@battlegrid/mcp-server 31.2.36 → 31.2.37

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -49,7 +49,7 @@ import { type Implementation, type Prompt, type Resource } from '@modelcontextpr
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  * being asked. Move it for a change to THIS package — a proxy fix, a dependency bump, a docs
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  * correction. Never move it to track the server.
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  */
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- export declare const PACKAGE_VERSION = "31.2.36";
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+ export declare const PACKAGE_VERSION = "31.2.37";
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  export declare const DEFAULT_URL = "https://mcp.battlegrid.trade/mcp";
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  export interface EnvConfig {
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  apiKeys: string[];
package/dist/index.js CHANGED
@@ -52,7 +52,7 @@ import { ListToolsRequestSchema, CallToolRequestSchema, ListPromptsRequestSchema
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  * being asked. Move it for a change to THIS package — a proxy fix, a dependency bump, a docs
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  * correction. Never move it to track the server.
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  */
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- export const PACKAGE_VERSION = '31.2.36';
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+ export const PACKAGE_VERSION = '31.2.37';
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  export const DEFAULT_URL = 'https://mcp.battlegrid.trade/mcp';
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  const MAX_RETRIES = 3;
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  const RETRY_DELAYS_MS = [2000, 4000, 8000];
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@battlegrid/mcp-server",
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- "version": "31.2.36",
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- "description": "BattleGrid MCP server \u2014 play crypto prediction games from AI agents",
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+ "version": "31.2.37",
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+ "description": "BattleGrid MCP server — play crypto prediction games from AI agents",
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  "type": "module",
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  "main": "dist/index.js",
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  "bin": {
@@ -1,12 +1,12 @@
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  {
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  "generator": "battlegrid-app/server/scripts/export-mcp-skills.mjs",
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- "contractVersion": "63.0.0",
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+ "contractVersion": "63.2.0",
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  "files": {
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  "battlegrid-agent-management/SKILL.md": "d56834fa2016ec9371994999fa13a3dbb69906efc54db522e10fd2eb0ebb6044",
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  "battlegrid-arena-play/SKILL.md": "4cfaa92a8d0dcaf477b227abd774e7aa8642c185d72108dfd401be0cf8aecd7f",
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  "battlegrid-market-analysis/SKILL.md": "22fde9c4eac0261c89a8056ab8b20b66fcbe1fd58447fa0ac84fd410b4d134d7",
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  "battlegrid-radar-deployment/SKILL.md": "d2a012b154e1e529db19529bd7c3d75d069f4e410d5804add51165f0f0902b2e",
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- "battlegrid-strategy-authoring/SKILL.md": "66ed78d8e83401586b6d0ec33ce59b0fdc8b22b04a3db0ab529cc77779bfe1c9",
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+ "battlegrid-strategy-authoring/SKILL.md": "2ad66540d406fdf447118396821aa2aeb3510045a79d397846b83c7c797f33a1",
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  "battlegrid-strategy-doctor/SKILL.md": "d0b9e9e07648246d5a23b0c17183278b70b5bcbb5f472ac7da13d03e42a6c6c6",
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  "battlegrid-strategy-examples/SKILL.md": "17e8cf8040813622bd5b82165c7af82e03287fee1f6aac974e0b6c584580dd27",
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  "battlegrid-strategy-examples/references/playbooks.md": "35c543c090d00ba19e4bcf0a80502afac7a4954643fc535de0b24381c91ecbf4",
@@ -52,6 +52,18 @@ conversation has changed it. A re-read returns the same bytes, and both copies t
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  later step, so the player pays for the same payload twice and keeps paying for it. If you need a
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  detail you did not keep, scroll back rather than re-fetching.
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+ **Drafts are carved out of that rule.** A draft is the player's unsaved work, and another surface —
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+ their builder, another device, an earlier plan you staged — can change it while you work. Read it
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+ again whenever you are about to act on it.
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+
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+ **Start from what they are already part-way through.**
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+
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+ - Holding no strategy id? Call `list_strategy_drafts` first. If a draft comes back, say what it is,
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+ when it was last touched and which surface touched it, and offer to continue it — never start a
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+ second edit beside one the player has open.
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+ - Holding an id? Call `get_strategy_draft` before you propose anything. A draft means the player is
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+ mid-edit.
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+
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  ### 2. Lock the spec before you build anything
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  **First, check the ask is expressible at all — and note that you cannot know until you have looked.**
@@ -187,9 +199,30 @@ returned, as numbers, not buried in prose.
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  There is no backtest here and no expected-frequency figure. Do not imply one. What you have is a
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  point-in-time reading, and you say so.
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- ### 6. Confirm, then apply
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+ ### 6. Stage or apply
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+
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+ **A draft decides which of the two you are doing.**
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+
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+ - **The player holds a draft for this strategy** → call `stage_strategy_plan` with the compile's
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+ `planToken` and nothing else. The plan's own changed values land in their draft as proposed
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+ changes, and *their* save is the consent. Committing instead would end a session they are in the
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+ middle of. Staging does not spend the plan: the same token still applies while it lives.
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+ - **They hold none** → compile → confirm → apply, as below.
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+
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+ When you compile over a draft, the diff names **every** axis the plan would commit, including
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+ unsaved work the draft already carried before your compile. Read that list out in the
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+ confirmation as the plan's own: the player is approving all of it, not only what you proposed.
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+
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+ If a staging call is refused as contested, it names the axes the player's own hand changed after
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+ your compile. Do not retry it and do not work around it — compile again so the new plan absorbs
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+ those edits, then stage that one.
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+
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+ **Offer to discard a draft only on the player's explicit word**, never on your own judgement that
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+ it looks stale, and never batched into another act. State when it was last touched and which
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+ surface touched it, ask, and call `discard_strategy_draft` with `confirm: true` only if they say
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+ so. The unsaved values are gone afterwards and there is no other copy.
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- **In a conversation the Strategy Builder hosts, this section does not apply: compile and stop.**
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+ **In a conversation the Strategy Builder hosts, the apply half does not apply: compile and stop.**
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  The compiled plan lands on the player's rail as unsaved changes and their Review & save is the one
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  consent. Report that it is staged, name the axes, and present no apply confirmation — the server
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  refuses `apply_strategy_plan` from such a conversation as a tool error, so calling it spends an op