@bct-app/game-engine 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +29 -3
- package/dist/index.d.ts +29 -3
- package/dist/index.js +481 -88
- package/dist/index.mjs +481 -88
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -638,44 +638,264 @@ var getLifetime = (effect, payloads) => {
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638
638
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if (effect.type === "REMINDER_ADD") {
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639
639
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const maybeReminder = getSourceValue(effect.source, payloads);
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640
640
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if (isReminder(maybeReminder) && typeof maybeReminder.duration === "number" && maybeReminder.duration > 0) {
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641
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-
return {
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641
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return {
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642
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kind: "WHILE",
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expr: {
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op: "ATOM",
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645
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atom: {
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type: "TIME",
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spec: { kind: "WITHIN_PHASES", count: maybeReminder.duration }
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}
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649
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}
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650
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};
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}
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}
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return void 0;
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};
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646
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-
var
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647
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-
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648
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-
const
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655
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+
var resolveSubject = (subject, ctx) => {
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656
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if (!ctx.snapshotSeatMap) return [];
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657
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+
const map = ctx.snapshotSeatMap;
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658
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switch (subject.kind) {
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659
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case "EFFECTOR": {
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660
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if (!ctx.effector) return [];
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661
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const player = map.get(ctx.effector.seat);
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662
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return player ? [player] : [];
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663
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}
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664
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case "TARGET": {
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665
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if (!ctx.target) return [];
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666
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const player = map.get(ctx.target.seat);
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667
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return player ? [player] : [];
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668
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}
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669
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case "SEAT": {
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670
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const player = map.get(subject.seat);
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671
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return player ? [player] : [];
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672
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}
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673
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case "PAYLOAD_REF": {
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674
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const value = getValueFromPayloads(ctx.payloads, subject.payloadIndex);
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675
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const seat = adjustValueAsNumber(value);
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676
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if (typeof seat !== "number") return [];
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677
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const player = map.get(seat);
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678
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return player ? [player] : [];
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679
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+
}
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680
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case "CHARACTER": {
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681
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const matches = [];
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682
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map.forEach((player) => {
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683
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if (player.characterId === subject.characterId) matches.push(player);
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684
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});
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685
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return matches;
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686
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+
}
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687
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}
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688
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};
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689
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var compareString = (actual, operator, value) => {
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690
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const isInList = Array.isArray(value) && value.every((v) => typeof v === "string") ? value.includes(actual ?? "") : false;
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691
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const isEqScalar = typeof value === "string" && actual === value;
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692
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switch (operator) {
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693
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case "EQ":
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694
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return isEqScalar;
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695
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case "NE":
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696
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return !isEqScalar;
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697
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case "IN":
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698
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return actual !== void 0 && isInList;
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699
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case "NOT_IN":
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700
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return !isInList;
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701
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}
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702
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};
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703
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var compareBool = (actual, operator, value) => {
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704
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const expected = typeof value === "boolean" ? value : true;
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705
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switch (operator) {
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706
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case "EQ":
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707
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return actual === expected;
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708
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case "NE":
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709
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return actual !== expected;
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710
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case "IN":
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711
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case "NOT_IN":
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712
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return actual === expected;
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713
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}
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714
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};
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715
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var evalPlayerStateOnPlayer = (player, atom, ctx) => {
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716
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const { field, operator, value } = atom;
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717
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const op = operator ?? "EQ";
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718
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if (field === "IS_IN_PLAY") {
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719
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return compareBool(Boolean(player), op, value);
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720
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}
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721
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if (!player) return false;
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722
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if (field === "IS_ALIVE") {
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723
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return compareBool(!player.isDead, op, value);
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724
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}
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649
725
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if (field === "IS_DEAD") {
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650
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-
return Boolean(player.isDead)
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726
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+
return compareBool(Boolean(player.isDead), op, value);
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727
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}
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728
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if (field === "IS_POISONED" || field === "IS_DRUNK" || field === "IS_HEALTHY") {
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729
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const resolved = ctx.statusResolver ? ctx.statusResolver({ player, status: field === "IS_POISONED" ? "POISONED" : field === "IS_DRUNK" ? "DRUNK" : "HEALTHY" }) : false;
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730
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return compareBool(resolved, op, value);
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651
731
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}
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652
732
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if (field === "CHARACTER_ID") {
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653
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-
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654
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-
return value.includes(player.characterId);
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655
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-
}
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656
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-
return typeof value === "string" && player.characterId === value;
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733
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+
return compareString(player.characterId, op, value);
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657
734
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}
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658
735
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if (field === "CHARACTER_KIND") {
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659
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-
const kind = characterMap.get(player.characterId)?.kind;
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660
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-
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661
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-
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662
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-
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663
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-
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664
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-
return typeof value === "string" && kind === value;
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736
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+
const kind = ctx.characterMap.get(player.characterId)?.kind;
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737
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+
return compareString(kind, op, value);
|
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738
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+
}
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739
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+
if (field === "ALIGNMENT") {
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740
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return compareString(player.alignment, op, value);
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665
741
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}
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666
742
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if (field === "HAS_ABILITY") {
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667
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-
if (
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668
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-
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743
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if (op === "EQ" || op === "NE") {
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744
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const has = typeof value === "string" && player.abilities.includes(value);
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745
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return op === "EQ" ? has : !has;
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669
746
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}
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670
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-
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747
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+
const list = Array.isArray(value) ? value : [];
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748
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const anyMatch = list.some((id) => player.abilities.includes(id));
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749
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return op === "IN" ? anyMatch : !anyMatch;
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750
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+
}
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751
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+
if (field === "HAS_REMINDER") {
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752
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const marks = (player.reminders ?? []).map((r) => r.mark);
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753
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if (op === "EQ" || op === "NE") {
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754
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const has = typeof value === "string" && marks.includes(value);
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755
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+
return op === "EQ" ? has : !has;
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756
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+
}
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757
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+
const list = Array.isArray(value) ? value : [];
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758
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+
const anyMatch = list.some((mark) => marks.includes(mark));
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759
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return op === "IN" ? anyMatch : !anyMatch;
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671
760
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}
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672
761
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return false;
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673
762
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};
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674
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-
var
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675
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-
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676
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-
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677
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-
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678
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-
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763
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+
var evalPlayerState = (atom, ctx) => {
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764
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const subject = atom.subject ?? { kind: "EFFECTOR" };
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765
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const players = resolveSubject(subject, ctx);
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766
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+
if (subject.kind === "CHARACTER") {
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767
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const quantifier = subject.quantifier ?? "ANY";
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768
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+
if (players.length === 0) {
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769
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return atom.field === "IS_IN_PLAY" ? evalPlayerStateOnPlayer(void 0, atom, ctx) : false;
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770
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}
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771
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const results = players.map((p) => evalPlayerStateOnPlayer(p, atom, ctx));
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772
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+
return quantifier === "ALL" ? results.every(Boolean) : results.some(Boolean);
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773
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+
}
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774
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+
const single = players[0];
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775
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+
return evalPlayerStateOnPlayer(single, atom, ctx);
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776
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};
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777
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+
var isExecutionTimeline = (tl) => {
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778
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if (!tl) return false;
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779
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+
return (tl.operations ?? []).some((op) => op.kind === "execution");
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780
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+
};
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781
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+
var evalTime = (atom, ctx) => {
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782
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+
const { spec } = atom;
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783
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const opIdx = ctx.operationTimelineIdx;
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784
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+
const nowIdx = ctx.nowTimelineIndex;
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785
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if (spec.kind === "WITHIN_TURNS") {
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786
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const opTurn = opIdx >= 0 ? ctx.timelines[opIdx]?.turn : void 0;
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787
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const nowTurn = nowIdx >= 0 ? ctx.timelines[nowIdx]?.turn : void 0;
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788
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if (typeof opTurn !== "number" || typeof nowTurn !== "number") return true;
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789
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+
return nowTurn - opTurn < spec.count;
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790
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+
}
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791
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+
if (spec.kind === "WITHIN_PHASES") {
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792
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+
if (opIdx < 0) return true;
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793
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+
return nowIdx - opIdx < spec.count;
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794
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+
}
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795
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+
if (spec.kind === "BEFORE_EVENT") {
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796
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+
if (opIdx < 0) return true;
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797
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let prevTime = ctx.timelines[opIdx]?.time;
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798
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+
for (let i = opIdx + 1; i <= nowIdx; i += 1) {
|
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799
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+
const tl = ctx.timelines[i];
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800
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+
if (!tl) continue;
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801
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+
if (spec.event === "NEXT_DAY" && tl.time === "day") return false;
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802
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+
if (spec.event === "NEXT_NIGHT" && tl.time === "night") return false;
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803
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+
if (spec.event === "NEXT_DUSK" && prevTime === "day" && tl.time === "night") return false;
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804
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+
if (spec.event === "NEXT_DAWN" && prevTime === "night" && tl.time === "day") return false;
|
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805
|
+
if (spec.event === "NEXT_EXECUTION" && isExecutionTimeline(tl)) return false;
|
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806
|
+
prevTime = tl.time;
|
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807
|
+
}
|
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808
|
+
return true;
|
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809
|
+
}
|
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810
|
+
if (spec.kind === "CURRENT_PHASE_IS") {
|
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811
|
+
const current = nowIdx >= 0 ? ctx.timelines[nowIdx]?.time : void 0;
|
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812
|
+
const want = spec.phase === "DAY" ? "day" : "night";
|
|
813
|
+
return current === want;
|
|
814
|
+
}
|
|
815
|
+
return true;
|
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816
|
+
};
|
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817
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+
var compareCount = (actual, operator, expected) => {
|
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818
|
+
switch (operator) {
|
|
819
|
+
case "EQ":
|
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820
|
+
return actual === expected;
|
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821
|
+
case "NE":
|
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822
|
+
return actual !== expected;
|
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823
|
+
case "GT":
|
|
824
|
+
return actual > expected;
|
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825
|
+
case "GTE":
|
|
826
|
+
return actual >= expected;
|
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827
|
+
case "LT":
|
|
828
|
+
return actual < expected;
|
|
829
|
+
case "LTE":
|
|
830
|
+
return actual <= expected;
|
|
831
|
+
}
|
|
832
|
+
};
|
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833
|
+
var evalGameState = (atom, ctx) => {
|
|
834
|
+
const { spec } = atom;
|
|
835
|
+
if (spec.kind === "ALIVE_COUNT") {
|
|
836
|
+
if (!ctx.snapshotSeatMap) return true;
|
|
837
|
+
let count = 0;
|
|
838
|
+
ctx.snapshotSeatMap.forEach((p) => {
|
|
839
|
+
if (!p.isDead) count += 1;
|
|
840
|
+
});
|
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841
|
+
return compareCount(count, spec.operator, spec.count);
|
|
842
|
+
}
|
|
843
|
+
if (spec.kind === "EXECUTION_HAPPENED_TODAY") {
|
|
844
|
+
const turn = ctx.timelines[ctx.nowTimelineIndex]?.turn;
|
|
845
|
+
if (typeof turn !== "number") return false;
|
|
846
|
+
return ctx.timelines.some((tl) => tl.turn === turn && tl.time === "day" && isExecutionTimeline(tl));
|
|
847
|
+
}
|
|
848
|
+
if (spec.kind === "PLAYER_DIED_TODAY") {
|
|
849
|
+
const turn = ctx.timelines[ctx.nowTimelineIndex]?.turn;
|
|
850
|
+
if (typeof turn !== "number") return false;
|
|
851
|
+
return ctx.timelines.some((tl) => {
|
|
852
|
+
if (tl.turn !== turn || tl.time !== "day") return false;
|
|
853
|
+
return (tl.operations ?? []).some((op) => {
|
|
854
|
+
const kind = op.kind;
|
|
855
|
+
return kind === "execution" || kind === "death";
|
|
856
|
+
});
|
|
857
|
+
});
|
|
858
|
+
}
|
|
859
|
+
return true;
|
|
860
|
+
};
|
|
861
|
+
var evalAtom = (atom, ctx) => {
|
|
862
|
+
switch (atom.type) {
|
|
863
|
+
case "TIME":
|
|
864
|
+
return evalTime(atom, ctx);
|
|
865
|
+
case "PLAYER_STATE":
|
|
866
|
+
if (!ctx.snapshotSeatMap) return true;
|
|
867
|
+
return evalPlayerState(atom, ctx);
|
|
868
|
+
case "GAME_STATE":
|
|
869
|
+
if (!ctx.snapshotSeatMap) return true;
|
|
870
|
+
return evalGameState(atom, ctx);
|
|
871
|
+
case "CUSTOM":
|
|
872
|
+
if (!ctx.snapshotSeatMap) return true;
|
|
873
|
+
return ctx.customResolver ? ctx.customResolver({
|
|
874
|
+
key: atom.key,
|
|
875
|
+
payload: atom.payload,
|
|
876
|
+
effector: ctx.effector,
|
|
877
|
+
target: ctx.target,
|
|
878
|
+
snapshotSeatMap: ctx.snapshotSeatMap
|
|
879
|
+
}) : false;
|
|
880
|
+
}
|
|
881
|
+
};
|
|
882
|
+
var evalExpr = (expr, ctx) => {
|
|
883
|
+
switch (expr.op) {
|
|
884
|
+
case "AND":
|
|
885
|
+
return expr.children.every((child) => evalExpr(child, ctx));
|
|
886
|
+
case "OR":
|
|
887
|
+
return expr.children.some((child) => evalExpr(child, ctx));
|
|
888
|
+
case "NOT":
|
|
889
|
+
return !evalExpr(expr.child, ctx);
|
|
890
|
+
case "ATOM":
|
|
891
|
+
return evalAtom(expr.atom, ctx);
|
|
892
|
+
}
|
|
893
|
+
};
|
|
894
|
+
var expressionReferencesTarget = (expr) => {
|
|
895
|
+
if (expr.op === "AND" || expr.op === "OR") return expr.children.some(expressionReferencesTarget);
|
|
896
|
+
if (expr.op === "NOT") return expressionReferencesTarget(expr.child);
|
|
897
|
+
const atom = expr.atom;
|
|
898
|
+
return atom.type === "PLAYER_STATE" && atom.subject?.kind === "TARGET";
|
|
679
899
|
};
|
|
680
900
|
var evaluateLifetime = ({
|
|
681
901
|
effect,
|
|
@@ -686,52 +906,31 @@ var evaluateLifetime = ({
|
|
|
686
906
|
targets,
|
|
687
907
|
snapshotSeatMap,
|
|
688
908
|
characterMap,
|
|
689
|
-
payloads
|
|
909
|
+
payloads,
|
|
910
|
+
statusResolver,
|
|
911
|
+
customResolver
|
|
690
912
|
}) => {
|
|
691
913
|
const lifetime = getLifetime(effect, payloads);
|
|
692
914
|
if (!lifetime || lifetime.kind === "PERMANENT") {
|
|
693
915
|
return targets;
|
|
694
916
|
}
|
|
695
|
-
|
|
696
|
-
|
|
697
|
-
|
|
698
|
-
|
|
699
|
-
|
|
700
|
-
|
|
701
|
-
|
|
702
|
-
|
|
703
|
-
|
|
704
|
-
|
|
705
|
-
|
|
706
|
-
|
|
707
|
-
|
|
708
|
-
|
|
709
|
-
|
|
710
|
-
const tl = timelines[idx];
|
|
711
|
-
if (!tl) continue;
|
|
712
|
-
if (lifetime.event === "NEXT_DAY" && tl.time === "day") return [];
|
|
713
|
-
if (lifetime.event === "NEXT_NIGHT" && tl.time === "night") return [];
|
|
714
|
-
if (lifetime.event === "NEXT_EXECUTION" && (tl.nominations?.length ?? 0) > 0) return [];
|
|
715
|
-
}
|
|
716
|
-
return targets;
|
|
717
|
-
}
|
|
718
|
-
if (lifetime.kind === "WHILE") {
|
|
719
|
-
if (!snapshotSeatMap) {
|
|
720
|
-
return targets;
|
|
721
|
-
}
|
|
722
|
-
const subject = lifetime.subject ?? "EFFECTOR";
|
|
723
|
-
const mode = lifetime.mode ?? "ALL";
|
|
724
|
-
const conditions = lifetime.conditions ?? [];
|
|
725
|
-
if (subject === "EFFECTOR") {
|
|
726
|
-
const current = effector ? snapshotSeatMap.get(effector.seat) : void 0;
|
|
727
|
-
return evaluateConditions(current, conditions, mode, characterMap) ? targets : [];
|
|
728
|
-
}
|
|
729
|
-
return targets.filter((target) => {
|
|
730
|
-
const current = snapshotSeatMap.get(target.seat);
|
|
731
|
-
return evaluateConditions(current, conditions, mode, characterMap);
|
|
732
|
-
});
|
|
917
|
+
const baseCtx = {
|
|
918
|
+
operationTimelineIdx,
|
|
919
|
+
nowTimelineIndex,
|
|
920
|
+
timelines,
|
|
921
|
+
effector,
|
|
922
|
+
snapshotSeatMap,
|
|
923
|
+
characterMap,
|
|
924
|
+
payloads,
|
|
925
|
+
statusResolver,
|
|
926
|
+
customResolver
|
|
927
|
+
};
|
|
928
|
+
const expr = lifetime.expr;
|
|
929
|
+
const dependsOnTarget = expressionReferencesTarget(expr);
|
|
930
|
+
if (!dependsOnTarget) {
|
|
931
|
+
return evalExpr(expr, { ...baseCtx, target: void 0 }) ? targets : [];
|
|
733
932
|
}
|
|
734
|
-
return targets;
|
|
933
|
+
return targets.filter((target) => evalExpr(expr, { ...baseCtx, target }));
|
|
735
934
|
};
|
|
736
935
|
|
|
737
936
|
// src/apply-operation.ts
|
|
@@ -752,7 +951,9 @@ var applyOperationToPlayers = ({
|
|
|
752
951
|
allAbilities,
|
|
753
952
|
characters,
|
|
754
953
|
timelines,
|
|
755
|
-
timelineIndexAtNow
|
|
954
|
+
timelineIndexAtNow,
|
|
955
|
+
statusResolver,
|
|
956
|
+
customResolver
|
|
756
957
|
}) => {
|
|
757
958
|
if (operations.length === 0) {
|
|
758
959
|
return transformEmptyArray(players);
|
|
@@ -812,7 +1013,9 @@ var applyOperationToPlayers = ({
|
|
|
812
1013
|
targets: resolvedTargets,
|
|
813
1014
|
snapshotSeatMap: lifetimeSnapshotSeatMap,
|
|
814
1015
|
characterMap,
|
|
815
|
-
payloads
|
|
1016
|
+
payloads,
|
|
1017
|
+
statusResolver,
|
|
1018
|
+
customResolver
|
|
816
1019
|
});
|
|
817
1020
|
const handler = effectHandlers[effect.type];
|
|
818
1021
|
if (!handler) {
|
|
@@ -892,6 +1095,10 @@ var applyOperationToPlayers = ({
|
|
|
892
1095
|
};
|
|
893
1096
|
|
|
894
1097
|
// src/can-invoke-ability.ts
|
|
1098
|
+
var PHASE_ALIASES = {
|
|
1099
|
+
NIGHT: "night",
|
|
1100
|
+
DAY: "day"
|
|
1101
|
+
};
|
|
895
1102
|
var checkTurns = (turns, currentTurn) => {
|
|
896
1103
|
if (turns.only && turns.only.length > 0 && !turns.only.includes(currentTurn)) {
|
|
897
1104
|
return `turn ${currentTurn} not in allowed turns ${JSON.stringify(turns.only)}`;
|
|
@@ -904,10 +1111,159 @@ var checkTurns = (turns, currentTurn) => {
|
|
|
904
1111
|
}
|
|
905
1112
|
return null;
|
|
906
1113
|
};
|
|
907
|
-
var
|
|
1114
|
+
var checkEffectorState = (state, effector) => {
|
|
1115
|
+
if (state === "ANY") return null;
|
|
1116
|
+
if (state === "ALIVE") {
|
|
1117
|
+
if (!effector || effector.isDead) return "effector is not alive";
|
|
1118
|
+
return null;
|
|
1119
|
+
}
|
|
1120
|
+
if (state === "DEAD") {
|
|
1121
|
+
if (!effector || !effector.isDead) return "effector is not dead";
|
|
1122
|
+
return null;
|
|
1123
|
+
}
|
|
1124
|
+
return null;
|
|
1125
|
+
};
|
|
1126
|
+
var isFirstPhaseForEffector = (timelines, currentIdx, phaseTime) => {
|
|
1127
|
+
for (let i = 0; i < currentIdx; i++) {
|
|
1128
|
+
if (timelines[i]?.time === phaseTime) return false;
|
|
1129
|
+
}
|
|
1130
|
+
return true;
|
|
1131
|
+
};
|
|
1132
|
+
var checkPhaseTrigger = (trigger, timelines, currentIdx) => {
|
|
1133
|
+
const expected = PHASE_ALIASES[trigger.phase];
|
|
1134
|
+
const current = timelines[currentIdx]?.time;
|
|
1135
|
+
if (!expected) {
|
|
1136
|
+
return `phase ${trigger.phase} not yet supported in timeline model`;
|
|
1137
|
+
}
|
|
1138
|
+
if (expected !== current) {
|
|
1139
|
+
return `phase ${current} does not match required ${trigger.phase}`;
|
|
1140
|
+
}
|
|
1141
|
+
const occurrence = trigger.occurrence ?? "EVERY";
|
|
1142
|
+
if (occurrence === "EVERY") return null;
|
|
1143
|
+
const isFirst = isFirstPhaseForEffector(timelines, currentIdx, expected);
|
|
1144
|
+
if (occurrence === "FIRST_ONLY" && !isFirst) {
|
|
1145
|
+
return `phase ${trigger.phase} occurrence FIRST_ONLY but this is not the first`;
|
|
1146
|
+
}
|
|
1147
|
+
if (occurrence === "EXCEPT_FIRST" && isFirst) {
|
|
1148
|
+
return `phase ${trigger.phase} occurrence EXCEPT_FIRST but this is the first`;
|
|
1149
|
+
}
|
|
1150
|
+
return null;
|
|
1151
|
+
};
|
|
1152
|
+
var subjectMatches = (filter, seat, effectorSeat, players) => {
|
|
1153
|
+
if (filter.match === "ANY") return true;
|
|
1154
|
+
if (filter.match === "EFFECTOR") {
|
|
1155
|
+
return seat !== void 0 && seat === effectorSeat;
|
|
1156
|
+
}
|
|
1157
|
+
if (filter.match === "NEIGHBOR_OF_EFFECTOR") {
|
|
1158
|
+
if (seat === void 0 || effectorSeat === void 0 || !players?.length) return false;
|
|
1159
|
+
const alive = players.filter((p) => !p.isDead).sort((a, b) => a.seat - b.seat);
|
|
1160
|
+
const idx = alive.findIndex((p) => p.seat === effectorSeat);
|
|
1161
|
+
if (idx < 0) return false;
|
|
1162
|
+
const left = alive[(idx - 1 + alive.length) % alive.length]?.seat;
|
|
1163
|
+
const right = alive[(idx + 1) % alive.length]?.seat;
|
|
1164
|
+
return seat === left || seat === right;
|
|
1165
|
+
}
|
|
1166
|
+
if (filter.match === "ROLE") {
|
|
1167
|
+
const player = players?.find((p) => p.seat === seat);
|
|
1168
|
+
return !!player && filter.roles.includes(player.characterId);
|
|
1169
|
+
}
|
|
1170
|
+
if (filter.match === "KIND") {
|
|
1171
|
+
return false;
|
|
1172
|
+
}
|
|
1173
|
+
if (filter.match === "ALIGNMENT") {
|
|
1174
|
+
const player = players?.find((p) => p.seat === seat);
|
|
1175
|
+
if (!player?.alignment) return false;
|
|
1176
|
+
const want = filter.value === "good" ? "GOOD" : "EVIL";
|
|
1177
|
+
return player.alignment === want;
|
|
1178
|
+
}
|
|
1179
|
+
return false;
|
|
1180
|
+
};
|
|
1181
|
+
var checkEventTrigger = (trigger, event, effectorSeat, players, currentTime) => {
|
|
1182
|
+
if (!event) return "event trigger requires event context";
|
|
1183
|
+
if (event.event !== trigger.event) return `event ${event.event} does not match required ${trigger.event}`;
|
|
1184
|
+
if (trigger.phase) {
|
|
1185
|
+
const expected = PHASE_ALIASES[trigger.phase];
|
|
1186
|
+
if (!expected) return `phase ${trigger.phase} not yet supported in timeline model`;
|
|
1187
|
+
if (expected !== currentTime) return `phase ${currentTime} does not match required ${trigger.phase}`;
|
|
1188
|
+
}
|
|
1189
|
+
if (trigger.target && !subjectMatches(trigger.target, event.targetSeat, effectorSeat, players)) {
|
|
1190
|
+
return `event target does not match filter ${trigger.target.match}`;
|
|
1191
|
+
}
|
|
1192
|
+
if (trigger.actor && !subjectMatches(trigger.actor, event.actorSeat, effectorSeat, players)) {
|
|
1193
|
+
return `event actor does not match filter ${trigger.actor.match}`;
|
|
1194
|
+
}
|
|
1195
|
+
return null;
|
|
1196
|
+
};
|
|
1197
|
+
var compareCount2 = (actual, operator, expected) => {
|
|
1198
|
+
switch (operator) {
|
|
1199
|
+
case "<":
|
|
1200
|
+
return actual < expected;
|
|
1201
|
+
case "<=":
|
|
1202
|
+
return actual <= expected;
|
|
1203
|
+
case ">":
|
|
1204
|
+
return actual > expected;
|
|
1205
|
+
case ">=":
|
|
1206
|
+
return actual >= expected;
|
|
1207
|
+
case "=":
|
|
1208
|
+
return actual === expected;
|
|
1209
|
+
case "!=":
|
|
1210
|
+
return actual !== expected;
|
|
1211
|
+
}
|
|
1212
|
+
};
|
|
1213
|
+
var countExecutionsToday = (timelines, currentIdx) => {
|
|
1214
|
+
const turn = timelines[currentIdx]?.turn;
|
|
1215
|
+
if (typeof turn !== "number") return 0;
|
|
1216
|
+
let count = 0;
|
|
1217
|
+
for (const tl of timelines) {
|
|
1218
|
+
if (tl.turn !== turn || tl.time !== "day") continue;
|
|
1219
|
+
for (const op of tl.operations ?? []) {
|
|
1220
|
+
if (op.kind === "execution") count++;
|
|
1221
|
+
}
|
|
1222
|
+
}
|
|
1223
|
+
return count;
|
|
1224
|
+
};
|
|
1225
|
+
var checkCondition = (condition, args) => {
|
|
1226
|
+
const { timelines, currentIdx, players, event, customConditionResolver } = args;
|
|
1227
|
+
if (condition.kind === "PLAYER_COUNT") {
|
|
1228
|
+
if (!players) return `condition ${condition.kind} needs players`;
|
|
1229
|
+
const turn = timelines[currentIdx]?.turn;
|
|
1230
|
+
let actual = 0;
|
|
1231
|
+
if (condition.subject === "ALIVE") actual = players.filter((p) => !p.isDead).length;
|
|
1232
|
+
else if (condition.subject === "DEAD") actual = players.filter((p) => p.isDead).length;
|
|
1233
|
+
else if (condition.subject === "EXECUTED_TODAY") actual = countExecutionsToday(timelines, currentIdx);
|
|
1234
|
+
else if (condition.subject === "NOMINATED_TODAY") {
|
|
1235
|
+
actual = timelines.filter((tl) => tl.turn === turn && tl.time === "day").reduce((acc, tl) => acc + (tl.nominations?.length ?? 0), 0);
|
|
1236
|
+
}
|
|
1237
|
+
if (!compareCount2(actual, condition.operator, condition.value)) {
|
|
1238
|
+
return `condition PLAYER_COUNT ${condition.subject} ${condition.operator} ${condition.value} (actual ${actual})`;
|
|
1239
|
+
}
|
|
1240
|
+
return null;
|
|
1241
|
+
}
|
|
1242
|
+
if (condition.kind === "NO_EXECUTION_TODAY") {
|
|
1243
|
+
return countExecutionsToday(timelines, currentIdx) > 0 ? "condition NO_EXECUTION_TODAY violated" : null;
|
|
1244
|
+
}
|
|
1245
|
+
if (condition.kind === "EFFECTOR_HAS_STATUS") {
|
|
1246
|
+
if (!customConditionResolver) return null;
|
|
1247
|
+
const matched = customConditionResolver({ key: `STATUS:${condition.status}`, value: !condition.negate });
|
|
1248
|
+
return matched ? null : `condition EFFECTOR_HAS_STATUS ${condition.status} unsatisfied`;
|
|
1249
|
+
}
|
|
1250
|
+
if (condition.kind === "EVENT_PAYLOAD") {
|
|
1251
|
+
const payloadValue = event?.payload?.[condition.key];
|
|
1252
|
+
if (payloadValue !== condition.value) {
|
|
1253
|
+
return `condition EVENT_PAYLOAD ${condition.key}=${JSON.stringify(condition.value)} (actual ${JSON.stringify(payloadValue)})`;
|
|
1254
|
+
}
|
|
1255
|
+
return null;
|
|
1256
|
+
}
|
|
1257
|
+
if (condition.kind === "CUSTOM") {
|
|
1258
|
+
if (!customConditionResolver) return null;
|
|
1259
|
+
return customConditionResolver({ key: condition.key, value: condition.value }) ? null : `condition CUSTOM ${condition.key} unsatisfied`;
|
|
1260
|
+
}
|
|
1261
|
+
return null;
|
|
1262
|
+
};
|
|
1263
|
+
var countMatchingPriorOps = (priorOperations, abilityId, effectorSeat, operationTimelineMap, matchTurn, matchTime, timelines, countAcrossEffectors) => {
|
|
908
1264
|
return priorOperations.filter((op) => {
|
|
909
1265
|
if (op.abilityId !== abilityId) return false;
|
|
910
|
-
if (typeof effectorSeat === "number" && op.effector !== effectorSeat) return false;
|
|
1266
|
+
if (!countAcrossEffectors && typeof effectorSeat === "number" && op.effector !== effectorSeat) return false;
|
|
911
1267
|
if (matchTurn === null && matchTime === null) return true;
|
|
912
1268
|
const idx = operationTimelineMap.get(op);
|
|
913
1269
|
if (typeof idx !== "number") return false;
|
|
@@ -918,12 +1274,40 @@ var countMatchingPriorOps = (priorOperations, abilityId, effectorSeat, operation
|
|
|
918
1274
|
return true;
|
|
919
1275
|
}).length;
|
|
920
1276
|
};
|
|
1277
|
+
var checkFrequency = (frequency, ability, effectorSeat, timelines, currentIdx, priorOperations) => {
|
|
1278
|
+
if (priorOperations.length === 0) return null;
|
|
1279
|
+
const operationTimelineMap = /* @__PURE__ */ new Map();
|
|
1280
|
+
timelines.forEach((tl, idx) => tl.operations?.forEach((op) => operationTimelineMap.set(op, idx)));
|
|
1281
|
+
const currentTurn = timelines[currentIdx]?.turn ?? null;
|
|
1282
|
+
const isOncePerGame = frequency === "ONCE_PER_GAME";
|
|
1283
|
+
const isNightScoped = frequency === "ONCE_PER_NIGHT" || frequency === "FIRST_PER_NIGHT";
|
|
1284
|
+
const isFirstPer = frequency === "FIRST_PER_NIGHT" || frequency === "FIRST_PER_DAY";
|
|
1285
|
+
const matchTurn = isOncePerGame ? null : currentTurn;
|
|
1286
|
+
const matchTime = isOncePerGame ? null : isNightScoped ? "night" : "day";
|
|
1287
|
+
const count = countMatchingPriorOps(
|
|
1288
|
+
priorOperations,
|
|
1289
|
+
ability.id,
|
|
1290
|
+
effectorSeat,
|
|
1291
|
+
operationTimelineMap,
|
|
1292
|
+
matchTurn,
|
|
1293
|
+
matchTime,
|
|
1294
|
+
timelines,
|
|
1295
|
+
isFirstPer
|
|
1296
|
+
);
|
|
1297
|
+
if (count > 0) {
|
|
1298
|
+
return `frequency ${frequency} already exhausted (${count} prior op${count === 1 ? "" : "s"})`;
|
|
1299
|
+
}
|
|
1300
|
+
return null;
|
|
1301
|
+
};
|
|
921
1302
|
var canInvokeAbility = ({
|
|
922
1303
|
ability,
|
|
923
1304
|
effector,
|
|
924
1305
|
currentTimelineIdx,
|
|
925
1306
|
timelines,
|
|
926
|
-
priorOperations = []
|
|
1307
|
+
priorOperations = [],
|
|
1308
|
+
players,
|
|
1309
|
+
event,
|
|
1310
|
+
customConditionResolver
|
|
927
1311
|
}) => {
|
|
928
1312
|
const trigger = ability.triggerWindow;
|
|
929
1313
|
if (!trigger) return { allowed: true };
|
|
@@ -935,29 +1319,38 @@ var canInvokeAbility = ({
|
|
|
935
1319
|
const turnError = checkTurns(trigger.turns, currentTimeline.turn);
|
|
936
1320
|
if (turnError) return { allowed: false, reason: turnError };
|
|
937
1321
|
}
|
|
938
|
-
|
|
939
|
-
|
|
940
|
-
|
|
941
|
-
if (
|
|
942
|
-
|
|
1322
|
+
const effectorStateError = checkEffectorState(trigger.effectorState ?? "ALIVE", effector);
|
|
1323
|
+
if (effectorStateError) return { allowed: false, reason: effectorStateError };
|
|
1324
|
+
const spec = trigger.trigger;
|
|
1325
|
+
if (spec.kind === "PHASE") {
|
|
1326
|
+
const phaseError = checkPhaseTrigger(spec, timelines, currentTimelineIdx);
|
|
1327
|
+
if (phaseError) return { allowed: false, reason: phaseError };
|
|
1328
|
+
} else if (spec.kind === "EVENT") {
|
|
1329
|
+
const eventError = checkEventTrigger(spec, event, effector?.seat, players, currentTimeline.time);
|
|
1330
|
+
if (eventError) return { allowed: false, reason: eventError };
|
|
1331
|
+
}
|
|
1332
|
+
if (trigger.conditions && trigger.conditions.length > 0) {
|
|
1333
|
+
for (const condition of trigger.conditions) {
|
|
1334
|
+
const condError = checkCondition(condition, {
|
|
1335
|
+
timelines,
|
|
1336
|
+
currentIdx: currentTimelineIdx,
|
|
1337
|
+
players,
|
|
1338
|
+
event,
|
|
1339
|
+
customConditionResolver
|
|
1340
|
+
});
|
|
1341
|
+
if (condError) return { allowed: false, reason: condError };
|
|
1342
|
+
}
|
|
943
1343
|
}
|
|
944
|
-
if (trigger.frequency
|
|
945
|
-
const
|
|
946
|
-
|
|
947
|
-
|
|
948
|
-
const matchTime = trigger.frequency === "ONCE_PER_GAME" ? null : trigger.frequency === "ONCE_PER_NIGHT" ? "night" : "day";
|
|
949
|
-
const count = countMatchingPriorOps(
|
|
950
|
-
priorOperations,
|
|
951
|
-
ability.id,
|
|
1344
|
+
if (trigger.frequency) {
|
|
1345
|
+
const freqError = checkFrequency(
|
|
1346
|
+
trigger.frequency,
|
|
1347
|
+
ability,
|
|
952
1348
|
effector?.seat,
|
|
953
|
-
|
|
954
|
-
|
|
955
|
-
|
|
956
|
-
timelines
|
|
1349
|
+
timelines,
|
|
1350
|
+
currentTimelineIdx,
|
|
1351
|
+
priorOperations
|
|
957
1352
|
);
|
|
958
|
-
if (
|
|
959
|
-
return { allowed: false, reason: `frequency ${trigger.frequency} already exhausted (${count} prior op${count === 1 ? "" : "s"})` };
|
|
960
|
-
}
|
|
1353
|
+
if (freqError) return { allowed: false, reason: freqError };
|
|
961
1354
|
}
|
|
962
1355
|
return { allowed: true };
|
|
963
1356
|
};
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@bct-app/game-engine",
|
|
3
|
-
"version": "0.1.
|
|
3
|
+
"version": "0.1.7",
|
|
4
4
|
"description": "Game engine utilities for BCT",
|
|
5
5
|
"main": "dist/index.js",
|
|
6
6
|
"types": "dist/index.d.ts",
|
|
@@ -30,7 +30,7 @@
|
|
|
30
30
|
"access": "public"
|
|
31
31
|
},
|
|
32
32
|
"dependencies": {
|
|
33
|
-
"@bct-app/game-model": "0.1.
|
|
33
|
+
"@bct-app/game-model": "0.1.4"
|
|
34
34
|
},
|
|
35
35
|
"devDependencies": {
|
|
36
36
|
"@vitest/ui": "^4.1.3",
|