@bendyline/squisq-editor-react 1.5.3 → 1.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (165) hide show
  1. package/dist/index.d.ts +757 -20
  2. package/dist/index.js +16875 -6883
  3. package/dist/index.js.map +1 -1
  4. package/package.json +4 -4
  5. package/src/BlockCardView.tsx +121 -0
  6. package/src/BlockPreviewPanel.tsx +69 -0
  7. package/src/BlockPropertiesPopover.tsx +191 -0
  8. package/src/EditorContext.tsx +143 -0
  9. package/src/EditorShell.tsx +200 -120
  10. package/src/FolderView.tsx +131 -0
  11. package/src/Icon.tsx +26 -0
  12. package/src/ImageEditor.tsx +69 -22
  13. package/src/OutlinePanel.tsx +38 -3
  14. package/src/PlainHtmlPreview.tsx +30 -3
  15. package/src/PreviewControls.tsx +180 -8
  16. package/src/RawEditor.tsx +169 -13
  17. package/src/RecorderEntry.tsx +9 -16
  18. package/src/TemplateAnnotation.ts +44 -0
  19. package/src/TemplatePicker.tsx +329 -54
  20. package/src/ThemeCustomizerPanel.tsx +30 -336
  21. package/src/ThemePicker.tsx +112 -3
  22. package/src/TimelineBlockPreview.tsx +37 -0
  23. package/src/TimelineTrack.tsx +671 -0
  24. package/src/Toolbar.tsx +528 -174
  25. package/src/Tooltip.tsx +22 -4
  26. package/src/TransitionPicker.tsx +351 -0
  27. package/src/VersionHistoryPanel.tsx +2 -14
  28. package/src/ViewMenuPanel.tsx +17 -14
  29. package/src/WysiwygEditor.tsx +161 -65
  30. package/src/__tests__/blockProperties.test.ts +92 -0
  31. package/src/__tests__/blockRange.test.ts +105 -0
  32. package/src/__tests__/buildPreviewDocTransition.test.ts +73 -0
  33. package/src/__tests__/createShapeLayer.test.ts +46 -0
  34. package/src/__tests__/drawingShapeRoundTrip.test.ts +49 -0
  35. package/src/__tests__/embeddedMedia.test.ts +48 -0
  36. package/src/__tests__/headingTransition.test.ts +138 -0
  37. package/src/__tests__/layoutChildRoundTrip.test.ts +71 -0
  38. package/src/__tests__/plainHtmlPreview.test.tsx +10 -8
  39. package/src/__tests__/recorderMediaInsert.test.ts +86 -0
  40. package/src/__tests__/templateAnnotationRoundTrip.test.ts +18 -0
  41. package/src/__tests__/templatePickerMetadata.test.ts +32 -0
  42. package/src/__tests__/timelineSource.test.ts +134 -0
  43. package/src/__tests__/tiptapBridge.test.ts +92 -0
  44. package/src/__tests__/tiptapBridgeConformance.test.ts +47 -0
  45. package/src/__tests__/tooltip.test.tsx +72 -0
  46. package/src/__tests__/transitionCatalog.test.ts +64 -0
  47. package/src/__tests__/useBlockNavigator.test.tsx +67 -0
  48. package/src/__tests__/useMediaRecorder.test.ts +24 -0
  49. package/src/__tests__/useTimelineClock.test.ts +21 -0
  50. package/src/blockProperties.ts +88 -0
  51. package/src/blockRange.ts +132 -0
  52. package/src/buildPreviewDoc.ts +98 -9
  53. package/src/customTemplates/AddBin.tsx +126 -0
  54. package/src/customTemplates/CustomLayoutManager.tsx +233 -0
  55. package/src/customTemplates/CustomTemplateContext.tsx +182 -0
  56. package/src/customTemplates/LayerToolbar.tsx +580 -0
  57. package/src/customTemplates/ShapeGlyph.tsx +47 -0
  58. package/src/customTemplates/TemplateDesigner.tsx +430 -0
  59. package/src/customTemplates/__tests__/library.test.ts +88 -0
  60. package/src/customTemplates/__tests__/normalizePositions.test.ts +109 -0
  61. package/src/customTemplates/__tests__/shapeDefs.test.ts +49 -0
  62. package/src/customTemplates/__tests__/useMemoryLayerAdapter.test.ts +95 -0
  63. package/src/customTemplates/designer.css +673 -0
  64. package/src/customTemplates/index.ts +31 -0
  65. package/src/customTemplates/library.ts +97 -0
  66. package/src/customTemplates/normalizePositions.ts +75 -0
  67. package/src/customTemplates/shapeDefs.ts +131 -0
  68. package/src/customTemplates/thumbnail.tsx +63 -0
  69. package/src/customTemplates/tokenDefs.ts +60 -0
  70. package/src/customTemplates/useDocCustomTemplates.ts +52 -0
  71. package/src/customTemplates/useMemoryLayerAdapter.ts +123 -0
  72. package/src/customThemes/CustomThemeContext.tsx +179 -0
  73. package/src/customThemes/CustomThemeDialog.tsx +286 -0
  74. package/src/customThemes/__tests__/CustomThemeContext.test.tsx +64 -0
  75. package/src/customThemes/__tests__/CustomThemeDialog.test.tsx +47 -0
  76. package/src/customThemes/__tests__/customThemeLibrary.test.ts +51 -0
  77. package/src/customThemes/customThemeLibrary.ts +97 -0
  78. package/src/customThemes/index.ts +31 -0
  79. package/src/customThemes/themeControls.tsx +229 -0
  80. package/src/customThemes/themeDraft.ts +272 -0
  81. package/src/customThemes/useDocCustomThemes.ts +49 -0
  82. package/src/diagram/DiagramCanvas.tsx +240 -0
  83. package/src/diagram/DiagramExtension.ts +209 -0
  84. package/src/diagram/DiagramMaximizedOverlay.tsx +46 -0
  85. package/src/diagram/DiagramWidget.tsx +270 -0
  86. package/src/diagram/diagramCommands.ts +604 -0
  87. package/src/diagram/diagramConstants.ts +17 -0
  88. package/src/diagram/useDiagramData.ts +126 -0
  89. package/src/embeddedMedia.ts +78 -0
  90. package/src/frontmatter.ts +29 -0
  91. package/src/headingTransition.ts +231 -0
  92. package/src/imageEditor/CanvasSurface.tsx +383 -88
  93. package/src/imageEditor/PropertiesPanel.tsx +47 -1
  94. package/src/imageEditor/Toolbar.tsx +229 -16
  95. package/src/imageEditor/createShapeLayer.ts +280 -0
  96. package/src/imageEditor/icons.tsx +34 -114
  97. package/src/imageEditor/image-editor.css +54 -5
  98. package/src/imageEditor/state.ts +23 -3
  99. package/src/index.ts +77 -0
  100. package/src/recorder/RecorderModal.tsx +120 -53
  101. package/src/recorder/RecorderPanel.tsx +2 -26
  102. package/src/recorder/hooks/useMediaRecorder.ts +8 -1
  103. package/src/recorder/insertMediaBlock.ts +30 -0
  104. package/src/resolveBlockVisual.ts +33 -0
  105. package/src/scene/Scene.tsx +540 -0
  106. package/src/scene/SceneBlockExtension.ts +198 -0
  107. package/src/scene/SceneBlockToolbar.tsx +201 -0
  108. package/src/scene/SceneBlockWidget.tsx +434 -0
  109. package/src/scene/ScenePropsBar.tsx +85 -0
  110. package/src/scene/SceneSelection.tsx +107 -0
  111. package/src/scene/SceneViewport.tsx +102 -0
  112. package/src/scene/ShapePalette.tsx +181 -0
  113. package/src/scene/__tests__/DiagramAdapter.test.ts +56 -0
  114. package/src/scene/__tests__/bezierEdit.test.ts +85 -0
  115. package/src/scene/__tests__/blockLayers.test.ts +57 -0
  116. package/src/scene/__tests__/shapeLayers.test.ts +106 -0
  117. package/src/scene/__tests__/useSceneHitTest.test.ts +90 -0
  118. package/src/scene/__tests__/useScenePanZoom.test.ts +103 -0
  119. package/src/scene/adapters/DiagramAdapter.ts +168 -0
  120. package/src/scene/adapters/DrawingAdapter.ts +415 -0
  121. package/src/scene/adapters/LayoutAdapter.ts +310 -0
  122. package/src/scene/adapters/blockLayers.ts +159 -0
  123. package/src/scene/commands/SceneCommand.ts +70 -0
  124. package/src/scene/commands/drawingCommands.ts +318 -0
  125. package/src/scene/commands/layoutCommands.ts +301 -0
  126. package/src/scene/hooks/useSceneHitTest.ts +105 -0
  127. package/src/scene/hooks/useScenePanZoom.ts +147 -0
  128. package/src/scene/hooks/useSceneSelection.ts +62 -0
  129. package/src/scene/index.ts +95 -0
  130. package/src/scene/layers/DiagramEdges.tsx +127 -0
  131. package/src/scene/layers/edgeGeometry.ts +77 -0
  132. package/src/scene/layers/nodeCard.tsx +145 -0
  133. package/src/scene/layers/renderLayer.tsx +70 -0
  134. package/src/scene/layers/shapeLayers.ts +201 -0
  135. package/src/scene/paths/bezierEdit.ts +208 -0
  136. package/src/scene/scene.css +649 -0
  137. package/src/scene/text/SceneTextOverlay.tsx +161 -0
  138. package/src/scene/text/sceneTextChannel.ts +40 -0
  139. package/src/scene/text/sceneTextConfig.ts +27 -0
  140. package/src/scene/text/sceneTiptap.ts +36 -0
  141. package/src/scene/text/useSceneTextEditing.ts +39 -0
  142. package/src/scene/tools/ConnectTool.ts +111 -0
  143. package/src/scene/tools/DrawingConnectTool.ts +161 -0
  144. package/src/scene/tools/PathTool.ts +158 -0
  145. package/src/scene/tools/PlaceTool.ts +47 -0
  146. package/src/scene/tools/SceneTool.ts +75 -0
  147. package/src/scene/tools/SelectTool.ts +284 -0
  148. package/src/scene/tools/ShapeTool.ts +144 -0
  149. package/src/scene/tools/TextTool.ts +72 -0
  150. package/src/scene/tools/TokenTool.ts +95 -0
  151. package/src/scene/tools/createDrawShapeTool.ts +82 -0
  152. package/src/styles/diagram.css +183 -0
  153. package/src/styles/editor.css +1615 -203
  154. package/src/styles/folder-view.css +210 -0
  155. package/src/styles/image-edit-affordance.css +2 -2
  156. package/src/styles/index.css +4 -0
  157. package/src/timelineSource.ts +244 -0
  158. package/src/tiptapBridge.ts +115 -34
  159. package/src/tooltipPlacement.ts +13 -0
  160. package/src/transitionCatalog.ts +159 -0
  161. package/src/types/monaco-shims.d.ts +10 -0
  162. package/src/useBlockNavigator.ts +153 -0
  163. package/src/useMonacoLoader.ts +23 -1
  164. package/src/useTimelineClock.ts +76 -0
  165. package/src/utils/dropUtils.ts +1 -1
@@ -0,0 +1,158 @@
1
+ /**
2
+ * PathTool — drag to draw a freehand path.
3
+ *
4
+ * Captures pointer samples on move; on release, simplifies the polyline
5
+ * into a smooth cubic bezier sequence (a one-pass Catmull–Rom-style
6
+ * pass) and dispatches an `addLayer` for a new PathLayer.
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+ *
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+ * v1 emits an open path (no Z). Closed paths can be added by a later
9
+ * tool variant or via the SelectTool's properties panel.
10
+ */
11
+
12
+ import { createElement, type JSX } from 'react';
13
+ import type { PathLayer } from '@bendyline/squisq/schemas';
14
+ import type { SceneTool } from './SceneTool';
15
+ import { serializePath, type ParsedPath, type PathPoint } from '../paths/bezierEdit';
16
+
17
+ interface PathToolOptions {
18
+ /** Stroke color. Default '#1e293b'. */
19
+ stroke?: string;
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+ /** Stroke width. Default 2. */
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+ strokeWidth?: number;
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+ /** Minimum distance (viewport units) between captured samples. */
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+ sampleDistance?: number;
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+ /** Override id / label / shortcut. */
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+ id?: string;
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+ label?: string;
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+ shortcut?: string;
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+ }
29
+
30
+ export function createPathTool(options: PathToolOptions = {}): SceneTool {
31
+ const stroke = options.stroke ?? '#1e293b';
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+ const strokeWidth = options.strokeWidth ?? 2;
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+ const sampleDistance = options.sampleDistance ?? 4;
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+
35
+ let samples: { x: number; y: number }[] | null = null;
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+
37
+ function pointer(e: React.PointerEvent): { sx: number; sy: number } {
38
+ const rect = (e.currentTarget as Element).getBoundingClientRect();
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+ return { sx: e.clientX - rect.left, sy: e.clientY - rect.top };
40
+ }
41
+
42
+ return {
43
+ id: options.id ?? 'path',
44
+ label: options.label ?? 'Pen',
45
+ cursor: 'crosshair',
46
+ shortcut: options.shortcut ?? 'p',
47
+
48
+ onPointerDown(e, ctx) {
49
+ if (e.button !== 0) return;
50
+ const { sx, sy } = pointer(e);
51
+ const v = ctx.screenToViewport(sx, sy);
52
+ samples = [v];
53
+ (e.currentTarget as Element).setPointerCapture?.(e.pointerId);
54
+ },
55
+
56
+ onPointerMove(e, ctx) {
57
+ if (!samples) return;
58
+ const { sx, sy } = pointer(e);
59
+ const v = ctx.screenToViewport(sx, sy);
60
+ const last = samples[samples.length - 1];
61
+ if (Math.hypot(v.x - last.x, v.y - last.y) >= sampleDistance) samples.push(v);
62
+ },
63
+
64
+ onPointerUp(e, ctx) {
65
+ if (!samples) return;
66
+ const captured = samples;
67
+ samples = null;
68
+ (e.currentTarget as Element).releasePointerCapture?.(e.pointerId);
69
+ if (captured.length < 2) return;
70
+ const parsed = smoothPolyline(captured);
71
+ const d = serializePath(parsed);
72
+ const bounds = polylineBounds(captured);
73
+ const layer: PathLayer = {
74
+ id: `path-${Date.now().toString(36)}-${Math.floor(Math.random() * 1e6).toString(36)}`,
75
+ type: 'path',
76
+ position: {
77
+ x: bounds.x,
78
+ y: bounds.y,
79
+ width: bounds.width,
80
+ height: bounds.height,
81
+ },
82
+ content: {
83
+ d,
84
+ stroke,
85
+ strokeWidth,
86
+ fill: 'none',
87
+ },
88
+ };
89
+ ctx.dispatch({ kind: 'addLayer', layer });
90
+ ctx.setActiveTool?.('select');
91
+ },
92
+
93
+ renderOverlay(): JSX.Element | null {
94
+ if (!samples || samples.length < 2) return null;
95
+ // Live polyline — cheaper than re-smoothing on every move.
96
+ const d = polylineToD(samples);
97
+ return createElement('path', {
98
+ key: 'path-preview',
99
+ d,
100
+ className: 'squisq-scene-connect-preview',
101
+ fill: 'none',
102
+ });
103
+ },
104
+ };
105
+ }
106
+
107
+ function polylineToD(pts: { x: number; y: number }[]): string {
108
+ if (pts.length === 0) return '';
109
+ const parts = [`M ${pts[0].x} ${pts[0].y}`];
110
+ for (let i = 1; i < pts.length; i++) parts.push(`L ${pts[i].x} ${pts[i].y}`);
111
+ return parts.join(' ');
112
+ }
113
+
114
+ /**
115
+ * Catmull–Rom → cubic bezier conversion. Each interior segment becomes a
116
+ * C with control points derived from the surrounding samples, producing
117
+ * a smooth curve that passes through every input point. Endpoints reuse
118
+ * the adjacent sample as a virtual control.
119
+ */
120
+ function smoothPolyline(pts: { x: number; y: number }[]): ParsedPath {
121
+ if (pts.length === 0) return { points: [], closed: false };
122
+ if (pts.length === 1)
123
+ return { points: [{ kind: 'move', x: pts[0].x, y: pts[0].y }], closed: false };
124
+ const points: PathPoint[] = [{ kind: 'move', x: pts[0].x, y: pts[0].y }];
125
+ for (let i = 0; i < pts.length - 1; i++) {
126
+ const p0 = pts[i - 1] ?? pts[i];
127
+ const p1 = pts[i];
128
+ const p2 = pts[i + 1];
129
+ const p3 = pts[i + 2] ?? p2;
130
+ const tension = 6;
131
+ const cp1 = { x: p1.x + (p2.x - p0.x) / tension, y: p1.y + (p2.y - p0.y) / tension };
132
+ const cp2 = { x: p2.x - (p3.x - p1.x) / tension, y: p2.y - (p3.y - p1.y) / tension };
133
+ // Attach cpOut to the previous point and cpIn to the new point.
134
+ const prev = points[points.length - 1];
135
+ if (prev) prev.cpOut = cp1;
136
+ points.push({ kind: 'curve', x: p2.x, y: p2.y, cpIn: cp2 });
137
+ }
138
+ return { points, closed: false };
139
+ }
140
+
141
+ function polylineBounds(pts: { x: number; y: number }[]): {
142
+ x: number;
143
+ y: number;
144
+ width: number;
145
+ height: number;
146
+ } {
147
+ let minX = Infinity;
148
+ let minY = Infinity;
149
+ let maxX = -Infinity;
150
+ let maxY = -Infinity;
151
+ for (const p of pts) {
152
+ if (p.x < minX) minX = p.x;
153
+ if (p.y < minY) minY = p.y;
154
+ if (p.x > maxX) maxX = p.x;
155
+ if (p.y > maxY) maxY = p.y;
156
+ }
157
+ return { x: minX, y: minY, width: maxX - minX, height: maxY - minY };
158
+ }
@@ -0,0 +1,47 @@
1
+ /**
2
+ * PlaceTool — a generic "click the canvas to drop one pre-built layer"
3
+ * tool. The palette arms a place tool; the next canvas click drops the
4
+ * layer its `build` function returns at the click point, then hands
5
+ * control back to Select so the user can immediately reposition it.
6
+ *
7
+ * This is the shared mechanism behind both the placeholder-token tools
8
+ * (see `createTokenTool`) and the shape tools in the template designer's
9
+ * "Add" bin — anything that places a single layer at a point.
10
+ */
11
+
12
+ import type { Layer } from '@bendyline/squisq/schemas';
13
+ import type { SceneTool } from './SceneTool';
14
+
15
+ export interface PlaceToolOptions {
16
+ /** Stable tool id (e.g. `'token-title'`, `'shape-diamond'`). */
17
+ id: string;
18
+ /** Label shown in the toolbar / palette button. */
19
+ label: string;
20
+ /** Optional keyboard shortcut. */
21
+ shortcut?: string;
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+ /** Cursor while the tool is armed. Default `'crosshair'`. */
23
+ cursor?: string;
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+ /** Build the layer to drop, given the click point in viewport units. */
25
+ build: (point: { x: number; y: number }) => Layer;
26
+ }
27
+
28
+ export function createPlaceTool(options: PlaceToolOptions): SceneTool {
29
+ return {
30
+ id: options.id,
31
+ label: options.label,
32
+ cursor: options.cursor ?? 'crosshair',
33
+ shortcut: options.shortcut,
34
+
35
+ onPointerDown(e, ctx) {
36
+ if (e.button !== 0) return;
37
+ const rect = (e.currentTarget as Element).getBoundingClientRect();
38
+ const sx = e.clientX - rect.left;
39
+ const sy = e.clientY - rect.top;
40
+ const v = ctx.screenToViewport(sx, sy);
41
+ ctx.dispatch({ kind: 'addLayer', layer: options.build(v) });
42
+ // Hand control back to Select so the user can immediately
43
+ // reposition the newly-added layer.
44
+ ctx.setActiveTool?.('select');
45
+ },
46
+ };
47
+ }
@@ -0,0 +1,75 @@
1
+ /**
2
+ * SceneTool — the contract every editing mode (select, connect, draw,
3
+ * shape, text) implements. A tool is plain data + handlers, not a React
4
+ * component, so adapters can compose toolsets without reaching into JSX.
5
+ *
6
+ * The Scene component owns event binding, pan/zoom, and selection state;
7
+ * tools receive a `SceneToolContext` with helpers for hit-testing,
8
+ * coordinate conversion, and command dispatch.
9
+ */
10
+
11
+ import type { JSX } from 'react';
12
+ import type { Layer } from '@bendyline/squisq/schemas';
13
+ import type { SceneCommand, SceneEdge } from '../commands/SceneCommand';
14
+ import type { HitTestable } from '../hooks/useSceneHitTest';
15
+ import type { SceneTransform } from '../hooks/useScenePanZoom';
16
+
17
+ export interface SceneToolContext {
18
+ /** Current viewport size in viewport units. */
19
+ viewport: { width: number; height: number };
20
+ /** Current pan/zoom transform. */
21
+ transform: SceneTransform;
22
+ /** All currently rendered layers, in back-to-front order. */
23
+ layers: readonly Layer[];
24
+ /** Optional diagram edges (diagram mode only). */
25
+ edges: readonly SceneEdge[];
26
+ /** Currently selected layer ids. */
27
+ selection: ReadonlySet<string>;
28
+ /** Hit-testable bounding boxes for every layer (precomputed by Scene). */
29
+ hitItems: readonly HitTestable[];
30
+ /** Convert a screen-pixel point (relative to the Scene root) → viewport units. */
31
+ screenToViewport: (sx: number, sy: number) => { x: number; y: number };
32
+ /** Convert a viewport-unit point → screen-pixel point. */
33
+ viewportToScreen: (vx: number, vy: number) => { x: number; y: number };
34
+ /** Topmost layer id at the given viewport-unit point, or null. */
35
+ hit: (point: { x: number; y: number }) => string | null;
36
+ /** Replace selection. */
37
+ setSelection: (ids: Iterable<string>) => void;
38
+ /** Dispatch a SceneCommand to the host adapter. */
39
+ dispatch: (cmd: SceneCommand) => void;
40
+ /** Optional setter for the active tool id (e.g. ConnectTool fall-through to SelectTool). */
41
+ setActiveTool?: (id: string) => void;
42
+ /**
43
+ * Open the shared inline text editor for the given hit layer id (the host
44
+ * must supply a `textEditing` config). Used by SelectTool's double-click.
45
+ */
46
+ beginTextEdit?: (hitLayerId: string) => void;
47
+ }
48
+
49
+ export interface SceneTool {
50
+ /** Stable id, e.g. `'select'`, `'connect'`. */
51
+ id: string;
52
+ /** Human-readable label for the toolbar. */
53
+ label: string;
54
+ /** CSS cursor while the tool is active. */
55
+ cursor: string;
56
+ /** Optional keyboard accelerator (single-character, lowercase). */
57
+ shortcut?: string;
58
+ /**
59
+ * Optional icon — JSX rendered inside a fixed-size toolbar button. Keep
60
+ * it light (a single SVG path is ideal); the toolbar wrapper handles
61
+ * sizing and active-state styling.
62
+ */
63
+ icon?: JSX.Element;
64
+ onPointerDown?(e: React.PointerEvent, ctx: SceneToolContext): void;
65
+ onPointerMove?(e: React.PointerEvent, ctx: SceneToolContext): void;
66
+ onPointerUp?(e: React.PointerEvent, ctx: SceneToolContext): void;
67
+ onDoubleClick?(e: React.MouseEvent, ctx: SceneToolContext): void;
68
+ onKeyDown?(e: KeyboardEvent, ctx: SceneToolContext): void;
69
+ /**
70
+ * Optional overlay rendered above the scene (e.g. marquee box, in-flight
71
+ * connection preview, drag ghost). Returned JSX is appended into the
72
+ * Scene's overlay SVG layer.
73
+ */
74
+ renderOverlay?(ctx: SceneToolContext): JSX.Element | null;
75
+ }
@@ -0,0 +1,284 @@
1
+ /**
2
+ * SelectTool — the default tool.
3
+ *
4
+ * Pointer interactions:
5
+ * - Press on a layer → select (shift to add) and start a move-drag
6
+ * - Press on a handle → start a resize-drag (corner identifies the
7
+ * fixed-anchor side; the opposite side moves
8
+ * with the pointer)
9
+ * - Press on the pane → clear selection (unless shift) and start a
10
+ * marquee box; release commits the box
11
+ * intersection as the new selection
12
+ * - Delete / Backspace → remove every selected layer
13
+ *
14
+ * Drag state lives at module scope (one Scene mounted at a time in
15
+ * practice). The Scene polls `getActiveMoveOffset()` /
16
+ * `getActiveResize()` each render to draw a live preview of the
17
+ * in-flight gesture against the selected layers' real positions.
18
+ */
19
+
20
+ import { createElement, type JSX } from 'react';
21
+ import type { SceneTool, SceneToolContext } from './SceneTool';
22
+ import type { SceneCommand } from '../commands/SceneCommand';
23
+ import type { ResizeCorner } from '../SceneSelection';
24
+
25
+ interface MoveDragState {
26
+ kind: 'move';
27
+ startV: { x: number; y: number };
28
+ startS: { x: number; y: number };
29
+ layerStarts: Map<string, { x: number; y: number }>;
30
+ currentV: { x: number; y: number };
31
+ movedPastThreshold: boolean;
32
+ }
33
+
34
+ interface MarqueeDragState {
35
+ kind: 'marquee';
36
+ startV: { x: number; y: number };
37
+ startS: { x: number; y: number };
38
+ currentV: { x: number; y: number };
39
+ movedPastThreshold: boolean;
40
+ }
41
+
42
+ interface ResizeDragState {
43
+ kind: 'resize';
44
+ layerId: string;
45
+ corner: ResizeCorner;
46
+ startV: { x: number; y: number };
47
+ startBounds: { x: number; y: number; width: number; height: number };
48
+ currentBounds: { x: number; y: number; width: number; height: number };
49
+ }
50
+
51
+ type DragState = MoveDragState | MarqueeDragState | ResizeDragState;
52
+
53
+ const DRAG_THRESHOLD_PX = 3;
54
+ const MIN_LAYER_SIZE = 8;
55
+
56
+ let dragState: DragState | null = null;
57
+
58
+ function pointerCoords(e: React.PointerEvent): { sx: number; sy: number } {
59
+ const rect = (e.currentTarget as Element).getBoundingClientRect();
60
+ return { sx: e.clientX - rect.left, sy: e.clientY - rect.top };
61
+ }
62
+
63
+ function getLayerOrigin(ctx: SceneToolContext, id: string): { x: number; y: number } | null {
64
+ const hit = ctx.hitItems.find((it) => it.id === id);
65
+ return hit ? { x: hit.bounds.x, y: hit.bounds.y } : null;
66
+ }
67
+
68
+ /**
69
+ * Resize a bounds by anchoring the opposite corner/edge to its original
70
+ * spot and moving the corner under the pointer to `(currentV)`. Min
71
+ * width/height is `MIN_LAYER_SIZE` so layers can't shrink to invisible.
72
+ */
73
+ function applyResize(
74
+ start: { x: number; y: number; width: number; height: number },
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+ corner: ResizeCorner,
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+ currentV: { x: number; y: number },
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+ ): { x: number; y: number; width: number; height: number } {
78
+ let x = start.x;
79
+ let y = start.y;
80
+ let right = start.x + start.width;
81
+ let bottom = start.y + start.height;
82
+
83
+ // Each corner identifier moves the listed edges. Anchor stays put.
84
+ if (corner.includes('w')) x = Math.min(currentV.x, right - MIN_LAYER_SIZE);
85
+ if (corner.includes('e')) right = Math.max(currentV.x, x + MIN_LAYER_SIZE);
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+ if (corner.includes('n')) y = Math.min(currentV.y, bottom - MIN_LAYER_SIZE);
87
+ if (corner.includes('s')) bottom = Math.max(currentV.y, y + MIN_LAYER_SIZE);
88
+
89
+ return { x, y, width: right - x, height: bottom - y };
90
+ }
91
+
92
+ /** Begin a handle-initiated resize drag. Called by the Scene when a corner is pressed. */
93
+ export function beginHandleDrag(args: {
94
+ layerId: string;
95
+ corner: ResizeCorner;
96
+ startV: { x: number; y: number };
97
+ startBounds: { x: number; y: number; width: number; height: number };
98
+ }): void {
99
+ dragState = {
100
+ kind: 'resize',
101
+ layerId: args.layerId,
102
+ corner: args.corner,
103
+ startV: args.startV,
104
+ startBounds: args.startBounds,
105
+ currentBounds: args.startBounds,
106
+ };
107
+ }
108
+
109
+ export const SelectTool: SceneTool = {
110
+ id: 'select',
111
+ label: 'Select',
112
+ cursor: 'default',
113
+ shortcut: 'v',
114
+
115
+ onPointerDown(e, ctx) {
116
+ if (e.button !== 0) return;
117
+ // Resize drags are initiated by the SceneSelection handle, which
118
+ // calls `beginHandleDrag` before this fires; the handle stops
119
+ // propagation, so we won't see this branch when starting a resize.
120
+ const { sx, sy } = pointerCoords(e);
121
+ const v = ctx.screenToViewport(sx, sy);
122
+ const hitId = ctx.hit(v);
123
+
124
+ if (hitId) {
125
+ const additive = e.shiftKey;
126
+ const nextSelection = additive
127
+ ? new Set([...ctx.selection, hitId])
128
+ : ctx.selection.has(hitId)
129
+ ? ctx.selection
130
+ : new Set([hitId]);
131
+ if (nextSelection !== ctx.selection) ctx.setSelection(nextSelection);
132
+
133
+ const layerStarts = new Map<string, { x: number; y: number }>();
134
+ for (const id of nextSelection) {
135
+ const origin = getLayerOrigin(ctx, id);
136
+ if (origin) layerStarts.set(id, origin);
137
+ }
138
+ dragState = {
139
+ kind: 'move',
140
+ startV: v,
141
+ startS: { x: sx, y: sy },
142
+ layerStarts,
143
+ currentV: v,
144
+ movedPastThreshold: false,
145
+ };
146
+ } else {
147
+ if (!e.shiftKey) ctx.setSelection([]);
148
+ dragState = {
149
+ kind: 'marquee',
150
+ startV: v,
151
+ startS: { x: sx, y: sy },
152
+ currentV: v,
153
+ movedPastThreshold: false,
154
+ };
155
+ }
156
+
157
+ (e.currentTarget as Element).setPointerCapture?.(e.pointerId);
158
+ },
159
+
160
+ onPointerMove(e, ctx) {
161
+ if (!dragState) return;
162
+ const { sx, sy } = pointerCoords(e);
163
+ const v = ctx.screenToViewport(sx, sy);
164
+
165
+ if (dragState.kind === 'resize') {
166
+ dragState.currentBounds = applyResize(dragState.startBounds, dragState.corner, v);
167
+ return;
168
+ }
169
+
170
+ dragState.currentV = v;
171
+ if (!dragState.movedPastThreshold) {
172
+ const dx = sx - dragState.startS.x;
173
+ const dy = sy - dragState.startS.y;
174
+ if (Math.hypot(dx, dy) >= DRAG_THRESHOLD_PX) dragState.movedPastThreshold = true;
175
+ }
176
+
177
+ if (dragState.kind === 'marquee') {
178
+ const box = boxFromCorners(dragState.startV, v);
179
+ const inside = ctx.hitItems.filter((it) => rectIntersects(it.bounds, box)).map((it) => it.id);
180
+ ctx.setSelection(inside);
181
+ }
182
+ },
183
+
184
+ onPointerUp(e, ctx) {
185
+ if (!dragState) return;
186
+ if (
187
+ dragState.kind === 'move' &&
188
+ dragState.movedPastThreshold &&
189
+ dragState.layerStarts.size > 0
190
+ ) {
191
+ const dx = dragState.currentV.x - dragState.startV.x;
192
+ const dy = dragState.currentV.y - dragState.startV.y;
193
+ for (const [id, origin] of dragState.layerStarts) {
194
+ const cmd: SceneCommand = {
195
+ kind: 'moveLayer',
196
+ id,
197
+ x: origin.x + dx,
198
+ y: origin.y + dy,
199
+ };
200
+ ctx.dispatch(cmd);
201
+ }
202
+ } else if (dragState.kind === 'resize') {
203
+ const { x, y, width, height } = dragState.currentBounds;
204
+ // Resize translates into a move (if origin shifted) + a size change.
205
+ // We dispatch both so a single grab on a corner can change all four
206
+ // fields atomically from the host's point of view.
207
+ ctx.dispatch({ kind: 'moveLayer', id: dragState.layerId, x, y });
208
+ ctx.dispatch({ kind: 'resizeLayer', id: dragState.layerId, width, height });
209
+ }
210
+ (e.currentTarget as Element).releasePointerCapture?.(e.pointerId);
211
+ dragState = null;
212
+ },
213
+
214
+ onDoubleClick(e, ctx) {
215
+ // Double-click a layer to edit its text inline (when the host wired a
216
+ // text-editing config). Resolve the hit, then hand off to the Scene.
217
+ const rect = (e.currentTarget as Element).getBoundingClientRect();
218
+ const v = ctx.screenToViewport(e.clientX - rect.left, e.clientY - rect.top);
219
+ const hitId = ctx.hit(v);
220
+ if (hitId) ctx.beginTextEdit?.(hitId);
221
+ },
222
+
223
+ onKeyDown(e, ctx) {
224
+ if (e.key === 'Delete' || e.key === 'Backspace') {
225
+ for (const id of ctx.selection) {
226
+ ctx.dispatch({ kind: 'removeLayer', id });
227
+ }
228
+ ctx.setSelection([]);
229
+ e.preventDefault();
230
+ } else if (e.key === 'Escape') {
231
+ ctx.setSelection([]);
232
+ }
233
+ },
234
+
235
+ renderOverlay(): JSX.Element | null {
236
+ if (!dragState || dragState.kind !== 'marquee' || !dragState.movedPastThreshold) return null;
237
+ const box = boxFromCorners(dragState.startV, dragState.currentV);
238
+ return createElement('rect', {
239
+ key: 'select-marquee',
240
+ x: box.x,
241
+ y: box.y,
242
+ width: box.width,
243
+ height: box.height,
244
+ className: 'squisq-scene-marquee',
245
+ });
246
+ },
247
+ };
248
+
249
+ /** Return the active move-drag offset (viewport units). Null if no drag, or if the drag is a marquee/resize. */
250
+ export function getActiveMoveOffset(): { dx: number; dy: number } | null {
251
+ if (!dragState || dragState.kind !== 'move' || !dragState.movedPastThreshold) return null;
252
+ return {
253
+ dx: dragState.currentV.x - dragState.startV.x,
254
+ dy: dragState.currentV.y - dragState.startV.y,
255
+ };
256
+ }
257
+
258
+ /** Return the live bounds for the layer currently being resized. */
259
+ export function getActiveResize(): {
260
+ layerId: string;
261
+ bounds: { x: number; y: number; width: number; height: number };
262
+ } | null {
263
+ if (!dragState || dragState.kind !== 'resize') return null;
264
+ return { layerId: dragState.layerId, bounds: dragState.currentBounds };
265
+ }
266
+
267
+ function boxFromCorners(
268
+ a: { x: number; y: number },
269
+ b: { x: number; y: number },
270
+ ): { x: number; y: number; width: number; height: number } {
271
+ return {
272
+ x: Math.min(a.x, b.x),
273
+ y: Math.min(a.y, b.y),
274
+ width: Math.abs(b.x - a.x),
275
+ height: Math.abs(b.y - a.y),
276
+ };
277
+ }
278
+
279
+ function rectIntersects(
280
+ a: { x: number; y: number; width: number; height: number },
281
+ b: { x: number; y: number; width: number; height: number },
282
+ ): boolean {
283
+ return a.x < b.x + b.width && a.x + a.width > b.x && a.y < b.y + b.height && a.y + a.height > b.y;
284
+ }