@bct-app/game-engine 0.1.2 → 0.1.6-beta.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +9 -92
- package/dist/index.d.ts +9 -92
- package/dist/index.js +723 -206
- package/dist/index.mjs +723 -206
- package/package.json +10 -3
package/dist/index.mjs
CHANGED
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@@ -84,33 +84,43 @@ var getValueFromPayloads = (payloads, idx) => {
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84
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return payloads[idx];
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};
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var getSourceValue = (source, payloads) => {
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87
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-
if (source
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if (source?.from === "PAYLOAD") {
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if (!isNumberOrNumberArray(source.value)) {
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return void 0;
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}
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return getValueFromPayloads(payloads, source.value);
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}
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-
if (source
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if (source?.from === "CONSTANT") {
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return source.value;
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}
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return null;
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};
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-
var resolveSourceValue = (source,
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-
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var resolveSourceValue = (source, writableInputs, payloads, effector, snapshotSeatMap, resolveFromPlayer, isResolvedValue, resolveFromCharacter) => {
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const castOrValidate = (value) => {
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if (!isResolvedValue) {
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return value;
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}
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return isResolvedValue(value) ? value : void 0;
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};
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if (source?.from === "PAYLOAD") {
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const payloadValue = getSourceValue(source, payloads);
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const idx = adjustValueAsNumberArray(source.value);
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-
const
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if (
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const input = writableInputs[idx[0]];
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if (input?.type === "PLAYER") {
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const seat = adjustValueAsNumber(payloadValue);
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const player = typeof seat === "number" ? snapshotSeatMap.get(seat) : void 0;
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return player ? resolveFromPlayer(player) : void 0;
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}
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-
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if (input?.type === "CHARACTER") {
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const characterId = typeof payloadValue === "string" ? payloadValue : void 0;
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return characterId && resolveFromCharacter ? resolveFromCharacter(characterId) : void 0;
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}
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return castOrValidate(payloadValue);
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}
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-
if (source
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-
return source.value;
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if (source?.from === "CONSTANT") {
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return castOrValidate(source.value);
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}
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-
if (source
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+
if (source?.from === "EFFECTOR") {
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if (!effector) {
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return void 0;
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}
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@@ -120,7 +130,607 @@ var resolveSourceValue = (source, writableParts, payloads, effector, snapshotSea
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return void 0;
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};
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// src/effects/handler-types.ts
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var createEffectHandler = (type, handler) => {
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return (context) => {
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if (context.effect.type !== type) {
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console.warn("Invalid effect type for handler:", context.effect.type, "expected:", type);
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return;
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}
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handler({
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...context,
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effect: context.effect
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});
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};
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};
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// src/effects/handlers/ability-change.ts
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var toAbilityIdList = (value) => {
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if (typeof value === "string") {
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return value.length > 0 ? [value] : void 0;
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}
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if (Array.isArray(value)) {
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const ids = value.filter((item) => typeof item === "string" && item.length > 0);
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return ids.length > 0 ? ids : void 0;
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}
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return void 0;
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};
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var applyAbilityChange = createEffectHandler("ABILITY_CHANGE", ({
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effect,
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operation,
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payloads,
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effector,
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writableInputs,
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getSnapshotSeatMap,
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abilityMap,
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makePlayersEffect,
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characterMap
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}) => {
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const resolvedRaw = resolveSourceValue(
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effect.source,
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writableInputs,
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payloads,
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effector,
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getSnapshotSeatMap(),
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(player) => player.abilities,
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(value) => typeof value === "string" && value.length > 0 || Array.isArray(value) && value.every((item) => typeof item === "string"),
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(characterId) => {
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const character = characterMap.get(characterId);
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if (!character) {
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console.warn("Character not found for ABILITY_CHANGE effect source:", characterId);
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return [];
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}
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return character.abilities.map((a) => a.id);
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}
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);
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const resolvedAbilityIds = toAbilityIdList(resolvedRaw);
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if (!resolvedAbilityIds) {
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console.warn("Ability ID not found for ABILITY_CHANGE effect:", effect.source);
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return;
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}
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makePlayersEffect.forEach((player) => {
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const overrideRaw = operation.abilityChangeOverrides?.[String(player.seat)];
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const overrideIds = toAbilityIdList(overrideRaw);
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const finalAbilityIds = overrideIds ?? resolvedAbilityIds;
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finalAbilityIds.forEach((finalAbilityId) => {
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const newAbility = abilityMap.get(finalAbilityId);
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if (!newAbility) {
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console.warn("Ability not found for ABILITY_CHANGE effect:", finalAbilityId);
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return;
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}
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const replaceAtSameStage = (abilities) => {
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const idx = abilities.findIndex((aid) => abilityMap.get(aid)?.stage === newAbility.stage);
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if (idx >= 0) {
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abilities[idx] = finalAbilityId;
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} else {
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abilities.push(finalAbilityId);
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}
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};
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replaceAtSameStage(player.abilities);
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if (player.perceivedCharacter?.asCharacter) {
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replaceAtSameStage(player.perceivedCharacter.abilities);
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}
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});
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});
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});
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// src/effects/handlers/alignment-change.ts
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var applyAlignmentChange = createEffectHandler("ALIGNMENT_CHANGE", ({
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effect,
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payloads,
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effector,
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writableInputs,
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getSnapshotSeatMap,
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makePlayersEffect
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}) => {
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const alignment = resolveSourceValue(
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effect.source,
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writableInputs,
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payloads,
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effector,
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getSnapshotSeatMap(),
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(player) => player.alignment,
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(isResolvedValue) => typeof isResolvedValue === "string" && (isResolvedValue === "GOOD" || isResolvedValue === "EVIL")
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);
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if (!alignment) {
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console.warn("Alignment not found for ALIGNMENT_CHANGE effect:", effect.source);
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return;
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}
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makePlayersEffect.forEach((player) => {
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player.alignment = alignment;
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});
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});
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+
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// src/effects/handlers/character-change.ts
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var resolveCharacterId = (value) => {
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if (typeof value === "string") {
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return value;
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}
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if (Array.isArray(value) && typeof value[0] === "string") {
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return value[0];
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}
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return void 0;
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};
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var applyCharacterChange = createEffectHandler("CHARACTER_CHANGE", ({
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effect,
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payloads,
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effector,
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writableInputs,
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getSnapshotSeatMap,
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characterMap,
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makePlayersEffect
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}) => {
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const resolvedCharacterId = resolveSourceValue(
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effect.source,
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writableInputs,
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payloads,
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effector,
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getSnapshotSeatMap(),
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(player) => player.characterId
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);
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const characterId = resolveCharacterId(resolvedCharacterId);
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if (!characterId) {
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console.warn("Character ID not found for CHARACTER_CHANGE effect:", effect.source);
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return;
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}
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const newCharacter = characterMap.get(characterId);
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if (!newCharacter) {
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console.warn("Character not found for CHARACTER_CHANGE effect:", characterId);
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return;
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}
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const abilityIds = newCharacter.abilities.map((ability) => ability.id);
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makePlayersEffect.forEach((player) => {
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player.characterId = newCharacter.id;
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player.abilities = abilityIds;
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});
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});
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+
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// src/effects/handlers/character-count-change.ts
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289
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var applyCharacterCountChange = createEffectHandler("CHARACTER_COUNT_CHANGE", () => {
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console.warn("CHARACTER_COUNT_CHANGE effect handling not implemented yet.");
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});
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292
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+
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293
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// src/effects/handlers/game-change.ts
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var applyGameChange = createEffectHandler("GAME_CHANGE", () => {
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295
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console.warn("GAME_CHANGE effect handling not implemented yet.");
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});
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297
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+
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298
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// src/effects/handlers/perceived-character-change.ts
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299
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var resolveCharacterId2 = (value) => {
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300
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if (typeof value === "string") {
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301
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return value;
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302
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}
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303
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if (Array.isArray(value) && typeof value[0] === "string") {
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304
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return value[0];
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305
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}
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306
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return void 0;
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307
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};
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308
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var applyPerceivedCharacterChange = createEffectHandler("PERCEIVED_CHARACTER_CHANGE", ({
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309
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effect,
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310
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payloads,
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311
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+
effector,
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312
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writableInputs,
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313
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getSnapshotSeatMap,
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314
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characterMap,
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315
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makePlayersEffect
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316
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}) => {
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317
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const resolvedCharacterId = resolveSourceValue(
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effect.source,
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319
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+
writableInputs,
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320
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payloads,
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321
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effector,
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322
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getSnapshotSeatMap(),
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323
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(player) => player.characterId
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);
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325
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const characterId = resolveCharacterId2(resolvedCharacterId);
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326
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if (!characterId) {
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327
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console.warn("Character ID not found for PERCEIVED_CHARACTER_CHANGE effect:", effect.source);
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328
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return;
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329
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}
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330
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const newCharacter = characterMap.get(characterId);
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331
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+
if (!newCharacter) {
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332
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console.warn("Character not found for PERCEIVED_CHARACTER_CHANGE effect:", characterId);
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333
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+
return;
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334
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+
}
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335
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makePlayersEffect.forEach((player) => {
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336
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player.perceivedCharacter = {
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337
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characterId: newCharacter.id,
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338
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abilities: newCharacter.abilities.map((ability) => ability.id),
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339
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asCharacter: effect.followPriority || false
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340
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};
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341
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+
});
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342
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+
});
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343
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+
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344
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+
// src/effects/handlers/reminder-add.ts
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345
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+
var applyReminderAdd = createEffectHandler("REMINDER_ADD", ({
|
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346
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+
effect,
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347
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+
payloads,
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348
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+
nowTimelineIndex,
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349
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+
operationInTimelineIdx,
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350
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+
makePlayersEffect
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351
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}) => {
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352
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+
const maybeReminder = getSourceValue(effect.source, payloads);
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353
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+
if (!isReminder(maybeReminder)) {
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354
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+
console.warn("Invalid reminder data for REMINDER_ADD effect:", maybeReminder);
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355
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+
return;
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356
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+
}
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357
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+
const timelineDistance = nowTimelineIndex - operationInTimelineIdx;
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358
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+
if (typeof maybeReminder.duration === "number" && maybeReminder.duration > 0 && timelineDistance >= maybeReminder.duration) {
|
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359
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+
return;
|
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360
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+
}
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361
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+
makePlayersEffect.forEach((player) => {
|
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362
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+
if (!player.reminders) {
|
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363
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+
player.reminders = [];
|
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364
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+
}
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365
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+
player.reminders.push(maybeReminder);
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366
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+
});
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367
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+
});
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368
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+
|
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369
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+
// src/effects/handlers/reminder-remove.ts
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370
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+
var applyReminderRemove = createEffectHandler("REMINDER_REMOVE", ({ effect, payloads, playerSeatMap }) => {
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371
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+
const maybeReminder = getSourceValue(effect.source, payloads);
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372
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+
if (!isPlayerReminderArray(maybeReminder)) {
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373
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+
console.warn("Invalid reminder data for REMINDER_REMOVE effect:", maybeReminder);
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374
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+
return;
|
|
375
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+
}
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376
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+
maybeReminder.sort((left, right) => right.index - left.index).forEach((reminder) => {
|
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377
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+
const player = playerSeatMap.get(reminder.playerSeat);
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378
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+
if (!player) {
|
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379
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+
console.warn("Player not found for REMINDER_REMOVE effect:", reminder.playerSeat);
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|
380
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+
return;
|
|
381
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+
}
|
|
382
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+
if (!player.reminders) {
|
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383
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+
player.reminders = [];
|
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384
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+
}
|
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385
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+
player.reminders = player.reminders.filter((_value, index) => index !== reminder.index);
|
|
386
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+
});
|
|
387
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+
});
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|
388
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+
|
|
389
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+
// src/effects/handlers/seat-change.ts
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|
390
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+
var applySeatChange = createEffectHandler("SEAT_CHANGE", () => {
|
|
391
|
+
console.warn("SEAT_CHANGE effect handling not implemented yet.");
|
|
392
|
+
});
|
|
393
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+
|
|
394
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+
// src/effects/handlers/status-change.ts
|
|
395
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+
var applyStatusChange = createEffectHandler("STATUS_CHANGE", ({ effect, payloads, makePlayersEffect }) => {
|
|
396
|
+
const maybeStatus = getSourceValue(effect.source, payloads);
|
|
397
|
+
if (maybeStatus === "DEAD") {
|
|
398
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+
makePlayersEffect.forEach((player) => {
|
|
399
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+
player.isDead = true;
|
|
400
|
+
});
|
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401
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+
return;
|
|
402
|
+
}
|
|
403
|
+
if (maybeStatus === "ALIVE") {
|
|
404
|
+
makePlayersEffect.forEach((player) => {
|
|
405
|
+
player.isDead = false;
|
|
406
|
+
});
|
|
407
|
+
return;
|
|
408
|
+
}
|
|
409
|
+
console.warn("Invalid status value for STATUS_CHANGE effect:", maybeStatus);
|
|
410
|
+
});
|
|
411
|
+
|
|
412
|
+
// src/effects/registry.ts
|
|
413
|
+
var effectHandlers = {
|
|
414
|
+
ABILITY_CHANGE: applyAbilityChange,
|
|
415
|
+
ALIGNMENT_CHANGE: applyAlignmentChange,
|
|
416
|
+
CHARACTER_CHANGE: applyCharacterChange,
|
|
417
|
+
CHARACTER_COUNT_CHANGE: applyCharacterCountChange,
|
|
418
|
+
GAME_CHANGE: applyGameChange,
|
|
419
|
+
PERCEIVED_CHARACTER_CHANGE: applyPerceivedCharacterChange,
|
|
420
|
+
REMINDER_ADD: applyReminderAdd,
|
|
421
|
+
REMINDER_REMOVE: applyReminderRemove,
|
|
422
|
+
SEAT_CHANGE: applySeatChange,
|
|
423
|
+
STATUS_CHANGE: applyStatusChange
|
|
424
|
+
};
|
|
425
|
+
|
|
426
|
+
// src/effects/resolve-targets.ts
|
|
427
|
+
var isPayloadRef = (value) => {
|
|
428
|
+
if (!value || typeof value !== "object") {
|
|
429
|
+
return false;
|
|
430
|
+
}
|
|
431
|
+
const candidate = value;
|
|
432
|
+
if (candidate.from !== "PAYLOAD") {
|
|
433
|
+
return false;
|
|
434
|
+
}
|
|
435
|
+
return typeof candidate.value === "number" || Array.isArray(candidate.value);
|
|
436
|
+
};
|
|
437
|
+
var resolveDynamicValue = (value, payloads, isExpected) => {
|
|
438
|
+
if (typeof value === "undefined") {
|
|
439
|
+
return void 0;
|
|
440
|
+
}
|
|
441
|
+
if (!isPayloadRef(value)) {
|
|
442
|
+
return isExpected(value) ? value : void 0;
|
|
443
|
+
}
|
|
444
|
+
const resolved = getValueFromPayloads(payloads, value.value);
|
|
445
|
+
if (!isExpected(resolved)) {
|
|
446
|
+
return void 0;
|
|
447
|
+
}
|
|
448
|
+
return resolved;
|
|
449
|
+
};
|
|
450
|
+
var getSortedPlayers = (playerSeatMap) => {
|
|
451
|
+
return [...playerSeatMap.values()].sort((left, right) => left.seat - right.seat);
|
|
452
|
+
};
|
|
453
|
+
var getCircularDistance = (anchorIdx, targetIdx, total) => {
|
|
454
|
+
const clockwise = (targetIdx - anchorIdx + total) % total;
|
|
455
|
+
const anticlockwise = (anchorIdx - targetIdx + total) % total;
|
|
456
|
+
return Math.min(clockwise, anticlockwise);
|
|
457
|
+
};
|
|
458
|
+
var getAnchorSeat = (dynamicTarget, payloads, effector) => {
|
|
459
|
+
const anchor = dynamicTarget.anchor;
|
|
460
|
+
if (!anchor || anchor.from === "EFFECTOR") {
|
|
461
|
+
return effector?.seat;
|
|
462
|
+
}
|
|
463
|
+
if (anchor.from === "STATIC") {
|
|
464
|
+
return anchor.value;
|
|
465
|
+
}
|
|
466
|
+
const payloadSeat = getValueFromPayloads(payloads, anchor.value);
|
|
467
|
+
return typeof payloadSeat === "number" ? payloadSeat : void 0;
|
|
468
|
+
};
|
|
469
|
+
var resolveSelectorScope = (dynamicTarget, payloads) => {
|
|
470
|
+
return resolveDynamicValue(
|
|
471
|
+
dynamicTarget.selector?.scope,
|
|
472
|
+
payloads,
|
|
473
|
+
(value) => value === "BOTH_SIDES" || value === "LEFT_SIDE" || value === "RIGHT_SIDE"
|
|
474
|
+
) ?? "BOTH_SIDES";
|
|
475
|
+
};
|
|
476
|
+
var getCandidatesBySelector = (dynamicTarget, sortedPlayers, anchorSeat, payloads) => {
|
|
477
|
+
const selector = dynamicTarget.selector;
|
|
478
|
+
if (!selector) {
|
|
479
|
+
return sortedPlayers;
|
|
480
|
+
}
|
|
481
|
+
const scope = resolveSelectorScope(dynamicTarget, payloads);
|
|
482
|
+
if (!anchorSeat) {
|
|
483
|
+
return [];
|
|
484
|
+
}
|
|
485
|
+
const anchorIdx = sortedPlayers.findIndex((player) => player.seat === anchorSeat);
|
|
486
|
+
if (anchorIdx < 0) {
|
|
487
|
+
return [];
|
|
488
|
+
}
|
|
489
|
+
const total = sortedPlayers.length;
|
|
490
|
+
if (scope === "LEFT_SIDE") {
|
|
491
|
+
const left2 = [];
|
|
492
|
+
for (let step = 1; step < total; step += 1) {
|
|
493
|
+
left2.push(sortedPlayers[(anchorIdx - step + total) % total]);
|
|
494
|
+
}
|
|
495
|
+
return left2;
|
|
496
|
+
}
|
|
497
|
+
if (scope === "RIGHT_SIDE") {
|
|
498
|
+
const right2 = [];
|
|
499
|
+
for (let step = 1; step < total; step += 1) {
|
|
500
|
+
right2.push(sortedPlayers[(anchorIdx + step) % total]);
|
|
501
|
+
}
|
|
502
|
+
return right2;
|
|
503
|
+
}
|
|
504
|
+
const left = [];
|
|
505
|
+
const right = [];
|
|
506
|
+
for (let step = 1; step < total; step += 1) {
|
|
507
|
+
left.push(sortedPlayers[(anchorIdx - step + total) % total]);
|
|
508
|
+
right.push(sortedPlayers[(anchorIdx + step) % total]);
|
|
509
|
+
}
|
|
510
|
+
return [...left, ...right];
|
|
511
|
+
};
|
|
512
|
+
var matchesCondition = (player, condition, payloads, characterMap) => {
|
|
513
|
+
if (condition.field === "IS_DEAD") {
|
|
514
|
+
const expected = resolveDynamicValue(condition.value, payloads, (value) => typeof value === "boolean");
|
|
515
|
+
if (typeof expected !== "boolean") {
|
|
516
|
+
return false;
|
|
517
|
+
}
|
|
518
|
+
return Boolean(player.isDead) === expected;
|
|
519
|
+
}
|
|
520
|
+
if (condition.field === "SEAT") {
|
|
521
|
+
if (condition.operator === "IN") {
|
|
522
|
+
const expectedSeats = resolveDynamicValue(condition.value, payloads, (value) => Array.isArray(value) && value.every((item) => typeof item === "number"));
|
|
523
|
+
return Array.isArray(expectedSeats) && expectedSeats.includes(player.seat);
|
|
524
|
+
}
|
|
525
|
+
const expectedSeat = resolveDynamicValue(condition.value, payloads, (value) => typeof value === "number");
|
|
526
|
+
return typeof expectedSeat === "number" && player.seat === expectedSeat;
|
|
527
|
+
}
|
|
528
|
+
const character = characterMap.get(player.characterId);
|
|
529
|
+
const kind = character?.kind;
|
|
530
|
+
if (!kind) {
|
|
531
|
+
return false;
|
|
532
|
+
}
|
|
533
|
+
if (condition.operator === "IN") {
|
|
534
|
+
const expectedKinds = resolveDynamicValue(condition.value, payloads, (value) => Array.isArray(value) && value.every((item) => typeof item === "string"));
|
|
535
|
+
return Array.isArray(expectedKinds) && expectedKinds.includes(kind);
|
|
536
|
+
}
|
|
537
|
+
const expectedKind = resolveDynamicValue(condition.value, payloads, (value) => typeof value === "string");
|
|
538
|
+
return typeof expectedKind === "string" && kind === expectedKind;
|
|
539
|
+
};
|
|
540
|
+
var filterByWhere = (candidates, dynamicTarget, payloads, characterMap) => {
|
|
541
|
+
const where = dynamicTarget.where;
|
|
542
|
+
const conditions = where?.conditions ?? [];
|
|
543
|
+
if (conditions.length === 0) {
|
|
544
|
+
return candidates;
|
|
545
|
+
}
|
|
546
|
+
const isAllMode = where?.mode !== "ANY";
|
|
547
|
+
return candidates.filter((player) => {
|
|
548
|
+
const results = conditions.map((condition) => matchesCondition(player, condition, payloads, characterMap));
|
|
549
|
+
return isAllMode ? results.every(Boolean) : results.some(Boolean);
|
|
550
|
+
});
|
|
551
|
+
};
|
|
552
|
+
var applySort = (candidates, dynamicTarget, payloads, sortedPlayers, anchorSeat) => {
|
|
553
|
+
const scope = resolveSelectorScope(dynamicTarget, payloads);
|
|
554
|
+
if (scope !== "BOTH_SIDES") {
|
|
555
|
+
return [...candidates];
|
|
556
|
+
}
|
|
557
|
+
if (!anchorSeat || sortedPlayers.length <= 1) {
|
|
558
|
+
return [...candidates].sort((left, right) => left.seat - right.seat);
|
|
559
|
+
}
|
|
560
|
+
const seatIndexMap = new Map(sortedPlayers.map((player, idx) => [player.seat, idx]));
|
|
561
|
+
const anchorIdx = seatIndexMap.get(anchorSeat);
|
|
562
|
+
if (typeof anchorIdx !== "number") {
|
|
563
|
+
return [...candidates].sort((left, right) => left.seat - right.seat);
|
|
564
|
+
}
|
|
565
|
+
return [...candidates].sort((left, right) => {
|
|
566
|
+
const leftIdx = seatIndexMap.get(left.seat);
|
|
567
|
+
const rightIdx = seatIndexMap.get(right.seat);
|
|
568
|
+
if (typeof leftIdx !== "number" || typeof rightIdx !== "number") {
|
|
569
|
+
return left.seat - right.seat;
|
|
570
|
+
}
|
|
571
|
+
const leftDistance = getCircularDistance(anchorIdx, leftIdx, sortedPlayers.length);
|
|
572
|
+
const rightDistance = getCircularDistance(anchorIdx, rightIdx, sortedPlayers.length);
|
|
573
|
+
if (leftDistance !== rightDistance) {
|
|
574
|
+
return leftDistance - rightDistance;
|
|
575
|
+
}
|
|
576
|
+
return left.seat - right.seat;
|
|
577
|
+
});
|
|
578
|
+
};
|
|
579
|
+
var pickTargets = (sortedCandidates, dynamicTarget, payloads) => {
|
|
580
|
+
const dedupedCandidates = [...new Map(sortedCandidates.map((player) => [player.seat, player])).values()];
|
|
581
|
+
const configuredLimit = resolveDynamicValue(dynamicTarget.limit, payloads, (value) => typeof value === "number");
|
|
582
|
+
if (typeof configuredLimit === "undefined") {
|
|
583
|
+
return dedupedCandidates;
|
|
584
|
+
}
|
|
585
|
+
if (configuredLimit <= 0) {
|
|
586
|
+
return [];
|
|
587
|
+
}
|
|
588
|
+
return dedupedCandidates.slice(0, configuredLimit);
|
|
589
|
+
};
|
|
590
|
+
var resolveEffectTargets = ({
|
|
591
|
+
effect,
|
|
592
|
+
operation,
|
|
593
|
+
payloads,
|
|
594
|
+
effector,
|
|
595
|
+
playerSeatMap,
|
|
596
|
+
characterMap
|
|
597
|
+
}) => {
|
|
598
|
+
if (!("target" in effect)) {
|
|
599
|
+
return [];
|
|
600
|
+
}
|
|
601
|
+
if (effect.target.from === "EFFECTOR") {
|
|
602
|
+
if (!effector) {
|
|
603
|
+
console.warn("Effector player not found for operation:", operation, "effector index:", operation.effector);
|
|
604
|
+
return null;
|
|
605
|
+
}
|
|
606
|
+
return [effector];
|
|
607
|
+
}
|
|
608
|
+
if (effect.target.from === "PAYLOAD") {
|
|
609
|
+
const seatValue = getValueFromPayloads(payloads, effect.target.value);
|
|
610
|
+
if (typeof seatValue !== "number" && !Array.isArray(seatValue)) {
|
|
611
|
+
console.warn("Expected seat number or array of seat numbers from payloads, got:", seatValue);
|
|
612
|
+
return null;
|
|
613
|
+
}
|
|
614
|
+
const seats = Array.isArray(seatValue) ? seatValue : [seatValue];
|
|
615
|
+
return seats.map((seat) => playerSeatMap.get(seat)).filter((player) => Boolean(player));
|
|
616
|
+
}
|
|
617
|
+
if (effect.target.from === "DYNAMIC") {
|
|
618
|
+
const dynamicTarget = effect.target;
|
|
619
|
+
const sortedPlayers = getSortedPlayers(playerSeatMap);
|
|
620
|
+
const anchorSeat = getAnchorSeat(dynamicTarget, payloads, effector);
|
|
621
|
+
const candidates = getCandidatesBySelector(dynamicTarget, sortedPlayers, anchorSeat, payloads);
|
|
622
|
+
const filtered = filterByWhere(candidates, dynamicTarget, payloads, characterMap);
|
|
623
|
+
const ordered = applySort(filtered, dynamicTarget, payloads, sortedPlayers, anchorSeat);
|
|
624
|
+
return pickTargets(ordered, dynamicTarget, payloads);
|
|
625
|
+
}
|
|
626
|
+
return [];
|
|
627
|
+
};
|
|
628
|
+
|
|
629
|
+
// src/effects/evaluate-lifetime.ts
|
|
630
|
+
var getLifetime = (effect) => {
|
|
631
|
+
if ("lifetime" in effect) {
|
|
632
|
+
return effect.lifetime;
|
|
633
|
+
}
|
|
634
|
+
return void 0;
|
|
635
|
+
};
|
|
636
|
+
var matchesLifetimeCondition = (player, condition, characterMap) => {
|
|
637
|
+
const { field, operator } = condition;
|
|
638
|
+
const value = condition.value;
|
|
639
|
+
if (field === "IS_DEAD") {
|
|
640
|
+
return Boolean(player.isDead) === Boolean(value);
|
|
641
|
+
}
|
|
642
|
+
if (field === "CHARACTER_ID") {
|
|
643
|
+
if (operator === "IN" && Array.isArray(value)) {
|
|
644
|
+
return value.includes(player.characterId);
|
|
645
|
+
}
|
|
646
|
+
return typeof value === "string" && player.characterId === value;
|
|
647
|
+
}
|
|
648
|
+
if (field === "CHARACTER_KIND") {
|
|
649
|
+
const kind = characterMap.get(player.characterId)?.kind;
|
|
650
|
+
if (!kind) return false;
|
|
651
|
+
if (operator === "IN" && Array.isArray(value)) {
|
|
652
|
+
return value.includes(kind);
|
|
653
|
+
}
|
|
654
|
+
return typeof value === "string" && kind === value;
|
|
655
|
+
}
|
|
656
|
+
if (field === "HAS_ABILITY") {
|
|
657
|
+
if (operator === "IN" && Array.isArray(value)) {
|
|
658
|
+
return value.some((id) => player.abilities.includes(id));
|
|
659
|
+
}
|
|
660
|
+
return typeof value === "string" && player.abilities.includes(value);
|
|
661
|
+
}
|
|
662
|
+
return false;
|
|
663
|
+
};
|
|
664
|
+
var evaluateConditions = (player, conditions, mode, characterMap) => {
|
|
665
|
+
if (!player) return false;
|
|
666
|
+
if (conditions.length === 0) return true;
|
|
667
|
+
const results = conditions.map((c) => matchesLifetimeCondition(player, c, characterMap));
|
|
668
|
+
return mode === "ALL" ? results.every(Boolean) : results.some(Boolean);
|
|
669
|
+
};
|
|
670
|
+
var evaluateLifetime = ({
|
|
671
|
+
effect,
|
|
672
|
+
operationTimelineIdx,
|
|
673
|
+
nowTimelineIndex,
|
|
674
|
+
timelines,
|
|
675
|
+
effector,
|
|
676
|
+
targets,
|
|
677
|
+
snapshotSeatMap,
|
|
678
|
+
characterMap
|
|
679
|
+
}) => {
|
|
680
|
+
const lifetime = getLifetime(effect);
|
|
681
|
+
if (!lifetime || lifetime.kind === "PERMANENT") {
|
|
682
|
+
return targets;
|
|
683
|
+
}
|
|
684
|
+
if (lifetime.kind === "TURNS") {
|
|
685
|
+
const opTurn = operationTimelineIdx >= 0 ? timelines[operationTimelineIdx]?.turn : void 0;
|
|
686
|
+
const nowTurn = nowTimelineIndex >= 0 ? timelines[nowTimelineIndex]?.turn : void 0;
|
|
687
|
+
if (typeof opTurn !== "number" || typeof nowTurn !== "number") {
|
|
688
|
+
return targets;
|
|
689
|
+
}
|
|
690
|
+
return nowTurn - opTurn < lifetime.count ? targets : [];
|
|
691
|
+
}
|
|
692
|
+
if (lifetime.kind === "UNTIL_EVENT") {
|
|
693
|
+
if (operationTimelineIdx < 0) return targets;
|
|
694
|
+
for (let idx = operationTimelineIdx + 1; idx <= nowTimelineIndex; idx += 1) {
|
|
695
|
+
const tl = timelines[idx];
|
|
696
|
+
if (!tl) continue;
|
|
697
|
+
if (lifetime.event === "NEXT_DAY" && tl.time === "day") return [];
|
|
698
|
+
if (lifetime.event === "NEXT_NIGHT" && tl.time === "night") return [];
|
|
699
|
+
if (lifetime.event === "NEXT_EXECUTION" && (tl.nominations?.length ?? 0) > 0) return [];
|
|
700
|
+
}
|
|
701
|
+
return targets;
|
|
702
|
+
}
|
|
703
|
+
if (lifetime.kind === "WHILE") {
|
|
704
|
+
if (!snapshotSeatMap) {
|
|
705
|
+
return targets;
|
|
706
|
+
}
|
|
707
|
+
const subject = lifetime.subject ?? "EFFECTOR";
|
|
708
|
+
const mode = lifetime.mode ?? "ALL";
|
|
709
|
+
const conditions = lifetime.conditions ?? [];
|
|
710
|
+
if (subject === "EFFECTOR") {
|
|
711
|
+
const current = effector ? snapshotSeatMap.get(effector.seat) : void 0;
|
|
712
|
+
return evaluateConditions(current, conditions, mode, characterMap) ? targets : [];
|
|
713
|
+
}
|
|
714
|
+
return targets.filter((target) => {
|
|
715
|
+
const current = snapshotSeatMap.get(target.seat);
|
|
716
|
+
return evaluateConditions(current, conditions, mode, characterMap);
|
|
717
|
+
});
|
|
718
|
+
}
|
|
719
|
+
return targets;
|
|
720
|
+
};
|
|
721
|
+
|
|
123
722
|
// src/apply-operation.ts
|
|
723
|
+
var isDeferredOperation = (operation, abilityMap) => {
|
|
724
|
+
const ability = abilityMap.get(operation.abilityId);
|
|
725
|
+
return ability?.executionTiming === "DEFER_TO_END";
|
|
726
|
+
};
|
|
727
|
+
var hasGatedLifetime = (allAbilities) => {
|
|
728
|
+
return allAbilities.some((ability) => ability.effects.some((effect) => {
|
|
729
|
+
if (!("lifetime" in effect)) return false;
|
|
730
|
+
const lifetime = effect.lifetime;
|
|
731
|
+
return Boolean(lifetime) && lifetime?.kind !== "PERMANENT";
|
|
732
|
+
}));
|
|
733
|
+
};
|
|
124
734
|
var applyOperationToPlayers = ({
|
|
125
735
|
players,
|
|
126
736
|
operations,
|
|
@@ -136,7 +746,6 @@ var applyOperationToPlayers = ({
|
|
|
136
746
|
const characterMap = new Map(characters.map((character) => [character.id, character]));
|
|
137
747
|
const operationTimelineMap = /* @__PURE__ */ new Map();
|
|
138
748
|
timelines.forEach((timeline, idx) => timeline.operations?.forEach((op) => operationTimelineMap.set(op, idx)));
|
|
139
|
-
const playersWithStatus = copyPlayers(players);
|
|
140
749
|
const nowTimelineIndex = typeof timelineIndexAtNow === "number" ? timelineIndexAtNow : timelines.length - 1;
|
|
141
750
|
const operationsByTimeline = /* @__PURE__ */ new Map();
|
|
142
751
|
operations.forEach((operation) => {
|
|
@@ -146,216 +755,124 @@ var applyOperationToPlayers = ({
|
|
|
146
755
|
}
|
|
147
756
|
operationsByTimeline.get(timelineIndex)?.push(operation);
|
|
148
757
|
});
|
|
149
|
-
const
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
const playerSeatMap = buildPlayerSeatMap(playersWithStatus);
|
|
158
|
-
const effector = playerSeatMap.get(operation.effector);
|
|
159
|
-
const payloads = operation.payloads || [];
|
|
160
|
-
const writableParts = ability.inputs.filter((part) => !part.readonly);
|
|
161
|
-
let snapshotSeatMap = null;
|
|
162
|
-
const getSnapshotSeatMap = () => {
|
|
163
|
-
if (!snapshotSeatMap) {
|
|
164
|
-
snapshotSeatMap = buildPlayerSeatMap(copyPlayers(playersWithStatus));
|
|
165
|
-
}
|
|
166
|
-
return snapshotSeatMap;
|
|
167
|
-
};
|
|
168
|
-
ability.effects.forEach((effect) => {
|
|
169
|
-
const makePlayersEffect = [];
|
|
170
|
-
if (effect.type === "GAME_CHANGE" || effect.type === "CHARACTER_COUNT_CHANGE") {
|
|
171
|
-
console.warn(effect.type + " effect handling not implemented yet.");
|
|
758
|
+
const runReplay = (lifetimeSnapshotSeatMap) => {
|
|
759
|
+
const playersWithStatus = copyPlayers(players);
|
|
760
|
+
const applyOpsSequence = (ops) => {
|
|
761
|
+
ops.forEach((operation) => {
|
|
762
|
+
const operationInTimelineIdx = operationTimelineMap.get(operation) ?? -1;
|
|
763
|
+
const ability = abilityMap.get(operation.abilityId);
|
|
764
|
+
if (!ability) {
|
|
765
|
+
console.warn("Ability not found for operation:", operation);
|
|
172
766
|
return;
|
|
173
767
|
}
|
|
174
|
-
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
768
|
+
const playerSeatMap = buildPlayerSeatMap(playersWithStatus);
|
|
769
|
+
const effector = playerSeatMap.get(operation.effector);
|
|
770
|
+
const payloads = operation.payloads || [];
|
|
771
|
+
const writableInputs = ability.inputs.filter((part) => !part.readonly);
|
|
772
|
+
let snapshotSeatMap = null;
|
|
773
|
+
const getSnapshotSeatMap = () => {
|
|
774
|
+
if (!snapshotSeatMap) {
|
|
775
|
+
snapshotSeatMap = buildPlayerSeatMap(copyPlayers(playersWithStatus));
|
|
178
776
|
}
|
|
179
|
-
|
|
180
|
-
}
|
|
181
|
-
|
|
182
|
-
|
|
183
|
-
|
|
777
|
+
return snapshotSeatMap;
|
|
778
|
+
};
|
|
779
|
+
ability.effects.forEach((effect) => {
|
|
780
|
+
const resolvedTargets = resolveEffectTargets({
|
|
781
|
+
effect,
|
|
782
|
+
operation,
|
|
783
|
+
payloads,
|
|
784
|
+
effector,
|
|
785
|
+
playerSeatMap,
|
|
786
|
+
characterMap
|
|
787
|
+
});
|
|
788
|
+
if (!resolvedTargets) {
|
|
184
789
|
return;
|
|
185
790
|
}
|
|
186
|
-
const
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
|
|
791
|
+
const makePlayersEffect = evaluateLifetime({
|
|
792
|
+
effect,
|
|
793
|
+
operationTimelineIdx: operationInTimelineIdx,
|
|
794
|
+
nowTimelineIndex,
|
|
795
|
+
timelines,
|
|
796
|
+
effector,
|
|
797
|
+
targets: resolvedTargets,
|
|
798
|
+
snapshotSeatMap: lifetimeSnapshotSeatMap,
|
|
799
|
+
characterMap
|
|
192
800
|
});
|
|
193
|
-
|
|
194
|
-
|
|
195
|
-
}
|
|
196
|
-
switch (effect.type) {
|
|
197
|
-
case "ABILITY_CHANGE": {
|
|
198
|
-
console.warn("ABILITY_CHANGE effect handling not implemented yet.");
|
|
199
|
-
break;
|
|
200
|
-
}
|
|
201
|
-
case "ALIGNMENT_CHANGE": {
|
|
202
|
-
const resolved = resolveSourceValue(
|
|
203
|
-
effect.source,
|
|
204
|
-
writableParts,
|
|
205
|
-
payloads,
|
|
206
|
-
effector,
|
|
207
|
-
getSnapshotSeatMap(),
|
|
208
|
-
(player) => player.alignment
|
|
209
|
-
);
|
|
210
|
-
let alignment;
|
|
211
|
-
if (resolved === "GOOD" || resolved === "EVIL") {
|
|
212
|
-
alignment = resolved;
|
|
213
|
-
}
|
|
214
|
-
if (!alignment) {
|
|
215
|
-
console.warn("Alignment not found for ALIGNMENT_CHANGE effect:", effect.source);
|
|
216
|
-
return;
|
|
217
|
-
}
|
|
218
|
-
makePlayersEffect.forEach((player) => {
|
|
219
|
-
player.alignment = alignment;
|
|
220
|
-
});
|
|
221
|
-
break;
|
|
222
|
-
}
|
|
223
|
-
case "CHARACTER_CHANGE":
|
|
224
|
-
case "PERCEIVED_CHARACTER_CHANGE": {
|
|
225
|
-
const resolvedCharacterId = resolveSourceValue(
|
|
226
|
-
effect.source,
|
|
227
|
-
writableParts,
|
|
228
|
-
payloads,
|
|
229
|
-
effector,
|
|
230
|
-
getSnapshotSeatMap(),
|
|
231
|
-
(player) => player.characterId
|
|
232
|
-
);
|
|
233
|
-
let characterId;
|
|
234
|
-
if (typeof resolvedCharacterId === "string") {
|
|
235
|
-
characterId = resolvedCharacterId;
|
|
236
|
-
} else if (Array.isArray(resolvedCharacterId) && typeof resolvedCharacterId[0] === "string") {
|
|
237
|
-
characterId = resolvedCharacterId[0];
|
|
238
|
-
}
|
|
239
|
-
if (!characterId) {
|
|
240
|
-
console.warn("Character ID not found for " + effect.type + " effect:", effect.source);
|
|
241
|
-
return;
|
|
242
|
-
}
|
|
243
|
-
const newCharacter = characterMap.get(characterId);
|
|
244
|
-
if (!newCharacter) {
|
|
245
|
-
console.warn("Character not found for " + effect.type + " effect:", characterId);
|
|
246
|
-
return;
|
|
247
|
-
}
|
|
248
|
-
if (effect.type === "CHARACTER_CHANGE") {
|
|
249
|
-
const abilityIds = newCharacter.abilities.map((ability2) => ability2.id);
|
|
250
|
-
makePlayersEffect.forEach((player) => {
|
|
251
|
-
player.characterId = newCharacter.id;
|
|
252
|
-
player.abilities = abilityIds;
|
|
253
|
-
});
|
|
254
|
-
} else {
|
|
255
|
-
makePlayersEffect.forEach((player) => {
|
|
256
|
-
player.perceivedCharacter = {
|
|
257
|
-
characterId: newCharacter.id,
|
|
258
|
-
abilities: newCharacter.abilities.map((ability2) => ability2.id),
|
|
259
|
-
asCharacter: effect.followPriority || false
|
|
260
|
-
};
|
|
261
|
-
});
|
|
262
|
-
}
|
|
263
|
-
break;
|
|
264
|
-
}
|
|
265
|
-
case "REMINDER_ADD": {
|
|
266
|
-
const maybeReminder = getSourceValue(effect.source, payloads);
|
|
267
|
-
if (!isReminder(maybeReminder)) {
|
|
268
|
-
console.warn("Invalid reminder data for REMINDER_ADD effect:", maybeReminder);
|
|
269
|
-
return;
|
|
270
|
-
}
|
|
271
|
-
const timelineDistance = nowTimelineIndex - operationInTimelineIdx;
|
|
272
|
-
if (typeof maybeReminder.duration === "number" && maybeReminder.duration > 0 && timelineDistance >= maybeReminder.duration) {
|
|
273
|
-
break;
|
|
274
|
-
}
|
|
275
|
-
makePlayersEffect.forEach((player) => {
|
|
276
|
-
if (!player.reminders) {
|
|
277
|
-
player.reminders = [];
|
|
278
|
-
}
|
|
279
|
-
player.reminders.push(maybeReminder);
|
|
280
|
-
});
|
|
281
|
-
break;
|
|
282
|
-
}
|
|
283
|
-
case "REMINDER_REMOVE": {
|
|
284
|
-
const maybeReminder = getSourceValue(effect.source, payloads);
|
|
285
|
-
if (!isPlayerReminderArray(maybeReminder)) {
|
|
286
|
-
console.warn("Invalid reminder data for REMINDER_REMOVE effect:", maybeReminder);
|
|
287
|
-
return;
|
|
288
|
-
}
|
|
289
|
-
maybeReminder.sort((left, right) => right.index - left.index).forEach((reminder) => {
|
|
290
|
-
const player = playerSeatMap.get(reminder.playerSeat);
|
|
291
|
-
if (!player) {
|
|
292
|
-
console.warn("Player not found for REMINDER_REMOVE effect:", reminder.playerSeat);
|
|
293
|
-
return;
|
|
294
|
-
}
|
|
295
|
-
if (!player.reminders) {
|
|
296
|
-
player.reminders = [];
|
|
297
|
-
}
|
|
298
|
-
player.reminders = player.reminders.filter((_value, index) => index !== reminder.index);
|
|
299
|
-
});
|
|
300
|
-
break;
|
|
301
|
-
}
|
|
302
|
-
case "SEAT_CHANGE": {
|
|
303
|
-
console.warn("SEAT_CHANGE effect handling not implemented yet.");
|
|
304
|
-
break;
|
|
305
|
-
}
|
|
306
|
-
case "STATUS_CHANGE": {
|
|
307
|
-
const maybeStatus = getSourceValue(effect.source, payloads);
|
|
308
|
-
if (maybeStatus === "DEAD") {
|
|
309
|
-
makePlayersEffect.forEach((player) => {
|
|
310
|
-
player.isDead = true;
|
|
311
|
-
});
|
|
312
|
-
} else if (maybeStatus === "ALIVE") {
|
|
313
|
-
makePlayersEffect.forEach((player) => {
|
|
314
|
-
player.isDead = false;
|
|
315
|
-
});
|
|
316
|
-
} else {
|
|
317
|
-
console.warn("Invalid status value for STATUS_CHANGE effect:", maybeStatus);
|
|
318
|
-
}
|
|
319
|
-
break;
|
|
320
|
-
}
|
|
321
|
-
default: {
|
|
801
|
+
const handler = effectHandlers[effect.type];
|
|
802
|
+
if (!handler) {
|
|
322
803
|
console.warn("Unknown effect type:", effect.type);
|
|
804
|
+
return;
|
|
323
805
|
}
|
|
324
|
-
|
|
806
|
+
const context = {
|
|
807
|
+
effect,
|
|
808
|
+
operation,
|
|
809
|
+
payloads,
|
|
810
|
+
effector,
|
|
811
|
+
writableInputs,
|
|
812
|
+
playerSeatMap,
|
|
813
|
+
getSnapshotSeatMap,
|
|
814
|
+
characterMap,
|
|
815
|
+
abilityMap,
|
|
816
|
+
nowTimelineIndex,
|
|
817
|
+
operationInTimelineIdx,
|
|
818
|
+
makePlayersEffect
|
|
819
|
+
};
|
|
820
|
+
handler(context);
|
|
821
|
+
});
|
|
325
822
|
});
|
|
326
|
-
}
|
|
327
|
-
|
|
328
|
-
|
|
329
|
-
|
|
330
|
-
|
|
331
|
-
|
|
332
|
-
|
|
333
|
-
const timeline = timelines[i];
|
|
334
|
-
if (!timeline) {
|
|
335
|
-
continue;
|
|
336
|
-
}
|
|
337
|
-
const nominations = timeline.nominations;
|
|
338
|
-
if (nominations && nominations.length > 0) {
|
|
339
|
-
const playerSeatMap = buildPlayerSeatMap(playersWithStatus);
|
|
340
|
-
nominations.forEach((nomination) => {
|
|
341
|
-
const voterSeats = nomination.voterSeats;
|
|
342
|
-
if (!voterSeats || voterSeats.length === 0) {
|
|
823
|
+
};
|
|
824
|
+
const applyOps = (ops) => {
|
|
825
|
+
const normalOps = [];
|
|
826
|
+
const deferredOps = [];
|
|
827
|
+
ops.forEach((operation) => {
|
|
828
|
+
if (isDeferredOperation(operation, abilityMap)) {
|
|
829
|
+
deferredOps.push(operation);
|
|
343
830
|
return;
|
|
344
831
|
}
|
|
345
|
-
|
|
346
|
-
const player = playerSeatMap.get(seat);
|
|
347
|
-
if (player && player.isDead && !player.hasUsedDeadVote) {
|
|
348
|
-
player.hasUsedDeadVote = true;
|
|
349
|
-
}
|
|
350
|
-
});
|
|
832
|
+
normalOps.push(operation);
|
|
351
833
|
});
|
|
834
|
+
applyOpsSequence(normalOps);
|
|
835
|
+
applyOpsSequence(deferredOps);
|
|
836
|
+
};
|
|
837
|
+
const settingsOps = operationsByTimeline.get(-1);
|
|
838
|
+
if (settingsOps) {
|
|
839
|
+
applyOps(settingsOps);
|
|
352
840
|
}
|
|
353
|
-
|
|
354
|
-
|
|
355
|
-
|
|
841
|
+
for (let i = 0; i <= nowTimelineIndex; i += 1) {
|
|
842
|
+
const timeline = timelines[i];
|
|
843
|
+
if (!timeline) {
|
|
844
|
+
continue;
|
|
845
|
+
}
|
|
846
|
+
const nominations = timeline.nominations;
|
|
847
|
+
if (nominations && nominations.length > 0) {
|
|
848
|
+
const playerSeatMap = buildPlayerSeatMap(playersWithStatus);
|
|
849
|
+
nominations.forEach((nomination) => {
|
|
850
|
+
const voterSeats = nomination.voterSeats;
|
|
851
|
+
if (!voterSeats || voterSeats.length === 0) {
|
|
852
|
+
return;
|
|
853
|
+
}
|
|
854
|
+
voterSeats.forEach((seat) => {
|
|
855
|
+
const player = playerSeatMap.get(seat);
|
|
856
|
+
if (player && player.isDead && !player.hasUsedDeadVote) {
|
|
857
|
+
player.hasUsedDeadVote = true;
|
|
858
|
+
}
|
|
859
|
+
});
|
|
860
|
+
});
|
|
861
|
+
}
|
|
862
|
+
const timelineOps = operationsByTimeline.get(i);
|
|
863
|
+
if (timelineOps) {
|
|
864
|
+
applyOps(timelineOps);
|
|
865
|
+
}
|
|
356
866
|
}
|
|
867
|
+
return playersWithStatus;
|
|
868
|
+
};
|
|
869
|
+
if (!hasGatedLifetime(allAbilities)) {
|
|
870
|
+
return transformEmptyArray(runReplay(null));
|
|
357
871
|
}
|
|
358
|
-
|
|
872
|
+
const groundTruth = runReplay(null);
|
|
873
|
+
const groundTruthSeatMap = buildPlayerSeatMap(groundTruth);
|
|
874
|
+
const final = runReplay(groundTruthSeatMap);
|
|
875
|
+
return transformEmptyArray(final);
|
|
359
876
|
};
|
|
360
877
|
export {
|
|
361
878
|
adjustValueAsNumber,
|