@bbki.ng/components 1.5.44 → 1.5.47

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -893,6 +893,7 @@ var Img = (props) => {
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  width: "initial",
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  height: "initial",
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  backgroundSize: "cover",
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+ backgroundColor: avgColor || "#f1f1f1",
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  backgroundPosition: "0% 0%",
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  backgroundImage: `url(${thumbnailSrc ? thumbnailSrc : addOssWebpProcessStyle(src, "thumbnail" /* THUMBNAIL */)})`
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  };
@@ -1086,32 +1087,40 @@ var VERTEX_SHADER = `
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  uniform mat4 uViewMatrix;
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  uniform float uProgress;
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  varying vec3 vColor;
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- mat4 rotate(float _angle){
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+ mat4 rotateX(float _angle){
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  return mat4(
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- cos(_angle),-sin(_angle), 0.0, 0.0,
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- sin(_angle),cos(_angle), 0.0, 0.0,
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- 0.0, 0.0, 0.0, 0.0,
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+ 1.0, 0.0, 0.0, 0.0,
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+ 0.0, cos(_angle), -sin(_angle), 0.0,
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+ 0.0, sin(_angle), cos(_angle), 0.0,
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  0.0, 0.0, 0.0, 1.0
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  );
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  }
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- mat4 translateY(float _offset){
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+ mat4 rotateY(float _angle){
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  return mat4(
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- 1.0, 0.0, 0.0, 0.0,
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- 0.0, 1.0, 0.0, -1.0 * _offset,
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+ cos(_angle), 0.0, sin(_angle), 0.0,
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+ 0.0, 1.0, 0.0, 0.0,
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+ -sin(_angle), 0.0, cos(_angle), 0.0,
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+ 0.0, 0.0, 0.0, 1.0
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+ );
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+ }
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+ mat4 rotateZ(float _angle){
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+ return mat4(
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+ cos(_angle), -sin(_angle), 0.0, 0.0,
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+ sin(_angle), cos(_angle), 0.0, 0.0,
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  0.0, 0.0, 1.0, 0.0,
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  0.0, 0.0, 0.0, 1.0
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  );
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  }
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- mat4 translate(float _angle){
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+ mat4 translateY(float _offset){
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  return mat4(
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- 1.0, 0.0, 0.0, sin(_angle) * 0.02,
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- 0.0, 1.0, 0.0, cos(_angle) * 0.02,
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+ 1.0, 0.0, 0.0, 0.0,
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+ 0.0, 1.0, 0.0, -1.0 * _offset,
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  0.0, 0.0, 1.0, 0.0,
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  0.0, 0.0, 0.0, 1.0
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  );
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  }
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  void main(){
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- gl_Position = rotate(uProgress) * uProjectionMatrix * uModelMatrix * uViewMatrix * vec4(${"aPositionStart" /* POSITION_START */}, 1.0) * translate(uProgress) * translateY(${"aOffsetY" /* OFFSET_Y */});
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+ gl_Position = uProjectionMatrix * uModelMatrix * uViewMatrix * rotateX(uProgress) * vec4(${"aPositionStart" /* POSITION_START */}, 1.0) * translateY(${"aOffsetY" /* OFFSET_Y */});
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  gl_PointSize = 1.0;
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  vColor = ${"aColor" /* COLOR */};
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  }
@@ -1127,10 +1136,6 @@ var FRAGMENT_SHADER = `
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  `;
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  // src/loading-spiral/utils.ts
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- var scaleIndex = (multiplier, max) => (index) => {
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- return index / (multiplier / max);
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- };
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- var scaleIndex2ang = (multiplier) => scaleIndex(multiplier, 360);
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  var rgba = (val) => {
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  const [r, g, b, a] = val;
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  return [r / 255, g / 255, b / 255, a];
@@ -1155,13 +1160,20 @@ var createOptions = (opt = DEFAULT_OPT) => {
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  const attributes = [
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  {
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  name: "aPositionStart" /* POSITION_START */,
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- data: (index) => {
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- const ang = scaleIndex2ang(multiplier)(index);
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- const A = spiralConstA;
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- const B = spiralConstB;
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- const xPos = A * Math.pow(Math.E, B * ang) * Math.cos(ang);
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- const yPos = A * Math.pow(Math.E, B * ang) * Math.sin(ang);
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- return [xPos, yPos, 1];
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+ data: (index, total) => {
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+ const percent = index / total;
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+ const length = 0.28;
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+ const radius = 0.056;
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+ const pi2 = Math.PI * 2;
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+ let x = length * Math.sin(pi2 * percent), y = radius * Math.cos(pi2 * 3 * percent), z, t;
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+ t = percent % 0.25 / 0.25;
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+ t = percent % 0.25 - (2 * (1 - t) * t * -0.0185 + t * t * 0.25);
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+ if (Math.floor(percent / 0.25) == 0 || Math.floor(percent / 0.25) == 2) {
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+ console.log("neg t");
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+ t *= -1;
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+ }
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+ z = radius * Math.sin(pi2 * 2 * (percent - t));
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+ return [x, y, z];
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  },
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  size: 3
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  },
package/dist/index.mjs CHANGED
@@ -835,6 +835,7 @@ var Img = (props) => {
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  width: "initial",
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  height: "initial",
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  backgroundSize: "cover",
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+ backgroundColor: avgColor || "#f1f1f1",
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  backgroundPosition: "0% 0%",
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  backgroundImage: `url(${thumbnailSrc ? thumbnailSrc : addOssWebpProcessStyle(src, "thumbnail" /* THUMBNAIL */)})`
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  };
@@ -1028,32 +1029,40 @@ var VERTEX_SHADER = `
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  uniform mat4 uViewMatrix;
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  uniform float uProgress;
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  varying vec3 vColor;
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- mat4 rotate(float _angle){
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+ mat4 rotateX(float _angle){
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  return mat4(
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- cos(_angle),-sin(_angle), 0.0, 0.0,
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- sin(_angle),cos(_angle), 0.0, 0.0,
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- 0.0, 0.0, 0.0, 0.0,
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+ 1.0, 0.0, 0.0, 0.0,
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+ 0.0, cos(_angle), -sin(_angle), 0.0,
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+ 0.0, sin(_angle), cos(_angle), 0.0,
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  0.0, 0.0, 0.0, 1.0
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  );
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  }
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- mat4 translateY(float _offset){
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+ mat4 rotateY(float _angle){
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  return mat4(
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- 1.0, 0.0, 0.0, 0.0,
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- 0.0, 1.0, 0.0, -1.0 * _offset,
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+ cos(_angle), 0.0, sin(_angle), 0.0,
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+ 0.0, 1.0, 0.0, 0.0,
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+ -sin(_angle), 0.0, cos(_angle), 0.0,
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+ 0.0, 0.0, 0.0, 1.0
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+ );
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+ }
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+ mat4 rotateZ(float _angle){
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+ return mat4(
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+ cos(_angle), -sin(_angle), 0.0, 0.0,
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+ sin(_angle), cos(_angle), 0.0, 0.0,
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  0.0, 0.0, 1.0, 0.0,
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  0.0, 0.0, 0.0, 1.0
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  );
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  }
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- mat4 translate(float _angle){
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+ mat4 translateY(float _offset){
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  return mat4(
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- 1.0, 0.0, 0.0, sin(_angle) * 0.02,
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- 0.0, 1.0, 0.0, cos(_angle) * 0.02,
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+ 1.0, 0.0, 0.0, 0.0,
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+ 0.0, 1.0, 0.0, -1.0 * _offset,
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  0.0, 0.0, 1.0, 0.0,
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  0.0, 0.0, 0.0, 1.0
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  );
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  }
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  void main(){
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- gl_Position = rotate(uProgress) * uProjectionMatrix * uModelMatrix * uViewMatrix * vec4(${"aPositionStart" /* POSITION_START */}, 1.0) * translate(uProgress) * translateY(${"aOffsetY" /* OFFSET_Y */});
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+ gl_Position = uProjectionMatrix * uModelMatrix * uViewMatrix * rotateX(uProgress) * vec4(${"aPositionStart" /* POSITION_START */}, 1.0) * translateY(${"aOffsetY" /* OFFSET_Y */});
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  gl_PointSize = 1.0;
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  vColor = ${"aColor" /* COLOR */};
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  }
@@ -1069,10 +1078,6 @@ var FRAGMENT_SHADER = `
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  `;
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  // src/loading-spiral/utils.ts
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- var scaleIndex = (multiplier, max) => (index) => {
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- return index / (multiplier / max);
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- };
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- var scaleIndex2ang = (multiplier) => scaleIndex(multiplier, 360);
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  var rgba = (val) => {
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  const [r, g, b, a] = val;
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  return [r / 255, g / 255, b / 255, a];
@@ -1097,13 +1102,20 @@ var createOptions = (opt = DEFAULT_OPT) => {
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  const attributes = [
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  {
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  name: "aPositionStart" /* POSITION_START */,
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- data: (index) => {
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- const ang = scaleIndex2ang(multiplier)(index);
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- const A = spiralConstA;
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- const B = spiralConstB;
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- const xPos = A * Math.pow(Math.E, B * ang) * Math.cos(ang);
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- const yPos = A * Math.pow(Math.E, B * ang) * Math.sin(ang);
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- return [xPos, yPos, 1];
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+ data: (index, total) => {
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+ const percent = index / total;
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+ const length = 0.28;
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+ const radius = 0.056;
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+ const pi2 = Math.PI * 2;
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+ let x = length * Math.sin(pi2 * percent), y = radius * Math.cos(pi2 * 3 * percent), z, t;
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+ t = percent % 0.25 / 0.25;
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+ t = percent % 0.25 - (2 * (1 - t) * t * -0.0185 + t * t * 0.25);
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+ if (Math.floor(percent / 0.25) == 0 || Math.floor(percent / 0.25) == 2) {
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+ console.log("neg t");
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+ t *= -1;
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+ }
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+ z = radius * Math.sin(pi2 * 2 * (percent - t));
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+ return [x, y, z];
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  },
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  size: 3
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  },
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@bbki.ng/components",
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- "version": "1.5.44",
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+ "version": "1.5.47",
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  "main": "./dist/index.js",
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  "module": "./dist/index.mjs",
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  "types": "./dist/index.d.ts",