@bct-app/game-engine 0.1.6-beta.4 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -205,7 +205,6 @@ var toIdList = (value) => {
205
205
  };
206
206
  var applyAbilityChange = createEffectHandler("ABILITY_CHANGE", ({
207
207
  effect,
208
- operation,
209
208
  payloads,
210
209
  effector,
211
210
  writableInputs,
@@ -231,16 +230,13 @@ var applyAbilityChange = createEffectHandler("ABILITY_CHANGE", ({
231
230
  }
232
231
  const mode = effect.mode ?? "REPLACE";
233
232
  makePlayersEffect.forEach((player) => {
234
- const overrideRaw = operation.abilityChangeOverrides?.[String(player.seat)];
235
- const overrideIds = toIdList(overrideRaw);
236
- const finalCharacterIds = overrideIds ?? resolvedCharacterIds;
237
233
  if (!player.gainCharactersAbility) {
238
234
  player.gainCharactersAbility = [];
239
235
  }
240
236
  if (mode === "REPLACE") {
241
- player.gainCharactersAbility = [...finalCharacterIds];
237
+ player.gainCharactersAbility = [...resolvedCharacterIds];
242
238
  } else {
243
- for (const characterId of finalCharacterIds) {
239
+ for (const characterId of resolvedCharacterIds) {
244
240
  if (!player.gainCharactersAbility.includes(characterId)) {
245
241
  player.gainCharactersAbility.push(characterId);
246
242
  }
@@ -248,7 +244,7 @@ var applyAbilityChange = createEffectHandler("ABILITY_CHANGE", ({
248
244
  }
249
245
  if (player.perceivedCharacter?.asCharacter) {
250
246
  const perceived = player.perceivedCharacter;
251
- finalCharacterIds.forEach((characterId) => {
247
+ resolvedCharacterIds.forEach((characterId) => {
252
248
  const character = characterMap.get(characterId);
253
249
  if (!character) return;
254
250
  character.abilities.forEach((newAbility) => {
@@ -680,44 +676,264 @@ var getLifetime = (effect, payloads) => {
680
676
  if (effect.type === "REMINDER_ADD") {
681
677
  const maybeReminder = getSourceValue(effect.source, payloads);
682
678
  if (isReminder(maybeReminder) && typeof maybeReminder.duration === "number" && maybeReminder.duration > 0) {
683
- return { kind: "PHASES", count: maybeReminder.duration };
679
+ return {
680
+ kind: "WHILE",
681
+ expr: {
682
+ op: "ATOM",
683
+ atom: {
684
+ type: "TIME",
685
+ spec: { kind: "WITHIN_PHASES", count: maybeReminder.duration }
686
+ }
687
+ }
688
+ };
684
689
  }
685
690
  }
686
691
  return void 0;
687
692
  };
688
- var matchesLifetimeCondition = (player, condition, characterMap) => {
689
- const { field, operator } = condition;
690
- const value = condition.value;
693
+ var resolveSubject = (subject, ctx) => {
694
+ if (!ctx.snapshotSeatMap) return [];
695
+ const map = ctx.snapshotSeatMap;
696
+ switch (subject.kind) {
697
+ case "EFFECTOR": {
698
+ if (!ctx.effector) return [];
699
+ const player = map.get(ctx.effector.seat);
700
+ return player ? [player] : [];
701
+ }
702
+ case "TARGET": {
703
+ if (!ctx.target) return [];
704
+ const player = map.get(ctx.target.seat);
705
+ return player ? [player] : [];
706
+ }
707
+ case "SEAT": {
708
+ const player = map.get(subject.seat);
709
+ return player ? [player] : [];
710
+ }
711
+ case "PAYLOAD_REF": {
712
+ const value = getValueFromPayloads(ctx.payloads, subject.payloadIndex);
713
+ const seat = adjustValueAsNumber(value);
714
+ if (typeof seat !== "number") return [];
715
+ const player = map.get(seat);
716
+ return player ? [player] : [];
717
+ }
718
+ case "CHARACTER": {
719
+ const matches = [];
720
+ map.forEach((player) => {
721
+ if (player.characterId === subject.characterId) matches.push(player);
722
+ });
723
+ return matches;
724
+ }
725
+ }
726
+ };
727
+ var compareString = (actual, operator, value) => {
728
+ const isInList = Array.isArray(value) && value.every((v) => typeof v === "string") ? value.includes(actual ?? "") : false;
729
+ const isEqScalar = typeof value === "string" && actual === value;
730
+ switch (operator) {
731
+ case "EQ":
732
+ return isEqScalar;
733
+ case "NE":
734
+ return !isEqScalar;
735
+ case "IN":
736
+ return actual !== void 0 && isInList;
737
+ case "NOT_IN":
738
+ return !isInList;
739
+ }
740
+ };
741
+ var compareBool = (actual, operator, value) => {
742
+ const expected = typeof value === "boolean" ? value : true;
743
+ switch (operator) {
744
+ case "EQ":
745
+ return actual === expected;
746
+ case "NE":
747
+ return actual !== expected;
748
+ case "IN":
749
+ case "NOT_IN":
750
+ return actual === expected;
751
+ }
752
+ };
753
+ var evalPlayerStateOnPlayer = (player, atom, ctx) => {
754
+ const { field, operator, value } = atom;
755
+ const op = operator ?? "EQ";
756
+ if (field === "IS_IN_PLAY") {
757
+ return compareBool(Boolean(player), op, value);
758
+ }
759
+ if (!player) return false;
760
+ if (field === "IS_ALIVE") {
761
+ return compareBool(!player.isDead, op, value);
762
+ }
691
763
  if (field === "IS_DEAD") {
692
- return Boolean(player.isDead) === Boolean(value);
764
+ return compareBool(Boolean(player.isDead), op, value);
765
+ }
766
+ if (field === "IS_POISONED" || field === "IS_DRUNK" || field === "IS_HEALTHY") {
767
+ const resolved = ctx.statusResolver ? ctx.statusResolver({ player, status: field === "IS_POISONED" ? "POISONED" : field === "IS_DRUNK" ? "DRUNK" : "HEALTHY" }) : false;
768
+ return compareBool(resolved, op, value);
693
769
  }
694
770
  if (field === "CHARACTER_ID") {
695
- if (operator === "IN" && Array.isArray(value)) {
696
- return value.includes(player.characterId);
697
- }
698
- return typeof value === "string" && player.characterId === value;
771
+ return compareString(player.characterId, op, value);
699
772
  }
700
773
  if (field === "CHARACTER_KIND") {
701
- const kind = characterMap.get(player.characterId)?.kind;
702
- if (!kind) return false;
703
- if (operator === "IN" && Array.isArray(value)) {
704
- return value.includes(kind);
705
- }
706
- return typeof value === "string" && kind === value;
774
+ const kind = ctx.characterMap.get(player.characterId)?.kind;
775
+ return compareString(kind, op, value);
776
+ }
777
+ if (field === "ALIGNMENT") {
778
+ return compareString(player.alignment, op, value);
707
779
  }
708
780
  if (field === "HAS_ABILITY") {
709
- if (operator === "IN" && Array.isArray(value)) {
710
- return value.some((id) => player.abilities.includes(id));
781
+ if (op === "EQ" || op === "NE") {
782
+ const has = typeof value === "string" && player.abilities.includes(value);
783
+ return op === "EQ" ? has : !has;
784
+ }
785
+ const list = Array.isArray(value) ? value : [];
786
+ const anyMatch = list.some((id) => player.abilities.includes(id));
787
+ return op === "IN" ? anyMatch : !anyMatch;
788
+ }
789
+ if (field === "HAS_REMINDER") {
790
+ const marks = (player.reminders ?? []).map((r) => r.mark);
791
+ if (op === "EQ" || op === "NE") {
792
+ const has = typeof value === "string" && marks.includes(value);
793
+ return op === "EQ" ? has : !has;
711
794
  }
712
- return typeof value === "string" && player.abilities.includes(value);
795
+ const list = Array.isArray(value) ? value : [];
796
+ const anyMatch = list.some((mark) => marks.includes(mark));
797
+ return op === "IN" ? anyMatch : !anyMatch;
713
798
  }
714
799
  return false;
715
800
  };
716
- var evaluateConditions = (player, conditions, mode, characterMap) => {
717
- if (!player) return false;
718
- if (conditions.length === 0) return true;
719
- const results = conditions.map((c) => matchesLifetimeCondition(player, c, characterMap));
720
- return mode === "ALL" ? results.every(Boolean) : results.some(Boolean);
801
+ var evalPlayerState = (atom, ctx) => {
802
+ const subject = atom.subject ?? { kind: "EFFECTOR" };
803
+ const players = resolveSubject(subject, ctx);
804
+ if (subject.kind === "CHARACTER") {
805
+ const quantifier = subject.quantifier ?? "ANY";
806
+ if (players.length === 0) {
807
+ return atom.field === "IS_IN_PLAY" ? evalPlayerStateOnPlayer(void 0, atom, ctx) : false;
808
+ }
809
+ const results = players.map((p) => evalPlayerStateOnPlayer(p, atom, ctx));
810
+ return quantifier === "ALL" ? results.every(Boolean) : results.some(Boolean);
811
+ }
812
+ const single = players[0];
813
+ return evalPlayerStateOnPlayer(single, atom, ctx);
814
+ };
815
+ var isExecutionTimeline = (tl) => {
816
+ if (!tl) return false;
817
+ return (tl.operations ?? []).some((op) => op.kind === "execution");
818
+ };
819
+ var evalTime = (atom, ctx) => {
820
+ const { spec } = atom;
821
+ const opIdx = ctx.operationTimelineIdx;
822
+ const nowIdx = ctx.nowTimelineIndex;
823
+ if (spec.kind === "WITHIN_TURNS") {
824
+ const opTurn = opIdx >= 0 ? ctx.timelines[opIdx]?.turn : void 0;
825
+ const nowTurn = nowIdx >= 0 ? ctx.timelines[nowIdx]?.turn : void 0;
826
+ if (typeof opTurn !== "number" || typeof nowTurn !== "number") return true;
827
+ return nowTurn - opTurn < spec.count;
828
+ }
829
+ if (spec.kind === "WITHIN_PHASES") {
830
+ if (opIdx < 0) return true;
831
+ return nowIdx - opIdx < spec.count;
832
+ }
833
+ if (spec.kind === "BEFORE_EVENT") {
834
+ if (opIdx < 0) return true;
835
+ let prevTime = ctx.timelines[opIdx]?.time;
836
+ for (let i = opIdx + 1; i <= nowIdx; i += 1) {
837
+ const tl = ctx.timelines[i];
838
+ if (!tl) continue;
839
+ if (spec.event === "NEXT_DAY" && tl.time === "day") return false;
840
+ if (spec.event === "NEXT_NIGHT" && tl.time === "night") return false;
841
+ if (spec.event === "NEXT_DUSK" && prevTime === "day" && tl.time === "night") return false;
842
+ if (spec.event === "NEXT_DAWN" && prevTime === "night" && tl.time === "day") return false;
843
+ if (spec.event === "NEXT_EXECUTION" && isExecutionTimeline(tl)) return false;
844
+ prevTime = tl.time;
845
+ }
846
+ return true;
847
+ }
848
+ if (spec.kind === "CURRENT_PHASE_IS") {
849
+ const current = nowIdx >= 0 ? ctx.timelines[nowIdx]?.time : void 0;
850
+ const want = spec.phase === "DAY" ? "day" : "night";
851
+ return current === want;
852
+ }
853
+ return true;
854
+ };
855
+ var compareCount = (actual, operator, expected) => {
856
+ switch (operator) {
857
+ case "EQ":
858
+ return actual === expected;
859
+ case "NE":
860
+ return actual !== expected;
861
+ case "GT":
862
+ return actual > expected;
863
+ case "GTE":
864
+ return actual >= expected;
865
+ case "LT":
866
+ return actual < expected;
867
+ case "LTE":
868
+ return actual <= expected;
869
+ }
870
+ };
871
+ var evalGameState = (atom, ctx) => {
872
+ const { spec } = atom;
873
+ if (spec.kind === "ALIVE_COUNT") {
874
+ if (!ctx.snapshotSeatMap) return true;
875
+ let count = 0;
876
+ ctx.snapshotSeatMap.forEach((p) => {
877
+ if (!p.isDead) count += 1;
878
+ });
879
+ return compareCount(count, spec.operator, spec.count);
880
+ }
881
+ if (spec.kind === "EXECUTION_HAPPENED_TODAY") {
882
+ const turn = ctx.timelines[ctx.nowTimelineIndex]?.turn;
883
+ if (typeof turn !== "number") return false;
884
+ return ctx.timelines.some((tl) => tl.turn === turn && tl.time === "day" && isExecutionTimeline(tl));
885
+ }
886
+ if (spec.kind === "PLAYER_DIED_TODAY") {
887
+ const turn = ctx.timelines[ctx.nowTimelineIndex]?.turn;
888
+ if (typeof turn !== "number") return false;
889
+ return ctx.timelines.some((tl) => {
890
+ if (tl.turn !== turn || tl.time !== "day") return false;
891
+ return (tl.operations ?? []).some((op) => {
892
+ const kind = op.kind;
893
+ return kind === "execution" || kind === "death";
894
+ });
895
+ });
896
+ }
897
+ return true;
898
+ };
899
+ var evalAtom = (atom, ctx) => {
900
+ switch (atom.type) {
901
+ case "TIME":
902
+ return evalTime(atom, ctx);
903
+ case "PLAYER_STATE":
904
+ if (!ctx.snapshotSeatMap) return true;
905
+ return evalPlayerState(atom, ctx);
906
+ case "GAME_STATE":
907
+ if (!ctx.snapshotSeatMap) return true;
908
+ return evalGameState(atom, ctx);
909
+ case "CUSTOM":
910
+ if (!ctx.snapshotSeatMap) return true;
911
+ return ctx.customResolver ? ctx.customResolver({
912
+ key: atom.key,
913
+ payload: atom.payload,
914
+ effector: ctx.effector,
915
+ target: ctx.target,
916
+ snapshotSeatMap: ctx.snapshotSeatMap
917
+ }) : false;
918
+ }
919
+ };
920
+ var evalExpr = (expr, ctx) => {
921
+ switch (expr.op) {
922
+ case "AND":
923
+ return expr.children.every((child) => evalExpr(child, ctx));
924
+ case "OR":
925
+ return expr.children.some((child) => evalExpr(child, ctx));
926
+ case "NOT":
927
+ return !evalExpr(expr.child, ctx);
928
+ case "ATOM":
929
+ return evalAtom(expr.atom, ctx);
930
+ }
931
+ };
932
+ var expressionReferencesTarget = (expr) => {
933
+ if (expr.op === "AND" || expr.op === "OR") return expr.children.some(expressionReferencesTarget);
934
+ if (expr.op === "NOT") return expressionReferencesTarget(expr.child);
935
+ const atom = expr.atom;
936
+ return atom.type === "PLAYER_STATE" && atom.subject?.kind === "TARGET";
721
937
  };
722
938
  var evaluateLifetime = ({
723
939
  effect,
@@ -728,52 +944,31 @@ var evaluateLifetime = ({
728
944
  targets,
729
945
  snapshotSeatMap,
730
946
  characterMap,
731
- payloads
947
+ payloads,
948
+ statusResolver,
949
+ customResolver
732
950
  }) => {
733
951
  const lifetime = getLifetime(effect, payloads);
734
952
  if (!lifetime || lifetime.kind === "PERMANENT") {
735
953
  return targets;
736
954
  }
737
- if (lifetime.kind === "TURNS") {
738
- const opTurn = operationTimelineIdx >= 0 ? timelines[operationTimelineIdx]?.turn : void 0;
739
- const nowTurn = nowTimelineIndex >= 0 ? timelines[nowTimelineIndex]?.turn : void 0;
740
- if (typeof opTurn !== "number" || typeof nowTurn !== "number") {
741
- return targets;
742
- }
743
- return nowTurn - opTurn < lifetime.count ? targets : [];
744
- }
745
- if (lifetime.kind === "PHASES") {
746
- if (operationTimelineIdx < 0) return targets;
747
- return nowTimelineIndex - operationTimelineIdx < lifetime.count ? targets : [];
748
- }
749
- if (lifetime.kind === "UNTIL_EVENT") {
750
- if (operationTimelineIdx < 0) return targets;
751
- for (let idx = operationTimelineIdx + 1; idx <= nowTimelineIndex; idx += 1) {
752
- const tl = timelines[idx];
753
- if (!tl) continue;
754
- if (lifetime.event === "NEXT_DAY" && tl.time === "day") return [];
755
- if (lifetime.event === "NEXT_NIGHT" && tl.time === "night") return [];
756
- if (lifetime.event === "NEXT_EXECUTION" && (tl.nominations?.length ?? 0) > 0) return [];
757
- }
758
- return targets;
759
- }
760
- if (lifetime.kind === "WHILE") {
761
- if (!snapshotSeatMap) {
762
- return targets;
763
- }
764
- const subject = lifetime.subject ?? "EFFECTOR";
765
- const mode = lifetime.mode ?? "ALL";
766
- const conditions = lifetime.conditions ?? [];
767
- if (subject === "EFFECTOR") {
768
- const current = effector ? snapshotSeatMap.get(effector.seat) : void 0;
769
- return evaluateConditions(current, conditions, mode, characterMap) ? targets : [];
770
- }
771
- return targets.filter((target) => {
772
- const current = snapshotSeatMap.get(target.seat);
773
- return evaluateConditions(current, conditions, mode, characterMap);
774
- });
955
+ const baseCtx = {
956
+ operationTimelineIdx,
957
+ nowTimelineIndex,
958
+ timelines,
959
+ effector,
960
+ snapshotSeatMap,
961
+ characterMap,
962
+ payloads,
963
+ statusResolver,
964
+ customResolver
965
+ };
966
+ const expr = lifetime.expr;
967
+ const dependsOnTarget = expressionReferencesTarget(expr);
968
+ if (!dependsOnTarget) {
969
+ return evalExpr(expr, { ...baseCtx, target: void 0 }) ? targets : [];
775
970
  }
776
- return targets;
971
+ return targets.filter((target) => evalExpr(expr, { ...baseCtx, target }));
777
972
  };
778
973
 
779
974
  // src/apply-operation.ts
@@ -794,7 +989,9 @@ var applyOperationToPlayers = ({
794
989
  allAbilities,
795
990
  characters,
796
991
  timelines,
797
- timelineIndexAtNow
992
+ timelineIndexAtNow,
993
+ statusResolver,
994
+ customResolver
798
995
  }) => {
799
996
  if (operations.length === 0) {
800
997
  return transformEmptyArray(players);
@@ -854,7 +1051,9 @@ var applyOperationToPlayers = ({
854
1051
  targets: resolvedTargets,
855
1052
  snapshotSeatMap: lifetimeSnapshotSeatMap,
856
1053
  characterMap,
857
- payloads
1054
+ payloads,
1055
+ statusResolver,
1056
+ customResolver
858
1057
  });
859
1058
  const handler = effectHandlers[effect.type];
860
1059
  if (!handler) {
@@ -934,6 +1133,10 @@ var applyOperationToPlayers = ({
934
1133
  };
935
1134
 
936
1135
  // src/can-invoke-ability.ts
1136
+ var PHASE_ALIASES = {
1137
+ NIGHT: "night",
1138
+ DAY: "day"
1139
+ };
937
1140
  var checkTurns = (turns, currentTurn) => {
938
1141
  if (turns.only && turns.only.length > 0 && !turns.only.includes(currentTurn)) {
939
1142
  return `turn ${currentTurn} not in allowed turns ${JSON.stringify(turns.only)}`;
@@ -946,10 +1149,159 @@ var checkTurns = (turns, currentTurn) => {
946
1149
  }
947
1150
  return null;
948
1151
  };
949
- var countMatchingPriorOps = (priorOperations, abilityId, effectorSeat, operationTimelineMap, matchTurn, matchTime, timelines) => {
1152
+ var checkEffectorState = (state, effector) => {
1153
+ if (state === "ANY") return null;
1154
+ if (state === "ALIVE") {
1155
+ if (!effector || effector.isDead) return "effector is not alive";
1156
+ return null;
1157
+ }
1158
+ if (state === "DEAD") {
1159
+ if (!effector || !effector.isDead) return "effector is not dead";
1160
+ return null;
1161
+ }
1162
+ return null;
1163
+ };
1164
+ var isFirstPhaseForEffector = (timelines, currentIdx, phaseTime) => {
1165
+ for (let i = 0; i < currentIdx; i++) {
1166
+ if (timelines[i]?.time === phaseTime) return false;
1167
+ }
1168
+ return true;
1169
+ };
1170
+ var checkPhaseTrigger = (trigger, timelines, currentIdx) => {
1171
+ const expected = PHASE_ALIASES[trigger.phase];
1172
+ const current = timelines[currentIdx]?.time;
1173
+ if (!expected) {
1174
+ return `phase ${trigger.phase} not yet supported in timeline model`;
1175
+ }
1176
+ if (expected !== current) {
1177
+ return `phase ${current} does not match required ${trigger.phase}`;
1178
+ }
1179
+ const occurrence = trigger.occurrence ?? "EVERY";
1180
+ if (occurrence === "EVERY") return null;
1181
+ const isFirst = isFirstPhaseForEffector(timelines, currentIdx, expected);
1182
+ if (occurrence === "FIRST_ONLY" && !isFirst) {
1183
+ return `phase ${trigger.phase} occurrence FIRST_ONLY but this is not the first`;
1184
+ }
1185
+ if (occurrence === "EXCEPT_FIRST" && isFirst) {
1186
+ return `phase ${trigger.phase} occurrence EXCEPT_FIRST but this is the first`;
1187
+ }
1188
+ return null;
1189
+ };
1190
+ var subjectMatches = (filter, seat, effectorSeat, players) => {
1191
+ if (filter.match === "ANY") return true;
1192
+ if (filter.match === "EFFECTOR") {
1193
+ return seat !== void 0 && seat === effectorSeat;
1194
+ }
1195
+ if (filter.match === "NEIGHBOR_OF_EFFECTOR") {
1196
+ if (seat === void 0 || effectorSeat === void 0 || !players?.length) return false;
1197
+ const alive = players.filter((p) => !p.isDead).sort((a, b) => a.seat - b.seat);
1198
+ const idx = alive.findIndex((p) => p.seat === effectorSeat);
1199
+ if (idx < 0) return false;
1200
+ const left = alive[(idx - 1 + alive.length) % alive.length]?.seat;
1201
+ const right = alive[(idx + 1) % alive.length]?.seat;
1202
+ return seat === left || seat === right;
1203
+ }
1204
+ if (filter.match === "ROLE") {
1205
+ const player = players?.find((p) => p.seat === seat);
1206
+ return !!player && filter.roles.includes(player.characterId);
1207
+ }
1208
+ if (filter.match === "KIND") {
1209
+ return false;
1210
+ }
1211
+ if (filter.match === "ALIGNMENT") {
1212
+ const player = players?.find((p) => p.seat === seat);
1213
+ if (!player?.alignment) return false;
1214
+ const want = filter.value === "good" ? "GOOD" : "EVIL";
1215
+ return player.alignment === want;
1216
+ }
1217
+ return false;
1218
+ };
1219
+ var checkEventTrigger = (trigger, event, effectorSeat, players, currentTime) => {
1220
+ if (!event) return "event trigger requires event context";
1221
+ if (event.event !== trigger.event) return `event ${event.event} does not match required ${trigger.event}`;
1222
+ if (trigger.phase) {
1223
+ const expected = PHASE_ALIASES[trigger.phase];
1224
+ if (!expected) return `phase ${trigger.phase} not yet supported in timeline model`;
1225
+ if (expected !== currentTime) return `phase ${currentTime} does not match required ${trigger.phase}`;
1226
+ }
1227
+ if (trigger.target && !subjectMatches(trigger.target, event.targetSeat, effectorSeat, players)) {
1228
+ return `event target does not match filter ${trigger.target.match}`;
1229
+ }
1230
+ if (trigger.actor && !subjectMatches(trigger.actor, event.actorSeat, effectorSeat, players)) {
1231
+ return `event actor does not match filter ${trigger.actor.match}`;
1232
+ }
1233
+ return null;
1234
+ };
1235
+ var compareCount2 = (actual, operator, expected) => {
1236
+ switch (operator) {
1237
+ case "<":
1238
+ return actual < expected;
1239
+ case "<=":
1240
+ return actual <= expected;
1241
+ case ">":
1242
+ return actual > expected;
1243
+ case ">=":
1244
+ return actual >= expected;
1245
+ case "=":
1246
+ return actual === expected;
1247
+ case "!=":
1248
+ return actual !== expected;
1249
+ }
1250
+ };
1251
+ var countExecutionsToday = (timelines, currentIdx) => {
1252
+ const turn = timelines[currentIdx]?.turn;
1253
+ if (typeof turn !== "number") return 0;
1254
+ let count = 0;
1255
+ for (const tl of timelines) {
1256
+ if (tl.turn !== turn || tl.time !== "day") continue;
1257
+ for (const op of tl.operations ?? []) {
1258
+ if (op.kind === "execution") count++;
1259
+ }
1260
+ }
1261
+ return count;
1262
+ };
1263
+ var checkCondition = (condition, args) => {
1264
+ const { timelines, currentIdx, players, event, customConditionResolver } = args;
1265
+ if (condition.kind === "PLAYER_COUNT") {
1266
+ if (!players) return `condition ${condition.kind} needs players`;
1267
+ const turn = timelines[currentIdx]?.turn;
1268
+ let actual = 0;
1269
+ if (condition.subject === "ALIVE") actual = players.filter((p) => !p.isDead).length;
1270
+ else if (condition.subject === "DEAD") actual = players.filter((p) => p.isDead).length;
1271
+ else if (condition.subject === "EXECUTED_TODAY") actual = countExecutionsToday(timelines, currentIdx);
1272
+ else if (condition.subject === "NOMINATED_TODAY") {
1273
+ actual = timelines.filter((tl) => tl.turn === turn && tl.time === "day").reduce((acc, tl) => acc + (tl.nominations?.length ?? 0), 0);
1274
+ }
1275
+ if (!compareCount2(actual, condition.operator, condition.value)) {
1276
+ return `condition PLAYER_COUNT ${condition.subject} ${condition.operator} ${condition.value} (actual ${actual})`;
1277
+ }
1278
+ return null;
1279
+ }
1280
+ if (condition.kind === "NO_EXECUTION_TODAY") {
1281
+ return countExecutionsToday(timelines, currentIdx) > 0 ? "condition NO_EXECUTION_TODAY violated" : null;
1282
+ }
1283
+ if (condition.kind === "EFFECTOR_HAS_STATUS") {
1284
+ if (!customConditionResolver) return null;
1285
+ const matched = customConditionResolver({ key: `STATUS:${condition.status}`, value: !condition.negate });
1286
+ return matched ? null : `condition EFFECTOR_HAS_STATUS ${condition.status} unsatisfied`;
1287
+ }
1288
+ if (condition.kind === "EVENT_PAYLOAD") {
1289
+ const payloadValue = event?.payload?.[condition.key];
1290
+ if (payloadValue !== condition.value) {
1291
+ return `condition EVENT_PAYLOAD ${condition.key}=${JSON.stringify(condition.value)} (actual ${JSON.stringify(payloadValue)})`;
1292
+ }
1293
+ return null;
1294
+ }
1295
+ if (condition.kind === "CUSTOM") {
1296
+ if (!customConditionResolver) return null;
1297
+ return customConditionResolver({ key: condition.key, value: condition.value }) ? null : `condition CUSTOM ${condition.key} unsatisfied`;
1298
+ }
1299
+ return null;
1300
+ };
1301
+ var countMatchingPriorOps = (priorOperations, abilityId, effectorSeat, operationTimelineMap, matchTurn, matchTime, timelines, countAcrossEffectors) => {
950
1302
  return priorOperations.filter((op) => {
951
1303
  if (op.abilityId !== abilityId) return false;
952
- if (typeof effectorSeat === "number" && op.effector !== effectorSeat) return false;
1304
+ if (!countAcrossEffectors && typeof effectorSeat === "number" && op.effector !== effectorSeat) return false;
953
1305
  if (matchTurn === null && matchTime === null) return true;
954
1306
  const idx = operationTimelineMap.get(op);
955
1307
  if (typeof idx !== "number") return false;
@@ -960,12 +1312,40 @@ var countMatchingPriorOps = (priorOperations, abilityId, effectorSeat, operation
960
1312
  return true;
961
1313
  }).length;
962
1314
  };
1315
+ var checkFrequency = (frequency, ability, effectorSeat, timelines, currentIdx, priorOperations) => {
1316
+ if (priorOperations.length === 0) return null;
1317
+ const operationTimelineMap = /* @__PURE__ */ new Map();
1318
+ timelines.forEach((tl, idx) => tl.operations?.forEach((op) => operationTimelineMap.set(op, idx)));
1319
+ const currentTurn = timelines[currentIdx]?.turn ?? null;
1320
+ const isOncePerGame = frequency === "ONCE_PER_GAME";
1321
+ const isNightScoped = frequency === "ONCE_PER_NIGHT" || frequency === "FIRST_PER_NIGHT";
1322
+ const isFirstPer = frequency === "FIRST_PER_NIGHT" || frequency === "FIRST_PER_DAY";
1323
+ const matchTurn = isOncePerGame ? null : currentTurn;
1324
+ const matchTime = isOncePerGame ? null : isNightScoped ? "night" : "day";
1325
+ const count = countMatchingPriorOps(
1326
+ priorOperations,
1327
+ ability.id,
1328
+ effectorSeat,
1329
+ operationTimelineMap,
1330
+ matchTurn,
1331
+ matchTime,
1332
+ timelines,
1333
+ isFirstPer
1334
+ );
1335
+ if (count > 0) {
1336
+ return `frequency ${frequency} already exhausted (${count} prior op${count === 1 ? "" : "s"})`;
1337
+ }
1338
+ return null;
1339
+ };
963
1340
  var canInvokeAbility = ({
964
1341
  ability,
965
1342
  effector,
966
1343
  currentTimelineIdx,
967
1344
  timelines,
968
- priorOperations = []
1345
+ priorOperations = [],
1346
+ players,
1347
+ event,
1348
+ customConditionResolver
969
1349
  }) => {
970
1350
  const trigger = ability.triggerWindow;
971
1351
  if (!trigger) return { allowed: true };
@@ -977,29 +1357,38 @@ var canInvokeAbility = ({
977
1357
  const turnError = checkTurns(trigger.turns, currentTimeline.turn);
978
1358
  if (turnError) return { allowed: false, reason: turnError };
979
1359
  }
980
- if (trigger.phases && trigger.phases.length > 0 && !trigger.phases.includes(currentTimeline.time)) {
981
- return { allowed: false, reason: `phase ${currentTimeline.time} not in allowed phases ${JSON.stringify(trigger.phases)}` };
982
- }
983
- if (trigger.requireEffectorAlive && (!effector || effector.isDead)) {
984
- return { allowed: false, reason: "effector is not alive" };
1360
+ const effectorStateError = checkEffectorState(trigger.effectorState ?? "ALIVE", effector);
1361
+ if (effectorStateError) return { allowed: false, reason: effectorStateError };
1362
+ const spec = trigger.trigger;
1363
+ if (spec.kind === "PHASE") {
1364
+ const phaseError = checkPhaseTrigger(spec, timelines, currentTimelineIdx);
1365
+ if (phaseError) return { allowed: false, reason: phaseError };
1366
+ } else if (spec.kind === "EVENT") {
1367
+ const eventError = checkEventTrigger(spec, event, effector?.seat, players, currentTimeline.time);
1368
+ if (eventError) return { allowed: false, reason: eventError };
1369
+ }
1370
+ if (trigger.conditions && trigger.conditions.length > 0) {
1371
+ for (const condition of trigger.conditions) {
1372
+ const condError = checkCondition(condition, {
1373
+ timelines,
1374
+ currentIdx: currentTimelineIdx,
1375
+ players,
1376
+ event,
1377
+ customConditionResolver
1378
+ });
1379
+ if (condError) return { allowed: false, reason: condError };
1380
+ }
985
1381
  }
986
- if (trigger.frequency && priorOperations.length > 0) {
987
- const operationTimelineMap = /* @__PURE__ */ new Map();
988
- timelines.forEach((tl, idx) => tl.operations?.forEach((op) => operationTimelineMap.set(op, idx)));
989
- const matchTurn = trigger.frequency === "ONCE_PER_GAME" ? null : currentTimeline.turn;
990
- const matchTime = trigger.frequency === "ONCE_PER_GAME" ? null : trigger.frequency === "ONCE_PER_NIGHT" ? "night" : "day";
991
- const count = countMatchingPriorOps(
992
- priorOperations,
993
- ability.id,
1382
+ if (trigger.frequency) {
1383
+ const freqError = checkFrequency(
1384
+ trigger.frequency,
1385
+ ability,
994
1386
  effector?.seat,
995
- operationTimelineMap,
996
- matchTurn,
997
- matchTime,
998
- timelines
1387
+ timelines,
1388
+ currentTimelineIdx,
1389
+ priorOperations
999
1390
  );
1000
- if (count > 0) {
1001
- return { allowed: false, reason: `frequency ${trigger.frequency} already exhausted (${count} prior op${count === 1 ? "" : "s"})` };
1002
- }
1391
+ if (freqError) return { allowed: false, reason: freqError };
1003
1392
  }
1004
1393
  return { allowed: true };
1005
1394
  };