padding-right: 0.5em;
17
-
18
- border-radius: 2em;
19
- background: color-mix(in srgb, #fff4, var(--color));
20
- }
21
-
22
- [view="nub-stick"] {
23
- width: 2em;
24
- }
25
-
26
- .label {
27
- font-size: 1.2em;
28
- font-weight: bold;
29
-
30
- padding: 0 0.5em;
31
- text-align: center;
32
-
33
- color: white;
34
- text-shadow: 0.1em 0.1em 0.1em #0004;
35
- }
36
-
37
- button {
38
- font-size: 0.8em;
39
- padding: 0.2em;
40
- }
41
-
42
- `
43
-
@@ -1,29 +0,0 @@
1
-
2
- import {html} from "lit"
3
- import {cssReset, shadow, useCss, useName} from "@e280/sly"
4
- import styleCss from "./style.css.js"
5
- import {Hub} from "../../../../core/hub/hub.js"
6
- import {NubStick} from "../../../../nubs/stick/view.js"
7
- import {VirtualDevice} from "../../../game/parts/virtual-device.js"
8
- import {DeviceSkin} from "../../../../deck/parts/device-skins/device-skin.js"
9
-
10
- export const VirtualDeviceView = shadow((
11
- hub: Hub<any>,
12
- device: VirtualDevice,
13
- _deviceSkin: DeviceSkin,
14
- ) => {
15
- useCss(cssReset, styleCss)
16
- useName("virtual-device")
17
-
18
- const unplug = () => hub.unplug(device)
19
-
20
- return html`
21
- <div class=box>
22
- ${NubStick(device)}
23
-
24
- <button @click="${device.shimmyPrevious}">👈</button>
25
- <button @click="${unplug}">💀</button>
26
- <button @click="${device.shimmyNext}">👉</button>
27
- </div>
28
- `
29
- })
@@ -1,5 +0,0 @@
1
-
2
- import {loaders} from "@e280/sly"
3
-
4
- export const loader = loaders.make()
5
-