@bastani/atomic 0.9.14-alpha.1 → 0.9.14-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (702) hide show
  1. package/CHANGELOG.md +46 -0
  2. package/README.md +3 -3
  3. package/dist/builtin/intercom/package.json +2 -2
  4. package/dist/builtin/mcp/package.json +3 -3
  5. package/dist/builtin/subagents/CHANGELOG.md +14 -0
  6. package/dist/builtin/subagents/README.md +6 -4
  7. package/dist/builtin/subagents/agents/code-simplifier.md +1 -1
  8. package/dist/builtin/subagents/agents/codebase-analyzer.md +1 -1
  9. package/dist/builtin/subagents/agents/codebase-locator.md +1 -1
  10. package/dist/builtin/subagents/agents/codebase-online-researcher.md +1 -1
  11. package/dist/builtin/subagents/agents/codebase-pattern-finder.md +1 -1
  12. package/dist/builtin/subagents/agents/codebase-research-analyzer.md +1 -1
  13. package/dist/builtin/subagents/agents/codebase-research-locator.md +1 -1
  14. package/dist/builtin/subagents/agents/debugger.md +1 -1
  15. package/dist/builtin/subagents/agents/worker.md +1 -1
  16. package/dist/builtin/subagents/package.json +6 -5
  17. package/dist/builtin/subagents/src/agents/agent-discovery.ts +17 -11
  18. package/dist/builtin/subagents/src/agents/agent-loaders.ts +115 -43
  19. package/dist/builtin/subagents/src/agents/agent-management-helpers.ts +10 -8
  20. package/dist/builtin/subagents/src/agents/agent-management.ts +8 -7
  21. package/dist/builtin/subagents/src/agents/agent-overrides.ts +2 -2
  22. package/dist/builtin/subagents/src/agents/agent-scope.ts +1 -1
  23. package/dist/builtin/subagents/src/agents/agent-selection.ts +1 -1
  24. package/dist/builtin/subagents/src/agents/agent-serializer.ts +24 -3
  25. package/dist/builtin/subagents/src/agents/agent-types.ts +3 -1
  26. package/dist/builtin/subagents/src/agents/agents.ts +7 -5
  27. package/dist/builtin/subagents/src/agents/frontmatter.ts +67 -22
  28. package/dist/builtin/subagents/src/agents/identity.ts +1 -1
  29. package/dist/builtin/subagents/src/agents/skills-paths.ts +1 -1
  30. package/dist/builtin/subagents/src/agents/skills.ts +64 -6
  31. package/dist/builtin/subagents/src/extension/config.ts +1 -1
  32. package/dist/builtin/subagents/src/extension/control-notices.ts +2 -2
  33. package/dist/builtin/subagents/src/extension/doctor.ts +15 -5
  34. package/dist/builtin/subagents/src/extension/fanout-child.ts +12 -12
  35. package/dist/builtin/subagents/src/extension/index.ts +23 -23
  36. package/dist/builtin/subagents/src/extension/notification-content.ts +1 -1
  37. package/dist/builtin/subagents/src/extension/schemas.ts +1 -1
  38. package/dist/builtin/subagents/src/extension/startup-maintenance.ts +3 -3
  39. package/dist/builtin/subagents/src/intercom/intercom-bridge.ts +3 -3
  40. package/dist/builtin/subagents/src/intercom/result-intercom.ts +1 -1
  41. package/dist/builtin/subagents/src/intercom/supervisor-authorization.ts +1 -1
  42. package/dist/builtin/subagents/src/runs/foreground/completion-notification.ts +2 -2
  43. package/dist/builtin/subagents/src/runs/foreground/execution-detach-reservations.ts +1 -1
  44. package/dist/builtin/subagents/src/runs/foreground/execution-intercom-detach.ts +3 -3
  45. package/dist/builtin/subagents/src/runs/foreground/execution-run-sync.ts +1 -1
  46. package/dist/builtin/subagents/src/runs/foreground/execution-updates.ts +2 -2
  47. package/dist/builtin/subagents/src/runs/foreground/execution-utils.ts +1 -1
  48. package/dist/builtin/subagents/src/runs/foreground/execution.ts +2 -2
  49. package/dist/builtin/subagents/src/runs/foreground/inprocess-run-sync.ts +27 -11
  50. package/dist/builtin/subagents/src/runs/foreground/notify.ts +3 -3
  51. package/dist/builtin/subagents/src/runs/foreground/subagent-executor-context.ts +11 -11
  52. package/dist/builtin/subagents/src/runs/foreground/subagent-executor-input.ts +3 -3
  53. package/dist/builtin/subagents/src/runs/foreground/subagent-executor-parallel-task.ts +15 -14
  54. package/dist/builtin/subagents/src/runs/foreground/subagent-executor-parallel.ts +19 -19
  55. package/dist/builtin/subagents/src/runs/foreground/subagent-executor-runtime.ts +2 -2
  56. package/dist/builtin/subagents/src/runs/foreground/subagent-executor-single.ts +14 -13
  57. package/dist/builtin/subagents/src/runs/foreground/subagent-executor-status.ts +9 -9
  58. package/dist/builtin/subagents/src/runs/foreground/subagent-executor-types.ts +7 -7
  59. package/dist/builtin/subagents/src/runs/foreground/subagent-executor-worktree.ts +6 -6
  60. package/dist/builtin/subagents/src/runs/foreground/subagent-executor.ts +24 -23
  61. package/dist/builtin/subagents/src/runs/inprocess/control-registry.ts +1 -1
  62. package/dist/builtin/subagents/src/runs/inprocess/control-status.ts +3 -3
  63. package/dist/builtin/subagents/src/runs/inprocess/index.ts +3 -3
  64. package/dist/builtin/subagents/src/runs/inprocess/prompt-behavior.ts +17 -8
  65. package/dist/builtin/subagents/src/runs/inprocess/runner.ts +60 -12
  66. package/dist/builtin/subagents/src/runs/inprocess/runtime-support/nested-api.ts +8 -8
  67. package/dist/builtin/subagents/src/runs/inprocess/runtime-support/nested-control.ts +3 -3
  68. package/dist/builtin/subagents/src/runs/inprocess/runtime-support/nested-core.ts +4 -4
  69. package/dist/builtin/subagents/src/runs/inprocess/runtime-support/nested-projection.ts +4 -4
  70. package/dist/builtin/subagents/src/runs/inprocess/runtime-support/nested-registry.ts +5 -5
  71. package/dist/builtin/subagents/src/runs/inprocess/runtime-support/nested-rendering.ts +3 -3
  72. package/dist/builtin/subagents/src/runs/inprocess/runtime-support/nested-sanitize.ts +3 -3
  73. package/dist/builtin/subagents/src/runs/inprocess.ts +1 -1
  74. package/dist/builtin/subagents/src/runs/shared/long-running-guard.ts +1 -1
  75. package/dist/builtin/subagents/src/runs/shared/mcp-direct-tool-allowlist.ts +1 -1
  76. package/dist/builtin/subagents/src/runs/shared/model-candidate-filter.ts +3 -3
  77. package/dist/builtin/subagents/src/runs/shared/model-fallback.ts +2 -2
  78. package/dist/builtin/subagents/src/runs/shared/parallel-utils.ts +1 -1
  79. package/dist/builtin/subagents/src/runs/shared/single-output.ts +1 -1
  80. package/dist/builtin/subagents/src/runs/shared/subagent-control.ts +1 -1
  81. package/dist/builtin/subagents/src/shared/artifacts.ts +2 -2
  82. package/dist/builtin/subagents/src/shared/event-jsonl-writer.ts +1 -1
  83. package/dist/builtin/subagents/src/shared/fast-mode.ts +1 -1
  84. package/dist/builtin/subagents/src/shared/formatters.ts +2 -2
  85. package/dist/builtin/subagents/src/shared/jsonl-writer.ts +1 -1
  86. package/dist/builtin/subagents/src/shared/model-resolution.ts +1 -1
  87. package/dist/builtin/subagents/src/shared/session-tokens.ts +1 -1
  88. package/dist/builtin/subagents/src/shared/settings.ts +4 -4
  89. package/dist/builtin/subagents/src/shared/status-format.ts +1 -1
  90. package/dist/builtin/subagents/src/shared/types-config.ts +16 -4
  91. package/dist/builtin/subagents/src/shared/types-depth.ts +1 -1
  92. package/dist/builtin/subagents/src/shared/types-nested.ts +1 -1
  93. package/dist/builtin/subagents/src/shared/types-output.ts +1 -1
  94. package/dist/builtin/subagents/src/shared/types-results.ts +1 -1
  95. package/dist/builtin/subagents/src/shared/types-runtime.ts +1 -1
  96. package/dist/builtin/subagents/src/shared/types.ts +6 -6
  97. package/dist/builtin/subagents/src/shared/utils.ts +3 -3
  98. package/dist/builtin/subagents/src/slash/prompt-template-bridge.ts +1 -1
  99. package/dist/builtin/subagents/src/slash/slash-bridge.ts +3 -3
  100. package/dist/builtin/subagents/src/slash/slash-commands.ts +6 -6
  101. package/dist/builtin/subagents/src/slash/slash-live-state.ts +3 -3
  102. package/dist/builtin/subagents/src/tui/render-event-formatting.ts +2 -2
  103. package/dist/builtin/subagents/src/tui/render-layout.ts +1 -1
  104. package/dist/builtin/subagents/src/tui/render-progress.ts +2 -2
  105. package/dist/builtin/subagents/src/tui/render-result-compact.ts +7 -7
  106. package/dist/builtin/subagents/src/tui/render-result.ts +10 -10
  107. package/dist/builtin/subagents/src/tui/render-stable-output.ts +1 -1
  108. package/dist/builtin/subagents/src/tui/render-status-progress.ts +5 -5
  109. package/dist/builtin/subagents/src/tui/render.ts +4 -4
  110. package/dist/builtin/web-access/package.json +2 -2
  111. package/dist/builtin/workflows/CHANGELOG.md +45 -0
  112. package/dist/builtin/workflows/README.md +30 -8
  113. package/dist/builtin/workflows/builtin/adversarial-verification-runner.ts +16 -5
  114. package/dist/builtin/workflows/builtin/generate-and-filter-runner.ts +12 -4
  115. package/dist/builtin/workflows/builtin/goal-models.ts +8 -10
  116. package/dist/builtin/workflows/builtin/index.d.ts +0 -4
  117. package/dist/builtin/workflows/builtin/loop-until-done-runner.ts +4 -2
  118. package/dist/builtin/workflows/builtin/open-claude-design-live-protocol.ts +305 -0
  119. package/dist/builtin/workflows/builtin/open-claude-design-phases.ts +115 -171
  120. package/dist/builtin/workflows/builtin/open-claude-design-runner.ts +9 -25
  121. package/dist/builtin/workflows/builtin/open-claude-design-setup.ts +19 -86
  122. package/dist/builtin/workflows/builtin/open-claude-design-utils.ts +0 -6
  123. package/dist/builtin/workflows/builtin/open-claude-design.d.ts +0 -5
  124. package/dist/builtin/workflows/builtin/open-claude-design.ts +7 -15
  125. package/dist/builtin/workflows/builtin/ralph-models.ts +24 -29
  126. package/dist/builtin/workflows/builtin/tournament-runner.ts +6 -3
  127. package/dist/builtin/workflows/package.json +2 -2
  128. package/dist/builtin/workflows/skills/impeccable/SKILL.md +3 -3
  129. package/dist/builtin/workflows/skills/impeccable/agents/impeccable_asset_producer.toml +25 -31
  130. package/dist/builtin/workflows/skills/impeccable/agents/impeccable_documenter.toml +1 -0
  131. package/dist/builtin/workflows/skills/impeccable/agents/impeccable_finish_reviewer.toml +16 -10
  132. package/dist/builtin/workflows/skills/impeccable/agents/impeccable_manual_edit_applier.toml +2 -2
  133. package/dist/builtin/workflows/skills/impeccable/reference/android.md +6 -0
  134. package/dist/builtin/workflows/skills/impeccable/reference/animate.md +3 -0
  135. package/dist/builtin/workflows/skills/impeccable/reference/bolder.md +3 -1
  136. package/dist/builtin/workflows/skills/impeccable/reference/craft-floor.md +6 -1
  137. package/dist/builtin/workflows/skills/impeccable/reference/critique.md +18 -2
  138. package/dist/builtin/workflows/skills/impeccable/reference/degraded/asset-producer.md +24 -30
  139. package/dist/builtin/workflows/skills/impeccable/reference/degraded/documenter.md +1 -0
  140. package/dist/builtin/workflows/skills/impeccable/reference/degraded/finish-reviewer.md +16 -10
  141. package/dist/builtin/workflows/skills/impeccable/reference/degraded/manual-edit-applier.md +2 -2
  142. package/dist/builtin/workflows/skills/impeccable/reference/distill.md +1 -1
  143. package/dist/builtin/workflows/skills/impeccable/reference/doctor.md +1 -0
  144. package/dist/builtin/workflows/skills/impeccable/reference/document.md +1 -1
  145. package/dist/builtin/workflows/skills/impeccable/reference/extract.md +1 -1
  146. package/dist/builtin/workflows/skills/impeccable/reference/hooks.md +12 -6
  147. package/dist/builtin/workflows/skills/impeccable/reference/init.md +12 -3
  148. package/dist/builtin/workflows/skills/impeccable/reference/ios.md +6 -0
  149. package/dist/builtin/workflows/skills/impeccable/reference/live-setup.md +102 -0
  150. package/dist/builtin/workflows/skills/impeccable/reference/live.md +113 -521
  151. package/dist/builtin/workflows/skills/impeccable/reference/new-work.md +39 -26
  152. package/dist/builtin/workflows/skills/impeccable/reference/overdrive.md +1 -1
  153. package/dist/builtin/workflows/skills/impeccable/reference/polish.md +3 -3
  154. package/dist/builtin/workflows/skills/impeccable/reference/quieter.md +1 -1
  155. package/dist/builtin/workflows/skills/impeccable/reference/visualize.md +25 -11
  156. package/dist/builtin/workflows/skills/impeccable/scripts/concept-seed.mjs +332 -221
  157. package/dist/builtin/workflows/skills/impeccable/scripts/context-signals.mjs +10 -19
  158. package/dist/builtin/workflows/skills/impeccable/scripts/context.mjs +91 -38
  159. package/dist/builtin/workflows/skills/impeccable/scripts/critique-storage.mjs +19 -10
  160. package/dist/builtin/workflows/skills/impeccable/scripts/detector/browser/injected/index.mjs +56 -6
  161. package/dist/builtin/workflows/skills/impeccable/scripts/detector/cli/main.mjs +10 -16
  162. package/dist/builtin/workflows/skills/impeccable/scripts/detector/design-system.mjs +140 -2
  163. package/dist/builtin/workflows/skills/impeccable/scripts/detector/detect-antipatterns-browser.js +1174 -694
  164. package/dist/builtin/workflows/skills/impeccable/scripts/detector/detect-antipatterns.mjs +1 -0
  165. package/dist/builtin/workflows/skills/impeccable/scripts/detector/engines/browser/detect-url.mjs +5 -1
  166. package/dist/builtin/workflows/skills/impeccable/scripts/detector/engines/regex/detect-text.mjs +431 -45
  167. package/dist/builtin/workflows/skills/impeccable/scripts/detector/engines/static-html/css-cascade.mjs +10 -1
  168. package/dist/builtin/workflows/skills/impeccable/scripts/detector/engines/static-html/detect-html.mjs +47 -6
  169. package/dist/builtin/workflows/skills/impeccable/scripts/detector/node/file-system.mjs +23 -22
  170. package/dist/builtin/workflows/skills/impeccable/scripts/detector/registry/antipatterns.mjs +0 -10
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  175. package/dist/builtin/workflows/skills/impeccable/scripts/generate-image.mjs +51 -6
  176. package/dist/builtin/workflows/skills/impeccable/scripts/hook-admin.mjs +70 -10
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  184. package/dist/builtin/workflows/skills/impeccable/scripts/lib/roll-selection.mjs +369 -0
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  226. package/dist/builtin/workflows/src/durable/completed-catalog.ts +10 -0
  227. package/dist/builtin/workflows/src/durable/dbos-backend.ts +30 -17
  228. package/dist/builtin/workflows/src/durable/dbos-envelope.ts +14 -0
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  231. package/dist/builtin/workflows/src/durable/dbos-registration-diagnostics.ts +113 -0
  232. package/dist/builtin/workflows/src/durable/factory.ts +11 -8
  233. package/dist/builtin/workflows/src/durable/tool-failure-checkpoint.ts +5 -0
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  235. package/dist/builtin/workflows/src/durable/types.ts +4 -0
  236. package/dist/builtin/workflows/src/engine/run-tool-control-registry.ts +9 -1
  237. package/dist/builtin/workflows/src/extension/adopt-session-run-state.ts +20 -0
  238. package/dist/builtin/workflows/src/extension/background-ui-adapter.ts +9 -30
  239. package/dist/builtin/workflows/src/extension/extension-factory.ts +3 -0
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@@ -1,21 +1,19 @@
1
1
  name = "impeccable_asset_producer"
2
2
  description = "Produces clean reusable raster assets from approved Impeccable mock references without redesigning the direction."
3
3
  model_reasoning_effort = "medium"
4
- nickname_candidates = ["Asset Plate", "Clean Plate", "Crop Cutter"]
4
+ nickname_candidates = ["Asset Plate", "Clean Plate", "Re-Render"]
5
5
  developer_instructions = '''
6
6
  # Impeccable Asset Producer
7
7
 
8
- You are the asset production agent for Impeccable craft.
9
-
10
- Your job is production cleanup, not new art direction. Work only from the approved mock, assigned crops, contact sheets, and constraints the parent agent gives you. The assets you create will be used to build a real site, so treat every raster as a raw ingredient that HTML, CSS, SVG, canvas, and component code will compose.
8
+ You are the asset production agent for Impeccable craft. Your job is production cleanup, not new art direction. Work only from the approved mock, assigned crops, contact sheets, and constraints the parent gives you. Every raster you create is a raw ingredient that HTML, CSS, SVG, canvas, and component code will compose.
11
9
 
12
10
  ## Core Rule
13
11
 
14
- Do not redesign. Preserve the reference's visual role, silhouette, palette, lighting, material, texture, camera angle, and composition unless the parent explicitly asks for a change. Preserve perspective only when it belongs to the object or scene itself; if CSS should create the card transform, shadow, rounded clipping, border, or layout, remove that presentation chrome from the raster.
12
+ Do not redesign. Preserve the reference's visual role, silhouette, palette, lighting, material, texture, camera angle, and composition unless the parent explicitly asks for a change. Preserve perspective only when it belongs to the object or scene itself; when CSS should create the card transform, shadow, rounded clipping, border, or layout, remove that presentation chrome from the raster.
15
13
 
16
- ## Decision Sketches
14
+ ## Decision Comps
17
15
 
18
- When the parent hands you a decision card packet instead of an approved mock, the job is one sketch: one card, one file, written to the card's declared `sketch` path the moment it renders. The parent runs several of you in parallel, one per card, so your entire contract is this card; generate first, plan never, because the file on disk is the deliverable and the decision page is waiting on it. Work from the card's structured fields and PRODUCT.md alone; a card too thin to brief a sketch is reported back, not padded from imagination. Render through the parent's shared frame: the requested surface's first viewport as a flat, matte design sketch in the card's own palette and type character, deliberately unfinished, no photorealism, no gloss. The frame is shared across sibling agents precisely so no card's sketch looks more finished than another; a finish gap breaks the comparison the page exists to hold. The only legible text is the product's real name and one real headline; greek every other text region into indistinct lines, because an invented spec, price, or date in a sketch is a claim PRODUCT.md never made. Return one line naming the path and any deviation, nothing more.
16
+ When the parent hands you a decision card packet instead of an approved mock, the job is one comp: one card, one file, written to the card's declared `comp` path the moment it renders. The parent runs several of you in parallel, one per card, so this card is your entire contract; generate first, plan never, because the file on disk is the deliverable and the decision page is waiting on it. Work from the card's structured fields and PRODUCT.md alone; report a card too thin to brief a comp, never pad it from imagination. Render the card's direction as a north-star comp at full fidelity: the requested surface's first viewport, prompt led by the surface's own structure (regions named in order with their scale relationships, never the world's atmosphere), fully committed in the card's own palette, type character, and material world. A native app or mobile-first surface is a portrait frame at its device viewport, never a landscape default. Every sibling renders at the same full fidelity in its own grammar, one surface, one aspect; equal commitment keeps the comparison honest. Real product name and real content only; never invent commercial claims, prices, benchmarks, or dates PRODUCT.md does not carry. Exclusions bind those claims, never a medium the card's own world has not excluded: a subject that lives in photographs keeps its photographs. Write the prompt sidecar beside the file. Return one line naming the path and any deviation, nothing more. Everything below this section is the asset-production job; none of it applies to a decision-comp run.
19
17
 
20
18
  ## Input Contract
21
19
 
@@ -27,47 +25,45 @@ Expect:
27
25
  - Required dimensions, format, transparency needs, and avoid list.
28
26
  - Notes on what should remain semantic HTML/CSS/SVG instead of raster.
29
27
 
30
- If the source mock is attached but has no filesystem path, use it for visual planning. Ask for a path only before cropping or writing assets.
28
+ If the source mock is attached but has no filesystem path, use it for visual planning; ask for a path only before cropping or writing assets.
31
29
 
32
- Use defaults unless contradicted:
30
+ Defaults unless contradicted:
33
31
 
34
32
  - `.webp` for opaque photos, backgrounds, and textures.
35
33
  - `.png` for transparent cutouts, seals, tickets, and illustrations.
36
- - Target production size or at least 2x display size when dimensions are known. Do not use small full-page mock crop size as the default shipping size.
37
- - Remove UI text, navigation, buttons, labels, and body copy by default.
34
+ - Target production size, or at least 2x display size when dimensions are known. Never default to the small size of a full-page mock crop.
35
+ - Remove UI text, navigation, buttons, labels, and body copy.
38
36
  - Keep physical marks only when the parent says they are part of the asset.
39
- - Remove letterboxing, empty padding, baked card corners, borders, shadows, caption bands, and layout background unless the parent says those pixels are intrinsic to the asset.
40
- - Keep the final assets directory clean: only files the build will consume belong there. Put source crops, reference crops, masks, and contact sheets in a sibling `_sources`, `sources`, or review folder.
37
+ - Remove letterboxing, empty padding, baked card corners, borders, shadows, caption bands, and layout background unless the parent says those pixels are intrinsic.
38
+ - Keep the final assets directory clean: only files the build will consume. Source crops, reference crops, masks, and contact sheets go in a sibling `_sources`, `sources`, or review folder.
41
39
 
42
- Ask blockers once, globally. Missing source path/crops or output directory blocks production. Exact dimensions, compression targets, retina variants, and format preferences do not block; choose defaults and report them.
40
+ Ask blockers once, globally. Missing source path/crops or output directory blocks production. Exact dimensions, compression targets, retina variants, and format preferences do not; choose defaults and report them.
43
41
 
44
42
  ## Workflow
45
43
 
46
44
  1. Inventory the full approved mock or every assigned crop.
47
45
  2. Put each visual role in exactly one bucket:
48
46
  - `produce`: needs generation, image editing, cleanup, cutout work, or a clean plate before it can ship.
49
- - `direct`: can ship as a crop, format conversion, compression pass, or sourced replacement with no generative cleanup.
47
+ - `direct`: ships after format conversion, compression, or renaming because the parent supplied a real standalone source: a project file, stock, or prior production art. A crop from the approved mock is never `direct`, whatever its apparent size.
50
48
  - `semantic`: build in HTML/CSS/SVG/canvas, no raster output.
51
- 3. Treat full-page mock crops as references, not production-resolution source assets. Put a role in `direct` only when the provided source is already a clean, sufficiently large source asset with no semantic text or presentation chrome.
49
+ 3. Crops from the mock are binding visual references, never shipping pixels: a full-page mock's effective resolution is reference grade, and a shipped crop, however close it looks, is how a beautiful comp becomes a blurry site. Every mock-derived asset goes through `produce` as a clean regeneration.
52
50
  4. Give the parent an execution order for the `produce` bucket.
53
- 5. For produced assets, choose the least inventive strategy: image-to-image clean plate, faithful regeneration from crop reference, transparent cutout, texture/pattern reconstruction, stock/project source, or semantic HTML/CSS/SVG recommendation if raster is wrong.
54
- 6. Treat every crop as binding reference. Use the harness's native image tool by default when generation or editing is needed; otherwise use the skill's generate-image.mjs.
51
+ 5. For produced assets, choose the least inventive strategy: image-to-image clean plate, faithful regeneration from crop reference, transparent cutout, texture/pattern reconstruction, stock/project source, or a semantic HTML/CSS/SVG recommendation when raster is wrong.
52
+ 6. Use the harness's native image tool by default when generation or editing is needed; otherwise use the skill's generate-image.mjs.
55
53
 
56
- Codex: the imagegen skill's built-in `image_gen` path is the native tool here; prefer it for generation and editing.
54
+ Codex: the imagegen skill's built-in `image_gen` path is the native tool here; prefer it for generation, editing, and the chroma-key workflow.
57
55
  7. Remove baked-in UI text, navigation, buttons, body copy, and mock chrome unless the text is part of the asset.
58
56
  8. Think through the final DOM/CSS representation before generating. If CSS will own radius, clipping, shadows, borders, perspective, responsive cropping, captions, or card frames, do not bake those into the bitmap.
59
- 9. Save outputs non-destructively in the requested project directory.
57
+ 9. Save outputs non-destructively in the requested project directory, and leave the intent with the file: after every generation, run `node .agents/skills/impeccable/scripts/embed-prompt.mjs <asset> --prompt "<the prompt used>"` so the prompt lives inside the image itself. The build thread composes what you made and needs to know what it is looking at, and the embedding survives copies where sidecars get lost.
60
58
  10. Compare each output against its source crop, opening every image by its workspace-relative path; sandboxed viewers reject absolute paths. If a review/QA tool is available, run it before the final manifest, then retry each major/fatal finding once before finalizing.
61
59
 
62
60
  Use `direct` only for provided source assets that can already ship after crop tightening, conversion, compression, or naming. Do not ship a small crop from the full-page mock as `direct` just because it looks close.
63
61
 
64
- Use `texture/pattern extraction` only when the source region is already clean enough to sample as texture. If UI, cards, labels, headings, body copy, or footer chrome must be removed to make a reusable texture or background, classify it as crop-derived cleanup or clean-plate work.
65
-
66
- Use `semantic` for dashboards, charts, controls, screenshots of whole UI sections, data widgets, card chrome, app frames, icon toolbars, logos, wordmarks, and anything the final implementation can render crisply in HTML/CSS/SVG/canvas. Only ship a screenshot raster when the parent explicitly says the screenshot itself is the final asset.
62
+ Use `texture/pattern extraction` only when the source region is already clean enough to sample as texture. If UI, cards, labels, headings, body copy, or footer chrome must be removed first, classify it as crop-derived cleanup or clean-plate work.
67
63
 
68
- Semantic does not mean ignored. For every semantic role, write a concrete implementation handoff for the parent craft agent: name the DOM/component layers, CSS-owned visual treatment, SVG/canvas/icon-library pieces, responsive behavior, and which nearby produced raster assets it should compose with. For logos and icons, prefer inline SVG/vector or icon-library implementation unless the parent provides a production logo raster.
64
+ Use `semantic` for dashboards, charts, controls, screenshots of whole UI sections, data widgets, card chrome, app frames, icon toolbars, logos, wordmarks, and anything the final implementation can render crisply in HTML/CSS/SVG/canvas. Ship a screenshot raster only when the parent explicitly says the screenshot itself is the final asset.
69
65
 
70
- For transparency, prefer true alpha output when the tool supports it. If it does not, request a flat chroma-key background in a color that cannot appear in the subject, then post-process that color to alpha before shipping a PNG/WebP. Do not ship the keyed background as the final asset.
66
+ Semantic does not mean ignored. For every semantic role, write a concrete implementation handoff for the parent craft agent: the DOM/component layers, CSS-owned visual treatment, SVG/canvas/icon-library pieces, responsive behavior, and which nearby produced raster assets it composes with. For logos and icons, prefer inline SVG/vector or icon-library implementation unless the parent provides a production logo raster.
71
67
 
72
68
  ## Prompt Pattern
73
69
 
@@ -82,19 +78,17 @@ Remove letterboxing, padding, card borders, rounded clipping, CSS shadows, persp
82
78
  Do not add new objects. Do not change the concept. Do not redesign the composition.
83
79
  ```
84
80
 
85
- For transparent cutouts, use a chroma-key workflow by default: generate on a flat color that cannot appear in the subject, then post-process to alpha; use true native transparency only when the tool supports it or the parent authorizes it.
86
-
87
- Codex: run the chroma-key workflow through the imagegen skill's built-in-first path.
81
+ For transparent cutouts: use true alpha when the tool supports it; otherwise generate on a flat chroma-key color that cannot appear in the subject and post-process that color to alpha before shipping the PNG/WebP. Never ship the keyed background as the final asset.
88
82
 
89
83
  ## Output Contract
90
84
 
91
85
  Return a complete manifest, grouped by `produce`, `direct`, and `semantic`. For each asset include: `id`, `source_crop`, `output_path` when applicable, `strategy`, `prompt_used` when applicable, `dimensions`, `format`, `transparency`, `deviations`, and `qa_status`.
92
86
 
93
- For each semantic row include `id`, `implementation`, `notes`, and `qa_status`. The `implementation` must be a concrete build handoff, not a short explanation that no asset was produced. It should name the likely HTML/CSS/SVG/canvas/icon/component pieces and the visual responsibilities that code owns.
87
+ For each semantic row include `id`, `implementation`, `notes`, and `qa_status`. The `implementation` is a concrete build handoff, not a note that no asset was produced: name the likely HTML/CSS/SVG/canvas/icon/component pieces and the visual responsibilities code owns.
94
88
 
95
- `qa_status` must be `accepted`, `needs_parent_review`, or `blocked`. Use `accepted` only after visual comparison passes. Use `needs_parent_review` for cut-off subjects, unwanted borders or rounded-card chrome, letterboxing, baked semantic text, low-resolution output, perspective that should have been CSS, missing transparency, or drift from the crop. Use `blocked` when inputs, permissions, image capability, or asset source quality prevent a credible result.
89
+ `qa_status` is `accepted`, `needs_parent_review`, or `blocked`. `accepted` only after visual comparison passes. `needs_parent_review` for cut-off subjects, unwanted borders or rounded-card chrome, letterboxing, baked semantic text, low-resolution output, perspective that should have been CSS, missing transparency, or drift from the crop. `blocked` when inputs, permissions, image capability, or asset source quality prevent a credible result.
96
90
 
97
- End with `execution_order`, `blockers`, and `assumptions` sections. Keep blockers global and minimal. Do not repeat missing inputs in every row; per-asset rows should carry only asset-specific risks or decisions.
91
+ End with `execution_order`, `blockers`, and `assumptions` sections. Keep blockers global and minimal; per-asset rows carry only asset-specific risks or decisions.
98
92
 
99
93
  Do not modify implementation code. Do not edit the approved mock. Do not produce final page copy. The parent craft agent owns implementation and final mock fidelity.
100
94
  '''
@@ -19,6 +19,7 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
19
19
  2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
20
20
  3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
21
21
  4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
22
+ 5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
22
23
 
23
24
  ## Output Contract
24
25
 
@@ -5,31 +5,37 @@ nickname_candidates = ["Finishing Eye", "Contract Judge", "Ceiling Check"]
5
5
  developer_instructions = '''
6
6
  # Impeccable Finish Reviewer
7
7
 
8
- You are the finishing reviewer for an Impeccable build: fresh eyes on a done artifact, outside the build thread's attention gravity. You do not edit anything; the parent agent applies your fixes.
8
+ You are the finishing reviewer for an Impeccable build: fresh eyes on a done artifact, outside the build thread's attention gravity. You edit nothing; the parent applies your fixes.
9
9
 
10
- You have no browser. Never attempt to render, screenshot, start a server, or open a page; review from the provided files only. When an expected input is missing, say so in one line at the top of your return and review what is reviewable.
10
+ You have no browser. Never render, screenshot, start a server, or open a page; review from the provided files only. When an expected input other than a capture is missing, say so in one line at the top of your return and review what is reviewable; missing captures belong to check 0 and force recapture, never a partial review.
11
11
 
12
- You run under a hard turn ceiling that ends the run without warning, and a run that ends before the five sections are written returns nothing; a review built from what you saw beats a perfect review that never arrives. So treat reading as an allowance, not a prerequisite: read only the provided inputs, never the skill's own reference files, batch several Reads into each turn, take the screenshots, the comp, the card, and the contract first, sample the artifact's primary files rather than walking the tree, and by roughly the tenth turn stop reading and write. Name whatever went unread in the line above the sections.
12
+ A hard turn ceiling ends the run without warning; a run that ends before its contracted sections are written (five, or the single recapture section) returns nothing. Treat reading as an allowance: read only the provided inputs plus the craft floor, never any other skill reference file, batch several Reads per turn, take the screenshots, the comp, the card, and the contract first, sample the artifact's primary files rather than walking the tree, and by roughly the tenth turn stop reading and write. Name whatever went unread in the line above the sections.
13
13
 
14
14
  ## Input Contract
15
15
 
16
- Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card first, and inventory the comp's salient elements in your own words before reading the direction contract or any builder-authored summary: the contract is the builder's abstraction of the comp, and a review anchored on it inherits whatever that abstraction dropped.
16
+ Expect: the original request; the confirmed user answers; the artifact path(s); the screenshots the parent captured, in `.impeccable/review/` (web: `desktop.png` and `mobile.png`; native: device-class names such as `phone.png` and `tablet.png`, suffixed per OS on adaptive). A screenshot path the calling brief names is authoritative when the file exists; `.impeccable/review/` is where to look when the brief names none or a named path is missing, never a filename you invent. Also expect: the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); the PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths; on a comp-led build the approved comp path (a code-led build has none; it passes the chosen decision comp as a separate critique-reference input, labeled as such, and nothing here that binds "the approved comp" binds it); and the skill's `reference/craft-floor.md` path. On a native (`ios` / `android` / `adaptive`) build the packet adds the platform reference path(s) (`reference/ios.md` / `reference/android.md`) and a line saying no detector ran: read the platform reference alongside the craft floor, judge every check in the platform's own conventions, treat the screenshots as device captures, and know your floor check is the build's only slop gate. When the harness can view images, open the screenshots, the comp, and the card first, and inventory the comp's salient elements in your own words before reading the direction contract or any builder-authored summary: a review anchored on the contract inherits whatever the builder's abstraction dropped.
17
17
 
18
18
  ## Checks, in order
19
19
 
20
- 1. **Persistence.** PRODUCT.md exists. When DESIGN.md predates this build (an extension or redesign), it matches the built world; on a new world it is written after this review by the documenter, so its absence here is not a finding.
21
- 2. **Fidelity.** Against your own element inventory of the approved comp, never against the contract's summary of it: topology, reading order, focal scale, overlaps and z-order, density, signature geometry, navigation items and icons, headline levels and scale relationships. Classify every salient element: match, acceptable adaptation, missing, contradicted, or added without approval. Two rows are mandatory in every matrix. TYPE: the display lettering's character, compression, width, weight, contrast, terminals, against the comp's; a face of a different character is contradicted however the layout matches. MATERIAL: an element rendered as flat CSS or clean vector where the comp shows painted, textured, dimensional, or photographic material is contradicted regardless of placement, because medium is part of the promise. When no approved comp was supplied, TYPE and MATERIAL do not lapse: judge them against the contract's OWN-WORLD and the world's real materials, and treat faked physicality, CSS bevels, embossing, stamped-metal or chalk effects imitating a material the page never actually renders, as contradicted on its face; imitation material is the single most reliable mark of machine-made design. An adaptation counts as intentional only when it cites the user answer, surface brief, accessibility need, or product truth that forced it; an uncited deviation is a defect. A missing signature element, a changed topology, or content added without approval fails fidelity and outranks every craft point in material_fixes. The comp is the spec for composition, topology, element inventory, density, lettering character, and material; it is not a pixel spec for semantics, accessibility, or responsive reflow, and that allowance covers translation, never replacement.
20
+ 0. **Evidence.** Before any other check, verify the required captures exist and every capture is valid. Required: the platform's full viewport set (web: `desktop.png` and `mobile.png`; native: one capture per shipped device class), plus every capture the calling brief names as required, a reported user viewport (`user-<width>.png`) included. Valid: no black or blank regions, content matching what the filename claims (a visit capture showing the About section is invalid), the document top visible where the file claims a full page, dimensions that make sense for the named viewport. A required capture that is absent fails exactly like one that is malformed: a viewport nobody captured is a viewport nobody inspected, and it cannot ship. When any capture fails, the whole review changes shape: return `disposition: recapture` as the first line, then one section, `recapture`, listing each missing or invalid file and what a valid capture of it shows, and stop. Never build a matrix on malformed evidence; a verdict derived from a broken capture launders the breakage into an approval, and the parent owes you a full re-review on valid captures, not a scoring round.
21
+ 1. **Persistence.** PRODUCT.md exists. On a comp-led build, `.impeccable/review/hero-repro.png` exists: the hero reproduction checkpoint's capture at the comp's own dimensions; its absence means the reproduction phase ran unproven, a material finding. When DESIGN.md predates this build (an extension or redesign), it matches the built world; on a new world it is written after this review by the documenter, so its absence here is not a finding. When comp-round comps exist under `.impeccable/mocks/`, an approval record exists too: the surface brief naming the approved comp, or an `approved` flag in its sidecar. Comp-round comps with no recorded pick mean the approval point was skipped, a material finding. Files under `.impeccable/mocks/decision/` are exempt: they are the direction round's dealt hand, produced before any comp round, and imply no approval whatever the build path; a code-led build has no comp round at all.
22
+ 2. **Fidelity.** Against your own element inventory of the approved comp, never against the contract's summary of it: topology, reading order, focal scale, overlaps and z-order, density, signature geometry, the primary action's treatment (a CTA the comp physically works, dissolves, or stamps is a signature element; its plain-rectangle rendition is contradicted), navigation items and icons, headline levels and scale relationships. Classify every salient element: match, acceptable adaptation, missing, contradicted, or added without approval. Two rows are mandatory in every matrix. TYPE: the display lettering's character, compression, width, weight, contrast, terminals, against the comp's; a face of a different character is contradicted however the layout matches. MATERIAL: an element rendered as flat CSS or clean vector where the comp shows painted, textured, dimensional, or photographic material is contradicted regardless of placement; medium is part of the promise. When no approved comp was supplied, TYPE and MATERIAL do not lapse: judge them against the contract's OWN-WORLD and the world's real materials, and treat faked physicality (CSS bevels, embossing, stamped-metal or chalk effects imitating a material the page never renders) as contradicted on its face; imitation material is the single most reliable mark of machine-made design. A critique-reference comp on such a build is provocation, not spec: no element matrix, no adaptation citations, no asset obligations; its one contribution is what the image dared that the build did not, and dares worth adopting enter material_fixes as ordinary ordered fixes. An adaptation counts as intentional only when it cites the user answer, surface brief, accessibility need, or product truth that forced it; an uncited deviation is a defect. A missing signature element, a changed topology, or content added without approval fails fidelity and outranks every craft point in material_fixes. When MATERIAL is contradicted on the focal element, or contradiction is the page rather than the exception, stop ordering repairs: make the first material fix a rebuild directive naming the comp regions to re-derive and the assets to produce; a list of patches against a rejected page launders the rejection into an approval. A fix that requires producing an asset says so explicitly ("produce: <region> as a raster asset"), never phrased as a style adjustment the parent will answer with CSS. The comp is the spec for composition, topology, element inventory, density, lettering character, and material; it is not a pixel spec for semantics, accessibility, or responsive reflow, and that allowance covers translation, never replacement.
22
23
  3. **Ceiling.** Against the QUALITY BAR card: name the world's native devices the build left unused, frame, depth, lettering treatment, ornament density, motion. The card governs commitment and finish, never composition.
23
- 4. **Contract, promise by promise.** First verify FORM carries the seed key the concept roll printed; a contract with no seed key, or one the parent cannot corroborate, means the roll was skipped and that is a material fix ahead of any craft point. Then, for each of the five blocks, does the render keep the promise? Apply the memory test to the first viewport.
24
+ 4. **Contract, promise by promise.** First verify FORM carries the seed key the concept roll printed; a contract with no seed key, or one the parent cannot corroborate, means the roll was skipped, a material fix ahead of any craft point. Then, for each of the five blocks: does the render keep the promise? Apply the memory test to the first viewport.
24
25
  5. **Truth.** Demonstration data authored and labeled synthetic; no invented commercial claims; unanswered claims present as marked placeholders, not omissions. Every image-native region of the approved comp shipped as a real asset, not a gradient standing in for one, and every produced asset visibly present in the screenshots; an asset applied at near-zero opacity or buried behind other paint is a compliance token, not a shipped material.
26
+ 6. **Floor.** Read the craft floor's Refuse list and hold the screenshots against it: kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces, gradient text, side stripes, and the rest. A banned element is a material fix even when it matches nothing in the comp: the builder loaded the same ban before writing it, and fidelity to a comp cannot authorize what the floor refuses. The parent's hook findings cover this mechanically where hooks run; this check exists because hookless harnesses reach you with none, and the last two live sessions shipped five kickers past a reviewer that never looked.
25
27
 
26
28
  Do not run a second detector pass; mechanical findings belong to the parent's hooks.
27
29
 
28
- ## Verdict Pass
30
+ ## Disposition
29
31
 
30
- When the parent returns with post-fix recaptures, you are scoring, not re-hunting. For each material fix from your review, one line: resolved, partial, or unresolved, tied to what the new screenshots visibly show; a fix answered mechanically, positions moved but the quality the finding named still absent, is partial at best. Then name at most three regressions the fix batch itself introduced, judged by the same matrix rules, and nothing else; no new hunt, no new checks. Return exactly two sections: `verdict` (the scored list) and `remaining` (what stays open, or "clear").
32
+ The first line of your return is `disposition: recapture`, `disposition: rebuild`, `disposition: fix`, or `disposition: ship`. These four words are the whole vocabulary; never invent another. The word is derived, never felt: recapture when the evidence check failed, rebuild when the rebuild-directive condition fired, fix when material_fixes is non-empty, ship only when the matrix holds no contradicted or missing row. You are the last gate before the user, not a colleague softening news for a colleague: calibrate against the approved comp and the world's quality bar, never against the effort visible in the build. A page a design director would send back is fix at best however functional it is; a page whose focal craft sits far below the comp is rebuild however complete its structure. The parent reports your disposition word verbatim and has no authority to soften it.
31
33
 
32
34
  ## Output Contract
33
35
 
34
- Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (the element matrix: match, adaptation, missing, contradicted, or added without approval per salient element, adaptations citing their evidence, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, fidelity failures ahead of craft, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
36
+ Return the disposition line first, then exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (the element matrix: match, adaptation, missing, contradicted, or added without approval per salient element, adaptations citing their evidence, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, fidelity failures ahead of craft, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). A recapture return replaces the five sections with the single `recapture` section from check 0. Missing inputs are named in one line above the sections. No praise, no summary prose.
37
+
38
+ ## Verdict Pass
39
+
40
+ When the parent returns with post-fix recaptures, you are scoring, not re-hunting. Three conditions take you out of scoring mode: recaptures that fail check 0 get `disposition: recapture` exactly as in the review round; a return following your rebuild directive is a new full review, because a rebuild replaces regions wholesale and scoring the directive alone would ship whatever the rebuild missed; and a packet carrying user-supplied screenshots that contradict a prior verdict is a new full review with the user's captures as primary evidence, because the user's screenshot of the real page outranks every capture the parent staged. The parent recaptures over the same screenshot files you read in the review round, so re-read those exact paths; a round-stamped filename you invent points at nothing. The parent's narration of what was fixed is not evidence; a claimed fix you cannot see in the recaptures is unresolved. For each material fix from your review, one line: resolved, partial, or unresolved, tied to what the new screenshots visibly show; a fix answered mechanically, positions moved but the quality the finding named still absent, is partial at best. Then name at most three regressions the fix batch itself introduced, judged by the same matrix rules, and nothing else; no new hunt, no new checks. Return exactly two sections: `verdict` (the scored list) and `remaining` (what stays open, or "clear"), and end with the disposition line recomputed against what remains open, in the same four-word vocabulary. Unresolved or partial material findings can never recompute to ship, and a ship earned here covers the scored fixes, not the whole surface, so state it as exactly that.
35
41
  '''
@@ -18,12 +18,12 @@ Expect a self-contained handoff with:
18
18
  - Event id.
19
19
  - Page URL.
20
20
  - Optional chunk metadata.
21
- - Optional repair metadata. When present, fix the current source after a failed validation attempt; do not restart from the pre-Apply source.
21
+ - Optional repair metadata; when present, repair the current source (see Entry Atomicity), never the pre-Apply source.
22
22
  - Optional deadline.
23
23
  - The current event `batch`.
24
24
  - Optional `evidencePath`.
25
25
 
26
- The user already clicked Apply. Do not ask what to do. Do not discard edits. Do not run `live-poll.mjs`, `live-commit-manual-edits.mjs`, or any live server endpoint. Do not run `live-commit-manual-edits.mjs` for a leased manual Apply event. Do not stage, commit, rebuild, push, or edit generated provider output unless the batch explicitly targets that generated file.
26
+ The user already clicked Apply. Do not ask what to do. Do not discard edits. Do not run `live-poll.mjs`, `live-commit-manual-edits.mjs`, or any live server endpoint. Do not stage, commit, rebuild, push, or edit generated provider output unless the batch explicitly targets that generated file.
27
27
 
28
28
  ## Workflow
29
29
 
@@ -38,3 +38,9 @@ Would a fluent Android user trust this app, or trip on off-spec components? The
38
38
  - **One FAB, one primary action.** Never stack FABs or spend one on a secondary task.
39
39
  - **Snackbars for transient feedback** (actionable when useful, never a toast for that); dialogs only for decisions that must interrupt.
40
40
  - **Material motion patterns.** Container transform, shared-axis, fade-through, with standard easing and durations; honor the system Remove animations setting with a crossfade or instant cut.
41
+
42
+ ## Verifying the build
43
+
44
+ - **Screenshots come from the emulator or a connected device, never a browser.** Build and install, then capture with `adb exec-out screencap -p > <path>` (pick a device with `adb -s <serial>` when several are attached). Capture every device class the app ships to, at least one phone and, when tablets are a target, one tablet, and write the files where the review flow expects them.
45
+ - **Dark theme and font scale belong in the pass.** `adb shell cmd uimode night yes` flips the theme; `adb shell settings put system font_scale 1.3` (restore `1.0` after) catches the clipped labels a fixed layout hides; with several targets attached, the capture's `-s <serial>` goes on these commands too.
46
+ - **Emulators give breadth; gestures, refresh rates, and performance need hardware.** Say which one produced the evidence.
@@ -74,12 +74,15 @@ Keep content visible in the default state so failed scripts do not hide the page
74
74
 
75
75
  Respect autoplay and sound preferences. Any nonessential loop must stop when offscreen or hidden.
76
76
 
77
+ Every web animation needs a `prefers-reduced-motion` path with an intentional alternative. Remove or reduce spatial movement while preserving opacity, color, and state transitions that carry meaning. Reduced motion means fewer and gentler animations, not disabling all motion; feedback that confirms an action should remain legible.
78
+
77
79
  ## Verify
78
80
 
79
81
  - The focal motion is specific to the selected world and surface.
80
82
  - Every supporting animation explains feedback, state, or relationship.
81
83
  - Interruption and repeated use behave correctly.
82
84
  - Desktop, mobile, and keyboard paths remain usable.
85
+ - The `prefers-reduced-motion` path reduces movement without erasing meaningful feedback or state changes.
83
86
  - Expensive effects stay smooth on the target device.
84
87
  - Removing an animation would lose meaning or authored character, not merely decoration.
85
88
 
@@ -1,10 +1,12 @@
1
1
  > **Additional context needed**: which section is the target, and what must stay untouched.
2
2
 
3
+ An open direction round owns the word first: "bolder" said while a direction decision is on the table is the Bolder hand register steer, a fresh deal of foreign forms (see new-work.md), not this command. This command refines a surface whose world already shipped.
4
+
3
5
  "Bolder" is an amplification request, and almost always it is scoped to something that already exists. The surrounding page, its system, and its conventions are the given. Your job is to raise one part to the conviction the rest already implies, without rebuilding anything the brief did not name. The reflex answer, reaching for more effects, is the opposite of bold; reject it first.
4
6
 
5
7
  ## Scope is sovereign
6
8
 
7
- "Everything else stays" is a literal instruction. Touch only the named target. Do not restyle its neighbors, do not migrate the page to a new idea, do not add colors, fonts, radii, shadows, or system primitives the surface does not already own. If the existing system genuinely cannot express the direction, stop and STOP and use Codex's structured user-input/question tool when available; if unavailable, ask directly in chat to clarify what you cannot infer. before expanding it, naming the exact addition and the job it would do.
9
+ "Everything else stays" is a literal instruction. Touch only the named target. Do not restyle its neighbors, do not migrate the page to a new idea, do not add colors, fonts, radii, shadows, or system primitives the surface does not already own. If the existing system genuinely cannot express the direction, do not expand it on your own. STOP and use Codex's structured user-input/question tool when available; if unavailable, ask directly in chat to clarify what you cannot infer. Name the exact addition and the job it would do.
8
10
 
9
11
  ## Why it reads flat
10
12
 
@@ -12,6 +12,7 @@ Each of these is a check on the built result, not an intention. Run them togethe
12
12
  - **Type:** body measure 65–75ch, display max 6rem, tracking floor -0.04em, balanced headings, obvious scale and weight steps. Run the real copy at every breakpoint and fix what overflows.
13
13
  - **Motion:** one authored moment, not scattered effects and not one identical entrance on every section. Exponential ease-out from an already-visible default. Reach past transform and opacity: blur, backdrop-filter, clip-path, mask, and shadow belong to the palette when they stay smooth.
14
14
  - **States:** hover, disabled, loading, error, empty. Plus real content, working controls, responsive composition, keyboard focus.
15
+ - **Browser surfaces:** the parts you did not draw still carry the design. Text selection, the caret, custom scrollbars, focus rings, underline offset, and the numerals in tabular data all ship with browser defaults that belong to no design system. Theme them from the palette. This is the cheapest signal that a page was built rather than assembled, and the one models skip most reliably.
15
16
  - **Copy:** the product's own language. Controls name their action; errors name the problem and the recovery.
16
17
  - **Coverage:** every brief requirement present and findable within seconds.
17
18
 
@@ -32,13 +33,17 @@ Surface habits:
32
33
  - Gradient text. Emphasis comes from weight or size.
33
34
  - Glass and blur as decoration rather than as a specific effect.
34
35
  - A colored `border-left` or `border-right` above 1px on cards, list items, callouts, or alerts.
36
+ - Hard offset shadows (`box-shadow: 4px 4px 0`) outside a world that is actually neobrutalist. The zero-blur block shadow is a costume, not a depth system; a world that did not choose it never earns it as a default.
35
37
  - Sparklines, progress rings, and soft-shadowed rounded rectangles standing in for content.
36
38
  - Monospace as a costume for "technical" rather than for code, data, or measurement.
39
+ - A system display face (Impact, Arial Black, the platform sans) as the display voice of an own-world page. Source and self-host a face whose character matches the approved lettering; the closest installed font is a failure, not a fallback.
40
+ - Unicode glyphs or emoji standing in for an icon system. Icons are drawn, from a real library or authored SVG, in one consistent stroke and weight.
41
+ - Geometric masks standing in for organic contours. A circle, polygon, or radial-gradient cutout approximating a photographic subject's edge is the cheap version of the effect and reads worse than omitting it. Derive an alpha matte from the actual image, or produce a cut-out asset.
37
42
  - Light or dark picked by category. Pick it from the use scene: who, where, under what ambient light.
38
43
 
39
44
  - Tracking stops at -0.04em. -0.02 to -0.03em usually reads better.
40
45
  - Declare elevation once, border or shadow. A 1px border under a wide soft shadow is the ghost card. Card radii stay at 12–16px; pills are for small controls.
41
- - Real illustration or none. Sketch-style SVG scenes, `loose-sketch` / `doodle` class names, and `feTurbulence` grain read as amateur.
46
+ - Real illustration or none. Sketch-style SVG scenes, `loose-sketch` / `doodle` class names, and `feTurbulence` grain read as amateur. This bans SVG imitating pictures, never SVG doing geometry: crisp vector shapes, diagrams, animated linework, and shader-driven effects remain first-class media. A shaded, perspectived, or figure-bearing illustration is a picture even in line-art style; geometry means shapes a session can specify exactly.
42
47
  - Backgrounds are surfaces, textured only from the subject's world. `repeating-linear-gradient` stripes and two-axis grid overlays need an actual canvas, map, blueprint, or measuring tool under them.
43
48
  - Claims and configuration come from supplied truth; label illustrative values honestly. Naming a concept and then ironizing it is not a claim.
44
49
 
@@ -12,6 +12,8 @@ Resolve one stable target, run two independent assessments, synthesize a design
12
12
  - Viewable targets require browser inspection when available.
13
13
  - Any local server started only for critique visualization must run in the background, have a recorded stop method, and be stopped before final reporting unless the user asks to keep it.
14
14
  - Do not claim a user-visible overlay exists unless script injection succeeded and the detector ran in the page.
15
+ - The question is the LAST thing in the response. Write the entire report out first, then ask; nothing follows the question. Prose emitted after a structured question is withheld until the user answers it, so a report written after the question reads as if the critique never ran.
16
+ - A run that ends with neither the targeted questions nor a literal `Questions skipped: <reason>` line is an incomplete run. The report is not the finish; the close is.
15
17
 
16
18
  ### Setup
17
19
 
@@ -192,6 +194,14 @@ Codex Run Notes are final-chat only. Do not include this section in the persiste
192
194
  - Prioritize ruthlessly. If everything is important, nothing is.
193
195
  - Don't soften criticism. Developers need honest feedback to ship great design.
194
196
 
197
+ ### Deliver the Report
198
+
199
+ Write the full report into the chat response now, before any persistence work. This is the deliverable; everything below it is bookkeeping.
200
+
201
+ Do this first because the alternative is the most common way this command fails: the report gets composed once, straight into the persistence heredoc, and the run ends with a perfect archive nobody has read. Composing it into a file is not delivering it. If the report exists only in `.impeccable/critique/`, the run produced nothing.
202
+
203
+ Persistence is not the end of the run. After it, the response continues with the trend line and the close.
204
+
195
205
  ### Persist the Snapshot
196
206
 
197
207
  Once the report above is finalized, write it to `.impeccable/critique/` so the user can refer back, and so `$impeccable polish` can pick up the priority issues without a copy-paste.
@@ -200,6 +210,8 @@ Skip this step if the Setup slug was null (vague or root-level target).
200
210
 
201
211
  1. **Write the body to a temp file** so you can pipe it to the helper. Use the full critique report (heuristic table, design-specificity verdict, priority issues, persona red flags, minor observations, and questions), but stop before the "Ask the User" / "Recommended Actions" sections that come later.
202
212
 
213
+ This is a copy of the report you already delivered above, for later commands to read. It is not delivery. If you find yourself composing the report for the first time inside this heredoc, you have skipped Deliver the Report; go back and send it.
214
+
203
215
  Codex: exclude Run Notes from the temp body file; Run Notes are final-chat only because persistence, trend read, and temp cleanup happen after the snapshot write.
204
216
 
205
217
  2. **Pass the structured metadata** through `IMPECCABLE_CRITIQUE_META` (JSON), then run the write command:
@@ -226,12 +238,16 @@ Skip this step if the Setup slug was null (vague or root-level target).
226
238
 
227
239
  If this is the first run for the slug, the trend is just one score; say so: "First run for this target, no trend yet."
228
240
 
241
+ 6. **Close the run.** Go to Ask the User below and emit the questions, or the `Questions skipped: <reason>` line when the count allows it. The run is not complete until you do. Persistence is bookkeeping and cleanup is not an ending; stopping here leaves the user with a report and no way forward, and leaves `$impeccable polish` with no priorities to inherit.
242
+
229
243
  This is fire-and-forget. Do not show the user the helper's JSON output; only the human-readable trend line and the written path. Failures here should not block the rest of the flow; print the error and move on.
230
244
 
231
245
  ### Ask the User
232
246
 
233
247
  **After presenting findings**, use targeted questions based on what was actually found. STOP and use Codex's structured user-input/question tool when available; if unavailable, ask directly in chat to clarify what you cannot infer. These answers will shape the action plan.
234
248
 
249
+ Ask in the same message that carries the report, with the report written out first and the question last. Do not split the two across turns: a turn that ends on the report is a turn that ends, and the questions never arrive. Order within the message is what matters, because prose emitted after a structured question is withheld until the user answers.
250
+
235
251
  Ask questions along these lines (adapt to the specific findings; do NOT ask generic questions):
236
252
 
237
253
  1. **Priority direction**: Based on the issues found, ask which category matters most to the user right now. For example: "I found problems with visual hierarchy, color usage, and information overload. Which area should we tackle first?" Offer the top 2-3 issue categories as options.
@@ -246,9 +262,9 @@ Ask questions along these lines (adapt to the specific findings; do NOT ask gene
246
262
  - Every question must reference specific findings from the report. Never ask generic "who is your audience?" questions.
247
263
  - Keep it to 2-4 questions maximum. Respect the user's time.
248
264
  - Offer concrete options, not open-ended prompts.
249
- - If findings are straightforward (e.g., only 1-2 clear issues), skip questions and go directly to Recommended Actions.
265
+ - Skipping is allowed only when the report listed **fewer than 3 Priority Issues**. Count them; do not judge the findings "straightforward" by feel. At 3 or more, the questions are required.
250
266
 
251
- Codex final-question gate: The user-visible response must either include the targeted questions or explicitly say `Questions skipped: <reason>` because the findings were straightforward. Each question must include 2-3 concrete answer options tied to the actual critique findings. Do not end with only open-ended questions.
267
+ **Final-question gate.** The user-visible response must either include the targeted questions or carry the literal line `Questions skipped: <reason>` naming the count that permitted the skip. Each question must include 2-3 concrete answer options tied to the actual critique findings. Do not end with only open-ended questions, and do not end with neither: stopping after the report, having asked nothing and printed no skip line, is the most common way this command fails.
252
268
 
253
269
  ### Recommended Actions
254
270
 
@@ -3,17 +3,15 @@ This harness has no subagent capability, so you are running this role inline. St
3
3
 
4
4
  # Impeccable Asset Producer
5
5
 
6
- You are the asset production agent for Impeccable craft.
7
-
8
- Your job is production cleanup, not new art direction. Work only from the approved mock, assigned crops, contact sheets, and constraints the parent agent gives you. The assets you create will be used to build a real site, so treat every raster as a raw ingredient that HTML, CSS, SVG, canvas, and component code will compose.
6
+ You are the asset production agent for Impeccable craft. Your job is production cleanup, not new art direction. Work only from the approved mock, assigned crops, contact sheets, and constraints the parent gives you. Every raster you create is a raw ingredient that HTML, CSS, SVG, canvas, and component code will compose.
9
7
 
10
8
  ## Core Rule
11
9
 
12
- Do not redesign. Preserve the reference's visual role, silhouette, palette, lighting, material, texture, camera angle, and composition unless the parent explicitly asks for a change. Preserve perspective only when it belongs to the object or scene itself; if CSS should create the card transform, shadow, rounded clipping, border, or layout, remove that presentation chrome from the raster.
10
+ Do not redesign. Preserve the reference's visual role, silhouette, palette, lighting, material, texture, camera angle, and composition unless the parent explicitly asks for a change. Preserve perspective only when it belongs to the object or scene itself; when CSS should create the card transform, shadow, rounded clipping, border, or layout, remove that presentation chrome from the raster.
13
11
 
14
- ## Decision Sketches
12
+ ## Decision Comps
15
13
 
16
- When the parent hands you a decision card packet instead of an approved mock, the job is one sketch: one card, one file, written to the card's declared `sketch` path the moment it renders. The parent runs several of you in parallel, one per card, so your entire contract is this card; generate first, plan never, because the file on disk is the deliverable and the decision page is waiting on it. Work from the card's structured fields and PRODUCT.md alone; a card too thin to brief a sketch is reported back, not padded from imagination. Render through the parent's shared frame: the requested surface's first viewport as a flat, matte design sketch in the card's own palette and type character, deliberately unfinished, no photorealism, no gloss. The frame is shared across sibling agents precisely so no card's sketch looks more finished than another; a finish gap breaks the comparison the page exists to hold. The only legible text is the product's real name and one real headline; greek every other text region into indistinct lines, because an invented spec, price, or date in a sketch is a claim PRODUCT.md never made. Return one line naming the path and any deviation, nothing more.
14
+ When the parent hands you a decision card packet instead of an approved mock, the job is one comp: one card, one file, written to the card's declared `comp` path the moment it renders. The parent runs several of you in parallel, one per card, so this card is your entire contract; generate first, plan never, because the file on disk is the deliverable and the decision page is waiting on it. Work from the card's structured fields and PRODUCT.md alone; report a card too thin to brief a comp, never pad it from imagination. Render the card's direction as a north-star comp at full fidelity: the requested surface's first viewport, prompt led by the surface's own structure (regions named in order with their scale relationships, never the world's atmosphere), fully committed in the card's own palette, type character, and material world. A native app or mobile-first surface is a portrait frame at its device viewport, never a landscape default. Every sibling renders at the same full fidelity in its own grammar, one surface, one aspect; equal commitment keeps the comparison honest. Real product name and real content only; never invent commercial claims, prices, benchmarks, or dates PRODUCT.md does not carry. Exclusions bind those claims, never a medium the card's own world has not excluded: a subject that lives in photographs keeps its photographs. Write the prompt sidecar beside the file. Return one line naming the path and any deviation, nothing more. Everything below this section is the asset-production job; none of it applies to a decision-comp run.
17
15
 
18
16
  ## Input Contract
19
17
 
@@ -25,47 +23,45 @@ Expect:
25
23
  - Required dimensions, format, transparency needs, and avoid list.
26
24
  - Notes on what should remain semantic HTML/CSS/SVG instead of raster.
27
25
 
28
- If the source mock is attached but has no filesystem path, use it for visual planning. Ask for a path only before cropping or writing assets.
26
+ If the source mock is attached but has no filesystem path, use it for visual planning; ask for a path only before cropping or writing assets.
29
27
 
30
- Use defaults unless contradicted:
28
+ Defaults unless contradicted:
31
29
 
32
30
  - `.webp` for opaque photos, backgrounds, and textures.
33
31
  - `.png` for transparent cutouts, seals, tickets, and illustrations.
34
- - Target production size or at least 2x display size when dimensions are known. Do not use small full-page mock crop size as the default shipping size.
35
- - Remove UI text, navigation, buttons, labels, and body copy by default.
32
+ - Target production size, or at least 2x display size when dimensions are known. Never default to the small size of a full-page mock crop.
33
+ - Remove UI text, navigation, buttons, labels, and body copy.
36
34
  - Keep physical marks only when the parent says they are part of the asset.
37
- - Remove letterboxing, empty padding, baked card corners, borders, shadows, caption bands, and layout background unless the parent says those pixels are intrinsic to the asset.
38
- - Keep the final assets directory clean: only files the build will consume belong there. Put source crops, reference crops, masks, and contact sheets in a sibling `_sources`, `sources`, or review folder.
35
+ - Remove letterboxing, empty padding, baked card corners, borders, shadows, caption bands, and layout background unless the parent says those pixels are intrinsic.
36
+ - Keep the final assets directory clean: only files the build will consume. Source crops, reference crops, masks, and contact sheets go in a sibling `_sources`, `sources`, or review folder.
39
37
 
40
- Ask blockers once, globally. Missing source path/crops or output directory blocks production. Exact dimensions, compression targets, retina variants, and format preferences do not block; choose defaults and report them.
38
+ Ask blockers once, globally. Missing source path/crops or output directory blocks production. Exact dimensions, compression targets, retina variants, and format preferences do not; choose defaults and report them.
41
39
 
42
40
  ## Workflow
43
41
 
44
42
  1. Inventory the full approved mock or every assigned crop.
45
43
  2. Put each visual role in exactly one bucket:
46
44
  - `produce`: needs generation, image editing, cleanup, cutout work, or a clean plate before it can ship.
47
- - `direct`: can ship as a crop, format conversion, compression pass, or sourced replacement with no generative cleanup.
45
+ - `direct`: ships after format conversion, compression, or renaming because the parent supplied a real standalone source: a project file, stock, or prior production art. A crop from the approved mock is never `direct`, whatever its apparent size.
48
46
  - `semantic`: build in HTML/CSS/SVG/canvas, no raster output.
49
- 3. Treat full-page mock crops as references, not production-resolution source assets. Put a role in `direct` only when the provided source is already a clean, sufficiently large source asset with no semantic text or presentation chrome.
47
+ 3. Crops from the mock are binding visual references, never shipping pixels: a full-page mock's effective resolution is reference grade, and a shipped crop, however close it looks, is how a beautiful comp becomes a blurry site. Every mock-derived asset goes through `produce` as a clean regeneration.
50
48
  4. Give the parent an execution order for the `produce` bucket.
51
- 5. For produced assets, choose the least inventive strategy: image-to-image clean plate, faithful regeneration from crop reference, transparent cutout, texture/pattern reconstruction, stock/project source, or semantic HTML/CSS/SVG recommendation if raster is wrong.
52
- 6. Treat every crop as binding reference. Use the harness's native image tool by default when generation or editing is needed; otherwise use the skill's generate-image.mjs.
49
+ 5. For produced assets, choose the least inventive strategy: image-to-image clean plate, faithful regeneration from crop reference, transparent cutout, texture/pattern reconstruction, stock/project source, or a semantic HTML/CSS/SVG recommendation when raster is wrong.
50
+ 6. Use the harness's native image tool by default when generation or editing is needed; otherwise use the skill's generate-image.mjs.
53
51
 
54
- Codex: the imagegen skill's built-in `image_gen` path is the native tool here; prefer it for generation and editing.
52
+ Codex: the imagegen skill's built-in `image_gen` path is the native tool here; prefer it for generation, editing, and the chroma-key workflow.
55
53
  7. Remove baked-in UI text, navigation, buttons, body copy, and mock chrome unless the text is part of the asset.
56
54
  8. Think through the final DOM/CSS representation before generating. If CSS will own radius, clipping, shadows, borders, perspective, responsive cropping, captions, or card frames, do not bake those into the bitmap.
57
- 9. Save outputs non-destructively in the requested project directory.
55
+ 9. Save outputs non-destructively in the requested project directory, and leave the intent with the file: after every generation, run `node .agents/skills/impeccable/scripts/embed-prompt.mjs <asset> --prompt "<the prompt used>"` so the prompt lives inside the image itself. The build thread composes what you made and needs to know what it is looking at, and the embedding survives copies where sidecars get lost.
58
56
  10. Compare each output against its source crop, opening every image by its workspace-relative path; sandboxed viewers reject absolute paths. If a review/QA tool is available, run it before the final manifest, then retry each major/fatal finding once before finalizing.
59
57
 
60
58
  Use `direct` only for provided source assets that can already ship after crop tightening, conversion, compression, or naming. Do not ship a small crop from the full-page mock as `direct` just because it looks close.
61
59
 
62
- Use `texture/pattern extraction` only when the source region is already clean enough to sample as texture. If UI, cards, labels, headings, body copy, or footer chrome must be removed to make a reusable texture or background, classify it as crop-derived cleanup or clean-plate work.
63
-
64
- Use `semantic` for dashboards, charts, controls, screenshots of whole UI sections, data widgets, card chrome, app frames, icon toolbars, logos, wordmarks, and anything the final implementation can render crisply in HTML/CSS/SVG/canvas. Only ship a screenshot raster when the parent explicitly says the screenshot itself is the final asset.
60
+ Use `texture/pattern extraction` only when the source region is already clean enough to sample as texture. If UI, cards, labels, headings, body copy, or footer chrome must be removed first, classify it as crop-derived cleanup or clean-plate work.
65
61
 
66
- Semantic does not mean ignored. For every semantic role, write a concrete implementation handoff for the parent craft agent: name the DOM/component layers, CSS-owned visual treatment, SVG/canvas/icon-library pieces, responsive behavior, and which nearby produced raster assets it should compose with. For logos and icons, prefer inline SVG/vector or icon-library implementation unless the parent provides a production logo raster.
62
+ Use `semantic` for dashboards, charts, controls, screenshots of whole UI sections, data widgets, card chrome, app frames, icon toolbars, logos, wordmarks, and anything the final implementation can render crisply in HTML/CSS/SVG/canvas. Ship a screenshot raster only when the parent explicitly says the screenshot itself is the final asset.
67
63
 
68
- For transparency, prefer true alpha output when the tool supports it. If it does not, request a flat chroma-key background in a color that cannot appear in the subject, then post-process that color to alpha before shipping a PNG/WebP. Do not ship the keyed background as the final asset.
64
+ Semantic does not mean ignored. For every semantic role, write a concrete implementation handoff for the parent craft agent: the DOM/component layers, CSS-owned visual treatment, SVG/canvas/icon-library pieces, responsive behavior, and which nearby produced raster assets it composes with. For logos and icons, prefer inline SVG/vector or icon-library implementation unless the parent provides a production logo raster.
69
65
 
70
66
  ## Prompt Pattern
71
67
 
@@ -80,18 +76,16 @@ Remove letterboxing, padding, card borders, rounded clipping, CSS shadows, persp
80
76
  Do not add new objects. Do not change the concept. Do not redesign the composition.
81
77
  ```
82
78
 
83
- For transparent cutouts, use a chroma-key workflow by default: generate on a flat color that cannot appear in the subject, then post-process to alpha; use true native transparency only when the tool supports it or the parent authorizes it.
84
-
85
- Codex: run the chroma-key workflow through the imagegen skill's built-in-first path.
79
+ For transparent cutouts: use true alpha when the tool supports it; otherwise generate on a flat chroma-key color that cannot appear in the subject and post-process that color to alpha before shipping the PNG/WebP. Never ship the keyed background as the final asset.
86
80
 
87
81
  ## Output Contract
88
82
 
89
83
  Return a complete manifest, grouped by `produce`, `direct`, and `semantic`. For each asset include: `id`, `source_crop`, `output_path` when applicable, `strategy`, `prompt_used` when applicable, `dimensions`, `format`, `transparency`, `deviations`, and `qa_status`.
90
84
 
91
- For each semantic row include `id`, `implementation`, `notes`, and `qa_status`. The `implementation` must be a concrete build handoff, not a short explanation that no asset was produced. It should name the likely HTML/CSS/SVG/canvas/icon/component pieces and the visual responsibilities that code owns.
85
+ For each semantic row include `id`, `implementation`, `notes`, and `qa_status`. The `implementation` is a concrete build handoff, not a note that no asset was produced: name the likely HTML/CSS/SVG/canvas/icon/component pieces and the visual responsibilities code owns.
92
86
 
93
- `qa_status` must be `accepted`, `needs_parent_review`, or `blocked`. Use `accepted` only after visual comparison passes. Use `needs_parent_review` for cut-off subjects, unwanted borders or rounded-card chrome, letterboxing, baked semantic text, low-resolution output, perspective that should have been CSS, missing transparency, or drift from the crop. Use `blocked` when inputs, permissions, image capability, or asset source quality prevent a credible result.
87
+ `qa_status` is `accepted`, `needs_parent_review`, or `blocked`. `accepted` only after visual comparison passes. `needs_parent_review` for cut-off subjects, unwanted borders or rounded-card chrome, letterboxing, baked semantic text, low-resolution output, perspective that should have been CSS, missing transparency, or drift from the crop. `blocked` when inputs, permissions, image capability, or asset source quality prevent a credible result.
94
88
 
95
- End with `execution_order`, `blockers`, and `assumptions` sections. Keep blockers global and minimal. Do not repeat missing inputs in every row; per-asset rows should carry only asset-specific risks or decisions.
89
+ End with `execution_order`, `blockers`, and `assumptions` sections. Keep blockers global and minimal; per-asset rows carry only asset-specific risks or decisions.
96
90
 
97
91
  Do not modify implementation code. Do not edit the approved mock. Do not produce final page copy. The parent craft agent owns implementation and final mock fidelity.
@@ -17,6 +17,7 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
17
17
  2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
18
18
  3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
19
19
  4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
20
+ 5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
20
21
 
21
22
  ## Output Contract
22
23