@battle-racing/br-common-lib 3.0.0 → 3.2.0

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@@ -34,6 +34,7 @@ export declare const FLAG_MEDIA_NAME: {
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  LIKE: string;
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  RANDOM_EFFECT: string;
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  HELMET_BLACK_BACKGROUND: string;
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+ ELECTROCUTED: string;
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  THUNDER_EXPLOSION: string;
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  SHIELD_BLUE_TO_PINK: string;
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  FALLING_OIL_DROP: string;
@@ -51,4 +52,12 @@ export declare const FLAG_MEDIA_NAME: {
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  DANGER_RED_AND_WHITE_RED: string;
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  REPAIR_TOOLS: string;
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  BR_CHANGE_COLOR: string;
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+ STATIC_HELMET: string;
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+ STATIC_LIGHTNING: string;
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+ STATIC_SHIELD: string;
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+ STATIC_OIL_DROP: string;
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+ STATIC_EXHAUST: string;
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+ STATIC_FIREBALL: string;
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+ STATIC_BEATING_HEART: string;
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+ STATIC_SPEED_PAD: string;
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  };
@@ -39,6 +39,7 @@ exports.FLAG_MEDIA_NAME = {
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  // Flag Power-Ups
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  RANDOM_EFFECT: 'random_effect',
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  HELMET_BLACK_BACKGROUND: 'helmet_black_background',
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+ ELECTROCUTED: 'electrocuted',
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  THUNDER_EXPLOSION: 'thunder_explosion',
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  SHIELD_BLUE_TO_PINK: 'shield_blue_to_pink',
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  FALLING_OIL_DROP: 'falling_oil_drop',
@@ -58,4 +59,13 @@ exports.FLAG_MEDIA_NAME = {
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  REPAIR_TOOLS: 'repair_tools',
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  // Logos
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  BR_CHANGE_COLOR: 'br_change_color',
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+ // Static Power-Ups
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+ STATIC_HELMET: 'static_helmet',
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+ STATIC_LIGHTNING: 'static_lightning',
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+ STATIC_SHIELD: 'static_shield',
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+ STATIC_OIL_DROP: 'static_oil_drop',
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+ STATIC_EXHAUST: 'static_exhaust',
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+ STATIC_FIREBALL: 'static_fireball',
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+ STATIC_BEATING_HEART: 'static_beating_heart',
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+ STATIC_SPEED_PAD: 'static_speed_pad',
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  };
@@ -1,6 +1,9 @@
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  import type { ColorName } from '../color';
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+ import type { DamageEffectName } from '../damage';
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  import type { GameType } from '../game';
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  import type { GameTrack } from '../gameTrack';
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+ import type { KartHardwareState } from '../hardware';
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+ import type { PowerUpName } from '../powerUp';
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  import type { KartShield } from './KartShield';
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  import type { KartStatus } from './KartStatus';
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  interface KartGame {
@@ -26,5 +29,8 @@ export interface Kart {
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  * In testing Mode, the kart should be listening to the hardware status
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  */
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  isSubscribedToHardwareStatus: boolean;
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+ hardwareState?: KartHardwareState | null;
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+ currentPowerUp?: PowerUpName | null;
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+ currentDamage?: DamageEffectName | null;
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  }
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  export {};
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@battle-racing/br-common-lib",
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- "version": "3.0.0",
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+ "version": "3.2.0",
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  "description": "Common library for all Battle Racing Repositorios",
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  "main": "dist/index.js",
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  "module": "dist/index.js",
@@ -38,6 +38,7 @@ export const FLAG_MEDIA_NAME = {
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  // Flag Power-Ups
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  RANDOM_EFFECT: 'random_effect',
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  HELMET_BLACK_BACKGROUND: 'helmet_black_background',
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+ ELECTROCUTED: 'electrocuted',
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  THUNDER_EXPLOSION: 'thunder_explosion',
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  SHIELD_BLUE_TO_PINK: 'shield_blue_to_pink',
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  FALLING_OIL_DROP: 'falling_oil_drop',
@@ -59,4 +60,14 @@ export const FLAG_MEDIA_NAME = {
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  // Logos
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  BR_CHANGE_COLOR: 'br_change_color',
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+
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+ // Static Power-Ups
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+ STATIC_HELMET: 'static_helmet',
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+ STATIC_LIGHTNING: 'static_lightning',
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+ STATIC_SHIELD: 'static_shield',
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+ STATIC_OIL_DROP: 'static_oil_drop',
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+ STATIC_EXHAUST: 'static_exhaust',
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+ STATIC_FIREBALL: 'static_fireball',
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+ STATIC_BEATING_HEART: 'static_beating_heart',
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+ STATIC_SPEED_PAD: 'static_speed_pad',
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  };
@@ -1,6 +1,9 @@
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  import type { ColorName } from '../color';
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+ import type { DamageEffectName } from '../damage';
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  import type { GameType } from '../game';
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  import type { GameTrack } from '../gameTrack';
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+ import type { KartHardwareState } from '../hardware';
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+ import type { PowerUpName } from '../powerUp';
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  import type { KartShield } from './KartShield';
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  import type { KartStatus } from './KartStatus';
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@@ -19,7 +22,7 @@ export interface Kart {
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  isConnected: boolean;
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  status: KartStatus;
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  shield: KartShield;
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- // If a Kart is not assigned to a game, the default gane track should be "TEST"
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+ // If a Kart is not assigned to a game, the default game track should be "TEST"
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  gameTrackId: GameTrack['id'];
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  color: ColorName;
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  number: number;
@@ -29,4 +32,7 @@ export interface Kart {
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  * In testing Mode, the kart should be listening to the hardware status
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  */
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  isSubscribedToHardwareStatus: boolean;
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+ hardwareState?: KartHardwareState | null;
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+ currentPowerUp?: PowerUpName | null;
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+ currentDamage?: DamageEffectName | null;
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  }