@battlegrid/mcp-server 31.2.27 → 31.2.29
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +1 -1
- package/dist/index.js +1 -1
- package/package.json +1 -1
- package/skills/EXPORT.json +2 -2
- package/skills/battlegrid-trade-proposal/SKILL.md +16 -0
package/dist/index.d.ts
CHANGED
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@@ -49,7 +49,7 @@ import { type Implementation, type Prompt, type Resource } from '@modelcontextpr
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* being asked. Move it for a change to THIS package — a proxy fix, a dependency bump, a docs
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* correction. Never move it to track the server.
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*/
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-
export declare const PACKAGE_VERSION = "31.2.
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+
export declare const PACKAGE_VERSION = "31.2.29";
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export declare const DEFAULT_URL = "https://mcp.battlegrid.trade/mcp";
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export interface EnvConfig {
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apiKeys: string[];
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package/dist/index.js
CHANGED
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@@ -52,7 +52,7 @@ import { ListToolsRequestSchema, CallToolRequestSchema, ListPromptsRequestSchema
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* being asked. Move it for a change to THIS package — a proxy fix, a dependency bump, a docs
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* correction. Never move it to track the server.
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*/
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-
export const PACKAGE_VERSION = '31.2.
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export const PACKAGE_VERSION = '31.2.29';
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export const DEFAULT_URL = 'https://mcp.battlegrid.trade/mcp';
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const MAX_RETRIES = 3;
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const RETRY_DELAYS_MS = [2000, 4000, 8000];
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package/package.json
CHANGED
package/skills/EXPORT.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"generator": "battlegrid-app/server/scripts/export-mcp-skills.mjs",
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-
"contractVersion": "61.
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+
"contractVersion": "61.1.0",
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"files": {
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"battlegrid-agent-management/SKILL.md": "b6ea75b3d838c1dbaaf3984d7e99a11c81686de2c1a1910c35699ee7e70dafa5",
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"battlegrid-arena-play/SKILL.md": "03fa153bf82be18bf5ed01e3ba12e2cd9f99a81b08d903a77b52169e7519a182",
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@@ -13,6 +13,6 @@
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"battlegrid-strategy-examples/references/recipes.md": "53887daece17995543e7d3fe1bf2577fc41a6254c291acacde48d7de63853641",
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"battlegrid-strategy-examples/references/tradingview-ports.md": "2b13adbc137178955edcca31b6ab40c01c745a932a0750b91db8820c736700bb",
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"battlegrid-trade-analysis/SKILL.md": "32573a67e55d735e6ee4e36b3b48c815694102704bc453c4d1c13db39551b3da",
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-
"battlegrid-trade-proposal/SKILL.md": "
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+
"battlegrid-trade-proposal/SKILL.md": "0d8ffecd493f7916d352cee3d22aee5812c3790592b100d3f9802c75ca1180c0"
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}
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}
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@@ -31,6 +31,15 @@ re-sorts a list, re-derives a verdict, or approves on the player's behalf.
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## 2. Queue the request
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**In a conversation the Agent Toolbox hosts, this section does not apply: name the coin and stop.**
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The player presses **Request a trade** in the trade lane beside you and the same queued request is
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registered from there, free and without a model turn; your job is to say which coin is worth
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requesting and what the gates read, and to leave the press to them. `propose_entry_decision` and
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`cancel_entry_request` are refused from such a conversation as tool errors, so calling one spends an
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op of your budget and queues nothing. The refusal is **host-wide** — every tool that writes is
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refused there, which is why no other skill carries a paragraph of its own — and every read in this
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flow stays available.
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- `propose_entry_decision` **only** on the coins the player named, or on the top qualifying row
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when they asked for the best fit. One coin per call.
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- **The call does not decide.** It registers a request against the agent's next strategy-bar close
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@@ -62,6 +71,13 @@ re-sorts a list, re-derives a verdict, or approves on the player's behalf.
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## 4. When the answer arrives — approve or decline only on the player's word
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**In a conversation the Agent Toolbox hosts, the approval is not yours to send.** The decided close
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lands on the trade card in the lane beside you, carrying the player's own Accept and Decline;
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`accept_entry_decision` and `cancel_entry_decision` are refused there as tool errors, so calling one
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spends an op and moves nothing. Read the card back to them — the direction, the levels, the
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conviction, the expiry — and say what you would do, which is the whole of your part. What you have
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to work from is whatever the player attaches from a card: its rendered readings, nothing more.
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- A decided close produces one of: a PROPOSED decision awaiting approval; a no-trade with the
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reason and the next coins worth asking about; a close that did not qualify; a window that passed
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with no sweep; or a bar the agent's own radar deployment decided first and traded in full.
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