@bbki.ng/components 2.1.25 → 2.1.28

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package/dist/index.js CHANGED
@@ -1097,10 +1097,10 @@ var VERTEX_SHADER = `
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  varying vec3 vColor;
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- vec3 curve(float _percent, float _length) {
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+ vec3 curve(float _percent) {
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  const float PI2 = 3.141592653589793 * 2.0;
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- float radius = 0.028 / 0.15 * _length;
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-
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+ const float _length = 0.3;
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+ const float radius = 0.056;
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  float t = mod(_percent, 0.25) / 0.25;
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  t = mod(_percent, 0.25) - (2.0 * (1.0 - t) * t * -0.0185 + t * t * 0.25);
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  float x = _length * sin(PI2 * _percent);
@@ -1130,7 +1130,7 @@ var VERTEX_SHADER = `
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  * uModelMatrix
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  * uViewMatrix
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  * rotateX(uProgress)
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- * vec4(curve(${"aPercent" /* PERCENT */}, 0.8), 1.0);
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+ * vec4(curve(${"aPercent" /* PERCENT */}), 1.0);
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  gl_PointSize = ${"aPointSize" /* POINT_SIZE */};
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  }
@@ -1183,7 +1183,8 @@ var LoadingSpiral = (props) => {
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  const phenomenon = new Phenomenon({
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  settings: createSettings({ canvas: canvasRef.current, step }),
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  context: {
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- antialias: true
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+ antialias: true,
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+ alpha: true
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  }
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  });
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  phenomenon.add(
@@ -1192,11 +1193,9 @@ var LoadingSpiral = (props) => {
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  );
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  }, []);
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  return /* @__PURE__ */ React21.createElement("canvas", {
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- width: 200,
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- height: 200,
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  style: {
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- width: 200,
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- height: 200,
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+ maxWidth: 500,
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+ maxHeight: 500,
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  imageRendering: "pixelated"
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  },
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  ref: canvasRef,