@bct-app/game-engine 0.1.1 → 0.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -35,6 +35,25 @@ __export(index_exports, {
35
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  });
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  module.exports = __toCommonJS(index_exports);
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38
+ // src/effects/handler-types.ts
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+ var createEffectHandler = (type, handler) => {
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+ return (context) => {
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+ if (context.effect.type !== type) {
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+ console.warn("Invalid effect type for handler:", context.effect.type, "expected:", type);
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+ return;
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+ }
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+ handler({
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+ ...context,
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+ effect: context.effect
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+ });
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+ };
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+ };
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+
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+ // src/effects/handlers/ability-change.ts
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+ var applyAbilityChange = createEffectHandler("ABILITY_CHANGE", () => {
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+ console.warn("ABILITY_CHANGE effect handling not implemented yet.");
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+ });
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+
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  // src/guards.ts
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  var isNumberOrNumberArray = (value) => {
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  if (typeof value === "number") {
@@ -75,6 +94,7 @@ var isPlayerReminderArray = (value) => {
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  };
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77
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  // src/player-utils.ts
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+ var DEFAULT_ARRAY = [];
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  var transformEmptyArray = (arr) => {
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  return arr.length === 0 ? [] : arr;
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  };
@@ -94,7 +114,7 @@ var adjustValueAsNumberArray = (value) => {
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  if (isNumberOrNumberArray(value)) {
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  return typeof value === "number" ? [value] : value;
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  }
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- return [];
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+ return DEFAULT_ARRAY;
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  };
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  var adjustValueAsNumber = (value) => {
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  if (isNumberOrNumberArray(value)) {
@@ -120,33 +140,39 @@ var getValueFromPayloads = (payloads, idx) => {
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  return payloads[idx];
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  };
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  var getSourceValue = (source, payloads) => {
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- if (source.from === "PAYLOAD") {
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+ if (source?.from === "PAYLOAD") {
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  if (!isNumberOrNumberArray(source.value)) {
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  return void 0;
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  }
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  return getValueFromPayloads(payloads, source.value);
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  }
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- if (source.from === "CONSTANT") {
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+ if (source?.from === "CONSTANT") {
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  return source.value;
131
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  }
132
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  return null;
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  };
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- var resolveSourceValue = (source, writableParts, payloads, effector, snapshotSeatMap, resolveFromPlayer) => {
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- if (source.from === "PAYLOAD") {
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+ var resolveSourceValue = (source, writableInputs, payloads, effector, snapshotSeatMap, resolveFromPlayer, isResolvedValue) => {
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+ const castOrValidate = (value) => {
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+ if (!isResolvedValue) {
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+ return value;
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+ }
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+ return isResolvedValue(value) ? value : void 0;
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+ };
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+ if (source?.from === "PAYLOAD") {
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  const payloadValue = getSourceValue(source, payloads);
137
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  const idx = adjustValueAsNumberArray(source.value);
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- const part = writableParts[idx[0]];
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- if (part?.type === "PLAYER") {
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+ const input = writableInputs[idx[0]];
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+ if (input?.type === "PLAYER") {
140
166
  const seat = adjustValueAsNumber(payloadValue);
141
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  const player = typeof seat === "number" ? snapshotSeatMap.get(seat) : void 0;
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168
  return player ? resolveFromPlayer(player) : void 0;
143
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  }
144
- return payloadValue;
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+ return castOrValidate(payloadValue);
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  }
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- if (source.from === "CONSTANT") {
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- return source.value;
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+ if (source?.from === "CONSTANT") {
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+ return castOrValidate(source.value);
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174
  }
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- if (source.from === "EFFECTOR") {
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+ if (source?.from === "EFFECTOR") {
150
176
  if (!effector) {
151
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  return void 0;
152
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  }
@@ -156,7 +182,423 @@ var resolveSourceValue = (source, writableParts, payloads, effector, snapshotSea
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  return void 0;
157
183
  };
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184
 
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+ // src/effects/handlers/alignment-change.ts
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+ var applyAlignmentChange = createEffectHandler("ALIGNMENT_CHANGE", ({
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+ effect,
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+ payloads,
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+ effector,
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+ writableInputs,
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+ getSnapshotSeatMap,
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+ makePlayersEffect
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+ }) => {
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+ const alignment = resolveSourceValue(
195
+ effect.source,
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+ writableInputs,
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+ payloads,
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+ effector,
199
+ getSnapshotSeatMap(),
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+ (player) => player.alignment,
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+ (isResolvedValue) => typeof isResolvedValue === "string" && (isResolvedValue === "GOOD" || isResolvedValue === "EVIL")
202
+ );
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+ if (!alignment) {
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+ console.warn("Alignment not found for ALIGNMENT_CHANGE effect:", effect.source);
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+ return;
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+ }
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+ makePlayersEffect.forEach((player) => {
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+ player.alignment = alignment;
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+ });
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+ });
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+
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+ // src/effects/handlers/character-change.ts
213
+ var resolveCharacterId = (value) => {
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+ if (typeof value === "string") {
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+ return value;
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+ }
217
+ if (Array.isArray(value) && typeof value[0] === "string") {
218
+ return value[0];
219
+ }
220
+ return void 0;
221
+ };
222
+ var applyCharacterChange = createEffectHandler("CHARACTER_CHANGE", ({
223
+ effect,
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+ payloads,
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+ effector,
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+ writableInputs,
227
+ getSnapshotSeatMap,
228
+ characterMap,
229
+ makePlayersEffect
230
+ }) => {
231
+ const resolvedCharacterId = resolveSourceValue(
232
+ effect.source,
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+ writableInputs,
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+ payloads,
235
+ effector,
236
+ getSnapshotSeatMap(),
237
+ (player) => player.characterId
238
+ );
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+ const characterId = resolveCharacterId(resolvedCharacterId);
240
+ if (!characterId) {
241
+ console.warn("Character ID not found for CHARACTER_CHANGE effect:", effect.source);
242
+ return;
243
+ }
244
+ const newCharacter = characterMap.get(characterId);
245
+ if (!newCharacter) {
246
+ console.warn("Character not found for CHARACTER_CHANGE effect:", characterId);
247
+ return;
248
+ }
249
+ const abilityIds = newCharacter.abilities.map((ability) => ability.id);
250
+ makePlayersEffect.forEach((player) => {
251
+ player.characterId = newCharacter.id;
252
+ player.abilities = abilityIds;
253
+ });
254
+ });
255
+
256
+ // src/effects/handlers/character-count-change.ts
257
+ var applyCharacterCountChange = createEffectHandler("CHARACTER_COUNT_CHANGE", () => {
258
+ console.warn("CHARACTER_COUNT_CHANGE effect handling not implemented yet.");
259
+ });
260
+
261
+ // src/effects/handlers/game-change.ts
262
+ var applyGameChange = createEffectHandler("GAME_CHANGE", () => {
263
+ console.warn("GAME_CHANGE effect handling not implemented yet.");
264
+ });
265
+
266
+ // src/effects/handlers/perceived-character-change.ts
267
+ var resolveCharacterId2 = (value) => {
268
+ if (typeof value === "string") {
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+ return value;
270
+ }
271
+ if (Array.isArray(value) && typeof value[0] === "string") {
272
+ return value[0];
273
+ }
274
+ return void 0;
275
+ };
276
+ var applyPerceivedCharacterChange = createEffectHandler("PERCEIVED_CHARACTER_CHANGE", ({
277
+ effect,
278
+ payloads,
279
+ effector,
280
+ writableInputs,
281
+ getSnapshotSeatMap,
282
+ characterMap,
283
+ makePlayersEffect
284
+ }) => {
285
+ const resolvedCharacterId = resolveSourceValue(
286
+ effect.source,
287
+ writableInputs,
288
+ payloads,
289
+ effector,
290
+ getSnapshotSeatMap(),
291
+ (player) => player.characterId
292
+ );
293
+ const characterId = resolveCharacterId2(resolvedCharacterId);
294
+ if (!characterId) {
295
+ console.warn("Character ID not found for PERCEIVED_CHARACTER_CHANGE effect:", effect.source);
296
+ return;
297
+ }
298
+ const newCharacter = characterMap.get(characterId);
299
+ if (!newCharacter) {
300
+ console.warn("Character not found for PERCEIVED_CHARACTER_CHANGE effect:", characterId);
301
+ return;
302
+ }
303
+ makePlayersEffect.forEach((player) => {
304
+ player.perceivedCharacter = {
305
+ characterId: newCharacter.id,
306
+ abilities: newCharacter.abilities.map((ability) => ability.id),
307
+ asCharacter: effect.followPriority || false
308
+ };
309
+ });
310
+ });
311
+
312
+ // src/effects/handlers/reminder-add.ts
313
+ var applyReminderAdd = createEffectHandler("REMINDER_ADD", ({
314
+ effect,
315
+ payloads,
316
+ nowTimelineIndex,
317
+ operationInTimelineIdx,
318
+ makePlayersEffect
319
+ }) => {
320
+ const maybeReminder = getSourceValue(effect.source, payloads);
321
+ if (!isReminder(maybeReminder)) {
322
+ console.warn("Invalid reminder data for REMINDER_ADD effect:", maybeReminder);
323
+ return;
324
+ }
325
+ const timelineDistance = nowTimelineIndex - operationInTimelineIdx;
326
+ if (typeof maybeReminder.duration === "number" && maybeReminder.duration > 0 && timelineDistance >= maybeReminder.duration) {
327
+ return;
328
+ }
329
+ makePlayersEffect.forEach((player) => {
330
+ if (!player.reminders) {
331
+ player.reminders = [];
332
+ }
333
+ player.reminders.push(maybeReminder);
334
+ });
335
+ });
336
+
337
+ // src/effects/handlers/reminder-remove.ts
338
+ var applyReminderRemove = createEffectHandler("REMINDER_REMOVE", ({ effect, payloads, playerSeatMap }) => {
339
+ const maybeReminder = getSourceValue(effect.source, payloads);
340
+ if (!isPlayerReminderArray(maybeReminder)) {
341
+ console.warn("Invalid reminder data for REMINDER_REMOVE effect:", maybeReminder);
342
+ return;
343
+ }
344
+ maybeReminder.sort((left, right) => right.index - left.index).forEach((reminder) => {
345
+ const player = playerSeatMap.get(reminder.playerSeat);
346
+ if (!player) {
347
+ console.warn("Player not found for REMINDER_REMOVE effect:", reminder.playerSeat);
348
+ return;
349
+ }
350
+ if (!player.reminders) {
351
+ player.reminders = [];
352
+ }
353
+ player.reminders = player.reminders.filter((_value, index) => index !== reminder.index);
354
+ });
355
+ });
356
+
357
+ // src/effects/handlers/seat-change.ts
358
+ var applySeatChange = createEffectHandler("SEAT_CHANGE", () => {
359
+ console.warn("SEAT_CHANGE effect handling not implemented yet.");
360
+ });
361
+
362
+ // src/effects/handlers/status-change.ts
363
+ var applyStatusChange = createEffectHandler("STATUS_CHANGE", ({ effect, payloads, makePlayersEffect }) => {
364
+ const maybeStatus = getSourceValue(effect.source, payloads);
365
+ if (maybeStatus === "DEAD") {
366
+ makePlayersEffect.forEach((player) => {
367
+ player.isDead = true;
368
+ });
369
+ return;
370
+ }
371
+ if (maybeStatus === "ALIVE") {
372
+ makePlayersEffect.forEach((player) => {
373
+ player.isDead = false;
374
+ });
375
+ return;
376
+ }
377
+ console.warn("Invalid status value for STATUS_CHANGE effect:", maybeStatus);
378
+ });
379
+
380
+ // src/effects/registry.ts
381
+ var effectHandlers = {
382
+ ABILITY_CHANGE: applyAbilityChange,
383
+ ALIGNMENT_CHANGE: applyAlignmentChange,
384
+ CHARACTER_CHANGE: applyCharacterChange,
385
+ CHARACTER_COUNT_CHANGE: applyCharacterCountChange,
386
+ GAME_CHANGE: applyGameChange,
387
+ PERCEIVED_CHARACTER_CHANGE: applyPerceivedCharacterChange,
388
+ REMINDER_ADD: applyReminderAdd,
389
+ REMINDER_REMOVE: applyReminderRemove,
390
+ SEAT_CHANGE: applySeatChange,
391
+ STATUS_CHANGE: applyStatusChange
392
+ };
393
+
394
+ // src/effects/resolve-targets.ts
395
+ var isPayloadRef = (value) => {
396
+ if (!value || typeof value !== "object") {
397
+ return false;
398
+ }
399
+ const candidate = value;
400
+ if (candidate.from !== "PAYLOAD") {
401
+ return false;
402
+ }
403
+ return typeof candidate.value === "number" || Array.isArray(candidate.value);
404
+ };
405
+ var resolveDynamicValue = (value, payloads, isExpected) => {
406
+ if (typeof value === "undefined") {
407
+ return void 0;
408
+ }
409
+ if (!isPayloadRef(value)) {
410
+ return isExpected(value) ? value : void 0;
411
+ }
412
+ const resolved = getValueFromPayloads(payloads, value.value);
413
+ if (!isExpected(resolved)) {
414
+ return void 0;
415
+ }
416
+ return resolved;
417
+ };
418
+ var getSortedPlayers = (playerSeatMap) => {
419
+ return [...playerSeatMap.values()].sort((left, right) => left.seat - right.seat);
420
+ };
421
+ var getCircularDistance = (anchorIdx, targetIdx, total) => {
422
+ const clockwise = (targetIdx - anchorIdx + total) % total;
423
+ const anticlockwise = (anchorIdx - targetIdx + total) % total;
424
+ return Math.min(clockwise, anticlockwise);
425
+ };
426
+ var getAnchorSeat = (dynamicTarget, payloads, effector) => {
427
+ const anchor = dynamicTarget.anchor;
428
+ if (!anchor || anchor.from === "EFFECTOR") {
429
+ return effector?.seat;
430
+ }
431
+ if (anchor.from === "STATIC") {
432
+ return anchor.value;
433
+ }
434
+ const payloadSeat = getValueFromPayloads(payloads, anchor.value);
435
+ return typeof payloadSeat === "number" ? payloadSeat : void 0;
436
+ };
437
+ var resolveSelectorScope = (dynamicTarget, payloads) => {
438
+ return resolveDynamicValue(
439
+ dynamicTarget.selector?.scope,
440
+ payloads,
441
+ (value) => value === "BOTH_SIDES" || value === "LEFT_SIDE" || value === "RIGHT_SIDE"
442
+ ) ?? "BOTH_SIDES";
443
+ };
444
+ var getCandidatesBySelector = (dynamicTarget, sortedPlayers, anchorSeat, payloads) => {
445
+ const selector = dynamicTarget.selector;
446
+ if (!selector) {
447
+ return sortedPlayers;
448
+ }
449
+ const scope = resolveSelectorScope(dynamicTarget, payloads);
450
+ if (!anchorSeat) {
451
+ return [];
452
+ }
453
+ const anchorIdx = sortedPlayers.findIndex((player) => player.seat === anchorSeat);
454
+ if (anchorIdx < 0) {
455
+ return [];
456
+ }
457
+ const total = sortedPlayers.length;
458
+ if (scope === "LEFT_SIDE") {
459
+ const left2 = [];
460
+ for (let step = 1; step < total; step += 1) {
461
+ left2.push(sortedPlayers[(anchorIdx - step + total) % total]);
462
+ }
463
+ return left2;
464
+ }
465
+ if (scope === "RIGHT_SIDE") {
466
+ const right2 = [];
467
+ for (let step = 1; step < total; step += 1) {
468
+ right2.push(sortedPlayers[(anchorIdx + step) % total]);
469
+ }
470
+ return right2;
471
+ }
472
+ const left = [];
473
+ const right = [];
474
+ for (let step = 1; step < total; step += 1) {
475
+ left.push(sortedPlayers[(anchorIdx - step + total) % total]);
476
+ right.push(sortedPlayers[(anchorIdx + step) % total]);
477
+ }
478
+ return [...left, ...right];
479
+ };
480
+ var matchesCondition = (player, condition, payloads, characterMap) => {
481
+ if (condition.field === "IS_DEAD") {
482
+ const expected = resolveDynamicValue(condition.value, payloads, (value) => typeof value === "boolean");
483
+ if (typeof expected !== "boolean") {
484
+ return false;
485
+ }
486
+ return Boolean(player.isDead) === expected;
487
+ }
488
+ if (condition.field === "SEAT") {
489
+ if (condition.operator === "IN") {
490
+ const expectedSeats = resolveDynamicValue(condition.value, payloads, (value) => Array.isArray(value) && value.every((item) => typeof item === "number"));
491
+ return Array.isArray(expectedSeats) && expectedSeats.includes(player.seat);
492
+ }
493
+ const expectedSeat = resolveDynamicValue(condition.value, payloads, (value) => typeof value === "number");
494
+ return typeof expectedSeat === "number" && player.seat === expectedSeat;
495
+ }
496
+ const character = characterMap.get(player.characterId);
497
+ const kind = character?.kind;
498
+ if (!kind) {
499
+ return false;
500
+ }
501
+ if (condition.operator === "IN") {
502
+ const expectedKinds = resolveDynamicValue(condition.value, payloads, (value) => Array.isArray(value) && value.every((item) => typeof item === "string"));
503
+ return Array.isArray(expectedKinds) && expectedKinds.includes(kind);
504
+ }
505
+ const expectedKind = resolveDynamicValue(condition.value, payloads, (value) => typeof value === "string");
506
+ return typeof expectedKind === "string" && kind === expectedKind;
507
+ };
508
+ var filterByWhere = (candidates, dynamicTarget, payloads, characterMap) => {
509
+ const where = dynamicTarget.where;
510
+ const conditions = where?.conditions ?? [];
511
+ if (conditions.length === 0) {
512
+ return candidates;
513
+ }
514
+ const isAllMode = where?.mode !== "ANY";
515
+ return candidates.filter((player) => {
516
+ const results = conditions.map((condition) => matchesCondition(player, condition, payloads, characterMap));
517
+ return isAllMode ? results.every(Boolean) : results.some(Boolean);
518
+ });
519
+ };
520
+ var applySort = (candidates, dynamicTarget, payloads, sortedPlayers, anchorSeat) => {
521
+ const scope = resolveSelectorScope(dynamicTarget, payloads);
522
+ if (scope !== "BOTH_SIDES") {
523
+ return [...candidates];
524
+ }
525
+ if (!anchorSeat || sortedPlayers.length <= 1) {
526
+ return [...candidates].sort((left, right) => left.seat - right.seat);
527
+ }
528
+ const seatIndexMap = new Map(sortedPlayers.map((player, idx) => [player.seat, idx]));
529
+ const anchorIdx = seatIndexMap.get(anchorSeat);
530
+ if (typeof anchorIdx !== "number") {
531
+ return [...candidates].sort((left, right) => left.seat - right.seat);
532
+ }
533
+ return [...candidates].sort((left, right) => {
534
+ const leftIdx = seatIndexMap.get(left.seat);
535
+ const rightIdx = seatIndexMap.get(right.seat);
536
+ if (typeof leftIdx !== "number" || typeof rightIdx !== "number") {
537
+ return left.seat - right.seat;
538
+ }
539
+ const leftDistance = getCircularDistance(anchorIdx, leftIdx, sortedPlayers.length);
540
+ const rightDistance = getCircularDistance(anchorIdx, rightIdx, sortedPlayers.length);
541
+ if (leftDistance !== rightDistance) {
542
+ return leftDistance - rightDistance;
543
+ }
544
+ return left.seat - right.seat;
545
+ });
546
+ };
547
+ var pickTargets = (sortedCandidates, dynamicTarget, payloads) => {
548
+ const dedupedCandidates = [...new Map(sortedCandidates.map((player) => [player.seat, player])).values()];
549
+ const configuredLimit = resolveDynamicValue(dynamicTarget.limit, payloads, (value) => typeof value === "number");
550
+ if (typeof configuredLimit === "undefined") {
551
+ return dedupedCandidates;
552
+ }
553
+ if (configuredLimit <= 0) {
554
+ return [];
555
+ }
556
+ return dedupedCandidates.slice(0, configuredLimit);
557
+ };
558
+ var resolveEffectTargets = ({
559
+ effect,
560
+ operation,
561
+ payloads,
562
+ effector,
563
+ playerSeatMap,
564
+ characterMap
565
+ }) => {
566
+ if (!("target" in effect)) {
567
+ return [];
568
+ }
569
+ if (effect.target.from === "EFFECTOR") {
570
+ if (!effector) {
571
+ console.warn("Effector player not found for operation:", operation, "effector index:", operation.effector);
572
+ return null;
573
+ }
574
+ return [effector];
575
+ }
576
+ if (effect.target.from === "PAYLOAD") {
577
+ const seatValue = getValueFromPayloads(payloads, effect.target.value);
578
+ if (typeof seatValue !== "number" && !Array.isArray(seatValue)) {
579
+ console.warn("Expected seat number or array of seat numbers from payloads, got:", seatValue);
580
+ return null;
581
+ }
582
+ const seats = Array.isArray(seatValue) ? seatValue : [seatValue];
583
+ return seats.map((seat) => playerSeatMap.get(seat)).filter((player) => Boolean(player));
584
+ }
585
+ if (effect.target.from === "DYNAMIC") {
586
+ const dynamicTarget = effect.target;
587
+ const sortedPlayers = getSortedPlayers(playerSeatMap);
588
+ const anchorSeat = getAnchorSeat(dynamicTarget, payloads, effector);
589
+ const candidates = getCandidatesBySelector(dynamicTarget, sortedPlayers, anchorSeat, payloads);
590
+ const filtered = filterByWhere(candidates, dynamicTarget, payloads, characterMap);
591
+ const ordered = applySort(filtered, dynamicTarget, payloads, sortedPlayers, anchorSeat);
592
+ return pickTargets(ordered, dynamicTarget, payloads);
593
+ }
594
+ return [];
595
+ };
596
+
159
597
  // src/apply-operation.ts
598
+ var isDeferredOperation = (operation, abilityMap) => {
599
+ const ability = abilityMap.get(operation.abilityId);
600
+ return ability?.executionTiming === "DEFER_TO_END";
601
+ };
160
602
  var applyOperationToPlayers = ({
161
603
  players,
162
604
  operations,
@@ -182,7 +624,7 @@ var applyOperationToPlayers = ({
182
624
  }
183
625
  operationsByTimeline.get(timelineIndex)?.push(operation);
184
626
  });
185
- const applyOps = (ops) => {
627
+ const applyOpsSequence = (ops) => {
186
628
  ops.forEach((operation) => {
187
629
  const operationInTimelineIdx = operationTimelineMap.get(operation) ?? -1;
188
630
  const ability = abilityMap.get(operation.abilityId);
@@ -193,7 +635,7 @@ var applyOperationToPlayers = ({
193
635
  const playerSeatMap = buildPlayerSeatMap(playersWithStatus);
194
636
  const effector = playerSeatMap.get(operation.effector);
195
637
  const payloads = operation.payloads || [];
196
- const writableParts = ability.inputs.filter((part) => !part.readonly);
638
+ const writableInputs = ability.inputs.filter((part) => !part.readonly);
197
639
  let snapshotSeatMap = null;
198
640
  const getSnapshotSeatMap = () => {
199
641
  if (!snapshotSeatMap) {
@@ -202,164 +644,52 @@ var applyOperationToPlayers = ({
202
644
  return snapshotSeatMap;
203
645
  };
204
646
  ability.effects.forEach((effect) => {
205
- const makePlayersEffect = [];
206
- if (effect.type === "GAME_CHANGE" || effect.type === "CHARACTER_COUNT_CHANGE") {
207
- console.warn(effect.type + " effect handling not implemented yet.");
647
+ const makePlayersEffect = resolveEffectTargets({
648
+ effect,
649
+ operation,
650
+ payloads,
651
+ effector,
652
+ playerSeatMap,
653
+ characterMap
654
+ });
655
+ if (!makePlayersEffect) {
208
656
  return;
209
657
  }
210
- if (effect.target.from === "EFFECTOR") {
211
- if (!effector) {
212
- console.warn("Effector player not found for operation:", operation, "effector index:", operation.effector);
213
- return;
214
- }
215
- makePlayersEffect.push(effector);
216
- } else if (effect.target.from === "PAYLOAD") {
217
- const seatValue = getValueFromPayloads(payloads, effect.target.value);
218
- if (typeof seatValue !== "number" && !Array.isArray(seatValue)) {
219
- console.warn("Expected seat number or array of seat numbers from payloads, got:", seatValue);
220
- return;
221
- }
222
- const seats = Array.isArray(seatValue) ? seatValue : [seatValue];
223
- seats.forEach((seat) => {
224
- const player = playerSeatMap.get(seat);
225
- if (player) {
226
- makePlayersEffect.push(player);
227
- }
228
- });
229
- } else if (effect.target.from === "CUSTOM") {
230
- console.warn("Custom target handling not implemented yet.");
231
- }
232
- switch (effect.type) {
233
- case "ABILITY_CHANGE": {
234
- console.warn("ABILITY_CHANGE effect handling not implemented yet.");
235
- break;
236
- }
237
- case "ALIGNMENT_CHANGE": {
238
- const resolved = resolveSourceValue(
239
- effect.source,
240
- writableParts,
241
- payloads,
242
- effector,
243
- getSnapshotSeatMap(),
244
- (player) => player.alignment
245
- );
246
- let alignment;
247
- if (resolved === "GOOD" || resolved === "EVIL") {
248
- alignment = resolved;
249
- }
250
- if (!alignment) {
251
- console.warn("Alignment not found for ALIGNMENT_CHANGE effect:", effect.source);
252
- return;
253
- }
254
- makePlayersEffect.forEach((player) => {
255
- player.alignment = alignment;
256
- });
257
- break;
258
- }
259
- case "CHARACTER_CHANGE":
260
- case "PERCEIVED_CHARACTER_CHANGE": {
261
- const resolvedCharacterId = resolveSourceValue(
262
- effect.source,
263
- writableParts,
264
- payloads,
265
- effector,
266
- getSnapshotSeatMap(),
267
- (player) => player.characterId
268
- );
269
- let characterId;
270
- if (typeof resolvedCharacterId === "string") {
271
- characterId = resolvedCharacterId;
272
- } else if (Array.isArray(resolvedCharacterId) && typeof resolvedCharacterId[0] === "string") {
273
- characterId = resolvedCharacterId[0];
274
- }
275
- if (!characterId) {
276
- console.warn("Character ID not found for " + effect.type + " effect:", effect.source);
277
- return;
278
- }
279
- const newCharacter = characterMap.get(characterId);
280
- if (!newCharacter) {
281
- console.warn("Character not found for " + effect.type + " effect:", characterId);
282
- return;
283
- }
284
- if (effect.type === "CHARACTER_CHANGE") {
285
- const abilityIds = newCharacter.abilities.map((ability2) => ability2.id);
286
- makePlayersEffect.forEach((player) => {
287
- player.characterId = newCharacter.id;
288
- player.abilities = abilityIds;
289
- });
290
- } else {
291
- makePlayersEffect.forEach((player) => {
292
- player.perceivedCharacter = {
293
- characterId: newCharacter.id,
294
- abilities: newCharacter.abilities.map((ability2) => ability2.id),
295
- asCharacter: effect.followPriority || false
296
- };
297
- });
298
- }
299
- break;
300
- }
301
- case "REMINDER_ADD": {
302
- const maybeReminder = getSourceValue(effect.source, payloads);
303
- if (!isReminder(maybeReminder)) {
304
- console.warn("Invalid reminder data for REMINDER_ADD effect:", maybeReminder);
305
- return;
306
- }
307
- const timelineDistance = nowTimelineIndex - operationInTimelineIdx;
308
- if (typeof maybeReminder.duration === "number" && maybeReminder.duration > 0 && timelineDistance >= maybeReminder.duration) {
309
- break;
310
- }
311
- makePlayersEffect.forEach((player) => {
312
- if (!player.reminders) {
313
- player.reminders = [];
314
- }
315
- player.reminders.push(maybeReminder);
316
- });
317
- break;
318
- }
319
- case "REMINDER_REMOVE": {
320
- const maybeReminder = getSourceValue(effect.source, payloads);
321
- if (!isPlayerReminderArray(maybeReminder)) {
322
- console.warn("Invalid reminder data for REMINDER_REMOVE effect:", maybeReminder);
323
- return;
324
- }
325
- maybeReminder.sort((left, right) => right.index - left.index).forEach((reminder) => {
326
- const player = playerSeatMap.get(reminder.playerSeat);
327
- if (!player) {
328
- console.warn("Player not found for REMINDER_REMOVE effect:", reminder.playerSeat);
329
- return;
330
- }
331
- if (!player.reminders) {
332
- player.reminders = [];
333
- }
334
- player.reminders = player.reminders.filter((_value, index) => index !== reminder.index);
335
- });
336
- break;
337
- }
338
- case "SEAT_CHANGE": {
339
- console.warn("SEAT_CHANGE effect handling not implemented yet.");
340
- break;
341
- }
342
- case "STATUS_CHANGE": {
343
- const maybeStatus = getSourceValue(effect.source, payloads);
344
- if (maybeStatus === "DEAD") {
345
- makePlayersEffect.forEach((player) => {
346
- player.isDead = true;
347
- });
348
- } else if (maybeStatus === "ALIVE") {
349
- makePlayersEffect.forEach((player) => {
350
- player.isDead = false;
351
- });
352
- } else {
353
- console.warn("Invalid status value for STATUS_CHANGE effect:", maybeStatus);
354
- }
355
- break;
356
- }
357
- default: {
358
- }
658
+ const handler = effectHandlers[effect.type];
659
+ if (!handler) {
660
+ console.warn("Unknown effect type:", effect.type);
661
+ return;
359
662
  }
663
+ const context = {
664
+ effect,
665
+ operation,
666
+ payloads,
667
+ effector,
668
+ writableInputs,
669
+ playerSeatMap,
670
+ getSnapshotSeatMap,
671
+ characterMap,
672
+ nowTimelineIndex,
673
+ operationInTimelineIdx,
674
+ makePlayersEffect
675
+ };
676
+ handler(context);
360
677
  });
361
678
  });
362
679
  };
680
+ const applyOps = (ops) => {
681
+ const normalOps = [];
682
+ const deferredOps = [];
683
+ ops.forEach((operation) => {
684
+ if (isDeferredOperation(operation, abilityMap)) {
685
+ deferredOps.push(operation);
686
+ return;
687
+ }
688
+ normalOps.push(operation);
689
+ });
690
+ applyOpsSequence(normalOps);
691
+ applyOpsSequence(deferredOps);
692
+ };
363
693
  const settingsOps = operationsByTimeline.get(-1);
364
694
  if (settingsOps) {
365
695
  applyOps(settingsOps);