@battle-racing/br-common-lib 6.1.0 → 6.2.0-rc.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/__deprecated__/constants/hardware/screen-view.d.ts +1 -0
- package/dist/__deprecated__/constants/hardware/screen-view.js +1 -0
- package/dist/domains/command/Command.schema.d.ts +502 -0
- package/dist/domains/command/Command.schema.js +5 -0
- package/dist/domains/flow/Flow.schema.d.ts +251 -0
- package/dist/domains/hardware/ModuleStatus.schema.d.ts +1 -0
- package/dist/domains/hardware/screen/Screen.const.d.ts +1 -0
- package/dist/domains/hardware/screen/Screen.const.js +1 -0
- package/dist/domains/hardware/screen/Screen.schema.d.ts +2 -0
- package/dist/domains/hardware/screen/ScreenTutorial.schema.d.ts +276 -0
- package/dist/domains/hardware/screen/ScreenTutorial.schema.js +52 -0
- package/dist/domains/hardware/screen/ScreenTutorial.types.d.ts +4 -0
- package/dist/domains/hardware/screen/index.d.ts +2 -0
- package/dist/domains/hardware/screen/index.js +2 -0
- package/dist/domains/index.d.ts +1 -0
- package/dist/domains/index.js +1 -0
- package/dist/domains/powerUp/PowerUp.schema.d.ts +753 -0
- package/dist/domains/socket/screen/SocketScreenServerToClientEventsParams.d.ts +2 -1
- package/dist/domains/tutorial/Tutorial.const.d.ts +19 -0
- package/dist/domains/tutorial/Tutorial.const.js +22 -0
- package/dist/domains/tutorial/Tutorial.schema.d.ts +20 -0
- package/dist/domains/tutorial/Tutorial.schema.js +24 -0
- package/dist/domains/tutorial/Tutorial.types.d.ts +3 -0
- package/dist/domains/tutorial/index.d.ts +3 -0
- package/dist/domains/{waiver → tutorial}/index.js +3 -3
- package/package.json +1 -1
- package/src/__deprecated__/constants/hardware/screen-view.ts +1 -0
- package/src/domains/command/Command.schema.ts +6 -0
- package/src/domains/hardware/screen/Screen.const.ts +1 -0
- package/src/domains/hardware/screen/ScreenTutorial.schema.ts +62 -0
- package/src/domains/hardware/screen/ScreenTutorial.types.ts +5 -0
- package/src/domains/hardware/screen/index.ts +2 -0
- package/src/domains/index.ts +1 -0
- package/src/domains/socket/screen/SocketScreenServerToClientEventsParams.ts +2 -0
- package/src/domains/tutorial/Tutorial.const.ts +23 -0
- package/src/domains/tutorial/Tutorial.schema.ts +22 -0
- package/src/domains/tutorial/Tutorial.types.ts +4 -0
- package/src/domains/tutorial/index.ts +3 -0
- package/.claude/settings.local.json +0 -8
- package/dist/domains/game/swap-kart.schema.d.ts +0 -7
- package/dist/domains/game/swap-kart.schema.js +0 -9
- package/dist/domains/gameHistory/GameHistory.const.d.ts +0 -10
- package/dist/domains/gameHistory/GameHistory.const.js +0 -13
- package/dist/domains/gameHistory/GameHistory.schema.d.ts +0 -210
- package/dist/domains/gameHistory/GameHistory.schema.js +0 -94
- package/dist/domains/gameHistory/GameHistory.types.d.ts +0 -13
- package/dist/domains/gameHistory/index.d.ts +0 -3
- package/dist/domains/gameHistory/index.js +0 -19
- package/dist/domains/socket/inputs/SocketInitRaspberryInput.d.ts +0 -4
- package/dist/domains/waiver/Waiver.const.d.ts +0 -15
- package/dist/domains/waiver/Waiver.const.js +0 -18
- package/dist/domains/waiver/Waiver.schema.d.ts +0 -116
- package/dist/domains/waiver/Waiver.schema.js +0 -68
- package/dist/domains/waiver/Waiver.types.d.ts +0 -11
- package/dist/domains/waiver/Waiver.types.js +0 -2
- package/dist/domains/waiver/index.d.ts +0 -3
- /package/dist/domains/{gameHistory/GameHistory.types.js → hardware/screen/ScreenTutorial.types.js} +0 -0
- /package/dist/domains/{socket/inputs/SocketInitRaspberryInput.js → tutorial/Tutorial.types.js} +0 -0
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@@ -515,6 +515,257 @@ export declare const flowSchema: z.ZodObject<{
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}, z.core.$strip>>;
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}, z.core.$strip>;
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}, z.core.$strip>]>;
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}, z.core.$strip>, z.ZodObject<{
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module: z.ZodLiteral<"screen">;
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action: z.ZodLiteral<"showTutorialView">;
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params: z.ZodDiscriminatedUnion<[z.ZodObject<{
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tutorialSessionId: z.ZodOptional<z.ZodString>;
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revision: z.ZodOptional<z.ZodNumber>;
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presentationRevision: z.ZodOptional<z.ZodNumber>;
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step: z.ZodLiteral<"Welcome">;
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}, z.core.$strip>, z.ZodObject<{
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tutorialSessionId: z.ZodOptional<z.ZodString>;
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revision: z.ZodOptional<z.ZodNumber>;
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presentationRevision: z.ZodOptional<z.ZodNumber>;
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step: z.ZodLiteral<"PersonalItems">;
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}, z.core.$strip>, z.ZodObject<{
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tutorialSessionId: z.ZodOptional<z.ZodString>;
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revision: z.ZodOptional<z.ZodNumber>;
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presentationRevision: z.ZodOptional<z.ZodNumber>;
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step: z.ZodLiteral<"SeatBelt">;
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}, z.core.$strip>, z.ZodObject<{
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tutorialSessionId: z.ZodOptional<z.ZodString>;
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revision: z.ZodOptional<z.ZodNumber>;
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presentationRevision: z.ZodOptional<z.ZodNumber>;
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step: z.ZodLiteral<"Pedal">;
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}, z.core.$strip>, z.ZodObject<{
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tutorialSessionId: z.ZodOptional<z.ZodString>;
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revision: z.ZodOptional<z.ZodNumber>;
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presentationRevision: z.ZodOptional<z.ZodNumber>;
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step: z.ZodLiteral<"WheelControls0Of2">;
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}, z.core.$strip>, z.ZodObject<{
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tutorialSessionId: z.ZodOptional<z.ZodString>;
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revision: z.ZodOptional<z.ZodNumber>;
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presentationRevision: z.ZodOptional<z.ZodNumber>;
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step: z.ZodLiteral<"WheelControls1Of2">;
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}, z.core.$strip>, z.ZodObject<{
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tutorialSessionId: z.ZodOptional<z.ZodString>;
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revision: z.ZodOptional<z.ZodNumber>;
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presentationRevision: z.ZodOptional<z.ZodNumber>;
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step: z.ZodLiteral<"WheelControlsCompleted">;
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}, z.core.$strip>, z.ZodObject<{
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tutorialSessionId: z.ZodOptional<z.ZodString>;
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revision: z.ZodOptional<z.ZodNumber>;
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presentationRevision: z.ZodOptional<z.ZodNumber>;
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step: z.ZodLiteral<"HudOverview">;
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hud: z.ZodObject<{
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coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
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position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>>>;
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powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
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readonly BATTLE_GOD: "Battle God";
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readonly BATTLE_STAR: "Battle Star";
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readonly BATTLE_SHOT: "Battle Shot";
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readonly BATTLE_NITRO: "Battle Nitro";
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readonly BATTLE_PULSE: "Battle Pulse";
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readonly BATTLE_TRAP: "Battle Trap";
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readonly BATTLE_SHIELD: "Battle Shield";
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readonly BATTLE_TURBO: "Battle Turbo";
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readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
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}>, z.ZodLiteral<"Clear PowerUp">]>>>;
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powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>;
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}, z.core.$strip>, z.ZodObject<{
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tutorialSessionId: z.ZodOptional<z.ZodString>;
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revision: z.ZodOptional<z.ZodNumber>;
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presentationRevision: z.ZodOptional<z.ZodNumber>;
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step: z.ZodLiteral<"HudPosition">;
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hud: z.ZodObject<{
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coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
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position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>>>;
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powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
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readonly BATTLE_GOD: "Battle God";
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readonly BATTLE_STAR: "Battle Star";
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readonly BATTLE_SHOT: "Battle Shot";
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readonly BATTLE_NITRO: "Battle Nitro";
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readonly BATTLE_PULSE: "Battle Pulse";
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readonly BATTLE_TRAP: "Battle Trap";
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readonly BATTLE_SHIELD: "Battle Shield";
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readonly BATTLE_TURBO: "Battle Turbo";
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readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
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}>, z.ZodLiteral<"Clear PowerUp">]>>>;
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powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>;
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}, z.core.$strip>, z.ZodObject<{
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tutorialSessionId: z.ZodOptional<z.ZodString>;
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revision: z.ZodOptional<z.ZodNumber>;
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presentationRevision: z.ZodOptional<z.ZodNumber>;
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step: z.ZodLiteral<"HudLaps">;
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hud: z.ZodObject<{
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coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
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position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>>>;
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powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
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readonly BATTLE_GOD: "Battle God";
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readonly BATTLE_STAR: "Battle Star";
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readonly BATTLE_SHOT: "Battle Shot";
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readonly BATTLE_NITRO: "Battle Nitro";
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readonly BATTLE_PULSE: "Battle Pulse";
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readonly BATTLE_TRAP: "Battle Trap";
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readonly BATTLE_SHIELD: "Battle Shield";
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readonly BATTLE_TURBO: "Battle Turbo";
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readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
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}>, z.ZodLiteral<"Clear PowerUp">]>>>;
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powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>;
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}, z.core.$strip>, z.ZodObject<{
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tutorialSessionId: z.ZodOptional<z.ZodString>;
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revision: z.ZodOptional<z.ZodNumber>;
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presentationRevision: z.ZodOptional<z.ZodNumber>;
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step: z.ZodLiteral<"HudTimeLeft">;
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hud: z.ZodObject<{
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coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
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position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>>>;
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powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
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readonly BATTLE_GOD: "Battle God";
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readonly BATTLE_STAR: "Battle Star";
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readonly BATTLE_SHOT: "Battle Shot";
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readonly BATTLE_NITRO: "Battle Nitro";
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readonly BATTLE_PULSE: "Battle Pulse";
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readonly BATTLE_TRAP: "Battle Trap";
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readonly BATTLE_SHIELD: "Battle Shield";
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readonly BATTLE_TURBO: "Battle Turbo";
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readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
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}>, z.ZodLiteral<"Clear PowerUp">]>>>;
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powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>;
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}, z.core.$strip>, z.ZodObject<{
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tutorialSessionId: z.ZodOptional<z.ZodString>;
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revision: z.ZodOptional<z.ZodNumber>;
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presentationRevision: z.ZodOptional<z.ZodNumber>;
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step: z.ZodLiteral<"HudCoins">;
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hud: z.ZodObject<{
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coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
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position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>>>;
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powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
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readonly BATTLE_GOD: "Battle God";
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readonly BATTLE_STAR: "Battle Star";
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readonly BATTLE_SHOT: "Battle Shot";
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readonly BATTLE_NITRO: "Battle Nitro";
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readonly BATTLE_PULSE: "Battle Pulse";
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readonly BATTLE_TRAP: "Battle Trap";
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readonly BATTLE_SHIELD: "Battle Shield";
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readonly BATTLE_TURBO: "Battle Turbo";
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readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
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}>, z.ZodLiteral<"Clear PowerUp">]>>>;
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powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>;
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}, z.core.$strip>, z.ZodObject<{
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tutorialSessionId: z.ZodOptional<z.ZodString>;
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revision: z.ZodOptional<z.ZodNumber>;
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presentationRevision: z.ZodOptional<z.ZodNumber>;
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+
step: z.ZodLiteral<"PowerUpWaiting">;
|
|
721
|
+
}, z.core.$strip>, z.ZodObject<{
|
|
722
|
+
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
723
|
+
revision: z.ZodOptional<z.ZodNumber>;
|
|
724
|
+
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
725
|
+
step: z.ZodLiteral<"PowerUpRoulette">;
|
|
726
|
+
}, z.core.$strip>, z.ZodObject<{
|
|
727
|
+
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
728
|
+
revision: z.ZodOptional<z.ZodNumber>;
|
|
729
|
+
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
730
|
+
step: z.ZodLiteral<"PowerUpNitroReady">;
|
|
731
|
+
}, z.core.$strip>, z.ZodObject<{
|
|
732
|
+
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
733
|
+
revision: z.ZodOptional<z.ZodNumber>;
|
|
734
|
+
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
735
|
+
step: z.ZodLiteral<"PowerUpReturnToHud">;
|
|
736
|
+
hud: z.ZodObject<{
|
|
737
|
+
coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
|
|
738
|
+
position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
739
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
740
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
741
|
+
}, z.core.$strip>>>;
|
|
742
|
+
laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
743
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
744
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
745
|
+
}, z.core.$strip>>>;
|
|
746
|
+
gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
747
|
+
minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
748
|
+
seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
749
|
+
}, z.core.$strip>>>;
|
|
750
|
+
powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
|
|
751
|
+
readonly BATTLE_GOD: "Battle God";
|
|
752
|
+
readonly BATTLE_STAR: "Battle Star";
|
|
753
|
+
readonly BATTLE_SHOT: "Battle Shot";
|
|
754
|
+
readonly BATTLE_NITRO: "Battle Nitro";
|
|
755
|
+
readonly BATTLE_PULSE: "Battle Pulse";
|
|
756
|
+
readonly BATTLE_TRAP: "Battle Trap";
|
|
757
|
+
readonly BATTLE_SHIELD: "Battle Shield";
|
|
758
|
+
readonly BATTLE_TURBO: "Battle Turbo";
|
|
759
|
+
readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
|
|
760
|
+
}>, z.ZodLiteral<"Clear PowerUp">]>>>;
|
|
761
|
+
powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
762
|
+
}, z.core.$strip>;
|
|
763
|
+
}, z.core.$strip>, z.ZodObject<{
|
|
764
|
+
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
765
|
+
revision: z.ZodOptional<z.ZodNumber>;
|
|
766
|
+
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
767
|
+
step: z.ZodLiteral<"TutorialCompleted">;
|
|
768
|
+
}, z.core.$strip>], "step">;
|
|
518
769
|
}, z.core.$strip>, z.ZodObject<{
|
|
519
770
|
module: z.ZodLiteral<"screen">;
|
|
520
771
|
action: z.ZodLiteral<"showScreenVictoryView">;
|
|
@@ -138,6 +138,7 @@ export declare const moduleStatusSchema: z.ZodUnion<readonly [z.ZodObject<{
|
|
|
138
138
|
readonly RACE: "Race";
|
|
139
139
|
readonly GAME_SUMMARY: "GameSummary";
|
|
140
140
|
readonly INSTRUCTION_VIDEO: "InstructionVideo";
|
|
141
|
+
readonly TUTORIAL: "Tutorial";
|
|
141
142
|
readonly BATTLE: "Battle";
|
|
142
143
|
readonly DEBUG: "Debug";
|
|
143
144
|
}>;
|
|
@@ -12,6 +12,7 @@ export declare const screenViewSchema: z.ZodEnum<{
|
|
|
12
12
|
readonly RACE: "Race";
|
|
13
13
|
readonly GAME_SUMMARY: "GameSummary";
|
|
14
14
|
readonly INSTRUCTION_VIDEO: "InstructionVideo";
|
|
15
|
+
readonly TUTORIAL: "Tutorial";
|
|
15
16
|
readonly BATTLE: "Battle";
|
|
16
17
|
readonly DEBUG: "Debug";
|
|
17
18
|
}>;
|
|
@@ -26,6 +27,7 @@ export declare const screenModuleStatusSchema: z.ZodObject<{
|
|
|
26
27
|
readonly RACE: "Race";
|
|
27
28
|
readonly GAME_SUMMARY: "GameSummary";
|
|
28
29
|
readonly INSTRUCTION_VIDEO: "InstructionVideo";
|
|
30
|
+
readonly TUTORIAL: "Tutorial";
|
|
29
31
|
readonly BATTLE: "Battle";
|
|
30
32
|
readonly DEBUG: "Debug";
|
|
31
33
|
}>;
|
|
@@ -0,0 +1,276 @@
|
|
|
1
|
+
import { z } from 'zod';
|
|
2
|
+
export declare const screenTutorialHudSchema: z.ZodObject<{
|
|
3
|
+
coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
|
|
4
|
+
position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
5
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
6
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
7
|
+
}, z.core.$strip>>>;
|
|
8
|
+
laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
9
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
10
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
11
|
+
}, z.core.$strip>>>;
|
|
12
|
+
gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
13
|
+
minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
14
|
+
seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
15
|
+
}, z.core.$strip>>>;
|
|
16
|
+
powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
|
|
17
|
+
readonly BATTLE_GOD: "Battle God";
|
|
18
|
+
readonly BATTLE_STAR: "Battle Star";
|
|
19
|
+
readonly BATTLE_SHOT: "Battle Shot";
|
|
20
|
+
readonly BATTLE_NITRO: "Battle Nitro";
|
|
21
|
+
readonly BATTLE_PULSE: "Battle Pulse";
|
|
22
|
+
readonly BATTLE_TRAP: "Battle Trap";
|
|
23
|
+
readonly BATTLE_SHIELD: "Battle Shield";
|
|
24
|
+
readonly BATTLE_TURBO: "Battle Turbo";
|
|
25
|
+
readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
|
|
26
|
+
}>, z.ZodLiteral<"Clear PowerUp">]>>>;
|
|
27
|
+
powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
28
|
+
}, z.core.$strip>;
|
|
29
|
+
export declare const screenTutorialViewInputSchema: z.ZodDiscriminatedUnion<[z.ZodObject<{
|
|
30
|
+
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
31
|
+
revision: z.ZodOptional<z.ZodNumber>;
|
|
32
|
+
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
33
|
+
step: z.ZodLiteral<"Welcome">;
|
|
34
|
+
}, z.core.$strip>, z.ZodObject<{
|
|
35
|
+
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
36
|
+
revision: z.ZodOptional<z.ZodNumber>;
|
|
37
|
+
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
38
|
+
step: z.ZodLiteral<"PersonalItems">;
|
|
39
|
+
}, z.core.$strip>, z.ZodObject<{
|
|
40
|
+
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
41
|
+
revision: z.ZodOptional<z.ZodNumber>;
|
|
42
|
+
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
43
|
+
step: z.ZodLiteral<"SeatBelt">;
|
|
44
|
+
}, z.core.$strip>, z.ZodObject<{
|
|
45
|
+
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
46
|
+
revision: z.ZodOptional<z.ZodNumber>;
|
|
47
|
+
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
48
|
+
step: z.ZodLiteral<"Pedal">;
|
|
49
|
+
}, z.core.$strip>, z.ZodObject<{
|
|
50
|
+
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
51
|
+
revision: z.ZodOptional<z.ZodNumber>;
|
|
52
|
+
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
53
|
+
step: z.ZodLiteral<"WheelControls0Of2">;
|
|
54
|
+
}, z.core.$strip>, z.ZodObject<{
|
|
55
|
+
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
56
|
+
revision: z.ZodOptional<z.ZodNumber>;
|
|
57
|
+
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
58
|
+
step: z.ZodLiteral<"WheelControls1Of2">;
|
|
59
|
+
}, z.core.$strip>, z.ZodObject<{
|
|
60
|
+
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
61
|
+
revision: z.ZodOptional<z.ZodNumber>;
|
|
62
|
+
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
63
|
+
step: z.ZodLiteral<"WheelControlsCompleted">;
|
|
64
|
+
}, z.core.$strip>, z.ZodObject<{
|
|
65
|
+
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
66
|
+
revision: z.ZodOptional<z.ZodNumber>;
|
|
67
|
+
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
68
|
+
step: z.ZodLiteral<"HudOverview">;
|
|
69
|
+
hud: z.ZodObject<{
|
|
70
|
+
coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
|
|
71
|
+
position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
72
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
73
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
74
|
+
}, z.core.$strip>>>;
|
|
75
|
+
laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
76
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
77
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
78
|
+
}, z.core.$strip>>>;
|
|
79
|
+
gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
80
|
+
minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
81
|
+
seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
82
|
+
}, z.core.$strip>>>;
|
|
83
|
+
powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
|
|
84
|
+
readonly BATTLE_GOD: "Battle God";
|
|
85
|
+
readonly BATTLE_STAR: "Battle Star";
|
|
86
|
+
readonly BATTLE_SHOT: "Battle Shot";
|
|
87
|
+
readonly BATTLE_NITRO: "Battle Nitro";
|
|
88
|
+
readonly BATTLE_PULSE: "Battle Pulse";
|
|
89
|
+
readonly BATTLE_TRAP: "Battle Trap";
|
|
90
|
+
readonly BATTLE_SHIELD: "Battle Shield";
|
|
91
|
+
readonly BATTLE_TURBO: "Battle Turbo";
|
|
92
|
+
readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
|
|
93
|
+
}>, z.ZodLiteral<"Clear PowerUp">]>>>;
|
|
94
|
+
powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
95
|
+
}, z.core.$strip>;
|
|
96
|
+
}, z.core.$strip>, z.ZodObject<{
|
|
97
|
+
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
98
|
+
revision: z.ZodOptional<z.ZodNumber>;
|
|
99
|
+
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
100
|
+
step: z.ZodLiteral<"HudPosition">;
|
|
101
|
+
hud: z.ZodObject<{
|
|
102
|
+
coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
|
|
103
|
+
position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
104
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
105
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
106
|
+
}, z.core.$strip>>>;
|
|
107
|
+
laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
108
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
109
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
110
|
+
}, z.core.$strip>>>;
|
|
111
|
+
gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
112
|
+
minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
113
|
+
seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
114
|
+
}, z.core.$strip>>>;
|
|
115
|
+
powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
|
|
116
|
+
readonly BATTLE_GOD: "Battle God";
|
|
117
|
+
readonly BATTLE_STAR: "Battle Star";
|
|
118
|
+
readonly BATTLE_SHOT: "Battle Shot";
|
|
119
|
+
readonly BATTLE_NITRO: "Battle Nitro";
|
|
120
|
+
readonly BATTLE_PULSE: "Battle Pulse";
|
|
121
|
+
readonly BATTLE_TRAP: "Battle Trap";
|
|
122
|
+
readonly BATTLE_SHIELD: "Battle Shield";
|
|
123
|
+
readonly BATTLE_TURBO: "Battle Turbo";
|
|
124
|
+
readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
|
|
125
|
+
}>, z.ZodLiteral<"Clear PowerUp">]>>>;
|
|
126
|
+
powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
127
|
+
}, z.core.$strip>;
|
|
128
|
+
}, z.core.$strip>, z.ZodObject<{
|
|
129
|
+
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
130
|
+
revision: z.ZodOptional<z.ZodNumber>;
|
|
131
|
+
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
132
|
+
step: z.ZodLiteral<"HudLaps">;
|
|
133
|
+
hud: z.ZodObject<{
|
|
134
|
+
coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
|
|
135
|
+
position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
136
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
137
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
138
|
+
}, z.core.$strip>>>;
|
|
139
|
+
laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
140
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
141
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
142
|
+
}, z.core.$strip>>>;
|
|
143
|
+
gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
144
|
+
minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
145
|
+
seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
146
|
+
}, z.core.$strip>>>;
|
|
147
|
+
powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
|
|
148
|
+
readonly BATTLE_GOD: "Battle God";
|
|
149
|
+
readonly BATTLE_STAR: "Battle Star";
|
|
150
|
+
readonly BATTLE_SHOT: "Battle Shot";
|
|
151
|
+
readonly BATTLE_NITRO: "Battle Nitro";
|
|
152
|
+
readonly BATTLE_PULSE: "Battle Pulse";
|
|
153
|
+
readonly BATTLE_TRAP: "Battle Trap";
|
|
154
|
+
readonly BATTLE_SHIELD: "Battle Shield";
|
|
155
|
+
readonly BATTLE_TURBO: "Battle Turbo";
|
|
156
|
+
readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
|
|
157
|
+
}>, z.ZodLiteral<"Clear PowerUp">]>>>;
|
|
158
|
+
powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
159
|
+
}, z.core.$strip>;
|
|
160
|
+
}, z.core.$strip>, z.ZodObject<{
|
|
161
|
+
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
162
|
+
revision: z.ZodOptional<z.ZodNumber>;
|
|
163
|
+
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
164
|
+
step: z.ZodLiteral<"HudTimeLeft">;
|
|
165
|
+
hud: z.ZodObject<{
|
|
166
|
+
coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
|
|
167
|
+
position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
168
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
169
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
170
|
+
}, z.core.$strip>>>;
|
|
171
|
+
laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
172
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
173
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
174
|
+
}, z.core.$strip>>>;
|
|
175
|
+
gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
176
|
+
minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
177
|
+
seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>>>;
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powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
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readonly BATTLE_GOD: "Battle God";
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181
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readonly BATTLE_STAR: "Battle Star";
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readonly BATTLE_SHOT: "Battle Shot";
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readonly BATTLE_NITRO: "Battle Nitro";
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readonly BATTLE_PULSE: "Battle Pulse";
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readonly BATTLE_TRAP: "Battle Trap";
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readonly BATTLE_SHIELD: "Battle Shield";
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readonly BATTLE_TURBO: "Battle Turbo";
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readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
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}>, z.ZodLiteral<"Clear PowerUp">]>>>;
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powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>;
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}, z.core.$strip>, z.ZodObject<{
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tutorialSessionId: z.ZodOptional<z.ZodString>;
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revision: z.ZodOptional<z.ZodNumber>;
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presentationRevision: z.ZodOptional<z.ZodNumber>;
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step: z.ZodLiteral<"HudCoins">;
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hud: z.ZodObject<{
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coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
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position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>>>;
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powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
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readonly BATTLE_GOD: "Battle God";
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+
readonly BATTLE_STAR: "Battle Star";
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readonly BATTLE_SHOT: "Battle Shot";
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readonly BATTLE_NITRO: "Battle Nitro";
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readonly BATTLE_PULSE: "Battle Pulse";
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readonly BATTLE_TRAP: "Battle Trap";
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readonly BATTLE_SHIELD: "Battle Shield";
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readonly BATTLE_TURBO: "Battle Turbo";
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readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
|
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|
+
}>, z.ZodLiteral<"Clear PowerUp">]>>>;
|
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powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>;
|
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+
}, z.core.$strip>, z.ZodObject<{
|
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tutorialSessionId: z.ZodOptional<z.ZodString>;
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revision: z.ZodOptional<z.ZodNumber>;
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presentationRevision: z.ZodOptional<z.ZodNumber>;
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step: z.ZodLiteral<"PowerUpWaiting">;
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}, z.core.$strip>, z.ZodObject<{
|
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230
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tutorialSessionId: z.ZodOptional<z.ZodString>;
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+
revision: z.ZodOptional<z.ZodNumber>;
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232
|
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presentationRevision: z.ZodOptional<z.ZodNumber>;
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|
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|
+
step: z.ZodLiteral<"PowerUpRoulette">;
|
|
234
|
+
}, z.core.$strip>, z.ZodObject<{
|
|
235
|
+
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
236
|
+
revision: z.ZodOptional<z.ZodNumber>;
|
|
237
|
+
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
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|
+
step: z.ZodLiteral<"PowerUpNitroReady">;
|
|
239
|
+
}, z.core.$strip>, z.ZodObject<{
|
|
240
|
+
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
241
|
+
revision: z.ZodOptional<z.ZodNumber>;
|
|
242
|
+
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
243
|
+
step: z.ZodLiteral<"PowerUpReturnToHud">;
|
|
244
|
+
hud: z.ZodObject<{
|
|
245
|
+
coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
|
|
246
|
+
position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
247
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
248
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
249
|
+
}, z.core.$strip>>>;
|
|
250
|
+
laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
251
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
252
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
253
|
+
}, z.core.$strip>>>;
|
|
254
|
+
gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
255
|
+
minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
256
|
+
seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
257
|
+
}, z.core.$strip>>>;
|
|
258
|
+
powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
|
|
259
|
+
readonly BATTLE_GOD: "Battle God";
|
|
260
|
+
readonly BATTLE_STAR: "Battle Star";
|
|
261
|
+
readonly BATTLE_SHOT: "Battle Shot";
|
|
262
|
+
readonly BATTLE_NITRO: "Battle Nitro";
|
|
263
|
+
readonly BATTLE_PULSE: "Battle Pulse";
|
|
264
|
+
readonly BATTLE_TRAP: "Battle Trap";
|
|
265
|
+
readonly BATTLE_SHIELD: "Battle Shield";
|
|
266
|
+
readonly BATTLE_TURBO: "Battle Turbo";
|
|
267
|
+
readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
|
|
268
|
+
}>, z.ZodLiteral<"Clear PowerUp">]>>>;
|
|
269
|
+
powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
270
|
+
}, z.core.$strip>;
|
|
271
|
+
}, z.core.$strip>, z.ZodObject<{
|
|
272
|
+
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
273
|
+
revision: z.ZodOptional<z.ZodNumber>;
|
|
274
|
+
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
275
|
+
step: z.ZodLiteral<"TutorialCompleted">;
|
|
276
|
+
}, z.core.$strip>], "step">;
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.screenTutorialViewInputSchema = exports.screenTutorialHudSchema = void 0;
|
|
4
|
+
const zod_1 = require("zod");
|
|
5
|
+
const Tutorial_const_1 = require("../../tutorial/Tutorial.const");
|
|
6
|
+
const Screen_schema_1 = require("./Screen.schema");
|
|
7
|
+
const screenTutorialViewBaseSchema = zod_1.z.object({
|
|
8
|
+
tutorialSessionId: zod_1.z.string().optional(),
|
|
9
|
+
revision: zod_1.z.number().int().nonnegative().optional(),
|
|
10
|
+
presentationRevision: zod_1.z.number().int().nonnegative().optional(),
|
|
11
|
+
});
|
|
12
|
+
exports.screenTutorialHudSchema = Screen_schema_1.screenRaceViewConfigSchema
|
|
13
|
+
.pick({
|
|
14
|
+
position: true,
|
|
15
|
+
coins: true,
|
|
16
|
+
gameTimeLeft: true,
|
|
17
|
+
laps: true,
|
|
18
|
+
powerUp: true,
|
|
19
|
+
powerUpAnimationTimeSeconds: true,
|
|
20
|
+
})
|
|
21
|
+
.required({
|
|
22
|
+
position: true,
|
|
23
|
+
coins: true,
|
|
24
|
+
gameTimeLeft: true,
|
|
25
|
+
laps: true,
|
|
26
|
+
});
|
|
27
|
+
const createStaticTutorialStepSchema = (step) => screenTutorialViewBaseSchema.extend({
|
|
28
|
+
step: zod_1.z.literal(step),
|
|
29
|
+
});
|
|
30
|
+
const createHudTutorialStepSchema = (step) => screenTutorialViewBaseSchema.extend({
|
|
31
|
+
step: zod_1.z.literal(step),
|
|
32
|
+
hud: exports.screenTutorialHudSchema,
|
|
33
|
+
});
|
|
34
|
+
exports.screenTutorialViewInputSchema = zod_1.z.discriminatedUnion('step', [
|
|
35
|
+
createStaticTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.WELCOME),
|
|
36
|
+
createStaticTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.PERSONAL_ITEMS),
|
|
37
|
+
createStaticTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.SEAT_BELT),
|
|
38
|
+
createStaticTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.PEDAL),
|
|
39
|
+
createStaticTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.WHEEL_CONTROLS_0_OF_2),
|
|
40
|
+
createStaticTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.WHEEL_CONTROLS_1_OF_2),
|
|
41
|
+
createStaticTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.WHEEL_CONTROLS_COMPLETED),
|
|
42
|
+
createHudTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.HUD_OVERVIEW),
|
|
43
|
+
createHudTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.HUD_POSITION),
|
|
44
|
+
createHudTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.HUD_LAPS),
|
|
45
|
+
createHudTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.HUD_TIME_LEFT),
|
|
46
|
+
createHudTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.HUD_COINS),
|
|
47
|
+
createStaticTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.POWER_UP_WAITING),
|
|
48
|
+
createStaticTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.POWER_UP_ROULETTE),
|
|
49
|
+
createStaticTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.POWER_UP_NITRO_READY),
|
|
50
|
+
createHudTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.POWER_UP_RETURN_TO_HUD),
|
|
51
|
+
createStaticTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.TUTORIAL_COMPLETED),
|
|
52
|
+
]);
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
import { z } from 'zod';
|
|
2
|
+
import { screenTutorialHudSchema, screenTutorialViewInputSchema } from './ScreenTutorial.schema';
|
|
3
|
+
export type ScreenTutorialHud = z.infer<typeof screenTutorialHudSchema>;
|
|
4
|
+
export type ScreenTutorialViewInput = z.infer<typeof screenTutorialViewInputSchema>;
|
|
@@ -17,4 +17,6 @@ Object.defineProperty(exports, "__esModule", { value: true });
|
|
|
17
17
|
__exportStar(require("./Screen.const"), exports);
|
|
18
18
|
__exportStar(require("./Screen.schema"), exports);
|
|
19
19
|
__exportStar(require("./ScreenDebug.schema"), exports);
|
|
20
|
+
__exportStar(require("./ScreenTutorial.schema"), exports);
|
|
20
21
|
__exportStar(require("./Screen.types"), exports);
|
|
22
|
+
__exportStar(require("./ScreenTutorial.types"), exports);
|