@bbki.ng/components 1.5.48 → 1.5.51
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +0 -1
- package/dist/index.js +51 -52
- package/dist/index.mjs +51 -52
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
package/dist/index.js
CHANGED
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@@ -1070,7 +1070,7 @@ var import_react23 = __toESM(require("react"));
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// src/loading-spiral/createSettings.ts
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var createSettings = (settings) => {
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const { canvas, step = 0.
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const { canvas, step = 0.09 } = settings;
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const uniforms = {
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uProgress: {
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type: "float",
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@@ -1079,6 +1079,7 @@ var createSettings = (settings) => {
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};
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return {
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uniforms,
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devicePixelRatio: window.devicePixelRatio,
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shouldRender: true,
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canvas,
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onRender: (r) => {
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@@ -1090,14 +1091,37 @@ var createSettings = (settings) => {
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// src/loading-spiral/constants.ts
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var VERTEX_SHADER = `
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attribute vec3 ${"aPositionStart" /* POSITION_START */};
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attribute vec3 ${"aColor" /* COLOR */};
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attribute float ${"aOffsetY" /* OFFSET_Y */};
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attribute float ${"aPercent" /* PERCENT */};
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attribute float ${"aLength" /* LENGTH */};
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uniform mat4 uProjectionMatrix;
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uniform mat4 uModelMatrix;
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uniform mat4 uViewMatrix;
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uniform float uProgress;
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varying vec3 vColor;
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vec3 curve(float _percent, float _length) {
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const float PI2 = 3.141592653589793 * 2.0;
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float radius = 0.028 / 0.15 * _length;
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float t = mod(_percent, 0.25) / 0.25;
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t = mod(_percent, 0.25) - (2.0 * (1.0 - t) * t * -0.0185 + t * t * 0.25);
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float x = _length * sin(PI2 * _percent);
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float y = radius * cos(PI2 * 3.0 * _percent);
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if (
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floor(_percent / 0.25) == 0.0
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|| floor(_percent / 0.25) == 2.0
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) {
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t = t * -1.0;
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}
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float z = radius * sin(PI2 * 2.0 * (_percent - t));
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return vec3(x, y, z);
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}
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mat4 rotateX(float _angle){
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return mat4(
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1.0, 0.0, 0.0, 0.0,
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@@ -1106,22 +1130,7 @@ var VERTEX_SHADER = `
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0.0, 0.0, 0.0, 1.0
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);
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}
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-
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return mat4(
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cos(_angle), 0.0, sin(_angle), 0.0,
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0.0, 1.0, 0.0, 0.0,
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-sin(_angle), 0.0, cos(_angle), 0.0,
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0.0, 0.0, 0.0, 1.0
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);
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}
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mat4 rotateZ(float _angle){
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return mat4(
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cos(_angle), -sin(_angle), 0.0, 0.0,
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sin(_angle), cos(_angle), 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0
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);
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}
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mat4 translateY(float _offset){
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return mat4(
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1.0, 0.0, 0.0, 0.0,
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@@ -1130,16 +1139,22 @@ var VERTEX_SHADER = `
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0.0, 0.0, 0.0, 1.0
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);
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}
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void main(){
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gl_Position = uProjectionMatrix
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-
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gl_Position = uProjectionMatrix
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* uModelMatrix
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* uViewMatrix
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* rotateX(uProgress)
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* vec4(curve(${"aPercent" /* PERCENT */}, ${"aLength" /* LENGTH */}), 1.0)
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* translateY(${"aOffsetY" /* OFFSET_Y */});
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gl_PointSize = 2.0;
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vColor = ${"aColor" /* COLOR */};
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}
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`;
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var FRAGMENT_SHADER = `
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precision mediump float;
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uniform float uProgress;
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-
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varying vec3 vColor;
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void main(){
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gl_FragColor = vec4(vColor, 1.0);
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@@ -1154,36 +1169,23 @@ var rgba = (val) => {
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// src/loading-spiral/createOptions.ts
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var DEFAULT_OPT = {
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multiplier:
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multiplier: 5e3,
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color: [209, 213, 219, 1],
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offset: -0.3,
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length: 0.
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radius: 0.028
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length: 0.3
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};
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var createOptions = (opt = DEFAULT_OPT) => {
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const {
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multiplier,
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color,
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length,
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radius,
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offset = -1 * 0.3
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} = opt;
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const { multiplier, color, length, offset = -1 * 0.3 } = opt;
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const attributes = [
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{
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name: "
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data: (
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t *= -1;
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}
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z = radius * Math.sin(pi2 * 2 * (percent - t));
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return [x, y, z];
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},
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size: 3
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name: "aPercent" /* PERCENT */,
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data: (i, total) => [i / total],
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size: 1
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},
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{
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name: "aLength" /* LENGTH */,
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data: () => [length],
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size: 1
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},
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{
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name: "aColor" /* COLOR */,
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@@ -1215,7 +1217,7 @@ var useResizedCanvasRef = (maxSize) => {
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if (!canvas || !container)
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return;
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const { width, height } = container.getBoundingClientRect();
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const canvasSize = Math.
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const canvasSize = Math.min(width, height);
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const size = Math.min(canvasSize, maxSize);
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canvas.setAttribute("width", `${size}`);
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canvas.setAttribute("height", `${size}`);
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@@ -1243,13 +1245,10 @@ var LoadingSpiral = (props) => {
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});
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phenomenon.add("spiral", createOptions(Object.assign({}, DEFAULT_OPT, rest)));
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}, []);
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return /* @__PURE__ */ import_react23.default.createElement("
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className: (0, import_classnames13.default)("h-full w-full overflow-hidden flex justify-center items-center", className),
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ref: containerRef
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}, /* @__PURE__ */ import_react23.default.createElement("canvas", {
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return /* @__PURE__ */ import_react23.default.createElement("canvas", {
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ref: canvasRef,
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className: "
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})
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className: (0, import_classnames13.default)("h-full w-full overflow-hidden flex justify-center items-center", className)
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});
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};
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module.exports = __toCommonJS(src_exports);
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// Annotate the CommonJS export names for ESM import in node:
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package/dist/index.mjs
CHANGED
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@@ -1011,7 +1011,7 @@ import React21, { useEffect as useEffect4 } from "react";
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// src/loading-spiral/createSettings.ts
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var createSettings = (settings) => {
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const { canvas, step = 0.
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const { canvas, step = 0.09 } = settings;
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const uniforms = {
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uProgress: {
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type: "float",
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@@ -1020,6 +1020,7 @@ var createSettings = (settings) => {
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};
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return {
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uniforms,
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devicePixelRatio: window.devicePixelRatio,
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shouldRender: true,
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canvas,
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onRender: (r) => {
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@@ -1031,14 +1032,37 @@ var createSettings = (settings) => {
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// src/loading-spiral/constants.ts
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var VERTEX_SHADER = `
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attribute vec3 ${"aPositionStart" /* POSITION_START */};
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attribute vec3 ${"aColor" /* COLOR */};
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attribute float ${"aOffsetY" /* OFFSET_Y */};
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attribute float ${"aPercent" /* PERCENT */};
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attribute float ${"aLength" /* LENGTH */};
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uniform mat4 uProjectionMatrix;
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uniform mat4 uModelMatrix;
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uniform mat4 uViewMatrix;
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uniform float uProgress;
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varying vec3 vColor;
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vec3 curve(float _percent, float _length) {
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const float PI2 = 3.141592653589793 * 2.0;
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float radius = 0.028 / 0.15 * _length;
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float t = mod(_percent, 0.25) / 0.25;
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t = mod(_percent, 0.25) - (2.0 * (1.0 - t) * t * -0.0185 + t * t * 0.25);
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float x = _length * sin(PI2 * _percent);
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float y = radius * cos(PI2 * 3.0 * _percent);
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if (
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floor(_percent / 0.25) == 0.0
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|| floor(_percent / 0.25) == 2.0
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) {
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t = t * -1.0;
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}
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float z = radius * sin(PI2 * 2.0 * (_percent - t));
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return vec3(x, y, z);
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}
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mat4 rotateX(float _angle){
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return mat4(
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1.0, 0.0, 0.0, 0.0,
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@@ -1047,22 +1071,7 @@ var VERTEX_SHADER = `
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0.0, 0.0, 0.0, 1.0
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);
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}
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return mat4(
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cos(_angle), 0.0, sin(_angle), 0.0,
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0.0, 1.0, 0.0, 0.0,
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-sin(_angle), 0.0, cos(_angle), 0.0,
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0.0, 0.0, 0.0, 1.0
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);
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}
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mat4 rotateZ(float _angle){
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return mat4(
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cos(_angle), -sin(_angle), 0.0, 0.0,
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sin(_angle), cos(_angle), 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0
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);
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}
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mat4 translateY(float _offset){
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return mat4(
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1.0, 0.0, 0.0, 0.0,
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@@ -1071,16 +1080,22 @@ var VERTEX_SHADER = `
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0.0, 0.0, 0.0, 1.0
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);
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}
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void main(){
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gl_Position = uProjectionMatrix
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-
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gl_Position = uProjectionMatrix
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* uModelMatrix
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* uViewMatrix
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* rotateX(uProgress)
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* vec4(curve(${"aPercent" /* PERCENT */}, ${"aLength" /* LENGTH */}), 1.0)
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* translateY(${"aOffsetY" /* OFFSET_Y */});
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gl_PointSize = 2.0;
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vColor = ${"aColor" /* COLOR */};
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}
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`;
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var FRAGMENT_SHADER = `
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precision mediump float;
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uniform float uProgress;
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-
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varying vec3 vColor;
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void main(){
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gl_FragColor = vec4(vColor, 1.0);
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@@ -1095,36 +1110,23 @@ var rgba = (val) => {
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// src/loading-spiral/createOptions.ts
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var DEFAULT_OPT = {
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-
multiplier:
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+
multiplier: 5e3,
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color: [209, 213, 219, 1],
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1100
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offset: -0.3,
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|
1101
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-
length: 0.
|
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-
radius: 0.028
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|
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length: 0.3
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};
|
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var createOptions = (opt = DEFAULT_OPT) => {
|
|
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|
-
const {
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1106
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-
multiplier,
|
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1107
|
-
color,
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|
1108
|
-
length,
|
|
1109
|
-
radius,
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1110
|
-
offset = -1 * 0.3
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1111
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-
} = opt;
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+
const { multiplier, color, length, offset = -1 * 0.3 } = opt;
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const attributes = [
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{
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name: "
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data: (
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t *= -1;
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}
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z = radius * Math.sin(pi2 * 2 * (percent - t));
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return [x, y, z];
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},
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size: 3
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+
name: "aPercent" /* PERCENT */,
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+
data: (i, total) => [i / total],
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+
size: 1
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+
},
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+
{
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+
name: "aLength" /* LENGTH */,
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1128
|
+
data: () => [length],
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|
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|
+
size: 1
|
|
1128
1130
|
},
|
|
1129
1131
|
{
|
|
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1132
|
name: "aColor" /* COLOR */,
|
|
@@ -1156,7 +1158,7 @@ var useResizedCanvasRef = (maxSize) => {
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1158
|
if (!canvas || !container)
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1159
|
return;
|
|
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1160
|
const { width, height } = container.getBoundingClientRect();
|
|
1159
|
-
const canvasSize = Math.
|
|
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|
+
const canvasSize = Math.min(width, height);
|
|
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|
const size = Math.min(canvasSize, maxSize);
|
|
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|
canvas.setAttribute("width", `${size}`);
|
|
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|
canvas.setAttribute("height", `${size}`);
|
|
@@ -1184,13 +1186,10 @@ var LoadingSpiral = (props) => {
|
|
|
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1186
|
});
|
|
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|
phenomenon.add("spiral", createOptions(Object.assign({}, DEFAULT_OPT, rest)));
|
|
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|
}, []);
|
|
1187
|
-
return /* @__PURE__ */ React21.createElement("
|
|
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|
-
className: classNames7("h-full w-full overflow-hidden flex justify-center items-center", className),
|
|
1189
|
-
ref: containerRef
|
|
1190
|
-
}, /* @__PURE__ */ React21.createElement("canvas", {
|
|
1189
|
+
return /* @__PURE__ */ React21.createElement("canvas", {
|
|
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1190
|
ref: canvasRef,
|
|
1192
|
-
className: "
|
|
1193
|
-
})
|
|
1191
|
+
className: classNames7("h-full w-full overflow-hidden flex justify-center items-center", className)
|
|
1192
|
+
});
|
|
1194
1193
|
};
|
|
1195
1194
|
export {
|
|
1196
1195
|
Article,
|