@bbki.ng/components 1.5.52 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +7 -1
- package/dist/index.mjs +7 -1
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -1095,6 +1095,7 @@ var VERTEX_SHADER = `
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attribute float ${"aOffsetY" /* OFFSET_Y */};
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attribute float ${"aPercent" /* PERCENT */};
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attribute float ${"aLength" /* LENGTH */};
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+
attribute float ${"aPointSize" /* POINT_SIZE */};
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uniform mat4 uProjectionMatrix;
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uniform mat4 uModelMatrix;
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@@ -1148,7 +1149,7 @@ var VERTEX_SHADER = `
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* vec4(curve(${"aPercent" /* PERCENT */}, ${"aLength" /* LENGTH */}), 1.0)
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* translateY(${"aOffsetY" /* OFFSET_Y */});
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-
gl_PointSize =
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+
gl_PointSize = ${"aPointSize" /* POINT_SIZE */};
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vColor = ${"aColor" /* COLOR */};
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}
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`;
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@@ -1196,6 +1197,11 @@ var createOptions = (opt = DEFAULT_OPT) => {
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name: "aOffsetY" /* OFFSET_Y */,
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data: () => [offset],
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size: 1
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+
},
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{
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name: "aPointSize" /* POINT_SIZE */,
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data: () => [window.devicePixelRatio * 1.5],
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size: 1
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}
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];
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return {
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package/dist/index.mjs
CHANGED
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@@ -1036,6 +1036,7 @@ var VERTEX_SHADER = `
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attribute float ${"aOffsetY" /* OFFSET_Y */};
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attribute float ${"aPercent" /* PERCENT */};
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attribute float ${"aLength" /* LENGTH */};
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+
attribute float ${"aPointSize" /* POINT_SIZE */};
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uniform mat4 uProjectionMatrix;
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uniform mat4 uModelMatrix;
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@@ -1089,7 +1090,7 @@ var VERTEX_SHADER = `
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* vec4(curve(${"aPercent" /* PERCENT */}, ${"aLength" /* LENGTH */}), 1.0)
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* translateY(${"aOffsetY" /* OFFSET_Y */});
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-
gl_PointSize =
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+
gl_PointSize = ${"aPointSize" /* POINT_SIZE */};
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vColor = ${"aColor" /* COLOR */};
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}
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`;
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@@ -1137,6 +1138,11 @@ var createOptions = (opt = DEFAULT_OPT) => {
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name: "aOffsetY" /* OFFSET_Y */,
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data: () => [offset],
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size: 1
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+
},
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{
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name: "aPointSize" /* POINT_SIZE */,
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data: () => [window.devicePixelRatio * 1.5],
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size: 1
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}
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];
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return {
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