@bct-app/game-engine 0.1.19 → 0.1.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +3 -3
- package/dist/index.mjs +3 -3
- package/package.json +2 -2
package/dist/index.js
CHANGED
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@@ -519,19 +519,18 @@ var applyStatusChange = createEffectHandler("STATUS_CHANGE", ({
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effect,
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520
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payloads,
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makePlayersEffect,
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522
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-
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+
operationTurn,
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abilityMap,
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operation
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}) => {
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const maybeStatus = getSourceValue(effect.source, payloads);
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if (maybeStatus === "DEAD") {
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const ability = abilityMap.get(operation.abilityId);
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529
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-
const turn = operationInTimelineIdx >= 0 ? operationInTimelineIdx : 0;
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const cause = effect.deathCause ?? (ability?.category === "STORYTELLER" ? "STORYTELLER" : "ABILITY");
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makePlayersEffect.forEach((player) => {
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player.isDead = true;
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player.deathCause = cause;
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534
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-
player.deathTurn =
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+
player.deathTurn = operationTurn;
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});
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return;
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}
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@@ -1708,6 +1707,7 @@ var applyOperationToPlayers = ({
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abilityMap,
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nowTimelineIndex,
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operationInTimelineIdx: record.operationInTimelineIdx,
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1710
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+
operationTurn: timelines[record.operationInTimelineIdx]?.turn ?? 0,
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makePlayersEffect
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};
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handler(context);
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package/dist/index.mjs
CHANGED
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@@ -463,19 +463,18 @@ var applyStatusChange = createEffectHandler("STATUS_CHANGE", ({
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effect,
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payloads,
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makePlayersEffect,
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-
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+
operationTurn,
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abilityMap,
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operation
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}) => {
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const maybeStatus = getSourceValue(effect.source, payloads);
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if (maybeStatus === "DEAD") {
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const ability = abilityMap.get(operation.abilityId);
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-
const turn = operationInTimelineIdx >= 0 ? operationInTimelineIdx : 0;
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const cause = effect.deathCause ?? (ability?.category === "STORYTELLER" ? "STORYTELLER" : "ABILITY");
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makePlayersEffect.forEach((player) => {
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player.isDead = true;
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player.deathCause = cause;
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478
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-
player.deathTurn =
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477
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+
player.deathTurn = operationTurn;
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});
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return;
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}
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@@ -1652,6 +1651,7 @@ var applyOperationToPlayers = ({
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abilityMap,
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nowTimelineIndex,
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operationInTimelineIdx: record.operationInTimelineIdx,
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+
operationTurn: timelines[record.operationInTimelineIdx]?.turn ?? 0,
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makePlayersEffect
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};
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handler(context);
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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"name": "@bct-app/game-engine",
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-
"version": "0.1.
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+
"version": "0.1.20",
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"description": "Game engine utilities for BCT",
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"main": "dist/index.js",
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"types": "dist/index.d.ts",
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@@ -30,7 +30,7 @@
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"access": "public"
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},
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"dependencies": {
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-
"@bct-app/game-model": "0.1.
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+
"@bct-app/game-model": "0.1.13"
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},
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"devDependencies": {
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"@vitest/ui": "^4.1.3",
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