@bbki.ng/components 1.5.46 → 1.5.47
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +33 -22
- package/dist/index.mjs +33 -22
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -1087,32 +1087,40 @@ var VERTEX_SHADER = `
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1087
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uniform mat4 uViewMatrix;
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uniform float uProgress;
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varying vec3 vColor;
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1090
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-
mat4
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+
mat4 rotateX(float _angle){
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return mat4(
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1092
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-
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1093
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-
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0.0,
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1092
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+
1.0, 0.0, 0.0, 0.0,
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1093
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0.0, cos(_angle), -sin(_angle), 0.0,
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1094
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0.0, sin(_angle), cos(_angle), 0.0,
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0.0, 0.0, 0.0, 1.0
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);
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}
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-
mat4
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+
mat4 rotateY(float _angle){
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return mat4(
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1100
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-
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1101
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-
0.0, 1.0, 0.0,
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1100
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+
cos(_angle), 0.0, sin(_angle), 0.0,
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1101
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+
0.0, 1.0, 0.0, 0.0,
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-sin(_angle), 0.0, cos(_angle), 0.0,
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1103
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0.0, 0.0, 0.0, 1.0
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1104
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);
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1105
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}
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+
mat4 rotateZ(float _angle){
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1107
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return mat4(
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cos(_angle), -sin(_angle), 0.0, 0.0,
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sin(_angle), cos(_angle), 0.0, 0.0,
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1102
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0.0, 0.0, 1.0, 0.0,
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1103
1111
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0.0, 0.0, 0.0, 1.0
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);
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}
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-
mat4
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+
mat4 translateY(float _offset){
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return mat4(
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-
1.0, 0.0, 0.0,
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0.0, 1.0, 0.0,
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+
1.0, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, -1.0 * _offset,
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0.0, 0.0, 1.0, 0.0,
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1111
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0.0, 0.0, 0.0, 1.0
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);
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}
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void main(){
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-
gl_Position =
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1123
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+
gl_Position = uProjectionMatrix * uModelMatrix * uViewMatrix * rotateX(uProgress) * vec4(${"aPositionStart" /* POSITION_START */}, 1.0) * translateY(${"aOffsetY" /* OFFSET_Y */});
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gl_PointSize = 1.0;
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vColor = ${"aColor" /* COLOR */};
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}
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@@ -1128,10 +1136,6 @@ var FRAGMENT_SHADER = `
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`;
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// src/loading-spiral/utils.ts
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-
var scaleIndex = (multiplier, max) => (index) => {
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-
return index / (multiplier / max);
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};
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-
var scaleIndex2ang = (multiplier) => scaleIndex(multiplier, 360);
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var rgba = (val) => {
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const [r, g, b, a] = val;
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return [r / 255, g / 255, b / 255, a];
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@@ -1156,13 +1160,20 @@ var createOptions = (opt = DEFAULT_OPT) => {
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const attributes = [
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{
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name: "aPositionStart" /* POSITION_START */,
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-
data: (index) => {
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const
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const
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-
const
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1163
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const
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1164
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-
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-
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data: (index, total) => {
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const percent = index / total;
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1165
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const length = 0.28;
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const radius = 0.056;
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const pi2 = Math.PI * 2;
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let x = length * Math.sin(pi2 * percent), y = radius * Math.cos(pi2 * 3 * percent), z, t;
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t = percent % 0.25 / 0.25;
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t = percent % 0.25 - (2 * (1 - t) * t * -0.0185 + t * t * 0.25);
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if (Math.floor(percent / 0.25) == 0 || Math.floor(percent / 0.25) == 2) {
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console.log("neg t");
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t *= -1;
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}
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z = radius * Math.sin(pi2 * 2 * (percent - t));
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return [x, y, z];
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},
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size: 3
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},
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package/dist/index.mjs
CHANGED
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@@ -1029,32 +1029,40 @@ var VERTEX_SHADER = `
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1029
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uniform mat4 uViewMatrix;
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1030
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uniform float uProgress;
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1031
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varying vec3 vColor;
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1032
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-
mat4
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1032
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+
mat4 rotateX(float _angle){
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1033
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return mat4(
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1034
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-
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1035
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-
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1036
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-
0.0,
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1034
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+
1.0, 0.0, 0.0, 0.0,
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1035
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+
0.0, cos(_angle), -sin(_angle), 0.0,
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1036
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+
0.0, sin(_angle), cos(_angle), 0.0,
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1037
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0.0, 0.0, 0.0, 1.0
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1038
1038
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);
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}
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1040
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-
mat4
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1040
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+
mat4 rotateY(float _angle){
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1041
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return mat4(
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1042
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-
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-
0.0, 1.0, 0.0,
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cos(_angle), 0.0, sin(_angle), 0.0,
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1043
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0.0, 1.0, 0.0, 0.0,
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1044
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-sin(_angle), 0.0, cos(_angle), 0.0,
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1045
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0.0, 0.0, 0.0, 1.0
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);
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}
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+
mat4 rotateZ(float _angle){
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1049
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return mat4(
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1050
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cos(_angle), -sin(_angle), 0.0, 0.0,
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1051
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sin(_angle), cos(_angle), 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0
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);
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1047
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}
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1048
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-
mat4
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1056
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+
mat4 translateY(float _offset){
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1049
1057
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return mat4(
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1050
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-
1.0, 0.0, 0.0,
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1051
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-
0.0, 1.0, 0.0,
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1058
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+
1.0, 0.0, 0.0, 0.0,
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1059
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0.0, 1.0, 0.0, -1.0 * _offset,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0
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);
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}
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void main(){
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1057
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-
gl_Position =
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1065
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+
gl_Position = uProjectionMatrix * uModelMatrix * uViewMatrix * rotateX(uProgress) * vec4(${"aPositionStart" /* POSITION_START */}, 1.0) * translateY(${"aOffsetY" /* OFFSET_Y */});
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gl_PointSize = 1.0;
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vColor = ${"aColor" /* COLOR */};
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}
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@@ -1070,10 +1078,6 @@ var FRAGMENT_SHADER = `
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1070
1078
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`;
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1071
1079
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1072
1080
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// src/loading-spiral/utils.ts
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1073
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-
var scaleIndex = (multiplier, max) => (index) => {
|
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1074
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-
return index / (multiplier / max);
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1075
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-
};
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1076
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-
var scaleIndex2ang = (multiplier) => scaleIndex(multiplier, 360);
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1077
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var rgba = (val) => {
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1078
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const [r, g, b, a] = val;
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return [r / 255, g / 255, b / 255, a];
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@@ -1098,13 +1102,20 @@ var createOptions = (opt = DEFAULT_OPT) => {
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1098
1102
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const attributes = [
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1099
1103
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{
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name: "aPositionStart" /* POSITION_START */,
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1101
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-
data: (index) => {
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1102
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-
const
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1103
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-
const
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1104
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-
const
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1105
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-
const
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1106
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-
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1107
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-
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1105
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data: (index, total) => {
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1106
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const percent = index / total;
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1107
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const length = 0.28;
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1108
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const radius = 0.056;
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1109
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+
const pi2 = Math.PI * 2;
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1110
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+
let x = length * Math.sin(pi2 * percent), y = radius * Math.cos(pi2 * 3 * percent), z, t;
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1111
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+
t = percent % 0.25 / 0.25;
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1112
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+
t = percent % 0.25 - (2 * (1 - t) * t * -0.0185 + t * t * 0.25);
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1113
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if (Math.floor(percent / 0.25) == 0 || Math.floor(percent / 0.25) == 2) {
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1114
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console.log("neg t");
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1115
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t *= -1;
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1116
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}
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1117
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z = radius * Math.sin(pi2 * 2 * (percent - t));
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1118
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return [x, y, z];
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},
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1109
1120
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size: 3
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},
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