@basmilius/sparkle 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +49 -0
- package/dist/index.d.mts +98 -0
- package/dist/index.d.mts.map +1 -0
- package/dist/index.mjs +1322 -0
- package/dist/index.mjs.map +1 -0
- package/package.json +53 -0
- package/src/canvas.ts +135 -0
- package/src/confetti/consts.ts +26 -0
- package/src/confetti/index.ts +2 -0
- package/src/confetti/simulation.ts +221 -0
- package/src/confetti/types.ts +53 -0
- package/src/distance.ts +8 -0
- package/src/fireworks/consts.ts +4 -0
- package/src/fireworks/explosion.ts +227 -0
- package/src/fireworks/firework.ts +123 -0
- package/src/fireworks/index.ts +3 -0
- package/src/fireworks/simulation.ts +493 -0
- package/src/fireworks/spark.ts +50 -0
- package/src/fireworks/types.ts +260 -0
- package/src/index.ts +4 -0
- package/src/point.ts +4 -0
- package/src/snow/consts.ts +3 -0
- package/src/snow/index.ts +2 -0
- package/src/snow/simulation.ts +301 -0
- package/src/snow/snowflake.ts +13 -0
package/dist/index.mjs
ADDED
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@@ -0,0 +1,1322 @@
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import { hexToRGB, mulberry32 } from "@basmilius/utils";
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//#region src/canvas.ts
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var LimitedFrameRateCanvas = class {
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#canvas;
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#context;
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#frameRate;
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#target;
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#current = 0;
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#delta = 0;
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#frame = 0;
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#now = 0;
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#then = 0;
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#ticks = 0;
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#isStopped = true;
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#height = 540;
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#width = 960;
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get canvas() {
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return this.#canvas;
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}
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get context() {
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return this.#context;
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}
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get delta() {
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return this.#delta;
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}
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get deltaFactor() {
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return this.#then === 0 ? 1 : this.#target / this.#delta;
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}
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get frameRate() {
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return this.#frameRate;
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}
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get isSmall() {
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return innerWidth < 991;
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}
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get isTicking() {
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return !this.#isStopped;
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}
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get ticks() {
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return this.#ticks;
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}
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get height() {
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return this.#height;
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}
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get width() {
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return this.#width;
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}
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constructor(canvas, frameRate, options = { colorSpace: "display-p3" }) {
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this.#canvas = canvas;
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this.#context = canvas.getContext("2d", options);
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this.#frameRate = frameRate;
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this.#target = 1e3 / frameRate;
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this.onVisibilityChange = this.onVisibilityChange.bind(this);
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this.onResize = this.onResize.bind(this);
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document.addEventListener("visibilitychange", this.onVisibilityChange, { passive: true });
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window.addEventListener("resize", this.onResize, { passive: true });
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}
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loop() {
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if (this.#isStopped) return;
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this.#current = Date.now();
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this.#frame = requestAnimationFrame(this.loop.bind(this));
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if (this.#then > 0 && this.#current - this.#then + 1 < this.#target) return;
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this.#now = this.#current;
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this.#delta = this.#now - this.#then;
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++this.#ticks;
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this.tick();
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this.draw();
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this.#then = this.#now;
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}
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start() {
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this.onResize();
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this.#isStopped = false;
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this.#frame = requestAnimationFrame(this.loop.bind(this));
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}
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stop() {
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this.#isStopped = true;
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cancelAnimationFrame(this.#frame);
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}
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draw() {
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throw new Error("LimitedFrameRateCanvas::draw() should be overwritten.");
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}
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tick() {
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throw new Error("LimitedFrameRateCanvas::tick() should be overwritten.");
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}
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destroy() {
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this.stop();
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document.removeEventListener("visibilitychange", this.onVisibilityChange);
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window.removeEventListener("resize", this.onResize);
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}
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onResize() {
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const { width, height } = this.#canvas.getBoundingClientRect();
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this.#height = height;
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this.#width = width;
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}
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onVisibilityChange() {
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cancelAnimationFrame(this.#frame);
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if (document.visibilityState === "visible") {
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this.#then = 0;
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this.start();
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} else {
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this.#then = 0;
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this.stop();
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}
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}
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};
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//#endregion
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//#region src/confetti/consts.ts
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const DEFAULT_CONFIG = {
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angle: 90,
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colors: [
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"#26ccff",
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"#a25afd",
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"#ff5e7e",
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"#88ff5a",
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"#fcff42",
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"#ffa62d",
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"#ff36ff"
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],
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decay: .9,
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gravity: 1,
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particles: 50,
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shapes: [
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"circle",
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"diamond",
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"ribbon",
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"square",
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"star",
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"triangle"
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],
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spread: 45,
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ticks: 200,
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startVelocity: 45,
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x: .5,
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y: .5
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};
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const MULBERRY$2 = mulberry32(13);
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//#endregion
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//#region src/confetti/simulation.ts
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const TWO_PI = Math.PI * 2;
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const SHAPE_PATHS = {
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circle: (() => {
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const path = new Path2D();
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path.ellipse(0, 0, .6, 1, 0, 0, TWO_PI);
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return path;
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})(),
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diamond: (() => {
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const path = new Path2D();
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path.moveTo(0, -1);
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path.lineTo(.6, 0);
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path.lineTo(0, 1);
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path.lineTo(-.6, 0);
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path.closePath();
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return path;
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})(),
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ribbon: (() => {
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const path = new Path2D();
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path.rect(-.2, -1, .4, 2);
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return path;
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})(),
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square: (() => {
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const path = new Path2D();
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path.rect(-.7, -.7, 1.4, 1.4);
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return path;
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})(),
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star: (() => {
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const path = new Path2D();
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for (let i = 0; i < 10; i++) {
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const r = i % 2 === 0 ? 1 : .42;
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const angle = i * Math.PI / 5 - Math.PI / 2;
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if (i === 0) path.moveTo(r * Math.cos(angle), r * Math.sin(angle));
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else path.lineTo(r * Math.cos(angle), r * Math.sin(angle));
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}
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path.closePath();
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return path;
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})(),
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triangle: (() => {
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const path = new Path2D();
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for (let i = 0; i < 3; i++) {
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const angle = i * 2 * Math.PI / 3 - Math.PI / 2;
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if (i === 0) path.moveTo(Math.cos(angle), Math.sin(angle));
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else path.lineTo(Math.cos(angle), Math.sin(angle));
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}
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path.closePath();
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return path;
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})()
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};
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var ConfettiSimulation = class extends LimitedFrameRateCanvas {
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#scale;
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#particles = [];
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constructor(canvas, config = {}) {
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super(canvas, 60, config.canvasOptions ?? { colorSpace: "display-p3" });
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this.#scale = config.scale ?? 1;
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this.canvas.style.position = "absolute";
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this.canvas.style.top = "0";
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this.canvas.style.left = "0";
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this.canvas.style.height = "100%";
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this.canvas.style.width = "100%";
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}
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fire(config) {
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this.onResize();
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this.draw();
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const resolved = {
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...DEFAULT_CONFIG,
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...config
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};
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const { angle, colors, decay, gravity, shapes, spread, startVelocity, ticks, x, y } = resolved;
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const numberOfParticles = Math.max(1, resolved.particles);
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for (let i = 0; i < numberOfParticles; i++) {
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const particle = this.#createParticle({
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angle,
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color: hexToRGB(colors[Math.floor(MULBERRY$2.next() * colors.length)]),
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decay,
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gravity: gravity * this.#scale,
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shape: shapes[Math.floor(MULBERRY$2.next() * shapes.length)],
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spread,
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startVelocity: startVelocity * this.#scale,
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ticks,
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x: this.width * x,
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y: this.height * y
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});
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this.#tickParticle(particle);
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this.#particles.push(particle);
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}
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if (!this.isTicking) this.start();
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}
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draw() {
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const { context, width, height } = this;
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context.clearRect(0, 0, width, height);
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const particles = this.#particles;
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for (let i = 0; i < particles.length; i++) {
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const p = particles[i];
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const flipCos = Math.cos(p.flipAngle);
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const size = p.size;
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context.setTransform(p.rotCos * flipCos * size, p.rotSin * flipCos * size, -p.rotSin * size, p.rotCos * size, p.x, p.y);
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context.globalAlpha = 1 - p.tick / p.totalTicks;
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context.fillStyle = p.colorStr;
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context.fill(SHAPE_PATHS[p.shape]);
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}
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context.resetTransform();
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}
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tick() {
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const particles = this.#particles;
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let alive = 0;
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const dt = this.delta > 0 && this.delta < 200 ? this.delta / (1e3 / 60) : 1;
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for (let i = 0; i < particles.length; i++) {
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const p = particles[i];
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if (p.tick < p.totalTicks) {
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this.#tickParticle(p, dt);
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particles[alive++] = p;
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}
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}
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particles.length = alive;
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if (alive === 0) this.stop();
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}
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onResize() {
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super.onResize();
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this.canvas.width = this.width;
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this.canvas.height = this.height;
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}
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#createParticle(config) {
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const launchAngle = -(config.angle * Math.PI / 180) + .5 * config.spread * Math.PI / 180 - MULBERRY$2.next() * config.spread * Math.PI / 180;
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const speed = config.startVelocity * (.5 + MULBERRY$2.next());
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const rotAngle = MULBERRY$2.next() * TWO_PI;
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return {
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colorStr: `rgb(${config.color[0]}, ${config.color[1]}, ${config.color[2]})`,
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decay: config.decay - .05 + MULBERRY$2.next() * .1,
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flipAngle: MULBERRY$2.next() * TWO_PI,
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flipSpeed: .03 + MULBERRY$2.next() * .05,
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gravity: config.gravity,
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rotAngle,
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rotCos: Math.cos(rotAngle),
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rotSin: Math.sin(rotAngle),
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rotSpeed: (MULBERRY$2.next() - .5) * .06,
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shape: config.shape,
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size: (5 + MULBERRY$2.next() * 5) * this.#scale,
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swing: MULBERRY$2.next() * TWO_PI,
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swingAmp: .5 + MULBERRY$2.next() * 1.5,
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swingSpeed: .025 + MULBERRY$2.next() * .035,
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tick: 0,
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totalTicks: config.ticks,
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vx: Math.cos(launchAngle) * speed,
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vy: Math.sin(launchAngle) * speed,
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x: config.x,
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y: config.y
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};
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}
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#tickParticle(particle, dt = 1) {
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const decayFactor = Math.pow(particle.decay, dt);
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particle.vx *= decayFactor;
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particle.vy *= decayFactor;
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particle.vy += particle.gravity * .35 * dt;
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particle.swing += particle.swingSpeed * dt;
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particle.x += (particle.vx + particle.swingAmp * Math.cos(particle.swing)) * dt;
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particle.y += particle.vy * dt;
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particle.rotAngle += particle.rotSpeed * dt;
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particle.rotCos = Math.cos(particle.rotAngle);
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particle.rotSin = Math.sin(particle.rotAngle);
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particle.flipAngle += particle.flipSpeed * dt;
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particle.tick += dt;
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}
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};
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//#endregion
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+
//#region src/fireworks/consts.ts
|
|
303
|
+
const MULBERRY$1 = mulberry32(13);
|
|
304
|
+
//#endregion
|
|
305
|
+
//#region src/fireworks/types.ts
|
|
306
|
+
const FIREWORK_VARIANTS = [
|
|
307
|
+
"peony",
|
|
308
|
+
"chrysanthemum",
|
|
309
|
+
"willow",
|
|
310
|
+
"ring",
|
|
311
|
+
"palm",
|
|
312
|
+
"crackle",
|
|
313
|
+
"crossette",
|
|
314
|
+
"saturn",
|
|
315
|
+
"dahlia",
|
|
316
|
+
"brocade",
|
|
317
|
+
"horsetail",
|
|
318
|
+
"strobe",
|
|
319
|
+
"heart",
|
|
320
|
+
"spiral",
|
|
321
|
+
"flower",
|
|
322
|
+
"concentric"
|
|
323
|
+
];
|
|
324
|
+
const EXPLOSION_CONFIGS = {
|
|
325
|
+
peony: {
|
|
326
|
+
particleCount: [50, 70],
|
|
327
|
+
speed: [2, 10],
|
|
328
|
+
friction: .96,
|
|
329
|
+
gravity: .8,
|
|
330
|
+
decay: [.012, .025],
|
|
331
|
+
trailMemory: 3,
|
|
332
|
+
hueVariation: 30,
|
|
333
|
+
brightness: [50, 80],
|
|
334
|
+
lineWidthScale: .8,
|
|
335
|
+
shape: "circle",
|
|
336
|
+
sparkle: false,
|
|
337
|
+
strobe: false,
|
|
338
|
+
spread3d: true,
|
|
339
|
+
glowSize: 12
|
|
340
|
+
},
|
|
341
|
+
chrysanthemum: {
|
|
342
|
+
particleCount: [80, 120],
|
|
343
|
+
speed: [3, 12],
|
|
344
|
+
friction: .975,
|
|
345
|
+
gravity: .5,
|
|
346
|
+
decay: [.006, .012],
|
|
347
|
+
trailMemory: 6,
|
|
348
|
+
hueVariation: 20,
|
|
349
|
+
brightness: [55, 85],
|
|
350
|
+
lineWidthScale: .5,
|
|
351
|
+
shape: "line",
|
|
352
|
+
sparkle: true,
|
|
353
|
+
strobe: false,
|
|
354
|
+
spread3d: true,
|
|
355
|
+
glowSize: 15
|
|
356
|
+
},
|
|
357
|
+
willow: {
|
|
358
|
+
particleCount: [50, 70],
|
|
359
|
+
speed: [3, 10],
|
|
360
|
+
friction: .988,
|
|
361
|
+
gravity: 1.5,
|
|
362
|
+
decay: [.004, .008],
|
|
363
|
+
trailMemory: 10,
|
|
364
|
+
hueVariation: 15,
|
|
365
|
+
brightness: [60, 90],
|
|
366
|
+
lineWidthScale: .4,
|
|
367
|
+
shape: "line",
|
|
368
|
+
sparkle: false,
|
|
369
|
+
strobe: false,
|
|
370
|
+
spread3d: false,
|
|
371
|
+
glowSize: 10
|
|
372
|
+
},
|
|
373
|
+
ring: {
|
|
374
|
+
particleCount: [40, 60],
|
|
375
|
+
speed: [6, 8],
|
|
376
|
+
friction: .96,
|
|
377
|
+
gravity: .4,
|
|
378
|
+
decay: [.012, .022],
|
|
379
|
+
trailMemory: 4,
|
|
380
|
+
hueVariation: 10,
|
|
381
|
+
brightness: [55, 80],
|
|
382
|
+
lineWidthScale: .7,
|
|
383
|
+
shape: "diamond",
|
|
384
|
+
sparkle: false,
|
|
385
|
+
strobe: false,
|
|
386
|
+
spread3d: false,
|
|
387
|
+
glowSize: 14
|
|
388
|
+
},
|
|
389
|
+
palm: {
|
|
390
|
+
particleCount: [20, 30],
|
|
391
|
+
speed: [5, 12],
|
|
392
|
+
friction: .97,
|
|
393
|
+
gravity: 1.2,
|
|
394
|
+
decay: [.006, .014],
|
|
395
|
+
trailMemory: 6,
|
|
396
|
+
hueVariation: 20,
|
|
397
|
+
brightness: [55, 85],
|
|
398
|
+
lineWidthScale: .6,
|
|
399
|
+
shape: "line",
|
|
400
|
+
sparkle: false,
|
|
401
|
+
strobe: false,
|
|
402
|
+
spread3d: false,
|
|
403
|
+
glowSize: 12
|
|
404
|
+
},
|
|
405
|
+
crackle: {
|
|
406
|
+
particleCount: [40, 55],
|
|
407
|
+
speed: [2, 8],
|
|
408
|
+
friction: .955,
|
|
409
|
+
gravity: .8,
|
|
410
|
+
decay: [.012, .025],
|
|
411
|
+
trailMemory: 2,
|
|
412
|
+
hueVariation: 25,
|
|
413
|
+
brightness: [60, 90],
|
|
414
|
+
lineWidthScale: .6,
|
|
415
|
+
shape: "star",
|
|
416
|
+
sparkle: false,
|
|
417
|
+
strobe: false,
|
|
418
|
+
spread3d: true,
|
|
419
|
+
glowSize: 8
|
|
420
|
+
},
|
|
421
|
+
crossette: {
|
|
422
|
+
particleCount: [16, 20],
|
|
423
|
+
speed: [5, 9],
|
|
424
|
+
friction: .965,
|
|
425
|
+
gravity: .6,
|
|
426
|
+
decay: [.006, .014],
|
|
427
|
+
trailMemory: 4,
|
|
428
|
+
hueVariation: 15,
|
|
429
|
+
brightness: [55, 85],
|
|
430
|
+
lineWidthScale: .7,
|
|
431
|
+
shape: "circle",
|
|
432
|
+
sparkle: false,
|
|
433
|
+
strobe: false,
|
|
434
|
+
spread3d: true,
|
|
435
|
+
glowSize: 12
|
|
436
|
+
},
|
|
437
|
+
dahlia: {
|
|
438
|
+
particleCount: [48, 80],
|
|
439
|
+
speed: [3, 9],
|
|
440
|
+
friction: .965,
|
|
441
|
+
gravity: .7,
|
|
442
|
+
decay: [.01, .02],
|
|
443
|
+
trailMemory: 4,
|
|
444
|
+
hueVariation: 5,
|
|
445
|
+
brightness: [55, 85],
|
|
446
|
+
lineWidthScale: .7,
|
|
447
|
+
shape: "circle",
|
|
448
|
+
sparkle: false,
|
|
449
|
+
strobe: false,
|
|
450
|
+
spread3d: true,
|
|
451
|
+
glowSize: 12
|
|
452
|
+
},
|
|
453
|
+
brocade: {
|
|
454
|
+
particleCount: [60, 80],
|
|
455
|
+
speed: [3, 9],
|
|
456
|
+
friction: .98,
|
|
457
|
+
gravity: 1.3,
|
|
458
|
+
decay: [.004, .01],
|
|
459
|
+
trailMemory: 10,
|
|
460
|
+
hueVariation: 10,
|
|
461
|
+
brightness: [60, 90],
|
|
462
|
+
lineWidthScale: .4,
|
|
463
|
+
shape: "line",
|
|
464
|
+
sparkle: true,
|
|
465
|
+
strobe: false,
|
|
466
|
+
spread3d: false,
|
|
467
|
+
glowSize: 10
|
|
468
|
+
},
|
|
469
|
+
horsetail: {
|
|
470
|
+
particleCount: [30, 40],
|
|
471
|
+
speed: [8, 14],
|
|
472
|
+
friction: .975,
|
|
473
|
+
gravity: 2,
|
|
474
|
+
decay: [.004, .01],
|
|
475
|
+
trailMemory: 12,
|
|
476
|
+
hueVariation: 15,
|
|
477
|
+
brightness: [60, 90],
|
|
478
|
+
lineWidthScale: .5,
|
|
479
|
+
shape: "line",
|
|
480
|
+
sparkle: false,
|
|
481
|
+
strobe: false,
|
|
482
|
+
spread3d: false,
|
|
483
|
+
glowSize: 10
|
|
484
|
+
},
|
|
485
|
+
strobe: {
|
|
486
|
+
particleCount: [40, 55],
|
|
487
|
+
speed: [2, 8],
|
|
488
|
+
friction: .96,
|
|
489
|
+
gravity: .7,
|
|
490
|
+
decay: [.01, .02],
|
|
491
|
+
trailMemory: 2,
|
|
492
|
+
hueVariation: 10,
|
|
493
|
+
brightness: [75, 95],
|
|
494
|
+
lineWidthScale: .6,
|
|
495
|
+
shape: "circle",
|
|
496
|
+
sparkle: false,
|
|
497
|
+
strobe: true,
|
|
498
|
+
spread3d: true,
|
|
499
|
+
glowSize: 10
|
|
500
|
+
},
|
|
501
|
+
heart: {
|
|
502
|
+
particleCount: [60, 80],
|
|
503
|
+
speed: [3, 5],
|
|
504
|
+
friction: .965,
|
|
505
|
+
gravity: .3,
|
|
506
|
+
decay: [.008, .016],
|
|
507
|
+
trailMemory: 4,
|
|
508
|
+
hueVariation: 15,
|
|
509
|
+
brightness: [55, 85],
|
|
510
|
+
lineWidthScale: .7,
|
|
511
|
+
shape: "circle",
|
|
512
|
+
sparkle: false,
|
|
513
|
+
strobe: false,
|
|
514
|
+
spread3d: false,
|
|
515
|
+
glowSize: 12
|
|
516
|
+
},
|
|
517
|
+
spiral: {
|
|
518
|
+
particleCount: [45, 60],
|
|
519
|
+
speed: [2, 10],
|
|
520
|
+
friction: .97,
|
|
521
|
+
gravity: .4,
|
|
522
|
+
decay: [.008, .016],
|
|
523
|
+
trailMemory: 5,
|
|
524
|
+
hueVariation: 10,
|
|
525
|
+
brightness: [55, 85],
|
|
526
|
+
lineWidthScale: .6,
|
|
527
|
+
shape: "circle",
|
|
528
|
+
sparkle: false,
|
|
529
|
+
strobe: false,
|
|
530
|
+
spread3d: false,
|
|
531
|
+
glowSize: 12
|
|
532
|
+
},
|
|
533
|
+
flower: {
|
|
534
|
+
particleCount: [70, 90],
|
|
535
|
+
speed: [3, 7],
|
|
536
|
+
friction: .965,
|
|
537
|
+
gravity: .3,
|
|
538
|
+
decay: [.008, .016],
|
|
539
|
+
trailMemory: 4,
|
|
540
|
+
hueVariation: 20,
|
|
541
|
+
brightness: [55, 85],
|
|
542
|
+
lineWidthScale: .7,
|
|
543
|
+
shape: "circle",
|
|
544
|
+
sparkle: false,
|
|
545
|
+
strobe: false,
|
|
546
|
+
spread3d: false,
|
|
547
|
+
glowSize: 12
|
|
548
|
+
}
|
|
549
|
+
};
|
|
550
|
+
//#endregion
|
|
551
|
+
//#region src/fireworks/explosion.ts
|
|
552
|
+
const PERSPECTIVE = 800;
|
|
553
|
+
var Explosion = class {
|
|
554
|
+
#position;
|
|
555
|
+
#angle;
|
|
556
|
+
#brightness;
|
|
557
|
+
#config;
|
|
558
|
+
#decay;
|
|
559
|
+
#hue;
|
|
560
|
+
#lineWidth;
|
|
561
|
+
#shape;
|
|
562
|
+
#trail = [];
|
|
563
|
+
#type;
|
|
564
|
+
#alpha = 1;
|
|
565
|
+
#depthScale = 1;
|
|
566
|
+
#hasCrackled = false;
|
|
567
|
+
#hasSplit = false;
|
|
568
|
+
#speed;
|
|
569
|
+
#sparkleTimer = 0;
|
|
570
|
+
#vz;
|
|
571
|
+
#z = 0;
|
|
572
|
+
get angle() {
|
|
573
|
+
return this.#angle;
|
|
574
|
+
}
|
|
575
|
+
get hue() {
|
|
576
|
+
return this.#hue;
|
|
577
|
+
}
|
|
578
|
+
get isDead() {
|
|
579
|
+
return this.#alpha <= 0;
|
|
580
|
+
}
|
|
581
|
+
get position() {
|
|
582
|
+
return this.#position;
|
|
583
|
+
}
|
|
584
|
+
get type() {
|
|
585
|
+
return this.#type;
|
|
586
|
+
}
|
|
587
|
+
constructor(position, hue, lineWidth, type, scale = 1, angle, speed, vz) {
|
|
588
|
+
const config = EXPLOSION_CONFIGS[type];
|
|
589
|
+
this.#config = config;
|
|
590
|
+
this.#type = type;
|
|
591
|
+
this.#shape = config.shape;
|
|
592
|
+
this.#position = { ...position };
|
|
593
|
+
this.#alpha = 1;
|
|
594
|
+
this.#angle = angle ?? MULBERRY$1.nextBetween(0, Math.PI * 2);
|
|
595
|
+
this.#brightness = MULBERRY$1.nextBetween(config.brightness[0], config.brightness[1]);
|
|
596
|
+
this.#decay = MULBERRY$1.nextBetween(config.decay[0], config.decay[1]);
|
|
597
|
+
this.#hue = hue + MULBERRY$1.nextBetween(-config.hueVariation, config.hueVariation);
|
|
598
|
+
this.#lineWidth = lineWidth * config.lineWidthScale;
|
|
599
|
+
this.#speed = (speed ?? MULBERRY$1.nextBetween(config.speed[0], config.speed[1])) * scale;
|
|
600
|
+
if (vz !== void 0) this.#vz = vz * scale;
|
|
601
|
+
else if (config.spread3d) this.#vz = MULBERRY$1.nextBetween(-this.#speed * .5, this.#speed * .5);
|
|
602
|
+
else this.#vz = 0;
|
|
603
|
+
for (let i = 0; i < config.trailMemory; i++) this.#trail.push({ ...position });
|
|
604
|
+
}
|
|
605
|
+
checkCrackle() {
|
|
606
|
+
if (this.#type !== "crackle" || this.#hasCrackled) return false;
|
|
607
|
+
if (this.#alpha <= this.#decay * 3) {
|
|
608
|
+
this.#hasCrackled = true;
|
|
609
|
+
return true;
|
|
610
|
+
}
|
|
611
|
+
return false;
|
|
612
|
+
}
|
|
613
|
+
checkSplit() {
|
|
614
|
+
if (this.#type !== "crossette" || this.#hasSplit) return false;
|
|
615
|
+
if (this.#alpha < .5) {
|
|
616
|
+
this.#hasSplit = true;
|
|
617
|
+
return true;
|
|
618
|
+
}
|
|
619
|
+
return false;
|
|
620
|
+
}
|
|
621
|
+
draw(ctx) {
|
|
622
|
+
if (this.#config.strobe && this.#sparkleTimer % 6 < 3) return;
|
|
623
|
+
const ds = this.#depthScale;
|
|
624
|
+
const trailEnd = this.#trail[this.#trail.length - 1];
|
|
625
|
+
const effectiveWidth = this.#shape === "line" ? this.#lineWidth * ds : this.#lineWidth * .4 * ds;
|
|
626
|
+
const effectiveAlpha = this.#alpha * Math.min(ds, 1.2);
|
|
627
|
+
ctx.save();
|
|
628
|
+
ctx.lineCap = "round";
|
|
629
|
+
if (this.#trail.length > 2) for (let i = this.#trail.length - 1; i > 0; i--) {
|
|
630
|
+
const progress = i / this.#trail.length;
|
|
631
|
+
const alpha = (1 - progress) * effectiveAlpha * .5;
|
|
632
|
+
const width = effectiveWidth * (1 - progress * .4);
|
|
633
|
+
ctx.beginPath();
|
|
634
|
+
ctx.moveTo(this.#trail[i].x, this.#trail[i].y);
|
|
635
|
+
ctx.lineTo(this.#trail[i - 1].x, this.#trail[i - 1].y);
|
|
636
|
+
ctx.lineWidth = width;
|
|
637
|
+
ctx.strokeStyle = `hsla(${this.#hue}, 100%, ${this.#brightness * .7}%, ${alpha})`;
|
|
638
|
+
ctx.stroke();
|
|
639
|
+
}
|
|
640
|
+
ctx.beginPath();
|
|
641
|
+
ctx.moveTo(trailEnd.x, trailEnd.y);
|
|
642
|
+
ctx.lineTo(this.#position.x, this.#position.y);
|
|
643
|
+
ctx.lineWidth = effectiveWidth;
|
|
644
|
+
ctx.strokeStyle = `hsla(${this.#hue}, 100%, ${this.#brightness}%, ${effectiveAlpha})`;
|
|
645
|
+
ctx.stroke();
|
|
646
|
+
if (this.#shape !== "line") this.#drawShape(ctx, ds, effectiveAlpha);
|
|
647
|
+
if (this.#config.sparkle && this.#sparkleTimer % 4 < 2) {
|
|
648
|
+
ctx.beginPath();
|
|
649
|
+
ctx.arc(this.#position.x, this.#position.y, this.#lineWidth * .8 * ds, 0, Math.PI * 2);
|
|
650
|
+
ctx.fillStyle = `hsla(${this.#hue}, 30%, 95%, ${effectiveAlpha * .9})`;
|
|
651
|
+
ctx.fill();
|
|
652
|
+
}
|
|
653
|
+
ctx.restore();
|
|
654
|
+
}
|
|
655
|
+
tick() {
|
|
656
|
+
this.#trail.pop();
|
|
657
|
+
this.#trail.unshift({ ...this.#position });
|
|
658
|
+
this.#speed *= this.#config.friction;
|
|
659
|
+
this.#vz *= this.#config.friction;
|
|
660
|
+
this.#position.x += Math.cos(this.#angle) * this.#speed;
|
|
661
|
+
this.#position.y += Math.sin(this.#angle) * this.#speed + this.#config.gravity;
|
|
662
|
+
this.#z += this.#vz;
|
|
663
|
+
this.#depthScale = PERSPECTIVE / (PERSPECTIVE + this.#z);
|
|
664
|
+
this.#alpha -= this.#decay;
|
|
665
|
+
this.#sparkleTimer++;
|
|
666
|
+
}
|
|
667
|
+
#drawShape(ctx, ds, alpha) {
|
|
668
|
+
const size = this.#lineWidth * 1.2 * ds;
|
|
669
|
+
const color = `hsla(${this.#hue}, 100%, ${this.#brightness}%, ${alpha})`;
|
|
670
|
+
switch (this.#shape) {
|
|
671
|
+
case "circle":
|
|
672
|
+
ctx.beginPath();
|
|
673
|
+
ctx.arc(this.#position.x, this.#position.y, size * .5, 0, Math.PI * 2);
|
|
674
|
+
ctx.fillStyle = color;
|
|
675
|
+
ctx.fill();
|
|
676
|
+
break;
|
|
677
|
+
case "star":
|
|
678
|
+
this.#drawStarPath(ctx, this.#position.x, this.#position.y, size * .7, 4, this.#sparkleTimer * .15);
|
|
679
|
+
ctx.fillStyle = `hsla(${this.#hue}, 60%, ${Math.min(this.#brightness + 10, 100)}%, ${alpha})`;
|
|
680
|
+
ctx.fill();
|
|
681
|
+
break;
|
|
682
|
+
case "diamond":
|
|
683
|
+
this.#drawDiamondPath(ctx, this.#position.x, this.#position.y, size * .6, this.#angle);
|
|
684
|
+
ctx.fillStyle = color;
|
|
685
|
+
ctx.fill();
|
|
686
|
+
break;
|
|
687
|
+
}
|
|
688
|
+
}
|
|
689
|
+
#drawStarPath(ctx, cx, cy, radius, points, rotation) {
|
|
690
|
+
const innerRadius = radius * .4;
|
|
691
|
+
const totalPoints = points * 2;
|
|
692
|
+
ctx.beginPath();
|
|
693
|
+
for (let i = 0; i < totalPoints; i++) {
|
|
694
|
+
const r = i % 2 === 0 ? radius : innerRadius;
|
|
695
|
+
const angle = i * Math.PI / points + rotation;
|
|
696
|
+
const px = cx + Math.cos(angle) * r;
|
|
697
|
+
const py = cy + Math.sin(angle) * r;
|
|
698
|
+
if (i === 0) ctx.moveTo(px, py);
|
|
699
|
+
else ctx.lineTo(px, py);
|
|
700
|
+
}
|
|
701
|
+
ctx.closePath();
|
|
702
|
+
}
|
|
703
|
+
#drawDiamondPath(ctx, cx, cy, size, rotation) {
|
|
704
|
+
const cos = Math.cos(rotation);
|
|
705
|
+
const sin = Math.sin(rotation);
|
|
706
|
+
const hw = size * .5;
|
|
707
|
+
ctx.beginPath();
|
|
708
|
+
ctx.moveTo(cx + cos * size - sin * 0, cy + sin * size + cos * 0);
|
|
709
|
+
ctx.lineTo(cx + cos * 0 - sin * hw, cy + sin * 0 + cos * hw);
|
|
710
|
+
ctx.lineTo(cx + cos * -size - sin * 0, cy + sin * -size + cos * 0);
|
|
711
|
+
ctx.lineTo(cx + cos * 0 - sin * -hw, cy + sin * 0 + cos * -hw);
|
|
712
|
+
ctx.closePath();
|
|
713
|
+
}
|
|
714
|
+
};
|
|
715
|
+
//#endregion
|
|
716
|
+
//#region src/distance.ts
|
|
717
|
+
function distance(a, b) {
|
|
718
|
+
let x = a.x - b.x;
|
|
719
|
+
let y = a.y - b.y;
|
|
720
|
+
return Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
|
|
721
|
+
}
|
|
722
|
+
//#endregion
|
|
723
|
+
//#region src/fireworks/spark.ts
|
|
724
|
+
var Spark = class {
|
|
725
|
+
#position;
|
|
726
|
+
#velocity;
|
|
727
|
+
#hue;
|
|
728
|
+
#size;
|
|
729
|
+
#decay;
|
|
730
|
+
#friction = .94;
|
|
731
|
+
#gravity = .6;
|
|
732
|
+
#alpha = 1;
|
|
733
|
+
get isDead() {
|
|
734
|
+
return this.#alpha <= 0;
|
|
735
|
+
}
|
|
736
|
+
get position() {
|
|
737
|
+
return this.#position;
|
|
738
|
+
}
|
|
739
|
+
constructor(position, hue, velocityX = 0, velocityY = 0) {
|
|
740
|
+
this.#position = { ...position };
|
|
741
|
+
this.#hue = hue + MULBERRY$1.nextBetween(-20, 20);
|
|
742
|
+
this.#size = MULBERRY$1.nextBetween(.5, 1.5);
|
|
743
|
+
this.#decay = MULBERRY$1.nextBetween(.03, .08);
|
|
744
|
+
this.#velocity = {
|
|
745
|
+
x: velocityX + MULBERRY$1.nextBetween(-1.5, 1.5),
|
|
746
|
+
y: velocityY + MULBERRY$1.nextBetween(-2, .5)
|
|
747
|
+
};
|
|
748
|
+
}
|
|
749
|
+
draw(ctx) {
|
|
750
|
+
ctx.beginPath();
|
|
751
|
+
ctx.arc(this.#position.x, this.#position.y, this.#size, 0, Math.PI * 2);
|
|
752
|
+
ctx.fillStyle = `hsla(${this.#hue}, 80%, 70%, ${this.#alpha})`;
|
|
753
|
+
ctx.fill();
|
|
754
|
+
}
|
|
755
|
+
tick() {
|
|
756
|
+
this.#velocity.x *= this.#friction;
|
|
757
|
+
this.#velocity.y *= this.#friction;
|
|
758
|
+
this.#velocity.y += this.#gravity;
|
|
759
|
+
this.#position.x += this.#velocity.x;
|
|
760
|
+
this.#position.y += this.#velocity.y;
|
|
761
|
+
this.#alpha -= this.#decay;
|
|
762
|
+
}
|
|
763
|
+
};
|
|
764
|
+
//#endregion
|
|
765
|
+
//#region src/fireworks/firework.ts
|
|
766
|
+
var Firework = class extends EventTarget {
|
|
767
|
+
#position;
|
|
768
|
+
#startPosition;
|
|
769
|
+
#acceleration = 1.05;
|
|
770
|
+
#angle;
|
|
771
|
+
#baseSize;
|
|
772
|
+
#brightness = MULBERRY$1.nextBetween(55, 75);
|
|
773
|
+
#distance;
|
|
774
|
+
#hue;
|
|
775
|
+
#tailWidth;
|
|
776
|
+
#trail = [];
|
|
777
|
+
#distanceTraveled = 0;
|
|
778
|
+
#speed = 1;
|
|
779
|
+
#sparkTimer = 0;
|
|
780
|
+
#pendingSparks = [];
|
|
781
|
+
get position() {
|
|
782
|
+
return this.#position;
|
|
783
|
+
}
|
|
784
|
+
get hue() {
|
|
785
|
+
return this.#hue;
|
|
786
|
+
}
|
|
787
|
+
constructor(start, target, hue, tailWidth, baseSize) {
|
|
788
|
+
super();
|
|
789
|
+
this.#hue = hue;
|
|
790
|
+
this.#tailWidth = tailWidth;
|
|
791
|
+
this.#baseSize = baseSize;
|
|
792
|
+
this.#position = { ...start };
|
|
793
|
+
this.#startPosition = { ...start };
|
|
794
|
+
this.#angle = Math.atan2(target.y - start.y, target.x - start.x);
|
|
795
|
+
this.#distance = distance(start, target);
|
|
796
|
+
for (let i = 0; i < 6; i++) this.#trail.push({ ...start });
|
|
797
|
+
}
|
|
798
|
+
collectSparks() {
|
|
799
|
+
const sparks = this.#pendingSparks;
|
|
800
|
+
this.#pendingSparks = [];
|
|
801
|
+
return sparks;
|
|
802
|
+
}
|
|
803
|
+
draw(ctx) {
|
|
804
|
+
ctx.save();
|
|
805
|
+
ctx.lineCap = "round";
|
|
806
|
+
for (let i = this.#trail.length - 1; i > 0; i--) {
|
|
807
|
+
const progress = i / this.#trail.length;
|
|
808
|
+
const alpha = (1 - progress) * .8;
|
|
809
|
+
const width = this.#tailWidth * (1 - progress * .5);
|
|
810
|
+
const hue = this.#hue + MULBERRY$1.nextBetween(-15, 15);
|
|
811
|
+
ctx.beginPath();
|
|
812
|
+
ctx.moveTo(this.#trail[i].x, this.#trail[i].y);
|
|
813
|
+
ctx.lineTo(this.#trail[i - 1].x, this.#trail[i - 1].y);
|
|
814
|
+
ctx.lineWidth = width;
|
|
815
|
+
ctx.strokeStyle = `hsla(${hue}, 100%, ${this.#brightness}%, ${alpha})`;
|
|
816
|
+
ctx.stroke();
|
|
817
|
+
}
|
|
818
|
+
ctx.shadowBlur = this.#baseSize * 4;
|
|
819
|
+
ctx.shadowColor = `hsl(${this.#hue}, 100%, 60%)`;
|
|
820
|
+
ctx.beginPath();
|
|
821
|
+
ctx.moveTo(this.#trail[0].x, this.#trail[0].y);
|
|
822
|
+
ctx.lineTo(this.#position.x, this.#position.y);
|
|
823
|
+
ctx.lineWidth = this.#tailWidth;
|
|
824
|
+
ctx.strokeStyle = `hsl(${this.#hue}, 100%, ${this.#brightness}%)`;
|
|
825
|
+
ctx.stroke();
|
|
826
|
+
ctx.shadowBlur = this.#baseSize * 6;
|
|
827
|
+
ctx.shadowColor = `hsl(${this.#hue}, 80%, 80%)`;
|
|
828
|
+
ctx.beginPath();
|
|
829
|
+
ctx.arc(this.#position.x, this.#position.y, this.#tailWidth * .6, 0, Math.PI * 2);
|
|
830
|
+
ctx.fillStyle = `hsl(${this.#hue}, 20%, 92%)`;
|
|
831
|
+
ctx.fill();
|
|
832
|
+
ctx.restore();
|
|
833
|
+
}
|
|
834
|
+
tick() {
|
|
835
|
+
this.#trail.pop();
|
|
836
|
+
this.#trail.unshift({ ...this.#position });
|
|
837
|
+
this.#speed *= this.#acceleration;
|
|
838
|
+
const vx = Math.cos(this.#angle) * this.#speed;
|
|
839
|
+
const vy = Math.sin(this.#angle) * this.#speed;
|
|
840
|
+
this.#distanceTraveled = distance(this.#startPosition, {
|
|
841
|
+
x: this.#position.x + vx,
|
|
842
|
+
y: this.#position.y + vy
|
|
843
|
+
});
|
|
844
|
+
if (this.#distanceTraveled >= this.#distance) {
|
|
845
|
+
this.dispatchEvent(new CustomEvent("remove"));
|
|
846
|
+
return;
|
|
847
|
+
}
|
|
848
|
+
this.#position.x += vx;
|
|
849
|
+
this.#position.y += vy;
|
|
850
|
+
this.#sparkTimer++;
|
|
851
|
+
if (this.#sparkTimer % 3 === 0) this.#pendingSparks.push(new Spark(this.#position, this.#hue, -vx * .1, -vy * .1));
|
|
852
|
+
}
|
|
853
|
+
};
|
|
854
|
+
//#endregion
|
|
855
|
+
//#region src/fireworks/simulation.ts
|
|
856
|
+
var FireworkSimulation = class extends LimitedFrameRateCanvas {
|
|
857
|
+
#explosions = [];
|
|
858
|
+
#fireworks = [];
|
|
859
|
+
#sparks = [];
|
|
860
|
+
#hue = 120;
|
|
861
|
+
#positionRandom = MULBERRY$1.fork();
|
|
862
|
+
#autoSpawn;
|
|
863
|
+
#baseSize;
|
|
864
|
+
#scale;
|
|
865
|
+
#tailWidth;
|
|
866
|
+
constructor(canvas, config = {}) {
|
|
867
|
+
super(canvas, 60, config.canvasOptions ?? { colorSpace: "display-p3" });
|
|
868
|
+
const scale = config.scale ?? 1;
|
|
869
|
+
this.#autoSpawn = config.autoSpawn ?? true;
|
|
870
|
+
this.#baseSize = 5 * scale;
|
|
871
|
+
this.#scale = scale;
|
|
872
|
+
this.#tailWidth = 2 * scale;
|
|
873
|
+
this.canvas.style.position = "absolute";
|
|
874
|
+
this.canvas.style.top = "0";
|
|
875
|
+
this.canvas.style.left = "0";
|
|
876
|
+
this.canvas.style.height = "100%";
|
|
877
|
+
this.canvas.style.width = "100%";
|
|
878
|
+
}
|
|
879
|
+
draw() {
|
|
880
|
+
if (this.canvas.width !== this.width || this.canvas.height !== this.height) {
|
|
881
|
+
this.canvas.width = this.width;
|
|
882
|
+
this.canvas.height = this.height;
|
|
883
|
+
}
|
|
884
|
+
this.context.clearRect(0, 0, this.width, this.height);
|
|
885
|
+
this.context.globalCompositeOperation = "lighter";
|
|
886
|
+
for (const spark of this.#sparks) spark.draw(this.context);
|
|
887
|
+
for (const explosion of this.#explosions) explosion.draw(this.context);
|
|
888
|
+
for (const firework of this.#fireworks) firework.draw(this.context);
|
|
889
|
+
}
|
|
890
|
+
fireExplosion(variant, position) {
|
|
891
|
+
const pos = position ?? {
|
|
892
|
+
x: this.width / 2,
|
|
893
|
+
y: this.height * .4
|
|
894
|
+
};
|
|
895
|
+
this.#hue = MULBERRY$1.nextBetween(0, 360);
|
|
896
|
+
this.#createExplosion(pos, this.#hue, variant);
|
|
897
|
+
}
|
|
898
|
+
tick() {
|
|
899
|
+
if (this.#autoSpawn && this.#fireworks.length < 6 && this.ticks % (this.isSmall ? 60 : 30) === 0) {
|
|
900
|
+
let count = MULBERRY$1.nextBetween(1, 100) < 10 ? 2 : 1;
|
|
901
|
+
while (count--) {
|
|
902
|
+
this.#hue = MULBERRY$1.nextBetween(0, 360);
|
|
903
|
+
this.#createFirework();
|
|
904
|
+
}
|
|
905
|
+
}
|
|
906
|
+
for (const firework of this.#fireworks) {
|
|
907
|
+
firework.tick();
|
|
908
|
+
this.#sparks.push(...firework.collectSparks());
|
|
909
|
+
}
|
|
910
|
+
for (const explosion of this.#explosions) explosion.tick();
|
|
911
|
+
for (const spark of this.#sparks) spark.tick();
|
|
912
|
+
const newExplosions = [];
|
|
913
|
+
const newSparks = [];
|
|
914
|
+
for (const explosion of this.#explosions) {
|
|
915
|
+
if (explosion.checkSplit()) for (let i = 0; i < 4; i++) {
|
|
916
|
+
const angle = explosion.angle + Math.PI / 2 * i + Math.PI / 4;
|
|
917
|
+
newExplosions.push(new Explosion(explosion.position, explosion.hue, this.#baseSize * .6, "peony", this.#scale, angle, MULBERRY$1.nextBetween(3, 6)));
|
|
918
|
+
}
|
|
919
|
+
if (explosion.checkCrackle()) for (let j = 0; j < 8; j++) newSparks.push(new Spark(explosion.position, explosion.hue + MULBERRY$1.nextBetween(-30, 30)));
|
|
920
|
+
}
|
|
921
|
+
this.#explosions.push(...newExplosions);
|
|
922
|
+
this.#sparks.push(...newSparks);
|
|
923
|
+
this.#explosions = this.#explosions.filter((e) => !e.isDead);
|
|
924
|
+
this.#sparks = this.#sparks.filter((s) => !s.isDead);
|
|
925
|
+
}
|
|
926
|
+
#createExplosion(position, hue, variant) {
|
|
927
|
+
const selected = variant ?? this.#pickVariant();
|
|
928
|
+
if (selected === "saturn") {
|
|
929
|
+
this.#createSaturnExplosion(position, hue);
|
|
930
|
+
return;
|
|
931
|
+
}
|
|
932
|
+
if (selected === "dahlia") {
|
|
933
|
+
this.#createDahliaExplosion(position, hue);
|
|
934
|
+
return;
|
|
935
|
+
}
|
|
936
|
+
if (selected === "heart") {
|
|
937
|
+
this.#createHeartExplosion(position, hue);
|
|
938
|
+
return;
|
|
939
|
+
}
|
|
940
|
+
if (selected === "spiral") {
|
|
941
|
+
this.#createSpiralExplosion(position, hue);
|
|
942
|
+
return;
|
|
943
|
+
}
|
|
944
|
+
if (selected === "flower") {
|
|
945
|
+
this.#createFlowerExplosion(position, hue);
|
|
946
|
+
return;
|
|
947
|
+
}
|
|
948
|
+
if (selected === "concentric") {
|
|
949
|
+
this.#createConcentricExplosion(position, hue);
|
|
950
|
+
return;
|
|
951
|
+
}
|
|
952
|
+
const type = selected;
|
|
953
|
+
const config = EXPLOSION_CONFIGS[type];
|
|
954
|
+
const particleCount = Math.floor(MULBERRY$1.nextBetween(config.particleCount[0], config.particleCount[1]));
|
|
955
|
+
const effectiveHue = type === "brocade" ? MULBERRY$1.nextBetween(35, 50) : hue;
|
|
956
|
+
for (let i = 0; i < particleCount; i++) {
|
|
957
|
+
let angle;
|
|
958
|
+
let speed;
|
|
959
|
+
if (type === "ring") {
|
|
960
|
+
angle = i / particleCount * Math.PI * 2;
|
|
961
|
+
speed = MULBERRY$1.nextBetween(config.speed[0], config.speed[1]) * .5 + config.speed[0] * .5;
|
|
962
|
+
} else if (type === "palm" || type === "horsetail") {
|
|
963
|
+
const spread = type === "horsetail" ? Math.PI / 8 : Math.PI / 5;
|
|
964
|
+
angle = -Math.PI / 2 + MULBERRY$1.nextBetween(-spread, spread);
|
|
965
|
+
}
|
|
966
|
+
this.#explosions.push(new Explosion(position, effectiveHue, this.#baseSize, type, this.#scale, angle, speed));
|
|
967
|
+
}
|
|
968
|
+
}
|
|
969
|
+
#createSaturnExplosion(position, hue) {
|
|
970
|
+
const velocity = MULBERRY$1.nextBetween(4, 6);
|
|
971
|
+
const shellCount = Math.floor(MULBERRY$1.nextBetween(25, 35));
|
|
972
|
+
for (let i = 0; i < shellCount; i++) {
|
|
973
|
+
const rad = i / shellCount * Math.PI * 2;
|
|
974
|
+
this.#explosions.push(new Explosion(position, hue, this.#baseSize, "peony", this.#scale, rad + MULBERRY$1.nextBetween(-.05, .05), velocity + MULBERRY$1.nextBetween(-.25, .25)));
|
|
975
|
+
}
|
|
976
|
+
const fillCount = Math.floor(MULBERRY$1.nextBetween(40, 60));
|
|
977
|
+
for (let i = 0; i < fillCount; i++) {
|
|
978
|
+
const rad = MULBERRY$1.nextBetween(0, Math.PI * 2);
|
|
979
|
+
const speed = velocity * MULBERRY$1.nextBetween(0, 1);
|
|
980
|
+
this.#explosions.push(new Explosion(position, hue, this.#baseSize, "peony", this.#scale, rad, speed));
|
|
981
|
+
}
|
|
982
|
+
const ringRotation = MULBERRY$1.nextBetween(0, Math.PI * 2);
|
|
983
|
+
const ringCount = Math.floor(MULBERRY$1.nextBetween(40, 55));
|
|
984
|
+
const ringVx = velocity * MULBERRY$1.nextBetween(2, 3);
|
|
985
|
+
const ringVy = velocity * .6;
|
|
986
|
+
for (let i = 0; i < ringCount; i++) {
|
|
987
|
+
const rad = i / ringCount * Math.PI * 2;
|
|
988
|
+
const cx = Math.cos(rad) * ringVx + MULBERRY$1.nextBetween(-.25, .25);
|
|
989
|
+
const cy = Math.sin(rad) * ringVy + MULBERRY$1.nextBetween(-.25, .25);
|
|
990
|
+
const cosR = Math.cos(ringRotation);
|
|
991
|
+
const sinR = Math.sin(ringRotation);
|
|
992
|
+
const vx = cx * cosR - cy * sinR;
|
|
993
|
+
const vy = cx * sinR + cy * cosR;
|
|
994
|
+
const screenAngle = Math.atan2(vy, vx);
|
|
995
|
+
const screenSpeed = Math.sqrt(vx * vx + vy * vy);
|
|
996
|
+
const vz = Math.sin(rad) * velocity * .8;
|
|
997
|
+
this.#explosions.push(new Explosion(position, hue + 60, this.#baseSize, "ring", this.#scale, screenAngle, screenSpeed, vz));
|
|
998
|
+
}
|
|
999
|
+
}
|
|
1000
|
+
#createDahliaExplosion(position, hue) {
|
|
1001
|
+
const petalCount = Math.floor(MULBERRY$1.nextBetween(6, 9));
|
|
1002
|
+
const particlesPerPetal = Math.floor(MULBERRY$1.nextBetween(8, 12));
|
|
1003
|
+
for (let petal = 0; petal < petalCount; petal++) {
|
|
1004
|
+
const baseAngle = petal / petalCount * Math.PI * 2;
|
|
1005
|
+
const petalHue = hue + (petal % 2 === 0 ? 25 : -25);
|
|
1006
|
+
for (let i = 0; i < particlesPerPetal; i++) {
|
|
1007
|
+
const angle = baseAngle + MULBERRY$1.nextBetween(-.3, .3);
|
|
1008
|
+
this.#explosions.push(new Explosion(position, petalHue, this.#baseSize, "dahlia", this.#scale, angle));
|
|
1009
|
+
}
|
|
1010
|
+
}
|
|
1011
|
+
}
|
|
1012
|
+
#createHeartExplosion(position, hue) {
|
|
1013
|
+
const velocity = MULBERRY$1.nextBetween(3, 5);
|
|
1014
|
+
const count = Math.floor(MULBERRY$1.nextBetween(60, 80));
|
|
1015
|
+
const rotation = MULBERRY$1.nextBetween(-.3, .3);
|
|
1016
|
+
for (let i = 0; i < count; i++) {
|
|
1017
|
+
const t = i / count * Math.PI * 2;
|
|
1018
|
+
const hx = 16 * Math.pow(Math.sin(t), 3);
|
|
1019
|
+
const hy = -(13 * Math.cos(t) - 5 * Math.cos(2 * t) - 2 * Math.cos(3 * t) - Math.cos(4 * t));
|
|
1020
|
+
const scale = velocity / 16;
|
|
1021
|
+
const vx = hx * scale;
|
|
1022
|
+
const vy = hy * scale;
|
|
1023
|
+
const cosR = Math.cos(rotation);
|
|
1024
|
+
const sinR = Math.sin(rotation);
|
|
1025
|
+
const rvx = vx * cosR - vy * sinR;
|
|
1026
|
+
const rvy = vx * sinR + vy * cosR;
|
|
1027
|
+
const angle = Math.atan2(rvy, rvx);
|
|
1028
|
+
const speed = Math.sqrt(rvx * rvx + rvy * rvy);
|
|
1029
|
+
this.#explosions.push(new Explosion(position, hue, this.#baseSize, "heart", this.#scale, angle, Math.max(.1, speed + MULBERRY$1.nextBetween(-.15, .15))));
|
|
1030
|
+
}
|
|
1031
|
+
}
|
|
1032
|
+
#createSpiralExplosion(position, hue) {
|
|
1033
|
+
const arms = Math.floor(MULBERRY$1.nextBetween(3, 5));
|
|
1034
|
+
const particlesPerArm = Math.floor(MULBERRY$1.nextBetween(15, 20));
|
|
1035
|
+
const twist = MULBERRY$1.nextBetween(2, 3.5);
|
|
1036
|
+
const baseRotation = MULBERRY$1.nextBetween(0, Math.PI * 2);
|
|
1037
|
+
for (let arm = 0; arm < arms; arm++) {
|
|
1038
|
+
const baseAngle = baseRotation + arm / arms * Math.PI * 2;
|
|
1039
|
+
const armHue = hue + arm * (360 / arms / 3);
|
|
1040
|
+
for (let i = 0; i < particlesPerArm; i++) {
|
|
1041
|
+
const progress = i / particlesPerArm;
|
|
1042
|
+
const angle = baseAngle + progress * twist;
|
|
1043
|
+
const speed = 2 + progress * 8;
|
|
1044
|
+
this.#explosions.push(new Explosion(position, armHue, this.#baseSize, "spiral", this.#scale, angle, speed + MULBERRY$1.nextBetween(-.3, .3)));
|
|
1045
|
+
}
|
|
1046
|
+
}
|
|
1047
|
+
}
|
|
1048
|
+
#createFlowerExplosion(position, hue) {
|
|
1049
|
+
const velocity = MULBERRY$1.nextBetween(4, 7);
|
|
1050
|
+
const count = Math.floor(MULBERRY$1.nextBetween(70, 90));
|
|
1051
|
+
const petals = Math.floor(MULBERRY$1.nextBetween(2, 4));
|
|
1052
|
+
const rotation = MULBERRY$1.nextBetween(0, Math.PI * 2);
|
|
1053
|
+
for (let i = 0; i < count; i++) {
|
|
1054
|
+
const t = i / count * Math.PI * 2;
|
|
1055
|
+
const speed = velocity * Math.abs(Math.cos(petals * t));
|
|
1056
|
+
if (speed < .3) continue;
|
|
1057
|
+
this.#explosions.push(new Explosion(position, hue + MULBERRY$1.nextBetween(-15, 15), this.#baseSize, "flower", this.#scale, t + rotation, speed + MULBERRY$1.nextBetween(-.2, .2)));
|
|
1058
|
+
}
|
|
1059
|
+
}
|
|
1060
|
+
#createConcentricExplosion(position, hue) {
|
|
1061
|
+
const outerCount = Math.floor(MULBERRY$1.nextBetween(35, 50));
|
|
1062
|
+
const outerSpeed = MULBERRY$1.nextBetween(7, 10);
|
|
1063
|
+
for (let i = 0; i < outerCount; i++) {
|
|
1064
|
+
const angle = i / outerCount * Math.PI * 2;
|
|
1065
|
+
this.#explosions.push(new Explosion(position, hue, this.#baseSize, "ring", this.#scale, angle + MULBERRY$1.nextBetween(-.05, .05), outerSpeed + MULBERRY$1.nextBetween(-.25, .25)));
|
|
1066
|
+
}
|
|
1067
|
+
const innerCount = Math.floor(MULBERRY$1.nextBetween(25, 35));
|
|
1068
|
+
const innerSpeed = MULBERRY$1.nextBetween(3, 5);
|
|
1069
|
+
for (let i = 0; i < innerCount; i++) {
|
|
1070
|
+
const angle = i / innerCount * Math.PI * 2;
|
|
1071
|
+
this.#explosions.push(new Explosion(position, hue + 120, this.#baseSize, "ring", this.#scale, angle + MULBERRY$1.nextBetween(-.05, .05), innerSpeed + MULBERRY$1.nextBetween(-.25, .25)));
|
|
1072
|
+
}
|
|
1073
|
+
}
|
|
1074
|
+
#createFirework(position) {
|
|
1075
|
+
const hue = this.#hue;
|
|
1076
|
+
const targetX = position?.x || this.#positionRandom.nextBetween(this.width * .1, this.width * .9);
|
|
1077
|
+
const targetY = position?.y || this.height * .1 + this.#positionRandom.nextBetween(0, this.height * .5);
|
|
1078
|
+
const firework = new Firework({
|
|
1079
|
+
x: this.width * .3 + this.#positionRandom.nextBetween(0, this.width * .4),
|
|
1080
|
+
y: this.height
|
|
1081
|
+
}, {
|
|
1082
|
+
x: targetX,
|
|
1083
|
+
y: targetY
|
|
1084
|
+
}, hue, this.#tailWidth, this.#baseSize);
|
|
1085
|
+
firework.addEventListener("remove", () => {
|
|
1086
|
+
this.#fireworks.splice(this.#fireworks.indexOf(firework), 1);
|
|
1087
|
+
this.#createExplosion(firework.position, hue);
|
|
1088
|
+
}, { once: true });
|
|
1089
|
+
this.#fireworks.push(firework);
|
|
1090
|
+
}
|
|
1091
|
+
#pickVariant() {
|
|
1092
|
+
const roll = MULBERRY$1.nextBetween(0, 100);
|
|
1093
|
+
if (roll < 12) return "peony";
|
|
1094
|
+
if (roll < 22) return "chrysanthemum";
|
|
1095
|
+
if (roll < 29) return "willow";
|
|
1096
|
+
if (roll < 34) return "ring";
|
|
1097
|
+
if (roll < 39) return "palm";
|
|
1098
|
+
if (roll < 44) return "crackle";
|
|
1099
|
+
if (roll < 48) return "crossette";
|
|
1100
|
+
if (roll < 55) return "saturn";
|
|
1101
|
+
if (roll < 62) return "dahlia";
|
|
1102
|
+
if (roll < 67) return "brocade";
|
|
1103
|
+
if (roll < 71) return "horsetail";
|
|
1104
|
+
if (roll < 75) return "strobe";
|
|
1105
|
+
if (roll < 82) return "heart";
|
|
1106
|
+
if (roll < 89) return "spiral";
|
|
1107
|
+
if (roll < 94) return "flower";
|
|
1108
|
+
return "concentric";
|
|
1109
|
+
}
|
|
1110
|
+
};
|
|
1111
|
+
//#endregion
|
|
1112
|
+
//#region src/snow/consts.ts
|
|
1113
|
+
const MULBERRY = mulberry32(13);
|
|
1114
|
+
//#endregion
|
|
1115
|
+
//#region src/snow/simulation.ts
|
|
1116
|
+
const SPRITE_SIZE = 64;
|
|
1117
|
+
const SPRITE_CENTER = SPRITE_SIZE / 2;
|
|
1118
|
+
const SPRITE_RADIUS = SPRITE_SIZE / 2;
|
|
1119
|
+
var SnowSimulation = class extends LimitedFrameRateCanvas {
|
|
1120
|
+
#scale;
|
|
1121
|
+
#size;
|
|
1122
|
+
#speed;
|
|
1123
|
+
#baseOpacity;
|
|
1124
|
+
#maxParticles;
|
|
1125
|
+
#time = 0;
|
|
1126
|
+
#ratio = 1;
|
|
1127
|
+
#snowflakes = [];
|
|
1128
|
+
#sprites = [];
|
|
1129
|
+
constructor(canvas, config = {}) {
|
|
1130
|
+
super(canvas, 60, config.canvasOptions ?? { colorSpace: "display-p3" });
|
|
1131
|
+
this.#scale = config.scale ?? 1;
|
|
1132
|
+
this.#maxParticles = config.particles ?? 200;
|
|
1133
|
+
this.#size = (config.size ?? 9) * this.#scale;
|
|
1134
|
+
this.#speed = config.speed ?? 2;
|
|
1135
|
+
const { r, g, b, a } = this.#parseColor(config.fillStyle ?? "rgb(255 255 255 / .75)");
|
|
1136
|
+
this.#baseOpacity = a;
|
|
1137
|
+
this.canvas.style.position = "absolute";
|
|
1138
|
+
this.canvas.style.top = "0";
|
|
1139
|
+
this.canvas.style.left = "0";
|
|
1140
|
+
this.canvas.style.height = "100%";
|
|
1141
|
+
this.canvas.style.width = "100%";
|
|
1142
|
+
if (this.isSmall) this.#maxParticles = Math.floor(this.#maxParticles / 2);
|
|
1143
|
+
this.#sprites = this.#createSprites(r, g, b);
|
|
1144
|
+
for (let i = 0; i < this.#maxParticles; ++i) this.#snowflakes.push(this.#createSnowflake(true));
|
|
1145
|
+
}
|
|
1146
|
+
draw() {
|
|
1147
|
+
this.canvas.height = this.height;
|
|
1148
|
+
this.canvas.width = this.width;
|
|
1149
|
+
const ctx = this.context;
|
|
1150
|
+
ctx.clearRect(0, 0, this.width, this.height);
|
|
1151
|
+
for (const snowflake of this.#snowflakes) {
|
|
1152
|
+
const px = snowflake.x * this.width;
|
|
1153
|
+
const py = snowflake.y * this.height;
|
|
1154
|
+
const displayRadius = snowflake.radius * snowflake.depth * this.#ratio;
|
|
1155
|
+
const displaySize = displayRadius * 2;
|
|
1156
|
+
if (displaySize < .5) continue;
|
|
1157
|
+
ctx.globalAlpha = this.#baseOpacity * (.15 + snowflake.depth * .85);
|
|
1158
|
+
if (snowflake.spriteIndex === 3) {
|
|
1159
|
+
ctx.save();
|
|
1160
|
+
ctx.translate(px, py);
|
|
1161
|
+
ctx.rotate(snowflake.rotation);
|
|
1162
|
+
ctx.drawImage(this.#sprites[snowflake.spriteIndex], -displayRadius, -displayRadius, displaySize, displaySize);
|
|
1163
|
+
ctx.restore();
|
|
1164
|
+
} else ctx.drawImage(this.#sprites[snowflake.spriteIndex], px - displayRadius, py - displayRadius, displaySize, displaySize);
|
|
1165
|
+
}
|
|
1166
|
+
ctx.globalAlpha = 1;
|
|
1167
|
+
}
|
|
1168
|
+
tick() {
|
|
1169
|
+
const speedFactor = this.height / (420 * this.#ratio) / this.#speed * this.deltaFactor;
|
|
1170
|
+
this.#time += .015 * speedFactor;
|
|
1171
|
+
const wind = Math.sin(this.#time * .7) * .5 + Math.sin(this.#time * 1.9 + 3) * .25 + Math.sin(this.#time * 4.3 + 1) * .1;
|
|
1172
|
+
for (let index = 0; index < this.#snowflakes.length; index++) {
|
|
1173
|
+
const snowflake = this.#snowflakes[index];
|
|
1174
|
+
const swing = Math.sin(this.#time * snowflake.swingFrequency + snowflake.swingOffset) * snowflake.swingAmplitude;
|
|
1175
|
+
snowflake.x += (swing + wind * snowflake.depth * 2) / (4e3 * speedFactor);
|
|
1176
|
+
snowflake.y += (snowflake.fallSpeed * 2 + snowflake.depth + snowflake.radius * .15) / (700 * speedFactor);
|
|
1177
|
+
snowflake.rotation += snowflake.rotationSpeed / speedFactor;
|
|
1178
|
+
if (snowflake.x > 1.15 || snowflake.x < -.15 || snowflake.y > 1.05) {
|
|
1179
|
+
const recycled = this.#createSnowflake(false);
|
|
1180
|
+
if (index % 3 > 0) {
|
|
1181
|
+
recycled.x = MULBERRY.next();
|
|
1182
|
+
recycled.y = -.05 - MULBERRY.next() * .15;
|
|
1183
|
+
} else if (wind > .2) {
|
|
1184
|
+
recycled.x = -.15;
|
|
1185
|
+
recycled.y = MULBERRY.next() * .8;
|
|
1186
|
+
} else if (wind < -.2) {
|
|
1187
|
+
recycled.x = 1.15;
|
|
1188
|
+
recycled.y = MULBERRY.next() * .8;
|
|
1189
|
+
} else {
|
|
1190
|
+
recycled.x = MULBERRY.next();
|
|
1191
|
+
recycled.y = -.05 - MULBERRY.next() * .15;
|
|
1192
|
+
}
|
|
1193
|
+
this.#snowflakes[index] = recycled;
|
|
1194
|
+
}
|
|
1195
|
+
}
|
|
1196
|
+
}
|
|
1197
|
+
#parseColor(fillStyle) {
|
|
1198
|
+
const canvas = document.createElement("canvas");
|
|
1199
|
+
canvas.width = 1;
|
|
1200
|
+
canvas.height = 1;
|
|
1201
|
+
const ctx = canvas.getContext("2d");
|
|
1202
|
+
ctx.fillStyle = fillStyle;
|
|
1203
|
+
ctx.fillRect(0, 0, 1, 1);
|
|
1204
|
+
const data = ctx.getImageData(0, 0, 1, 1).data;
|
|
1205
|
+
return {
|
|
1206
|
+
r: data[0],
|
|
1207
|
+
g: data[1],
|
|
1208
|
+
b: data[2],
|
|
1209
|
+
a: data[3] / 255
|
|
1210
|
+
};
|
|
1211
|
+
}
|
|
1212
|
+
#createSprites(r, g, b) {
|
|
1213
|
+
const sprites = [];
|
|
1214
|
+
for (const profile of [
|
|
1215
|
+
[
|
|
1216
|
+
[0, .8],
|
|
1217
|
+
[.3, .4],
|
|
1218
|
+
[.7, .1],
|
|
1219
|
+
[1, 0]
|
|
1220
|
+
],
|
|
1221
|
+
[
|
|
1222
|
+
[0, 1],
|
|
1223
|
+
[.15, .7],
|
|
1224
|
+
[.5, .2],
|
|
1225
|
+
[1, 0]
|
|
1226
|
+
],
|
|
1227
|
+
[
|
|
1228
|
+
[0, .9],
|
|
1229
|
+
[.25, .5],
|
|
1230
|
+
[.5, .1],
|
|
1231
|
+
[1, 0]
|
|
1232
|
+
]
|
|
1233
|
+
]) {
|
|
1234
|
+
const canvas = document.createElement("canvas");
|
|
1235
|
+
canvas.width = SPRITE_SIZE;
|
|
1236
|
+
canvas.height = SPRITE_SIZE;
|
|
1237
|
+
const ctx = canvas.getContext("2d");
|
|
1238
|
+
const gradient = ctx.createRadialGradient(SPRITE_CENTER, SPRITE_CENTER, 0, SPRITE_CENTER, SPRITE_CENTER, SPRITE_RADIUS);
|
|
1239
|
+
for (const [stop, alpha] of profile) gradient.addColorStop(stop, `rgba(${r}, ${g}, ${b}, ${alpha})`);
|
|
1240
|
+
ctx.fillStyle = gradient;
|
|
1241
|
+
ctx.beginPath();
|
|
1242
|
+
ctx.arc(SPRITE_CENTER, SPRITE_CENTER, SPRITE_RADIUS, 0, Math.PI * 2);
|
|
1243
|
+
ctx.fill();
|
|
1244
|
+
sprites.push(canvas);
|
|
1245
|
+
}
|
|
1246
|
+
sprites.push(this.#createCrystalSprite(r, g, b));
|
|
1247
|
+
return sprites;
|
|
1248
|
+
}
|
|
1249
|
+
#createCrystalSprite(r, g, b) {
|
|
1250
|
+
const canvas = document.createElement("canvas");
|
|
1251
|
+
canvas.width = SPRITE_SIZE;
|
|
1252
|
+
canvas.height = SPRITE_SIZE;
|
|
1253
|
+
const ctx = canvas.getContext("2d");
|
|
1254
|
+
const glow = ctx.createRadialGradient(SPRITE_CENTER, SPRITE_CENTER, 0, SPRITE_CENTER, SPRITE_CENTER, SPRITE_RADIUS);
|
|
1255
|
+
glow.addColorStop(0, `rgba(${r}, ${g}, ${b}, 0.6)`);
|
|
1256
|
+
glow.addColorStop(.25, `rgba(${r}, ${g}, ${b}, 0.25)`);
|
|
1257
|
+
glow.addColorStop(.6, `rgba(${r}, ${g}, ${b}, 0.05)`);
|
|
1258
|
+
glow.addColorStop(1, `rgba(${r}, ${g}, ${b}, 0)`);
|
|
1259
|
+
ctx.fillStyle = glow;
|
|
1260
|
+
ctx.beginPath();
|
|
1261
|
+
ctx.arc(SPRITE_CENTER, SPRITE_CENTER, SPRITE_RADIUS, 0, Math.PI * 2);
|
|
1262
|
+
ctx.fill();
|
|
1263
|
+
ctx.strokeStyle = `rgba(${r}, ${g}, ${b}, 0.7)`;
|
|
1264
|
+
ctx.lineWidth = 1.5;
|
|
1265
|
+
ctx.lineCap = "round";
|
|
1266
|
+
const armLength = SPRITE_RADIUS * .75;
|
|
1267
|
+
for (let arm = 0; arm < 6; arm++) {
|
|
1268
|
+
const angle = arm / 6 * Math.PI * 2 - Math.PI / 2;
|
|
1269
|
+
const tipX = SPRITE_CENTER + Math.cos(angle) * armLength;
|
|
1270
|
+
const tipY = SPRITE_CENTER + Math.sin(angle) * armLength;
|
|
1271
|
+
ctx.beginPath();
|
|
1272
|
+
ctx.moveTo(SPRITE_CENTER, SPRITE_CENTER);
|
|
1273
|
+
ctx.lineTo(tipX, tipY);
|
|
1274
|
+
ctx.stroke();
|
|
1275
|
+
for (const position of [.4, .65]) {
|
|
1276
|
+
const branchX = SPRITE_CENTER + Math.cos(angle) * armLength * position;
|
|
1277
|
+
const branchY = SPRITE_CENTER + Math.sin(angle) * armLength * position;
|
|
1278
|
+
const branchLength = armLength * (.4 - position * .3);
|
|
1279
|
+
for (const side of [-1, 1]) {
|
|
1280
|
+
const branchAngle = angle + side * Math.PI / 3;
|
|
1281
|
+
ctx.beginPath();
|
|
1282
|
+
ctx.moveTo(branchX, branchY);
|
|
1283
|
+
ctx.lineTo(branchX + Math.cos(branchAngle) * branchLength, branchY + Math.sin(branchAngle) * branchLength);
|
|
1284
|
+
ctx.stroke();
|
|
1285
|
+
}
|
|
1286
|
+
}
|
|
1287
|
+
}
|
|
1288
|
+
const centerGlow = ctx.createRadialGradient(SPRITE_CENTER, SPRITE_CENTER, 0, SPRITE_CENTER, SPRITE_CENTER, SPRITE_RADIUS * .12);
|
|
1289
|
+
centerGlow.addColorStop(0, `rgba(${r}, ${g}, ${b}, 0.9)`);
|
|
1290
|
+
centerGlow.addColorStop(1, `rgba(${r}, ${g}, ${b}, 0)`);
|
|
1291
|
+
ctx.fillStyle = centerGlow;
|
|
1292
|
+
ctx.beginPath();
|
|
1293
|
+
ctx.arc(SPRITE_CENTER, SPRITE_CENTER, SPRITE_RADIUS * .12, 0, Math.PI * 2);
|
|
1294
|
+
ctx.fill();
|
|
1295
|
+
return canvas;
|
|
1296
|
+
}
|
|
1297
|
+
#createSnowflake(initialSpread) {
|
|
1298
|
+
const depth = .3 + MULBERRY.next() * .7;
|
|
1299
|
+
const radius = MULBERRY.next() * this.#size + 2 * this.#scale;
|
|
1300
|
+
let spriteIndex;
|
|
1301
|
+
if (depth > .85 && radius > this.#size * .6 && MULBERRY.next() > .65) spriteIndex = 3;
|
|
1302
|
+
else if (depth < .45) spriteIndex = 2;
|
|
1303
|
+
else spriteIndex = MULBERRY.next() > .5 ? 0 : 1;
|
|
1304
|
+
return {
|
|
1305
|
+
x: MULBERRY.next(),
|
|
1306
|
+
y: initialSpread ? MULBERRY.next() * 2 - 1 : -.05 - MULBERRY.next() * .15,
|
|
1307
|
+
depth,
|
|
1308
|
+
radius,
|
|
1309
|
+
rotation: MULBERRY.next() * Math.PI * 2,
|
|
1310
|
+
rotationSpeed: (MULBERRY.next() - .5) * .03,
|
|
1311
|
+
swingAmplitude: .3 + MULBERRY.next() * .7,
|
|
1312
|
+
swingFrequency: .5 + MULBERRY.next() * 1.5,
|
|
1313
|
+
swingOffset: MULBERRY.next() * Math.PI * 2,
|
|
1314
|
+
fallSpeed: .5 + MULBERRY.next() * .5,
|
|
1315
|
+
spriteIndex
|
|
1316
|
+
};
|
|
1317
|
+
}
|
|
1318
|
+
};
|
|
1319
|
+
//#endregion
|
|
1320
|
+
export { ConfettiSimulation, FIREWORK_VARIANTS, FireworkSimulation, LimitedFrameRateCanvas, SnowSimulation };
|
|
1321
|
+
|
|
1322
|
+
//# sourceMappingURL=index.mjs.map
|