@bbki.ng/components 1.5.50 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +56 -46
- package/dist/index.mjs +56 -46
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -1070,7 +1070,7 @@ var import_react23 = __toESM(require("react"));
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// src/loading-spiral/createSettings.ts
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var createSettings = (settings) => {
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const { canvas, step = 0.
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const { canvas, step = 0.09 } = settings;
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const uniforms = {
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uProgress: {
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type: "float",
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@@ -1079,6 +1079,7 @@ var createSettings = (settings) => {
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};
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return {
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uniforms,
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devicePixelRatio: window.devicePixelRatio,
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shouldRender: true,
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canvas,
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onRender: (r) => {
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@@ -1090,14 +1091,38 @@ var createSettings = (settings) => {
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// src/loading-spiral/constants.ts
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var VERTEX_SHADER = `
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attribute vec3 ${"aPositionStart" /* POSITION_START */};
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attribute vec3 ${"aColor" /* COLOR */};
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attribute float ${"aOffsetY" /* OFFSET_Y */};
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attribute float ${"aPercent" /* PERCENT */};
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attribute float ${"aLength" /* LENGTH */};
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attribute float ${"aPointSize" /* POINT_SIZE */};
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uniform mat4 uProjectionMatrix;
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uniform mat4 uModelMatrix;
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uniform mat4 uViewMatrix;
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uniform float uProgress;
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varying vec3 vColor;
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vec3 curve(float _percent, float _length) {
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const float PI2 = 3.141592653589793 * 2.0;
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float radius = 0.028 / 0.15 * _length;
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float t = mod(_percent, 0.25) / 0.25;
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t = mod(_percent, 0.25) - (2.0 * (1.0 - t) * t * -0.0185 + t * t * 0.25);
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float x = _length * sin(PI2 * _percent);
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float y = radius * cos(PI2 * 3.0 * _percent);
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if (
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floor(_percent / 0.25) == 0.0
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|| floor(_percent / 0.25) == 2.0
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) {
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t = t * -1.0;
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}
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float z = radius * sin(PI2 * 2.0 * (_percent - t));
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return vec3(x, y, z);
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}
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mat4 rotateX(float _angle){
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return mat4(
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1.0, 0.0, 0.0, 0.0,
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@@ -1106,22 +1131,7 @@ var VERTEX_SHADER = `
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0.0, 0.0, 0.0, 1.0
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);
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}
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-
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return mat4(
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cos(_angle), 0.0, sin(_angle), 0.0,
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0.0, 1.0, 0.0, 0.0,
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-sin(_angle), 0.0, cos(_angle), 0.0,
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0.0, 0.0, 0.0, 1.0
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);
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}
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mat4 rotateZ(float _angle){
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return mat4(
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cos(_angle), -sin(_angle), 0.0, 0.0,
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sin(_angle), cos(_angle), 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0
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);
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}
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mat4 translateY(float _offset){
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return mat4(
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1.0, 0.0, 0.0, 0.0,
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@@ -1130,16 +1140,22 @@ var VERTEX_SHADER = `
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0.0, 0.0, 0.0, 1.0
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);
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}
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void main(){
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gl_Position = uProjectionMatrix
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-
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gl_Position = uProjectionMatrix
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* uModelMatrix
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* uViewMatrix
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* rotateX(uProgress)
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* vec4(curve(${"aPercent" /* PERCENT */}, ${"aLength" /* LENGTH */}), 1.0)
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* translateY(${"aOffsetY" /* OFFSET_Y */});
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gl_PointSize = ${"aPointSize" /* POINT_SIZE */};
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vColor = ${"aColor" /* COLOR */};
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}
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`;
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var FRAGMENT_SHADER = `
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precision mediump float;
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uniform float uProgress;
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-
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varying vec3 vColor;
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void main(){
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gl_FragColor = vec4(vColor, 1.0);
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@@ -1154,30 +1170,23 @@ var rgba = (val) => {
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// src/loading-spiral/createOptions.ts
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var DEFAULT_OPT = {
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multiplier:
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multiplier: 5e3,
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color: [209, 213, 219, 1],
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offset: -0.3,
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length: 0.
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length: 0.3
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};
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var createOptions = (opt = DEFAULT_OPT) => {
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const { multiplier, color, length, offset = -1 * 0.3 } = opt;
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const radius = 0.028 / 0.15 * length;
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const attributes = [
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{
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name: "
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data: (
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t *= -1;
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}
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z = radius * Math.sin(pi2 * 2 * (percent - t));
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return [x, y, z];
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},
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size: 3
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name: "aPercent" /* PERCENT */,
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data: (i, total) => [i / total],
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size: 1
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},
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{
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name: "aLength" /* LENGTH */,
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data: () => [length],
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size: 1
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},
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{
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name: "aColor" /* COLOR */,
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@@ -1188,6 +1197,11 @@ var createOptions = (opt = DEFAULT_OPT) => {
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name: "aOffsetY" /* OFFSET_Y */,
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data: () => [offset],
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size: 1
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},
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{
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name: "aPointSize" /* POINT_SIZE */,
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data: () => [window.devicePixelRatio * 1.5],
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size: 1
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}
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];
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return {
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@@ -1209,7 +1223,7 @@ var useResizedCanvasRef = (maxSize) => {
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if (!canvas || !container)
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return;
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const { width, height } = container.getBoundingClientRect();
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const canvasSize = Math.
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const canvasSize = Math.min(width, height);
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const size = Math.min(canvasSize, maxSize);
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canvas.setAttribute("width", `${size}`);
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canvas.setAttribute("height", `${size}`);
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@@ -1231,19 +1245,15 @@ var LoadingSpiral = (props) => {
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const phenomenon = new import_phenomenon.default({
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settings: createSettings({ canvas: canvasRef.current, step }),
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context: {
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alpha: true,
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antialias: true
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}
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});
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phenomenon.add("spiral", createOptions(Object.assign({}, DEFAULT_OPT, rest)));
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}, []);
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return /* @__PURE__ */ import_react23.default.createElement("
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className: (0, import_classnames13.default)("h-full w-full overflow-hidden flex justify-center items-center", className),
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ref: containerRef
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}, /* @__PURE__ */ import_react23.default.createElement("canvas", {
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return /* @__PURE__ */ import_react23.default.createElement("canvas", {
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ref: canvasRef,
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className: "
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})
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className: (0, import_classnames13.default)("h-full w-full overflow-hidden flex justify-center items-center", className)
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});
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};
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module.exports = __toCommonJS(src_exports);
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// Annotate the CommonJS export names for ESM import in node:
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package/dist/index.mjs
CHANGED
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@@ -1011,7 +1011,7 @@ import React21, { useEffect as useEffect4 } from "react";
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// src/loading-spiral/createSettings.ts
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var createSettings = (settings) => {
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const { canvas, step = 0.
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const { canvas, step = 0.09 } = settings;
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const uniforms = {
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uProgress: {
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type: "float",
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};
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return {
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uniforms,
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devicePixelRatio: window.devicePixelRatio,
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shouldRender: true,
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canvas,
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onRender: (r) => {
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@@ -1031,14 +1032,38 @@ var createSettings = (settings) => {
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// src/loading-spiral/constants.ts
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var VERTEX_SHADER = `
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attribute vec3 ${"aPositionStart" /* POSITION_START */};
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attribute vec3 ${"aColor" /* COLOR */};
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attribute float ${"aOffsetY" /* OFFSET_Y */};
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attribute float ${"aPercent" /* PERCENT */};
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attribute float ${"aLength" /* LENGTH */};
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attribute float ${"aPointSize" /* POINT_SIZE */};
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uniform mat4 uProjectionMatrix;
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uniform mat4 uModelMatrix;
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uniform mat4 uViewMatrix;
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uniform float uProgress;
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varying vec3 vColor;
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vec3 curve(float _percent, float _length) {
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const float PI2 = 3.141592653589793 * 2.0;
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float radius = 0.028 / 0.15 * _length;
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float t = mod(_percent, 0.25) / 0.25;
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t = mod(_percent, 0.25) - (2.0 * (1.0 - t) * t * -0.0185 + t * t * 0.25);
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float x = _length * sin(PI2 * _percent);
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float y = radius * cos(PI2 * 3.0 * _percent);
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if (
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floor(_percent / 0.25) == 0.0
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|| floor(_percent / 0.25) == 2.0
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) {
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t = t * -1.0;
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}
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float z = radius * sin(PI2 * 2.0 * (_percent - t));
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return vec3(x, y, z);
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}
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mat4 rotateX(float _angle){
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return mat4(
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1.0, 0.0, 0.0, 0.0,
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@@ -1047,22 +1072,7 @@ var VERTEX_SHADER = `
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0.0, 0.0, 0.0, 1.0
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);
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}
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-
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return mat4(
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cos(_angle), 0.0, sin(_angle), 0.0,
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0.0, 1.0, 0.0, 0.0,
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-sin(_angle), 0.0, cos(_angle), 0.0,
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0.0, 0.0, 0.0, 1.0
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);
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}
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mat4 rotateZ(float _angle){
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return mat4(
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cos(_angle), -sin(_angle), 0.0, 0.0,
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sin(_angle), cos(_angle), 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0
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);
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}
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mat4 translateY(float _offset){
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return mat4(
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1.0, 0.0, 0.0, 0.0,
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@@ -1071,16 +1081,22 @@ var VERTEX_SHADER = `
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0.0, 0.0, 0.0, 1.0
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);
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}
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+
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void main(){
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gl_Position = uProjectionMatrix
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-
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gl_Position = uProjectionMatrix
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* uModelMatrix
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* uViewMatrix
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* rotateX(uProgress)
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* vec4(curve(${"aPercent" /* PERCENT */}, ${"aLength" /* LENGTH */}), 1.0)
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* translateY(${"aOffsetY" /* OFFSET_Y */});
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gl_PointSize = ${"aPointSize" /* POINT_SIZE */};
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vColor = ${"aColor" /* COLOR */};
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}
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`;
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var FRAGMENT_SHADER = `
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precision mediump float;
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uniform float uProgress;
|
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|
-
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varying vec3 vColor;
|
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void main(){
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gl_FragColor = vec4(vColor, 1.0);
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|
@@ -1095,30 +1111,23 @@ var rgba = (val) => {
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1111
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// src/loading-spiral/createOptions.ts
|
|
1097
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var DEFAULT_OPT = {
|
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-
multiplier:
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1114
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+
multiplier: 5e3,
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color: [209, 213, 219, 1],
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offset: -0.3,
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length: 0.
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+
length: 0.3
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};
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|
var createOptions = (opt = DEFAULT_OPT) => {
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|
const { multiplier, color, length, offset = -1 * 0.3 } = opt;
|
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|
-
const radius = 0.028 / 0.15 * length;
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|
const attributes = [
|
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|
{
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-
name: "
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data: (
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-
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1111
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-
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-
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|
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t *= -1;
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}
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|
-
z = radius * Math.sin(pi2 * 2 * (percent - t));
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-
return [x, y, z];
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},
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-
size: 3
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+
name: "aPercent" /* PERCENT */,
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data: (i, total) => [i / total],
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+
size: 1
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+
},
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|
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|
+
{
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|
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+
name: "aLength" /* LENGTH */,
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|
+
data: () => [length],
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|
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|
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size: 1
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},
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|
{
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|
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name: "aColor" /* COLOR */,
|
|
@@ -1129,6 +1138,11 @@ var createOptions = (opt = DEFAULT_OPT) => {
|
|
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|
name: "aOffsetY" /* OFFSET_Y */,
|
|
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|
data: () => [offset],
|
|
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size: 1
|
|
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+
},
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|
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{
|
|
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|
+
name: "aPointSize" /* POINT_SIZE */,
|
|
1144
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+
data: () => [window.devicePixelRatio * 1.5],
|
|
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+
size: 1
|
|
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|
}
|
|
1133
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|
];
|
|
1134
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|
return {
|
|
@@ -1150,7 +1164,7 @@ var useResizedCanvasRef = (maxSize) => {
|
|
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1164
|
if (!canvas || !container)
|
|
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|
return;
|
|
1152
1166
|
const { width, height } = container.getBoundingClientRect();
|
|
1153
|
-
const canvasSize = Math.
|
|
1167
|
+
const canvasSize = Math.min(width, height);
|
|
1154
1168
|
const size = Math.min(canvasSize, maxSize);
|
|
1155
1169
|
canvas.setAttribute("width", `${size}`);
|
|
1156
1170
|
canvas.setAttribute("height", `${size}`);
|
|
@@ -1172,19 +1186,15 @@ var LoadingSpiral = (props) => {
|
|
|
1172
1186
|
const phenomenon = new Phenomenon({
|
|
1173
1187
|
settings: createSettings({ canvas: canvasRef.current, step }),
|
|
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1188
|
context: {
|
|
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|
-
alpha: true,
|
|
1176
1189
|
antialias: true
|
|
1177
1190
|
}
|
|
1178
1191
|
});
|
|
1179
1192
|
phenomenon.add("spiral", createOptions(Object.assign({}, DEFAULT_OPT, rest)));
|
|
1180
1193
|
}, []);
|
|
1181
|
-
return /* @__PURE__ */ React21.createElement("
|
|
1182
|
-
className: classNames7("h-full w-full overflow-hidden flex justify-center items-center", className),
|
|
1183
|
-
ref: containerRef
|
|
1184
|
-
}, /* @__PURE__ */ React21.createElement("canvas", {
|
|
1194
|
+
return /* @__PURE__ */ React21.createElement("canvas", {
|
|
1185
1195
|
ref: canvasRef,
|
|
1186
|
-
className: "
|
|
1187
|
-
})
|
|
1196
|
+
className: classNames7("h-full w-full overflow-hidden flex justify-center items-center", className)
|
|
1197
|
+
});
|
|
1188
1198
|
};
|
|
1189
1199
|
export {
|
|
1190
1200
|
Article,
|